Feature/editor optimization (#251)

* refactor: 编辑器/运行时架构拆分与构建系统升级

* feat(core): 层级系统重构与UI变换矩阵修复

* refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题

* fix(physics): 修复跨包组件类引用问题

* feat: 统一运行时架构与浏览器运行支持

* feat(asset): 实现浏览器运行时资产加载系统

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误

* test: 补齐核心模块测试用例,修复CI构建配置

* fix: 修复测试用例中的类型错误和断言问题

* fix: 修复 turbo build:npm 任务的依赖顺序问题

* fix: 修复 CI 构建错误并优化构建性能
This commit is contained in:
YHH
2025-12-01 22:28:51 +08:00
committed by GitHub
parent 189714c727
commit b42a7b4e43
468 changed files with 18301 additions and 9075 deletions

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@@ -15,8 +15,7 @@ export const en: Translations = {
ready: 'Editor Ready',
failed: 'Initialization Failed',
projectOpened: 'Project Opened',
remoteConnected: 'Remote Game Connected',
profilerMode: 'Profiler Mode - Waiting for connection...'
remoteConnected: 'Remote Game Connected'
}
},
hierarchy: {

View File

@@ -15,8 +15,7 @@ export const zh: Translations = {
ready: '编辑器就绪',
failed: '初始化失败',
projectOpened: '项目已打开',
remoteConnected: '远程游戏已连接',
profilerMode: '性能分析模式 - 等待连接...'
remoteConnected: '远程游戏已连接'
}
},
hierarchy: {