新增renderer渲染器 用于控制场景如何渲染
This commit is contained in:
@@ -1062,9 +1062,11 @@ var Scene = (function (_super) {
|
||||
__extends(Scene, _super);
|
||||
function Scene(displayObject) {
|
||||
var _this = _super.call(this) || this;
|
||||
_this._renderers = [];
|
||||
displayObject.stage.addChild(_this);
|
||||
_this._projectionMatrix = new Matrix2D(0, 0, 0, 0, 0, 0);
|
||||
_this.entityProcessors = new EntityProcessorList();
|
||||
_this.renderableComponents = new RenderableComponentList();
|
||||
_this.entities = new EntityList(_this);
|
||||
_this.addEventListener(egret.Event.ACTIVATE, _this.onActive, _this);
|
||||
_this.addEventListener(egret.Event.DEACTIVATE, _this.onDeactive, _this);
|
||||
@@ -1106,7 +1108,27 @@ var Scene = (function (_super) {
|
||||
SceneManager.setActiveScene(this);
|
||||
return this;
|
||||
};
|
||||
Scene.prototype.addRenderer = function (renderer) {
|
||||
this._renderers.push(renderer);
|
||||
this._renderers.sort();
|
||||
renderer.onAddedToScene(this);
|
||||
return renderer;
|
||||
};
|
||||
Scene.prototype.getRenderer = function (type) {
|
||||
for (var i = 0; i < this._renderers.length; i++) {
|
||||
if (this._renderers[i] instanceof type)
|
||||
return this._renderers[i];
|
||||
}
|
||||
return null;
|
||||
};
|
||||
Scene.prototype.removeRenderer = function (renderer) {
|
||||
this._renderers.remove(renderer);
|
||||
};
|
||||
Scene.prototype.initialize = function () {
|
||||
if (this._renderers.length == 0) {
|
||||
this.addRenderer(new DefaultRenderer());
|
||||
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
|
||||
}
|
||||
this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
|
||||
Physics.reset();
|
||||
if (this.entityProcessors)
|
||||
@@ -1128,6 +1150,7 @@ var Scene = (function (_super) {
|
||||
this.entities.update();
|
||||
if (this.entityProcessors)
|
||||
this.entityProcessors.lateUpdate();
|
||||
this.renderableComponents.updateList();
|
||||
};
|
||||
Scene.prototype.prepRenderState = function () {
|
||||
this._projectionMatrix.m11 = 2 / this.stage.width;
|
||||
@@ -1766,8 +1789,17 @@ var RenderableComponent = (function (_super) {
|
||||
this.isVisible = camera.bounds.intersects(this.bounds);
|
||||
return this.isVisible;
|
||||
};
|
||||
RenderableComponent.prototype.onEntityTransformChanged = function (comp) {
|
||||
this._areBoundsDirty = true;
|
||||
};
|
||||
return RenderableComponent;
|
||||
}(Component));
|
||||
var SpriteEffects;
|
||||
(function (SpriteEffects) {
|
||||
SpriteEffects[SpriteEffects["none"] = 0] = "none";
|
||||
SpriteEffects[SpriteEffects["flipHorizontally"] = 1] = "flipHorizontally";
|
||||
SpriteEffects[SpriteEffects["flipVertically"] = 2] = "flipVertically";
|
||||
})(SpriteEffects || (SpriteEffects = {}));
|
||||
var SpriteRenderer = (function (_super) {
|
||||
__extends(SpriteRenderer, _super);
|
||||
function SpriteRenderer() {
|
||||
@@ -1802,6 +1834,23 @@ var SpriteRenderer = (function (_super) {
|
||||
this._origin = new Vector2(this._sprite.anchorOffsetX, this._sprite.anchorOffsetY);
|
||||
return this;
|
||||
};
|
||||
Object.defineProperty(SpriteRenderer.prototype, "origin", {
|
||||
get: function () {
|
||||
return this._origin;
|
||||
},
|
||||
set: function (value) {
|
||||
this.setOrigin(value);
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
SpriteRenderer.prototype.setOrigin = function (origin) {
|
||||
if (this._origin != origin) {
|
||||
this._origin = origin;
|
||||
this._areBoundsDirty = true;
|
||||
}
|
||||
return this;
|
||||
};
|
||||
SpriteRenderer.prototype.render = function (camera) {
|
||||
if (!this.sprite)
|
||||
return;
|
||||
@@ -2598,6 +2647,34 @@ var Matcher = (function () {
|
||||
};
|
||||
return Matcher;
|
||||
}());
|
||||
var RenderableComponentList = (function () {
|
||||
function RenderableComponentList() {
|
||||
this._components = [];
|
||||
}
|
||||
Object.defineProperty(RenderableComponentList.prototype, "count", {
|
||||
get: function () {
|
||||
return this._components.length;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(RenderableComponentList.prototype, "buffer", {
|
||||
get: function () {
|
||||
return this._components;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
RenderableComponentList.prototype.add = function (component) {
|
||||
this._components.push(component);
|
||||
};
|
||||
RenderableComponentList.prototype.remove = function (component) {
|
||||
this._components.remove(component);
|
||||
};
|
||||
RenderableComponentList.prototype.updateList = function () {
|
||||
};
|
||||
return RenderableComponentList;
|
||||
}());
|
||||
var Time = (function () {
|
||||
function Time() {
|
||||
}
|
||||
@@ -2615,6 +2692,39 @@ var Time = (function () {
|
||||
Time._lastTime = 0;
|
||||
return Time;
|
||||
}());
|
||||
var Renderer = (function () {
|
||||
function Renderer() {
|
||||
}
|
||||
Renderer.prototype.onAddedToScene = function (scene) { };
|
||||
Renderer.prototype.renderAfterStateCheck = function (renderable, cam) {
|
||||
renderable.render(cam);
|
||||
};
|
||||
return Renderer;
|
||||
}());
|
||||
var DefaultRenderer = (function (_super) {
|
||||
__extends(DefaultRenderer, _super);
|
||||
function DefaultRenderer() {
|
||||
return _super !== null && _super.apply(this, arguments) || this;
|
||||
}
|
||||
DefaultRenderer.prototype.render = function (scene) {
|
||||
var cam = this.camera ? this.camera : scene.camera;
|
||||
for (var i = 0; i < scene.renderableComponents.count; i++) {
|
||||
var renderable = scene.renderableComponents.buffer[i];
|
||||
if (renderable.enabled && renderable.isVisibleFromCamera(cam))
|
||||
this.renderAfterStateCheck(renderable, cam);
|
||||
}
|
||||
};
|
||||
return DefaultRenderer;
|
||||
}(Renderer));
|
||||
var ScreenSpaceRenderer = (function (_super) {
|
||||
__extends(ScreenSpaceRenderer, _super);
|
||||
function ScreenSpaceRenderer() {
|
||||
return _super !== null && _super.apply(this, arguments) || this;
|
||||
}
|
||||
ScreenSpaceRenderer.prototype.render = function (scene) {
|
||||
};
|
||||
return ScreenSpaceRenderer;
|
||||
}(Renderer));
|
||||
var Flags = (function () {
|
||||
function Flags() {
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user