装饰器事件自动清理

This commit is contained in:
YHH
2025-09-28 23:58:43 +08:00
parent 05f04ef37e
commit b82891caee
3 changed files with 456 additions and 17 deletions

View File

@@ -469,39 +469,114 @@ export class GlobalEventBus {
/**
* 事件装饰器工厂
* 用于自动注册事件监听器
* 用于自动注册事件监听器,支持自动清理
*/
export function EventHandler(eventType: string, config: IEventListenerConfig = {}) {
return function (target: any, propertyKey: string, descriptor: PropertyDescriptor) {
const originalMethod = descriptor.value;
// 存储装饰器信息
if (!target.constructor._eventHandlers) {
target.constructor._eventHandlers = [];
}
target.constructor._eventHandlers.push({
eventType,
methodName: propertyKey,
config
});
// 在类实例化时自动注册监听器
const initMethod = target.constructor.prototype.initEventListeners || function() {};
target.constructor.prototype.initEventListeners = function() {
initMethod.call(this);
// 初始化监听器追踪数组
if (!this._decoratorEventListeners) {
this._decoratorEventListeners = [];
}
const eventBus = GlobalEventBus.getInstance();
eventBus.on(eventType, originalMethod.bind(this), config);
const listenerId = eventBus.on(eventType, originalMethod.bind(this), config);
// 保存监听器ID用于后续清理
this._decoratorEventListeners.push({
eventType,
methodName: propertyKey,
listenerId
});
};
// 添加清理方法
const cleanupMethod = target.constructor.prototype.cleanupEventListeners || function() {};
target.constructor.prototype.cleanupEventListeners = function() {
cleanupMethod.call(this);
if (this._decoratorEventListeners) {
const eventBus = GlobalEventBus.getInstance();
for (const listener of this._decoratorEventListeners) {
eventBus.off(listener.eventType, listener.listenerId);
}
this._decoratorEventListeners.length = 0;
}
};
return descriptor;
};
}
/**
* 异步事件装饰器工厂
* 用于自动注册异步事件监听器
* 用于自动注册异步事件监听器,支持自动清理
*/
export function AsyncEventHandler(eventType: string, config: IEventListenerConfig = {}) {
return function (target: any, propertyKey: string, descriptor: PropertyDescriptor) {
const originalMethod = descriptor.value;
// 存储装饰器信息
if (!target.constructor._eventHandlers) {
target.constructor._eventHandlers = [];
}
target.constructor._eventHandlers.push({
eventType,
methodName: propertyKey,
config,
async: true
});
const initMethod = target.constructor.prototype.initEventListeners || function() {};
target.constructor.prototype.initEventListeners = function() {
initMethod.call(this);
// 初始化监听器追踪数组
if (!this._decoratorEventListeners) {
this._decoratorEventListeners = [];
}
const eventBus = GlobalEventBus.getInstance();
eventBus.onAsync(eventType, originalMethod.bind(this), config);
const listenerId = eventBus.onAsync(eventType, originalMethod.bind(this), config);
// 保存监听器ID用于后续清理
this._decoratorEventListeners.push({
eventType,
methodName: propertyKey,
listenerId
});
};
// 添加清理方法
const cleanupMethod = target.constructor.prototype.cleanupEventListeners || function() {};
target.constructor.prototype.cleanupEventListeners = function() {
cleanupMethod.call(this);
if (this._decoratorEventListeners) {
const eventBus = GlobalEventBus.getInstance();
for (const listener of this._decoratorEventListeners) {
eventBus.off(listener.eventType, listener.listenerId);
}
this._decoratorEventListeners.length = 0;
}
};
return descriptor;
};
}

