326 lines
11 KiB
TypeScript
326 lines
11 KiB
TypeScript
import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
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import { Entity } from '../../../src/ECS/Entity';
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import { Component } from '../../../src/ECS/Component';
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import { Scene } from '../../../src/ECS/Scene';
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import { Matcher } from '../../../src/ECS/Utils/Matcher';
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import { EventHandler, AsyncEventHandler, GlobalEventBus } from '../../../src/ECS/Core/EventBus';
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import { TypeSafeEventSystem } from '../../../src/ECS/Core/EventSystem';
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// 测试组件
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class TestComponent extends Component {
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public value: number = 0;
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constructor(...args: unknown[]) {
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super();
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const [value = 0] = args as [number?];
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this.value = value;
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}
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}
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// 测试事件
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interface TestEvent {
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id: number;
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message: string;
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}
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interface AsyncTestEvent {
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data: string;
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timestamp: number;
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}
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// 具体的实体系统实现
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class ConcreteEntitySystem extends EntitySystem {
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public processCallCount = 0;
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public eventHandlerCallCount = 0;
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public asyncEventHandlerCallCount = 0;
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public lastEvent: TestEvent | null = null;
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public lastAsyncEvent: AsyncTestEvent | null = null;
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constructor() {
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super(Matcher.all(TestComponent));
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}
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protected override process(entities: readonly Entity[]): void {
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this.processCallCount++;
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}
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@EventHandler('test_event')
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onTestEvent(event: TestEvent): void {
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this.eventHandlerCallCount++;
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this.lastEvent = event;
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}
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@AsyncEventHandler('async_test_event')
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async onAsyncTestEvent(event: AsyncTestEvent): Promise<void> {
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this.asyncEventHandlerCallCount++;
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this.lastAsyncEvent = event;
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// 模拟异步操作
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await new Promise(resolve => setTimeout(resolve, 10));
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}
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// 测试用的手动事件监听器
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public addManualEventListener(): void {
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this.addEventListener('manual_event', (event: any) => {
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this.eventHandlerCallCount++;
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});
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}
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// 测试用的移除事件监听器
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public removeManualEventListener(): void {
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const handler = (event: any) => {
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this.eventHandlerCallCount++;
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};
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this.addEventListener('manual_event', handler);
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this.removeEventListener('manual_event', handler);
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}
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// 公开测试方法
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public testAddEventListener(eventType: string, handler: (event: any) => void): void {
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this.addEventListener(eventType, handler);
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}
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public testRemoveEventListener(eventType: string, handler: (event: any) => void): void {
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this.removeEventListener(eventType, handler);
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}
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}
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// 没有装饰器的系统(用于对比测试)
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class PlainEntitySystem extends EntitySystem {
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public processCallCount = 0;
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public onDestroyCallCount = 0;
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constructor() {
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super(Matcher.all(TestComponent));
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}
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protected override process(entities: readonly Entity[]): void {
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this.processCallCount++;
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}
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protected override onDestroy(): void {
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this.onDestroyCallCount++;
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}
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}
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describe('EntitySystem', () => {
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let scene: Scene;
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let system: ConcreteEntitySystem;
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let entity: Entity;
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beforeEach(() => {
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scene = new Scene();
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system = new ConcreteEntitySystem();
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entity = new Entity('test_entity', 1);
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entity.addComponent(new TestComponent(10));
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scene.addEntity(entity);
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scene.addSystem(system);
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});
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afterEach(() => {
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// 清理场景
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scene.removeSystem(system);
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});
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describe('装饰器事件处理', () => {
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it('应该自动注册 @EventHandler 装饰器标记的方法', () => {
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const testEvent: TestEvent = { id: 1, message: 'test' };
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// 发射事件(使用全局事件总线,因为装饰器注册在那里)
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GlobalEventBus.getInstance().emit('test_event', testEvent);
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// 验证事件处理器被调用
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expect(system.eventHandlerCallCount).toBe(1);
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expect(system.lastEvent).toEqual(testEvent);
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});
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it('应该自动注册 @AsyncEventHandler 装饰器标记的方法', async () => {
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const asyncEvent: AsyncTestEvent = {
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data: 'async test',
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timestamp: Date.now()
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};
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// 发射异步事件(使用全局事件总线)
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await GlobalEventBus.getInstance().emitAsync('async_test_event', asyncEvent);
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// 等待异步处理完成
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await new Promise(resolve => setTimeout(resolve, 20));
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// 验证异步事件处理器被调用
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expect(system.asyncEventHandlerCallCount).toBe(1);
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expect(system.lastAsyncEvent).toEqual(asyncEvent);
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});
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it('当系统被销毁时,应该自动清理装饰器事件监听器', () => {
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const testEvent: TestEvent = { id: 2, message: 'test after destroy' };
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// 验证事件监听器工作正常
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GlobalEventBus.getInstance().emit('test_event', testEvent);
