新增renderer渲染器 用于控制场景如何渲染

This commit is contained in:
yhh
2020-06-18 16:35:51 +08:00
parent 915056203d
commit feaac83ee7
15 changed files with 459 additions and 25 deletions

View File

@@ -1,7 +1,7 @@
/**
* 所有可渲染组件的基类
*/
abstract class RenderableComponent extends Component {
abstract class RenderableComponent extends Component implements IRenderable {
private _isVisible: boolean;
protected _areBoundsDirty = true;
protected _bounds: Rectangle;
@@ -60,4 +60,8 @@ abstract class RenderableComponent extends Component {
this.isVisible = camera.bounds.intersects(this.bounds);
return this.isVisible;
}
public onEntityTransformChanged(comp: ComponentTransform){
this._areBoundsDirty = true;
}
}

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@@ -0,0 +1,5 @@
enum SpriteEffects {
none = 0,
flipHorizontally = 1,
flipVertically = 2
}

View File

@@ -31,6 +31,20 @@ class SpriteRenderer extends RenderableComponent {
return this;
}
public get origin(){
return this._origin;
}
public set origin(value: Vector2){
this.setOrigin(value);
}
public setOrigin(origin: Vector2){
if (this._origin != origin){
this._origin = origin;
this._areBoundsDirty = true;
}
return this;
}
public render(camera: Camera) {
if (!this.sprite)
return;

View File

@@ -1,49 +1,52 @@
/** 场景 */
class Scene extends egret.DisplayObjectContainer {
public camera: Camera;
public camera: Camera;
public readonly entities: EntityList;
public readonly renderableComponents: RenderableComponentList;
private _projectionMatrix: Matrix2D;
private _transformMatrix: Matrix2D;
private _matrixTransformMatrix: Matrix2D;
private _renderers: Renderer[] = [];
public readonly entityProcessors: EntityProcessorList;
constructor(displayObject: egret.DisplayObject){
constructor(displayObject: egret.DisplayObject) {
super();
displayObject.stage.addChild(this);
this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
this.entityProcessors = new EntityProcessorList();
this.renderableComponents = new RenderableComponentList();
this.entities = new EntityList(this);
this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
}
public createEntity(name: string){
public createEntity(name: string) {
let entity = new Entity(name);
entity.transform.position = new Vector2(0, 0);
return this.addEntity(entity);
}
public addEntity(entity: Entity){
public addEntity(entity: Entity) {
this.entities.add(entity);
entity.scene = this;
for (let i = 0; i < entity.transform.childCount; i ++)
for (let i = 0; i < entity.transform.childCount; i++)
this.addEntity(entity.transform.getChild(i).entity);
return entity;
}
public destroyAllEntities(){
for (let i = 0; i < this.entities.count; i ++){
public destroyAllEntities() {
for (let i = 0; i < this.entities.count; i++) {
this.entities.buffer[i].destory();
}
}
public findEntity(name: string): Entity{
public findEntity(name: string): Entity {
return this.entities.findEntity(name);
}
@@ -51,13 +54,13 @@ class Scene extends egret.DisplayObjectContainer {
* 在场景中添加一个EntitySystem处理器
* @param processor 处理器
*/
public addEntityProcessor(processor: EntitySystem){
public addEntityProcessor(processor: EntitySystem) {
processor.scene = this;
this.entityProcessors.add(processor);
return processor;
}
public removeEntityProcessor(processor: EntitySystem){
public removeEntityProcessor(processor: EntitySystem) {
this.entityProcessors.remove(processor);
}
@@ -65,14 +68,40 @@ class Scene extends egret.DisplayObjectContainer {
return this.entityProcessors.getProcessor<T>();
}
public setActive(): Scene{
public setActive(): Scene {
SceneManager.setActiveScene(this);
return this;
}
public addRenderer<T extends Renderer>(renderer: T) {
this._renderers.push(renderer);
this._renderers.sort();
renderer.onAddedToScene(this);
return renderer;
}
public getRenderer<T extends Renderer>(type): T{
for (let i = 0; i < this._renderers.length; i ++){
if (this._renderers[i] instanceof type)
return this._renderers[i] as T;
}
return null;
}
public removeRenderer(renderer: Renderer){
this._renderers.remove(renderer);
}
/** 初始化场景 */
public initialize(){
public initialize() {
if (this._renderers.length == 0) {
this.addRenderer(new DefaultRenderer());
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
}
/** 初始化默认相机 */
this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
@@ -83,19 +112,19 @@ class Scene extends egret.DisplayObjectContainer {
}
/** 场景激活 */
public onActive(){
public onActive() {
}
/** 场景失去焦点 */
public onDeactive(){
public onDeactive() {
}
public update(){
public update() {
Time.update(egret.getTimer());
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i --){
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
if (GlobalManager.globalManagers[i].enabled)
GlobalManager.globalManagers[i].update();
}
@@ -109,9 +138,11 @@ class Scene extends egret.DisplayObjectContainer {
if (this.entityProcessors)
this.entityProcessors.lateUpdate();
this.renderableComponents.updateList();
}
public prepRenderState(){
public prepRenderState() {
this._projectionMatrix.m11 = 2 / this.stage.width;
this._projectionMatrix.m22 = -2 / this.stage.height;
@@ -119,7 +150,7 @@ class Scene extends egret.DisplayObjectContainer {
this._matrixTransformMatrix = Matrix2D.multiply(this._transformMatrix, this._projectionMatrix);
}
public destory(){
public destory() {
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);

View File

@@ -0,0 +1,22 @@
class RenderableComponentList {
private _components: IRenderable[] = [];
public get count(){
return this._components.length;
}
public get buffer(){
return this._components;
}
public add(component: IRenderable){
this._components.push(component);
}
public remove(component: IRenderable){
this._components.remove(component);
}
public updateList(){
}
}

View File

@@ -0,0 +1,12 @@
///<reference path="./Renderer.ts" />
class DefaultRenderer extends Renderer {
public render(scene: Scene) {
let cam = this.camera ? this.camera : scene.camera;
for (let i = 0; i < scene.renderableComponents.count; i++){
let renderable = scene.renderableComponents.buffer[i];
if (renderable.enabled && renderable.isVisibleFromCamera(cam))
this.renderAfterStateCheck(renderable, cam);
}
}
}

View File

@@ -0,0 +1,7 @@
interface IRenderable {
bounds: Rectangle;
enabled: boolean;
isVisible: boolean;
isVisibleFromCamera(camera: Camera);
render(camera: Camera);
}

View File

@@ -0,0 +1,32 @@
/**
* 渲染器被添加到场景中并处理所有对RenderableComponent的实际调用
*/
abstract class Renderer {
/**
* 渲染器用于渲染的摄像机(实际上是用于剔除的变换矩阵和边界)
* 不是必须的
* Renderer子类可以选择调用beginRender时使用的摄像头
*/
public camera: Camera;
/**
* 当渲染器被添加到场景时调用
* @param scene
*/
public onAddedToScene(scene: Scene){}
/**
*
* @param scene
*/
public abstract render(scene: Scene);
/**
*
* @param renderable
* @param cam
*/
protected renderAfterStateCheck(renderable: IRenderable, cam: Camera){
renderable.render(cam);
}
}

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@@ -0,0 +1,7 @@
/**
* 渲染器使用自己的不移动的摄像机进行渲染。
*/
class ScreenSpaceRenderer extends Renderer {
public render(scene: Scene) {
}
}