相机渲染

This commit is contained in:
YHH
2020-06-18 23:22:54 +08:00
parent feaac83ee7
commit e83bb087ea
13 changed files with 124 additions and 47 deletions

View File

@@ -230,6 +230,7 @@ declare class Scene extends egret.DisplayObjectContainer {
onActive(): void; onActive(): void;
onDeactive(): void; onDeactive(): void;
update(): void; update(): void;
render(): void;
prepRenderState(): void; prepRenderState(): void;
destory(): void; destory(): void;
} }
@@ -309,12 +310,14 @@ declare class Camera extends Component {
private _origin; private _origin;
private _transformMatrix; private _transformMatrix;
private _inverseTransformMatrix; private _inverseTransformMatrix;
private _projectionMatrix;
private _minimumZoom; private _minimumZoom;
private _maximumZoom; private _maximumZoom;
private _areMatrixesDirty; private _areMatrixesDirty;
private _inset; private _inset;
private _bounds; private _bounds;
private _areBoundsDirty; private _areBoundsDirty;
private _isProjectionMatrixDirty;
readonly bounds: Rectangle; readonly bounds: Rectangle;
zoom: number; zoom: number;
minimumZoom: number; minimumZoom: number;
@@ -323,6 +326,7 @@ declare class Camera extends Component {
readonly transformMatrix: Matrix2D; readonly transformMatrix: Matrix2D;
readonly inverseTransformMatrix: Matrix2D; readonly inverseTransformMatrix: Matrix2D;
constructor(); constructor();
onSceneSizeChanged(newWidth: number, newHeight: number): void;
setMinimumZoom(minZoom: number): Camera; setMinimumZoom(minZoom: number): Camera;
setMaximumZoom(maxZoom: number): Camera; setMaximumZoom(maxZoom: number): Camera;
setZoom(zoom: number): this; setZoom(zoom: number): this;
@@ -386,7 +390,7 @@ declare enum SpriteEffects {
declare class SpriteRenderer extends RenderableComponent { declare class SpriteRenderer extends RenderableComponent {
private _sprite; private _sprite;
private _origin; private _origin;
readonly bounds: any; protected getBounds(): Rectangle;
sprite: egret.DisplayObject; sprite: egret.DisplayObject;
setSprite(sprite: egret.DisplayObject): SpriteRenderer; setSprite(sprite: egret.DisplayObject): SpriteRenderer;
origin: Vector2; origin: Vector2;

