Feature/editor optimization (#251)
* refactor: 编辑器/运行时架构拆分与构建系统升级 * feat(core): 层级系统重构与UI变换矩阵修复 * refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题 * fix(physics): 修复跨包组件类引用问题 * feat: 统一运行时架构与浏览器运行支持 * feat(asset): 实现浏览器运行时资产加载系统 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误 * test: 补齐核心模块测试用例,修复CI构建配置 * fix: 修复测试用例中的类型错误和断言问题 * fix: 修复 turbo build:npm 任务的依赖顺序问题 * fix: 修复 CI 构建错误并优化构建性能
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@@ -15,8 +15,7 @@ export const en: Translations = {
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ready: 'Editor Ready',
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failed: 'Initialization Failed',
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projectOpened: 'Project Opened',
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remoteConnected: 'Remote Game Connected',
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profilerMode: 'Profiler Mode - Waiting for connection...'
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remoteConnected: 'Remote Game Connected'
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}
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},
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hierarchy: {
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@@ -15,8 +15,7 @@ export const zh: Translations = {
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ready: '编辑器就绪',
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failed: '初始化失败',
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projectOpened: '项目已打开',
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remoteConnected: '远程游戏已连接',
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profilerMode: '性能分析模式 - 等待连接...'
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remoteConnected: '远程游戏已连接'
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}
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},
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hierarchy: {
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