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Author SHA1 Message Date
github-actions[bot]
d21caa974e chore: release packages (#393)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-30 09:41:17 +08:00
YHH
a08a84b7db fix(sync): use GlobalComponentRegistry for network sync decoding (#392)
- Decoder.ts now uses GlobalComponentRegistry.getComponentType() instead of local registry
- @sync decorator uses getComponentTypeName() to get @ECSComponent decorator name
- @ECSComponent decorator updates SYNC_METADATA.typeId when defined
- Removed deprecated registerSyncComponent/autoRegisterSyncComponent functions
- Updated ComponentSync.ts in network package to use GlobalComponentRegistry
- Updated tests to use correct @ECSComponent type names

This ensures that components decorated with @ECSComponent are automatically
available for network sync decoding without any manual registration.
2025-12-30 09:39:17 +08:00
30 changed files with 146 additions and 70 deletions

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@@ -1,5 +1,12 @@
# @esengine/behavior-tree
## 2.0.1
### Patch Changes
- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
- @esengine/ecs-framework@2.5.1
## 2.0.0
### Patch Changes

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@@ -1,6 +1,6 @@
{
"name": "@esengine/behavior-tree",
"version": "2.0.0",
"version": "2.0.1",
"description": "ECS-based AI behavior tree system - works with any ECS framework (ESEngine, Cocos, Laya, etc.)",
"main": "dist/index.js",
"module": "dist/index.js",

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@@ -1,5 +1,12 @@
# @esengine/blueprint
## 2.0.1
### Patch Changes
- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
- @esengine/ecs-framework@2.5.1
## 2.0.0
### Patch Changes

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@@ -1,6 +1,6 @@
{
"name": "@esengine/blueprint",
"version": "2.0.0",
"version": "2.0.1",
"description": "Visual scripting system - works with any ECS framework (ESEngine, Cocos, Laya, etc.)",
"main": "dist/index.js",
"module": "dist/index.js",

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@@ -1,5 +1,33 @@
# @esengine/ecs-framework
## 2.5.1
### Patch Changes
- [#392](https://github.com/esengine/esengine/pull/392) [`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76) Thanks [@esengine](https://github.com/esengine)! - fix(sync): Decoder 现在使用 GlobalComponentRegistry 查找组件 | Decoder now uses GlobalComponentRegistry for component lookup
**问题 | Problem:**
1. `Decoder.ts` 有自己独立的 `componentRegistry` Map`GlobalComponentRegistry` 完全分离。这导致通过 `@ECSComponent` 装饰器注册的组件在网络反序列化时找不到,产生 "Unknown component type" 错误。
2. `@sync` 装饰器使用 `constructor.name` 作为 `typeId`,而不是 `@ECSComponent` 装饰器指定的名称,导致编码和解码使用不同的类型 ID。
3. `Decoder.ts` had its own local `componentRegistry` Map that was completely separate from `GlobalComponentRegistry`. This caused components registered via `@ECSComponent` decorator to not be found during network deserialization, resulting in "Unknown component type" errors.
4. `@sync` decorator used `constructor.name` as `typeId` instead of the name specified by `@ECSComponent` decorator, causing encoding and decoding to use different type IDs.
**修改 | Changes:**
- 从 Decoder.ts 中移除本地 `componentRegistry`
- 更新 `decodeEntity``decodeSpawn` 使用 `GlobalComponentRegistry.getComponentType()`
- 移除已废弃的 `registerSyncComponent``autoRegisterSyncComponent` 函数
- 更新 `@sync` 装饰器使用 `getComponentTypeName()` 获取组件类型名称
- 更新 `@ECSComponent` 装饰器同步更新 `SYNC_METADATA.typeId`
- Removed local `componentRegistry` from Decoder.ts
- Updated `decodeEntity` and `decodeSpawn` to use `GlobalComponentRegistry.getComponentType()`
- Removed deprecated `registerSyncComponent` and `autoRegisterSyncComponent` functions
- Updated `@sync` decorator to use `getComponentTypeName()` for component type name
- Updated `@ECSComponent` decorator to sync update `SYNC_METADATA.typeId`
现在使用 `@ECSComponent` 装饰器的组件会自动可用于网络同步解码,无需手动注册。
Now `@ECSComponent` decorated components are automatically available for network sync decoding without any manual registration.
## 2.5.0
### Minor Changes

