From 8d0ad6b871d05f68c85cad047db9a7274d6bf896 Mon Sep 17 00:00:00 2001 From: YHH <359807859@qq.com> Date: Sun, 8 Jun 2025 21:50:50 +0800 Subject: [PATCH] =?UTF-8?q?=E6=96=B0=E5=A2=9Ewasm=E4=BB=A5=E4=BC=98?= =?UTF-8?q?=E5=8C=96=E5=AE=9E=E4=BD=93update=E9=80=9F=E5=BA=A6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 356 +- SECURITY.md | 60 +- benchmark.js | 25 - docs/core-concepts.md | 142 +- docs/entity-guide.md | 17 + docs/getting-started.md | 607 +- docs/performance.md | 396 +- docs/query-system-usage.md | 7 +- package-lock.json | 6 - source/.gitignore | 6 + source/.idea/.gitignore | 2 - source/.idea/misc.xml | 6 - source/.idea/modules.xml | 8 - source/.idea/source.iml | 12 - source/.idea/vcs.xml | 6 - source/.npmignore | 73 +- source/.vscode/tasks.json | 13 - source/.wing/settings.json | 3 - source/asconfig.json | 21 + source/package-lock.json | 7251 +---------------- source/package.json | 59 +- source/scripts/benchmark.js | 39 + source/scripts/check-publish.js | 76 - source/src/ECS/Core/BitMaskOptimizer.ts | 187 + source/src/ECS/Core/ComponentPool.ts | 152 + source/src/ECS/Core/FluentAPI.ts | 2 +- source/src/ECS/Core/IndexUpdateBatcher.ts | 256 + source/src/ECS/Core/QuerySystem.ts | 2191 ++--- source/src/ECS/Scene.ts | 62 +- source/src/Testing/Performance/benchmark.ts | 768 ++ .../Performance/component-performance.js | 53 + .../Testing/Unit/bitmask-optimizer.test.ts | 199 + .../src/Testing/Unit/component-pool.test.ts | 189 + .../src/Testing/framework-benchmark-test.ts | 420 - source/src/Testing/test-runner.ts | 182 + source/src/Utils/AccelerationProvider.ts | 409 - source/src/Utils/WasmBridge.ts | 439 - source/src/Utils/WasmCore.ts | 702 ++ source/src/Utils/index.ts | 23 +- source/src/index.ts | 15 +- source/src/wasm/COMPILE_GUIDE.md | 224 + .../src/wasm/rust-ecs-core/.cargo/config.toml | 2 + source/src/wasm/rust-ecs-core/Cargo.lock | 286 + source/src/wasm/rust-ecs-core/Cargo.toml | 50 + source/src/wasm/rust-ecs-core/build-wasm.bat | 56 + source/src/wasm/rust-ecs-core/build.bat | 65 + source/src/wasm/rust-ecs-core/build.sh | 37 + source/src/wasm/rust-ecs-core/src/lib.rs | 185 + source/src/wasm/rust-ecs-core/src/query.rs | 218 + source/tsconfig.dev.json | 17 - source/tsconfig.json | 4 +- 51 files changed, 5811 insertions(+), 10773 deletions(-) delete mode 100644 benchmark.js delete mode 100644 package-lock.json delete mode 100644 source/.idea/.gitignore delete mode 100644 source/.idea/misc.xml delete mode 100644 source/.idea/modules.xml delete mode 100644 source/.idea/source.iml delete mode 100644 source/.idea/vcs.xml delete mode 100644 source/.vscode/tasks.json delete mode 100644 source/.wing/settings.json create mode 100644 source/asconfig.json create mode 100644 source/scripts/benchmark.js delete mode 100644 source/scripts/check-publish.js create mode 100644 source/src/ECS/Core/BitMaskOptimizer.ts create mode 100644 source/src/ECS/Core/ComponentPool.ts create mode 100644 source/src/ECS/Core/IndexUpdateBatcher.ts create mode 100644 source/src/Testing/Performance/benchmark.ts create mode 100644 source/src/Testing/Performance/component-performance.js create mode 100644 source/src/Testing/Unit/bitmask-optimizer.test.ts create mode 100644 source/src/Testing/Unit/component-pool.test.ts delete mode 100644 source/src/Testing/framework-benchmark-test.ts create mode 100644 source/src/Testing/test-runner.ts delete mode 100644 source/src/Utils/AccelerationProvider.ts delete mode 100644 source/src/Utils/WasmBridge.ts create mode 100644 source/src/Utils/WasmCore.ts create mode 100644 source/src/wasm/COMPILE_GUIDE.md create mode 100644 source/src/wasm/rust-ecs-core/.cargo/config.toml create mode 100644 source/src/wasm/rust-ecs-core/Cargo.lock create mode 100644 source/src/wasm/rust-ecs-core/Cargo.toml create mode 100644 source/src/wasm/rust-ecs-core/build-wasm.bat create mode 100644 source/src/wasm/rust-ecs-core/build.bat create mode 100644 source/src/wasm/rust-ecs-core/build.sh create mode 100644 source/src/wasm/rust-ecs-core/src/lib.rs create mode 100644 source/src/wasm/rust-ecs-core/src/query.rs delete mode 100644 source/tsconfig.dev.json diff --git a/README.md b/README.md index fb4174f4..2d3f4ab7 100644 --- a/README.md +++ b/README.md @@ -8,12 +8,13 @@ ## ✨ 特性 - 🚀 **轻量级 ECS 架构** - 基于实体组件系统,提供清晰的代码结构 -- ⚡ **高性能** - 可处理20万个实体@165.8FPS,组件访问7200万次/秒 +- ⚡ **高性能** - 实体创建速度可达64万实体/秒,支持大规模实体管理 +- 🎯 **智能优化** - 组件对象池、位掩码优化器、延迟索引更新等性能优化技术 - 📡 **事件系统** - 内置 Emitter 事件发射器,支持类型安全的事件管理 - ⏰ **定时器系统** - 完整的定时器管理,支持延迟和重复任务 -- 🔍 **查询系统** - 基于位掩码的高性能实体查询 +- 🔍 **查询系统** - 基于位掩码的高性能实体查询,支持批量操作 - 🛠️ **性能监控** - 内置性能监控工具,帮助优化游戏性能 -- 🎯 **对象池** - 内存管理优化,减少垃圾回收压力 +- 🔧 **批量操作** - 支持批量实体创建、组件添加等高效操作 ## 📦 安装 @@ -24,37 +25,35 @@ npm install @esengine/ecs-framework ## 📊 性能基准 ```bash -# 运行性能基准测试 -node benchmark.js +# 运行快速性能基准测试 +npm run benchmark + +# 运行完整性能测试 +npm run test:performance ``` **框架性能数据**: -- 🚀 **实体创建**: 220万+个/秒 (50000个实体/22.73ms) -- ⚡ **组件访问**: 7200万+次/秒 (5000个实体×2000次迭代) -- 🔧 **组件操作**: 3450万+次/秒 (添加/删除组件) -- 🔍 **查询速度**: 12000+次/秒 (单组件查询) -- 🎯 **处理能力**: 20万个实体@165.8FPS -**详细性能测试结果**: +### 🚀 实体创建性能 +- **小规模**: 640,697 实体/秒 (1,000个实体/1.56ms) +- **中规模**: 250,345 实体/秒 (10,000个实体/39.94ms) +- **大规模**: 161,990 实体/秒 (500,000个实体/3.09秒) + +### 🎯 核心操作性能 ``` -📊 实体创建性能 - 50000 个实体: 22.73ms (2199659个/秒) +📊 核心操作性能 + 实体创建: 640,697个/秒 + 组件添加: 596,929组件/秒 + 位掩码操作: 5,000,000次/秒 + 查询缓存: 零延迟访问 + 批量操作: 高效处理 -🔍 组件访问性能 - 2000 次迭代: 139.67ms (71598669次访问/秒) - -🧪 组件添加/删除性能 - 1000 次迭代: 289.66ms (34522936次操作/秒) - -🔎 查询系统性能 - 单组件查询: 82.11ms/1000次 (12178次/秒) - 多组件查询: 105.94ms/1000次 (9439次/秒) - 复合查询: 135.01ms/1000次 (7407次/秒) - -🎯 性能极限测试 (1秒钟固定时间测试) - 5万个实体: 1.219ms/帧 (820.0FPS) - 10万个实体: 2.976ms/帧 (335.9FPS) - 20万个实体: 6.031ms/帧 (165.8FPS) +🔧 优化技术效果 + 组件对象池: 减少30-50%内存分配 + 位掩码优化器: 提升20-40%掩码性能 + 批量操作: 大幅减少创建时间 + 索引优化: 避免O(n)重复检查 + 缓存策略: 延迟清理机制 ``` ## 🚀 快速开始 @@ -74,104 +73,111 @@ function gameLoop() { } ``` -### 2. 创建场景 +### 2. 高性能批量创建实体 ```typescript import { Scene, EntitySystem } from '@esengine/ecs-framework'; class GameScene extends Scene { public initialize() { - // 创建玩家实体 - const player = this.createEntity("Player"); + // 批量创建实体 + const entities = this.createEntities(1000, "Enemy"); - // 添加自定义组件 - const position = player.addComponent(new PositionComponent(100, 100)); - const movement = player.addComponent(new MovementComponent()); + // 批量添加组件 + entities.forEach((entity, index) => { + entity.addComponent(new PositionComponent( + Math.random() * 1000, + Math.random() * 1000 + )); + entity.addComponent(new VelocityComponent()); + }); // 添加系统 this.addEntityProcessor(new MovementSystem()); } - - public onStart() { - console.log("游戏场景已启动"); - } -} - -// 设置当前场景 -Core.scene = new GameScene(); -``` - -### 3. 创建组件 - -```typescript -import { Component, Time } from '@esengine/ecs-framework'; - -class MovementComponent extends Component { - public speed: number = 100; - public direction = { x: 0, y: 0 }; - - public update() { - const position = this.entity.getComponent(PositionComponent); - if (position && (this.direction.x !== 0 || this.direction.y !== 0)) { - position.x += this.direction.x * this.speed * Time.deltaTime; - position.y += this.direction.y * this.speed * Time.deltaTime; - } - } -} - -class PositionComponent extends Component { - constructor(public x: number = 0, public y: number = 0) { - super(); - } } ``` -### 4. 创建系统 +### 3. 使用组件对象池优化内存 ```typescript -import { EntitySystem, Entity } from '@esengine/ecs-framework'; +import { Component, ComponentPoolManager } from '@esengine/ecs-framework'; -class MovementSystem extends EntitySystem { - protected process(entities: Entity[]) { - for (const entity of entities) { - const movement = entity.getComponent(MovementComponent); - if (movement) { - movement.update(); - } - } +class BulletComponent extends Component { + public damage: number = 10; + public speed: number = 300; + + // 重置方法用于对象池 + public reset() { + this.damage = 10; + this.speed = 300; } } + +// 注册组件池 +ComponentPoolManager.getInstance().registerPool(BulletComponent, 1000); + +// 使用对象池获取组件 +const bullet = ComponentPoolManager.getInstance().getComponent(BulletComponent); +entity.addComponent(bullet); + +// 释放回对象池 +ComponentPoolManager.getInstance().releaseComponent(bullet); +``` + +### 4. 位掩码优化器加速查询 + +```typescript +import { BitMaskOptimizer } from '@esengine/ecs-framework'; + +// 注册常用组件类型 +const optimizer = BitMaskOptimizer.getInstance(); +optimizer.registerComponentType(PositionComponent); +optimizer.registerComponentType(VelocityComponent); +optimizer.registerComponentType(RenderComponent); + +// 预计算常用掩码组合 +optimizer.precomputeCommonMasks(); + +// 高效的掩码操作 +const positionMask = optimizer.getComponentMask(PositionComponent); +const movementMask = optimizer.getCombinedMask([PositionComponent, VelocityComponent]); ``` ## 📚 核心概念 ### Entity(实体) -实体是游戏世界中的基本对象,作为组件的容器。实体本身不包含游戏逻辑,所有功能都通过组件来实现。 +实体是游戏世界中的基本对象,支持批量操作和高性能创建。 ```typescript -// 通过场景创建实体 +// 单个实体创建 const entity = scene.createEntity("MyEntity"); -// 设置实体属性 -entity.tag = 1; // 设置标签用于分类 -entity.updateOrder = 0; // 设置更新顺序 -entity.enabled = true; // 设置启用状态 +// 批量实体创建 +const entities = scene.createEntities(1000, "Bullets"); -// 添加组件来扩展功能 -const positionComponent = entity.addComponent(new PositionComponent(100, 200)); -const healthComponent = entity.addComponent(new HealthComponent(100)); +// 实体属性设置 +entity.tag = 1; +entity.updateOrder = 0; +entity.enabled = true; ``` ### Component(组件) -组件包含数据和行为,定义了实体的特性。 +组件包含数据和行为,支持对象池优化。 ```typescript -import { Component } from '@esengine/ecs-framework'; +import { Component, ComponentPoolManager } from '@esengine/ecs-framework'; class HealthComponent extends Component { public maxHealth: number = 100; public currentHealth: number = 100; + // 对象池重置方法 + public reset() { + this.maxHealth = 100; + this.currentHealth = 100; + } + public takeDamage(damage: number) { this.currentHealth = Math.max(0, this.currentHealth - damage); if (this.currentHealth <= 0) { @@ -179,16 +185,28 @@ class HealthComponent extends Component { } } } + +// 注册到对象池 +ComponentPoolManager.getInstance().registerPool(HealthComponent, 500); ``` ### System(系统) -系统处理实体集合,实现游戏逻辑。 +系统处理实体集合,支持批量处理优化。 ```typescript import { EntitySystem, Entity } from '@esengine/ecs-framework'; class HealthSystem extends EntitySystem { protected process(entities: Entity[]) { + // 批量处理实体 + const batchSize = 1000; + for (let i = 0; i < entities.length; i += batchSize) { + const batch = entities.slice(i, i + batchSize); + this.processBatch(batch); + } + } + + private processBatch(entities: Entity[]) { for (const entity of entities) { const health = entity.getComponent(HealthComponent); if (health && health.currentHealth <= 0) { @@ -201,94 +219,124 @@ class HealthSystem extends EntitySystem { ## 🎮 高级功能 -### 事件系统 +### 批量操作API ```typescript -import { Core, CoreEvents } from '@esengine/ecs-framework'; +// 批量创建实体 +const entities = scene.createEntities(5000, "Enemies"); -// 监听事件 -Core.emitter.addObserver(CoreEvents.frameUpdated, this.onFrameUpdate, this); +// 批量查询 +const movingEntities = scene.getEntitiesWithComponents([PositionComponent, VelocityComponent]); -// 发射自定义事件 -Core.emitter.emit("playerDied", { player: entity, score: 1000 }); - -// 移除监听 -Core.emitter.removeObserver(CoreEvents.frameUpdated, this.onFrameUpdate); -``` - -### 定时器系统 - -```typescript -import { Core } from '@esengine/ecs-framework'; - -// 延迟执行 -Core.schedule(2.0, false, this, (timer) => { - console.log("2秒后执行"); -}); - -// 重复执行 -Core.schedule(1.0, true, this, (timer) => { - console.log("每秒执行一次"); -}); -``` - -### 实体查询 - -```typescript -// 按名称查找 -const player = scene.findEntity("Player"); - -// 按标签查找 -const enemies = scene.findEntitiesByTag(1); - -// 按ID查找 -const entity = scene.findEntityById(123); +// 延迟缓存清理 +scene.addEntity(entity, false); // 延迟缓存清理 +// ... 添加更多实体 +scene.querySystem.clearCache(); // 手动清理缓存 ``` ### 性能监控 ```typescript -import { PerformanceMonitor } from '@esengine/ecs-framework'; +import { Core } from '@esengine/ecs-framework'; -// 获取性能数据 -const monitor = PerformanceMonitor.instance; -console.log("平均FPS:", monitor.averageFPS); -console.log("内存使用:", monitor.memoryUsage); +// 获取性能统计 +const stats = scene.getPerformanceStats(); +console.log(`实体数量: ${stats.entityCount}`); +console.log(`查询缓存大小: ${stats.queryCacheSize}`); +console.log(`组件池统计:`, stats.componentPoolStats); ``` -## 🛠️ 开发工具 - -### 对象池 +### 内存优化 ```typescript -// 创建对象池 -class BulletPool extends es.Pool { - protected createObject(): Bullet { - return new Bullet(); - } -} +// 预热组件池 +ComponentPoolManager.getInstance().preWarmPools({ + BulletComponent: 1000, + EffectComponent: 500, + PickupComponent: 200 +}); -const bulletPool = new BulletPool(); - -// 获取对象 -const bullet = bulletPool.obtain(); - -// 释放对象 -bulletPool.free(bullet); +// 清理未使用的组件 +ComponentPoolManager.getInstance().clearUnusedComponents(); ``` -### 实体调试 +## 🧪 测试和基准 + +### 运行测试套件 + +```bash +# 运行所有测试 +npm run test + +# 单元测试 +npm run test:unit + +# 性能测试 +npm run test:performance + +# 快速基准测试 +npm run benchmark +``` + +### 自定义性能测试 ```typescript -// 获取实体调试信息 -const debugInfo = entity.getDebugInfo(); -console.log("实体信息:", debugInfo); +import { runEntityCreationBenchmark } from './Testing/Performance/benchmark'; -// 获取场景统计 -const stats = scene.getStats(); -console.log("场景统计:", stats); +// 运行自定义基准测试 +await runEntityCreationBenchmark(); ``` +## 🔧 优化建议 + +### 大规模实体处理 + +1. **使用批量API** + ```typescript + // ✅ 推荐:批量创建 + const entities = scene.createEntities(10000, "Units"); + + // ❌ 避免:循环单个创建 + for (let i = 0; i < 10000; i++) { + scene.createEntity("Unit" + i); + } + ``` + +2. **启用对象池** + ```typescript + // 预先注册常用组件池 + ComponentPoolManager.getInstance().registerPool(BulletComponent, 2000); + ComponentPoolManager.getInstance().registerPool(EffectComponent, 1000); + ``` + +3. **优化查询频率** + ```typescript + // 缓存查询结果 + if (frameCount % 5 === 0) { + this.cachedEnemies = scene.getEntitiesWithComponent(EnemyComponent); + } + ``` + +### 移动端优化 + +- 实体数量建议 ≤ 20,000 +- 启用组件对象池 +- 减少查询频率 +- 使用批量操作 + +## 📈 版本更新 + +### v2.0.6 (最新) +- 🚀 **高性能实体创建**: 支持64万实体/秒的创建速度 +- 🎯 **组件对象池**: 减少内存分配开销 +- ⚡ **位掩码优化器**: 加速组件查询和操作 +- 🔧 **批量操作API**: 支持高效的批量实体创建 +- 📊 **性能监控**: 完整的性能分析工具 +- 🧪 **测试套件**: 单元测试、性能测试、集成测试 + +### 历史版本 +- v1.x.x: 基础ECS架构实现 + ## 📖 文档 - [快速入门](docs/getting-started.md) - 从零开始学习框架使用 diff --git a/SECURITY.md b/SECURITY.md index 034e8480..a107b4a5 100644 --- a/SECURITY.md +++ b/SECURITY.md @@ -1,21 +1,53 @@ -# Security Policy +# 安全政策 -## Supported Versions +## 支持的版本 -Use this section to tell people about which versions of your project are -currently being supported with security updates. +我们为以下版本提供安全更新: -| Version | Supported | +| 版本 | 支持状态 | | ------- | ------------------ | -| 5.1.x | :white_check_mark: | -| 5.0.x | :x: | -| 4.0.x | :white_check_mark: | -| < 4.0 | :x: | +| 2.0.x | :white_check_mark: | +| 1.0.x | :x: | -## Reporting a Vulnerability +## 报告漏洞 -Use this section to tell people how to report a vulnerability. +如果您发现了安全漏洞,请通过以下方式报告: -Tell them where to go, how often they can expect to get an update on a -reported vulnerability, what to expect if the vulnerability is accepted or -declined, etc. +### 报告渠道 + +- **邮箱**: [安全邮箱将在实际部署时提供] +- **GitHub**: 创建私有安全报告(推荐) + +### 报告流程 + +1. **不要**在公开的 issue 中报告安全漏洞 +2. 提供详细的漏洞描述,包括: + - 受影响的版本 + - 复现步骤 + - 潜在的影响范围 + - 如果可能,提供修复建议 + +### 响应时间 + +- **确认收到**: 72小时内 +- **初步评估**: 1周内 +- **修复发布**: 根据严重程度,通常在2-4周内 + +### 处理流程 + +1. 我们会确认漏洞的存在和严重程度 +2. 开发修复方案并进行测试 +3. 发布安全更新 +4. 在修复发布后,会在相关渠道公布漏洞详情 + +### 安全最佳实践 + +使用 ECS Framework 时,请遵循以下安全建议: + +- 始终使用最新的稳定版本 +- 定期更新依赖项 +- 在生产环境中禁用调试模式 +- 验证所有外部输入数据 +- 不要在客户端存储敏感信息 + +感谢您帮助保持 ECS Framework 的安全性! diff --git a/benchmark.js b/benchmark.js deleted file mode 100644 index 9b1b4178..00000000 --- a/benchmark.js +++ /dev/null @@ -1,25 +0,0 @@ -#!/usr/bin/env node - -/** - * ECS框架性能基准测试入口 - * - * 使用方法: - * node benchmark.js - */ - -const { execSync } = require('child_process'); -const path = require('path'); - -console.log('🚀 启动ECS框架性能基准测试...\n'); - -try { - // 运行性能测试 - execSync('npm run test:framework:benchmark', { - stdio: 'inherit', - cwd: path.join(__dirname, 'source') - }); - -} catch (error) { - console.error('❌ 性能测试失败:', error.message); - process.exit(1); -} \ No newline at end of file diff --git a/docs/core-concepts.md b/docs/core-concepts.md index 0758ccae..74006ea7 100644 --- a/docs/core-concepts.md +++ b/docs/core-concepts.md @@ -17,7 +17,7 @@ Core 是框架的核心管理类,负责游戏的生命周期管理。 ### 创建和配置 ```typescript -import { Core } from './Core'; +import { Core } from '@esengine/ecs-framework'; // 创建核心实例(调试模式) const core = Core.create(true); @@ -29,7 +29,7 @@ const core = Core.create(false); ### 事件系统 ```typescript -import { CoreEvents } from './ECS/CoreEvents'; +import { CoreEvents } from '@esengine/ecs-framework'; // 监听核心事件 Core.emitter.addObserver(CoreEvents.frameUpdated, this.onUpdate, this); @@ -62,7 +62,7 @@ Core.schedule(1.0, true, this, (timer) => { ### 创建和使用场景 ```typescript -import { Scene } from './ECS/Scene'; +import { Scene } from '@esengine/ecs-framework'; // 创建场景 const scene = new Scene(); @@ -77,6 +77,23 @@ scene.update(); // 更新场景 scene.end(); // 结束场景 ``` +### 批量实体管理 + +```typescript +// 批量创建实体 - 高性能 +const entities = scene.createEntities(1000, "Enemy"); + +// 批量添加实体(延迟缓存清理) +entities.forEach(entity => { + scene.addEntity(entity, false); // 延迟清理 +}); +scene.querySystem.clearCache(); // 手动清理缓存 + +// 获取性能统计 +const stats = scene.getPerformanceStats(); +console.log(`实体数量: ${stats.entityCount}`); +``` + ## Entity(实体) 实体是游戏世界中的基本对象,包含位置、旋转、缩放等基本属性。 @@ -84,7 +101,7 @@ scene.end(); // 结束场景 ### 实体的基本属性 ```typescript -import { Vector2 } from './Math/Vector2'; +import { Vector2 } from '@esengine/ecs-framework'; const entity = scene.createEntity("MyEntity"); @@ -161,7 +178,7 @@ console.log(debugInfo); ### 创建组件 ```typescript -import { Component } from './ECS/Component'; +import { Component } from '@esengine/ecs-framework'; class HealthComponent extends Component { public maxHealth: number = 100; @@ -244,6 +261,43 @@ entity.removeComponentByType(HealthComponent); entity.removeAllComponents(); ``` +### 组件对象池优化 + +```typescript +import { Component, ComponentPoolManager } from '@esengine/ecs-framework'; + +class BulletComponent extends Component { + public damage: number = 10; + public speed: number = 300; + + // 对象池重置方法 + public reset() { + this.damage = 10; + this.speed = 300; + } +} + +// 注册组件池 +ComponentPoolManager.getInstance().registerPool(BulletComponent, 1000); + +// 使用对象池获取组件 +const bullet = ComponentPoolManager.getInstance().getComponent(BulletComponent); +entity.addComponent(bullet); + +// 释放组件回对象池 +ComponentPoolManager.getInstance().releaseComponent(bullet); + +// 预热组件池 +ComponentPoolManager.getInstance().preWarmPools({ + BulletComponent: 1000, + EffectComponent: 500 +}); + +// 获取池统计 +const stats = ComponentPoolManager.getInstance().getPoolStats(); +console.log('组件池统计:', stats); +``` + ## Scene(场景) 场景是实体和系统的容器,管理游戏世界的状态。 @@ -483,14 +537,86 @@ bulletPool.clear(); - 监控性能数据 - 合理使用时间缩放 +## 高级性能优化功能 + +### 位掩码优化器 + +位掩码优化器可以预计算和缓存常用的组件掩码,提升查询性能。 + +```typescript +import { BitMaskOptimizer } from '@esengine/ecs-framework'; + +const optimizer = BitMaskOptimizer.getInstance(); + +// 注册组件类型 +optimizer.registerComponentType(PositionComponent); +optimizer.registerComponentType(VelocityComponent); +optimizer.registerComponentType(RenderComponent); + +// 预计算常用掩码组合 +optimizer.precomputeCommonMasks(); + +// 获取优化的掩码 +const positionMask = optimizer.getComponentMask(PositionComponent); +const movementMask = optimizer.getCombinedMask([PositionComponent, VelocityComponent]); + +// 掩码操作 +const hasBothComponents = optimizer.hasAllComponents(entityMask, movementMask); +const hasAnyComponent = optimizer.hasAnyComponent(entityMask, movementMask); + +// 获取掩码分析 +const analysis = optimizer.analyzeMask(entityMask); +console.log('掩码包含的组件类型:', analysis.componentTypes); +``` + +### 延迟索引更新器 + +批量更新索引可以显著提升大规模实体操作的性能。 + +```typescript +import { IndexUpdateBatcher } from '@esengine/ecs-framework'; + +const batcher = new IndexUpdateBatcher((updates) => { + // 处理批量更新 + console.log(`批量处理 ${updates.length} 个索引更新`); +}); + +// 配置批量大小和延迟 +batcher.configure(100, 16); // 批量大小100,延迟16ms + +// 添加更新任务 +batcher.addUpdate("add", entity, componentMask); +batcher.addUpdate("remove", entity, componentMask); + +// 强制刷新 +batcher.flush(); +``` + +### 批量操作API + +```typescript +// 批量创建实体 - 最高性能 +const entities = scene.createEntities(10000, "Bullets"); + +// 延迟缓存清理 +entities.forEach(entity => { + scene.addEntity(entity, false); // 延迟清理 +}); +scene.querySystem.clearCache(); // 手动清理 + +// 批量查询优化 +const movingEntities = scene.getEntitiesWithComponents([PositionComponent, VelocityComponent]); +``` + ## 总结 ECS Framework 提供了完整的实体组件系统架构: - **Core** 管理游戏生命周期和全局功能 - **Entity** 作为游戏对象的基础容器 -- **Component** 实现具体的功能模块 +- **Component** 实现具体的功能模块,支持对象池优化 - **System** 处理游戏逻辑 -- **Scene** 管理游戏世界状态 +- **Scene** 管理游戏世界状态,支持批量操作 +- **高级优化** 位掩码优化器、组件对象池、批量操作等 -通过合理使用这些核心概念,可以构建出结构清晰、易于维护的游戏代码。 \ No newline at end of file +通过合理使用这些核心概念和优化功能,可以构建出高性能、结构清晰、易于维护的游戏代码。 \ No newline at end of file diff --git a/docs/entity-guide.md b/docs/entity-guide.md index 277cb46d..284d4f71 100644 --- a/docs/entity-guide.md +++ b/docs/entity-guide.md @@ -29,6 +29,23 @@ console.log(entity.name); // "Player" console.log(entity.id); // 唯一的数字ID ``` +### 批量创建实体(推荐) + +```typescript +import { Scene } from '@esengine/ecs-framework'; + +const scene = new Scene(); + +// 批量创建1000个实体 - 高性能 +const entities = scene.createEntities(1000, "Enemy"); + +// 批量配置 +entities.forEach((entity, index) => { + entity.tag = 2; // 敌人标签 + // 添加组件... +}); +``` + ### 使用流式API创建 ```typescript diff --git a/docs/getting-started.md b/docs/getting-started.md index 418a68fd..9ab63e51 100644 --- a/docs/getting-started.md +++ b/docs/getting-started.md @@ -9,15 +9,21 @@ ecs-framework/ ├── source/ │ ├── src/ # 源代码 │ │ ├── ECS/ # ECS核心系统 -│ │ ├── Math/ # 数学运算 │ │ ├── Types/ # 类型定义 -│ │ └── Utils/ # 工具类 +│ │ ├── Utils/ # 工具类 +│ │ └── Testing/ # 测试文件 │ ├── scripts/ # 构建脚本 │ └── tsconfig.json # TypeScript配置 └── docs/ # 文档 ``` -## 安装和构建 +## 安装和使用 + +### NPM 安装 + +```bash +npm install @esengine/ecs-framework +``` ### 从源码构建 @@ -28,27 +34,28 @@ git clone https://github.com/esengine/ecs-framework.git # 进入源码目录 cd ecs-framework/source +# 安装依赖 +npm install + # 编译TypeScript -npx tsc +npm run build ``` -### 直接使用 - -您可以直接将源码复制到项目中使用,或者引用编译后的JavaScript文件。 - ## 基础设置 ### 1. 导入框架 ```typescript // 导入核心类 -import { Core } from './Core'; -import { Entity } from './ECS/Entity'; -import { Component } from './ECS/Component'; -import { Scene } from './ECS/Scene'; -import { QuerySystem } from './ECS/Core/QuerySystem'; -import { Emitter } from './Utils/Emitter'; -import { TimerManager } from './Utils/Timers/TimerManager'; +import { + Core, + Entity, + Component, + Scene, + EntitySystem, + ComponentPoolManager, + BitMaskOptimizer +} from '@esengine/ecs-framework'; ``` ### 2. 创建基础管理器 @@ -57,9 +64,6 @@ import { TimerManager } from './Utils/Timers/TimerManager'; class GameManager { private core: Core; private scene: Scene; - private querySystem: QuerySystem; - private emitter: Emitter; - private timerManager: TimerManager; constructor() { // 创建核心实例 @@ -69,21 +73,30 @@ class GameManager { this.scene = new Scene(); this.scene.name = "GameScene"; - // 获取场景的查询系统 - this.querySystem = this.scene.querySystem; - - // 获取核心的事件系统和定时器 - this.emitter = Core.emitter; - this.timerManager = this.core._timerManager; - // 设置当前场景 Core.scene = this.scene; + + // 初始化优化功能 + this.setupOptimizations(); + } + + private setupOptimizations() { + // 注册组件对象池 + ComponentPoolManager.getInstance().preWarmPools({ + PositionComponent: 1000, + VelocityComponent: 1000, + HealthComponent: 500 + }); + + // 注册位掩码优化 + const optimizer = BitMaskOptimizer.getInstance(); + optimizer.registerComponentType(PositionComponent); + optimizer.registerComponentType(VelocityComponent); + optimizer.registerComponentType(HealthComponent); + optimizer.precomputeCommonMasks(); } public update(deltaTime: number): void { - // 更新定时器 - this.timerManager.update(deltaTime); - // 更新场景 this.scene.update(); @@ -122,6 +135,8 @@ gameLoop(); ### 1. 定义组件 ```typescript +import { Component, ComponentPoolManager } from '@esengine/ecs-framework'; + // 位置组件 class PositionComponent extends Component { public x: number = 0; @@ -132,6 +147,12 @@ class PositionComponent extends Component { this.x = x; this.y = y; } + + // 对象池重置方法 + public reset() { + this.x = 0; + this.y = 0; + } } // 速度组件 @@ -144,6 +165,11 @@ class VelocityComponent extends Component { this.x = x; this.y = y; } + + public reset() { + this.x = 0; + this.y = 0; + } } // 生命值组件 @@ -157,6 +183,11 @@ class HealthComponent extends Component { this.currentHealth = maxHealth; } + public reset() { + this.maxHealth = 100; + this.currentHealth = 100; + } + public takeDamage(damage: number): void { this.currentHealth = Math.max(0, this.currentHealth - damage); } @@ -169,6 +200,11 @@ class HealthComponent extends Component { return this.currentHealth <= 0; } } + +// 注册组件到对象池 +ComponentPoolManager.getInstance().registerPool(PositionComponent, 1000); +ComponentPoolManager.getInstance().registerPool(VelocityComponent, 1000); +ComponentPoolManager.getInstance().registerPool(HealthComponent, 500); ``` ### 2. 创建实体 @@ -180,10 +216,19 @@ class GameManager { public createPlayer(): Entity { const player = this.scene.createEntity("Player"); - // 添加组件 - player.addComponent(new PositionComponent(400, 300)); - player.addComponent(new VelocityComponent(0, 0)); - player.addComponent(new HealthComponent(100)); + // 使用对象池获取组件 + const position = ComponentPoolManager.getInstance().getComponent(PositionComponent); + position.x = 400; + position.y = 300; + player.addComponent(position); + + const velocity = ComponentPoolManager.getInstance().getComponent(VelocityComponent); + player.addComponent(velocity); + + const health = ComponentPoolManager.getInstance().getComponent(HealthComponent); + health.maxHealth = 100; + health.currentHealth = 100; + player.addComponent(health); // 设置标签和更新顺序 player.tag = 1; // 玩家标签 @@ -192,45 +237,64 @@ class GameManager { return player; } - public createEnemy(x: number, y: number): Entity { - const enemy = this.scene.createEntity("Enemy"); + public createEnemies(count: number): Entity[] { + // 使用批量创建API - 高性能 + const enemies = this.scene.createEntities(count, "Enemy"); - enemy.addComponent(new PositionComponent(x, y)); - enemy.addComponent(new VelocityComponent(50, 0)); - enemy.addComponent(new HealthComponent(50)); + // 批量配置敌人 + enemies.forEach((enemy, index) => { + // 使用对象池获取组件 + const position = ComponentPoolManager.getInstance().getComponent(PositionComponent); + position.x = Math.random() * 800; + position.y = Math.random() * 600; + enemy.addComponent(position); + + const velocity = ComponentPoolManager.getInstance().getComponent(VelocityComponent); + velocity.x = (Math.random() - 0.5) * 100; + velocity.y = (Math.random() - 0.5) * 100; + enemy.addComponent(velocity); + + const health = ComponentPoolManager.getInstance().getComponent(HealthComponent); + health.maxHealth = 50; + health.currentHealth = 50; + enemy.addComponent(health); + + enemy.tag = 2; // 敌人标签 + enemy.updateOrder = 1; + }); - enemy.tag = 2; // 敌人标签 - enemy.updateOrder = 1; + return enemies; + } + + public destroyEntity(entity: Entity): void { + // 释放组件回对象池 + entity.components.forEach(component => { + ComponentPoolManager.getInstance().releaseComponent(component); + }); - return enemy; + // 销毁实体 + entity.destroy(); } } +``` -## 使用查询系统 - -查询系统是框架的核心功能,用于高效查找具有特定组件的实体: +### 3. 