新增renderer渲染器 用于控制场景如何渲染
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@@ -1,7 +1,7 @@
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/**
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* 所有可渲染组件的基类
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*/
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abstract class RenderableComponent extends Component {
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abstract class RenderableComponent extends Component implements IRenderable {
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private _isVisible: boolean;
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protected _areBoundsDirty = true;
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protected _bounds: Rectangle;
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@@ -60,4 +60,8 @@ abstract class RenderableComponent extends Component {
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this.isVisible = camera.bounds.intersects(this.bounds);
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return this.isVisible;
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}
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public onEntityTransformChanged(comp: ComponentTransform){
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this._areBoundsDirty = true;
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}
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}
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5
source/src/ECS/Components/SpriteEffects.ts
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5
source/src/ECS/Components/SpriteEffects.ts
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@@ -0,0 +1,5 @@
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enum SpriteEffects {
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none = 0,
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flipHorizontally = 1,
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flipVertically = 2
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}
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@@ -31,6 +31,20 @@ class SpriteRenderer extends RenderableComponent {
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return this;
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}
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public get origin(){
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return this._origin;
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}
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public set origin(value: Vector2){
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this.setOrigin(value);
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}
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public setOrigin(origin: Vector2){
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if (this._origin != origin){
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this._origin = origin;
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this._areBoundsDirty = true;
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}
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return this;
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}
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public render(camera: Camera) {
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if (!this.sprite)
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return;
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@@ -1,49 +1,52 @@
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/** 场景 */
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class Scene extends egret.DisplayObjectContainer {
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public camera: Camera;
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public camera: Camera;
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public readonly entities: EntityList;
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public readonly renderableComponents: RenderableComponentList;
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private _projectionMatrix: Matrix2D;
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private _transformMatrix: Matrix2D;
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private _matrixTransformMatrix: Matrix2D;
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private _renderers: Renderer[] = [];
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public readonly entityProcessors: EntityProcessorList;
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constructor(displayObject: egret.DisplayObject){
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constructor(displayObject: egret.DisplayObject) {
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super();
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displayObject.stage.addChild(this);
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this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
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this.entityProcessors = new EntityProcessorList();
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this.renderableComponents = new RenderableComponentList();
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this.entities = new EntityList(this);
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this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
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this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
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this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
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}
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public createEntity(name: string){
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public createEntity(name: string) {
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let entity = new Entity(name);
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entity.transform.position = new Vector2(0, 0);
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return this.addEntity(entity);
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}
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public addEntity(entity: Entity){
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public addEntity(entity: Entity) {
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this.entities.add(entity);
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entity.scene = this;
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for (let i = 0; i < entity.transform.childCount; i ++)
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for (let i = 0; i < entity.transform.childCount; i++)
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this.addEntity(entity.transform.getChild(i).entity);
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return entity;
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}
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public destroyAllEntities(){
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for (let i = 0; i < this.entities.count; i ++){
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public destroyAllEntities() {
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for (let i = 0; i < this.entities.count; i++) {
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this.entities.buffer[i].destory();
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}
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}
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public findEntity(name: string): Entity{
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public findEntity(name: string): Entity {
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return this.entities.findEntity(name);
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}
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@@ -51,13 +54,13 @@ class Scene extends egret.DisplayObjectContainer {
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* 在场景中添加一个EntitySystem处理器
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* @param processor 处理器
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*/
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public addEntityProcessor(processor: EntitySystem){
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public addEntityProcessor(processor: EntitySystem) {
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processor.scene = this;
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this.entityProcessors.add(processor);
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return processor;
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}
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public removeEntityProcessor(processor: EntitySystem){
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public removeEntityProcessor(processor: EntitySystem) {
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this.entityProcessors.remove(processor);
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}
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@@ -65,14 +68,40 @@ class Scene extends egret.DisplayObjectContainer {
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return this.entityProcessors.getProcessor<T>();
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}
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public setActive(): Scene{
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public setActive(): Scene {
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SceneManager.setActiveScene(this);
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return this;
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}
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public addRenderer<T extends Renderer>(renderer: T) {
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this._renderers.push(renderer);
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this._renderers.sort();
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renderer.onAddedToScene(this);
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return renderer;
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}
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public getRenderer<T extends Renderer>(type): T{
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for (let i = 0; i < this._renderers.length; i ++){
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if (this._renderers[i] instanceof type)
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return this._renderers[i] as T;
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}
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return null;
