chore: 移除渲染系统调试日志
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@@ -70,7 +70,6 @@ export class EngineBridge implements IEngineBridge {
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private lastFrameTime = 0;
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private lastFrameTime = 0;
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private frameCount = 0;
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private frameCount = 0;
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private fpsAccumulator = 0;
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private fpsAccumulator = 0;
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private debugLogged = false;
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/**
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/**
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* Create a new engine bridge.
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* Create a new engine bridge.
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@@ -238,13 +237,6 @@ export class EngineBridge implements IEngineBridge {
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this.colorBuffer[i] = sprite.color;
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this.colorBuffer[i] = sprite.color;
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}
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}
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// Debug: log texture IDs only once when we have 2+ sprites (for multi-texture test)
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if (!this.debugLogged && count >= 2) {
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const textureIds = Array.from(this.textureIdBuffer.subarray(0, count));
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console.log(`TS submitSprites: ${count} sprites, textureIds: [${textureIds.join(', ')}]`);
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this.debugLogged = true;
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}
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// Submit to engine (single WASM call) | 提交到引擎(单次WASM调用)
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// Submit to engine (single WASM call) | 提交到引擎(单次WASM调用)
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this.getEngine().submitSpriteBatch(
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this.getEngine().submitSpriteBatch(
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this.transformBuffer.subarray(0, count * 7),
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this.transformBuffer.subarray(0, count * 7),
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@@ -142,9 +142,6 @@ export class EngineRenderSystem extends EntitySystem {
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let textureId = 0;
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let textureId = 0;
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if (sprite.texture) {
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if (sprite.texture) {
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textureId = this.bridge.getOrLoadTextureByPath(sprite.texture);
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textureId = this.bridge.getOrLoadTextureByPath(sprite.texture);
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} else {
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// Debug: sprite has no texture
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console.warn(`[EngineRenderSystem] Entity ${entity.id} has no texture`);
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}
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}
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// Pass actual display dimensions (sprite size * transform scale)
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// Pass actual display dimensions (sprite size * transform scale)
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