Feature/render pipeline (#232)
* refactor(engine): 重构2D渲染管线坐标系统 * feat(engine): 完善2D渲染管线和编辑器视口功能 * feat(editor): 实现Viewport变换工具系统 * feat(editor): 优化Inspector渲染性能并修复Gizmo变换工具显示 * feat(editor): 实现Run on Device移动预览功能 * feat(editor): 添加组件属性控制和依赖关系系统 * feat(editor): 实现动画预览功能和优化SpriteAnimator编辑器 * feat(editor): 修复SpriteAnimator动画预览功能并迁移CI到pnpm * feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm * feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm * feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm * feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm * feat(ci): 迁移项目到pnpm并修复CI构建问题 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 移除 network 相关包 * chore: 移除 network 相关包
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@@ -44,5 +44,37 @@
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"executionResumed": "Execution resumed",
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"resetToInitial": "Reset to initial state",
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"currentValue": "Current Value"
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},
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"components": {
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"category": {
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"core": "Core",
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"rendering": "Rendering",
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"physics": "Physics",
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"audio": "Audio"
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},
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"transform": {
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"description": "Transform - Position, Rotation, Scale"
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},
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"sprite": {
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"description": "Sprite - 2D Image Rendering"
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},
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"text": {
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"description": "Text - Text Rendering"
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},
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"camera": {
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"description": "Camera - View Control"
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},
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"rigidBody": {
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"description": "RigidBody - Physics Simulation"
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},
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"boxCollider": {
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"description": "Box Collider"
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},
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"circleCollider": {
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"description": "Circle Collider"
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},
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"audioSource": {
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"description": "Audio Source"
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}
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}
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}
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