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@esengine/
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@esengine/
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a08a84b7db |
@@ -1,5 +1,12 @@
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# @esengine/behavior-tree
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## 2.0.1
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### Patch Changes
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- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
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- @esengine/ecs-framework@2.5.1
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## 2.0.0
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### Patch Changes
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@@ -1,6 +1,6 @@
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{
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"name": "@esengine/behavior-tree",
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"version": "2.0.0",
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"version": "2.0.1",
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"description": "ECS-based AI behavior tree system - works with any ECS framework (ESEngine, Cocos, Laya, etc.)",
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"main": "dist/index.js",
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"module": "dist/index.js",
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@@ -1,5 +1,12 @@
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# @esengine/blueprint
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## 2.0.1
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### Patch Changes
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- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
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- @esengine/ecs-framework@2.5.1
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## 2.0.0
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### Patch Changes
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@@ -1,6 +1,6 @@
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{
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"name": "@esengine/blueprint",
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"version": "2.0.0",
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"version": "2.0.1",
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"description": "Visual scripting system - works with any ECS framework (ESEngine, Cocos, Laya, etc.)",
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"main": "dist/index.js",
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"module": "dist/index.js",
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@@ -1,5 +1,33 @@
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# @esengine/ecs-framework
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## 2.5.1
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### Patch Changes
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- [#392](https://github.com/esengine/esengine/pull/392) [`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76) Thanks [@esengine](https://github.com/esengine)! - fix(sync): Decoder 现在使用 GlobalComponentRegistry 查找组件 | Decoder now uses GlobalComponentRegistry for component lookup
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**问题 | Problem:**
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1. `Decoder.ts` 有自己独立的 `componentRegistry` Map,与 `GlobalComponentRegistry` 完全分离。这导致通过 `@ECSComponent` 装饰器注册的组件在网络反序列化时找不到,产生 "Unknown component type" 错误。
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2. `@sync` 装饰器使用 `constructor.name` 作为 `typeId`,而不是 `@ECSComponent` 装饰器指定的名称,导致编码和解码使用不同的类型 ID。
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3. `Decoder.ts` had its own local `componentRegistry` Map that was completely separate from `GlobalComponentRegistry`. This caused components registered via `@ECSComponent` decorator to not be found during network deserialization, resulting in "Unknown component type" errors.
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4. `@sync` decorator used `constructor.name` as `typeId` instead of the name specified by `@ECSComponent` decorator, causing encoding and decoding to use different type IDs.
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**修改 | Changes:**
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- 从 Decoder.ts 中移除本地 `componentRegistry`
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- 更新 `decodeEntity` 和 `decodeSpawn` 使用 `GlobalComponentRegistry.getComponentType()`
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- 移除已废弃的 `registerSyncComponent` 和 `autoRegisterSyncComponent` 函数
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- 更新 `@sync` 装饰器使用 `getComponentTypeName()` 获取组件类型名称
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- 更新 `@ECSComponent` 装饰器同步更新 `SYNC_METADATA.typeId`
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- Removed local `componentRegistry` from Decoder.ts
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- Updated `decodeEntity` and `decodeSpawn` to use `GlobalComponentRegistry.getComponentType()`
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- Removed deprecated `registerSyncComponent` and `autoRegisterSyncComponent` functions
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- Updated `@sync` decorator to use `getComponentTypeName()` for component type name
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- Updated `@ECSComponent` decorator to sync update `SYNC_METADATA.typeId`
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现在使用 `@ECSComponent` 装饰器的组件会自动可用于网络同步解码,无需手动注册。
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Now `@ECSComponent` decorated components are automatically available for network sync decoding without any manual registration.
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## 2.5.0
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### Minor Changes
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@@ -1,6 +1,6 @@
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{
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"name": "@esengine/ecs-framework",
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"version": "2.5.0",
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"version": "2.5.1",
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"description": "用于Laya、Cocos Creator等JavaScript游戏引擎的高性能ECS框架",
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"main": "dist/index.cjs",
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"module": "dist/index.mjs",
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@@ -10,10 +10,16 @@ import { Int32 } from './Core/SoAStorage';
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* @en Components in ECS architecture should be pure data containers.
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* All game logic should be implemented in EntitySystem, not inside components.
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*
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* @zh **重要:所有 Component 子类都必须使用 @ECSComponent 装饰器!**
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* @zh 该装饰器用于注册组件类型名称,是序列化、网络同步等功能正常工作的前提。
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* @en **IMPORTANT: All Component subclasses MUST use the @ECSComponent decorator!**
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* @en This decorator registers the component type name, which is required for serialization, network sync, etc.
