新增fastList、注释完善

This commit is contained in:
yhh
2020-10-27 18:08:49 +08:00
parent 0e7b0bc45c
commit fc6a8a0803
19 changed files with 595 additions and 205 deletions

View File

@@ -1,4 +1,4 @@
///<reference path="../Components/IUpdatableComparer.ts" />
///<reference path="../Components/IUpdatable.ts" />
module es {
export class ComponentList {
/**
@@ -10,7 +10,7 @@ module es {
/**
* 添加到实体的组件列表
*/
public _components: Component[] = [];
public _components: FastList<Component> = new FastList<Component>();
/**
* 添加到此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
*/
@@ -34,7 +34,7 @@ module es {
}
public get buffer() {
return this._components;
return this._components.buffer;
}
public markEntityListUnsorted() {
@@ -47,7 +47,7 @@ module es {
public remove(component: Component) {
if (this._componentsToRemove.contains(component))
console.warn(`You are trying to remove a Component (${component}) that you already removed`);
console.warn(`您正在尝试删除一个您已经删除的组件(${component})`);
// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
if (this._componentsToAdd.contains(component)) {
@@ -66,14 +66,14 @@ module es {
this.handleRemove(this._components[i]);
}
this._components.length = 0;
this._components.clear();
this._componentsToAdd.length = 0;
this._componentsToRemove.length = 0;
}
public deregisterAllComponents() {
for (let i = 0; i < this._components.length; i++) {
let component = this._components[i];
let component = this._components.buffer[i];
// 处理渲染层列表
if (component instanceof RenderableComponent) {
@@ -92,7 +92,7 @@ module es {
public registerAllComponents() {
for (let i = 0; i < this._components.length; i++) {
let component = this._components[i];
let component = this._components.buffer[i];
if (component instanceof RenderableComponent) {
if (!this._entity.scene.dynamicBatch) this._entity.scene.addChild(component.displayObject);
@@ -131,7 +131,7 @@ module es {
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
this._components.push(component);
this._components.add(component);
this._tempBufferList.push(component);
}
if (this._entity.scene.dynamicBatch) this._entity.scene.dynamicInBatch();
@@ -155,7 +155,7 @@ module es {
}
if (this._isComponentListUnsorted) {
this._components.sort(ComponentList.compareUpdatableOrder.compare);
this._components.sort(ComponentList.compareUpdatableOrder);
this._isComponentListUnsorted = false;
}
}
@@ -187,7 +187,7 @@ module es {
*/
public getComponent<T extends Component>(type, onlyReturnInitializedComponents: boolean): T {
for (let i = 0; i < this._components.length; i++) {
let component = this._components[i];
let component = this._components.buffer[i];
if (component instanceof type)
return component as T;
}
@@ -214,7 +214,7 @@ module es {
components = [];
for (let i = 0; i < this._components.length; i++) {
let component = this._components[i];
let component = this._components.buffer[i];
if (typeof (typeName) == "string") {
if (egret.is(component, typeName)) {
components.push(component);
@@ -245,7 +245,7 @@ module es {
public update() {
this.updateLists();
for (let i = 0; i < this._components.length; i++) {
let updatableComponent = this._components[i];
let updatableComponent = this._components.buffer[i];
if (updatableComponent.enabled &&
(updatableComponent.updateInterval == 1 ||
@@ -256,8 +256,8 @@ module es {
public onEntityTransformChanged(comp: transform.Component) {
for (let i = 0; i < this._components.length; i++) {
if (this._components[i].enabled)
this._components[i].onEntityTransformChanged(comp);
if (this._components.buffer[i].enabled)
this._components.buffer[i].onEntityTransformChanged(comp);
}
for (let i = 0; i < this._componentsToAdd.length; i++) {
@@ -268,18 +268,18 @@ module es {
public onEntityEnabled() {
for (let i = 0; i < this._components.length; i++)
this._components[i].onEnabled();
this._components.buffer[i].onEnabled();
}
public onEntityDisabled() {
for (let i = 0; i < this._components.length; i++)
this._components[i].onDisabled();
this._components.buffer[i].onDisabled();
}
public debugRender(camera: Camera){
for (let i = 0; i < this._components.length; i ++){
if (this._components[i].enabled)
this._components[i].debugRender(camera);
if (this._components.buffer[i].enabled)
this._components.buffer[i].debugRender(camera);
}
}
}