View File

@@ -1133,6 +1133,7 @@ var Scene = (function (_super) {
Physics.reset(); Physics.reset();
if (this.entityProcessors) if (this.entityProcessors)
this.entityProcessors.begin(); this.entityProcessors.begin();
this.camera.onSceneSizeChanged(this.stage.width, this.stage.height);
}; };
Scene.prototype.onActive = function () { Scene.prototype.onActive = function () {
}; };
@@ -1151,6 +1152,12 @@ var Scene = (function (_super) {
if (this.entityProcessors) if (this.entityProcessors)
this.entityProcessors.lateUpdate(); this.entityProcessors.lateUpdate();
this.renderableComponents.updateList(); this.renderableComponents.updateList();
this.render();
};
Scene.prototype.render = function () {
for (var i = 0; i < this._renderers.length; i++) {
this._renderers[i].render(this);
}
}; };
Scene.prototype.prepRenderState = function () { Scene.prototype.prepRenderState = function () {
this._projectionMatrix.m11 = 2 / this.stage.width; this._projectionMatrix.m11 = 2 / this.stage.width;
@@ -1499,12 +1506,17 @@ var Camera = (function (_super) {
__extends(Camera, _super); __extends(Camera, _super);
function Camera() { function Camera() {
var _this = _super.call(this) || this; var _this = _super.call(this) || this;
_this._origin = Vector2.zero;
_this._transformMatrix = Matrix2D.identity; _this._transformMatrix = Matrix2D.identity;
_this._inverseTransformMatrix = Matrix2D.identity; _this._inverseTransformMatrix = Matrix2D.identity;
_this._projectionMatrix = Matrix2D.identity;
_this._minimumZoom = 0.3; _this._minimumZoom = 0.3;
_this._maximumZoom = 3; _this._maximumZoom = 3;
_this._areMatrixesDirty = true; _this._areMatrixesDirty = true;
_this._inset = new CameraInset();
_this._bounds = new Rectangle();
_this._areBoundsDirty = true; _this._areBoundsDirty = true;
_this._isProjectionMatrixDirty = true;
_this.setZoom(0); _this.setZoom(0);
return _this; return _this;
} }
@@ -1604,6 +1616,12 @@ var Camera = (function (_super) {
enumerable: true, enumerable: true,
configurable: true configurable: true
}); });
Camera.prototype.onSceneSizeChanged = function (newWidth, newHeight) {
this._isProjectionMatrixDirty = true;
var oldOrigin = this._origin;
this.origin = new Vector2(newWidth / 2, newHeight / 2);
this.entity.transform.position = Vector2.add(this.entity.transform.position, Vector2.subtract(this._origin, oldOrigin));
};
Camera.prototype.setMinimumZoom = function (minZoom) { Camera.prototype.setMinimumZoom = function (minZoom) {
if (this._zoom < minZoom) if (this._zoom < minZoom)
this._zoom = this.minimumZoom; this._zoom = this.minimumZoom;
@@ -1733,6 +1751,8 @@ var RenderableComponent = (function (_super) {
function RenderableComponent() { function RenderableComponent() {
var _this = _super !== null && _super.apply(this, arguments) || this; var _this = _super !== null && _super.apply(this, arguments) || this;
_this._areBoundsDirty = true; _this._areBoundsDirty = true;
_this._bounds = new Rectangle();
_this._localOffset = Vector2.zero;
return _this; return _this;
} }
Object.defineProperty(RenderableComponent.prototype, "width", { Object.defineProperty(RenderableComponent.prototype, "width", {
@@ -1786,8 +1806,7 @@ var RenderableComponent = (function (_super) {
RenderableComponent.prototype.onBecameVisible = function () { }; RenderableComponent.prototype.onBecameVisible = function () { };
RenderableComponent.prototype.onBecameInvisible = function () { }; RenderableComponent.prototype.onBecameInvisible = function () { };
RenderableComponent.prototype.isVisibleFromCamera = function (camera) { RenderableComponent.prototype.isVisibleFromCamera = function (camera) {
this.isVisible = camera.bounds.intersects(this.bounds); return true;
return this.isVisible;
}; };
RenderableComponent.prototype.onEntityTransformChanged = function (comp) { RenderableComponent.prototype.onEntityTransformChanged = function (comp) {
this._areBoundsDirty = true; this._areBoundsDirty = true;
@@ -1805,8 +1824,7 @@ var SpriteRenderer = (function (_super) {
function SpriteRenderer() { function SpriteRenderer() {
return _super !== null && _super.apply(this, arguments) || this; return _super !== null && _super.apply(this, arguments) || this;
} }
Object.defineProperty(SpriteRenderer.prototype, "bounds", { SpriteRenderer.prototype.getBounds = function () {
get: function () {
if (this._areBoundsDirty) { if (this._areBoundsDirty) {
if (this._sprite) { if (this._sprite) {
this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, this._origin, this.entity.transform.scale, this.entity.transform.rotation, this._sprite.width, this._sprite.height); this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, this._origin, this.entity.transform.scale, this.entity.transform.rotation, this._sprite.width, this._sprite.height);
@@ -1814,10 +1832,7 @@ var SpriteRenderer = (function (_super) {
} }
return this.bounds; return this.bounds;
} }
}, };
enumerable: true,
configurable: true
});
Object.defineProperty(SpriteRenderer.prototype, "sprite", { Object.defineProperty(SpriteRenderer.prototype, "sprite", {
get: function () { get: function () {
return this._sprite; return this._sprite;
@@ -2323,6 +2338,8 @@ var ComponentList = (function () {
ComponentList.prototype.deregisterAllComponents = function () { ComponentList.prototype.deregisterAllComponents = function () {
for (var i = 0; i < this._components.length; i++) { for (var i = 0; i < this._components.length; i++) {
var component = this._components[i]; var component = this._components[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.remove(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity); this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
} }
@@ -2330,6 +2347,8 @@ var ComponentList = (function () {
ComponentList.prototype.registerAllComponents = function () { ComponentList.prototype.registerAllComponents = function () {
for (var i = 0; i < this._components.length; i++) { for (var i = 0; i < this._components.length; i++) {
var component = this._components[i]; var component = this._components[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.add(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component)); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity); this._entity.scene.entityProcessors.onComponentAdded(this._entity);
} }
@@ -2345,6 +2364,8 @@ var ComponentList = (function () {
if (this._componentsToAdd.length > 0) { if (this._componentsToAdd.length > 0) {
for (var i = 0, count = this._componentsToAdd.length; i < count; i++) { for (var i = 0, count = this._componentsToAdd.length; i < count; i++) {
var component = this._componentsToAdd[i]; var component = this._componentsToAdd[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.add(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component)); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity); this._entity.scene.entityProcessors.onComponentAdded(this._entity);
this._components.push(component); this._components.push(component);