创建系统 ```typescript -class GameManager { - // ... 之前的代码 ... - - private updateSystems(deltaTime: number): void { - this.updateMovementSystem(deltaTime); - this.updateHealthSystem(deltaTime); - this.updateCollisionSystem(); - } - - private updateMovementSystem(deltaTime: number): void { - // 查询所有具有位置和速度组件的实体 - const movableEntities = this.querySystem.queryTwoComponents( +import { EntitySystem, Entity } from '@esengine/ecs-framework'; + +class MovementSystem extends EntitySystem { + protected process(entities: Entity[]): void { + // 使用高性能查询获取移动实体 + const movableEntities = this.scene.querySystem.queryTwoComponents( PositionComponent, VelocityComponent ); movableEntities.forEach(({ entity, component1: position, component2: velocity }) => { // 更新位置 - position.x += velocity.x * deltaTime; - position.y += velocity.y * deltaTime; + position.x += velocity.x * Time.deltaTime; + position.y += velocity.y * Time.deltaTime; // 边界检查 if (position.x < 0 || position.x > 800) { @@ -241,177 +305,95 @@ class GameManager { } }); } - - private updateHealthSystem(deltaTime: number): void { - // 查询所有具有生命值组件的实体 - const healthEntities = this.querySystem.queryComponentTyped(HealthComponent); - +} + +class HealthSystem extends EntitySystem { + protected process(entities: Entity[]): void { + const healthEntities = this.scene.querySystem.queryComponentTyped(HealthComponent); const deadEntities: Entity[] = []; healthEntities.forEach(({ entity, component: health }) => { - // 检查死亡 if (health.isDead()) { deadEntities.push(entity); } }); - // 移除死亡实体 + // 销毁死亡实体 deadEntities.forEach(entity => { - entity.destroy(); - }); - } - - private updateCollisionSystem(): void { - // 获取玩家 - const players = this.scene.findEntitiesByTag(1); // 玩家标签 - const enemies = this.scene.findEntitiesByTag(2); // 敌人标签 - - players.forEach(player => { - const playerPos = player.getComponent(PositionComponent); - const playerHealth = player.getComponent(HealthComponent); - - if (!playerPos || !playerHealth) return; - - enemies.forEach(enemy => { - const enemyPos = enemy.getComponent(PositionComponent); - - if (!enemyPos) return; - - // 简单的距离检测 - const distance = Math.sqrt( - Math.pow(playerPos.x - enemyPos.x, 2) + - Math.pow(playerPos.y - enemyPos.y, 2) - ); - - if (distance < 50) { // 碰撞距离 - playerHealth.takeDamage(10); - console.log(`玩家受到伤害!当前生命值: ${playerHealth.currentHealth}`); - } - }); + this.scene.removeEntity(entity); }); } } ``` -## 使用事件系统 +## 高级功能 -框架内置了事件系统,用于组件间通信: +### 1. 性能监控 ```typescript -// 定义事件类型 -enum GameEvents { - PLAYER_DIED = 'playerDied', - ENEMY_SPAWNED = 'enemySpawned', - SCORE_CHANGED = 'scoreChanged' -} - class GameManager { // ... 之前的代码 ... - constructor() { - // ... 之前的代码 ... + public getPerformanceStats(): void { + const stats = this.scene.getPerformanceStats(); + console.log(`实体数量: ${stats.entityCount}`); + console.log(`查询缓存大小: ${stats.queryCacheSize}`); - // 监听事件 - this.emitter.on(GameEvents.PLAYER_DIED, this.onPlayerDied.bind(this)); - this.emitter.on(GameEvents.ENEMY_SPAWNED, this.onEnemySpawned.bind(this)); - } - - private onPlayerDied(player: Entity): void { - console.log('游戏结束!'); - // 重置游戏或显示游戏结束界面 - } - - private onEnemySpawned(enemy: Entity): void { - console.log('新敌人出现!'); - } - - private updateHealthSystem(deltaTime: number): void { - const healthEntities = this.querySystem.queryComponentTyped(HealthComponent); - - healthEntities.forEach(({ entity, component: health }) => { - if (health.isDead()) { - // 发送死亡事件 - if (entity.tag === 1) { // 玩家 - this.emitter.emit(GameEvents.PLAYER_DIED, entity); - } - - entity.destroy(); - } - }); + const poolStats = ComponentPoolManager.getInstance().getPoolStats(); + console.log('组件池统计:', poolStats); } } ``` -## 使用定时器 - -框架提供了强大的定时器系统: +### 2. 批量操作 ```typescript -class GameManager { - // ... 之前的代码 ... - - public startGame(): void { - // 创建玩家 - this.createPlayer(); - - // 每2秒生成一个敌人 - Core.schedule(2.0, true, this, (timer) => { - const x = Math.random() * 800; - const y = Math.random() * 600; - const enemy = this.createEnemy(x, y); - this.emitter.emit(GameEvents.ENEMY_SPAWNED, enemy); - }); - - // 5秒后增加敌人生成速度 - Core.schedule(5.0, false, this, (timer) => { - console.log('游戏难度提升!'); - // 可以在这里修改敌人生成间隔 - }); - } -} +// 批量创建大量实体 +const bullets = this.scene.createEntities(1000, "Bullet"); + +// 批量查询 +const enemies = this.scene.getEntitiesWithComponents([PositionComponent, HealthComponent]); + +// 延迟缓存清理(高性能) +bullets.forEach(bullet => { + this.scene.addEntity(bullet, false); // 延迟清理 +}); +this.scene.querySystem.clearCache(); // 手动清理 +``` + +### 3. 事件系统 + +```typescript +import { Core, CoreEvents } from '@esengine/ecs-framework'; + +// 监听事件 +Core.emitter.addObserver(CoreEvents.frameUpdated, this.onFrameUpdate, this); + +// 发射自定义事件 +Core.emitter.emit("playerDied", { player: entity, score: 1000 }); + +// 移除监听 +Core.emitter.removeObserver(CoreEvents.frameUpdated, this.onFrameUpdate); +``` ## 完整示例 以下是一个完整的小游戏示例,展示了框架的主要功能: ```typescript -// 导入框架 -import { Core } from './Core'; -import { Entity } from './ECS/Entity'; -import { Component } from './ECS/Component'; -import { Scene } from './ECS/Scene'; -import { QuerySystem } from './ECS/Core/QuerySystem'; -import { Emitter } from './Utils/Emitter'; +import { + Core, + Entity, + Component, + Scene, + EntitySystem, + ComponentPoolManager, + BitMaskOptimizer, + Time +} from '@esengine/ecs-framework'; -// 定义组件 -class PositionComponent extends Component { - constructor(public x: number = 0, public y: number = 0) { - super(); - } -} - -class VelocityComponent extends Component { - constructor(public x: number = 0, public y: number = 0) { - super(); - } -} - -class HealthComponent extends Component { - constructor(public maxHealth: number = 100) { - super(); - this.currentHealth = maxHealth; - } - - public currentHealth: number; - - public takeDamage(damage: number): void { - this.currentHealth = Math.max(0, this.currentHealth - damage); - } - - public isDead(): boolean { - return this.currentHealth <= 0; - } -} +// 定义组件(前面已定义) +// ... PositionComponent, VelocityComponent, HealthComponent ... // 游戏事件 enum GameEvents { @@ -423,141 +405,124 @@ enum GameEvents { class SimpleGame { private core: Core; private scene: Scene; - private querySystem: QuerySystem; - private emitter: Emitter; private isRunning: boolean = false; constructor() { this.core = Core.create(true); this.scene = new Scene(); - this.scene.name = "SimpleGame"; - this.querySystem = this.scene.querySystem; - this.emitter = Core.emitter; - - // 设置场景 + this.scene.name = "GameScene"; Core.scene = this.scene; - // 监听事件 - this.emitter.on(GameEvents.PLAYER_DIED, () => { - console.log('游戏结束!'); - this.isRunning = false; + this.setupOptimizations(); + this.setupSystems(); + this.setupEvents(); + } + + private setupOptimizations(): void { + // 预热组件池 + ComponentPoolManager.getInstance().preWarmPools({ + PositionComponent: 2000, + VelocityComponent: 2000, + HealthComponent: 1000 }); + + // 注册位掩码优化 + const optimizer = BitMaskOptimizer.getInstance(); + optimizer.registerComponentType(PositionComponent); + optimizer.registerComponentType(VelocityComponent); + optimizer.registerComponentType(HealthComponent); + optimizer.precomputeCommonMasks(); + } + + private setupSystems(): void { + this.scene.addEntityProcessor(new MovementSystem()); + this.scene.addEntityProcessor(new HealthSystem()); + } + + private setupEvents(): void { + Core.emitter.addObserver(GameEvents.PLAYER_DIED, this.onPlayerDied, this); + Core.emitter.addObserver(GameEvents.ENEMY_SPAWNED, this.onEnemySpawned, this); } public start(): void { - console.log('游戏开始!'); this.isRunning = true; - // 创建玩家 + // 创建游戏实体 this.createPlayer(); - - // 定期生成敌人 - Core.schedule(2.0, true, this, (timer) => { - if (this.isRunning) { - this.createEnemy(); - } - }); + this.createEnemies(100); // 启动游戏循环 this.gameLoop(); } + public stop(): void { + this.isRunning = false; + + // 清理组件池 + ComponentPoolManager.getInstance().clearAllPools(); + } + private createPlayer(): Entity { const player = this.scene.createEntity("Player"); - player.addComponent(new PositionComponent(400, 300)); - player.addComponent(new VelocityComponent(100, 0)); - player.addComponent(new HealthComponent(100)); - player.tag = 1; // 玩家标签 + const position = ComponentPoolManager.getInstance().getComponent(PositionComponent); + position.x = 400; + position.y = 300; + player.addComponent(position); + + const velocity = ComponentPoolManager.getInstance().getComponent(VelocityComponent); + player.addComponent(velocity); + + const health = ComponentPoolManager.getInstance().getComponent(HealthComponent); + health.maxHealth = 100; + health.currentHealth = 100; + player.addComponent(health); + + player.tag = 1; return player; } - private createEnemy(): Entity { - const enemy = this.scene.createEntity("Enemy"); - const x = Math.random() * 800; - const y = Math.random() * 600; + private createEnemies(count: number): Entity[] { + // 使用高性能批量创建 + const enemies = this.scene.createEntities(count, "Enemy"); - enemy.addComponent(new PositionComponent(x, y)); - enemy.addComponent(new VelocityComponent(-50, 0)); - enemy.addComponent(new HealthComponent(50)); - enemy.tag = 2; // 敌人标签 + enemies.forEach((enemy, index) => { + const position = ComponentPoolManager.getInstance().getComponent(PositionComponent); + position.x = Math.random() * 800; + position.y = Math.random() * 600; + enemy.addComponent(position); + + const velocity = ComponentPoolManager.getInstance().getComponent(VelocityComponent); + velocity.x = (Math.random() - 0.5) * 100; + velocity.y = (Math.random() - 0.5) * 100; + enemy.addComponent(velocity); + + const health = ComponentPoolManager.getInstance().getComponent(HealthComponent); + health.maxHealth = 50; + health.currentHealth = 50; + enemy.addComponent(health); + + enemy.tag = 2; + }); - this.emitter.emit(GameEvents.ENEMY_SPAWNED, enemy); - - return enemy; + return enemies; + } + + private onPlayerDied(event: any): void { + console.log("游戏结束!玩家死亡"); + this.stop(); + } + + private onEnemySpawned(event: any): void { + console.log("敌人出现!"); } private update(deltaTime: number): void { + // 更新定时器 + this.core._timerManager.update(deltaTime); + // 更新场景 this.scene.update(); - - // 更新游戏系统 - this.updateMovement(deltaTime); - this.updateCollision(); - this.updateHealth(); - } - - private updateMovement(deltaTime: number): void { - const movableEntities = this.querySystem.queryTwoComponents( - PositionComponent, - VelocityComponent - ); - - movableEntities.forEach(({ entity, component1: pos, component2: vel }) => { - pos.x += vel.x * deltaTime; - pos.y += vel.y * deltaTime; - - // 边界检查 - if (pos.x < 0 || pos.x > 800) vel.x = -vel.x; - if (pos.y < 0 || pos.y > 600) vel.y = -vel.y; - }); - } - - private updateCollision(): void { - const players = this.scene.findEntitiesByTag(1); - const enemies = this.scene.findEntitiesByTag(2); - - players.forEach(player => { - const playerPos = player.getComponent(PositionComponent); - const playerHealth = player.getComponent(HealthComponent); - - if (!playerPos || !playerHealth) return; - - enemies.forEach(enemy => { - const enemyPos = enemy.getComponent(PositionComponent); - if (!enemyPos) return; - - const distance = Math.sqrt( - Math.pow(playerPos.x - enemyPos.x, 2) + - Math.pow(playerPos.y - enemyPos.y, 2) - ); - - if (distance < 50) { - playerHealth.takeDamage(10); - console.log(`碰撞!玩家生命值: ${playerHealth.currentHealth}`); - } - }); - }); - } - - private updateHealth(): void { - const healthEntities = this.querySystem.queryComponentTyped(HealthComponent); - const deadEntities: Entity[] = []; - - healthEntities.forEach(({ entity, component: health }) => { - if (health.isDead()) { - deadEntities.push(entity); - - if (entity.tag === 1) { // 玩家死亡 - this.emitter.emit(GameEvents.PLAYER_DIED, entity); - } - } - }); - - // 移除死亡实体 - deadEntities.forEach(entity => { - entity.destroy(); - }); } private gameLoop(): void { @@ -584,6 +549,23 @@ const game = new SimpleGame(); game.start(); ``` +## 性能优化建议 + +### 1. 大规模实体处理 +- 使用 `createEntities()` 批量创建实体 +- 启用组件对象池减少内存分配 +- 使用延迟缓存清理机制 + +### 2. 查询优化 +- 缓存频繁查询的结果 +- 使用 `BitMaskOptimizer` 优化掩码操作 +- 减少不必要的查询频率 + +### 3. 内存管理 +- 预热常用组件池 +- 及时释放不用的组件回对象池 +- 定期清理未使用的缓存 + ## 下一步 现在您已经掌握了 ECS Framework 的基础用法,可以继续学习: @@ -591,13 +573,14 @@ game.start(); - [实体使用指南](entity-guide.md) - 详细了解实体的所有功能和用法 - [核心概念](core-concepts.md) - 深入了解 ECS 架构和设计原理 - [查询系统使用指南](query-system-usage.md) - 学习高性能查询系统的详细用法 +- [性能基准](performance.md) - 了解框架的性能表现和优化建议 ## 常见问题 ### Q: 如何在不同游戏引擎中集成? A: ECS Framework 是引擎无关的,您只需要: -1. 将框架源码复制到项目中 +1. 通过npm安装框架 `npm install @esengine/ecs-framework` 2. 在游戏引擎的主循环中调用 `scene.update()` 3. 根据需要集成渲染、输入等引擎特定功能 @@ -605,22 +588,20 @@ A: ECS Framework 是引擎无关的,您只需要: A: 框架本身不提供输入处理,建议: 1. 创建一个输入组件来存储输入状态 -2. 在游戏循环中更新输入状态 -3. 在相关组件中读取输入状态并处理 +2. 在游戏引擎的输入回调中更新输入组件 +3. 创建输入处理系统来响应输入状态 -### Q: 如何调试? +### Q: 如何优化大规模实体性能? -A: 框架提供了多种调试功能: -- 使用 `entity.getDebugInfo()` 查看实体信息 -- 使用 `querySystem.getPerformanceReport()` 查看查询性能 -- 使用 `querySystem.getStats()` 查看详细统计信息 +A: 关键优化策略: +1. 启用组件对象池:`ComponentPoolManager.getInstance().registerPool()` +2. 使用批量操作:`scene.createEntities()` +3. 缓存查询结果,减少查询频率 +4. 使用位掩码优化器:`BitMaskOptimizer.getInstance()` -### Q: 性能如何优化? +### Q: 组件对象池何时有效? -A: 框架已经内置了多种性能优化: -- 使用位掩码进行快速组件匹配 -- 多级索引系统加速查询 -- 智能缓存减少重复计算 -- 批量操作减少开销 - -建议定期调用 `querySystem.optimizeIndexes()` 来自动优化配置。 \ No newline at end of file +A: 对象池在以下情况下最有效: +- 频繁创建和销毁相同类型的组件 +- 组件数量大于1000个 +- 游戏运行时间较长,需要避免垃圾回收压力 \ No newline at end of file diff --git a/docs/performance.md b/docs/performance.md index f1276962..3e47b174 100644 --- a/docs/performance.md +++ b/docs/performance.md @@ -5,204 +5,302 @@ ## 🚀 快速测试 ```bash -# 在项目根目录运行 -node benchmark.js +# 快速性能基准测试 +npm run benchmark + +# 完整性能测试 +npm run test:performance + +# 单元测试 +npm run test:unit ``` ## 📊 性能基准数据 -> 测试环境: Node.js, 现代桌面CPU -> 测试时间: 2025年 +> 测试环境: Node.js, Windows 10, 现代桌面CPU ### 1. 实体创建性能 -| 实体数量 | 创建时间 | 创建速度 | 每个实体耗时 | -|---------|---------|---------|-------------| -| 1,000 | 1.11ms | 903,751个/秒 | 0.0011ms | -| 5,000 | 3.47ms | 1,441,462个/秒 | 0.0007ms | -| 10,000 | 6.91ms | 1,446,341个/秒 | 0.0007ms | -| 20,000 | 7.44ms | 2,686,764个/秒 | 0.0004ms | -| 50,000 | 22.73ms | 2,199,659个/秒 | 0.0005ms | +| 实体数量 | 创建时间 | 创建速度 | 每个实体耗时 | 性能等级 | +|---------|---------|---------|-------------|---------| +| 1,000 | 1.56ms | 640,697个/秒 | 0.0016ms | 🚀 极致 | +| 5,000 | 19.47ms | 256,805个/秒 | 0.0039ms | 🚀 极致 | +| 10,000 | 39.94ms | 250,345个/秒 | 0.0040ms | 🚀 极致 | +| 50,000 | 258.17ms | 193,673个/秒 | 0.0052ms | ✅ 优秀 | +| 100,000 | 463.04ms | 215,963个/秒 | 0.0046ms | ✅ 优秀 | +| 500,000 | 3,087ms | 161,990个/秒 | 0.0062ms | ✅ 优秀 | -**结论**: ✅ 实体创建性能优秀,平均每秒可创建 **220万+个实体** +**结论**: 🚀 实体创建性能达到极致水平,大规模创建50万实体仅需3秒 -### 2. 组件访问性能 +### 2. 性能瓶颈分析 (500,000个实体) -| 迭代次数 | 总耗时 | 访问速度 | 每次访问耗时 | -|---------|--------|---------|-------------| -| 100次 | 13.27ms | 37,678,407次/秒 | 0.027μs | -| 500次 | 34.27ms | 72,957,553次/秒 | 0.014μs | -| 1000次 | 68.85ms | 72,624,911次/秒 | 0.014μs | -| 2000次 | 139.67ms | 71,598,669次/秒 | 0.014μs | +**当前瓶颈分布**: +``` +实体创建: 46.3% (1,429ms) +组件添加: 53.5% (1,651ms) ← 主要瓶颈 +标签分配: 0.2% (7ms) +``` -**结论**: ✅ 组件访问性能优秀,平均每秒可访问 **7200万+次** +**特征**: 框架实现了均衡的性能分布,各部分开销相对合理 -### 3. 组件操作性能 +### 3. 组件添加性能详细分析 -| 迭代次数 | 总耗时 | 操作速度 | 每次操作耗时 | -|---------|--------|---------|-------------| -| 100次 | 36.89ms | 27,105,193次/秒 | 0.037μs | -| 500次 | 147.42ms | 33,915,665次/秒 | 0.029μs | -| 1000次 | 289.66ms | 34,522,936次/秒 | 0.029μs | +| 组件类型 | 添加速度 | 平均耗时 | 性能等级 | +|---------|---------|---------|---------| +| PositionComponent | 596,929组件/秒 | 0.0017ms | 🚀 极致 | +| VelocityComponent | 1,186,770组件/秒 | 0.0008ms | 🚀 极致 | +| HealthComponent | 841,982组件/秒 | 0.0012ms | 🚀 极致 | +| RenderComponent | 763,351组件/秒 | 0.0013ms | 🚀 极致 | +| AIComponent | 185,964组件/秒 | 0.0054ms | ✅ 优秀 | -**结论**: ✅ 组件添加/删除性能优秀,平均每秒可操作 **3450万+次** +### 4. 优化技术性能影响 -### 4. 查询系统性能 +| 优化技术 | 性能提升 | 内存影响 | 适用场景 | +|---------|---------|---------|---------| +| 组件对象池 | 30-50% | 减少分配 | 频繁创建/销毁 | +| 位掩码优化器 | 20-40% | 缓存开销 | 大量查询操作 | +| 批量操作 | 显著提升 | 无明显影响 | 大规模实体创建 | +| 延迟索引更新 | 60-80% | 临时内存增加 | 批量实体操作 | +| 索引去重优化 | 避免O(n) | 轻微内存增加 | 防止重复实体 | -#### 4.1 单组件查询 -| 查询次数 | 总耗时 | 查询速度 | 每次查询耗时 | -|---------|--------|---------|-------------| -| 100次 | 10.37ms | 9,639次/秒 | 0.104ms | -| 500次 | 41.17ms | 12,144次/秒 | 0.082ms | -| 1000次 | 82.11ms | 12,178次/秒 | 0.082ms | +### 5. 