Refactor/clean architecture phase1 (#215)

* refactor(editor): 建立Clean Architecture领域模型层

* refactor(editor): 实现应用层架构 - 命令模式、用例和状态管理

* refactor(editor): 实现展示层核心Hooks

* refactor(editor): 实现基础设施层和展示层组件

* refactor(editor): 迁移画布和连接渲染到 Clean Architecture 组件

* feat(editor): 集成应用层架构和命令模式,实现撤销/重做功能

* refactor(editor): UI组件拆分

* refactor(editor): 提取快速创建菜单逻辑

* refactor(editor): 重构BehaviorTreeEditor,提取组件和Hook

* refactor(editor): 提取端口连接和键盘事件Hook

* refactor(editor): 提取拖放处理Hook

* refactor(editor): 提取画布交互Hook和工具函数

* refactor(editor): 完成核心重构

* fix(editor): 修复节点无法创建和连接

* refactor(behavior-tree,editor): 重构节点子节点约束系统,实现元数据驱动的架构
This commit is contained in:
YHH
2025-11-03 21:22:16 +08:00
committed by GitHub
parent 40cde9c050
commit adfc7e91b3
104 changed files with 8232 additions and 2506 deletions

View File

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import { useState, useEffect, useRef } from 'react';
import { BehaviorTreeNode } from '../../stores/behaviorTreeStore';
import { ExecutionMode } from '../../application/services/ExecutionController';
interface UseNodeTrackingParams {
nodes: BehaviorTreeNode[];
executionMode: ExecutionMode;
}
export function useNodeTracking(params: UseNodeTrackingParams) {
const { nodes, executionMode } = params;
const [uncommittedNodeIds, setUncommittedNodeIds] = useState<Set<string>>(new Set());
const activeNodeIdsRef = useRef<Set<string>>(new Set());
useEffect(() => {
if (executionMode === 'idle') {
setUncommittedNodeIds(new Set());
activeNodeIdsRef.current = new Set(nodes.map((n) => n.id));
} else if (executionMode === 'running' || executionMode === 'paused') {
const currentNodeIds = new Set(nodes.map((n) => n.id));
const newNodeIds = new Set<string>();
currentNodeIds.forEach((id) => {
if (!activeNodeIdsRef.current.has(id)) {
newNodeIds.add(id);
}
});
if (newNodeIds.size > 0) {
setUncommittedNodeIds((prev) => new Set([...prev, ...newNodeIds]));
}
}
}, [nodes, executionMode]);
return {
uncommittedNodeIds
};
}