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Hierarchy

  • RaycastHit

Index

Constructors

constructor

Properties

centroid

centroid: Vector2

用于执行转换的质心。使其接触的形状的位置。

collider

collider: Collider

对撞机被射线击中

distance

distance: number = 0

从射线原点到碰撞点的距离

fraction

fraction: number = 0

撞击发生时沿射线的距离。

normal

normal: Vector2 = Vector2.zero

被射线击中的表面的法向量

point

point: Vector2 = Vector2.zero

世界空间中光线击中对撞机表面的点

Methods

reset

  • reset(): void

setValues

  • setValues(collider: Collider, fraction: number, distance: number, point: Vector2): void

setValuesNonCollider

  • setValuesNonCollider(fraction: number, distance: number, point: Vector2, normal: Vector2): void

toString

  • toString(): string

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