修复运行时未初始化
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@@ -3,10 +3,6 @@ module es {
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* 全局核心类
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*/
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export class Core extends egret.DisplayObjectContainer {
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/**
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* 订阅此事件以在活动场景发生更改时得到通知。
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*/
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public static activeSceneChanged: Function;
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/**
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* 核心发射器。只发出核心级别的事件
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*/
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@@ -44,6 +40,8 @@ module es {
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* 当前活动的场景。注意,如果设置了该设置,在更新结束之前场景实际上不会改变
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*/
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public static get scene() {
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if (!this._instance)
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return null;
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return this._instance._scene;
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}
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@@ -64,8 +62,6 @@ module es {
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} else {
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this._instance._nextScene = value;
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}
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this.registerActiveSceneChanged(this._instance._scene, this._instance._nextScene);
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}
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constructor() {
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@@ -73,14 +69,20 @@ module es {
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Core._instance = this;
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Core.emitter = new Emitter<CoreEvents>();
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Core.graphicsDevice = new GraphicsDevice();
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Core.content = new ContentManager();
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this.addEventListener(egret.Event.ADDED_TO_STAGE, this.initialize, this);
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this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
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}
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private onAddToStage(){
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Core.graphicsDevice = new GraphicsDevice();
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this.addEventListener(egret.Event.RESIZE, this.onGraphicsDeviceReset, this);
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this.addEventListener(egret.StageOrientationEvent.ORIENTATION_CHANGE, this.onOrientationChanged, this);
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this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
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this.addEventListener(egret.Event.RENDER, this.draw, this);
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this.initialize();
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}
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public onOrientationChanged(){
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@@ -190,11 +192,6 @@ module es {
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return sceneTransition;
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}
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public static registerActiveSceneChanged(current: Scene, next: Scene){
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if (this.activeSceneChanged)
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this.activeSceneChanged(current, next);
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}
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/**
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* 添加一个全局管理器对象,它的更新方法将调用场景前的每一帧。
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* @param manager
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@@ -6,6 +6,8 @@ module es {
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}
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private platformInitialize(device: GraphicsDevice){
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if (GraphicsCapabilities.runtimeType != egret.RuntimeType.WXGAME)
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return;
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let capabilities = this;
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capabilities["isMobile"] = true;
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@@ -17,7 +17,12 @@ module es {
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public static readonly logSnapDuration = 120;
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public static readonly barPadding = 2;
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public static readonly autoAdjustDelay = 30;
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public static Instance: TimeRuler;
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private static _instance;
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public static get Instance(): TimeRuler{
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if (!this._instance)
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this._instance = new TimeRuler();
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return this._instance;
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}
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private _frameKey = 'frame';
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private _logKey = 'log';
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@@ -56,7 +61,6 @@ module es {
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private _frameAdjust: number;
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constructor() {
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TimeRuler.Instance = this;
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this._logs = new Array<FrameLog>(2);
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for (let i = 0; i < this._logs.length; ++i)
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this._logs[i] = new FrameLog();
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