新增renderer渲染器 用于控制场景如何渲染

This commit is contained in:
yhh
2020-06-18 16:35:51 +08:00
parent 915056203d
commit feaac83ee7
15 changed files with 459 additions and 25 deletions

View File

@@ -208,9 +208,11 @@ declare class Entity {
declare class Scene extends egret.DisplayObjectContainer {
camera: Camera;
readonly entities: EntityList;
readonly renderableComponents: RenderableComponentList;
private _projectionMatrix;
private _transformMatrix;
private _matrixTransformMatrix;
private _renderers;
readonly entityProcessors: EntityProcessorList;
constructor(displayObject: egret.DisplayObject);
createEntity(name: string): Entity;
@@ -221,6 +223,9 @@ declare class Scene extends egret.DisplayObjectContainer {
removeEntityProcessor(processor: EntitySystem): void;
getEntityProcessor<T extends EntitySystem>(): T;
setActive(): Scene;
addRenderer<T extends Renderer>(renderer: T): T;
getRenderer<T extends Renderer>(type: any): T;
removeRenderer(renderer: Renderer): void;
initialize(): void;
onActive(): void;
onDeactive(): void;
@@ -355,7 +360,7 @@ declare class VertexPosition {
declare class PolygonMesh extends Mesh {
constructor(points: Vector2[], arePointsCCW?: boolean);
}
declare abstract class RenderableComponent extends Component {
declare abstract class RenderableComponent extends Component implements IRenderable {
private _isVisible;
protected _areBoundsDirty: boolean;
protected _bounds: Rectangle;
@@ -371,6 +376,12 @@ declare abstract class RenderableComponent extends Component {
protected onBecameInvisible(): void;
abstract render(camera: Camera): any;
isVisibleFromCamera(camera: Camera): boolean;
onEntityTransformChanged(comp: ComponentTransform): void;
}
declare enum SpriteEffects {
none = 0,
flipHorizontally = 1,
flipVertically = 2
}
declare class SpriteRenderer extends RenderableComponent {
private _sprite;
@@ -378,6 +389,8 @@ declare class SpriteRenderer extends RenderableComponent {
readonly bounds: any;
sprite: egret.DisplayObject;
setSprite(sprite: egret.DisplayObject): SpriteRenderer;
origin: Vector2;
setOrigin(origin: Vector2): this;
render(camera: Camera): void;
}
interface ITriggerListener {
@@ -538,6 +551,14 @@ declare class Matcher {
static empty(): Matcher;
IsIntersted(e: Entity): boolean;
}
declare class RenderableComponentList {
private _components;
readonly count: number;
readonly buffer: IRenderable[];
add(component: IRenderable): void;
remove(component: IRenderable): void;
updateList(): void;
}
declare class Time {
static unscaledDeltaTime: any;
static deltaTime: number;
@@ -546,6 +567,25 @@ declare class Time {
private static _lastTime;
static update(currentTime: number): void;
}
declare abstract class Renderer {
camera: Camera;
onAddedToScene(scene: Scene): void;
abstract render(scene: Scene): any;
protected renderAfterStateCheck(renderable: IRenderable, cam: Camera): void;
}
declare class DefaultRenderer extends Renderer {
render(scene: Scene): void;
}
interface IRenderable {
bounds: Rectangle;
enabled: boolean;
isVisible: boolean;
isVisibleFromCamera(camera: Camera): any;
render(camera: Camera): any;
}
declare class ScreenSpaceRenderer extends Renderer {
render(scene: Scene): void;
}
declare class Flags {
static isFlagSet(self: number, flag: number): boolean;
static isUnshiftedFlagSet(self: number, flag: number): boolean;

