修复运行时未初始化
This commit is contained in:
@@ -1,3 +0,0 @@
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enum CoreEmitterType {
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Update,
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}
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@@ -1,95 +1,90 @@
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class MainScene extends Scene {
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constructor() {
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super();
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module scene {
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export class MainScene extends es.Scene {
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constructor() {
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super();
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// this.addEntityProcessor(new SpawnerSystem(new Matcher()));
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this.astarTest();
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this.dijkstraTest();
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this.breadthfirstTest();
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}
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public async onStart() {
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let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
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let bg = this.createEntity("bg");
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bg.addComponent(new SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
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bg.addComponent(new PlayerController());
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bg.addComponent(new Mover());
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bg.addComponent(new ScrollingSpriteRenderer(sprite));
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bg.addComponent(new BoxCollider());
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bg.position = new Vector2(Math.random() * 200, Math.random() * 200);
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for (let i = 0; i < 1; i++) {
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let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
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let player2 = this.createEntity("player2");
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player2.addComponent(new SpriteRenderer()).setSprite(sprite);
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player2.position = new Vector2(Math.random() * 100, Math.random() * 100);
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player2.addComponent(new BoxCollider());
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// this.addEntityProcessor(new SpawnerSystem(new Matcher()));
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this.astarTest();
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this.dijkstraTest();
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this.breadthfirstTest();
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}
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this.camera.follow(bg, CameraStyle.lockOn);
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public async onStart() {
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let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
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let bg = this.createEntity("bg");
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bg.addComponent(new es.SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
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bg.addComponent(new component.PlayerController());
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bg.addComponent(new es.Mover());
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bg.addComponent(new es.ScrollingSpriteRenderer(sprite));
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bg.addComponent(new es.BoxCollider());
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bg.position = new es.Vector2(Math.random() * 200, Math.random() * 200);
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let pool = new ComponentPool<SimplePooled>(SimplePooled);
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let c1 = pool.obtain();
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let c2 = pool.obtain();
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pool.free(c1);
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let c1b = pool.obtain();
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for (let i = 0; i < 1; i++) {
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let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
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let player2 = this.createEntity("player2");
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player2.addComponent(new es.SpriteRenderer()).setSprite(sprite);
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player2.position = new es.Vector2(Math.random() * 100, Math.random() * 100);
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player2.addComponent(new es.BoxCollider());
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}
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console.log(c1 != c2);
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console.log(c1 == c1b);
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this.camera.follow(bg, es.CameraStyle.lockOn);
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let button = new eui.Button();
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button.label = "切换场景";
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this.addChild(button);
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button.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
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SceneManager.startSceneTransition(new FadeTransition(() => {
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return new MainScene();
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}));
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}, this);
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let pool = new es.ComponentPool<component.SimplePooled>(component.SimplePooled);
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let c1 = pool.obtain();
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let c2 = pool.obtain();
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pool.free(c1);
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let c1b = pool.obtain();
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Main.emitter.addObserver(CoreEmitterType.Update, this.handleFuncTest, this);
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console.log(c1 != c2);
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console.log(c1 == c1b);
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let button = new eui.Button();
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button.label = "切换场景";
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this.addChild(button);
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button.addEventListener(egret.TouchEvent.TOUCH_TAP, () => {
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es.Core.startSceneTransition(new es.FadeTransition(() => {
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return new MainScene();
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}));
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}, this);
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}
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public breadthfirstTest() {
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let graph = new es.UnweightedGraph<string>();
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graph.addEdgesForNode("a", ["b"]); // a->b
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graph.addEdgesForNode("b", ["a", "c", "d"]); // b->a b->c b->d
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graph.addEdgesForNode("c", ["a"]); // c->a
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graph.addEdgesForNode("d", ["e", "a"]); // d->e d->a
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graph.addEdgesForNode("e", ["b"]); // e->b
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// 计算从c到e的路径
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let path = es.BreadthFirstPathfinder.search(graph, "c", "e");
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console.log(path);
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}
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public dijkstraTest() {
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let graph = new es.WeightedGridGraph(20, 20);
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graph.weightedNodes.push(new es.Vector2(3, 3));
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graph.weightedNodes.push(new es.Vector2(3, 4));
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graph.weightedNodes.push(new es.Vector2(4, 3));
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graph.weightedNodes.push(new es.Vector2(4, 4));
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let path = graph.search(new es.Vector2(3, 4), new es.Vector2(15, 17));
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console.log(path);
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}
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public astarTest() {
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let graph = new es.AstarGridGraph(30, 30);
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// graph.weightedNodes.push(new Vector2(3, 3));
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// graph.weightedNodes.push(new Vector2(3, 4));
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// graph.weightedNodes.push(new Vector2(4, 3));
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// graph.weightedNodes.push(new Vector2(4, 4));
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let startTime = egret.getTimer();
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let path = graph.search(new es.Vector2(1, 1), new es.Vector2(29, 29));
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console.log(egret.getTimer() - startTime);
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}
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}
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/** 测试Emitter */
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private handleFuncTest(){
