优化matrix
This commit is contained in:
66
source/bin/framework.d.ts
vendored
66
source/bin/framework.d.ts
vendored
@@ -114,6 +114,10 @@ declare module es {
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static readonly unitX: Vector2;
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static readonly unitY: Vector2;
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constructor(x?: number, y?: number);
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add(value: Vector2): Vector2;
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divide(value: Vector2): Vector2;
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multiply(value: Vector2): Vector2;
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subtract(value: Vector2): this;
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static add(value1: Vector2, value2: Vector2): Vector2;
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static divide(value1: Vector2, value2: Vector2): Vector2;
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static multiply(value1: Vector2, value2: Vector2): Vector2;
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@@ -401,6 +405,12 @@ declare module es {
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lockOn = 0,
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cameraWindow = 1
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}
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class CameraInset {
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left: number;
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right: number;
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top: number;
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bottom: number;
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}
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class Camera extends Component {
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position: Vector2;
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rotation: number;
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@@ -408,11 +418,20 @@ declare module es {
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minimumZoom: number;
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maximumZoom: number;
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readonly bounds: Rectangle;
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readonly transformMatrix: Matrix2D;
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readonly inverseTransformMatrix: Matrix2D;
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origin: Vector2;
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private _zoom;
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private _minimumZoom;
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private _maximumZoom;
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private _origin;
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_zoom: any;
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_minimumZoom: number;
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_maximumZoom: number;
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_bounds: Rectangle;
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_inset: CameraInset;
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_transformMatrix: Matrix2D;
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_inverseTransformMatrix: Matrix2D;
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_origin: Vector2;
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_areMatrixedDirty: boolean;
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_areBoundsDirty: boolean;
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_isProjectionMatrixDirty: boolean;
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followLerp: number;
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deadzone: Rectangle;
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focusOffset: Vector2;
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@@ -425,13 +444,19 @@ declare module es {
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_worldSpaceDeadZone: Rectangle;
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constructor(targetEntity?: Entity, cameraStyle?: CameraStyle);
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onSceneSizeChanged(newWidth: number, newHeight: number): void;
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protected updateMatrixes(): void;
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setInset(left: number, right: number, top: number, bottom: number): Camera;
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setPosition(position: Vector2): this;
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setRotation(rotation: number): Camera;
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setZoom(zoom: number): Camera;
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setMinimumZoom(minZoom: number): Camera;
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setMaximumZoom(maxZoom: number): Camera;
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onEntityTransformChanged(comp: transform.Component): void;
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zoomIn(deltaZoom: number): void;
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zoomOut(deltaZoom: number): void;
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worldToScreenPoint(worldPosition: Vector2): Vector2;
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screenToWorldPoint(screenPosition: Vector2): Vector2;
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mouseToWorldPoint(): Vector2;
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onAddedToEntity(): void;
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update(): void;
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clampToMapSize(position: Vector2): Vector2;
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@@ -626,6 +651,8 @@ declare module es {
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_localOffsetLength: number;
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protected _isParentEntityAddedToScene: any;
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protected _isColliderRegistered: any;
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_isPositionDirty: boolean;
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_isRotationDirty: boolean;
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setLocalOffset(offset: Vector2): Collider;
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setShouldColliderScaleAndRotateWithTransform(shouldColliderScaleAndRotationWithTransform: boolean): Collider;
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onAddedToEntity(): void;
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@@ -637,6 +664,7 @@ declare module es {
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unregisterColliderWithPhysicsSystem(): void;
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overlaps(other: Collider): any;
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collidesWith(collider: Collider, motion: Vector2): CollisionResult;
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clone(): Component;
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}
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}
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declare module es {
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@@ -1079,31 +1107,24 @@ declare module es {
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}
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}
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declare module es {
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class Matrix2D {
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class Matrix2D extends egret.Matrix {
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m11: number;
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m12: number;
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m21: number;
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m22: number;
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m31: number;
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m32: number;
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private static _identity;
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static readonly identity: Matrix2D;
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constructor(m11?: number, m12?: number, m21?: number, m22?: number, m31?: number, m32?: number);
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translation: Vector2;
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rotation: number;
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rotationDegrees: number;
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scale: Vector2;
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static add(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
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static divide(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
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static multiply(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
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static multiplyTranslation(matrix: Matrix2D, x: number, y: number): Matrix2D;
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static create(): Matrix2D;
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identity(): Matrix2D;
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translate(dx: number, dy: number): Matrix2D;
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scale(sx: number, sy: number): Matrix2D;
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rotate(angle: number): Matrix2D;
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invert(): Matrix2D;
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add(matrix: Matrix2D): Matrix2D;
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substract(matrix: Matrix2D): Matrix2D;
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divide(matrix: Matrix2D): Matrix2D;
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multiply(matrix: Matrix2D): Matrix2D;
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determinant(): number;
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static invert(matrix: Matrix2D, result?: Matrix2D): Matrix2D;
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static createTranslation(xPosition: number, yPosition: number): Matrix2D;
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static createTranslationVector(position: Vector2): Matrix2D;
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static createRotation(radians: number, result?: Matrix2D): Matrix2D;
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static createScale(xScale: number, yScale: number, result?: Matrix2D): Matrix2D;
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toEgretMatrix(): egret.Matrix;
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}
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}
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declare module es {
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@@ -1202,6 +1223,7 @@ declare module es {
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abstract pointCollidesWithShape(point: Vector2): CollisionResult;
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abstract overlaps(other: Shape): any;
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abstract collidesWithShape(other: Shape): CollisionResult;
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clone(): Shape;
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}
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}
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declare module es {
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