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用布尔值表示的虚拟输入。除了简单地检查当前按钮状态, 您还可以询问它是否刚刚被按下或释放了这个框架。 您还可以将按下的按钮存储在缓冲区中一段有限的时间,或者直到调用consumeBuffer()将其使用为止。

Hierarchy

Index

Constructors

constructor

Properties

_bufferCounter

_bufferCounter: number = 0

_repeatCounter

_repeatCounter: number = 0

_willRepeat

_willRepeat: boolean

bufferTime

bufferTime: number = 0

firstRepeatTime

firstRepeatTime: number = 0

isRepeating

isRepeating: boolean

mutiRepeatTime

mutiRepeatTime: number = 0

nodes

nodes: Node[] = []

Accessors

isDown

  • get isDown(): boolean

isPressed

  • get isPressed(): boolean

isReleased

  • get isReleased(): boolean

Methods

addKeyboardKey

consumeBuffer

  • consumeBuffer(): void

deregister

  • deregister(): void

setRepeat

  • setRepeat(firstRepeatTime: number, mutiRepeatTime?: number): void

update

  • update(): void

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