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@@ -18,6 +18,7 @@ interface EventListenerRecord {
listenerRef: string;
}
/**
* 实体系统的基类
*
@@ -52,6 +53,10 @@ export abstract class EntitySystem implements ISystemBase {
private _scene: Scene | null;
protected logger = createLogger('EntitySystem');
// 装饰器动态添加的方法(可选)
protected initEventListeners?: () => void;
protected cleanupEventListeners?: () => void;
/**
* 实体ID映射缓存
*/
@@ -134,6 +139,9 @@ export abstract class EntitySystem implements ISystemBase {
this._entityIdMapVersion = -1;
this._entityIdMapSize = 0;
// 初始化装饰器事件监听器
this.initDecoratorEventListeners();
this._entityCache = {
frame: null,
persistent: null,
@@ -238,10 +246,8 @@ export abstract class EntitySystem implements ISystemBase {
this._entityIdMapSize = 0;
// 清理所有事件监听器
this.cleanupEventListeners();
// 调用用户可重写的销毁方法
this.onDestroy();
// 调用框架销毁方法
this.destroy();
}
/**
@@ -746,12 +752,29 @@ export abstract class EntitySystem implements ISystemBase {
}
}
/**
* 清理所有事件监听器
*
* 系统移除时自动调用清理所有通过addEventListener添加的监听器。
* 初始化装饰器事件监听器
*/
private cleanupEventListeners(): void {
protected initDecoratorEventListeners(): void {
if (this.initEventListeners) {
this.initEventListeners();
}
}
/**
* 清理装饰器事件监听器
*/
protected cleanupDecoratorEventListeners(): void {
if (this.cleanupEventListeners) {
this.cleanupEventListeners();
}
}
/**
* 清理手动添加的事件监听器
*/
private cleanupManualEventListeners(): void {
for (const listener of this._eventListeners) {
try {
listener.eventSystem.off(listener.eventType, listener.listenerRef);
@@ -765,7 +788,22 @@ export abstract class EntitySystem implements ISystemBase {
}
/**
* 系统销毁时的回调
* 框架内部销毁方法
* 由框架调用,处理系统的完整销毁流程
*/
public destroy(): void {
// 1. 清理手动添加的事件监听器
this.cleanupManualEventListeners();
// 2. 清理装饰器事件监听器
this.cleanupDecoratorEventListeners();
// 3. 调用用户的销毁回调
this.onDestroy();
}
/**
* 用户销毁回调
*
* 当系统从场景中移除时调用,子类可以重写此方法进行清理操作。
* 注意:事件监听器会被框架自动清理,无需手动处理。

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@@ -0,0 +1,326 @@
import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
import { Entity } from '../../../src/ECS/Entity';
import { Component } from '../../../src/ECS/Component';
import { Scene } from '../../../src/ECS/Scene';
import { Matcher } from '../../../src/ECS/Utils/Matcher';
import { EventHandler, AsyncEventHandler, GlobalEventBus } from '../../../src/ECS/Core/EventBus';
import { TypeSafeEventSystem } from '../../../src/ECS/Core/EventSystem';
// 测试组件
class TestComponent extends Component {
public value: number = 0;
constructor(...args: unknown[]) {
super();
const [value = 0] = args as [number?];
this.value = value;
}
}
// 测试事件
interface TestEvent {
id: number;
message: string;
}
interface AsyncTestEvent {
data: string;
timestamp: number;
}
// 具体的实体系统实现
class ConcreteEntitySystem extends EntitySystem {
public processCallCount = 0;
public eventHandlerCallCount = 0;
public asyncEventHandlerCallCount = 0;
public lastEvent: TestEvent | null = null;
public lastAsyncEvent: AsyncTestEvent | null = null;
constructor() {
super(Matcher.all(TestComponent));
}
protected override process(entities: readonly Entity[]): void {
this.processCallCount++;
}
@EventHandler('test_event')
onTestEvent(event: TestEvent): void {
this.eventHandlerCallCount++;
this.lastEvent = event;
