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8
.changeset/README.md
Normal file
@@ -0,0 +1,8 @@
|
||||
# Changesets
|
||||
|
||||
Hello and welcome! This folder has been automatically generated by `@changesets/cli`, a build tool that works
|
||||
with multi-package repos, or single-package repos to help you version and publish your code. You can
|
||||
find the full documentation for it [in our repository](https://github.com/changesets/changesets)
|
||||
|
||||
We have a quick list of common questions to get you started engaging with this project in
|
||||
[our documentation](https://github.com/changesets/changesets/blob/main/docs/common-questions.md)
|
||||
58
.changeset/config.json
Normal file
@@ -0,0 +1,58 @@
|
||||
{
|
||||
"$schema": "https://unpkg.com/@changesets/config@3.1.2/schema.json",
|
||||
"changelog": [
|
||||
"@changesets/changelog-github",
|
||||
{ "repo": "esengine/esengine" }
|
||||
],
|
||||
"commit": false,
|
||||
"fixed": [],
|
||||
"linked": [
|
||||
["@esengine/ecs-framework", "@esengine/ecs-framework-math"]
|
||||
],
|
||||
"access": "public",
|
||||
"baseBranch": "master",
|
||||
"updateInternalDependencies": "patch",
|
||||
"ignore": [
|
||||
"@esengine/engine-core",
|
||||
"@esengine/runtime-core",
|
||||
"@esengine/asset-system",
|
||||
"@esengine/material-system",
|
||||
"@esengine/ecs-engine-bindgen",
|
||||
"@esengine/script-runtime",
|
||||
"@esengine/platform-common",
|
||||
"@esengine/platform-web",
|
||||
"@esengine/platform-wechat",
|
||||
"@esengine/sprite",
|
||||
"@esengine/camera",
|
||||
"@esengine/particle",
|
||||
"@esengine/tilemap",
|
||||
"@esengine/mesh-3d",
|
||||
"@esengine/effect",
|
||||
"@esengine/audio",
|
||||
"@esengine/fairygui",
|
||||
"@esengine/physics-rapier2d",
|
||||
"@esengine/rapier2d",
|
||||
"@esengine/world-streaming",
|
||||
"@esengine/network-server",
|
||||
"@esengine/editor-core",
|
||||
"@esengine/editor-runtime",
|
||||
"@esengine/editor-app",
|
||||
"@esengine/sprite-editor",
|
||||
"@esengine/camera-editor",
|
||||
"@esengine/particle-editor",
|
||||
"@esengine/tilemap-editor",
|
||||
"@esengine/mesh-3d-editor",
|
||||
"@esengine/fairygui-editor",
|
||||
"@esengine/physics-rapier2d-editor",
|
||||
"@esengine/behavior-tree-editor",
|
||||
"@esengine/blueprint-editor",
|
||||
"@esengine/asset-system-editor",
|
||||
"@esengine/material-editor",
|
||||
"@esengine/shader-editor",
|
||||
"@esengine/world-streaming-editor",
|
||||
"@esengine/node-editor",
|
||||
"@esengine/sdk",
|
||||
"@esengine/worker-generator",
|
||||
"@esengine/engine"
|
||||
]
|
||||
}
|
||||
5
.github/codeql/codeql-config.yml
vendored
@@ -6,3 +6,8 @@ paths-ignore:
|
||||
- "**/node_modules"
|
||||
- "**/dist"
|
||||
- "**/bin"
|
||||
- "**/tests"
|
||||
- "**/*.test.ts"
|
||||
- "**/*.spec.ts"
|
||||
- "**/test"
|
||||
- "**/__tests__"
|
||||
|
||||
32
.github/labeler.yml
vendored
@@ -1,32 +0,0 @@
|
||||
# 自动标签配置
|
||||
# 根据 issue/PR 内容自动打标签
|
||||
|
||||
'bug':
|
||||
- '/(bug|错误|崩溃|crash|error|exception|问题)/i'
|
||||
|
||||
'enhancement':
|
||||
- '/(feature|功能|enhancement|improve|优化|建议)/i'
|
||||
|
||||
'documentation':
|
||||
- '/(doc|文档|readme|guide|tutorial|教程)/i'
|
||||
|
||||
'question':
|
||||
- '/(question|疑问|how to|如何|怎么)/i'
|
||||
|
||||
'performance':
|
||||
- '/(performance|性能|slow|慢|lag|卡顿|optimize)/i'
|
||||
|
||||
'core':
|
||||
- '/(@esengine\/ecs-framework|packages\/core|core package)/i'
|
||||
|
||||
'editor':
|
||||
- '/(editor|编辑器|tauri)/i'
|
||||
|
||||
'network':
|
||||
- '/(network|网络|multiplayer|多人)/i'
|
||||
|
||||
'help wanted':
|
||||
- '/(help wanted|需要帮助|求助)/i'
|
||||
|
||||
'good first issue':
|
||||
- '/(good first issue|新手友好|beginner)/i'
|
||||
73
.github/workflows/ai-batch-analyze-issues.yml
vendored
@@ -1,73 +0,0 @@
|
||||
name: AI Batch Analyze Issues
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
mode:
|
||||
description: '分析模式'
|
||||
required: true
|
||||
type: choice
|
||||
options:
|
||||
- 'recent' # 最近 10 个 issue
|
||||
- 'open' # 所有打开的 issue
|
||||
- 'all' # 所有 issue(慎用)
|
||||
default: 'recent'
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
|
||||
- name: Install GitHub CLI
|
||||
run: |
|
||||
gh --version || (curl -fsSL https://cli.github.com/packages/githubcli-archive-keyring.gpg | sudo dd of=/usr/share/keyrings/githubcli-archive-keyring.gpg
|
||||
echo "deb [arch=$(dpkg --print-architecture) signed-by=/usr/share/keyrings/githubcli-archive-keyring.gpg] https://cli.github.com/packages stable main" | sudo tee /etc/apt/sources.list.d/github-cli.list > /dev/null
|
||||
sudo apt update
|
||||
sudo apt install gh)
|
||||
|
||||
- name: Batch Analyze Issues
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
MODE="${{ github.event.inputs.mode }}"
|
||||
|
||||
# 获取 issue 列表
|
||||
if [ "$MODE" = "recent" ]; then
|
||||
echo "📊 分析最近 10 个 issue..."
|
||||
ISSUES=$(gh issue list --limit 10 --json number --jq '.[].number')
|
||||
elif [ "$MODE" = "open" ]; then
|
||||
echo "📊 分析所有打开的 issue..."
|
||||
ISSUES=$(gh issue list --state open --json number --jq '.[].number')
|
||||
else
|
||||
echo "📊 分析所有 issue(这可能需要很长时间)..."
|
||||
ISSUES=$(gh issue list --state all --limit 100 --json number --jq '.[].number')
|
||||
fi
|
||||
|
||||
# 为每个 issue 添加 AI 分析评论
|
||||
for issue_num in $ISSUES; do
|
||||
echo "🤖 分析 Issue #$issue_num..."
|
||||
|
||||
# 获取 issue 内容
|
||||
ISSUE_BODY=$(gh issue view $issue_num --json body --jq '.body')
|
||||
ISSUE_TITLE=$(gh issue view $issue_num --json title --jq '.title')
|
||||
|
||||
# 添加触发评论
|
||||
gh issue comment $issue_num --body "@ai-helper 请帮我分析这个 issue" || true
|
||||
|
||||
# 避免 API 限制
|
||||
sleep 2
|
||||
done
|
||||
|
||||
echo "✅ 批量分析完成!"
|
||||
echo "查看结果:https://github.com/${{ github.repository }}/issues"
|
||||
61
.github/workflows/ai-helper-tip.yml
vendored
@@ -1,61 +0,0 @@
|
||||
name: AI Helper Tip
|
||||
|
||||
# 对所有新创建的 issue 自动回复 AI 助手使用说明(新老用户都适用)
|
||||
on:
|
||||
issues:
|
||||
types: [opened]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
|
||||
jobs:
|
||||
tip:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Post AI Helper Usage Tip
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const message = [
|
||||
"## 🤖 AI 助手可用 | AI Helper Available",
|
||||
"",
|
||||
"**中文说明:**",
|
||||
"",
|
||||
"本项目配备了 AI 智能助手,可以帮助你快速获得解答!",
|
||||
"",
|
||||
"**使用方法:** 在评论中提及 `@ai-helper`,AI 会自动搜索项目代码并提供解决方案。",
|
||||
"",
|
||||
"**示例:**",
|
||||
"```",
|
||||
"@ai-helper 如何创建一个新的 System?",
|
||||
"@ai-helper 这个报错是什么原因?",
|
||||
"```",
|
||||
"",
|
||||
"---",
|
||||
"",
|
||||
"**English:**",
|
||||
"",
|
||||
"This project has an AI assistant to help you get answers quickly!",
|
||||
"",
|
||||
"**How to use:** Mention `@ai-helper` in a comment, and AI will automatically search the codebase and provide solutions.",
|
||||
"",
|
||||
"**Examples:**",
|
||||
"```",
|
||||
"@ai-helper How do I create a new System?",
|
||||
"@ai-helper What causes this error?",
|
||||
"```",
|
||||
"",
|
||||
"---",
|
||||
"",
|
||||
"💡 *AI 助手基于代码库提供建议,复杂问题建议等待维护者回复*",
|
||||
"💡 *AI suggestions are based on the codebase. For complex issues, please wait for maintainer responses*"
|
||||
].join('\n');
|
||||
|
||||
await github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number,
|
||||
body: message
|
||||
});
|
||||
|
||||
console.log('✅ AI helper tip posted successfully');
|
||||
85
.github/workflows/ai-issue-helper.yml
vendored
@@ -1,85 +0,0 @@
|
||||
name: AI Issue Helper
|
||||
|
||||
on:
|
||||
issue_comment:
|
||||
types: [created]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
models: read
|
||||
|
||||
jobs:
|
||||
ai-helper:
|
||||
runs-on: ubuntu-latest
|
||||
# 只在真实用户提到 @ai-helper 时触发,忽略机器人评论
|
||||
if: |
|
||||
contains(github.event.comment.body, '@ai-helper') &&
|
||||
github.event.comment.user.type != 'Bot'
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Get Issue Details
|
||||
id: issue
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const issue = await github.rest.issues.get({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number
|
||||
});
|
||||
|
||||
// 限制长度,避免超过 token 限制
|
||||
const maxLength = 1000;
|
||||
const truncate = (str, max) => {
|
||||
if (!str) return '';
|
||||
return str.length > max ? str.substring(0, max) + '...[内容过长已截断]' : str;
|
||||
};
|
||||
|
||||
core.exportVariable('ISSUE_TITLE', truncate(issue.data.title || '', 200));
|
||||
core.exportVariable('ISSUE_BODY', truncate(issue.data.body || '', maxLength));
|
||||
core.exportVariable('COMMENT_BODY', truncate(context.payload.comment.body || '', 500));
|
||||
core.exportVariable('ISSUE_NUMBER', context.issue.number);
|
||||
|
||||
- name: Create Prompt
|
||||
id: prompt
|
||||
run: |
|
||||
cat > prompt.txt << 'PROMPT_EOF'
|
||||
Issue #${{ env.ISSUE_NUMBER }}
|
||||
|
||||
标题: ${{ env.ISSUE_TITLE }}
|
||||
|
||||
内容: ${{ env.ISSUE_BODY }}
|
||||
|
||||
评论: ${{ env.COMMENT_BODY }}
|
||||
|
||||
请搜索项目代码并提供解决方案。
|
||||
PROMPT_EOF
|
||||
|
||||
- name: AI Analysis
|
||||
uses: actions/ai-inference@v1
|
||||
id: ai
|
||||
with:
|
||||
model: 'gpt-4o'
|
||||
enable-github-mcp: true
|
||||
max-tokens: 1500
|
||||
system-prompt: |
|
||||
你是 ECS Framework (TypeScript ECS 框架) 的 AI 助手。
|
||||
主要代码在 packages/core/src。
|
||||
搜索相关代码后,用中文简洁回答问题,包含问题分析、解决方案和代码引用。
|
||||
prompt-file: prompt.txt
|
||||
|
||||
- name: Post AI Response
|
||||
env:
|
||||
AI_RESPONSE: ${{ steps.ai.outputs.response }}
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
await github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number,
|
||||
body: process.env.AI_RESPONSE
|
||||
});
|
||||
56
.github/workflows/ai-issue-moderator.yml
vendored
@@ -1,56 +0,0 @@
|
||||
name: AI Issue Moderator
|
||||
|
||||
on:
|
||||
issues:
|
||||
types: [opened]
|
||||
issue_comment:
|
||||
types: [created]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
models: read
|
||||
|
||||
jobs:
|
||||
moderate:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Check Content
|
||||
uses: actions/ai-inference@v1
|
||||
id: check
|
||||
with:
|
||||
model: 'gpt-4o-mini'
|
||||
system-prompt: |
|
||||
你是一个内容审查助手。
|
||||
检查内容是否包含:
|
||||
1. 垃圾信息或广告
|
||||
2. 恶意或攻击性内容
|
||||
3. 与项目完全无关的内容
|
||||
|
||||
只返回 "SPAM" 或 "OK",不要其他内容。
|
||||
prompt: |
|
||||
标题:${{ github.event.issue.title || github.event.comment.body }}
|
||||
|
||||
内容:
|
||||
${{ github.event.issue.body || github.event.comment.body }}
|
||||
|
||||
- name: Mark as Spam
|
||||
if: contains(steps.check.outputs.response, 'SPAM')
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
// 添加 spam 标签
|
||||
github.rest.issues.addLabels({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number,
|
||||
labels: ['spam']
|
||||
});
|
||||
|
||||
// 添加评论
|
||||
github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: context.issue.number,
|
||||
body: '🤖 这个内容被 AI 检测为可能的垃圾内容。如果这是误判,请联系维护者。\n\n🤖 This content was detected as potential spam by AI. If this is a false positive, please contact the maintainers.'
|
||||
});
|
||||
160
.github/workflows/batch-label-issues.yml
vendored
@@ -1,160 +0,0 @@
|
||||
name: Batch Label Issues
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
mode:
|
||||
description: '标签模式'
|
||||
required: true
|
||||
type: choice
|
||||
options:
|
||||
- 'recent' # 最近 20 个 issue
|
||||
- 'open' # 所有打开的 issue
|
||||
- 'unlabeled' # 只处理没有标签的 issue
|
||||
- 'all' # 所有 issue(慎用)
|
||||
default: 'recent'
|
||||
|
||||
skip_labeled:
|
||||
description: '跳过已有标签的 issue'
|
||||
required: false
|
||||
type: boolean
|
||||
default: true
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
batch-label:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
|
||||
- name: Batch Label Issues
|
||||
env:
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
MODE="${{ github.event.inputs.mode }}"
|
||||
SKIP_LABELED="${{ github.event.inputs.skip_labeled }}"
|
||||
|
||||
echo "📊 开始批量打标签..."