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@@ -1,6 +1,6 @@
{
"name": "@esengine/ecs-framework",
"version": "2.5.0",
"version": "2.5.1",
"description": "用于Laya、Cocos Creator等JavaScript游戏引擎的高性能ECS框架",
"main": "dist/index.cjs",
"module": "dist/index.mjs",

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@@ -10,10 +10,16 @@ import { Int32 } from './Core/SoAStorage';
* @en Components in ECS architecture should be pure data containers.
* All game logic should be implemented in EntitySystem, not inside components.
*
* @zh **重要:所有 Component 子类都必须使用 @ECSComponent 装饰器!**
* @zh 该装饰器用于注册组件类型名称,是序列化、网络同步等功能正常工作的前提。
* @en **IMPORTANT: All Component subclasses MUST use the @ECSComponent decorator!**
* @en This decorator registers the component type name, which is required for serialization, network sync, etc.
*
* @example
* @zh 推荐做法:纯数据组件
* @en Recommended: Pure data component
* @zh 正确做法:使用 @ECSComponent 装饰器
* @en Correct: Use @ECSComponent decorator
* ```typescript
* @ECSComponent('HealthComponent')
* class HealthComponent extends Component {
* public health: number = 100;
* public maxHealth: number = 100;

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@@ -19,6 +19,7 @@ import {
type ComponentEditorOptions,
type ComponentType
} from '../Core/ComponentStorage/ComponentTypeUtils';
import { SYNC_METADATA, type SyncMetadata } from '../Sync/types';
/**
* 存储系统类型名称的Symbol键
@@ -138,6 +139,14 @@ export function ECSComponent(typeName: string, options?: ComponentOptions) {
metadata[COMPONENT_EDITOR_OPTIONS] = options.editor;
}
// 更新 @sync 装饰器创建的 SYNC_METADATA.typeId如果存在
// Update SYNC_METADATA.typeId created by @sync decorator (if exists)
// Property decorators execute before class decorators, so @sync may have used constructor.name
const syncMeta = (target as any)[SYNC_METADATA] as SyncMetadata | undefined;
if (syncMeta) {
syncMeta.typeId = typeName;
}
// 自动注册到全局 ComponentRegistry使组件可以通过名称查找
// Auto-register to GlobalComponentRegistry, enabling lookup by name
GlobalComponentRegistry.register(target);

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@@ -9,6 +9,7 @@
import type { SyncType, SyncFieldMetadata, SyncMetadata } from './types';
import { SYNC_METADATA, CHANGE_TRACKER } from './types';
import { ChangeTracker } from './ChangeTracker';
import { getComponentTypeName } from '../Core/ComponentStorage/ComponentTypeUtils';
/**
* @zh 获取或创建组件的同步元数据
@@ -31,8 +32,9 @@ function getOrCreateSyncMetadata(target: any): SyncMetadata {
const inheritedMetadata: SyncMetadata | undefined = constructor[SYNC_METADATA];
// Create new metadata (copy from inherited if exists)
// Use getComponentTypeName to get @ECSComponent decorator name, or fall back to constructor.name
const metadata: SyncMetadata = {
typeId: constructor.name,
typeId: getComponentTypeName(constructor),
fields: inheritedMetadata ? [...inheritedMetadata.fields] : [],
fieldIndexMap: inheritedMetadata ? new Map(inheritedMetadata.fieldIndexMap) : new Map()
};

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@@ -12,39 +12,7 @@ import type { Scene } from '../../Scene';
import type { SyncType, SyncMetadata } from '../types';
import { SyncOperation, SYNC_METADATA } from '../types';
import { BinaryReader } from './BinaryReader';
/**
* @zh 组件类型注册表
* @en Component type registry
*/
const componentRegistry = new Map<string, new () => Component>();
/**
* @zh 注册组件类型
* @en Register component type
*
* @param typeId - @zh 组件类型 ID @en Component type ID
* @param componentClass - @zh 组件类 @en Component class
*/
export function registerSyncComponent<T extends Component>(
typeId: string,
componentClass: new () => T
): void {
componentRegistry.set(typeId, componentClass);
}
/**
* @zh 从 @ECSComponent 装饰器自动注册
* @en Auto-register from @ECSComponent decorator
*
* @param componentClass - @zh 组件类 @en Component class
*/
export function autoRegisterSyncComponent(componentClass: new () => Component): void {
const metadata: SyncMetadata | undefined = (componentClass as any)[SYNC_METADATA];
if (metadata) {
componentRegistry.set(metadata.typeId, componentClass);
}
}
