新增renderer渲染器 用于控制场景如何渲染
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42
source/bin/framework.d.ts
vendored
42
source/bin/framework.d.ts
vendored
@@ -208,9 +208,11 @@ declare class Entity {
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declare class Scene extends egret.DisplayObjectContainer {
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camera: Camera;
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readonly entities: EntityList;
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readonly renderableComponents: RenderableComponentList;
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private _projectionMatrix;
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private _transformMatrix;
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private _matrixTransformMatrix;
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private _renderers;
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readonly entityProcessors: EntityProcessorList;
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constructor(displayObject: egret.DisplayObject);
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createEntity(name: string): Entity;
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@@ -221,6 +223,9 @@ declare class Scene extends egret.DisplayObjectContainer {
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removeEntityProcessor(processor: EntitySystem): void;
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getEntityProcessor<T extends EntitySystem>(): T;
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setActive(): Scene;
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addRenderer<T extends Renderer>(renderer: T): T;
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getRenderer<T extends Renderer>(type: any): T;
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removeRenderer(renderer: Renderer): void;
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initialize(): void;
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onActive(): void;
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onDeactive(): void;
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@@ -355,7 +360,7 @@ declare class VertexPosition {
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declare class PolygonMesh extends Mesh {
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constructor(points: Vector2[], arePointsCCW?: boolean);
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}
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declare abstract class RenderableComponent extends Component {
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declare abstract class RenderableComponent extends Component implements IRenderable {
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private _isVisible;
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protected _areBoundsDirty: boolean;
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protected _bounds: Rectangle;
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@@ -371,6 +376,12 @@ declare abstract class RenderableComponent extends Component {
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protected onBecameInvisible(): void;
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abstract render(camera: Camera): any;
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isVisibleFromCamera(camera: Camera): boolean;
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onEntityTransformChanged(comp: ComponentTransform): void;
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}
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declare enum SpriteEffects {
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none = 0,
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flipHorizontally = 1,
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flipVertically = 2
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}
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declare class SpriteRenderer extends RenderableComponent {
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private _sprite;
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@@ -378,6 +389,8 @@ declare class SpriteRenderer extends RenderableComponent {
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readonly bounds: any;
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sprite: egret.DisplayObject;
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setSprite(sprite: egret.DisplayObject): SpriteRenderer;
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origin: Vector2;
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setOrigin(origin: Vector2): this;
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render(camera: Camera): void;
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}
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interface ITriggerListener {
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@@ -538,6 +551,14 @@ declare class Matcher {
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static empty(): Matcher;
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IsIntersted(e: Entity): boolean;
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}
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declare class RenderableComponentList {
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private _components;
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readonly count: number;
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readonly buffer: IRenderable[];
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add(component: IRenderable): void;
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remove(component: IRenderable): void;
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updateList(): void;
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}
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declare class Time {
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static unscaledDeltaTime: any;
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static deltaTime: number;
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@@ -546,6 +567,25 @@ declare class Time {
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private static _lastTime;
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static update(currentTime: number): void;
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}
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declare abstract class Renderer {
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camera: Camera;
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onAddedToScene(scene: Scene): void;
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abstract render(scene: Scene): any;
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protected renderAfterStateCheck(renderable: IRenderable, cam: Camera): void;
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}
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declare class DefaultRenderer extends Renderer {
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render(scene: Scene): void;
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}
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interface IRenderable {
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bounds: Rectangle;
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enabled: boolean;
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isVisible: boolean;
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isVisibleFromCamera(camera: Camera): any;
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render(camera: Camera): any;
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}
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declare class ScreenSpaceRenderer extends Renderer {
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render(scene: Scene): void;
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}
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declare class Flags {
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static isFlagSet(self: number, flag: number): boolean;
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static isUnshiftedFlagSet(self: number, flag: number): boolean;
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@@ -1062,9 +1062,11 @@ var Scene = (function (_super) {
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__extends(Scene, _super);
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function Scene(displayObject) {
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var _this = _super.call(this) || this;
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_this._renderers = [];
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displayObject.stage.addChild(_this);
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_this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
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_this.entityProcessors = new EntityProcessorList();
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_this.renderableComponents = new RenderableComponentList();
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_this.entities = new EntityList(_this);
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_this.addEventListener(egret.Event.ACTIVATE, _this.onActive, _this);
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_this.addEventListener(egret.Event.DEACTIVATE, _this.onDeactive, _this);
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@@ -1106,7 +1108,27 @@ var Scene = (function (_super) {
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SceneManager.setActiveScene(this);
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return this;
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};
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Scene.prototype.addRenderer = function (renderer) {
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this._renderers.push(renderer);
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this._renderers.sort();
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renderer.onAddedToScene(this);
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return renderer;
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};
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Scene.prototype.getRenderer = function (type) {
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for (var i = 0; i < this._renderers.length; i++) {
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if (this._renderers[i] instanceof type)
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return this._renderers[i];
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}
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return null;
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};
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Scene.prototype.removeRenderer = function (renderer) {
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this._renderers.remove(renderer);