File diff suppressed because one or more lines are too long

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@@ -105,16 +105,15 @@ class Main extends eui.UILayer {
* Create scene interface * Create scene interface
*/ */
protected createGameScene(): void { protected createGameScene(): void {
let image = new eui.Image(RES.getRes("checkbox_select_disabled_png"));
this.addChild(image);
let scene = SceneManager.createScene("main", new MainScene(this)).setActive(); let scene = SceneManager.createScene("main", new MainScene(this)).setActive();
let player = scene.createEntity("player"); let player = scene.createEntity("player");
player.addComponent(new PolygonMesh([new Vector2(0, 0), player.addComponent(new SpriteRenderer()).setSprite(image)
new Vector2(10, 0),
new Vector2(10, 10),
new Vector2(0, 10),
new Vector2(0, 0)]));
player.addComponent(new SpawnComponent(EnemyType.worm)); player.addComponent(new SpawnComponent(EnemyType.worm));
player.addComponent(new BoxCollider()).setSize(100, 100).isTrigger = true; player.addComponent(new BoxCollider()).setSize(100, 100).isTrigger = true;
player.addComponent(new Mover()); player.addComponent(new Mover());
player.position = new Vector2(100, 100);
let player2 = scene.createEntity("player2"); let player2 = scene.createEntity("player2");
player2.addComponent(new BoxCollider()).setSize(99, 99); player2.addComponent(new BoxCollider()).setSize(99, 99);

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@@ -16,7 +16,7 @@ class SpawnComponent extends Component implements ITriggerListener {
} }
public update() { public update() {
// console.log("update"); console.log("update");
} }
public onTriggerEnter(other: Collider, local: Collider){ public onTriggerEnter(other: Collider, local: Collider){

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@@ -230,6 +230,7 @@ declare class Scene extends egret.DisplayObjectContainer {
onActive(): void; onActive(): void;
onDeactive(): void; onDeactive(): void;
update(): void; update(): void;
render(): void;
prepRenderState(): void; prepRenderState(): void;
destory(): void; destory(): void;
} }
@@ -309,12 +310,14 @@ declare class Camera extends Component {
private _origin; private _origin;
private _transformMatrix; private _transformMatrix;
private _inverseTransformMatrix; private _inverseTransformMatrix;
private _projectionMatrix;
private _minimumZoom; private _minimumZoom;
private _maximumZoom; private _maximumZoom;
private _areMatrixesDirty; private _areMatrixesDirty;
private _inset; private _inset;
private _bounds; private _bounds;
private _areBoundsDirty; private _areBoundsDirty;
private _isProjectionMatrixDirty;
readonly bounds: Rectangle; readonly bounds: Rectangle;
zoom: number; zoom: number;
minimumZoom: number; minimumZoom: number;
@@ -323,6 +326,7 @@ declare class Camera extends Component {
readonly transformMatrix: Matrix2D; readonly transformMatrix: Matrix2D;
readonly inverseTransformMatrix: Matrix2D; readonly inverseTransformMatrix: Matrix2D;
constructor(); constructor();
onSceneSizeChanged(newWidth: number, newHeight: number): void;
setMinimumZoom(minZoom: number): Camera; setMinimumZoom(minZoom: number): Camera;
setMaximumZoom(maxZoom: number): Camera; setMaximumZoom(maxZoom: number): Camera;
setZoom(zoom: number): this; setZoom(zoom: number): this;
@@ -386,7 +390,7 @@ declare enum SpriteEffects {
declare class SpriteRenderer extends RenderableComponent { declare class SpriteRenderer extends RenderableComponent {
private _sprite; private _sprite;
private _origin; private _origin;
readonly bounds: any; protected getBounds(): Rectangle;
sprite: egret.DisplayObject; sprite: egret.DisplayObject;
setSprite(sprite: egret.DisplayObject): SpriteRenderer; setSprite(sprite: egret.DisplayObject): SpriteRenderer;
origin: Vector2; origin: Vector2;