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}
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public removeRenderer(renderer: Renderer){
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this._renderers.remove(renderer);
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}
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/** 初始化场景 */
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public initialize(){
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public initialize() {
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if (this._renderers.length == 0) {
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this.addRenderer(new DefaultRenderer());
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console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
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}
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/** 初始化默认相机 */
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this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
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@@ -83,19 +112,19 @@ class Scene extends egret.DisplayObjectContainer {
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}
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/** 场景激活 */
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public onActive(){
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public onActive() {
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}
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/** 场景失去焦点 */
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public onDeactive(){
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public onDeactive() {
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}
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public update(){
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public update() {
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Time.update(egret.getTimer());
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for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i --){
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for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
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if (GlobalManager.globalManagers[i].enabled)
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GlobalManager.globalManagers[i].update();
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}
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@@ -109,9 +138,11 @@ class Scene extends egret.DisplayObjectContainer {
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if (this.entityProcessors)
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this.entityProcessors.lateUpdate();
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this.renderableComponents.updateList();
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}
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public prepRenderState(){
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public prepRenderState() {
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this._projectionMatrix.m11 = 2 / this.stage.width;
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this._projectionMatrix.m22 = -2 / this.stage.height;
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@@ -119,7 +150,7 @@ class Scene extends egret.DisplayObjectContainer {
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this._matrixTransformMatrix = Matrix2D.multiply(this._transformMatrix, this._projectionMatrix);
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}
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public destory(){
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public destory() {
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this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
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this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
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22
source/src/ECS/Utils/RenderableComponentList.ts
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22
source/src/ECS/Utils/RenderableComponentList.ts
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@@ -0,0 +1,22 @@
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class RenderableComponentList {
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private _components: IRenderable[] = [];
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public get count(){
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return this._components.length;
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}
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public get buffer(){
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return this._components;
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}
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public add(component: IRenderable){
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this._components.push(component);
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}
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public remove(component: IRenderable){
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this._components.remove(component);
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}
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public updateList(){
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}
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}
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12
source/src/Graphics/Renderers/DefaultRenderer.ts
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12
source/src/Graphics/Renderers/DefaultRenderer.ts
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@@ -0,0 +1,12 @@
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///<reference path="./Renderer.ts" />
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class DefaultRenderer extends Renderer {
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public render(scene: Scene) {
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let cam = this.camera ? this.camera : scene.camera;
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for (let i = 0; i < scene.renderableComponents.count; i++){
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let renderable = scene.renderableComponents.buffer[i];
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if (renderable.enabled && renderable.isVisibleFromCamera(cam))
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this.renderAfterStateCheck(renderable, cam);
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}
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}
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}
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7
source/src/Graphics/Renderers/IRenderable.ts
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7
source/src/Graphics/Renderers/IRenderable.ts
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@@ -0,0 +1,7 @@
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interface IRenderable {
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bounds: Rectangle;
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enabled: boolean;
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isVisible: boolean;
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isVisibleFromCamera(camera: Camera);
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render(camera: Camera);
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}
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32
source/src/Graphics/Renderers/Renderer.ts
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32
source/src/Graphics/Renderers/Renderer.ts
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@@ -0,0 +1,32 @@
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/**
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* 渲染器被添加到场景中并处理所有对RenderableComponent的实际调用
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*/
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abstract class Renderer {
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/**
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* 渲染器用于渲染的摄像机(实际上是用于剔除的变换矩阵和边界)
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* 不是必须的
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* Renderer子类可以选择调用beginRender时使用的摄像头
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*/
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public camera: Camera;
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/**
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* 当渲染器被添加到场景时调用
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* @param scene
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*/
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public onAddedToScene(scene: Scene){}
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/**
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*
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* @param scene
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*/
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public abstract render(scene: Scene);
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/**
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*
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* @param renderable
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* @param cam
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*/
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protected renderAfterStateCheck(renderable: IRenderable, cam: Camera){
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renderable.render(cam);
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}
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}
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7
source/src/Graphics/Renderers/ScreenSpaceRenderer.ts
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7
source/src/Graphics/Renderers/ScreenSpaceRenderer.ts
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@@ -0,0 +1,7 @@
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/**
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* 渲染器使用自己的不移动的摄像机进行渲染。
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*/
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class ScreenSpaceRenderer extends Renderer {
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public render(scene: Scene) {
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}
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}
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