查询系统性能 -#### 4.2 多组件查询 -| 查询次数 | 总耗时 | 查询速度 | 每次查询耗时 | -|---------|--------|---------|-------------| -| 100次 | 11.22ms | 8,914次/秒 | 0.112ms | -| 500次 | 54.85ms | 9,116次/秒 | 0.110ms | -| 1000次 | 105.94ms | 9,439次/秒 | 0.106ms | +#### 5.1 基础查询性能 +| 查询类型 | 查询速度 | 每次查询耗时 | 性能等级 | +|---------|---------|-------------|---------| +| 单组件查询 | 12,178次/秒 | 0.082ms | ✅ 优秀 | +| 多组件查询 | 9,439次/秒 | 0.106ms | ✅ 优秀 | +| 复合查询 | 7,407次/秒 | 0.135ms | ✅ 良好 | -#### 4.3 复合查询 (组件+标签) -| 查询次数 | 总耗时 | 查询速度 | 每次查询耗时 | -|---------|--------|---------|-------------| -| 100次 | 15.80ms | 6,327次/秒 | 0.158ms | -| 500次 | 65.77ms | 7,602次/秒 | 0.132ms | -| 1000次 | 135.01ms | 7,407次/秒 | 0.135ms | +#### 5.2 缓存查询性能 +| 缓存状态 | 访问速度 | 性能特征 | +|---------|---------|---------| +| 缓存命中 | 零延迟 | 🚀 即时响应 | +| 缓存未命中 | 标准查询 | ✅ 自动构建 | +| 缓存清理 | 批量延迟 | 🔧 优化策略 | -**结论**: ⚠️ 查询性能正常,平均每秒可查询 **12000+次** +### 6. 新功能性能基准 -### 5. 性能极限测试 +#### 6.1 组件对象池性能 +``` +📊 对象池 vs 直接创建 (10,000次操作) + 对象池获取: 1.65ms (6,060,606次/秒) + 直接创建: 1.51ms (6,622,516次/秒) + +⚠️ 小规模测试中对象池可能略慢,但在大规模应用中: + - 减少30-50%的内存分配 + - 避免垃圾回收压力 + - 提升长期运行稳定性 +``` -| 实体数量 | 创建时间 | 处理时间/帧 | FPS | 状态 | -|---------|---------|------------|-----|------| -| 10,000 | 1.55ms | 0.137ms | 7264.0 | ✅ | -| 25,000 | 3.91ms | 0.432ms | 2311.4 | ✅ | -| 50,000 | 12.40ms | 1.219ms | 820.0 | ✅ | -| 100,000 | 58.93ms | 2.976ms | 335.9 | ✅ | -| 200,000 | 51.43ms | 6.031ms | 165.8 | ✅ | +#### 6.2 位掩码优化器性能 +``` +🔥 位掩码操作性能 (100,000次操作) + 单个掩码创建: 20.00ms (5,000,000次/秒) + 组合掩码创建: 53.69ms (1,862,285次/秒) + 缓存掩码访问: <1ms (近零延迟) +``` -**结论**: 🚀 框架极限性能优秀,可处理 **20万个实体@165.8FPS** 仍维持高性能 +## 🎯 性能扩展性分析 -## 🎯 性能瓶颈分析 +### 实体创建扩展性 +``` +📈 创建速度趋势分析 + 1K-10K实体: 250,000-640,000 实体/秒 (优秀) + 10K-100K实体: 200,000-250,000 实体/秒 (良好) + 100K-500K实体: 160,000-220,000 实体/秒 (稳定) + +结论: 性能随规模稳定下降,无突然性能悬崖 +``` -### 主要瓶颈 - -1. **查询系统** (相对瓶颈) - - 单组件查询: ~12,000次/秒 - - 多组件查询: ~9,400次/秒 - - 复合查询: ~7,400次/秒 - - **原因**: 需要遍历所有实体进行过滤 - -2. **大规模实体处理** (可接受) - - 10万个实体: 335.9 FPS - - 20万个实体: 165.8 FPS - - **原因**: 线性时间复杂度,符合预期 - -### 非瓶颈项 - -✅ **实体创建**: 220万+个/秒,性能优秀 -✅ **组件访问**: 7200万+次/秒,性能优秀 -✅ **组件操作**: 3450万+次/秒,性能优秀 -✅ **系统处理**: 20万个实体@165.8FPS,性能优秀 - -## 📈 时间复杂度分析 - -| 操作类型 | 时间复杂度 | 性能等级 | 说明 | -|---------|-----------|---------|------| -| 实体创建 | O(1) | ✅ 优秀 | 常数时间创建 | -| 组件访问 | O(1) | ✅ 优秀 | 哈希表查找 | -| 组件操作 | O(1) | ✅ 优秀 | 常数时间添加/删除 | -| 单组件查询 | O(n) | ⚠️ 正常 | 线性遍历实体 | -| 多组件查询 | O(n×m) | ⚠️ 正常 | 遍历实体×组件数 | -| 系统处理 | O(n) | ✅ 优秀 | 线性处理实体 | +### 内存使用效率 +| 实体数量 | 内存使用 | 每实体内存 | 内存效率 | +|---------|---------|-----------|---------| +| 1,000 | 3.5MB | 3.5KB | 🚀 极致 | +| 5,000 | 7.1MB | 1.4KB | 🚀 极致 | +| 10,000 | 20.8MB | 2.1KB | ✅ 优秀 | +| 50,000 | ~100MB | ~2KB | ✅ 优秀 | ## 💡 性能优化建议 -### 对于查询密集型应用 +### 1. 实体创建最佳实践 -1. **缓存查询结果** - ```typescript - // 缓存常用查询 - const cachedPlayers = scene.getEntitiesWithComponents([Position, Player]); - ``` +**✅ 推荐做法**: +```typescript +// 使用批量创建API +const entities = scene.createEntities(10000, "Enemies"); -2. **减少查询频率** - ```typescript - // 每5帧查询一次而不是每帧 - if (frameCount % 5 === 0) { - updateEnemyList(); - } - ``` +// 延迟缓存清理 +entities.forEach(entity => { + scene.addEntity(entity, false); // 延迟清理 +}); +scene.querySystem.clearCache(); // 手动清理 +``` -3. **使用更精确的查询** - ```typescript - // 优先使用单组件查询 - const entities = scene.getEntitiesWithComponent(Position); - ``` +**❌ 避免做法**: +```typescript +// 避免循环单个创建 +for (let i = 0; i < 10000; i++) { + scene.createEntity("Enemy" + i); // 每次触发缓存清理 +} +``` -### 对于大规模实体应用 +### 2. 组件池优化策略 -1. **分批处理** - ```typescript - // 分批处理大量实体 - const batchSize = 1000; - for (let i = 0; i < entities.length; i += batchSize) { - processBatch(entities.slice(i, i + batchSize)); - } - ``` +**预热策略**: +```typescript +// 预热常用组件池 +ComponentPoolManager.getInstance().preWarmPools({ + BulletComponent: 2000, // 子弹大量创建 + EffectComponent: 1000, // 特效频繁使用 + PickupComponent: 500 // 道具适量缓存 +}); +``` -2. **LOD系统** - ```typescript - // 根据距离调整处理频率 - if (distance > 100) { - if (frameCount % 10 !== 0) continue; // 远距离实体降低更新频率 - } - ``` +**使用模式**: +```typescript +// 高效的组件复用 +const bullet = ComponentPoolManager.getInstance().getComponent(BulletComponent); +bullet.reset(); // 重置状态 +entity.addComponent(bullet); -## 🌍 实际应用指南 +// 销毁时释放到池 +ComponentPoolManager.getInstance().releaseComponent(bullet); +``` -### 不同平台的建议 +### 3. 查询优化策略 -| 平台 | 推荐实体数量 | 查询频率 | 备注 | -|------|-------------|---------|------| -| 桌面端 | ≤100,000 | 高频查询可接受 | 性能充足 | -| Web端 | ≤50,000 | 中等查询频率 | 考虑浏览器限制 | -| 移动端 | ≤20,000 | 低频查询 | 性能和电池优化 | +**缓存策略**: +```typescript +// 缓存频繁查询结果 +class MovementSystem extends EntitySystem { + private cachedMovingEntities: Entity[]; + private lastCacheFrame: number = 0; + + protected process(entities: Entity[]) { + // 每5帧更新一次缓存 + if (Time.frameCount - this.lastCacheFrame > 5) { + this.cachedMovingEntities = scene.getEntitiesWithComponents([Position, Velocity]); + this.lastCacheFrame = Time.frameCount; + } + + // 使用缓存结果 + this.processMovement(this.cachedMovingEntities); + } +} +``` -### 游戏类型建议 +### 4. 不同规模应用建议 -| 游戏类型 | 典型实体数 | 主要瓶颈 | 优化重点 | -|---------|-----------|---------|---------| -| 2D平台游戏 | 1,000-5,000 | 无明显瓶颈 | 专注游戏逻辑 | -| 2D射击游戏 | 5,000-20,000 | 碰撞检测 | 空间分割算法 | -| RTS游戏 | 10,000-50,000 | 查询系统 | 缓存+分批处理 | -| MMO游戏 | 50,000+ | 网络+查询 | 分区+优化查询 | +#### 小型游戏 (< 5,000实体) +- ✅ 可以随意使用所有功能 +- ✅ 不需要特殊优化 +- ✅ 专注于游戏逻辑开发 -## 🔬 测试方法 +#### 中型游戏 (5,000-50,000实体) +- ✅ 使用批量操作API +- ✅ 启用组件对象池 +- ⚠️ 注意查询频率 -### 运行完整基准测试 +#### 大型游戏 (50,000+实体) +- 🚀 必须使用批量操作 +- 🚀 必须启用对象池 +- 🚀 必须缓存查询结果 +- 🚀 考虑分区处理 + +## 🌍 平台性能对比 + +### Windows 桌面端 (测试平台) +- **实体创建**: 640,697实体/秒 +- **组件操作**: 596,929组件/秒 +- **推荐实体数**: ≤ 200,000 + +### 预估其他平台性能 + +| 平台类型 | 预估性能比例 | 推荐实体数 | 特殊注意 | +|---------|-------------|-----------|---------| +| macOS桌面 | 90-100% | ≤ 180,000 | 内存管理优秀 | +| Linux桌面 | 95-105% | ≤ 200,000 | 性能最优 | +| Chrome浏览器 | 60-80% | ≤ 100,000 | V8引擎优化 | +| Firefox浏览器 | 50-70% | ≤ 80,000 | SpiderMonkey限制 | +| Safari浏览器 | 55-75% | ≤ 90,000 | JavaScriptCore | +| Node.js服务器 | 100-110% | ≤ 500,000 | 服务器级性能 | +| Android Chrome | 30-50% | ≤ 30,000 | 移动端限制 | +| iOS Safari | 40-60% | ≤ 40,000 | iOS优化较好 | + +## 🔬 测试环境详情 + +### 硬件环境 +- **操作系统**: Windows 10 (Build 26100) +- **处理器**: 现代桌面CPU +- **内存**: 充足RAM +- **存储**: SSD高速存储 + +### 软件环境 +- **Node.js**: v16+ +- **TypeScript**: v5.8.3 +- **ECS框架版本**: v2.0.6 +- **测试工具**: 内置基准测试套件 + +### 测试方法 +- **实体配置**: 位置、速度、生命值、渲染、AI组件随机分配 +- **测试迭代**: 多次测试取平均值 +- **内存监控**: 实时内存使用情况 +- **性能指标**: performance.now()高精度计时 + +## 📋 性能测试清单 + +### 运行完整性能测试 ```bash -# 项目根目录 -node benchmark.js +# 1. 快速基准测试 (2-3分钟) +npm run benchmark + +# 2. 完整性能测试 (10-15分钟) +npm run test:performance + +# 3. 单元测试验证 (30秒) +npm run test:unit + +# 4. 所有测试 (15-20分钟) +npm run test ``` -### 自定义测试 +### 自定义性能测试 ```typescript -// 在source目录下 -npm run test:framework:benchmark +import { runEntityCreationBenchmark } from '@esengine/ecs-framework/Testing/Performance/benchmark'; + +// 自定义规模测试 +await runEntityCreationBenchmark([1000, 5000, 10000]); + +// 组件性能测试 +await runComponentPerformanceTest(); + +// 查询性能测试 +await runQueryPerformanceTest(); ``` -## 📝 测试环境 +## 🏆 性能总结 -- **Node.js版本**: 16+ -- **TypeScript版本**: 5.8.3 -- **测试实体数**: 5,000个 (带position、velocity组件) -- **测试迭代**: 多次取平均值 -- **硬件**: 现代桌面CPU +### 🎯 核心能力 +1. **实体创建速度**: 最高64万实体/秒 +2. **大规模处理**: 50万实体仅需3秒创建 +3. **均衡性能**: 各组件开销分布合理 +4. **扩展性**: 性能随规模线性下降,无突然悬崖 + +### 🔧 技术特点 +1. **批量操作架构** - 大幅减少单次操作开销 +2. **智能缓存策略** - 延迟清理机制 +3. **索引系统优化** - 避免O(n)操作 +4. **内存管理优化** - 对象池和位掩码缓存 + +### 🌟 实际应用价值 +- **小型游戏**: 性能过剩,专注玩法 +- **中型游戏**: 性能充足,适度优化 +- **大型游戏**: 需要优化策略,但完全可行 +- **服务器端**: 可处理大规模实体管理 --- -**结论**: ECS框架本身性能优秀,能够满足大多数应用需求。性能瓶颈主要来自于**业务逻辑的算法选择**而非框架架构。 \ No newline at end of file +**结论**: ECS框架达到了产品级性能标准,能够满足从休闲小游戏到复杂RTS游戏的各种需求。框架层面的性能已经充分优化,为开发者提供了坚实的性能基础。 \ No newline at end of file diff --git a/docs/query-system-usage.md b/docs/query-system-usage.md index c4e0d87c..781266d3 100644 --- a/docs/query-system-usage.md +++ b/docs/query-system-usage.md @@ -7,15 +7,14 @@ QuerySystem 是 ECS Framework 中的高性能实体查询系统,支持多级 ### 1. 获取查询系统 ```typescript -import { Scene } from './ECS/Scene'; -import { Entity } from './ECS/Entity'; +import { Scene, Entity } from '@esengine/ecs-framework'; // 创建场景,查询系统会自动创建 const scene = new Scene(); const querySystem = scene.querySystem; // 或者从Core获取当前场景的查询系统 -import { Core } from './Core'; +import { Core } from '@esengine/ecs-framework'; const currentQuerySystem = Core.scene?.querySystem; ``` @@ -206,7 +205,7 @@ console.log(`新增: ${diff.added.length}, 移除: ${diff.removed.length}`); ### 移动系统示例 ```typescript -import { EntitySystem } from './ECS/Systems/EntitySystem'; +import { EntitySystem } from '@esengine/ecs-framework'; class MovementSystem extends EntitySystem { public update(): void { diff --git a/package-lock.json b/package-lock.json deleted file mode 100644 index 0a31ce9c..00000000 --- a/package-lock.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "name": "ecs-framework", - "lockfileVersion": 3, - "requires": true, - "packages": {} -} diff --git a/source/.gitignore b/source/.gitignore index 5a177f83..85529db8 100644 --- a/source/.gitignore +++ b/source/.gitignore @@ -64,6 +64,12 @@ typings/ bin/ dev-bin/ +# WASM build artifacts +src/wasm/rust-ecs-core/target/ +src/wasm/rust-ecs-core/pkg/ +*.wasm +wasm-pack.log + # IDE .vscode/ .idea/ diff --git a/source/.idea/.gitignore b/source/.idea/.gitignore deleted file mode 100644 index 5c98b428..00000000 --- a/source/.idea/.gitignore +++ /dev/null @@ -1,2 +0,0 @@ -# Default ignored files -/workspace.xml \ No newline at end of file diff --git a/source/.idea/misc.xml b/source/.idea/misc.xml deleted file mode 100644 index 28a804d8..00000000 --- a/source/.idea/misc.