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Hierarchy

  • CollisionResult

Index

Properties

collider

collider: Collider

与之相撞的对撞机

minimumTranslationVector

minimumTranslationVector: Vector2 = Vector2.zero

应用于第一个形状以推入形状的转换

normal

normal: Vector2 = Vector2.zero

被形状击中的表面的法向量

point

point: Vector2 = Vector2.zero

不是所有冲突类型都使用!在依赖这个字段之前,请检查ShapeCollisions切割类!

Methods

invertResult

  • invertResult(): this

removeHorizontal

  • removeHorizontal(deltaMovement: Vector2): void

toString

  • toString(): string

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