Static Private fragmentSrc
fragmentSrc: string = "precision lowp float;\n" +"varying vec2 vTextureCoord;\n" +"uniform sampler2D uSampler;\n" +"#define SAMPLE_COUNT 15\n" +"uniform vec2 _sampleOffsets[SAMPLE_COUNT];\n" +"uniform float _sampleWeights[SAMPLE_COUNT];\n" +"void main(void) {\n" +"vec4 c = vec4(0, 0, 0, 0);\n" +"for( int i = 0; i < SAMPLE_COUNT; i++ )\n" +" c += texture2D( uSampler, vTextureCoord + _sampleOffsets[i] ) * _sampleWeights[i];\n" +"gl_FragColor = c;\n" +"}"