|
||||
echo "模式: $MODE"
|
||||
echo "跳过已标签: $SKIP_LABELED"
|
||||
|
||||
# 获取 issue 列表
|
||||
if [ "$MODE" = "recent" ]; then
|
||||
echo "📋 获取最近 20 个 issue..."
|
||||
ISSUES=$(gh issue list --limit 20 --json number,labels,title,body --jq '.[] | {number, labels: [.labels[].name], title, body}')
|
||||
elif [ "$MODE" = "open" ]; then
|
||||
echo "📋 获取所有打开的 issue..."
|
||||
ISSUES=$(gh issue list --state open --json number,labels,title,body --jq '.[] | {number, labels: [.labels[].name], title, body}')
|
||||
elif [ "$MODE" = "unlabeled" ]; then
|
||||
echo "📋 获取没有标签的 issue..."
|
||||
ISSUES=$(gh issue list --state all --json number,labels,title,body --jq '.[] | select(.labels | length == 0) | {number, labels: [.labels[].name], title, body}')
|
||||
else
|
||||
echo "📋 获取所有 issue(限制 100 个)..."
|
||||
ISSUES=$(gh issue list --state all --limit 100 --json number,labels,title,body --jq '.[] | {number, labels: [.labels[].name], title, body}')
|
||||
fi
|
||||
|
||||
# 临时文件
|
||||
echo "$ISSUES" > /tmp/issues.json
|
||||
|
||||
# 处理每个 issue
|
||||
cat /tmp/issues.json | jq -c '.' | while read -r issue; do
|
||||
ISSUE_NUM=$(echo "$issue" | jq -r '.number')
|
||||
EXISTING_LABELS=$(echo "$issue" | jq -r '.labels | join(",")')
|
||||
TITLE=$(echo "$issue" | jq -r '.title')
|
||||
BODY=$(echo "$issue" | jq -r '.body')
|
||||
|
||||
echo ""
|
||||
echo "🔍 处理 Issue #$ISSUE_NUM: $TITLE"
|
||||
echo " 现有标签: $EXISTING_LABELS"
|
||||
|
||||
# 跳过已有标签的 issue
|
||||
if [ "$SKIP_LABELED" = "true" ] && [ ! -z "$EXISTING_LABELS" ]; then
|
||||
echo " ⏭️ 跳过(已有标签)"
|
||||
continue
|
||||
fi
|
||||
|
||||
# 分析内容并打标签
|
||||
LABELS_TO_ADD=""
|
||||
|
||||
# 检测 bug
|
||||
if echo "$TITLE $BODY" | grep -iE "(bug|错误|崩溃|crash|error|exception|问题|fix)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD bug"
|
||||
echo " 🐛 检测到: bug"
|
||||
fi
|
||||
|
||||
# 检测 feature request
|
||||
if echo "$TITLE $BODY" | grep -iE "(feature|功能|enhancement|improve|优化|建议|新增|添加|add)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD enhancement"
|
||||
echo " ✨ 检测到: enhancement"
|
||||
fi
|
||||
|
||||
# 检测 question
|
||||
if echo "$TITLE $BODY" | grep -iE "(question|疑问|how to|如何|怎么|为什么|why|咨询|\?|?)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD question"
|
||||
echo " ❓ 检测到: question"
|
||||
fi
|
||||
|
||||
# 检测 documentation
|
||||
if echo "$TITLE $BODY" | grep -iE "(doc|文档|readme|guide|tutorial|教程|说明)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD documentation"
|
||||
echo " 📖 检测到: documentation"
|
||||
fi
|
||||
|
||||
# 检测 performance
|
||||
if echo "$TITLE $BODY" | grep -iE "(performance|性能|slow|慢|lag|卡顿|optimize|优化)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD performance"
|
||||
echo " ⚡ 检测到: performance"
|
||||
fi
|
||||
|
||||
# 检测 core
|
||||
if echo "$TITLE $BODY" | grep -iE "(@esengine/ecs-framework|packages/core|core package|核心包)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD core"
|
||||
echo " 🎯 检测到: core"
|
||||
fi
|
||||
|
||||
# 检测 editor
|
||||
if echo "$TITLE $BODY" | grep -iE "(editor|编辑器|tauri)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD editor"
|
||||
echo " 🎨 检测到: editor"
|
||||
fi
|
||||
|
||||
# 检测 network
|
||||
if echo "$TITLE $BODY" | grep -iE "(network|网络|multiplayer|多人|同步)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD network"
|
||||
echo " 🌐 检测到: network"
|
||||
fi
|
||||
|
||||
# 检测 help wanted
|
||||
if echo "$TITLE $BODY" | grep -iE "(help wanted|需要帮助|求助)" > /dev/null; then
|
||||
LABELS_TO_ADD="$LABELS_TO_ADD help wanted"
|
||||
echo " 🆘 检测到: help wanted"
|
||||
fi
|
||||
|
||||
# 添加标签
|
||||
if [ ! -z "$LABELS_TO_ADD" ]; then
|
||||
echo " ✅ 添加标签: $LABELS_TO_ADD"
|
||||
for label in $LABELS_TO_ADD; do
|
||||
gh issue edit $ISSUE_NUM --add-label "$label" 2>&1 | grep -v "already exists" || true
|
||||
done
|
||||
echo " 💬 添加说明评论..."
|
||||
gh issue comment $ISSUE_NUM --body $'🤖 自动标签系统检测到此 issue 并添加了相关标签。如有误判,请告知维护者。\n\n🤖 Auto-labeling system detected and labeled this issue. Please let maintainers know if this is incorrect.' || true
|
||||
else
|
||||
echo " ℹ️ 未检测到明确类型"
|
||||
fi
|
||||
|
||||
# 避免 API 限制
|
||||
sleep 1
|
||||
done
|
||||
|
||||
echo ""
|
||||
echo "✅ 批量标签完成!"
|
||||
echo "查看结果: https://github.com/${{ github.repository }}/issues"
|
||||
104
.github/workflows/ci.yml
vendored
@@ -13,17 +13,31 @@ on:
|
||||
- '.github/workflows/ci.yml'
|
||||
pull_request:
|
||||
branches: [ master, main, develop ]
|
||||
paths:
|
||||
- 'packages/**'
|
||||
- 'package.json'
|
||||
- 'pnpm-lock.yaml'
|
||||
- 'tsconfig.json'
|
||||
- 'turbo.json'
|
||||
- 'jest.config.*'
|
||||
- '.github/workflows/ci.yml'
|
||||
# Run on all PRs to satisfy branch protection, but skip build if no code changes
|
||||
|
||||
jobs:
|
||||
# Check if we need to run the full CI
|
||||
check-changes:
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
should-run: ${{ steps.filter.outputs.code }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: dorny/paths-filter@v3
|
||||
id: filter
|
||||
with:
|
||||
filters: |
|
||||
code:
|
||||
- 'packages/**'
|
||||
- 'package.json'
|
||||
- 'pnpm-lock.yaml'
|
||||
- 'tsconfig.json'
|
||||
- 'turbo.json'
|
||||
- 'jest.config.*'
|
||||
|
||||
ci:
|
||||
needs: check-changes
|
||||
if: needs.check-changes.outputs.should-run == 'true'
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
TURBO_TOKEN: ${{ secrets.TURBO_TOKEN }}
|
||||
@@ -42,57 +56,35 @@ jobs:
|
||||
node-version: '20.x'
|
||||
cache: 'pnpm'
|
||||
|
||||
- name: Install Rust stable
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
with:
|
||||
targets: wasm32-unknown-unknown
|
||||
|
||||
# 缓存 Rust 编译结果
|
||||
- name: Cache Rust dependencies
|
||||
uses: Swatinem/rust-cache@v2
|
||||
with:
|
||||
workspaces: packages/engine
|
||||
cache-on-failure: true
|
||||
|
||||
# 缓存 wasm-pack
|
||||
- name: Cache wasm-pack
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ~/.cargo/bin/wasm-pack
|
||||
key: wasm-pack-${{ runner.os }}
|
||||
|
||||
- name: Install wasm-pack
|
||||
run: |
|
||||
if ! command -v wasm-pack &> /dev/null; then
|
||||
cargo install wasm-pack
|
||||
fi
|
||||
|
||||
- name: Install dependencies
|
||||
run: pnpm install --no-frozen-lockfile
|
||||
|
||||
# 构建所有包 (使用 Turborepo Remote Cache)
|
||||
- name: Build all packages
|
||||
run: pnpm run build
|
||||
|
||||
- name: Copy WASM files to ecs-engine-bindgen
|
||||
# 构建 framework 包 (可独立发布的通用库,无外部依赖)
|
||||
- name: Build framework packages
|
||||
run: |
|
||||
mkdir -p packages/ecs-engine-bindgen/src/wasm
|
||||
cp packages/engine/pkg/es_engine.js packages/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/engine/pkg/es_engine.d.ts packages/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/engine/pkg/es_engine_bg.wasm packages/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/engine/pkg/es_engine_bg.wasm.d.ts packages/ecs-engine-bindgen/src/wasm/
|
||||
pnpm --filter @esengine/ecs-framework build
|
||||
pnpm --filter @esengine/ecs-framework-math build
|
||||
pnpm --filter @esengine/behavior-tree build
|
||||
pnpm --filter @esengine/blueprint build
|
||||
pnpm --filter @esengine/fsm build
|
||||
pnpm --filter @esengine/timer build
|
||||
pnpm --filter @esengine/spatial build
|
||||
pnpm --filter @esengine/procgen build
|
||||
pnpm --filter @esengine/pathfinding build
|
||||
pnpm --filter @esengine/network-protocols build
|
||||
pnpm --filter @esengine/network build
|
||||
|
||||
# 类型检查
|
||||
- name: Type check
|
||||
run: pnpm run type-check
|
||||
# 类型检查 (仅 framework 包)
|
||||
- name: Type check (framework packages)
|
||||
run: pnpm run type-check:framework
|
||||
|
||||
# Lint 检查
|
||||
- name: Lint check
|
||||
run: pnpm run lint
|
||||
# Lint 检查 (仅 framework 包)
|
||||
- name: Lint check (framework packages)
|
||||
run: pnpm run lint:framework
|
||||
|
||||
# 测试
|
||||
# 测试 (仅 framework 包)
|
||||
- name: Run tests with coverage
|
||||
run: pnpm run test:ci
|
||||
run: pnpm run test:ci:framework
|
||||
|
||||
- name: Upload coverage to Codecov
|
||||
uses: codecov/codecov-action@v4
|
||||
@@ -103,9 +95,11 @@ jobs:
|
||||
name: codecov-umbrella
|
||||
fail_ci_if_error: false
|
||||
|
||||
# 构建 npm 包
|
||||
# 构建 npm 包 (core 和 math)
|
||||
- name: Build npm packages
|
||||
run: pnpm run build:npm
|
||||
run: |
|
||||
pnpm run build:npm:core
|
||||
pnpm run build:npm:math
|
||||
|
||||
# 上传构建产物
|
||||
- name: Upload build artifacts
|
||||
@@ -113,6 +107,6 @@ jobs:
|
||||
with:
|
||||
name: build-artifacts
|
||||
path: |
|
||||
packages/*/dist/
|
||||
packages/*/bin/
|
||||
packages/framework/**/dist/
|
||||
packages/framework/**/bin/
|
||||
retention-days: 7
|
||||
|
||||
146
.github/workflows/cleanup-dependabot.yml
vendored
@@ -1,146 +0,0 @@
|
||||
name: Cleanup Old Dependabot PRs
|
||||
|
||||
# 手动触发的 workflow,用于清理堆积的 Dependabot PR
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
days_old:
|
||||
description: '关闭多少天前创建的 PR(默认 7 天)'
|
||||
required: false
|
||||
default: '7'
|
||||
dry_run:
|
||||
description: '试运行模式(true=仅显示,不关闭)'
|
||||
required: false
|
||||
default: 'true'
|
||||
type: choice
|
||||
options:
|
||||
- 'true'
|
||||
- 'false'
|
||||
|
||||
jobs:
|
||||
cleanup:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
pull-requests: write
|
||||
issues: write
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: List and Close Old Dependabot PRs
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const daysOld = parseInt('${{ github.event.inputs.days_old }}') || 7;
|
||||
const dryRun = '${{ github.event.inputs.dry_run }}' === 'true';
|
||||
const cutoffDate = new Date();
|
||||
cutoffDate.setDate(cutoffDate.getDate() - daysOld);
|
||||
|
||||
console.log(`🔍 查找超过 ${daysOld} 天的 Dependabot PR...`);
|
||||
console.log(`📅 截止日期: ${cutoffDate.toISOString()}`);
|
||||
console.log(`🏃 模式: ${dryRun ? '试运行(不会实际关闭)' : '实际执行'}`);
|
||||
console.log('---');
|
||||
|
||||
// 获取所有 Dependabot PR
|
||||
const { data: pulls } = await github.rest.pulls.list({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
state: 'open',
|
||||
per_page: 100
|
||||
});
|
||||
|
||||
const dependabotPRs = pulls.filter(pr =>
|
||||
pr.user.login === 'dependabot[bot]' &&
|
||||
new Date(pr.created_at) < cutoffDate
|
||||
);
|
||||
|
||||
console.log(`📊 找到 ${dependabotPRs.length} 个符合条件的 Dependabot PR`);
|
||||
console.log('');
|
||||
|
||||
if (dependabotPRs.length === 0) {
|
||||
console.log('✅ 没有需要清理的 PR');
|
||||
return;
|
||||
}
|
||||
|
||||
// 按类型分组
|
||||
const byType = {
|
||||
dev: [],
|
||||
prod: [],
|
||||
actions: [],
|
||||
other: []
|
||||
};
|
||||
|
||||
for (const pr of dependabotPRs) {
|
||||
const title = pr.title.toLowerCase();
|
||||
const labels = pr.labels.map(l => l.name);
|
||||
|
||||
let type = 'other';
|
||||
if (title.includes('dev-dependencies') || title.includes('development')) {
|
||||
type = 'dev';
|
||||
} else if (title.includes('production-dependencies')) {
|
||||
type = 'prod';
|
||||
} else if (labels.includes('github-actions')) {
|
||||
type = 'actions';
|
||||
}
|
||||
|
||||
byType[type].push(pr);
|
||||
}
|
||||
|
||||
console.log('📋 PR 分类统计:');
|
||||
console.log(` 🔧 开发依赖: ${byType.dev.length} 个`);
|
||||
console.log(` 📦 生产依赖: ${byType.prod.length} 个`);
|
||||
console.log(` ⚙️ GitHub Actions: ${byType.actions.length} 个`);
|
||||
console.log(` ❓ 其他: ${byType.other.length} 个`);
|
||||
console.log('');
|
||||
|
||||
// 处理每个 PR
|
||||
for (const pr of dependabotPRs) {
|
||||
const age = Math.floor((Date.now() - new Date(pr.created_at)) / (1000 * 60 * 60 * 24));
|
||||
|
||||
console.log(`${dryRun ? '🔍' : '🗑️ '} #${pr.number}: ${pr.title}`);
|
||||
console.log(` 创建时间: ${pr.created_at} (${age} 天前)`);
|
||||
console.log(` 链接: ${pr.html_url}`);
|
||||
|
||||
if (!dryRun) {
|
||||
await github.rest.pulls.update({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
pull_number: pr.number,
|
||||
state: 'closed'
|
||||
});
|
||||
|
||||
await github.rest.issues.createComment({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
issue_number: pr.number,
|
||||
body: `🤖 **自动关闭旧的 Dependabot PR**
|
||||
|
||||
此 PR 已超过 ${daysOld} 天未合并,已被自动关闭以清理积压。
|
||||
|
||||
📌 **下一步:**
|
||||
- Dependabot 已配置为月度运行,届时会创建新的分组更新
|
||||
- 新的 Mergify 规则会智能处理不同类型的依赖更新
|
||||
- 开发依赖和 GitHub Actions 会自动合并(即使 CI 失败)
|
||||
- 生产依赖需要 CI 通过才会自动合并
|
||||
|
||||
如果需要立即应用此更新,请手动更新依赖。
|
||||
|
||||
---
|
||||
*此操作由仓库维护者手动触发的清理工作流执行*`
|
||||
});
|
||||
|
||||
console.log(' ✅ 已关闭并添加说明');
|
||||
} else {
|
||||
console.log(' ℹ️ 试运行模式 - 未执行操作');
|
||||
}
|
||||
console.log('');
|
||||
}
|
||||
|
||||
console.log('---');
|
||||
if (dryRun) {
|
||||
console.log(`✨ 试运行完成!共发现 ${dependabotPRs.length} 个待清理的 PR`);
|
||||
console.log('💡 要实际执行清理,请将 dry_run 参数设为 false 重新运行');
|
||||
} else {
|
||||
console.log(`✅ 清理完成!已关闭 ${dependabotPRs.length} 个 Dependabot PR`);
|
||||
}
|
||||
6
.github/workflows/codecov.yml
vendored
@@ -28,7 +28,7 @@ jobs:
|
||||
|
||||
- name: Run tests with coverage
|
||||
run: |
|
||||
cd packages/core
|
||||
cd packages/framework/core
|
||||
pnpm run test:coverage
|
||||
|
||||
- name: Upload coverage to Codecov
|
||||
@@ -36,7 +36,7 @@ jobs:
|
||||
continue-on-error: true
|
||||
with:
|
||||
token: ${{ secrets.CODECOV_TOKEN }}
|
||||
files: ./packages/core/coverage/coverage-final.json
|
||||
files: ./packages/framework/core/coverage/coverage-final.json
|
||||
flags: core
|
||||
name: core-coverage
|
||||
fail_ci_if_error: false
|
||||
@@ -46,4 +46,4 @@ jobs:
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: coverage-report
|
||||
path: packages/core/coverage/
|
||||
path: packages/framework/core/coverage/
|
||||
|
||||
23
.github/workflows/issue-labeler.yml
vendored
@@ -1,23 +0,0 @@
|
||||
name: Issue Labeler
|
||||
|
||||
on:
|
||||
issues:
|
||||
types: [opened, edited]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
label:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Label Issues
|
||||
uses: github/issue-labeler@v3.4
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
configuration-path: .github/labeler.yml
|
||||
enable-versioned-regex: 1
|
||||
28
.github/workflows/issue-translator.yml
vendored
@@ -1,28 +0,0 @@
|
||||
name: Issue Translator
|
||||
|
||||
on:
|
||||
issue_comment:
|
||||
types: [created]
|
||||
issues:
|
||||
types: [opened]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
|
||||
jobs:
|
||||
translate:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Translate Issues
|
||||
uses: tomsun28/issues-translate-action@v2.7
|
||||
with:
|
||||
IS_MODIFY_TITLE: false
|
||||
# 设置为 true 会修改标题,false 只在评论中添加翻译
|
||||
CUSTOM_BOT_NOTE: |
|
||||
<details>
|
||||
<summary>🌏 Translation / 翻译</summary>
|
||||
|
||||
Bot detected the issue body's language is not English, translate it automatically.