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@@ -1133,6 +1133,7 @@ var Scene = (function (_super) {
Physics.reset(); Physics.reset();
if (this.entityProcessors) if (this.entityProcessors)
this.entityProcessors.begin(); this.entityProcessors.begin();
this.camera.onSceneSizeChanged(this.stage.width, this.stage.height);
}; };
Scene.prototype.onActive = function () { Scene.prototype.onActive = function () {
}; };
@@ -1151,6 +1152,12 @@ var Scene = (function (_super) {
if (this.entityProcessors) if (this.entityProcessors)
this.entityProcessors.lateUpdate(); this.entityProcessors.lateUpdate();
this.renderableComponents.updateList(); this.renderableComponents.updateList();
this.render();
};
Scene.prototype.render = function () {
for (var i = 0; i < this._renderers.length; i++) {
this._renderers[i].render(this);
}
}; };
Scene.prototype.prepRenderState = function () { Scene.prototype.prepRenderState = function () {
this._projectionMatrix.m11 = 2 / this.stage.width; this._projectionMatrix.m11 = 2 / this.stage.width;
@@ -1499,12 +1506,17 @@ var Camera = (function (_super) {
__extends(Camera, _super); __extends(Camera, _super);
function Camera() { function Camera() {
var _this = _super.call(this) || this; var _this = _super.call(this) || this;
_this._origin = Vector2.zero;
_this._transformMatrix = Matrix2D.identity; _this._transformMatrix = Matrix2D.identity;
_this._inverseTransformMatrix = Matrix2D.identity; _this._inverseTransformMatrix = Matrix2D.identity;
_this._projectionMatrix = Matrix2D.identity;
_this._minimumZoom = 0.3; _this._minimumZoom = 0.3;
_this._maximumZoom = 3; _this._maximumZoom = 3;
_this._areMatrixesDirty = true; _this._areMatrixesDirty = true;
_this._inset = new CameraInset();
_this._bounds = new Rectangle();
_this._areBoundsDirty = true; _this._areBoundsDirty = true;
_this._isProjectionMatrixDirty = true;
_this.setZoom(0); _this.setZoom(0);
return _this; return _this;
} }
@@ -1604,6 +1616,12 @@ var Camera = (function (_super) {
enumerable: true, enumerable: true,
configurable: true configurable: true
}); });
Camera.prototype.onSceneSizeChanged = function (newWidth, newHeight) {
this._isProjectionMatrixDirty = true;
var oldOrigin = this._origin;
this.origin = new Vector2(newWidth / 2, newHeight / 2);
this.entity.transform.position = Vector2.add(this.entity.transform.position, Vector2.subtract(this._origin, oldOrigin));
};
Camera.prototype.setMinimumZoom = function (minZoom) { Camera.prototype.setMinimumZoom = function (minZoom) {
if (this._zoom < minZoom) if (this._zoom < minZoom)
this._zoom = this.minimumZoom; this._zoom = this.minimumZoom;
@@ -1733,6 +1751,8 @@ var RenderableComponent = (function (_super) {
function RenderableComponent() { function RenderableComponent() {
var _this = _super !== null && _super.apply(this, arguments) || this; var _this = _super !== null && _super.apply(this, arguments) || this;
_this._areBoundsDirty = true; _this._areBoundsDirty = true;
_this._bounds = new Rectangle();
_this._localOffset = Vector2.zero;
return _this; return _this;
} }
Object.defineProperty(RenderableComponent.prototype, "width", { Object.defineProperty(RenderableComponent.prototype, "width", {
@@ -1786,8 +1806,7 @@ var RenderableComponent = (function (_super) {
RenderableComponent.prototype.onBecameVisible = function () { }; RenderableComponent.prototype.onBecameVisible = function () { };
RenderableComponent.prototype.onBecameInvisible = function () { }; RenderableComponent.prototype.onBecameInvisible = function () { };
RenderableComponent.prototype.isVisibleFromCamera = function (camera) { RenderableComponent.prototype.isVisibleFromCamera = function (camera) {
this.isVisible = camera.bounds.intersects(this.bounds); return true;
return this.isVisible;
}; };
RenderableComponent.prototype.onEntityTransformChanged = function (comp) { RenderableComponent.prototype.onEntityTransformChanged = function (comp) {
this._areBoundsDirty = true; this._areBoundsDirty = true;
@@ -1805,8 +1824,7 @@ var SpriteRenderer = (function (_super) {
function SpriteRenderer() { function SpriteRenderer() {
return _super !== null && _super.apply(this, arguments) || this; return _super !== null && _super.apply(this, arguments) || this;
} }
Object.defineProperty(SpriteRenderer.prototype, "bounds", { SpriteRenderer.prototype.getBounds = function () {
get: function () {
if (this._areBoundsDirty) { if (this._areBoundsDirty) {
if (this._sprite) { if (this._sprite) {
this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, this._origin, this.entity.transform.scale, this.entity.transform.rotation, this._sprite.width, this._sprite.height); this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, this._origin, this.entity.transform.scale, this.entity.transform.rotation, this._sprite.width, this._sprite.height);
@@ -1814,10 +1832,7 @@ var SpriteRenderer = (function (_super) {
} }
return this.bounds; return this.bounds;
} }
}, };
enumerable: true,
configurable: true
});
Object.defineProperty(SpriteRenderer.prototype, "sprite", { Object.defineProperty(SpriteRenderer.prototype, "sprite", {
get: function () { get: function () {
return this._sprite; return this._sprite;
@@ -2323,6 +2338,8 @@ var ComponentList = (function () {
ComponentList.prototype.deregisterAllComponents = function () { ComponentList.prototype.deregisterAllComponents = function () {
for (var i = 0; i < this._components.length; i++) { for (var i = 0; i < this._components.length; i++) {
var component = this._components[i]; var component = this._components[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.remove(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity); this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
} }
@@ -2330,6 +2347,8 @@ var ComponentList = (function () {
ComponentList.prototype.registerAllComponents = function () { ComponentList.prototype.registerAllComponents = function () {
for (var i = 0; i < this._components.length; i++) { for (var i = 0; i < this._components.length; i++) {
var component = this._components[i]; var component = this._components[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.add(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component)); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity); this._entity.scene.entityProcessors.onComponentAdded(this._entity);
} }
@@ -2345,6 +2364,8 @@ var ComponentList = (function () {
if (this._componentsToAdd.length > 0) { if (this._componentsToAdd.length > 0) {
for (var i = 0, count = this._componentsToAdd.length; i < count; i++) { for (var i = 0, count = this._componentsToAdd.length; i < count; i++) {
var component = this._componentsToAdd[i]; var component = this._componentsToAdd[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.add(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component)); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity); this._entity.scene.entityProcessors.onComponentAdded(this._entity);
this._components.push(component); this._components.push(component);