}
@AsyncEventHandler('async_test_event')
async onAsyncTestEvent(event: AsyncTestEvent): Promise<void> {
this.asyncEventHandlerCallCount++;
this.lastAsyncEvent = event;
// 模拟异步操作
await new Promise(resolve => setTimeout(resolve, 10));
}
// 测试用的手动事件监听器
public addManualEventListener(): void {
this.addEventListener('manual_event', (event: any) => {
this.eventHandlerCallCount++;
});
}
// 测试用的移除事件监听器
public removeManualEventListener(): void {
const handler = (event: any) => {
this.eventHandlerCallCount++;
};
this.addEventListener('manual_event', handler);
this.removeEventListener('manual_event', handler);
}
// 公开测试方法
public testAddEventListener(eventType: string, handler: (event: any) => void): void {
this.addEventListener(eventType, handler);
}
public testRemoveEventListener(eventType: string, handler: (event: any) => void): void {
this.removeEventListener(eventType, handler);
}
}
// 没有装饰器的系统(用于对比测试)
class PlainEntitySystem extends EntitySystem {
public processCallCount = 0;
public onDestroyCallCount = 0;
constructor() {
super(Matcher.all(TestComponent));
}
protected override process(entities: readonly Entity[]): void {
this.processCallCount++;
}
protected override onDestroy(): void {
this.onDestroyCallCount++;
}
}
describe('EntitySystem', () => {
let scene: Scene;
let system: ConcreteEntitySystem;
let entity: Entity;
beforeEach(() => {
scene = new Scene();
system = new ConcreteEntitySystem();
entity = new Entity('test_entity', 1);
entity.addComponent(new TestComponent(10));
scene.addEntity(entity);
scene.addSystem(system);
});
afterEach(() => {
// 清理场景
scene.removeSystem(system);
});
describe('装饰器事件处理', () => {
it('应该自动注册 @EventHandler 装饰器标记的方法', () => {
const testEvent: TestEvent = { id: 1, message: 'test' };
// 发射事件(使用全局事件总线,因为装饰器注册在那里)
GlobalEventBus.getInstance().emit('test_event', testEvent);
// 验证事件处理器被调用
expect(system.eventHandlerCallCount).toBe(1);
expect(system.lastEvent).toEqual(testEvent);
});
it('应该自动注册 @AsyncEventHandler 装饰器标记的方法', async () => {
const asyncEvent: AsyncTestEvent = {
data: 'async test',
timestamp: Date.now()
};
// 发射异步事件(使用全局事件总线)
await GlobalEventBus.getInstance().emitAsync('async_test_event', asyncEvent);
// 等待异步处理完成
await new Promise(resolve => setTimeout(resolve, 20));
// 验证异步事件处理器被调用
expect(system.asyncEventHandlerCallCount).toBe(1);
expect(system.lastAsyncEvent).toEqual(asyncEvent);
});
it('当系统被销毁时,应该自动清理装饰器事件监听器', () => {
const testEvent: TestEvent = { id: 2, message: 'test after destroy' };
// 验证事件监听器工作正常
GlobalEventBus.getInstance().emit('test_event', testEvent);
expect(system.eventHandlerCallCount).toBe(1);
// 销毁系统
scene.removeSystem(system);
// 重置计数器并再次发射事件
system.eventHandlerCallCount = 0;
GlobalEventBus.getInstance().emit('test_event', testEvent);
// 验证事件监听器已被清理,不再响应事件
expect(system.eventHandlerCallCount).toBe(0);
});
});
describe('手动事件监听器管理', () => {
it('应该能够手动添加事件监听器', () => {
system.addManualEventListener();
// 发射手动事件
scene.eventSystem.emitSync('manual_event', { test: true });
// 验证手动事件监听器被调用
expect(system.eventHandlerCallCount).toBe(1);
});
it('应该能够手动移除事件监听器', () => {
const handler = jest.fn();
// 添加监听器
system.testAddEventListener('manual_remove_event', handler);
// 发射事件验证监听器工作
scene.eventSystem.emitSync('manual_remove_event', {});