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*
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* @example
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* @zh 推荐做法:纯数据组件
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* @en Recommended: Pure data component
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* @zh 正确做法:使用 @ECSComponent 装饰器
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* @en Correct: Use @ECSComponent decorator
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* ```typescript
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* @ECSComponent('HealthComponent')
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* class HealthComponent extends Component {
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* public health: number = 100;
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* public maxHealth: number = 100;
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@@ -19,6 +19,7 @@ import {
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type ComponentEditorOptions,
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type ComponentType
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} from '../Core/ComponentStorage/ComponentTypeUtils';
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import { SYNC_METADATA, type SyncMetadata } from '../Sync/types';
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/**
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* 存储系统类型名称的Symbol键
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@@ -138,6 +139,14 @@ export function ECSComponent(typeName: string, options?: ComponentOptions) {
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metadata[COMPONENT_EDITOR_OPTIONS] = options.editor;
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}
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// 更新 @sync 装饰器创建的 SYNC_METADATA.typeId(如果存在)
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// Update SYNC_METADATA.typeId created by @sync decorator (if exists)
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// Property decorators execute before class decorators, so @sync may have used constructor.name
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const syncMeta = (target as any)[SYNC_METADATA] as SyncMetadata | undefined;
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if (syncMeta) {
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syncMeta.typeId = typeName;
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}
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// 自动注册到全局 ComponentRegistry,使组件可以通过名称查找
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// Auto-register to GlobalComponentRegistry, enabling lookup by name
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GlobalComponentRegistry.register(target);
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@@ -9,6 +9,7 @@
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import type { SyncType, SyncFieldMetadata, SyncMetadata } from './types';
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import { SYNC_METADATA, CHANGE_TRACKER } from './types';
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import { ChangeTracker } from './ChangeTracker';
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import { getComponentTypeName } from '../Core/ComponentStorage/ComponentTypeUtils';
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/**
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* @zh 获取或创建组件的同步元数据
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@@ -31,8 +32,9 @@ function getOrCreateSyncMetadata(target: any): SyncMetadata {
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const inheritedMetadata: SyncMetadata | undefined = constructor[SYNC_METADATA];
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// Create new metadata (copy from inherited if exists)
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// Use getComponentTypeName to get @ECSComponent decorator name, or fall back to constructor.name
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const metadata: SyncMetadata = {
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typeId: constructor.name,
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typeId: getComponentTypeName(constructor),
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fields: inheritedMetadata ? [...inheritedMetadata.fields] : [],
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fieldIndexMap: inheritedMetadata ? new Map(inheritedMetadata.fieldIndexMap) : new Map()
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};
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@@ -12,39 +12,7 @@ import type { Scene } from '../../Scene';
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import type { SyncType, SyncMetadata } from '../types';
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import { SyncOperation, SYNC_METADATA } from '../types';
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import { BinaryReader } from './BinaryReader';
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/**
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* @zh 组件类型注册表
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* @en Component type registry
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*/
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const componentRegistry = new Map<string, new () => Component>();
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/**
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* @zh 注册组件类型
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* @en Register component type
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*
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* @param typeId - @zh 组件类型 ID @en Component type ID
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* @param componentClass - @zh 组件类 @en Component class
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*/
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export function registerSyncComponent<T extends Component>(
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typeId: string,
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componentClass: new () => T
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): void {
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componentRegistry.set(typeId, componentClass);
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}
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/**
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* @zh 从 @ECSComponent 装饰器自动注册
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* @en Auto-register from @ECSComponent decorator
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*
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* @param componentClass - @zh 组件类 @en Component class
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*/
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export function autoRegisterSyncComponent(componentClass: new () => Component): void {
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const metadata: SyncMetadata | undefined = (componentClass as any)[SYNC_METADATA];
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if (metadata) {
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componentRegistry.set(metadata.typeId, componentClass);
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}
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}
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import { GlobalComponentRegistry } from '../../Core/ComponentStorage/ComponentRegistry';
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/**
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* @zh 解码字段值
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@@ -166,8 +134,8 @@ export function decodeEntity(
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const typeId = reader.readString();
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componentTypes.push(typeId);