|
||||
机器人检测到 issue 内容非英文,自动翻译。
|
||||
|
||||
</details>
|
||||
70
.github/workflows/release-changesets.yml
vendored
Normal file
@@ -0,0 +1,70 @@
|
||||
name: Release (Changesets)
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
paths:
|
||||
- '.changeset/**'
|
||||
- 'packages/*/package.json'
|
||||
- 'packages/*/*/package.json'
|
||||
- 'packages/*/*/*/package.json'
|
||||
workflow_dispatch:
|
||||
|
||||
concurrency: ${{ github.workflow }}-${{ github.ref }}
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: Release
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
pull-requests: write
|
||||
id-token: write
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Install pnpm
|
||||
uses: pnpm/action-setup@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: 20
|
||||
registry-url: 'https://registry.npmjs.org'
|
||||
cache: 'pnpm'
|
||||
|
||||
- name: Install dependencies
|
||||
run: pnpm install
|
||||
|
||||
- name: Build framework packages
|
||||
run: |
|
||||
# Only build packages managed by Changesets (not in ignore list)
|
||||
pnpm --filter "@esengine/ecs-framework" build
|
||||
pnpm --filter "@esengine/ecs-framework-math" build
|
||||
pnpm --filter "@esengine/behavior-tree" build
|
||||
pnpm --filter "@esengine/blueprint" build
|
||||
pnpm --filter "@esengine/fsm" build
|
||||
pnpm --filter "@esengine/timer" build
|
||||
pnpm --filter "@esengine/spatial" build
|
||||
pnpm --filter "@esengine/procgen" build
|
||||
pnpm --filter "@esengine/pathfinding" build
|
||||
pnpm --filter "@esengine/network-protocols" build
|
||||
pnpm --filter "@esengine/network" build
|
||||
pnpm --filter "@esengine/cli" build
|
||||
|
||||
- name: Create Release Pull Request or Publish
|
||||
id: changesets
|
||||
uses: changesets/action@v1
|
||||
with:
|
||||
version: pnpm changeset:version
|
||||
publish: pnpm changeset:publish
|
||||
title: 'chore: release packages'
|
||||
commit: 'chore: release packages'
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
28
.github/workflows/release-editor.yml
vendored
@@ -50,7 +50,7 @@ jobs:
|
||||
- name: Rust cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
with:
|
||||
workspaces: packages/editor-app/src-tauri
|
||||
workspaces: packages/editor/editor-app/src-tauri
|
||||
cache-on-failure: true
|
||||
|
||||
- name: Install dependencies (Ubuntu)
|
||||
@@ -65,7 +65,7 @@ jobs:
|
||||
- name: Update version in config files (for manual trigger)
|
||||
if: github.event_name == 'workflow_dispatch'
|
||||
run: |
|
||||
cd packages/editor-app
|
||||
cd packages/editor/editor-app
|
||||
node -e "const pkg=require('./package.json'); pkg.version='${{ github.event.inputs.version }}'; require('fs').writeFileSync('./package.json', JSON.stringify(pkg, null, 2)+'\n')"
|
||||
node scripts/sync-version.js
|
||||
|
||||
@@ -80,15 +80,15 @@ jobs:
|
||||
- name: Copy WASM files to ecs-engine-bindgen
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p packages/ecs-engine-bindgen/src/wasm
|
||||
cp packages/engine/pkg/es_engine.js packages/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/engine/pkg/es_engine.d.ts packages/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/engine/pkg/es_engine_bg.wasm packages/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/engine/pkg/es_engine_bg.wasm.d.ts packages/ecs-engine-bindgen/src/wasm/
|
||||
mkdir -p packages/engine/ecs-engine-bindgen/src/wasm
|
||||
cp packages/rust/engine/pkg/es_engine.js packages/engine/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/rust/engine/pkg/es_engine.d.ts packages/engine/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/rust/engine/pkg/es_engine_bg.wasm packages/engine/ecs-engine-bindgen/src/wasm/
|
||||
cp packages/rust/engine/pkg/es_engine_bg.wasm.d.ts packages/engine/ecs-engine-bindgen/src/wasm/
|
||||
|
||||
- name: Bundle runtime files for Tauri
|
||||
run: |
|
||||
cd packages/editor-app
|
||||
cd packages/editor/editor-app
|
||||
node scripts/bundle-runtime.mjs
|
||||
|
||||
- name: Build Tauri app
|
||||
@@ -99,7 +99,7 @@ jobs:
|
||||
TAURI_SIGNING_PRIVATE_KEY: ${{ secrets.TAURI_SIGNING_PRIVATE_KEY }}
|
||||
TAURI_SIGNING_PRIVATE_KEY_PASSWORD: ${{ secrets.TAURI_SIGNING_PRIVATE_KEY_PASSWORD }}
|
||||
with:
|
||||
projectPath: packages/editor-app
|
||||
projectPath: packages/editor/editor-app
|
||||
tagName: ${{ github.event_name == 'workflow_dispatch' && format('editor-v{0}', github.event.inputs.version) || github.ref_name }}
|
||||
releaseName: 'ECS Editor v${{ github.event.inputs.version || github.ref_name }}'
|
||||
releaseBody: 'See the assets to download this version and install.'
|
||||
@@ -116,8 +116,8 @@ jobs:
|
||||
with:
|
||||
name: windows-unsigned
|
||||
path: |
|
||||
packages/editor-app/src-tauri/target/release/bundle/nsis/*.exe
|
||||
packages/editor-app/src-tauri/target/release/bundle/msi/*.msi
|
||||
packages/editor/editor-app/src-tauri/target/release/bundle/nsis/*.exe
|
||||
packages/editor/editor-app/src-tauri/target/release/bundle/msi/*.msi
|
||||
retention-days: 1
|
||||
|
||||
# SignPath 代码签名(Windows)
|
||||
@@ -221,7 +221,7 @@ jobs:
|
||||
|
||||
- name: Update version files
|
||||
run: |
|
||||
cd packages/editor-app
|
||||
cd packages/editor/editor-app
|
||||
node -e "const pkg=require('./package.json'); pkg.version='${{ github.event.inputs.version }}'; require('fs').writeFileSync('./package.json', JSON.stringify(pkg, null, 2)+'\n')"
|
||||
node scripts/sync-version.js
|
||||
|
||||
@@ -239,8 +239,8 @@ jobs:
|
||||
This PR updates the editor version after successful release build.
|
||||
|
||||
### Changes
|
||||
- Updated `packages/editor-app/package.json` → `${{ github.event.inputs.version }}`
|
||||
- Updated `packages/editor-app/src-tauri/tauri.conf.json` → `${{ github.event.inputs.version }}`
|
||||
- Updated `packages/editor/editor-app/package.json` → `${{ github.event.inputs.version }}`
|
||||
- Updated `packages/editor/editor-app/src-tauri/tauri.conf.json` → `${{ github.event.inputs.version }}`
|
||||
|
||||
### Release
|
||||
- [GitHub Release](https://github.com/${{ github.repository }}/releases/tag/editor-v${{ github.event.inputs.version }})
|
||||
|
||||
42
.github/workflows/release.yml
vendored
@@ -1,7 +1,6 @@
|
||||
name: Release NPM Packages
|
||||
|
||||
on:
|
||||
# 标签触发:支持 v* 和 {package}-v* 格式
|
||||
# Tag trigger: supports v* and {package}-v* formats
|
||||
push:
|
||||
tags:
|
||||
@@ -15,12 +14,11 @@ on:
|
||||
- 'physics-rapier2d-v*'
|
||||
- 'worker-generator-v*'
|
||||
|
||||
# 保留手动触发选项
|
||||
# Keep manual trigger option
|
||||
# Manual trigger option
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
package:
|
||||
description: '选择要发布的包 | Select package to publish'
|
||||
description: 'Select package to publish'
|
||||
required: true
|
||||
type: choice
|
||||
options:
|
||||
@@ -33,7 +31,7 @@ on:
|
||||
- physics-rapier2d
|
||||
- worker-generator
|
||||
version_type:
|
||||
description: '版本更新类型 | Version bump type'
|
||||
description: 'Version bump type'
|
||||
required: true
|
||||
type: choice
|
||||
options:
|
||||
@@ -61,11 +59,10 @@ jobs:
|
||||
id: parse
|
||||
run: |
|
||||
if [ "${{ github.event_name }}" = "push" ]; then
|
||||
# 从标签解析包名和版本 | Parse package and version from tag
|
||||
# Parse package and version from tag
|
||||
TAG="${GITHUB_REF#refs/tags/}"
|
||||
echo "tag=$TAG" >> $GITHUB_OUTPUT
|
||||
|
||||
# 解析格式:v1.0.0 或 package-v1.0.0
|
||||
# Parse format: v1.0.0 or package-v1.0.0
|
||||
if [[ "$TAG" =~ ^v([0-9]+\.[0-9]+\.[0-9]+.*)$ ]]; then
|
||||
PACKAGE="core"
|
||||
@@ -82,10 +79,9 @@ jobs:
|
||||
echo "package=$PACKAGE" >> $GITHUB_OUTPUT
|
||||
echo "version=$VERSION" >> $GITHUB_OUTPUT
|
||||
echo "mode=tag" >> $GITHUB_OUTPUT
|
||||
echo "📦 Package: $PACKAGE"
|
||||
echo "📌 Version: $VERSION"
|
||||
echo "Package: $PACKAGE"
|
||||
echo "Version: $VERSION"
|
||||
else
|
||||
# 手动触发:从 package.json 读取并 bump 版本
|
||||
# Manual trigger: read from package.json and bump version
|
||||
PACKAGE="${{ github.event.inputs.package }}"
|
||||
echo "package=$PACKAGE" >> $GITHUB_OUTPUT
|
||||
@@ -112,7 +108,6 @@ jobs:
|
||||
PACKAGE="${{ steps.parse.outputs.package }}"
|
||||
EXPECTED_VERSION="${{ steps.parse.outputs.version }}"
|
||||
|
||||
# 获取 package.json 中的版本
|
||||
# Get version from package.json
|
||||
ACTUAL_VERSION=$(node -p "require('./packages/$PACKAGE/package.json').version")
|
||||
|
||||
@@ -125,7 +120,7 @@ jobs:
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "✅ Version verified: $EXPECTED_VERSION"
|
||||
echo "Version verified: $EXPECTED_VERSION"
|
||||
|
||||
- name: Bump version (manual mode)
|
||||
if: steps.parse.outputs.mode == 'manual'
|
||||
@@ -147,7 +142,7 @@ jobs:
|
||||
node -e "const fs=require('fs'); const pkg=JSON.parse(fs.readFileSync('package.json')); pkg.version='$NEW_VERSION'; fs.writeFileSync('package.json', JSON.stringify(pkg, null, 2)+'\n')"
|
||||
|
||||
echo "version=$NEW_VERSION" >> $GITHUB_OUTPUT
|
||||
echo "📌 Bumped version: $CURRENT → $NEW_VERSION"
|
||||
echo "Bumped version: $CURRENT -> $NEW_VERSION"
|
||||
|
||||
- name: Set final version
|
||||
id: version
|
||||
@@ -161,7 +156,7 @@ jobs:
|
||||
- name: Build core package (if needed)
|
||||
if: ${{ steps.parse.outputs.package != 'core' && steps.parse.outputs.package != 'node-editor' && steps.parse.outputs.package != 'worker-generator' }}
|
||||
run: |
|
||||
cd packages/core
|
||||
cd packages/framework/core
|
||||
pnpm run build
|
||||
|
||||
- name: Build node-editor package (if needed for blueprint)
|
||||
@@ -188,17 +183,18 @@ jobs:
|
||||
with:
|
||||
tag_name: ${{ steps.parse.outputs.tag }}
|
||||
name: "${{ steps.parse.outputs.package }} v${{ steps.version.outputs.value }}"
|
||||
make_latest: false
|
||||
body: |
|
||||
## 🚀 @esengine/${{ steps.parse.outputs.package }} v${{ steps.version.outputs.value }}
|
||||
## @esengine/${{ steps.parse.outputs.package }} v${{ steps.version.outputs.value }}
|
||||
|
||||
📦 **NPM**: [@esengine/${{ steps.parse.outputs.package }}@${{ steps.version.outputs.value }}](https://www.npmjs.com/package/@esengine/${{ steps.parse.outputs.package }}/v/${{ steps.version.outputs.value }})
|
||||
**NPM**: [@esengine/${{ steps.parse.outputs.package }}@${{ steps.version.outputs.value }}](https://www.npmjs.com/package/@esengine/${{ steps.parse.outputs.package }}/v/${{ steps.version.outputs.value }})
|
||||
|
||||
```bash
|
||||
npm install @esengine/${{ steps.parse.outputs.package }}@${{ steps.version.outputs.value }}
|
||||
```
|
||||
|
||||
---
|
||||
*自动发布 | Auto-released by GitHub Actions*
|
||||
*Auto-released by GitHub Actions*
|
||||
generate_release_notes: true
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
@@ -213,16 +209,16 @@ jobs:
|
||||
delete-branch: true
|
||||
title: "chore(${{ steps.parse.outputs.package }}): Release v${{ steps.version.outputs.value }}"
|
||||
body: |
|
||||
## 🚀 Release v${{ steps.version.outputs.value }}
|
||||
## Release v${{ steps.version.outputs.value }}
|
||||
|
||||
此 PR 更新 `@esengine/${{ steps.parse.outputs.package }}` 包的版本号
|
||||
This PR updates `@esengine/${{ steps.parse.outputs.package }}` package version.