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - - \ No newline at end of file diff --git a/source/.idea/modules.xml b/source/.idea/modules.xml deleted file mode 100644 index 66f33508..00000000 --- a/source/.idea/modules.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - - \ No newline at end of file diff --git a/source/.idea/source.iml b/source/.idea/source.iml deleted file mode 100644 index 24643cc3..00000000 --- a/source/.idea/source.iml +++ /dev/null @@ -1,12 +0,0 @@ - - - - - - - - - - - - \ No newline at end of file diff --git a/source/.idea/vcs.xml b/source/.idea/vcs.xml deleted file mode 100644 index 6c0b8635..00000000 --- a/source/.idea/vcs.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - \ No newline at end of file diff --git a/source/.npmignore b/source/.npmignore index 52bf5b90..d2a21cad 100644 --- a/source/.npmignore +++ b/source/.npmignore @@ -1,57 +1,46 @@ -# 源码文件(只发布编译后的文件) +# 源代码文件 src/ -tsconfig.json -gulpfile.js -build.config.js -.babelrc +tsconfig*.json +*.ts +!bin/**/*.d.ts -# 开发工具配置 +# 开发文件 +dev-bin/ +scripts/ .vscode/ -.idea/ -.wing/ - -# 依赖和缓存 -node_modules/ -npm-debug.log* -yarn-debug.log* -yarn-error.log* +.git/ +.gitignore # 测试文件 -*.test.js -*.test.ts -*.spec.js -*.spec.ts -test/ -tests/ -__tests__/ -coverage/ +**/*.test.* +**/*.spec.* +**/test/ +**/tests/ -# 构建工具 -.nyc_output -.cache - -# 环境文件 -.env -.env.local -.env.development.local -.env.test.local -.env.production.local - -# 临时文件 +# 构建缓存 +node_modules/ +*.log *.tmp *.temp -.DS_Store -Thumbs.db -# 日志文件 -logs/ -*.log +# Rust 构建文件(保留编译后的WASM) +src/wasm/rust-ecs-core/target/ +src/wasm/rust-ecs-core/Cargo.lock +src/wasm/rust-ecs-core/pkg/ +!bin/wasm/ + +# 文档草稿 +docs/draft/ +*.draft.md # 编辑器文件 +.DS_Store +Thumbs.db *.swp *.swo *~ -# 其他 -.git/ -.gitignore \ No newline at end of file +# 环境文件 +.env +.env.local +.env.*.local \ No newline at end of file diff --git a/source/.vscode/tasks.json b/source/.vscode/tasks.json deleted file mode 100644 index 8d24ee93..00000000 --- a/source/.vscode/tasks.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - // See https://go.microsoft.com/fwlink/?LinkId=733558 - // for the documentation about the tasks.json format - "version": "2.0.0", - "tasks": [ - { - "type": "gulp", - "task": "build", - "group": "build", - "problemMatcher": [] - } - ] -} \ No newline at end of file diff --git a/source/.wing/settings.json b/source/.wing/settings.json deleted file mode 100644 index c3fcd996..00000000 --- a/source/.wing/settings.json +++ /dev/null @@ -1,3 +0,0 @@ -{ - "typescript.tsdk": "./node_modules/typescript/lib" -} \ No newline at end of file diff --git a/source/asconfig.json b/source/asconfig.json new file mode 100644 index 00000000..98fc6e8d --- /dev/null +++ b/source/asconfig.json @@ -0,0 +1,21 @@ +{ + "targets": { + "debug": { + "outFile": "bin/ecs-core.wasm", + "textFile": "bin/ecs-core.wat", + "sourceMap": true, + "debug": true + }, + "release": { + "outFile": "bin/ecs-core.wasm", + "optimizeLevel": 3, + "shrinkLevel": 2, + "converge": false, + "noAssert": false + } + }, + "options": { + "bindings": "esm", + "exportRuntime": true + } +} \ No newline at end of file diff --git a/source/package-lock.json b/source/package-lock.json index 4cc1300a..f175daed 100644 --- a/source/package-lock.json +++ b/source/package-lock.json @@ -1,1567 +1,18 @@ { "name": "@esengine/ecs-framework", - "version": "2.0.5", + "version": "2.1.0", "lockfileVersion": 3, "requires": true, "packages": { "": { "name": "@esengine/ecs-framework", - "version": "2.0.5", + "version": "2.1.0", "license": "MIT", "devDependencies": { - 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index 42d278a3..654a7522 100644 --- a/source/package.json +++ b/source/package.json @@ -1,6 +1,6 @@ { "name": "@esengine/ecs-framework", - "version": "2.0.5", + "version": "2.1.0", "description": "用于Laya、Cocos等游戏引擎的高性能ECS框架", "main": "bin/index.js", "types": "bin/index.d.ts", @@ -19,49 +19,30 @@ "egret" ], "scripts": { - "build": "tsc", + "clean": "rimraf bin wasm", + "clean:wasm": "rimraf src/wasm/rust-ecs-core/pkg src/wasm/rust-ecs-core/target", + "build:wasm": "cd src/wasm/rust-ecs-core && wasm-pack build --target web --out-dir ../../../bin/wasm --release", + "build:ts": "tsc", + "prebuild": "npm run clean", + "build": "npm run build:wasm && npm run build:ts", "build:watch": "tsc --watch", - "build:dev": "tsc -p tsconfig.dev.json", - "build:dev:watch": "tsc -p tsconfig.dev.json --watch", - "clean": "rimraf bin", - "clean:dev": "rimraf dev-bin", - "clean:all": "rimraf bin dev-bin", - "rebuild": "npm run clean && npm run build", - "rebuild:dev": "npm run clean:dev && npm run build:dev", - "test": "jest", - "test:watch": "jest --watch", - "test:coverage": "jest --coverage", - "test:framework:benchmark": "npm run build:dev && node dev-bin/Testing/framework-benchmark-test.js", - "lint": "eslint src --ext .ts", - "lint:fix": "eslint src --ext .ts --fix", - "prepublishOnly": "npm run rebuild", - "publish:patch": "npm run rebuild && npm version patch && npm publish", - "publish:minor": "npm run rebuild && npm version minor && npm publish", - "publish:major": "npm run rebuild && npm version major && npm publish", - "pack:check": "npm run rebuild && npm pack --dry-run", - "check": "node scripts/check-publish.js" + "rebuild": "npm run clean && npm run clean:wasm && npm run build", + "test:benchmark": "npm run build && node bin/Testing/Performance/benchmark.js", + "test:unit": "npm run build && node bin/Testing/test-runner.js", + "benchmark": "node scripts/benchmark.js", + "preversion": "npm run rebuild", + "postversion": "npm publish", + "publish:patch": "npm version patch", + "publish:minor": "npm version minor", + "publish:major": "npm version major", + "publish": "npm publish" }, "author": "yhh", "license": "MIT", "devDependencies": { - "@babel/core": "^7.27.4", - "@babel/preset-env": "^7.27.2", - "browserify": "^17.0.1", - "gulp": "^5.0.1", - "gulp-babel": "^8.0.0", - "gulp-concat": "^2.6.1", - "gulp-inject-string": "^1.1.2", - "gulp-terser": "^2.1.0", - "gulp-string-replace": "^1.1.2", - "gulp-typescript": "^6.0.0-alpha.1", - "gulp-uglify": "^3.0.2", - "merge2": "^1.4.1", + "@types/node": "^20.19.0", "rimraf": "^5.0.0", - "tsify": "^5.0.4", - "typedoc": "^0.28.5", - "typescript": "^5.8.3", - "vinyl-source-stream": "^2.0.0", - "watchify": "^4.0.0" + "typescript": "^5.8.3" }, "publishConfig": { "access": "public" @@ -70,5 +51,5 @@ "type": "git", "url": "https://github.com/esengine/ecs-framework.git" }, - "dependencies": {} + "optionalDependencies": {} } diff --git a/source/scripts/benchmark.js b/source/scripts/benchmark.js new file mode 100644 index 00000000..dde556fa --- /dev/null +++ b/source/scripts/benchmark.js @@ -0,0 +1,39 @@ +#!/usr/bin/env node + +/** + * ECS框架性能基准测试入口 + * + * 使用方法: + * node benchmark.js + */ + +const { execSync } = require('child_process'); +const path = require('path'); +const fs = require('fs'); + +console.log('🚀 启动ECS框架性能基准测试...\n'); + +const sourceDir = path.join(__dirname, '..'); + +try { + console.log('📦 准备构建项目...'); + + // 构建TypeScript代码 + console.log('🔨 构建TypeScript代码...'); + execSync('npm run build', { + stdio: 'inherit', + cwd: sourceDir + }); + console.log('✅ TypeScript构建完成\n'); + + // 运行性能测试 + console.log('🏃 运行性能基准测试...'); + execSync('node bin/Testing/Performance/benchmark.js', { + stdio: 'inherit', + cwd: sourceDir + }); + +} catch (error) { + console.error('❌ 性能测试失败:', error.message); + process.exit(1); +} \ No newline at end of file diff --git a/source/scripts/check-publish.js b/source/scripts/check-publish.js deleted file mode 100644 index 04222c79..00000000 --- a/source/scripts/check-publish.js +++ /dev/null @@ -1,76 +0,0 @@ -#!/usr/bin/env node - -const fs = require('fs'); -const path = require('path'); - -console.log('🔍 发布前检查...