File diff suppressed because one or more lines are too long

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@@ -1,16 +1,18 @@
///<reference path="../Component.ts"/> ///<reference path="../Component.ts"/>
class Camera extends Component { class Camera extends Component {
private _zoom; private _zoom;
private _origin: Vector2; private _origin: Vector2 = Vector2.zero;
private _transformMatrix: Matrix2D = Matrix2D.identity; private _transformMatrix: Matrix2D = Matrix2D.identity;
private _inverseTransformMatrix = Matrix2D.identity; private _inverseTransformMatrix = Matrix2D.identity;
private _projectionMatrix = Matrix2D.identity;
private _minimumZoom = 0.3; private _minimumZoom = 0.3;
private _maximumZoom = 3; private _maximumZoom = 3;
private _areMatrixesDirty = true; private _areMatrixesDirty = true;
private _inset: CameraInset; private _inset: CameraInset = new CameraInset();
private _bounds: Rectangle; private _bounds: Rectangle = new Rectangle();
private _areBoundsDirty = true; private _areBoundsDirty = true;
private _isProjectionMatrixDirty = true;
public get bounds(){ public get bounds(){
if (this._areMatrixesDirty) if (this._areMatrixesDirty)
@@ -104,6 +106,14 @@ class Camera extends Component {
this.setZoom(0); this.setZoom(0);
} }
public onSceneSizeChanged(newWidth: number, newHeight: number){
this._isProjectionMatrixDirty = true;
let oldOrigin = this._origin;
this.origin = new Vector2(newWidth / 2, newHeight / 2);
this.entity.transform.position = Vector2.add(this.entity.transform.position, Vector2.subtract(this._origin, oldOrigin));
}
public setMinimumZoom(minZoom: number): Camera{ public setMinimumZoom(minZoom: number): Camera{
if (this._zoom < minZoom) if (this._zoom < minZoom)
this._zoom = this.minimumZoom; this._zoom = this.minimumZoom;

