新增renderer渲染器 用于控制场景如何渲染

This commit is contained in:
yhh
2020-06-18 16:35:51 +08:00
parent 915056203d
commit feaac83ee7
15 changed files with 459 additions and 25 deletions

View File

@@ -208,9 +208,11 @@ declare class Entity {
declare class Scene extends egret.DisplayObjectContainer {
camera: Camera;
readonly entities: EntityList;
readonly renderableComponents: RenderableComponentList;
private _projectionMatrix;
private _transformMatrix;
private _matrixTransformMatrix;
private _renderers;
readonly entityProcessors: EntityProcessorList;
constructor(displayObject: egret.DisplayObject);
createEntity(name: string): Entity;
@@ -221,6 +223,9 @@ declare class Scene extends egret.DisplayObjectContainer {
removeEntityProcessor(processor: EntitySystem): void;
getEntityProcessor<T extends EntitySystem>(): T;
setActive(): Scene;
addRenderer<T extends Renderer>(renderer: T): T;
getRenderer<T extends Renderer>(type: any): T;
removeRenderer(renderer: Renderer): void;
initialize(): void;
onActive(): void;
onDeactive(): void;
@@ -355,7 +360,7 @@ declare class VertexPosition {
declare class PolygonMesh extends Mesh {
constructor(points: Vector2[], arePointsCCW?: boolean);
}
declare abstract class RenderableComponent extends Component {
declare abstract class RenderableComponent extends Component implements IRenderable {
private _isVisible;
protected _areBoundsDirty: boolean;
protected _bounds: Rectangle;
@@ -371,6 +376,12 @@ declare abstract class RenderableComponent extends Component {
protected onBecameInvisible(): void;
abstract render(camera: Camera): any;
isVisibleFromCamera(camera: Camera): boolean;
onEntityTransformChanged(comp: ComponentTransform): void;
}
declare enum SpriteEffects {
none = 0,
flipHorizontally = 1,
flipVertically = 2
}
declare class SpriteRenderer extends RenderableComponent {
private _sprite;
@@ -378,6 +389,8 @@ declare class SpriteRenderer extends RenderableComponent {
readonly bounds: any;
sprite: egret.DisplayObject;
setSprite(sprite: egret.DisplayObject): SpriteRenderer;
origin: Vector2;
setOrigin(origin: Vector2): this;
render(camera: Camera): void;
}
interface ITriggerListener {
@@ -538,6 +551,14 @@ declare class Matcher {
static empty(): Matcher;
IsIntersted(e: Entity): boolean;
}
declare class RenderableComponentList {
private _components;
readonly count: number;
readonly buffer: IRenderable[];
add(component: IRenderable): void;
remove(component: IRenderable): void;
updateList(): void;
}
declare class Time {
static unscaledDeltaTime: any;
static deltaTime: number;
@@ -546,6 +567,25 @@ declare class Time {
private static _lastTime;
static update(currentTime: number): void;
}
declare abstract class Renderer {
camera: Camera;
onAddedToScene(scene: Scene): void;
abstract render(scene: Scene): any;
protected renderAfterStateCheck(renderable: IRenderable, cam: Camera): void;
}
declare class DefaultRenderer extends Renderer {
render(scene: Scene): void;
}
interface IRenderable {
bounds: Rectangle;
enabled: boolean;
isVisible: boolean;
isVisibleFromCamera(camera: Camera): any;
render(camera: Camera): any;
}
declare class ScreenSpaceRenderer extends Renderer {
render(scene: Scene): void;
}
declare class Flags {
static isFlagSet(self: number, flag: number): boolean;
static isUnshiftedFlagSet(self: number, flag: number): boolean;