refactor(core): 移除 _activeWorlds 并优化 WorldManager 清理机制 (#220)
* refactor(core): 将 WorldManager 清理机制从定时器改为帧驱动 * refactor(core): 移除 WorldManager _activeWorlds 优化,简化状态管理 * test(core): 补充 WorldManager 测试用例 * docs(core): 更新 WorldManager cleanupFrameInterval 配置说明
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@@ -435,7 +435,7 @@ const worldManager = Core.services.resolve(WorldManager);
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// {
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// maxWorlds: 50,
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// autoCleanup: true,
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// cleanupInterval: 30000 // 30 秒
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// cleanupFrameInterval: 1800 // 间隔多少帧清理闲置 World
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// }
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```
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