expect(handler).toHaveBeenCalledTimes(1);
// 移除监听器
system.testRemoveEventListener('manual_remove_event', handler);
// 再次发射事件
scene.eventSystem.emitSync('manual_remove_event', {});
// 验证监听器已被移除
expect(handler).toHaveBeenCalledTimes(1);
});
it('当系统被销毁时,应该清理手动添加的事件监听器', () => {
const handler = jest.fn();
// 添加手动监听器
system.testAddEventListener('destroy_test_event', handler);
// 验证监听器工作
scene.eventSystem.emitSync('destroy_test_event', {});
expect(handler).toHaveBeenCalledTimes(1);
// 销毁系统
scene.removeSystem(system);
// 再次发射事件
scene.eventSystem.emitSync('destroy_test_event', {});
// 验证监听器已被清理
expect(handler).toHaveBeenCalledTimes(1);
});
});
describe('生命周期管理', () => {
it('应该按正确的顺序执行销毁流程', () => {
const plainSystem = new PlainEntitySystem();
scene.addSystem(plainSystem);
// 销毁系统
scene.removeSystem(plainSystem);
// 验证用户的 onDestroy 被调用
expect(plainSystem.onDestroyCallCount).toBe(1);
});
it('框架的 destroy 方法应该清理所有资源并调用用户回调', () => {
const testEvent: TestEvent = { id: 3, message: 'destroy test' };
const handler = jest.fn();
// 添加手动监听器
system.testAddEventListener('destroy_order_test', handler);
// 验证装饰器和手动监听器都工作
GlobalEventBus.getInstance().emit('test_event', testEvent);
scene.eventSystem.emitSync('destroy_order_test', {});
expect(system.eventHandlerCallCount).toBe(1);
expect(handler).toHaveBeenCalledTimes(1);
// 直接调用框架的销毁方法
system.destroy();
// 重置计数器并验证所有监听器都被清理
system.eventHandlerCallCount = 0;
handler.mockClear();
GlobalEventBus.getInstance().emit('test_event', testEvent);
scene.eventSystem.emitSync('destroy_order_test', {});
expect(system.eventHandlerCallCount).toBe(0);
expect(handler).not.toHaveBeenCalled();
});
});
describe('错误处理', () => {
it('当事件系统不可用时,应该安全地处理监听器注册', () => {
// 创建没有事件系统的场景
const sceneWithoutEvents = new Scene();
(sceneWithoutEvents as any).eventSystem = null;
const systemWithoutEvents = new ConcreteEntitySystem();
// 应该不会抛出错误
expect(() => {
sceneWithoutEvents.addSystem(systemWithoutEvents);
}).not.toThrow();
});
it('当移除不存在的监听器时,应该安全处理', () => {
const nonExistentHandler = () => {};
// 应该不会抛出错误
expect(() => {
system.testRemoveEventListener('non_existent_event', nonExistentHandler);
}).not.toThrow();
});
});
describe('多个事件监听器', () => {
it('应该支持同一个系统监听多个不同的事件', () => {
const event1: TestEvent = { id: 1, message: 'first' };
const event2: AsyncTestEvent = { data: 'second', timestamp: Date.now() };
// 发射两个不同的事件
GlobalEventBus.getInstance().emit('test_event', event1);
GlobalEventBus.getInstance().emitAsync('async_test_event', event2);
// 等待异步处理
return new Promise<void>(resolve => {
setTimeout(() => {
expect(system.eventHandlerCallCount).toBe(1);
expect(system.asyncEventHandlerCallCount).toBe(1);
expect(system.lastEvent).toEqual(event1);
expect(system.lastAsyncEvent).toEqual(event2);
resolve();
}, 50);
});
});
it('应该支持多个系统监听同一个事件', () => {
const system2 = new ConcreteEntitySystem();
scene.addSystem(system2);
const testEvent: TestEvent = { id: 4, message: 'shared event' };
// 发射事件
GlobalEventBus.getInstance().emit('test_event', testEvent);
// 验证两个系统都接收到了事件
expect(system.eventHandlerCallCount).toBe(1);
expect(system2.eventHandlerCallCount).toBe(1);
expect(system.lastEvent).toEqual(testEvent);
expect(system2.lastEvent).toEqual(testEvent);
});
});
});