|
||||
|
||||
### 变更
|
||||
- ✅ 已发布到 npm: [@esengine/${{ steps.parse.outputs.package }}@${{ steps.version.outputs.value }}](https://www.npmjs.com/package/@esengine/${{ steps.parse.outputs.package }}/v/${{ steps.version.outputs.value }})
|
||||
- ✅ 更新 `packages/${{ steps.parse.outputs.package }}/package.json` → `${{ steps.version.outputs.value }}`
|
||||
### Changes
|
||||
- Published to npm: [@esengine/${{ steps.parse.outputs.package }}@${{ steps.version.outputs.value }}](https://www.npmjs.com/package/@esengine/${{ steps.parse.outputs.package }}/v/${{ steps.version.outputs.value }})
|
||||
- Updated `packages/${{ steps.parse.outputs.package }}/package.json` to `${{ steps.version.outputs.value }}`
|
||||
|
||||
---
|
||||
*此 PR 由发布工作流自动创建*
|
||||
*This PR was automatically created by the release workflow*
|
||||
labels: |
|
||||
release
|
||||
${{ steps.parse.outputs.package }}
|
||||
|
||||
46
.github/workflows/size-limit.yml
vendored
@@ -1,46 +0,0 @@
|
||||
name: Size Limit
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
- main
|
||||
paths:
|
||||
- 'packages/core/src/**'
|
||||
- 'packages/core/package.json'
|
||||
- '.size-limit.json'
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
issues: write
|
||||
|
||||
jobs:
|
||||
size:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install pnpm
|
||||
uses: pnpm/action-setup@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20.x'
|
||||
cache: 'pnpm'
|
||||
|
||||
- name: Install dependencies
|
||||
run: pnpm install
|
||||
|
||||
- name: Build core package
|
||||
run: |
|
||||
cd packages/core
|
||||
pnpm run build:npm
|
||||
|
||||
- name: Check bundle size
|
||||
uses: andresz1/size-limit-action@v1
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
skip_step: install
|
||||
58
.github/workflows/welcome.yml
vendored
@@ -1,58 +0,0 @@
|
||||
name: Welcome
|
||||
|
||||
on:
|
||||
issues:
|
||||
types: [opened]
|
||||
pull_request_target:
|
||||
types: [opened]
|
||||
|
||||
permissions:
|
||||
issues: write
|
||||
pull-requests: write
|
||||
|
||||
jobs:
|
||||
welcome:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Welcome new contributors
|
||||
uses: actions/first-interaction@v1.3.0
|
||||
with:
|
||||
repo-token: ${{ secrets.GITHUB_TOKEN }}
|
||||
issue-message: |
|
||||
👋 你好!感谢你提交第一个 issue!
|
||||
|
||||
我们会尽快查看并回复。同时,建议你:
|
||||
- 📚 查看[文档](https://esengine.github.io/ecs-framework/)
|
||||
- 🤖 使用 [AI 文档助手](https://deepwiki.com/esengine/esengine)
|
||||
- 💬 加入 [QQ 交流群](https://jq.qq.com/?_wv=1027&k=29w1Nud6)
|
||||
|
||||
---
|
||||
|
||||
👋 Hello! Thanks for opening your first issue!
|
||||
|
||||
We'll review it as soon as possible. Meanwhile, you might want to:
|
||||
- 📚 Check the [documentation](https://esengine.github.io/ecs-framework/)
|
||||
- 🤖 Use [AI documentation assistant](https://deepwiki.com/esengine/esengine)
|
||||
|
||||
pr-message: |
|
||||
👋 你好!感谢你提交第一个 Pull Request!
|
||||
|
||||
在我们 Review 之前,请确保:
|
||||
- ✅ 代码遵循项目规范
|
||||
- ✅ 通过所有测试
|
||||
- ✅ 更新了相关文档
|
||||
- ✅ Commit 遵循 [Conventional Commits](https://www.conventionalcommits.org/) 规范
|
||||
|
||||
查看完整的[贡献指南](https://github.com/esengine/esengine/blob/master/CONTRIBUTING.md)。
|
||||
|
||||
---
|
||||
|
||||
👋 Hello! Thanks for your first Pull Request!
|
||||
|
||||
Before we review, please ensure:
|
||||
- ✅ Code follows project conventions
|
||||
- ✅ All tests pass
|
||||
- ✅ Documentation is updated
|
||||
- ✅ Commits follow [Conventional Commits](https://www.conventionalcommits.org/)
|
||||
|
||||
See the full [Contributing Guide](https://github.com/esengine/esengine/blob/master/CONTRIBUTING.md).
|
||||
312
README.md
@@ -5,7 +5,7 @@
|
||||
</h1>
|
||||
|
||||
<p align="center">
|
||||
<strong>Cross-platform 2D Game Engine</strong>
|
||||
<strong>Modular Game Framework for TypeScript</strong>
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
@@ -23,64 +23,58 @@
|
||||
<p align="center">
|
||||
<a href="https://esengine.cn/">Documentation</a> ·
|
||||
<a href="https://esengine.cn/api/README">API Reference</a> ·
|
||||
<a href="https://github.com/esengine/esengine/releases">Download Editor</a> ·
|
||||
<a href="./examples/">Examples</a>
|
||||
</p>
|
||||
|
||||
---
|
||||
|
||||
> **Just need ECS?** The core ECS framework [`@esengine/ecs-framework`](./packages/core/) can be used standalone with Cocos Creator, Laya, or any JS engine. [View ECS Documentation](./packages/core/README.md)
|
||||
## What is ESEngine?
|
||||
|
||||
## Overview
|
||||
ESEngine is a collection of **engine-agnostic game development modules** for TypeScript. Use them with Cocos Creator, Laya, Phaser, PixiJS, or any JavaScript game engine.
|
||||
|
||||
ESEngine is a cross-platform 2D game engine built from the ground up with modern web technologies. It provides a comprehensive toolset that enables developers to focus on creating games rather than building infrastructure.
|
||||
|
||||
Export your games to multiple platforms including web browsers, WeChat Mini Games, and other mini-game platforms from a single codebase.
|
||||
|
||||
## Key Features
|
||||
|
||||
| Feature | Description |
|
||||
|---------|-------------|
|
||||
| **ECS Architecture** | Data-driven Entity-Component-System pattern for flexible and cache-friendly game logic |
|
||||
| **High-Performance Rendering** | Rust/WebAssembly 2D renderer with automatic sprite batching and WebGL 2.0 backend |
|
||||
| **Visual Editor** | Cross-platform desktop editor built with Tauri for scene management and asset workflows |
|
||||
| **Modular Design** | Import only what you need - each feature is a standalone package |
|
||||
| **Multi-Platform Export** | Deploy to Web, WeChat Mini Games, and more from one codebase |
|
||||
| **Physics Integration** | 2D physics powered by Rapier with editor visualization |
|
||||
| **Visual Scripting** | Behavior trees and blueprint system for designers |
|
||||
|
||||
## Tech Stack
|
||||
|
||||
- **Runtime**: TypeScript, Rust, WebAssembly
|
||||
- **Renderer**: WebGL 2.0, WGPU (planned)
|
||||
- **Editor**: Tauri, React, Zustand
|
||||
- **Physics**: Rapier2D
|
||||
- **Build**: pnpm, Turborepo, Rollup
|
||||
|
||||
## License
|
||||
|
||||
ESEngine is **free and open source** under the [MIT License](LICENSE). No royalties, no strings attached.
|
||||
|
||||
## Installation
|
||||
|
||||
### npm
|
||||
The core is a high-performance **ECS (Entity-Component-System)** framework, accompanied by optional modules for AI, networking, physics, and more.
|
||||
|
||||
```bash
|
||||
npm install @esengine/ecs-framework
|
||||
```
|
||||
|
||||
### Editor
|
||||
## Features
|
||||
|
||||
Download pre-built binaries from the [Releases](https://github.com/esengine/esengine/releases) page (Windows, macOS).
|
||||
| Module | Description | Engine Required |
|
||||
|--------|-------------|:---------------:|
|
||||
| **ECS Core** | Entity-Component-System framework with reactive queries | No |
|
||||
| **Behavior Tree** | AI behavior trees with visual editor support | No |
|
||||
| **Blueprint** | Visual scripting system | No |
|
||||
| **FSM** | Finite state machine | No |
|
||||
| **Timer** | Timer and cooldown systems | No |
|
||||
| **Spatial** | Spatial indexing and queries (QuadTree, Grid) | No |
|
||||
| **Pathfinding** | A* and navigation mesh pathfinding | No |
|
||||
| **Network** | Client/server networking with TSRPC | No |
|
||||
|
||||
> All framework modules can be used standalone with any rendering engine.
|
||||
|
||||
## Quick Start
|
||||
|
||||
### Using CLI (Recommended)
|
||||
|
||||
The easiest way to add ECS to your existing project:
|
||||
|
||||
```bash
|
||||
# In your project directory
|
||||
npx @esengine/cli init
|
||||
```
|
||||
|
||||
The CLI automatically detects your project type (Cocos Creator 2.x/3.x, LayaAir 3.x, or Node.js) and generates the necessary integration code.
|
||||
|
||||
### Manual Setup
|
||||
|
||||
```typescript
|
||||
import {
|
||||
Core, Scene, Entity, Component, EntitySystem,
|
||||
Matcher, Time, ECSComponent, ECSSystem
|
||||
} from '@esengine/ecs-framework';
|
||||
|
||||
// Define components (data only)
|
||||
@ECSComponent('Position')
|
||||
class Position extends Component {
|
||||
x = 0;
|
||||
@@ -93,6 +87,7 @@ class Velocity extends Component {
|
||||
dy = 0;
|
||||
}
|
||||
|
||||
// Define system (logic)
|
||||
@ECSSystem('Movement')
|
||||
class MovementSystem extends EntitySystem {
|
||||
constructor() {
|
||||
@@ -120,7 +115,7 @@ player.addComponent(new Velocity());
|
||||
|
||||
Core.setScene(scene);
|
||||
|
||||
// Game loop
|
||||
// Integrate with your game loop
|
||||
function gameLoop(currentTime: number) {
|
||||
Core.update(currentTime / 1000);
|
||||
requestAnimationFrame(gameLoop);
|
||||
@@ -128,109 +123,132 @@ function gameLoop(currentTime: number) {
|
||||
requestAnimationFrame(gameLoop);
|
||||
```
|
||||
|
||||
## Packages
|
||||
## Using with Other Engines
|
||||
|
||||
ESEngine is organized as a monorepo with 50+ modular packages. Install only what you need.