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// Find component class from registry
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const componentClass = componentRegistry.get(typeId);
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// Find component class from GlobalComponentRegistry
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const componentClass = GlobalComponentRegistry.getComponentType(typeId) as (new () => Component) | null;
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if (!componentClass) {
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console.warn(`Unknown component type: ${typeId}`);
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// Skip component data - we need to read it to advance the reader
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@@ -306,7 +274,7 @@ export function decodeSpawn(
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const typeId = reader.readString();
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componentTypes.push(typeId);
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const componentClass = componentRegistry.get(typeId);
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const componentClass = GlobalComponentRegistry.getComponentType(typeId) as (new () => Component) | null;
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if (!componentClass) {
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console.warn(`Unknown component type: ${typeId}`);
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// Try to skip
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@@ -322,7 +290,7 @@ export function decodeSpawn(
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continue;
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}
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const component = entity.addComponent(new componentClass());
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const component = entity.addComponent(new (componentClass as new () => Component)());
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decodeComponent(component, metadata, reader);
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}
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@@ -34,8 +34,6 @@ export {
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// Decoder
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export {
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registerSyncComponent,
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autoRegisterSyncComponent,
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decodeComponent,
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decodeEntity,
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decodeSnapshot,
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@@ -53,7 +53,7 @@ describe('@sync 装饰器测试', () => {
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const metadata = getSyncMetadata(PlayerComponent);
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expect(metadata).not.toBeNull();
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expect(metadata!.typeId).toBe('PlayerComponent');
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expect(metadata!.typeId).toBe('SyncTest_PlayerComponent');
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expect(metadata!.fields.length).toBe(4);
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});
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@@ -13,8 +13,7 @@ import {
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import {
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decodeSnapshot,
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decodeSpawn,
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processDespawn,
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registerSyncComponent
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processDespawn
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} from '../../../src/ECS/Sync/encoding/Decoder';
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import { SyncOperation } from '../../../src/ECS/Sync/types';
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@@ -320,10 +319,7 @@ describe('BinaryWriter/BinaryReader - 二进制读写器测试', () => {
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describe('Encoder/Decoder - 实体编解码测试', () => {
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let scene: Scene;
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beforeAll(() => {
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registerSyncComponent('PlayerComponent', PlayerComponent);
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registerSyncComponent('AllTypesComponent', AllTypesComponent);
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});
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// Components are auto-registered via @ECSComponent decorator
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beforeEach(() => {
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scene = new Scene();
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@@ -414,7 +410,7 @@ describe('Encoder/Decoder - 实体编解码测试', () => {
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expect(result).not.toBeNull();
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expect(result!.prefabType).toBe('Player');
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expect(result!.componentTypes).toContain('PlayerComponent');
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expect(result!.componentTypes).toContain('EncodingTest_PlayerComponent');
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const decodedComp = result!.entity.getComponent(PlayerComponent);
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expect(decodedComp!.name).toBe("SpawnedPlayer");
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@@ -470,10 +466,6 @@ describe('Encoder/Decoder - 实体编解码测试', () => {
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});
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describe('所有同步类型编解码', () => {
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beforeAll(() => {
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registerSyncComponent('AllTypesComponent', AllTypesComponent);
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});
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test('应该正确编解码所有类型', () => {
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const entity = scene.createEntity('AllTypes');
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const comp = entity.addComponent(new AllTypesComponent());
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@@ -1,5 +1,13 @@
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# @esengine/fsm
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## 2.0.1
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### Patch Changes
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- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
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- @esengine/ecs-framework@2.5.1
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- @esengine/blueprint@2.0.1
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## 2.0.0
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### Patch Changes
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@@ -1,6 +1,6 @@
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{
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"name": "@esengine/fsm",
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"version": "2.0.0",
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"version": "2.0.1",
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"description": "Finite State Machine for ECS Framework / ECS 框架的有限状态机",
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"type": "module",
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"main": "./dist/index.js",
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@@ -1,5 +1,13 @@
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# @esengine/network
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## 3.0.1
|
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### Patch Changes
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- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
|
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- @esengine/ecs-framework@2.5.1
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- @esengine/blueprint@2.0.1
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## 3.0.0
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### Minor Changes
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@@ -1,6 +1,6 @@
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{
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"name": "@esengine/network",
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"version": "3.0.0",
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"version": "3.0.1",
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"description": "Network synchronization for multiplayer games",
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"esengine": {
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"plugin": true,
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@@ -23,7 +23,7 @@ import {
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decodeSnapshot,
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decodeSpawn,
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processDespawn,
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registerSyncComponent,
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GlobalComponentRegistry,
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type DecodeSnapshotResult,
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type DecodeSpawnResult,
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} from '@esengine/ecs-framework';
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@@ -166,10 +166,7 @@ export class ComponentSyncSystem extends EntitySystem {
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* @en Client needs to call this to register all component types to be synced
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*/
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public registerComponent<T extends new () => any>(componentClass: T): void {
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const metadata: SyncMetadata | undefined = (componentClass as any)[SYNC_METADATA];
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if (metadata) {
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registerSyncComponent(metadata.typeId, componentClass as any);
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}
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GlobalComponentRegistry.register(componentClass as any);
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}
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// =========================================================================
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@@ -1,5 +1,13 @@
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# @esengine/pathfinding
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## 2.0.1
|
||||
|
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### Patch Changes
|
||||
|
||||
- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
|
||||
- @esengine/ecs-framework@2.5.1
|
||||
- @esengine/blueprint@2.0.1
|
||||
|
||||
## 2.0.0
|
||||
|
||||
### Patch Changes
|
||||
|
||||
@@ -1,6 +1,6 @@
|
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{
|
||||
"name": "@esengine/pathfinding",
|
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"version": "2.0.0",
|
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"version": "2.0.1",
|
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"description": "寻路系统 | Pathfinding System - A*, Grid, NavMesh",
|
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"type": "module",
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"main": "./dist/index.js",
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@@ -1,5 +1,13 @@
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# @esengine/procgen
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|
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## 2.0.1
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
|
||||
- @esengine/ecs-framework@2.5.1
|
||||
- @esengine/blueprint@2.0.1
|
||||
|
||||
## 2.0.0
|
||||
|
||||
### Patch Changes
|
||||
|
||||
@@ -1,6 +1,6 @@
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{
|
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"name": "@esengine/procgen",
|
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"version": "2.0.0",
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"version": "2.0.1",
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"description": "Procedural generation tools for ECS Framework / ECS 框架的程序化生成工具",
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"type": "module",
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"main": "./dist/index.js",
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@@ -51,7 +51,7 @@
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"peerDependencies": {
|
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"ws": ">=8.0.0",
|
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"jsonwebtoken": ">=9.0.0",
|
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"@esengine/ecs-framework": ">=2.5.0"
|
||||
"@esengine/ecs-framework": ">=2.5.1"
|
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},
|
||||
"peerDependenciesMeta": {
|
||||
"jsonwebtoken": {
|
||||
|
||||
@@ -32,6 +32,9 @@
|
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export { ECSRoom } from './ECSRoom.js';
|
||||
export type { ECSRoomConfig } from './ECSRoom.js';
|
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|
||||
// Re-export Player for convenience
|
||||
export { Player, type IPlayer } from '../room/Player.js';
|
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|
||||
// Re-export commonly used ECS types for convenience
|
||||
export type {
|
||||
Entity,
|
||||
|
||||
@@ -1,5 +1,13 @@
|
||||
# @esengine/spatial
|
||||
|
||||
## 2.0.1
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
|
||||
- @esengine/ecs-framework@2.5.1
|
||||
- @esengine/blueprint@2.0.1
|
||||
|
||||
## 2.0.0
|
||||
|
||||
### Patch Changes
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@esengine/spatial",
|
||||
"version": "2.0.0",
|
||||
"version": "2.0.1",
|
||||
"description": "Spatial query and indexing system for ECS Framework / ECS 框架的空间查询和索引系统",
|
||||
"type": "module",
|
||||
"main": "./dist/index.js",
|
||||
|
||||
@@ -1,5 +1,13 @@
|
||||
# @esengine/timer
|
||||
|
||||
## 2.0.1
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- Updated dependencies [[`a08a84b`](https://github.com/esengine/esengine/commit/a08a84b7db28e1140cbc637d442552747ad81c76)]:
|
||||
- @esengine/ecs-framework@2.5.1
|
||||
- @esengine/blueprint@2.0.1
|
||||
|
||||
## 2.0.0
|
||||
|
||||
### Patch Changes
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@esengine/timer",
|
||||
"version": "2.0.0",
|
||||
"version": "2.0.1",
|
||||
"description": "Timer and cooldown system for ECS Framework / ECS 框架的定时器和冷却系统",
|
||||
"type": "module",
|
||||
"main": "./dist/index.js",
|
||||
|
||||
@@ -1,5 +1,16 @@
|
||||
# @esengine/demos
|
||||
|
||||
## 1.0.6
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- Updated dependencies []:
|
||||
- @esengine/fsm@2.0.1
|
||||
- @esengine/pathfinding@2.0.1
|
||||
- @esengine/procgen@2.0.1
|
||||
- @esengine/spatial@2.0.1
|
||||
- @esengine/timer@2.0.1
|
||||
|
||||
## 1.0.5
|
||||
|
||||
### Patch Changes
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@esengine/demos",
|
||||
"version": "1.0.5",
|
||||
"version": "1.0.6",
|
||||
"private": true,
|
||||
"description": "Demo tests for ESEngine modules documentation",
|
||||
"type": "module",
|
||||
|
||||
Reference in New Issue
Block a user