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@@ -4,8 +4,8 @@
abstract class RenderableComponent extends Component implements IRenderable { abstract class RenderableComponent extends Component implements IRenderable {
private _isVisible: boolean; private _isVisible: boolean;
protected _areBoundsDirty = true; protected _areBoundsDirty = true;
protected _bounds: Rectangle; protected _bounds: Rectangle = new Rectangle();
protected _localOffset: Vector2; protected _localOffset: Vector2 = Vector2.zero;
public get width(){ public get width(){
return this.getWidth(); return this.getWidth();
@@ -57,8 +57,10 @@ abstract class RenderableComponent extends Component implements IRenderable {
public abstract render(camera: Camera); public abstract render(camera: Camera);
public isVisibleFromCamera(camera: Camera): boolean{ public isVisibleFromCamera(camera: Camera): boolean{
this.isVisible = camera.bounds.intersects(this.bounds); // this.isVisible = camera.bounds.intersects(this.bounds);
return this.isVisible; // return this.isVisible;
return true;
} }
public onEntityTransformChanged(comp: ComponentTransform){ public onEntityTransformChanged(comp: ComponentTransform){

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@@ -2,7 +2,7 @@ class SpriteRenderer extends RenderableComponent {
private _sprite: egret.DisplayObject; private _sprite: egret.DisplayObject;
private _origin: Vector2; private _origin: Vector2;
public get bounds(){ protected getBounds(){
if (this._areBoundsDirty){ if (this._areBoundsDirty){
if (this._sprite){ if (this._sprite){
this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, this._origin, this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, this._origin,

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@@ -109,6 +109,8 @@ class Scene extends egret.DisplayObjectContainer {
if (this.entityProcessors) if (this.entityProcessors)
this.entityProcessors.begin(); this.entityProcessors.begin();
this.camera.onSceneSizeChanged(this.stage.width, this.stage.height);
} }
/** 场景激活 */ /** 场景激活 */
@@ -140,6 +142,13 @@ class Scene extends egret.DisplayObjectContainer {
this.entityProcessors.lateUpdate(); this.entityProcessors.lateUpdate();
this.renderableComponents.updateList(); this.renderableComponents.updateList();
this.render();
}
public render(){
for (let i = 0; i <this._renderers.length; i ++){
this._renderers[i].render(this);
}
} }
public prepRenderState() { public prepRenderState() {

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@@ -44,6 +44,9 @@ class ComponentList {
for (let i = 0; i < this._components.length; i ++){ for (let i = 0; i < this._components.length; i ++){
let component = this._components[i]; let component = this._components[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.remove(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity); this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
} }
@@ -53,6 +56,9 @@ class ComponentList {
for (let i = 0; i < this._components.length; i ++){ for (let i = 0; i < this._components.length; i ++){
let component = this._components[i]; let component = this._components[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.add(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component)); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity); this._entity.scene.entityProcessors.onComponentAdded(this._entity);
} }
@@ -71,7 +77,8 @@ class ComponentList {
if (this._componentsToAdd.length > 0){ if (this._componentsToAdd.length > 0){
for (let i = 0, count = this._componentsToAdd.length; i < count; i ++){ for (let i = 0, count = this._componentsToAdd.length; i < count; i ++){
let component = this._componentsToAdd[i]; let component = this._componentsToAdd[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.add(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component)); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity); this._entity.scene.entityProcessors.onComponentAdded(this._entity);