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Main.emitter.removeObserver(CoreEmitterType.Update, this.handleFuncTest);
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}
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public breadthfirstTest() {
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let graph = new UnweightedGraph<string>();
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graph.addEdgesForNode("a", ["b"]); // a->b
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graph.addEdgesForNode("b", ["a", "c", "d"]); // b->a b->c b->d
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graph.addEdgesForNode("c", ["a"]); // c->a
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graph.addEdgesForNode("d", ["e", "a"]); // d->e d->a
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graph.addEdgesForNode("e", ["b"]); // e->b
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// 计算从c到e的路径
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let path = BreadthFirstPathfinder.search(graph, "c", "e");
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console.log(path);
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}
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public dijkstraTest() {
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let graph = new WeightedGridGraph(20, 20);
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graph.weightedNodes.push(new Vector2(3, 3));
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graph.weightedNodes.push(new Vector2(3, 4));
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graph.weightedNodes.push(new Vector2(4, 3));
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graph.weightedNodes.push(new Vector2(4, 4));
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let path = graph.search(new Vector2(3, 4), new Vector2(15, 17));
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console.log(path);
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}
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public astarTest() {
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let graph = new AstarGridGraph(30, 30);
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// graph.weightedNodes.push(new Vector2(3, 3));
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// graph.weightedNodes.push(new Vector2(3, 4));
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// graph.weightedNodes.push(new Vector2(4, 3));
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// graph.weightedNodes.push(new Vector2(4, 4));
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let startTime = egret.getTimer();
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let path = graph.search(new Vector2(1, 1), new Vector2(29, 29));
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console.log(egret.getTimer() - startTime);
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}
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}
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}
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@@ -1,56 +1,64 @@
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class PlayerController extends Component {
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private down: boolean = false;
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private touchPoint: Vector2 = Vector2.zero;
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private mover: Mover;
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private spriteRenderer: SpriteRenderer;
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module component {
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import Component = es.Component;
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import Vector2 = es.Vector2;
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import Mover = es.Mover;
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import SpriteRenderer = es.SpriteRenderer;
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import Time = es.Time;
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import Input = es.Input;
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public onAddedToEntity(){
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this.entity.scene.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
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this.entity.scene.stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchBegin, this);
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this.entity.scene.stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
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}
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export class PlayerController extends Component {
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private down: boolean = false;
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private touchPoint: Vector2 = Vector2.zero;
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private mover: Mover;
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private spriteRenderer: SpriteRenderer;
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private touchBegin(evt: egret.TouchEvent){
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this.down = true;
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this.touchPoint = new Vector2(evt.stageX, evt.stageY);
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}
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public onAddedToEntity(){
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this.entity.scene.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
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this.entity.scene.stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchBegin, this);
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this.entity.scene.stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
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}
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private touchEnd(evt: egret.TouchEvent){
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this.down = false;
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this.touchPoint = new Vector2(evt.stageX, evt.stageY);
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}
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private touchBegin(evt: egret.TouchEvent){
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this.down = true;
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this.touchPoint = new Vector2(evt.stageX, evt.stageY);
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}
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public update(){
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if (!this.mover)
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this.mover = this.entity.getComponent<Mover>(Mover);
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private touchEnd(evt: egret.TouchEvent){
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this.down = false;
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this.touchPoint = new Vector2(evt.stageX, evt.stageY);
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}
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if (!this.spriteRenderer)
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this.spriteRenderer = this.entity.getComponent<SpriteRenderer>(SpriteRenderer);
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public update(){
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if (!this.mover)
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this.mover = this.entity.getComponent<Mover>(Mover);
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if (!this.mover)
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return;
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if (!this.spriteRenderer)
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this.spriteRenderer = this.entity.getComponent<SpriteRenderer>(SpriteRenderer);
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if (!SpriteRenderer)
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return;
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if (!this.mover)
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return;
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if (this.down){
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let camera = SceneManager.scene.camera;
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let moveLeft: number = 0;
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let moveRight: number = 0;
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let speed = 100;
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let worldPos = Input.touchPosition;
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if (worldPos.x < this.spriteRenderer.localPosition.x){
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moveLeft = -1;
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} else if(worldPos.x > this.spriteRenderer.localPosition.x){
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moveLeft = 1;
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if (!SpriteRenderer)
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return;
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if (this.down){
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let moveLeft: number = 0;
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let moveRight: number = 0;
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let speed = 100;
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let worldPos = Input.touchPosition;
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if (worldPos.x < this.spriteRenderer.transform.position.x){
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moveLeft = -1;
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} else if(worldPos.x > this.spriteRenderer.transform.position.x){
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moveLeft = 1;
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}
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if (worldPos.y < this.spriteRenderer.transform.position.y){
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moveRight = -1;
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} else if(worldPos.y > this.spriteRenderer.transform.position.y){
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moveRight = 1;
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}
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this.mover.move(new Vector2(moveLeft * speed * Time.deltaTime, moveRight * speed * Time.deltaTime));
