chore: 移除渲染系统调试日志

This commit is contained in:
yhh
2025-11-23 22:26:46 +08:00
parent a61baa83a7
commit 95fbcca66f
2 changed files with 0 additions and 11 deletions

View File

@@ -70,7 +70,6 @@ export class EngineBridge implements IEngineBridge {
private lastFrameTime = 0; private lastFrameTime = 0;
private frameCount = 0; private frameCount = 0;
private fpsAccumulator = 0; private fpsAccumulator = 0;
private debugLogged = false;
/** /**
* Create a new engine bridge. * Create a new engine bridge.
@@ -238,13 +237,6 @@ export class EngineBridge implements IEngineBridge {
this.colorBuffer[i] = sprite.color; this.colorBuffer[i] = sprite.color;
} }
// Debug: log texture IDs only once when we have 2+ sprites (for multi-texture test)
if (!this.debugLogged && count >= 2) {
const textureIds = Array.from(this.textureIdBuffer.subarray(0, count));
console.log(`TS submitSprites: ${count} sprites, textureIds: [${textureIds.join(', ')}]`);
this.debugLogged = true;
}
// Submit to engine (single WASM call) | 提交到引擎单次WASM调用 // Submit to engine (single WASM call) | 提交到引擎单次WASM调用
this.getEngine().submitSpriteBatch( this.getEngine().submitSpriteBatch(
this.transformBuffer.subarray(0, count * 7), this.transformBuffer.subarray(0, count * 7),

View File

@@ -142,9 +142,6 @@ export class EngineRenderSystem extends EntitySystem {
let textureId = 0; let textureId = 0;
if (sprite.texture) { if (sprite.texture) {
textureId = this.bridge.getOrLoadTextureByPath(sprite.texture); textureId = this.bridge.getOrLoadTextureByPath(sprite.texture);
} else {
// Debug: sprite has no texture
console.warn(`[EngineRenderSystem] Entity ${entity.id} has no texture`);
} }
// Pass actual display dimensions (sprite size * transform scale) // Pass actual display dimensions (sprite size * transform scale)