View File

@@ -1062,9 +1062,11 @@ var Scene = (function (_super) {
__extends(Scene, _super);
function Scene(displayObject) {
var _this = _super.call(this) || this;
_this._renderers = [];
displayObject.stage.addChild(_this);
_this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
_this.entityProcessors = new EntityProcessorList();
_this.renderableComponents = new RenderableComponentList();
_this.entities = new EntityList(_this);
_this.addEventListener(egret.Event.ACTIVATE, _this.onActive, _this);
_this.addEventListener(egret.Event.DEACTIVATE, _this.onDeactive, _this);
@@ -1106,7 +1108,27 @@ var Scene = (function (_super) {
SceneManager.setActiveScene(this);
return this;
};
Scene.prototype.addRenderer = function (renderer) {
this._renderers.push(renderer);
this._renderers.sort();
renderer.onAddedToScene(this);
return renderer;
};
Scene.prototype.getRenderer = function (type) {
for (var i = 0; i < this._renderers.length; i++) {
if (this._renderers[i] instanceof type)
return this._renderers[i];
}
return null;
};
Scene.prototype.removeRenderer = function (renderer) {
this._renderers.remove(renderer);
};
Scene.prototype.initialize = function () {
if (this._renderers.length == 0) {
this.addRenderer(new DefaultRenderer());
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
}
this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
Physics.reset();
if (this.entityProcessors)
@@ -1128,6 +1150,7 @@ var Scene = (function (_super) {
this.entities.update();
if (this.entityProcessors)
this.entityProcessors.lateUpdate();
this.renderableComponents.updateList();
};
Scene.prototype.prepRenderState = function () {
this._projectionMatrix.m11 = 2 / this.stage.width;
@@ -1766,8 +1789,17 @@ var RenderableComponent = (function (_super) {
this.isVisible = camera.bounds.intersects(this.bounds);
return this.isVisible;
};
RenderableComponent.prototype.onEntityTransformChanged = function (comp) {
this._areBoundsDirty = true;
};
return RenderableComponent;
}(Component));
var SpriteEffects;
(function (SpriteEffects) {
SpriteEffects[SpriteEffects["none"] = 0] = "none";
SpriteEffects[SpriteEffects["flipHorizontally"] = 1] = "flipHorizontally";
SpriteEffects[SpriteEffects["flipVertically"] = 2] = "flipVertically";
})(SpriteEffects || (SpriteEffects = {}));
var SpriteRenderer = (function (_super) {
__extends(SpriteRenderer, _super);
function SpriteRenderer() {
@@ -1802,6 +1834,23 @@ var SpriteRenderer = (function (_super) {
this._origin = new Vector2(this._sprite.anchorOffsetX, this._sprite.anchorOffsetY);
return this;
};
Object.defineProperty(SpriteRenderer.prototype, "origin", {
get: function () {
return this._origin;
},
set: function (value) {
this.setOrigin(value);
},
enumerable: true,
configurable: true
});
SpriteRenderer.prototype.setOrigin = function (origin) {
if (this._origin != origin) {
this._origin = origin;
this._areBoundsDirty = true;
}
return this;
};
SpriteRenderer.prototype.render = function (camera) {
if (!this.sprite)
return;
@@ -2598,6 +2647,34 @@ var Matcher = (function () {
};
return Matcher;
}());
var RenderableComponentList = (function () {
function RenderableComponentList() {
this._components = [];
}
Object.defineProperty(RenderableComponentList.prototype, "count", {
get: function () {
return this._components.length;
},
enumerable: true,
configurable: true
});
Object.defineProperty(RenderableComponentList.prototype, "buffer", {
get: function () {
return this._components;
},
enumerable: true,
configurable: true
});
RenderableComponentList.prototype.add = function (component) {
this._components.push(component);
};
RenderableComponentList.prototype.remove = function (component) {
this._components.remove(component);
};
RenderableComponentList.prototype.updateList = function () {
};
return RenderableComponentList;
}());
var Time = (function () {
function Time() {
}
@@ -2615,6 +2692,39 @@ var Time = (function () {
Time._lastTime = 0;
return Time;
}());
var Renderer = (function () {
function Renderer() {
}
Renderer.prototype.onAddedToScene = function (scene) { };
Renderer.prototype.renderAfterStateCheck = function (renderable, cam) {
renderable.render(cam);
};
return Renderer;
}());
var DefaultRenderer = (function (_super) {
__extends(DefaultRenderer, _super);
function DefaultRenderer() {
return _super !== null && _super.apply(this, arguments) || this;
}
DefaultRenderer.prototype.render = function (scene) {
var cam = this.camera ? this.camera : scene.camera;
for (var i = 0; i < scene.renderableComponents.count; i++) {
var renderable = scene.renderableComponents.buffer[i];
if (renderable.enabled && renderable.isVisibleFromCamera(cam))
this.renderAfterStateCheck(renderable, cam);
}
};
return DefaultRenderer;
}(Renderer));
var ScreenSpaceRenderer = (function (_super) {
__extends(ScreenSpaceRenderer, _super);
function ScreenSpaceRenderer() {
return _super !== null && _super.apply(this, arguments) || this;
}
ScreenSpaceRenderer.prototype.render = function (scene) {
};
return ScreenSpaceRenderer;
}(Renderer));
var Flags = (function () {
function Flags() {
}

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