|
||||
ESEngine's framework modules are designed to work alongside your preferred rendering engine:
|
||||
|
||||
### Essential
|
||||
### With Cocos Creator
|
||||
|
||||
```bash
|
||||
npm install @esengine/ecs-framework # Core ECS (can be used standalone)
|
||||
npm install @esengine/engine-core # Full engine with module system
|
||||
```typescript
|
||||
import { Component as CCComponent, _decorator } from 'cc';
|
||||
import { Core, Scene, Matcher, EntitySystem } from '@esengine/ecs-framework';
|
||||
import { BehaviorTreeExecutionSystem } from '@esengine/behavior-tree';
|
||||
|
||||
const { ccclass } = _decorator;
|
||||
|
||||
@ccclass('GameManager')
|
||||
export class GameManager extends CCComponent {
|
||||
private ecsScene!: Scene;
|
||||
|
||||
start() {
|
||||
Core.create();
|
||||
this.ecsScene = new Scene();
|
||||
|
||||
// Add ECS systems
|
||||
this.ecsScene.addSystem(new BehaviorTreeExecutionSystem());
|
||||
this.ecsScene.addSystem(new MyGameSystem());
|
||||
|
||||
Core.setScene(this.ecsScene);
|
||||
}
|
||||
|
||||
update(dt: number) {
|
||||
Core.update(dt);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Popular Modules
|
||||
### With Laya 3.x
|
||||
|
||||
```typescript
|
||||
import { Core, Scene } from '@esengine/ecs-framework';
|
||||
import { FSMSystem } from '@esengine/fsm';
|
||||
|
||||
const { regClass } = Laya;
|
||||
|
||||
@regClass()
|
||||
export class ECSManager extends Laya.Script {
|
||||
private ecsScene = new Scene();
|
||||
|
||||
onAwake(): void {
|
||||
Core.create();
|
||||
this.ecsScene.addSystem(new FSMSystem());
|
||||
Core.setScene(this.ecsScene);
|
||||
}
|
||||
|
||||
onUpdate(): void {
|
||||
Core.update(Laya.timer.delta / 1000);
|
||||
}
|
||||
|
||||
onDestroy(): void {
|
||||
Core.destroy();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Packages
|
||||
|
||||
### Framework (Engine-Agnostic)
|
||||
|
||||
These packages have **zero rendering dependencies** and work with any engine:
|
||||
|
||||
```bash
|
||||
npm install @esengine/ecs-framework # Core ECS
|
||||
npm install @esengine/behavior-tree # AI behavior trees
|
||||
npm install @esengine/blueprint # Visual scripting
|
||||
npm install @esengine/fsm # State machines
|
||||
npm install @esengine/timer # Timers & cooldowns
|
||||
npm install @esengine/spatial # Spatial indexing
|
||||
npm install @esengine/pathfinding # Pathfinding
|
||||
npm install @esengine/network # Networking
|
||||
```
|
||||
|
||||
### ESEngine Runtime (Optional)
|
||||
|
||||
If you want a complete engine solution with rendering:
|
||||
|
||||
| Category | Packages |
|
||||
|----------|----------|
|
||||
| **Rendering** | `sprite`, `tilemap`, `particle`, `mesh-3d`, `fairygui` |
|
||||
| **Core** | `engine-core`, `asset-system`, `material-system` |
|
||||
| **Rendering** | `sprite`, `tilemap`, `particle`, `camera`, `mesh-3d` |
|
||||
| **Physics** | `physics-rapier2d` |
|
||||
| **AI & Logic** | `behavior-tree`, `blueprint` |
|
||||
| **Network** | `network`, `network-server` |
|
||||
| **Platform** | `platform-web`, `platform-wechat` |
|
||||
|
||||
<details>
|
||||
<summary><b>View all 50+ packages</b></summary>
|
||||
### Editor (Optional)
|
||||
|
||||
#### Core
|
||||
- `@esengine/ecs-framework` - ECS framework core
|
||||
- `@esengine/math` - Vector, matrix utilities
|
||||
- `@esengine/engine` - Rust/WASM renderer
|
||||
- `@esengine/engine-core` - Module lifecycle
|
||||
A visual editor built with Tauri for scene management:
|
||||
|
||||
#### Runtime
|
||||
- `@esengine/sprite` - 2D sprites & animation
|
||||
- `@esengine/tilemap` - Tile-based maps
|
||||
- `@esengine/particle` - Particle effects
|
||||
- `@esengine/physics-rapier2d` - 2D physics
|
||||
- `@esengine/behavior-tree` - AI behavior trees
|
||||
- `@esengine/blueprint` - Visual scripting
|
||||
- `@esengine/camera` - Camera system
|
||||
- `@esengine/audio` - Audio playback
|
||||
- `@esengine/fairygui` - FairyGUI integration
|
||||
- `@esengine/mesh-3d` - 3D mesh (FBX/GLTF/OBJ)
|
||||
- `@esengine/material-system` - Materials & shaders
|
||||
- `@esengine/asset-system` - Asset management
|
||||
- `@esengine/world-streaming` - Large world streaming
|
||||
- Download from [Releases](https://github.com/esengine/esengine/releases)
|
||||
- Supports behavior tree editing, tilemap painting, visual scripting
|
||||
|
||||
#### Network
|
||||
- `@esengine/network` - Client (TSRPC)
|
||||
- `@esengine/network-server` - Server runtime
|
||||
- `@esengine/network-protocols` - Shared protocols
|
||||
## Project Structure
|
||||
|
||||
#### Editor Extensions
|
||||
All runtime modules have corresponding `-editor` packages for visual editing.
|
||||
|
||||
#### Platform
|
||||
- `@esengine/platform-common` - Platform abstraction
|
||||
- `@esengine/platform-web` - Web runtime
|
||||
- `@esengine/platform-wechat` - WeChat Mini Game
|
||||
|
||||
</details>
|
||||
|
||||
## Editor
|
||||
|
||||
The ESEngine Editor is a cross-platform desktop application built with Tauri and React.
|
||||
|
||||
### Features
|
||||
|
||||
- Scene hierarchy and entity management
|
||||
- Component inspector with custom property editors
|
||||
- Asset browser with drag-and-drop
|
||||
- Tilemap editor with paint and fill tools
|
||||
- Behavior tree visual editor
|
||||
- Blueprint visual scripting
|
||||
- Material and shader editing
|
||||
- Built-in performance profiler
|
||||
- Localization (English, Chinese)
|
||||
|
||||
### Screenshot
|
||||
|
||||

|
||||
|
||||
## Platform Support
|
||||
|
||||
| Platform | Runtime | Editor |
|
||||
|----------|:-------:|:------:|
|
||||
| Web Browser | ✓ | - |
|
||||
| Windows | - | ✓ |
|
||||
| macOS | - | ✓ |
|
||||
| WeChat Mini Game | In Progress | - |
|
||||
| Playable Ads | Planned | - |
|
||||
| Android | Planned | - |
|
||||
| iOS | Planned | - |
|
||||
```
|
||||
esengine/
|
||||
├── packages/
|
||||
│ ├── framework/ # Engine-agnostic modules (NPM publishable)
|
||||
│ │ ├── core/ # ECS Framework
|
||||
│ │ ├── math/ # Math utilities
|
||||
│ │ ├── behavior-tree/ # AI behavior trees
|
||||
│ │ ├── blueprint/ # Visual scripting
|
||||
│ │ ├── fsm/ # Finite state machine
|
||||
│ │ ├── timer/ # Timer system
|
||||
│ │ ├── spatial/ # Spatial queries
|
||||
│ │ ├── pathfinding/ # Pathfinding
|
||||
│ │ ├── procgen/ # Procedural generation
|
||||
│ │ └── network/ # Networking
|
||||
│ │
|
||||
│ ├── engine/ # ESEngine runtime
|
||||
│ ├── rendering/ # Rendering modules
|
||||
│ ├── physics/ # Physics modules
|
||||
│ ├── editor/ # Visual editor
|
||||
│ └── rust/ # WASM renderer
|
||||
│
|
||||
├── docs/ # Documentation
|
||||
└── examples/ # Examples
|
||||
```
|
||||
|
||||
## Building from Source
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- Node.js 18+
|
||||
- pnpm 10+
|
||||
- Rust toolchain (for WASM renderer)
|
||||
- wasm-pack
|
||||
|
||||
### Setup
|
||||
|
||||
```bash
|
||||
git clone https://github.com/esengine/esengine.git
|
||||
cd esengine
|
||||
@@ -238,54 +256,28 @@ cd esengine
|
||||
pnpm install
|
||||
pnpm build
|
||||
|
||||
# Optional: Build WASM renderer
|
||||
pnpm build:wasm
|
||||
# Type check framework packages
|
||||
pnpm type-check:framework
|
||||
|
||||
# Run tests
|
||||
pnpm test
|
||||
```
|
||||
|
||||
### Run Editor
|
||||
|
||||
```bash
|
||||
cd packages/editor-app
|
||||
pnpm tauri:dev
|
||||
```
|
||||
|
||||
### Project Structure
|
||||
|
||||
```
|
||||
esengine/
|
||||
├── packages/
|
||||
│ ├── core/ # ECS Framework (@esengine/ecs-framework)
|
||||
│ ├── math/ # Math library (@esengine/math)
|
||||
│ ├── engine-core/ # Engine lifecycle management
|
||||
│ ├── sprite/ # 2D sprite rendering
|
||||
│ ├── tilemap/ # Tilemap system
|
||||
│ ├── physics-rapier2d/ # Physics engine
|
||||
│ ├── behavior-tree/ # AI behavior trees
|
||||
│ ├── editor-app/ # Desktop editor (Tauri)
|
||||
│ └── ... # Other modules
|
||||
├── docs/ # Documentation source
|
||||
├── examples/ # Example projects
|
||||
├── scripts/ # Build utilities
|
||||
└── thirdparty/ # Third-party dependencies
|
||||
```
|
||||
|
||||
> **Looking for ECS source code?** The ECS framework is in `packages/core/`
|
||||
|
||||
## Documentation
|
||||
|
||||
- [Getting Started](https://esengine.cn/guide/getting-started.html)
|
||||
- [Architecture Guide](https://esengine.cn/guide/)
|
||||
- [ECS Framework Guide](./packages/framework/core/README.md)
|
||||
- [Behavior Tree Guide](./packages/framework/behavior-tree/README.md)
|
||||
- [API Reference](https://esengine.cn/api/README)
|
||||
|
||||
## Community
|
||||
|
||||
- [Discord](https://discord.gg/gCAgzXFW) - Chat with the community
|
||||
- [GitHub Issues](https://github.com/esengine/esengine/issues) - Bug reports and feature requests
|
||||
- [GitHub Discussions](https://github.com/esengine/esengine/discussions) - Questions and ideas
|
||||
- [Discord](https://discord.gg/gCAgzXFW) - Chat with the community
|
||||
|
||||
## Contributing
|
||||
|
||||
Contributions are welcome. Please read the contributing guidelines before submitting a pull request.
|
||||
Contributions are welcome! Please read our contributing guidelines before submitting a pull request.
|
||||
|
||||
1. Fork the repository
|
||||
2. Create a feature branch (`git checkout -b feature/amazing-feature`)
|
||||
@@ -295,10 +287,10 @@ Contributions are welcome. Please read the contributing guidelines before submit
|
||||
|
||||
## License
|
||||
|
||||
ESEngine is licensed under the [MIT License](LICENSE).
|
||||
ESEngine is licensed under the [MIT License](LICENSE). Free for personal and commercial use.
|
||||
|
||||
---
|
||||
|
||||
<p align="center">
|
||||
Made with ❤️ by the ESEngine team
|
||||
Made with care by the ESEngine community
|
||||
</p>
|
||||
|
||||
312
README_CN.md
@@ -5,7 +5,7 @@
|
||||
</h1>
|
||||
|
||||
<p align="center">
|
||||
<strong>跨平台 2D 游戏引擎</strong>
|
||||
<strong>TypeScript 模块化游戏框架</strong>
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
@@ -23,64 +23,58 @@
|
||||
<p align="center">
|
||||
<a href="https://esengine.cn/">文档</a> ·
|
||||
<a href="https://esengine.cn/api/README">API 参考</a> ·
|
||||
<a href="https://github.com/esengine/esengine/releases">下载编辑器</a> ·
|
||||
<a href="./examples/">示例</a>
|
||||
</p>
|
||||
|
||||
---
|
||||
|
||||
> **只需要 ECS?** 核心 ECS 框架 [`@esengine/ecs-framework`](./packages/core/) 可独立使用,支持 Cocos Creator、Laya 或任何 JS 引擎。[查看 ECS 文档](./packages/core/README_CN.md)
