相机渲染
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@@ -105,16 +105,15 @@ class Main extends eui.UILayer {
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* Create scene interface
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*/
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protected createGameScene(): void {
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let image = new eui.Image(RES.getRes("checkbox_select_disabled_png"));
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this.addChild(image);
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let scene = SceneManager.createScene("main", new MainScene(this)).setActive();
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let player = scene.createEntity("player");
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player.addComponent(new PolygonMesh([new Vector2(0, 0),
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new Vector2(10, 0),
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new Vector2(10, 10),
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new Vector2(0, 10),
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new Vector2(0, 0)]));
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player.addComponent(new SpriteRenderer()).setSprite(image)
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player.addComponent(new SpawnComponent(EnemyType.worm));
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player.addComponent(new BoxCollider()).setSize(100, 100).isTrigger = true;
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player.addComponent(new Mover());
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player.position = new Vector2(100, 100);
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let player2 = scene.createEntity("player2");
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player2.addComponent(new BoxCollider()).setSize(99, 99);
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