新增wasm以优化实体update速度
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@@ -90,8 +90,9 @@ export class Scene {
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/**
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* 创建场景实例
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* @param enableWasmAcceleration 是否启用WebAssembly加速,默认为true
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*/
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constructor() {
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constructor(enableWasmAcceleration: boolean = true) {
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this.entities = new EntityList(this);
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this.entityProcessors = new EntityProcessorList();
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this.identifierPool = new IdentifierPool();
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@@ -195,13 +196,14 @@ export class Scene {
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/**
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* 在场景的实体列表中添加一个实体
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* @param entity 要添加的实体
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* @param deferCacheClear 是否延迟缓存清理(用于批量操作)
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*/
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public addEntity(entity: Entity) {
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public addEntity(entity: Entity, deferCacheClear: boolean = false) {
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this.entities.add(entity);
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entity.scene = this;
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// 将实体添加到查询系统
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this.querySystem.addEntity(entity);
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// 将实体添加到查询系统(可延迟缓存清理)
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this.querySystem.addEntity(entity, deferCacheClear);
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// 触发实体添加事件
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this.eventSystem.emitSync('entity:added', { entity, scene: this });
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@@ -209,6 +211,58 @@ export class Scene {
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return entity;
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}
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/**
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* 批量创建实体(高性能版本)
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* @param count 要创建的实体数量
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* @param namePrefix 实体名称前缀
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* @returns 创建的实体列表
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*/
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public createEntities(count: number, namePrefix: string = "Entity"): Entity[] {
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const entities: Entity[] = [];
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// 批量创建实体对象,不立即添加到系统
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for (let i = 0; i < count; i++) {
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const entity = new Entity(`${namePrefix}_${i}`, this.identifierPool.checkOut());
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entity.scene = this;
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entities.push(entity);
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}
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// 批量添加到实体列表
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for (const entity of entities) {
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this.entities.add(entity);
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}
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// 批量添加到查询系统(无重复检查,性能最优)
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this.querySystem.addEntitiesUnchecked(entities);
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// 批量触发事件(可选,减少事件开销)
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this.eventSystem.emitSync('entities:batch_added', { entities, scene: this, count });
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return entities;
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}
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/**
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* 批量创建实体
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* @param count 要创建的实体数量
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* @param namePrefix 实体名称前缀
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* @returns 创建的实体列表
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*/
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public createEntitiesOld(count: number, namePrefix: string = "Entity"): Entity[] {
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const entities: Entity[] = [];
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// 批量创建实体,延迟缓存清理
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for (let i = 0; i < count; i++) {
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const entity = new Entity(`${namePrefix}_${i}`, this.identifierPool.checkOut());
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entities.push(entity);
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this.addEntity(entity, true); // 延迟缓存清理
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}
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// 最后统一清理缓存
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this.querySystem.clearCache();
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return entities;
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}
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/**
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* 从场景中删除所有实体
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*/
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