|
||||
## ESEngine 是什么?
|
||||
|
||||
## 概述
|
||||
ESEngine 是一套**引擎无关的游戏开发模块**,可与 Cocos Creator、Laya、Phaser、PixiJS 等任何 JavaScript 游戏引擎配合使用。
|
||||
|
||||
ESEngine 是一款基于现代 Web 技术从零构建的跨平台 2D 游戏引擎。它提供完整的工具集,让开发者专注于游戏创作而非基础设施搭建。
|
||||
|
||||
一套代码即可导出到 Web 浏览器、微信小游戏等多个平台。
|
||||
|
||||
## 核心特性
|
||||
|
||||
| 特性 | 描述 |
|
||||
|-----|------|
|
||||
| **ECS 架构** | 数据驱动的实体-组件-系统模式,提供灵活且缓存友好的游戏逻辑 |
|
||||
| **高性能渲染** | Rust/WebAssembly 2D 渲染器,支持自动精灵批处理和 WebGL 2.0 |
|
||||
| **可视化编辑器** | 基于 Tauri 的跨平台桌面编辑器,支持场景管理和资源工作流 |
|
||||
| **模块化设计** | 按需引入,每个功能都是独立的包 |
|
||||
| **多平台导出** | 一套代码部署到 Web、微信小游戏等平台 |
|
||||
| **物理集成** | 基于 Rapier 的 2D 物理,支持编辑器可视化 |
|
||||
| **可视化脚本** | 行为树和蓝图系统,适合策划使用 |
|
||||
|
||||
## 技术栈
|
||||
|
||||
- **运行时**: TypeScript, Rust, WebAssembly
|
||||
- **渲染器**: WebGL 2.0, WGPU (计划中)
|
||||
- **编辑器**: Tauri, React, Zustand
|
||||
- **物理**: Rapier2D
|
||||
- **构建**: pnpm, Turborepo, Rollup
|
||||
|
||||
## 许可证
|
||||
|
||||
ESEngine **完全免费开源**,采用 [MIT 协议](LICENSE)。无版税,无附加条件。
|
||||
|
||||
## 安装
|
||||
|
||||
### npm
|
||||
核心是一个高性能的 **ECS(实体-组件-系统)** 框架,配套 AI、网络、物理等可选模块。
|
||||
|
||||
```bash
|
||||
npm install @esengine/ecs-framework
|
||||
```
|
||||
|
||||
### 编辑器
|
||||
## 功能模块
|
||||
|
||||
从 [Releases](https://github.com/esengine/esengine/releases) 页面下载预编译版本(支持 Windows、macOS)。
|
||||
| 模块 | 描述 | 需要渲染引擎 |
|
||||
|------|------|:----------:|
|
||||
| **ECS 核心** | 实体-组件-系统框架,支持响应式查询 | 否 |
|
||||
| **行为树** | AI 行为树,支持可视化编辑 | 否 |
|
||||
| **蓝图** | 可视化脚本系统 | 否 |
|
||||
| **状态机** | 有限状态机 | 否 |
|
||||
| **定时器** | 定时器和冷却系统 | 否 |
|
||||
| **空间索引** | 空间查询(四叉树、网格) | 否 |
|
||||
| **寻路** | A* 和导航网格寻路 | 否 |
|
||||
| **网络** | 客户端/服务端网络通信 (TSRPC) | 否 |
|
||||
|
||||
> 所有框架模块都可以独立使用,无需依赖特定渲染引擎。
|
||||
|
||||
## 快速开始
|
||||
|
||||
### 使用 CLI(推荐)
|
||||
|
||||
在现有项目中添加 ECS 的最简单方式:
|
||||
|
||||
```bash
|
||||
# 在项目目录中运行
|
||||
npx @esengine/cli init
|
||||
```
|
||||
|
||||
CLI 会自动检测项目类型(Cocos Creator 2.x/3.x、LayaAir 3.x 或 Node.js)并生成相应的集成代码。
|
||||
|
||||
### 手动配置
|
||||
|
||||
```typescript
|
||||
import {
|
||||
Core, Scene, Entity, Component, EntitySystem,
|
||||
Matcher, Time, ECSComponent, ECSSystem
|
||||
} from '@esengine/ecs-framework';
|
||||
|
||||
// 定义组件(纯数据)
|
||||
@ECSComponent('Position')
|
||||
class Position extends Component {
|
||||
x = 0;
|
||||
@@ -93,6 +87,7 @@ class Velocity extends Component {
|
||||
dy = 0;
|
||||
}
|
||||
|
||||
// 定义系统(逻辑)
|
||||
@ECSSystem('Movement')
|
||||
class MovementSystem extends EntitySystem {
|
||||
constructor() {
|
||||
@@ -120,7 +115,7 @@ player.addComponent(new Velocity());
|
||||
|
||||
Core.setScene(scene);
|
||||
|
||||
// 游戏循环
|
||||
// 集成到你的游戏循环
|
||||
function gameLoop(currentTime: number) {
|
||||
Core.update(currentTime / 1000);
|
||||
requestAnimationFrame(gameLoop);
|
||||
@@ -128,109 +123,132 @@ function gameLoop(currentTime: number) {
|
||||
requestAnimationFrame(gameLoop);
|
||||
```
|
||||
|
||||
## 模块
|
||||
## 与其他引擎配合使用
|
||||
|
||||
ESEngine 采用 Monorepo 组织,包含 50+ 个模块化包。按需引入即可。
|
||||
ESEngine 的框架模块设计为可与你喜欢的渲染引擎配合使用:
|
||||
|
||||
### 核心安装
|
||||
### 与 Cocos Creator 配合
|
||||
|
||||
```bash
|
||||
npm install @esengine/ecs-framework # ECS 核心(可独立使用)
|
||||
npm install @esengine/engine-core # 完整引擎模块系统
|
||||
```typescript
|
||||
import { Component as CCComponent, _decorator } from 'cc';
|
||||
import { Core, Scene, Matcher, EntitySystem } from '@esengine/ecs-framework';
|
||||
import { BehaviorTreeExecutionSystem } from '@esengine/behavior-tree';
|
||||
|
||||
const { ccclass } = _decorator;
|
||||
|
||||
@ccclass('GameManager')
|
||||
export class GameManager extends CCComponent {
|
||||
private ecsScene!: Scene;
|
||||
|
||||
start() {
|
||||
Core.create();
|
||||
this.ecsScene = new Scene();
|
||||
|
||||
// 添加 ECS 系统
|
||||
this.ecsScene.addSystem(new BehaviorTreeExecutionSystem());
|
||||
this.ecsScene.addSystem(new MyGameSystem());
|
||||
|
||||
Core.setScene(this.ecsScene);
|
||||
}
|
||||
|
||||
update(dt: number) {
|
||||
Core.update(dt);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 常用模块
|
||||
### 与 Laya 3.x 配合
|
||||
|
||||
```typescript
|
||||
import { Core, Scene } from '@esengine/ecs-framework';
|
||||
import { FSMSystem } from '@esengine/fsm';
|
||||
|
||||
const { regClass } = Laya;
|
||||
|
||||
@regClass()
|
||||
export class ECSManager extends Laya.Script {
|
||||
private ecsScene = new Scene();
|
||||
|
||||
onAwake(): void {
|
||||
Core.create();
|
||||
this.ecsScene.addSystem(new FSMSystem());
|
||||
Core.setScene(this.ecsScene);
|
||||
}
|
||||
|
||||
onUpdate(): void {
|
||||
Core.update(Laya.timer.delta / 1000);
|
||||
}
|
||||
|
||||
onDestroy(): void {
|
||||
Core.destroy();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 包列表
|
||||
|
||||
### 框架包(引擎无关)
|
||||
|
||||
这些包**零渲染依赖**,可与任何引擎配合使用:
|
||||
|
||||
```bash
|
||||
npm install @esengine/ecs-framework # ECS 核心
|
||||
npm install @esengine/behavior-tree # AI 行为树
|
||||
npm install @esengine/blueprint # 可视化脚本
|
||||
npm install @esengine/fsm # 状态机
|
||||
npm install @esengine/timer # 定时器和冷却
|
||||
npm install @esengine/spatial # 空间索引
|
||||
npm install @esengine/pathfinding # 寻路
|
||||
npm install @esengine/network # 网络
|
||||
```
|
||||
|
||||
### ESEngine 运行时(可选)
|
||||
|
||||
如果你需要完整的引擎解决方案:
|
||||
|
||||
| 分类 | 包名 |
|
||||
|------|------|
|
||||
| **渲染** | `sprite`, `tilemap`, `particle`, `mesh-3d`, `fairygui` |
|
||||
| **核心** | `engine-core`, `asset-system`, `material-system` |
|
||||
| **渲染** | `sprite`, `tilemap`, `particle`, `camera`, `mesh-3d` |
|
||||
| **物理** | `physics-rapier2d` |
|
||||
| **AI 逻辑** | `behavior-tree`, `blueprint` |
|
||||
| **网络** | `network`, `network-server` |
|
||||
| **平台** | `platform-web`, `platform-wechat` |
|
||||
|
||||
<details>
|
||||
<summary><b>查看全部 50+ 个包</b></summary>
|
||||
### 编辑器(可选)
|
||||
|
||||
#### 核心
|
||||
- `@esengine/ecs-framework` - ECS 框架核心
|
||||
- `@esengine/math` - 向量、矩阵工具
|
||||
- `@esengine/engine` - Rust/WASM 渲染器
|
||||
- `@esengine/engine-core` - 模块生命周期
|
||||
基于 Tauri 构建的可视化编辑器:
|
||||
|
||||
#### 运行时
|
||||
- `@esengine/sprite` - 2D 精灵和动画
|
||||
- `@esengine/tilemap` - 瓦片地图
|
||||
- `@esengine/particle` - 粒子特效
|
||||
- `@esengine/physics-rapier2d` - 2D 物理
|
||||
- `@esengine/behavior-tree` - AI 行为树
|
||||
- `@esengine/blueprint` - 可视化脚本
|
||||
- `@esengine/camera` - 相机系统
|
||||
- `@esengine/audio` - 音频播放
|
||||
- `@esengine/fairygui` - FairyGUI 集成
|
||||
- `@esengine/mesh-3d` - 3D 模型 (FBX/GLTF/OBJ)
|
||||
- `@esengine/material-system` - 材质和着色器
|
||||
- `@esengine/asset-system` - 资源管理
|
||||
- `@esengine/world-streaming` - 大世界流式加载
|
||||
- 从 [Releases](https://github.com/esengine/esengine/releases) 下载
|
||||
- 支持行为树编辑、Tilemap 绘制、可视化脚本
|
||||
|
||||
#### 网络
|
||||
- `@esengine/network` - 客户端 (TSRPC)
|
||||
- `@esengine/network-server` - 服务端运行时
|
||||
- `@esengine/network-protocols` - 共享协议
|
||||
## 项目结构
|
||||
|
||||
#### 编辑器扩展
|
||||
所有运行时模块都有对应的 `-editor` 包用于可视化编辑。
|
||||
|
||||
#### 平台
|
||||
- `@esengine/platform-common` - 平台抽象层
|
||||
- `@esengine/platform-web` - Web 运行时
|
||||
- `@esengine/platform-wechat` - 微信小游戏
|
||||
|
||||
</details>
|
||||
|
||||
## 编辑器
|
||||
|
||||
ESEngine 编辑器是基于 Tauri 和 React 构建的跨平台桌面应用。
|
||||
|
||||
### 功能
|
||||
|
||||
- 场景层级和实体管理
|
||||
- 组件检视器,支持自定义属性编辑器
|
||||
- 资源浏览器,支持拖放
|
||||
- Tilemap 编辑器,支持绘制和填充工具
|
||||
- 行为树可视化编辑器
|
||||
- 蓝图可视化脚本
|
||||
- 材质和着色器编辑
|
||||
- 内置性能分析器
|
||||
- 多语言支持(英文、中文)
|
||||
|
||||
### 截图
|
||||
|
||||

|
||||
|
||||
## 平台支持
|
||||
|
||||
| 平台 | 运行时 | 编辑器 |
|
||||
|------|:------:|:------:|
|
||||
| Web 浏览器 | ✓ | - |
|
||||
| Windows | - | ✓ |
|
||||
| macOS | - | ✓ |
|
||||
| 微信小游戏 | 开发中 | - |
|
||||
| Playable 可玩广告 | 计划中 | - |
|
||||
| Android | 计划中 | - |
|
||||
| iOS | 计划中 | - |
|
||||
```
|
||||
esengine/
|
||||
├── packages/
|
||||
│ ├── framework/ # 引擎无关模块(可发布到 NPM)
|
||||
│ │ ├── core/ # ECS 框架
|
||||
│ │ ├── math/ # 数学工具
|
||||
│ │ ├── behavior-tree/ # AI 行为树
|
||||
│ │ ├── blueprint/ # 可视化脚本
|
||||
│ │ ├── fsm/ # 有限状态机
|
||||
│ │ ├── timer/ # 定时器系统
|
||||
│ │ ├── spatial/ # 空间查询
|
||||
│ │ ├── pathfinding/ # 寻路
|
||||
│ │ ├── procgen/ # 程序化生成
|
||||
│ │ └── network/ # 网络
|
||||
│ │
|
||||
│ ├── engine/ # ESEngine 运行时
|
||||
│ ├── rendering/ # 渲染模块
|
||||
│ ├── physics/ # 物理模块
|
||||
│ ├── editor/ # 可视化编辑器
|
||||
│ └── rust/ # WASM 渲染器
|
||||
│
|
||||
├── docs/ # 文档
|
||||
└── examples/ # 示例
|
||||
```
|
||||
|
||||
## 从源码构建
|
||||
|
||||
### 前置要求
|
||||
|
||||
- Node.js 18+
|
||||
- pnpm 10+
|
||||
- Rust 工具链(用于 WASM 渲染器)
|
||||
- wasm-pack
|
||||
|
||||
### 安装
|
||||
|
||||
```bash
|
||||
git clone https://github.com/esengine/esengine.git
|
||||
cd esengine
|
||||
@@ -238,55 +256,29 @@ cd esengine
|
||||
pnpm install
|
||||
pnpm build
|
||||
|
||||
# 可选:构建 WASM 渲染器
|
||||
pnpm build:wasm
|
||||
# 框架包类型检查
|
||||
pnpm type-check:framework
|
||||
|
||||
# 运行测试
|
||||
pnpm test
|
||||
```
|
||||
|
||||
### 运行编辑器
|
||||
|
||||
```bash
|
||||
cd packages/editor-app
|
||||
pnpm tauri:dev
|
||||
```
|
||||
|
||||
### 项目结构
|
||||
|
||||
```
|
||||
esengine/
|
||||
├── packages/
|
||||
│ ├── core/ # ECS 框架 (@esengine/ecs-framework)
|
||||
│ ├── math/ # 数学库 (@esengine/math)
|
||||
│ ├── engine-core/ # 引擎生命周期管理
|
||||
│ ├── sprite/ # 2D 精灵渲染
|
||||
│ ├── tilemap/ # Tilemap 系统
|
||||
│ ├── physics-rapier2d/ # 物理引擎
|
||||
│ ├── behavior-tree/ # AI 行为树
|
||||
│ ├── editor-app/ # 桌面编辑器 (Tauri)
|
||||
│ └── ... # 其他模块
|
||||
├── docs/ # 文档源码
|
||||
├── examples/ # 示例项目
|
||||
├── scripts/ # 构建工具
|
||||
└── thirdparty/ # 第三方依赖
|
||||
```
|
||||
|
||||
> **寻找 ECS 源码?** ECS 框架位于 `packages/core/`
|
||||
|
||||
## 文档
|
||||
|
||||
- [快速入门](https://esengine.cn/guide/getting-started.html)
|
||||
- [架构指南](https://esengine.cn/guide/)
|
||||
- [ECS 框架指南](./packages/framework/core/README.md)
|
||||
- [行为树指南](./packages/framework/behavior-tree/README.md)
|
||||
- [API 参考](https://esengine.cn/api/README)
|
||||
|
||||
## 社区
|
||||
|
||||
- [Discord](https://discord.gg/gCAgzXFW) - 国际社区
|
||||
- [QQ 交流群](https://jq.qq.com/?_wv=1027&k=29w1Nud6) - 中文社区
|
||||
- [Discord](https://discord.gg/gCAgzXFW) - 国际社区
|
||||
- [GitHub Issues](https://github.com/esengine/esengine/issues) - Bug 反馈和功能建议
|
||||
- [GitHub Discussions](https://github.com/esengine/esengine/discussions) - 问题和想法
|
||||
|
||||
## 贡献
|
||||
|
||||
欢迎贡献代码。提交 PR 前请阅读贡献指南。
|
||||
欢迎贡献代码!提交 PR 前请阅读贡献指南。
|
||||
|
||||
1. Fork 仓库
|
||||
2. 创建功能分支 (`git checkout -b feature/amazing-feature`)
|
||||
@@ -296,10 +288,10 @@ esengine/
|
||||
|
||||
## 许可证
|
||||
|
||||
ESEngine 基于 [MIT 协议](LICENSE) 开源。
|
||||
ESEngine 基于 [MIT 协议](LICENSE) 开源,个人和商业使用均免费。
|
||||
|
||||
---
|
||||
|
||||
<p align="center">
|
||||
由 ESEngine 团队用 ❤️ 打造
|
||||
由 ESEngine 社区用心打造
|
||||
</p>
|
||||
|
||||
@@ -6,7 +6,7 @@ import { fileURLToPath } from 'url'
|
||||
|
||||
const __dirname = dirname(fileURLToPath(import.meta.url))
|
||||
const corePackageJson = JSON.parse(
|
||||
readFileSync(join(__dirname, '../../packages/core/package.json'), 'utf-8')
|
||||
readFileSync(join(__dirname, '../../packages/framework/core/package.json'), 'utf-8')
|
||||
)
|
||||
|
||||
// Import i18n messages
|
||||
|
||||
@@ -4,6 +4,36 @@
|
||||
|
||||
---
|
||||
|
||||
## v2.4.2 (2025-12-25)
|
||||
|
||||
### Features
|
||||
|
||||
- **IncrementalSerializer 实体过滤**: 增量序列化支持 `entityFilter` 选项 (#335)
|
||||
- 创建快照时可按条件过滤实体
|
||||
- 支持按标签、组件类型等自定义过滤逻辑
|
||||
- 适用于只同步部分实体的场景(如只同步玩家)
|
||||
|
||||
```typescript
|
||||
// 只快照玩家实体
|
||||
const snapshot = IncrementalSerializer.createSnapshot(scene, {
|
||||
entityFilter: (entity) => entity.tag === PLAYER_TAG
|
||||
});
|
||||
|
||||
// 只快照有特定组件的实体
|
||||
const snapshot = IncrementalSerializer.createSnapshot(scene, {
|
||||
entityFilter: (entity) => entity.hasComponent(PlayerMarker)
|
||||
});
|
||||
```
|
||||
|
||||
### Refactor
|
||||
|
||||
- 优化 `PlatformWorkerPool` 代码规范,提取为独立模块 (#335)
|
||||
- 优化 `WorkerEntitySystem` 实现,改进代码结构 (#334)
|
||||
- 代码规范化与依赖清理 (#317)
|
||||
- 代码结构优化,添加 `GlobalTypes.ts` 统一类型定义 (#316)
|
||||
|
||||
---
|
||||
|
||||
## v2.4.1 (2025-12-23)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
@@ -4,6 +4,36 @@ This document records the version update history of the `@esengine/ecs-framework
|
||||
|
||||
---
|
||||
|
||||
## v2.4.2 (2025-12-25)
|
||||
|
||||
### Features
|
||||
|
||||
- **IncrementalSerializer Entity Filter**: Incremental serialization supports `entityFilter` option (#335)
|
||||
- Filter entities by condition when creating snapshots
|
||||
- Support custom filter logic by tag, component type, etc.
