From 95fbcca66fc94ac2e5d6b4a77036e9c6ac21ecc2 Mon Sep 17 00:00:00 2001 From: yhh <359807859@qq.com> Date: Sun, 23 Nov 2025 22:26:46 +0800 Subject: [PATCH] =?UTF-8?q?chore:=20=E7=A7=BB=E9=99=A4=E6=B8=B2=E6=9F=93?= =?UTF-8?q?=E7=B3=BB=E7=BB=9F=E8=B0=83=E8=AF=95=E6=97=A5=E5=BF=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- packages/ecs-engine-bindgen/src/core/EngineBridge.ts | 8 -------- .../ecs-engine-bindgen/src/systems/EngineRenderSystem.ts | 3 --- 2 files changed, 11 deletions(-) diff --git a/packages/ecs-engine-bindgen/src/core/EngineBridge.ts b/packages/ecs-engine-bindgen/src/core/EngineBridge.ts index a6aa5da8..69fcecbe 100644 --- a/packages/ecs-engine-bindgen/src/core/EngineBridge.ts +++ b/packages/ecs-engine-bindgen/src/core/EngineBridge.ts @@ -70,7 +70,6 @@ export class EngineBridge implements IEngineBridge { private lastFrameTime = 0; private frameCount = 0; private fpsAccumulator = 0; - private debugLogged = false; /** * Create a new engine bridge. @@ -238,13 +237,6 @@ export class EngineBridge implements IEngineBridge { this.colorBuffer[i] = sprite.color; } - // Debug: log texture IDs only once when we have 2+ sprites (for multi-texture test) - if (!this.debugLogged && count >= 2) { - const textureIds = Array.from(this.textureIdBuffer.subarray(0, count)); - console.log(`TS submitSprites: ${count} sprites, textureIds: [${textureIds.join(', ')}]`); - this.debugLogged = true; - } - // Submit to engine (single WASM call) | 提交到引擎(单次WASM调用) this.getEngine().submitSpriteBatch( this.transformBuffer.subarray(0, count * 7), diff --git a/packages/ecs-engine-bindgen/src/systems/EngineRenderSystem.ts b/packages/ecs-engine-bindgen/src/systems/EngineRenderSystem.ts index 792aa9e3..a28329a0 100644 --- a/packages/ecs-engine-bindgen/src/systems/EngineRenderSystem.ts +++ b/packages/ecs-engine-bindgen/src/systems/EngineRenderSystem.ts @@ -142,9 +142,6 @@ export class EngineRenderSystem extends EntitySystem { let textureId = 0; if (sprite.texture) { textureId = this.bridge.getOrLoadTextureByPath(sprite.texture); - } else { - // Debug: sprite has no texture - console.warn(`[EngineRenderSystem] Entity ${entity.id} has no texture`); } // Pass actual display dimensions (sprite size * transform scale)