修复运行时未初始化
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@@ -27,43 +27,9 @@
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//
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//////////////////////////////////////////////////////////////////////////////////////
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import SceneManager = es.SceneManager;
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import Emitter = es.Emitter;
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class Main extends SceneManager {
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public static emitter: Emitter<CoreEmitterType>;
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public static manager: SceneManager;
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protected createChildren(): void {
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super.createChildren();
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egret.lifecycle.addLifecycleListener((context) => {
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// custom lifecycle plugin
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})
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egret.lifecycle.onPause = () => {
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egret.ticker.pause();
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}
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egret.lifecycle.onResume = () => {
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egret.ticker.resume();
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}
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//inject the custom material parser
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//注入自定义的素材解析器
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let assetAdapter = new AssetAdapter();
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egret.registerImplementation("eui.IAssetAdapter", assetAdapter);
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egret.registerImplementation("eui.IThemeAdapter", new ThemeAdapter());
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Main.manager = new SceneManager(this.stage);
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Main.emitter = new Emitter<CoreEmitterType>();
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this.addEventListener(egret.Event.ENTER_FRAME, this.updateFrame, this);
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this.runGame();
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}
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private updateFrame(evt: egret.Event){
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Main.emitter.emit(CoreEmitterType.Update, evt);
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class Main extends es.Core {
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protected async initialize() {
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await this.runGame();
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}
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private async runGame() {
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@@ -71,12 +37,12 @@ class Main extends SceneManager {
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this.createGameScene();
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}
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private async loadResource() {
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try {
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const loadingView = new LoadingUI();
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this.stage.addChild(loadingView);
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await RES.loadConfig("resource/default.res.json", "resource/");
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await this.loadTheme();
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await RES.loadGroup("preload", 0, loadingView);
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this.stage.removeChild(loadingView);
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}
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@@ -85,27 +51,11 @@ class Main extends SceneManager {
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}
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}
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private loadTheme() {
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return new Promise((resolve, reject) => {
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// load skin theme configuration file, you can manually modify the file. And replace the default skin.
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//加载皮肤主题配置文件,可以手动修改这个文件。替换默认皮肤。
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let theme = new eui.Theme("resource/default.thm.json", this.stage);
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theme.addEventListener(eui.UIEvent.COMPLETE, () => {
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resolve();
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}, this);
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})
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}
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/**
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* 创建场景界面
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* Create scene interface
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*/
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protected createGameScene(): void {
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SceneManager.scene = new MainScene();
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// Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
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// console.log("update emitter");
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// });
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es.Core.scene = new scene.MainScene();
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}
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}
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