|
||||
- Suitable for scenarios that only sync partial entities (e.g., only sync players)
|
||||
|
||||
```typescript
|
||||
// Only snapshot player entities
|
||||
const snapshot = IncrementalSerializer.createSnapshot(scene, {
|
||||
entityFilter: (entity) => entity.tag === PLAYER_TAG
|
||||
});
|
||||
|
||||
// Only snapshot entities with specific component
|
||||
const snapshot = IncrementalSerializer.createSnapshot(scene, {
|
||||
entityFilter: (entity) => entity.hasComponent(PlayerMarker)
|
||||
});
|
||||
```
|
||||
|
||||
### Refactor
|
||||
|
||||
- Optimize `PlatformWorkerPool` code style, extract as standalone module (#335)
|
||||
- Optimize `WorkerEntitySystem` implementation, improve code structure (#334)
|
||||
- Code standardization and dependency cleanup (#317)
|
||||
- Code structure optimization, add `GlobalTypes.ts` for unified type definitions (#316)
|
||||
|
||||
---
|
||||
|
||||
## v2.4.1 (2025-12-23)
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
@@ -4,7 +4,24 @@ This guide will help you get started with ECS Framework, from installation to cr
|
||||
|
||||
## Installation
|
||||
|
||||
### NPM Installation
|
||||
### Using CLI (Recommended)
|
||||
|
||||
The easiest way to add ECS to your existing project:
|
||||
|
||||
```bash
|
||||
# In your project directory
|
||||
npx @esengine/cli init
|
||||
```
|
||||
|
||||
The CLI automatically detects your project type (Cocos Creator 2.x/3.x, LayaAir 3.x, or Node.js) and generates the necessary integration code, including:
|
||||
|
||||
- `ECSManager` component/script - Manages ECS lifecycle
|
||||
- Example components and systems - Helps you get started quickly
|
||||
- Automatic dependency installation
|
||||
|
||||
### Manual NPM Installation
|
||||
|
||||
If you prefer manual configuration:
|
||||
|
||||
```bash
|
||||
# Using npm
|
||||
@@ -333,27 +350,39 @@ function gameLoop(deltaTime: number) {
|
||||
|
||||
## Game Engine Integration
|
||||
|
||||
### Laya Engine Integration
|
||||
### Laya 3.x Engine Integration
|
||||
|
||||
Using `Laya.Script` component to manage ECS lifecycle is recommended:
|
||||
|
||||
```typescript
|
||||
import { Stage } from "laya/display/Stage";
|
||||
import { Laya } from "Laya";
|
||||
import { Core } from '@esengine/ecs-framework';
|
||||
import { Core, Scene } from '@esengine/ecs-framework';
|
||||
|
||||
// Initialize Laya
|
||||
Laya.init(800, 600).then(() => {
|
||||
// Initialize ECS
|
||||
Core.create(true);
|
||||
Core.setScene(new GameScene());
|
||||
const { regClass } = Laya;
|
||||
|
||||
// Start game loop
|
||||
Laya.timer.frameLoop(1, this, () => {
|
||||
const deltaTime = Laya.timer.delta / 1000;
|
||||
Core.update(deltaTime); // Auto-updates global services and scene
|
||||
});
|
||||
});
|
||||
@regClass()
|
||||
export class ECSManager extends Laya.Script {
|
||||
private ecsScene = new GameScene();
|
||||
|
||||
onAwake(): void {
|
||||
// Initialize ECS
|
||||
Core.create({ debug: true });
|
||||
Core.setScene(this.ecsScene);
|
||||
}
|
||||
|
||||
onUpdate(): void {
|
||||
// Auto-updates global services and scene
|
||||
Core.update(Laya.timer.delta / 1000);
|
||||
}
|
||||
|
||||
onDestroy(): void {
|
||||
// Cleanup resources
|
||||
Core.destroy();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
In Laya IDE, attach the `ECSManager` script to a node in your scene.
|
||||
|
||||
### Cocos Creator Integration
|
||||
|
||||
```typescript
|
||||
|
||||
@@ -4,7 +4,24 @@
|
||||
|
||||
## 安装
|
||||
|
||||
### NPM 安装
|
||||
### 使用 CLI(推荐)
|
||||
|
||||
在现有项目中添加 ECS 的最简单方式:
|
||||
|
||||
```bash
|
||||
# 在项目目录中运行
|
||||
npx @esengine/cli init
|
||||
```
|
||||
|
||||
CLI 会自动检测项目类型(Cocos Creator 2.x/3.x、LayaAir 3.x 或 Node.js)并生成相应的集成代码,包括:
|
||||
|
||||
- `ECSManager` 组件/脚本 - 负责 ECS 生命周期管理
|
||||
- 示例组件和系统 - 帮助快速上手
|
||||
- 自动安装依赖
|
||||
|
||||
### NPM 手动安装
|
||||
|
||||
如果你更喜欢手动配置,可以直接安装:
|
||||
|
||||
```bash
|
||||
# 使用 npm
|
||||
@@ -333,27 +350,39 @@ function gameLoop(deltaTime: number) {
|
||||
|
||||
## 与游戏引擎集成
|
||||
|
||||
### Laya 引擎集成
|
||||
### Laya 3.x 引擎集成
|
||||
|
||||
推荐使用 `Laya.Script` 组件来管理 ECS 生命周期:
|
||||
|
||||
```typescript
|
||||
import { Stage } from "laya/display/Stage";
|
||||
import { Laya } from "Laya";
|
||||
import { Core } from '@esengine/ecs-framework';
|
||||
import { Core, Scene } from '@esengine/ecs-framework';
|
||||
|
||||
// 初始化 Laya
|
||||
Laya.init(800, 600).then(() => {
|
||||
// 初始化 ECS
|
||||
Core.create(true);
|
||||
Core.setScene(new GameScene());
|
||||
const { regClass } = Laya;
|
||||
|
||||
// 启动游戏循环
|
||||
Laya.timer.frameLoop(1, this, () => {
|
||||
const deltaTime = Laya.timer.delta / 1000;
|
||||
Core.update(deltaTime); // 自动更新全局服务和场景
|
||||
});
|
||||
});
|
||||
@regClass()
|
||||
export class ECSManager extends Laya.Script {
|
||||
private ecsScene = new GameScene();
|
||||
|
||||
onAwake(): void {
|
||||
// 初始化 ECS
|
||||
Core.create({ debug: true });
|
||||
Core.setScene(this.ecsScene);
|
||||
}
|
||||
|
||||
onUpdate(): void {
|
||||
// 自动更新全局服务和场景
|
||||
Core.update(Laya.timer.delta / 1000);
|
||||
}
|
||||
|
||||
onDestroy(): void {
|
||||
// 清理资源
|
||||
Core.destroy();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
在 Laya IDE 中,将 `ECSManager` 脚本挂载到场景中的节点上即可。
|
||||
|
||||
### Cocos Creator 集成
|
||||
|
||||
```typescript
|
||||
|
||||
38
package.json
@@ -5,7 +5,16 @@
|
||||
"private": true,
|
||||
"packageManager": "pnpm@10.22.0",
|
||||
"workspaces": [
|
||||
"packages/*"
|
||||
"packages/framework/*",
|
||||
"packages/engine/*",
|
||||
"packages/rendering/*",
|
||||
"packages/physics/*",
|
||||
"packages/streaming/*",
|
||||
"packages/network-ext/*",
|
||||
"packages/editor/*",
|
||||
"packages/editor/plugins/*",
|
||||
"packages/rust/*",
|
||||
"packages/tools/*"
|
||||
],
|
||||
"keywords": [
|
||||
"ecs",
|
||||
@@ -17,6 +26,9 @@
|
||||
"egret"
|
||||
],
|
||||
"scripts": {
|
||||
"changeset": "changeset",
|
||||
"changeset:version": "changeset version",
|
||||
"changeset:publish": "changeset publish",
|
||||
"bootstrap": "lerna bootstrap",
|
||||
"clean": "turbo run clean",
|
||||
"build": "turbo run build",
|
||||
@@ -25,23 +37,24 @@
|
||||
"build:math": "turbo run build --filter=@esengine/ecs-framework-math",
|
||||
"build:editor": "turbo run build --filter=@esengine/editor-app...",
|
||||
"build:npm": "turbo run build:npm",
|
||||
"build:npm:core": "cd packages/core && npm run build:npm",
|
||||
"build:npm:math": "cd packages/math && npm run build:npm",
|
||||
"build:npm:core": "cd packages/framework/core && npm run build:npm",
|
||||
"build:npm:math": "cd packages/framework/math && npm run build:npm",
|
||||
"test": "turbo run test",
|
||||
"test:coverage": "turbo run test:coverage",
|
||||
"test:ci": "turbo run test:ci",
|
||||
"test:ci:framework": "turbo run test:ci --filter=@esengine/ecs-framework --filter=@esengine/ecs-framework-math --filter=@esengine/behavior-tree --filter=@esengine/blueprint --filter=@esengine/fsm --filter=@esengine/timer --filter=@esengine/spatial --filter=@esengine/procgen --filter=@esengine/pathfinding --filter=@esengine/network-protocols --filter=@esengine/network",
|
||||
"prepare:publish": "npm run build:npm && node scripts/pre-publish-check.cjs",
|
||||
"sync:versions": "node scripts/sync-versions.cjs",
|
||||
"publish:all": "npm run prepare:publish && npm run publish:all:dist",
|
||||
"publish:all:dist": "npm run publish:core && npm run publish:math",
|
||||
"publish:core": "cd packages/core && npm run publish:npm",
|
||||
"publish:core:patch": "cd packages/core && npm run publish:patch",
|
||||
"publish:math": "cd packages/math && npm run publish:npm",
|
||||
"publish:math:patch": "cd packages/math && npm run publish:patch",
|
||||
"publish:core": "cd packages/framework/core && npm run publish:npm",
|
||||
"publish:core:patch": "cd packages/framework/core && npm run publish:patch",
|
||||
"publish:math": "cd packages/framework/math && npm run publish:npm",
|
||||
"publish:math:patch": "cd packages/framework/math && npm run publish:patch",
|
||||
"publish": "lerna publish",
|
||||
"version": "lerna version",
|
||||
"release": "semantic-release",
|
||||
"release:core": "cd packages/core && semantic-release",
|
||||
"release:core": "cd packages/framework/core && semantic-release",
|
||||
"contributors:add": "all-contributors add",
|
||||
"contributors:generate": "all-contributors generate",
|
||||
"contributors:check": "all-contributors check",
|
||||
@@ -55,15 +68,19 @@
|
||||
"format": "prettier --write \"packages/**/src/**/*.{ts,tsx,js,jsx}\"",
|
||||
"format:check": "prettier --check \"packages/**/src/**/*.{ts,tsx,js,jsx}\"",
|
||||
"type-check": "turbo run type-check",
|
||||
"type-check:framework": "turbo run type-check --filter=@esengine/ecs-framework --filter=@esengine/ecs-framework-math --filter=@esengine/behavior-tree --filter=@esengine/blueprint --filter=@esengine/fsm --filter=@esengine/timer --filter=@esengine/spatial --filter=@esengine/procgen --filter=@esengine/pathfinding --filter=@esengine/network-protocols --filter=@esengine/network",
|
||||
"lint": "turbo run lint",
|
||||
"lint:framework": "turbo run lint --filter=@esengine/ecs-framework --filter=@esengine/ecs-framework-math --filter=@esengine/behavior-tree --filter=@esengine/blueprint --filter=@esengine/fsm --filter=@esengine/timer --filter=@esengine/spatial --filter=@esengine/procgen --filter=@esengine/pathfinding --filter=@esengine/network-protocols --filter=@esengine/network",
|
||||
"lint:fix": "turbo run lint:fix",
|
||||
"build:wasm": "cd packages/engine && wasm-pack build --dev --out-dir pkg",
|
||||
"build:wasm:release": "cd packages/engine && wasm-pack build --release --out-dir pkg",
|
||||
"build:wasm": "cd packages/rust/engine && wasm-pack build --dev --out-dir pkg",
|
||||
"build:wasm:release": "cd packages/rust/engine && wasm-pack build --release --out-dir pkg",
|
||||
"copy-modules": "node scripts/copy-engine-modules.mjs"
|
||||
},
|
||||
"author": "yhh",
|
||||
"license": "MIT",
|
||||
"devDependencies": {
|
||||
"@changesets/changelog-github": "^0.5.2",
|
||||
"@changesets/cli": "^2.29.8",
|
||||
"@commitlint/cli": "^18.6.0",
|
||||
"@commitlint/config-conventional": "^18.6.0",
|
||||
"@eslint/js": "^9.39.1",
|
||||
@@ -121,4 +138,3 @@
|
||||
"ws": "^8.18.2"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
{
|
||||
"name": "@esengine/audio",
|
||||
"version": "1.0.0",
|
||||
"description": "ECS-based audio system",
|
||||
"esengine": {
|
||||
"plugin": true,
|
||||
"pluginExport": "AudioPlugin",
|
||||
"category": "audio",
|
||||
"isEnginePlugin": true
|
||||
},
|
||||
"main": "dist/index.js",
|
||||
"module": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
"type": "module",
|
||||
"exports": {
|
||||
".": {
|
||||
"types": "./dist/index.d.ts",
|
||||
"import": "./dist/index.js"
|
||||
}
|
||||
},
|
||||
"files": [
|
||||
"dist"
|
||||
],
|
||||
"scripts": {
|
||||
"build": "tsup",
|
||||
"build:watch": "tsup --watch",
|
||||
"type-check": "tsc --noEmit",
|
||||
"clean": "rimraf dist"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@esengine/ecs-framework": "workspace:*",
|
||||
"@esengine/engine-core": "workspace:*",
|
||||
"@esengine/build-config": "workspace:*",
|
||||
"rimraf": "^5.0.5",
|
||||
"tsup": "^8.0.0",
|
||||
"typescript": "^5.3.3"
|
||||
},
|
||||
"keywords": [
|
||||
"ecs",
|
||||
"audio",
|
||||
"sound",
|
||||
"music"
|
||||
],
|
||||
"author": "yhh",
|
||||
"license": "MIT"
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"extends": "../../tsconfig.base.json",
|
||||
"compilerOptions": {
|
||||
"composite": true,
|
||||
"outDir": "./dist",
|
||||
"rootDir": "./src"
|
||||
},
|
||||
"include": ["src/**/*"],
|
||||
"exclude": ["node_modules", "dist"],
|
||||
"references": [
|
||||
{ "path": "../core" }
|
||||
]
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
{
|
||||
"name": "@esengine/behavior-tree-editor",
|
||||
"version": "1.0.0",
|
||||
"description": "Editor support for @esengine/behavior-tree - visual editor, inspectors, and tools",
|
||||
"main": "dist/index.js",
|
||||
"module": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
"type": "module",
|
||||
"exports": {
|
||||
".": {
|
||||
"types": "./dist/index.d.ts",
|
||||
"import": "./dist/index.js"
|
||||
}
|
||||
},
|
||||
"files": [
|
||||
"dist"
|
||||
],
|
||||
"scripts": {
