* refactor(engine): 重构2D渲染管线坐标系统 * feat(engine): 完善2D渲染管线和编辑器视口功能 * feat(editor): 实现Viewport变换工具系统 * feat(editor): 优化Inspector渲染性能并修复Gizmo变换工具显示 * feat(editor): 实现Run on Device移动预览功能 * feat(editor): 添加组件属性控制和依赖关系系统 * feat(editor): 实现动画预览功能和优化SpriteAnimator编辑器 * feat(editor): 修复SpriteAnimator动画预览功能并迁移CI到pnpm * feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm * feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm * feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm * feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm * feat(ci): 迁移项目到pnpm并修复CI构建问题 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 移除 network 相关包 * chore: 移除 network 相关包
81 lines
2.3 KiB
JSON
81 lines
2.3 KiB
JSON
{
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"behaviorTree": {
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"title": "Behavior Tree Editor",
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"close": "Close",
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"nodePalette": "Node Palette",
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"properties": "Properties",
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"blackboard": "Blackboard",
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"noNodeSelected": "No node selected",
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"noConfigurableProperties": "This node has no configurable properties",
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"apply": "Apply",
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"reset": "Reset",
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"addVariable": "Add Variable",
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"variableName": "Variable Name",
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"type": "Type",
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"value": "Value",
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"defaultGroup": "Default Group",
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"rootNode": "Root Node",
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"rootNodeOnlyOneChild": "Root node can only connect to one child",
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"dragToCreate": "Drag nodes from the left to below the root node to start creating behavior tree",
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"connectFirst": "Connect the root node with the first node first",
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"nodeCount": "Nodes",
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"noSelection": "No selection",
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"selectedCount": "{{count}} nodes selected",
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"idle": "Idle",
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"running": "Running",
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"paused": "Paused",
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"step": "Step",
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"run": "Run",
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"pause": "Pause",
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"resume": "Resume",
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"stop": "Stop",
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"stepExecution": "Step Execution",
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"resetExecution": "Reset",
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"clear": "Clear",
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"resetView": "Reset View",
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"tick": "Tick",
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"executing": "Executing",
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"success": "Success",
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"failure": "Failure",
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"startingExecution": "Starting execution from root...",
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"tickNumber": "Tick {{tick}}",
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"executionStopped": "Execution stopped after {{tick}} ticks",
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"executionPaused": "Execution paused",
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"executionResumed": "Execution resumed",
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"resetToInitial": "Reset to initial state",
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"currentValue": "Current Value"
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},
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"components": {
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"category": {
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"core": "Core",
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"rendering": "Rendering",
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"physics": "Physics",
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"audio": "Audio"
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},
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"transform": {
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"description": "Transform - Position, Rotation, Scale"
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},
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"sprite": {
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"description": "Sprite - 2D Image Rendering"
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},
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"text": {
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"description": "Text - Text Rendering"
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},
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"camera": {
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"description": "Camera - View Control"
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},
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"rigidBody": {
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"description": "RigidBody - Physics Simulation"
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},
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"boxCollider": {
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"description": "Box Collider"
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},
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"circleCollider": {
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"description": "Circle Collider"
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},
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"audioSource": {
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"description": "Audio Source"
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}
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}
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}
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