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expect(system.eventHandlerCallCount).toBe(1);
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// 销毁系统
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scene.removeSystem(system);
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// 重置计数器并再次发射事件
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system.eventHandlerCallCount = 0;
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GlobalEventBus.getInstance().emit('test_event', testEvent);
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// 验证事件监听器已被清理,不再响应事件
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expect(system.eventHandlerCallCount).toBe(0);
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});
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});
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describe('手动事件监听器管理', () => {
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it('应该能够手动添加事件监听器', () => {
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system.addManualEventListener();
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// 发射手动事件
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scene.eventSystem.emitSync('manual_event', { test: true });
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// 验证手动事件监听器被调用
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expect(system.eventHandlerCallCount).toBe(1);
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});
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it('应该能够手动移除事件监听器', () => {
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const handler = jest.fn();
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// 添加监听器
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system.testAddEventListener('manual_remove_event', handler);
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// 发射事件验证监听器工作
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scene.eventSystem.emitSync('manual_remove_event', {});
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expect(handler).toHaveBeenCalledTimes(1);
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// 移除监听器
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system.testRemoveEventListener('manual_remove_event', handler);
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// 再次发射事件
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scene.eventSystem.emitSync('manual_remove_event', {});
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// 验证监听器已被移除
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expect(handler).toHaveBeenCalledTimes(1);
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});
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it('当系统被销毁时,应该清理手动添加的事件监听器', () => {
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const handler = jest.fn();
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// 添加手动监听器
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system.testAddEventListener('destroy_test_event', handler);
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// 验证监听器工作
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scene.eventSystem.emitSync('destroy_test_event', {});
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expect(handler).toHaveBeenCalledTimes(1);
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// 销毁系统
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scene.removeSystem(system);
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// 再次发射事件
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scene.eventSystem.emitSync('destroy_test_event', {});
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// 验证监听器已被清理
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expect(handler).toHaveBeenCalledTimes(1);
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});
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});
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describe('生命周期管理', () => {
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it('应该按正确的顺序执行销毁流程', () => {
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const plainSystem = new PlainEntitySystem();
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scene.addSystem(plainSystem);
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// 销毁系统
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scene.removeSystem(plainSystem);
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// 验证用户的 onDestroy 被调用
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expect(plainSystem.onDestroyCallCount).toBe(1);
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});
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it('框架的 destroy 方法应该清理所有资源并调用用户回调', () => {
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const testEvent: TestEvent = { id: 3, message: 'destroy test' };
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const handler = jest.fn();
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// 添加手动监听器
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system.testAddEventListener('destroy_order_test', handler);
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// 验证装饰器和手动监听器都工作
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GlobalEventBus.getInstance().emit('test_event', testEvent);
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scene.eventSystem.emitSync('destroy_order_test', {});
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expect(system.eventHandlerCallCount).toBe(1);
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expect(handler).toHaveBeenCalledTimes(1);
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// 直接调用框架的销毁方法
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system.destroy();
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// 重置计数器并验证所有监听器都被清理
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system.eventHandlerCallCount = 0;
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handler.mockClear();
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GlobalEventBus.getInstance().emit('test_event', testEvent);
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scene.eventSystem.emitSync('destroy_order_test', {});
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expect(system.eventHandlerCallCount).toBe(0);
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expect(handler).not.toHaveBeenCalled();
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});
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});
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describe('错误处理', () => {
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it('当事件系统不可用时,应该安全地处理监听器注册', () => {
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// 创建没有事件系统的场景
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const sceneWithoutEvents = new Scene();
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(sceneWithoutEvents as any).eventSystem = null;
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const systemWithoutEvents = new ConcreteEntitySystem();
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// 应该不会抛出错误
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expect(() => {
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sceneWithoutEvents.addSystem(systemWithoutEvents);
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}).not.toThrow();
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});
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it('当移除不存在的监听器时,应该安全处理', () => {
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const nonExistentHandler = () => {};
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// 应该不会抛出错误
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expect(() => {
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system.testRemoveEventListener('non_existent_event', nonExistentHandler);
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}).not.toThrow();
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});
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});
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describe('多个事件监听器', () => {
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it('应该支持同一个系统监听多个不同的事件', () => {
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const event1: TestEvent = { id: 1, message: 'first' };
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const event2: AsyncTestEvent = { data: 'second', timestamp: Date.now() };
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// 发射两个不同的事件
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GlobalEventBus.getInstance().emit('test_event', event1);
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GlobalEventBus.getInstance().emitAsync('async_test_event', event2);
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// 等待异步处理
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return new Promise<void>(resolve => {
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setTimeout(() => {
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expect(system.eventHandlerCallCount).toBe(1);
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expect(system.asyncEventHandlerCallCount).toBe(1);
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expect(system.lastEvent).toEqual(event1);
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expect(system.lastAsyncEvent).toEqual(event2);
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resolve();
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}, 50);
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});
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});
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it('应该支持多个系统监听同一个事件', () => {
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const system2 = new ConcreteEntitySystem();
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scene.addSystem(system2);
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const testEvent: TestEvent = { id: 4, message: 'shared event' };
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// 发射事件
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GlobalEventBus.getInstance().emit('test_event', testEvent);
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// 验证两个系统都接收到了事件
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expect(system.eventHandlerCallCount).toBe(1);
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expect(system2.eventHandlerCallCount).toBe(1);
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expect(system.lastEvent).toEqual(testEvent);
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expect(system2.lastEvent).toEqual(testEvent);
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});
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});
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}); |