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}
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if (worldPos.y < this.spriteRenderer.localPosition.y){
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moveRight = -1;
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} else if(worldPos.y > this.spriteRenderer.localPosition.y){
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moveRight = 1;
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}
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this.mover.move(new Vector2(moveLeft * speed * Time.deltaTime, moveRight * speed * Time.deltaTime));
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}
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}
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}
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}
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@@ -1,5 +1,9 @@
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class SimplePooled extends PooledComponent {
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public reset(){
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module component {
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import PooledComponent = es.PooledComponent;
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export class SimplePooled extends PooledComponent {
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public reset(){
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}
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}
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}
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}
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@@ -1,35 +1,37 @@
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class SpawnComponent extends Component implements ITriggerListener {
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public cooldown = -1;
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public minInterval = 2;
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public maxInterval = 60;
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public enemyType = EnemyType.worm;
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public numSpawned = 0;
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public numAlive = 0;
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module component {
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export class SpawnComponent extends es.Component implements es.ITriggerListener {
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public cooldown = -1;
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public minInterval = 2;
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public maxInterval = 60;
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public enemyType = EnemyType.worm;
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public numSpawned = 0;
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public numAlive = 0;
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constructor(enemyType: EnemyType) {
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super();
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this.enemyType = enemyType;
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constructor(enemyType: EnemyType) {
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super();
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this.enemyType = enemyType;
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}
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public initialize() {
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// console.log("initialize");
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}
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public update() {
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// console.log("update");
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}
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public onTriggerEnter(other: es.Collider, local: es.Collider){
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if (other == local)
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console.log("repeat collider");
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console.log("enter collider");
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}
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public onTriggerExit(other: es.Collider, local: es.Collider){
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console.log("exit collider");
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}
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}
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public initialize() {
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// console.log("initialize");
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}
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public update() {
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// console.log("update");
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}
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public onTriggerEnter(other: Collider, local: Collider){
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if (other == local)
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console.log("repeat collider")
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console.log("enter collider");
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}
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public onTriggerExit(other: Collider, local: Collider){
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console.log("exit collider");
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export enum EnemyType {
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worm
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}
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}
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enum EnemyType {
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worm
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}
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@@ -1,34 +1,36 @@
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class SpawnerSystem extends EntityProcessingSystem {
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constructor(matcher: Matcher){
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super(matcher);
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}
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public processEntity(entity: Entity){
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let spawner = entity.getComponent<SpawnComponent>(SpawnComponent);
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if (!spawner)
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return;
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if (spawner.numAlive <= 0)
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spawner.enabled = true;
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if (!spawner.enabled)
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return;
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console.log("cooldown", spawner.cooldown);
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if (spawner.cooldown == -1){
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spawner.cooldown = Math.random() * 60;
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spawner.cooldown /= 4;
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module system {
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export class SpawnerSystem extends es.EntityProcessingSystem {
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constructor(matcher: es.Matcher){
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super(matcher);
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}
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spawner.cooldown -= Time.deltaTime;
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if (spawner.cooldown <= 0){
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spawner.cooldown = Math.random() * 60;
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// CreateEnemy
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spawner.numSpawned ++;
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spawner.numAlive ++;
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public processEntity(entity: es.Entity){
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let spawner = entity.getComponent<component.SpawnComponent>(component.SpawnComponent);
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if (!spawner)
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return;
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if (spawner.numAlive > 0)
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spawner.enabled = false;
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if (spawner.numAlive <= 0)
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spawner.enabled = true;
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if (!spawner.enabled)
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return;
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console.log("cooldown", spawner.cooldown);
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if (spawner.cooldown == -1){
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spawner.cooldown = Math.random() * 60;
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spawner.cooldown /= 4;
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}
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spawner.cooldown -= es.Time.deltaTime;
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if (spawner.cooldown <= 0){
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spawner.cooldown = Math.random() * 60;
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// CreateEnemy
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spawner.numSpawned ++;
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spawner.numAlive ++;
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if (spawner.numAlive > 0)
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spawner.enabled = false;
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}
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}
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}
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}
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}
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Block a user