diff --git a/docs/en/guide/getting-started.md b/docs/en/guide/getting-started.md index f5dc2f72..c7db29ef 100644 --- a/docs/en/guide/getting-started.md +++ b/docs/en/guide/getting-started.md @@ -387,8 +387,8 @@ export class ECSGameManager extends Component { You've successfully created your first ECS application! Next you can: -- Check the complete [API Documentation](/en/api/README) -- Explore more [practical examples](/en/examples/) +- Check the complete [API Documentation](/api/README) +- Explore more [practical examples](/examples/) ## FAQ diff --git a/docs/en/guide/index.md b/docs/en/guide/index.md index 3a8e9c37..a08d69cc 100644 --- a/docs/en/guide/index.md +++ b/docs/en/guide/index.md @@ -4,40 +4,40 @@ Welcome to the ECS Framework Guide. This guide covers the core concepts and usag ## Core Concepts -### [Entity](./entity.md) +### [Entity](/guide/entity) Learn the basics of ECS architecture - how to use entities, lifecycle management, and best practices. -### [Component](./component.md) +### [Component](/guide/component) Learn how to create and use components for modular game feature design. -### [System](./system.md) +### [System](/guide/system) Master system development to implement game logic processing. -### [Entity Query & Matcher](./entity-query.md) +### [Entity Query & Matcher](/guide/entity-query) Learn to use Matcher for entity filtering and queries with `all`, `any`, `none`, `nothing` conditions. -### [Scene](./scene.md) +### [Scene](/guide/scene) Understand scene lifecycle, system management, and entity container features. -### [Event System](./event-system.md) +### [Event System](/guide/event-system) Master the type-safe event system for component communication and system coordination. -### [Serialization](./serialization.md) +### [Serialization](/guide/serialization) Master serialization for scenes, entities, and components. Supports full and incremental serialization for game saves, network sync, and more. -### [Time and Timers](./time-and-timers.md) +### [Time and Timers](/guide/time-and-timers) Learn time management and timer systems for precise game logic timing control. -### [Logging](./logging.md) +### [Logging](/guide/logging) Master the leveled logging system for debugging, monitoring, and error tracking. -### [Platform Adapter](./platform-adapter.md) +### [Platform Adapter](/guide/platform-adapter) Learn how to implement and register platform adapters for browsers, mini-games, Node.js, and more. ## Advanced Features -### [Service Container](./service-container.md) +### [Service Container](/guide/service-container) Master dependency injection and service management for loosely-coupled architecture. -### [Plugin System](./plugin-system.md) +### [Plugin System](/guide/plugin-system) Learn how to develop and use plugins to extend framework functionality.