* refactor(editor): 建立Clean Architecture领域模型层 * refactor(editor): 实现应用层架构 - 命令模式、用例和状态管理 * refactor(editor): 实现展示层核心Hooks * refactor(editor): 实现基础设施层和展示层组件 * refactor(editor): 迁移画布和连接渲染到 Clean Architecture 组件 * feat(editor): 集成应用层架构和命令模式,实现撤销/重做功能 * refactor(editor): UI组件拆分 * refactor(editor): 提取快速创建菜单逻辑 * refactor(editor): 重构BehaviorTreeEditor,提取组件和Hook * refactor(editor): 提取端口连接和键盘事件Hook * refactor(editor): 提取拖放处理Hook * refactor(editor): 提取画布交互Hook和工具函数 * refactor(editor): 完成核心重构 * fix(editor): 修复节点无法创建和连接 * refactor(behavior-tree,editor): 重构节点子节点约束系统,实现元数据驱动的架构
40 lines
1.3 KiB
TypeScript
40 lines
1.3 KiB
TypeScript
import { useState, useEffect, useRef } from 'react';
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import { BehaviorTreeNode } from '../../stores/behaviorTreeStore';
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import { ExecutionMode } from '../../application/services/ExecutionController';
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interface UseNodeTrackingParams {
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nodes: BehaviorTreeNode[];
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executionMode: ExecutionMode;
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}
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export function useNodeTracking(params: UseNodeTrackingParams) {
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const { nodes, executionMode } = params;
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const [uncommittedNodeIds, setUncommittedNodeIds] = useState<Set<string>>(new Set());
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const activeNodeIdsRef = useRef<Set<string>>(new Set());
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useEffect(() => {
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if (executionMode === 'idle') {
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setUncommittedNodeIds(new Set());
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activeNodeIdsRef.current = new Set(nodes.map((n) => n.id));
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} else if (executionMode === 'running' || executionMode === 'paused') {
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const currentNodeIds = new Set(nodes.map((n) => n.id));
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const newNodeIds = new Set<string>();
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currentNodeIds.forEach((id) => {
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if (!activeNodeIdsRef.current.has(id)) {
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newNodeIds.add(id);
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}
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});
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if (newNodeIds.size > 0) {
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setUncommittedNodeIds((prev) => new Set([...prev, ...newNodeIds]));
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}
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}
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}, [nodes, executionMode]);
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return {
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uncommittedNodeIds
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};
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}
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