相机渲染

This commit is contained in:
YHH
2020-06-18 23:22:54 +08:00
parent feaac83ee7
commit e83bb087ea
13 changed files with 124 additions and 47 deletions

View File

@@ -105,16 +105,15 @@ class Main extends eui.UILayer {
* Create scene interface
*/
protected createGameScene(): void {
let image = new eui.Image(RES.getRes("checkbox_select_disabled_png"));
this.addChild(image);
let scene = SceneManager.createScene("main", new MainScene(this)).setActive();
let player = scene.createEntity("player");
player.addComponent(new PolygonMesh([new Vector2(0, 0),
new Vector2(10, 0),
new Vector2(10, 10),
new Vector2(0, 10),
new Vector2(0, 0)]));
player.addComponent(new SpriteRenderer()).setSprite(image)
player.addComponent(new SpawnComponent(EnemyType.worm));
player.addComponent(new BoxCollider()).setSize(100, 100).isTrigger = true;
player.addComponent(new Mover());
player.position = new Vector2(100, 100);
let player2 = scene.createEntity("player2");
player2.addComponent(new BoxCollider()).setSize(99, 99);