fix(docs): 修复英文文档dead links问题

This commit is contained in:
yhh
2025-12-03 22:59:08 +08:00
parent 85be826b62
commit c1799bf7b3
2 changed files with 14 additions and 14 deletions

View File

@@ -387,8 +387,8 @@ export class ECSGameManager extends Component {
You've successfully created your first ECS application! Next you can: You've successfully created your first ECS application! Next you can:
- Check the complete [API Documentation](/en/api/README) - Check the complete [API Documentation](/api/README)
- Explore more [practical examples](/en/examples/) - Explore more [practical examples](/examples/)
## FAQ ## FAQ

View File

@@ -4,40 +4,40 @@ Welcome to the ECS Framework Guide. This guide covers the core concepts and usag
## Core Concepts ## Core Concepts
### [Entity](./entity.md) ### [Entity](/guide/entity)
Learn the basics of ECS architecture - how to use entities, lifecycle management, and best practices. Learn the basics of ECS architecture - how to use entities, lifecycle management, and best practices.
### [Component](./component.md) ### [Component](/guide/component)
Learn how to create and use components for modular game feature design. Learn how to create and use components for modular game feature design.
### [System](./system.md) ### [System](/guide/system)
Master system development to implement game logic processing. Master system development to implement game logic processing.
### [Entity Query & Matcher](./entity-query.md) ### [Entity Query & Matcher](/guide/entity-query)
Learn to use Matcher for entity filtering and queries with `all`, `any`, `none`, `nothing` conditions. Learn to use Matcher for entity filtering and queries with `all`, `any`, `none`, `nothing` conditions.
### [Scene](./scene.md) ### [Scene](/guide/scene)
Understand scene lifecycle, system management, and entity container features. Understand scene lifecycle, system management, and entity container features.
### [Event System](./event-system.md) ### [Event System](/guide/event-system)
Master the type-safe event system for component communication and system coordination. Master the type-safe event system for component communication and system coordination.
### [Serialization](./serialization.md) ### [Serialization](/guide/serialization)
Master serialization for scenes, entities, and components. Supports full and incremental serialization for game saves, network sync, and more. Master serialization for scenes, entities, and components. Supports full and incremental serialization for game saves, network sync, and more.
### [Time and Timers](./time-and-timers.md) ### [Time and Timers](/guide/time-and-timers)
Learn time management and timer systems for precise game logic timing control. Learn time management and timer systems for precise game logic timing control.
### [Logging](./logging.md) ### [Logging](/guide/logging)
Master the leveled logging system for debugging, monitoring, and error tracking. Master the leveled logging system for debugging, monitoring, and error tracking.
### [Platform Adapter](./platform-adapter.md) ### [Platform Adapter](/guide/platform-adapter)
Learn how to implement and register platform adapters for browsers, mini-games, Node.js, and more. Learn how to implement and register platform adapters for browsers, mini-games, Node.js, and more.
## Advanced Features ## Advanced Features
### [Service Container](./service-container.md) ### [Service Container](/guide/service-container)
Master dependency injection and service management for loosely-coupled architecture. Master dependency injection and service management for loosely-coupled architecture.
### [Plugin System](./plugin-system.md) ### [Plugin System](/guide/plugin-system)
Learn how to develop and use plugins to extend framework functionality. Learn how to develop and use plugins to extend framework functionality.