import { GlobalComponentRegistry } from '../../Core/ComponentStorage/ComponentRegistry';
/**
* @zh 解码字段值
@@ -166,8 +134,8 @@ export function decodeEntity(
const typeId = reader.readString();
componentTypes.push(typeId);
// Find component class from registry
const componentClass = componentRegistry.get(typeId);
// Find component class from GlobalComponentRegistry
const componentClass = GlobalComponentRegistry.getComponentType(typeId) as (new () => Component) | null;
if (!componentClass) {
console.warn(`Unknown component type: ${typeId}`);
// Skip component data - we need to read it to advance the reader
@@ -306,7 +274,7 @@ export function decodeSpawn(
const typeId = reader.readString();
componentTypes.push(typeId);
const componentClass = componentRegistry.get(typeId);
const componentClass = GlobalComponentRegistry.getComponentType(typeId) as (new () => Component) | null;
if (!componentClass) {
console.warn(`Unknown component type: ${typeId}`);
// Try to skip
@@ -322,7 +290,7 @@ export function decodeSpawn(
continue;
}
const component = entity.addComponent(new componentClass());
const component = entity.addComponent(new (componentClass as new () => Component)());
decodeComponent(component, metadata, reader);
}

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@@ -34,8 +34,6 @@ export {
// Decoder
export {
registerSyncComponent,
autoRegisterSyncComponent,
decodeComponent,
decodeEntity,
decodeSnapshot,

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@@ -53,7 +53,7 @@ describe('@sync 装饰器测试', () => {
const metadata = getSyncMetadata(PlayerComponent);
expect(metadata).not.toBeNull();
expect(metadata!.typeId).toBe('PlayerComponent');
expect(metadata!.typeId).toBe('SyncTest_PlayerComponent');
expect(metadata!.fields.length).toBe(4);
});

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@@ -13,8 +13,7 @@ import {
import {
decodeSnapshot,
decodeSpawn,
processDespawn,
registerSyncComponent
processDespawn
} from '../../../src/ECS/Sync/encoding/Decoder';
import { SyncOperation } from '../../../src/ECS/Sync/types';
@@ -320,10 +319,7 @@ describe('BinaryWriter/BinaryReader - 二进制读写器测试', () => {
describe('Encoder/Decoder - 实体编解码测试', () => {
let scene: Scene;
beforeAll(() => {
registerSyncComponent('PlayerComponent', PlayerComponent);
registerSyncComponent('AllTypesComponent', AllTypesComponent);
});
// Components are auto-registered via @ECSComponent decorator
beforeEach(() => {
scene = new Scene();
@@ -414,7 +410,7 @@ describe('Encoder/Decoder - 实体编解码测试', () => {
expect(result).not.toBeNull();
expect(result!.prefabType).toBe('Player');
expect(result!.componentTypes).toContain('PlayerComponent');
expect(result!.componentTypes).toContain('EncodingTest_PlayerComponent');
const decodedComp = result!.entity.getComponent(PlayerComponent);
expect(decodedComp!.name).toBe("SpawnedPlayer");
@@ -470,10 +466,6 @@ describe('Encoder/Decoder - 实体编解码测试', () => {
});
describe('所有同步类型编解码', () => {
beforeAll(() => {
registerSyncComponent('AllTypesComponent', AllTypesComponent);
});
test('应该正确编解码所有类型', () => {
const entity = scene.createEntity('AllTypes');
const comp = entity.addComponent(new AllTypesComponent());

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@@ -1,5 +1,13 @@
# @esengine/fsm
## 2.0.1
### Patch Changes
- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
- @esengine/ecs-framework@2.5.1
- @esengine/blueprint@2.0.1
## 2.0.0
### Patch Changes

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@@ -1,6 +1,6 @@
{
"name": "@esengine/fsm",
"version": "2.0.0",
"version": "2.0.1",
"description": "Finite State Machine for ECS Framework / ECS 框架的有限状态机",
"type": "module",
"main": "./dist/index.js",

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@@ -1,5 +1,13 @@
# @esengine/network
## 3.0.1
### Patch Changes
- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
- @esengine/ecs-framework@2.5.1
- @esengine/blueprint@2.0.1
## 3.0.0
### Minor Changes

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@@ -1,6 +1,6 @@
{
"name": "@esengine/network",
"version": "3.0.0",
"version": "3.0.1",
"description": "Network synchronization for multiplayer games",
