refactor(render): 抽象图形后端并迁移渲染器 (#313)
* refactor(render): 抽象图形后端并迁移渲染器 - 新增 engine-shared 包,定义 GraphicsBackend trait 抽象层 - 实现 WebGL2Backend 作为首个后端实现 - 迁移 Renderer2D、SpriteBatch、GridRenderer、GizmoRenderer 使用新抽象 - 修复 VAO 创建时索引缓冲区绑定状态泄漏问题 - 新增 create_vertex_buffer_sized 方法支持预分配缓冲区 * fix(serialization): 修复序列化循环引用导致栈溢出 - 在 serializeValue 添加 WeakSet 检测循环引用 - 跳过已访问对象避免无限递归 * refactor(serialization): 提取 ValueSerializer 统一序列化逻辑 - 新增 ValueSerializer 模块,函数式设计 - 支持可扩展类型处理器注册 - 移除 ComponentSerializer/SceneSerializer 重复代码 - 内置 Date/Map/Set 类型支持 * fix: CodeQL 类型检查警告
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@@ -16,6 +16,9 @@ crate-type = ["cdylib", "rlib"]
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default = ["console_error_panic_hook"]
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[dependencies]
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# Shared types and traits | 共享类型和trait
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es-engine-shared = { path = "../engine-shared" }
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# WASM bindings | WASM绑定
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wasm-bindgen = "0.2"
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js-sys = "0.3"
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