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};
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Scene.prototype.initialize = function () {
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if (this._renderers.length == 0) {
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this.addRenderer(new DefaultRenderer());
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console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
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}
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this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
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Physics.reset();
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if (this.entityProcessors)
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@@ -1128,6 +1150,7 @@ var Scene = (function (_super) {
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this.entities.update();
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if (this.entityProcessors)
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this.entityProcessors.lateUpdate();
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this.renderableComponents.updateList();
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};
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Scene.prototype.prepRenderState = function () {
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this._projectionMatrix.m11 = 2 / this.stage.width;
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@@ -1766,8 +1789,17 @@ var RenderableComponent = (function (_super) {
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this.isVisible = camera.bounds.intersects(this.bounds);
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return this.isVisible;
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};
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RenderableComponent.prototype.onEntityTransformChanged = function (comp) {
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this._areBoundsDirty = true;
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};
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return RenderableComponent;
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}(Component));
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var SpriteEffects;
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(function (SpriteEffects) {
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SpriteEffects[SpriteEffects["none"] = 0] = "none";
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SpriteEffects[SpriteEffects["flipHorizontally"] = 1] = "flipHorizontally";
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SpriteEffects[SpriteEffects["flipVertically"] = 2] = "flipVertically";
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})(SpriteEffects || (SpriteEffects = {}));
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var SpriteRenderer = (function (_super) {
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__extends(SpriteRenderer, _super);
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function SpriteRenderer() {
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@@ -1802,6 +1834,23 @@ var SpriteRenderer = (function (_super) {
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this._origin = new Vector2(this._sprite.anchorOffsetX, this._sprite.anchorOffsetY);
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return this;
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};
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Object.defineProperty(SpriteRenderer.prototype, "origin", {
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get: function () {
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return this._origin;
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},
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set: function (value) {
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this.setOrigin(value);
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},
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enumerable: true,
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configurable: true
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});
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SpriteRenderer.prototype.setOrigin = function (origin) {
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if (this._origin != origin) {
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this._origin = origin;
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this._areBoundsDirty = true;
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}
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return this;
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};
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SpriteRenderer.prototype.render = function (camera) {
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if (!this.sprite)
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return;
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@@ -2598,6 +2647,34 @@ var Matcher = (function () {
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};
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return Matcher;
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}());
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var RenderableComponentList = (function () {
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function RenderableComponentList() {
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this._components = [];
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}
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Object.defineProperty(RenderableComponentList.prototype, "count", {
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get: function () {
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return this._components.length;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(RenderableComponentList.prototype, "buffer", {
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get: function () {
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return this._components;
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},
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enumerable: true,
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configurable: true
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});
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RenderableComponentList.prototype.add = function (component) {
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this._components.push(component);
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};
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RenderableComponentList.prototype.remove = function (component) {
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this._components.remove(component);
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};
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RenderableComponentList.prototype.updateList = function () {
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};
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return RenderableComponentList;
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}());
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var Time = (function () {
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function Time() {
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}
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@@ -2615,6 +2692,39 @@ var Time = (function () {
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Time._lastTime = 0;
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return Time;
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}());
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var Renderer = (function () {
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function Renderer() {
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}
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Renderer.prototype.onAddedToScene = function (scene) { };
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Renderer.prototype.renderAfterStateCheck = function (renderable, cam) {
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renderable.render(cam);
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};
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return Renderer;
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}());
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var DefaultRenderer = (function (_super) {
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__extends(DefaultRenderer, _super);
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function DefaultRenderer() {
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return _super !== null && _super.apply(this, arguments) || this;
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}
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DefaultRenderer.prototype.render = function (scene) {
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var cam = this.camera ? this.camera : scene.camera;
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for (var i = 0; i < scene.renderableComponents.count; i++) {
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var renderable = scene.renderableComponents.buffer[i];
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if (renderable.enabled && renderable.isVisibleFromCamera(cam))
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this.renderAfterStateCheck(renderable, cam);
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}
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};
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return DefaultRenderer;
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}(Renderer));
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var ScreenSpaceRenderer = (function (_super) {
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__extends(ScreenSpaceRenderer, _super);
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function ScreenSpaceRenderer() {
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return _super !== null && _super.apply(this, arguments) || this;
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}
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ScreenSpaceRenderer.prototype.render = function (scene) {
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};
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return ScreenSpaceRenderer;
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}(Renderer));
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var Flags = (function () {
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function Flags() {
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}
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2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
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