"esengine": {
"plugin": true,

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@@ -23,7 +23,7 @@ import {
decodeSnapshot,
decodeSpawn,
processDespawn,
registerSyncComponent,
GlobalComponentRegistry,
type DecodeSnapshotResult,
type DecodeSpawnResult,
} from '@esengine/ecs-framework';
@@ -166,10 +166,7 @@ export class ComponentSyncSystem extends EntitySystem {
* @en Client needs to call this to register all component types to be synced
*/
public registerComponent<T extends new () => any>(componentClass: T): void {
const metadata: SyncMetadata | undefined = (componentClass as any)[SYNC_METADATA];
if (metadata) {
registerSyncComponent(metadata.typeId, componentClass as any);
}
GlobalComponentRegistry.register(componentClass as any);
}
// =========================================================================

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@@ -1,5 +1,13 @@
# @esengine/pathfinding
## 2.0.1
### Patch Changes
- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
- @esengine/ecs-framework@2.5.1
- @esengine/blueprint@2.0.1
## 2.0.0
### Patch Changes

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@@ -1,6 +1,6 @@
{
"name": "@esengine/pathfinding",
"version": "2.0.0",
"version": "2.0.1",
"description": "寻路系统 | Pathfinding System - A*, Grid, NavMesh",
"type": "module",
"main": "./dist/index.js",

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@@ -1,5 +1,13 @@
# @esengine/procgen
## 2.0.1
### Patch Changes
- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
- @esengine/ecs-framework@2.5.1
- @esengine/blueprint@2.0.1
## 2.0.0
### Patch Changes

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@@ -1,6 +1,6 @@
{
"name": "@esengine/procgen",
"version": "2.0.0",
"version": "2.0.1",
"description": "Procedural generation tools for ECS Framework / ECS 框架的程序化生成工具",
"type": "module",
"main": "./dist/index.js",

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@@ -51,7 +51,7 @@
"peerDependencies": {
"ws": ">=8.0.0",
"jsonwebtoken": ">=9.0.0",
"@esengine/ecs-framework": ">=2.5.0"
"@esengine/ecs-framework": ">=2.5.1"
},
"peerDependenciesMeta": {
"jsonwebtoken": {

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@@ -32,6 +32,9 @@
export { ECSRoom } from './ECSRoom.js';
export type { ECSRoomConfig } from './ECSRoom.js';
// Re-export Player for convenience
export { Player, type IPlayer } from '../room/Player.js';
// Re-export commonly used ECS types for convenience
export type {
Entity,

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@@ -1,5 +1,13 @@
# @esengine/spatial
## 2.0.1
### Patch Changes
- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
- @esengine/ecs-framework@2.5.1
- @esengine/blueprint@2.0.1
## 2.0.0
### Patch Changes

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@@ -1,6 +1,6 @@
{
"name": "@esengine/spatial",
"version": "2.0.0",
"version": "2.0.1",
"description": "Spatial query and indexing system for ECS Framework / ECS 框架的空间查询和索引系统",
"type": "module",
"main": "./dist/index.js",

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@@ -1,5 +1,13 @@
# @esengine/timer
## 2.0.1
### Patch Changes
- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
- @esengine/ecs-framework@2.5.1
- @esengine/blueprint@2.0.1
## 2.0.0
### Patch Changes

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@@ -1,6 +1,6 @@
{
"name": "@esengine/timer",
"version": "2.0.0",
"version": "2.0.1",
"description": "Timer and cooldown system for ECS Framework / ECS 框架的定时器和冷却系统",
"type": "module",
"main": "./dist/index.js",

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@@ -1,5 +1,16 @@
# @esengine/demos
## 1.0.6
### Patch Changes
- Updated dependencies []:
- @esengine/fsm@2.0.1
- @esengine/pathfinding@2.0.1
- @esengine/procgen@2.0.1
- @esengine/spatial@2.0.1
- @esengine/timer@2.0.1
## 1.0.5
### Patch Changes

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@@ -1,6 +1,6 @@
{
"name": "@esengine/demos",
"version": "1.0.5",
"version": "1.0.6",
"private": true,
"description": "Demo tests for ESEngine modules documentation",
"type": "module",