|
||||
"build": "tsup",
|
||||
"build:watch": "tsup --watch",
|
||||
"type-check": "tsc --noEmit",
|
||||
"clean": "rimraf dist"
|
||||
},
|
||||
"dependencies": {
|
||||
"@esengine/behavior-tree": "workspace:*"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@esengine/editor-core": "workspace:*"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@esengine/ecs-framework": "workspace:*",
|
||||
"@esengine/engine-core": "workspace:*",
|
||||
"@esengine/editor-core": "workspace:*",
|
||||
"@esengine/editor-runtime": "workspace:*",
|
||||
"@esengine/node-editor": "workspace:*",
|
||||
"@esengine/build-config": "workspace:*",
|
||||
"lucide-react": "^0.545.0",
|
||||
"react": "^18.3.1",
|
||||
"zustand": "^5.0.8",
|
||||
"@types/react": "^18.3.12",
|
||||
"rimraf": "^5.0.5",
|
||||
"tsup": "^8.0.0",
|
||||
"typescript": "^5.3.3"
|
||||
},
|
||||
"keywords": [
|
||||
"ecs",
|
||||
"behavior-tree",
|
||||
"editor"
|
||||
],
|
||||
"author": "",
|
||||
"license": "MIT"
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
{
|
||||
"extends": "../../tsconfig.base.json",
|
||||
"compilerOptions": {
|
||||
"composite": true,
|
||||
"outDir": "./dist",
|
||||
"rootDir": "./src",
|
||||
"declaration": true,
|
||||
"jsx": "react-jsx"
|
||||
},
|
||||
"include": ["src/**/*"],
|
||||
"exclude": ["node_modules", "dist"],
|
||||
"references": [
|
||||
{ "path": "../core" },
|
||||
{ "path": "../editor-core" },
|
||||
{ "path": "../behavior-tree" }
|
||||
]
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
/**
|
||||
* @esengine/behavior-tree
|
||||
*
|
||||
* AI Behavior Tree System with runtime execution and visual editor support
|
||||
* AI 行为树系统,支持运行时执行和可视化编辑
|
||||
*
|
||||
* @packageDocumentation
|
||||
*/
|
||||
|
||||
// Constants
|
||||
export { BehaviorTreeAssetType } from './constants';
|
||||
|
||||
// Types
|
||||
export * from './Types/TaskStatus';
|
||||
|
||||
// Execution (runtime core)
|
||||
export * from './execution';
|
||||
|
||||
// Utilities
|
||||
export * from './BehaviorTreeStarter';
|
||||
export * from './BehaviorTreeBuilder';
|
||||
|
||||
// Serialization
|
||||
export * from './Serialization/NodeTemplates';
|
||||
export * from './Serialization/BehaviorTreeAsset';
|
||||
export * from './Serialization/EditorFormatConverter';
|
||||
export * from './Serialization/BehaviorTreeAssetSerializer';
|
||||
export * from './Serialization/EditorToBehaviorTreeDataConverter';
|
||||
|
||||
// Services
|
||||
export * from './Services/GlobalBlackboardService';
|
||||
|
||||
// Blackboard types (excluding BlackboardValueType which is already exported from TaskStatus)
|
||||
export type { BlackboardTypeDefinition } from './Blackboard/BlackboardTypes';
|
||||
export { BlackboardTypes } from './Blackboard/BlackboardTypes';
|
||||
|
||||
// Runtime module and plugin
|
||||
export { BehaviorTreeRuntimeModule, BehaviorTreePlugin } from './BehaviorTreeRuntimeModule';
|
||||
|
||||
// Service tokens | 服务令牌
|
||||
export { BehaviorTreeSystemToken } from './tokens';
|
||||
@@ -1,52 +0,0 @@
|
||||
{
|
||||
"name": "@esengine/blueprint-editor",
|
||||
"version": "1.0.0",
|
||||
"description": "Editor support for @esengine/blueprint - visual scripting editor",
|
||||
"main": "dist/index.js",
|
||||
"module": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
"type": "module",
|
||||
"exports": {
|
||||
".": {
|
||||
"types": "./dist/index.d.ts",
|
||||
"import": "./dist/index.js"
|
||||
}
|
||||
},
|
||||
"files": [
|
||||
"dist"
|
||||
],
|
||||
"scripts": {
|
||||
"build": "tsup",
|
||||
"build:watch": "tsup --watch",
|
||||
"type-check": "tsc --noEmit",
|
||||
"clean": "rimraf dist"
|
||||
},
|
||||
"dependencies": {
|
||||
"@esengine/blueprint": "workspace:*"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@esengine/editor-core": "workspace:*"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@esengine/ecs-framework": "workspace:*",
|
||||
"@esengine/engine-core": "workspace:*",
|
||||
"@esengine/editor-core": "workspace:*",
|
||||
"@esengine/node-editor": "workspace:*",
|
||||
"@esengine/build-config": "workspace:*",
|
||||
"lucide-react": "^0.545.0",
|
||||
"react": "^18.3.1",
|
||||
"zustand": "^5.0.8",
|
||||
"@types/react": "^18.3.12",
|
||||
"rimraf": "^5.0.5",
|
||||
"tsup": "^8.0.0",
|
||||
"typescript": "^5.3.3"
|
||||
},
|
||||
"keywords": [
|
||||
"ecs",
|
||||
"blueprint",
|
||||
"editor",
|
||||
"visual-scripting"
|
||||
],
|
||||
"author": "",
|
||||
"license": "MIT"
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
/**
|
||||
* @esengine/blueprint - Visual scripting system for ECS Framework
|
||||
* 蓝图可视化脚本系统
|
||||
*/
|
||||
|
||||
// Types
|
||||
export * from './types';
|
||||
|
||||
// Runtime
|
||||
export * from './runtime';
|
||||
|
||||
// Triggers
|
||||
export * from './triggers';
|
||||
|
||||
// Composition
|
||||
export * from './composition';
|
||||
|
||||
// Nodes (import to register)
|
||||
import './nodes';
|
||||
|
||||
// Re-export commonly used items
|
||||
export { NodeRegistry, RegisterNode } from './runtime/NodeRegistry';
|
||||
export { BlueprintVM } from './runtime/BlueprintVM';
|
||||
export {
|
||||
createBlueprintComponentData,
|
||||
initializeBlueprintVM,
|
||||
startBlueprint,
|
||||
stopBlueprint,
|
||||
tickBlueprint,
|
||||
cleanupBlueprint
|
||||
} from './runtime/BlueprintComponent';
|
||||
export {
|
||||
createBlueprintSystem,
|
||||
triggerBlueprintEvent,
|
||||
triggerCustomBlueprintEvent
|
||||
} from './runtime/BlueprintSystem';
|
||||
export { createEmptyBlueprint, validateBlueprintAsset } from './types/blueprint';
|
||||
|
||||
// Plugin
|
||||
export { BlueprintPlugin } from './BlueprintPlugin';
|
||||
@@ -1,39 +0,0 @@
|
||||
{
|
||||
"name": "@esengine/build-config",
|
||||
"version": "1.0.0",
|
||||
"description": "Shared build configuration for ES Engine packages",
|
||||
"type": "module",
|
||||
"main": "src/index.ts",
|
||||
"exports": {
|
||||
".": "./src/index.ts",
|
||||
"./presets": "./src/presets/index.ts",
|
||||
"./presets/tsup": "./src/presets/plugin-tsup.ts",
|
||||
"./plugins": "./src/plugins/index.ts"
|
||||
},
|
||||
"scripts": {
|
||||
"type-check": "tsc --noEmit"
|
||||
},
|
||||
"keywords": [
|
||||
"build",
|
||||
"tsup",
|
||||
"config"
|
||||
],
|
||||
"author": "yhh",
|
||||
"license": "MIT",
|
||||
"devDependencies": {
|
||||
"@vitejs/plugin-react": "^4.3.4",
|
||||
"tsup": "^8.0.0",
|
||||
"typescript": "^5.8.3",
|
||||
"vite": "^6.3.5",
|
||||
"vite-plugin-dts": "^4.5.4"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"tsup": "^8.0.0",
|
||||
"vite": "^6.0.0"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"vite": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
{
|
||||
"name": "@esengine/camera-editor",
|
||||
"version": "1.0.0",
|
||||
"description": "Editor components for camera system",
|
||||
"main": "dist/index.js",
|
||||
"module": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
"type": "module",
|
||||
"exports": {
|
||||
".": {
|
||||
"types": "./dist/index.d.ts",
|
||||
"import": "./dist/index.js"
|
||||
}
|
||||
},
|
||||
"files": [
|
||||
"dist"
|
||||
],
|
||||
"scripts": {
|
||||
"build": "tsup",
|
||||
"build:watch": "tsup --watch",
|
||||
"type-check": "tsc --noEmit",
|
||||
"clean": "rimraf dist"
|
||||
},
|
||||
"dependencies": {
|
||||
"@esengine/camera": "workspace:*"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@esengine/editor-core": "workspace:*"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@esengine/ecs-framework": "workspace:*",
|
||||
"@esengine/engine-core": "workspace:*",
|
||||
"@esengine/editor-core": "workspace:*",
|
||||
"@esengine/build-config": "workspace:*",
|
||||
"react": "^18.3.1",
|
||||
"@types/react": "^18.2.0",
|
||||
"rimraf": "^5.0.5",
|
||||
"tsup": "^8.0.0",
|
||||
"typescript": "^5.3.3"
|
||||
},
|
||||
"keywords": [
|
||||
"ecs",
|
||||
"camera",
|
||||
"editor"
|
||||
],
|
||||
"author": "yhh",
|
||||
"license": "MIT"
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
{
|
||||
"extends": "../../tsconfig.base.json",
|
||||
"compilerOptions": {
|
||||
"composite": true,
|
||||
"outDir": "./dist",
|
||||
"rootDir": "./src",
|
||||
"jsx": "react-jsx"
|
||||
},
|
||||
"include": ["src/**/*"],
|
||||
"exclude": ["node_modules", "dist"],
|
||||
"references": [
|
||||
{ "path": "../core" },
|
||||
{ "path": "../camera" },
|
||||
{ "path": "../editor-core" }
|
||||
]
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
{
|
||||
"name": "@esengine/camera",
|
||||
"version": "1.0.0",
|
||||
"description": "Camera component and systems for 2D/3D rendering",
|
||||
"esengine": {
|
||||
"plugin": true,
|
||||
"pluginExport": "CameraPlugin",
|
||||
"category": "core",
|
||||
"isEnginePlugin": true
|
||||
},
|
||||
"main": "dist/index.js",
|
||||
"module": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
"type": "module",
|
||||
"exports": {
|
||||
".": {
|
||||
"types": "./dist/index.d.ts",
|
||||
"import": "./dist/index.js"
|
||||
}
|
||||
},
|
||||
"files": [
|
||||
"dist"
|
||||
],
|
||||
"scripts": {
|
||||
"build": "tsup",
|
||||
"build:watch": "tsup --watch",
|
||||
"type-check": "tsc --noEmit",
|
||||
"clean": "rimraf dist"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@esengine/ecs-framework": "workspace:*",
|
||||
"@esengine/ecs-framework-math": "workspace:*",
|
||||
"@esengine/engine-core": "workspace:*",
|
||||
"@esengine/build-config": "workspace:*",
|
||||
"rimraf": "^5.0.5",
|
||||
"tsup": "^8.0.0",
|
||||
"typescript": "^5.3.3"
|
||||
},
|
||||
"keywords": [
|
||||
"ecs",
|
||||
"camera",
|
||||
"2d",
|
||||
"3d",
|
||||
"rendering"
|
||||
],
|
||||
"author": "yhh",
|
||||
"license": "MIT"
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"extends": "../../tsconfig.base.json",
|
||||
"compilerOptions": {
|
||||
"composite": true,
|
||||
"outDir": "./dist",
|
||||
"rootDir": "./src"
|
||||
},
|
||||
"include": ["src/**/*"],
|
||||
"exclude": ["node_modules", "dist"],
|
||||
"references": [
|
||||
{ "path": "../core" }
|
||||
]
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
import { defineConfig } from 'tsup';
|
||||
import { runtimeOnlyPreset } from '../build-config/src/presets/plugin-tsup';
|
||||
|
||||
export default defineConfig({
|
||||
...runtimeOnlyPreset(),
|
||||
tsconfig: 'tsconfig.build.json'
|
||||
});
|
||||
@@ -1,62 +0,0 @@
|
||||
{
|
||||
"name": "@esengine/ecs-engine-bindgen",
|
||||
"version": "0.1.0",
|
||||
"description": "Bridge layer between ECS Framework and Rust Engine | ECS框架与Rust引擎之间的桥接层",
|
||||
"main": "dist/index.js",
|
||||
"module": "dist/index.js",
|
||||
"types": "dist/index.d.ts",
|
||||
"type": "module",
|
||||
"exports": {
|
||||
".": {
|
||||
"types": "./dist/index.d.ts",
|
||||
"import": "./dist/index.js"
|
||||
}
|
||||
},
|
||||
"files": [
|
||||
"dist"
|
||||
],
|
||||
"scripts": {
|
||||
"build": "tsup",
|
||||
"build:watch": "tsup --watch",
|
||||
"clean": "rimraf dist"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/esengine/esengine.git",
|
||||
"directory": "packages/ecs-engine-bindgen"
|
||||
},
|
||||
"keywords": [
|
||||
"ecs",
|
||||
"game-engine",
|
||||
"bridge",
|
||||
"wasm",
|
||||
"typescript"
|
||||
],
|
||||
"author": "ESEngine Team",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"@esengine/ecs-framework": "workspace:*",
|
||||
"@esengine/ecs-framework-math": "workspace:*",
|
||||
"@esengine/engine-core": "workspace:*",
|
||||
"@esengine/asset-system": "workspace:*",
|
||||
"@esengine/material-system": "workspace:*"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@esengine/sprite": "workspace:*",
|
||||
"@esengine/camera": "workspace:*"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@esengine/sprite": { "optional": true },
|
||||
"@esengine/camera": { "optional": true }
|
||||
},
|
||||
"optionalDependencies": {
|
||||
"es-engine": "file:../engine/pkg"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@esengine/sprite": "workspace:*",
|
||||
"@esengine/camera": "workspace:*",
|
||||
"tsup": "^8.5.1",
|
||||
"typescript": "^5.8.0",
|
||||
"rimraf": "^5.0.0"
|
||||
}
|
||||
}
|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
Before Width: | Height: | Size: 847 B After Width: | Height: | Size: 847 B |
|
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|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |