新增renderer渲染器 用于控制场景如何渲染
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12
source/src/Graphics/Renderers/DefaultRenderer.ts
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12
source/src/Graphics/Renderers/DefaultRenderer.ts
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///<reference path="./Renderer.ts" />
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class DefaultRenderer extends Renderer {
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public render(scene: Scene) {
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let cam = this.camera ? this.camera : scene.camera;
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for (let i = 0; i < scene.renderableComponents.count; i++){
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let renderable = scene.renderableComponents.buffer[i];
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if (renderable.enabled && renderable.isVisibleFromCamera(cam))
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this.renderAfterStateCheck(renderable, cam);
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}
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}
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}
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7
source/src/Graphics/Renderers/IRenderable.ts
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7
source/src/Graphics/Renderers/IRenderable.ts
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interface IRenderable {
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bounds: Rectangle;
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enabled: boolean;
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isVisible: boolean;
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isVisibleFromCamera(camera: Camera);
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render(camera: Camera);
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}
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32
source/src/Graphics/Renderers/Renderer.ts
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32
source/src/Graphics/Renderers/Renderer.ts
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/**
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* 渲染器被添加到场景中并处理所有对RenderableComponent的实际调用
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*/
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abstract class Renderer {
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/**
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* 渲染器用于渲染的摄像机(实际上是用于剔除的变换矩阵和边界)
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* 不是必须的
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* Renderer子类可以选择调用beginRender时使用的摄像头
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*/
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public camera: Camera;
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/**
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* 当渲染器被添加到场景时调用
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* @param scene
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*/
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public onAddedToScene(scene: Scene){}
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/**
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*
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* @param scene
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*/
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public abstract render(scene: Scene);
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/**
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*
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* @param renderable
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* @param cam
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*/
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protected renderAfterStateCheck(renderable: IRenderable, cam: Camera){
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renderable.render(cam);
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}
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}
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7
source/src/Graphics/Renderers/ScreenSpaceRenderer.ts
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7
source/src/Graphics/Renderers/ScreenSpaceRenderer.ts
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/**
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* 渲染器使用自己的不移动的摄像机进行渲染。
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*/
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class ScreenSpaceRenderer extends Renderer {
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public render(scene: Scene) {
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}
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}
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