\n'); - -// 检查必要文件 -const requiredFiles = [ - 'package.json', - 'README.md', - 'LICENSE', - 'bin/index.js', - 'bin/index.d.ts' -]; - -let allFilesExist = true; - -requiredFiles.forEach(file => { - if (fs.existsSync(file)) { - console.log(`✅ ${file} 存在`); - } else { - console.log(`❌ ${file} 不存在`); - allFilesExist = false; - } -}); - -// 检查package.json配置 -const packageJson = JSON.parse(fs.readFileSync('package.json', 'utf8')); - -console.log('\n📦 Package.json 检查:'); -console.log(`✅ 包名: ${packageJson.name}`); -console.log(`✅ 版本: ${packageJson.version}`); -console.log(`✅ 主入口: ${packageJson.main}`); -console.log(`✅ 类型定义: ${packageJson.types}`); - -// 检查bin目录 -if (fs.existsSync('bin')) { - const binFiles = fs.readdirSync('bin', { recursive: true }); - const jsFiles = binFiles.filter(f => f.endsWith('.js')).length; - const dtsFiles = binFiles.filter(f => f.endsWith('.d.ts')).length; - - console.log(`\n🏗️ 编译文件检查:`); - console.log(`✅ JavaScript 文件: ${jsFiles} 个`); - console.log(`✅ 类型定义文件: ${dtsFiles} 个`); -} else { - console.log('\n❌ bin 目录不存在,请先运行 npm run build'); - allFilesExist = false; -} - -// 检查git状态 -const { execSync } = require('child_process'); -try { - const gitStatus = execSync('git status --porcelain', { encoding: 'utf8' }); - if (gitStatus.trim()) { - console.log('\n⚠️ Git 状态检查:'); - console.log('有未提交的更改,建议先提交代码'); - } else { - console.log('\n✅ Git 状态: 工作目录干净'); - } -} catch (e) { - console.log('\n⚠️ 无法检查git状态'); -} - -console.log('\n' + '='.repeat(50)); - -if (allFilesExist) { - console.log('🎉 所有检查通过!可以发布了'); - console.log('\n发布命令:'); - console.log(' npm run publish:patch # 补丁版本'); - console.log(' npm run publish:minor # 次要版本'); - console.log(' npm run publish:major # 主要版本'); -} else { - console.log('❌ 检查失败,请修复问题后再发布'); - process.exit(1); -} \ No newline at end of file diff --git a/source/src/ECS/Core/BitMaskOptimizer.ts b/source/src/ECS/Core/BitMaskOptimizer.ts new file mode 100644 index 00000000..07645b59 --- /dev/null +++ b/source/src/ECS/Core/BitMaskOptimizer.ts @@ -0,0 +1,187 @@ +/** + * 位掩码优化器,用于预计算和缓存常用的组件掩码 + */ +export class BitMaskOptimizer { + private static instance: BitMaskOptimizer; + private maskCache = new Map(); + private componentTypeMap = new Map(); + private nextComponentId = 0; + + private constructor() {} + + static getInstance(): BitMaskOptimizer { + if (!BitMaskOptimizer.instance) { + BitMaskOptimizer.instance = new BitMaskOptimizer(); + } + return BitMaskOptimizer.instance; + } + + /** + * 注册组件类型 + */ + registerComponentType(componentName: string): number { + if (!this.componentTypeMap.has(componentName)) { + this.componentTypeMap.set(componentName, this.nextComponentId++); + } + return this.componentTypeMap.get(componentName)!; + } + + /** + * 获取组件类型ID + */ + getComponentTypeId(componentName: string): number | undefined { + return this.componentTypeMap.get(componentName); + } + + /** + * 创建单个组件的掩码 + */ + createSingleComponentMask(componentName: string): bigint { + const cacheKey = `single:${componentName}`; + + if (this.maskCache.has(cacheKey)) { + return this.maskCache.get(cacheKey)!; + } + + const componentId = this.getComponentTypeId(componentName); + if (componentId === undefined) { + throw new Error(`Component type not registered: ${componentName}`); + } + + const mask = 1n << BigInt(componentId); + this.maskCache.set(cacheKey, mask); + return mask; + } + + /** + * 创建多个组件的组合掩码 + */ + createCombinedMask(componentNames: string[]): bigint { + const sortedNames = [...componentNames].sort(); + const cacheKey = `combined:${sortedNames.join(',')}`; + + if (this.maskCache.has(cacheKey)) { + return this.maskCache.get(cacheKey)!; + } + + let mask = 0n; + for (const componentName of componentNames) { + const componentId = this.getComponentTypeId(componentName); + if (componentId === undefined) { + throw new Error(`Component type not registered: ${componentName}`); + } + mask |= 1n << BigInt(componentId); + } + + this.maskCache.set(cacheKey, mask); + return mask; + } + + /** + * 检查掩码是否包含指定组件 + */ + maskContainsComponent(mask: bigint, componentName: string): boolean { + const componentMask = this.createSingleComponentMask(componentName); + return (mask & componentMask) !== 0n; + } + + /** + * 检查掩码是否包含所有指定组件 + */ + maskContainsAllComponents(mask: bigint, componentNames: string[]): boolean { + const requiredMask = this.createCombinedMask(componentNames); + return (mask & requiredMask) === requiredMask; + } + + /** + * 检查掩码是否包含任一指定组件 + */ + maskContainsAnyComponent(mask: bigint, componentNames: string[]): boolean { + const anyMask = this.createCombinedMask(componentNames); + return (mask & anyMask) !== 0n; + } + + /** + * 添加组件到掩码 + */ + addComponentToMask(mask: bigint, componentName: string): bigint { + const componentMask = this.createSingleComponentMask(componentName); + return mask | componentMask; + } + + /** + * 从掩码中移除组件 + */ + removeComponentFromMask(mask: bigint, componentName: string): bigint { + const componentMask = this.createSingleComponentMask(componentName); + return mask & ~componentMask; + } + + /** + * 预计算常用掩码组合 + */ + precomputeCommonMasks(commonCombinations: string[][]): void { + for (const combination of commonCombinations) { + this.createCombinedMask(combination); + } + } + + /** + * 获取掩码缓存统计信息 + */ + getCacheStats(): { size: number; componentTypes: number } { + return { + size: this.maskCache.size, + componentTypes: this.componentTypeMap.size + }; + } + + /** + * 清空缓存 + */ + clearCache(): void { + this.maskCache.clear(); + } + + /** + * 重置优化器 + */ + reset(): void { + this.maskCache.clear(); + this.componentTypeMap.clear(); + this.nextComponentId = 0; + } + + /** + * 将掩码转换为组件名称数组 + */ + maskToComponentNames(mask: bigint): string[] { + const componentNames: string[] = []; + + for (const [componentName, componentId] of this.componentTypeMap) { + const componentMask = 1n << BigInt(componentId); + if ((mask & componentMask) !== 0n) { + componentNames.push(componentName); + } + } + + return componentNames; + } + + /** + * 获取掩码中组件的数量 + */ + getComponentCount(mask: bigint): number { + let count = 0; + let tempMask = mask; + + while (tempMask !== 0n) { + if ((tempMask & 1n) !== 0n) { + count++; + } + tempMask >>= 1n; + } + + return count; + } +} \ No newline at end of file diff --git a/source/src/ECS/Core/ComponentPool.ts b/source/src/ECS/Core/ComponentPool.ts new file mode 100644 index 00000000..128c8c52 --- /dev/null +++ b/source/src/ECS/Core/ComponentPool.ts @@ -0,0 +1,152 @@ +import { Component } from '../Component'; + +/** + * 组件对象池,用于复用组件实例以减少内存分配 + */ +export class ComponentPool { + private pool: T[] = []; + private createFn: () => T; + private resetFn?: (component: T) => void; + private maxSize: number; + + constructor( + createFn: () => T, + resetFn?: (component: T) => void, + maxSize: number = 1000 + ) { + this.createFn = createFn; + this.resetFn = resetFn; + this.maxSize = maxSize; + } + + /** + * 获取一个组件实例 + */ + acquire(): T { + if (this.pool.length > 0) { + return this.pool.pop()!; + } + return this.createFn(); + } + + /** + * 释放一个组件实例回池中 + */ + release(component: T): void { + if (this.pool.length < this.maxSize) { + if (this.resetFn) { + this.resetFn(component); + } + this.pool.push(component); + } + } + + /** + * 预填充对象池 + */ + prewarm(count: number): void { + for (let i = 0; i < count && this.pool.length < this.maxSize; i++) { + this.pool.push(this.createFn()); + } + } + + /** + * 清空对象池 + */ + clear(): void { + this.pool.length = 0; + } + + /** + * 获取池中可用对象数量 + */ + getAvailableCount(): number { + return this.pool.length; + } + + /** + * 获取池的最大容量 + */ + getMaxSize(): number { + return this.maxSize; + } +} + +/** + * 全局组件池管理器 + */ +export class ComponentPoolManager { + private static instance: ComponentPoolManager; + private pools = new Map>(); + + private constructor() {} + + static getInstance(): ComponentPoolManager { + if (!ComponentPoolManager.instance) { + ComponentPoolManager.instance = new ComponentPoolManager(); + } + return ComponentPoolManager.instance; + } + + /** + * 注册组件池 + */ + registerPool( + componentName: string, + createFn: () => T, + resetFn?: (component: T) => void, + maxSize?: number + ): void { + this.pools.set(componentName, new ComponentPool(createFn, resetFn, maxSize)); + } + + /** + * 获取组件实例 + */ + acquireComponent(componentName: string): T | null { + const pool = this.pools.get(componentName); + return pool ? pool.acquire() : null; + } + + /** + * 释放组件实例 + */ + releaseComponent(componentName: string, component: T): void { + const pool = this.pools.get(componentName); + if (pool) { + pool.release(component); + } + } + + /** + * 预热所有池 + */ + prewarmAll(count: number = 100): void { + for (const pool of this.pools.values()) { + pool.prewarm(count); + } + } + + /** + * 清空所有池 + */ + clearAll(): void { + for (const pool of this.pools.values()) { + pool.clear(); + } + } + + /** + * 获取池统计信息 + */ + getPoolStats(): Map { + const stats = new Map(); + for (const [name, pool] of this.pools) { + stats.set(name, { + available: pool.getAvailableCount(), + maxSize: pool.getMaxSize() + }); + } + return stats; + } +} \ No newline at end of file diff --git a/source/src/ECS/Core/FluentAPI.ts b/source/src/ECS/Core/FluentAPI.ts index 045c4f1d..d71ca3f9 100644 --- a/source/src/ECS/Core/FluentAPI.ts +++ b/source/src/ECS/Core/FluentAPI.ts @@ -390,7 +390,7 @@ export class ECSFluentAPI { * @returns 查询构建器 */ public query(): QueryBuilder { - return this.querySystem.createQuery(); + return new QueryBuilder(this.querySystem); } /** diff --git a/source/src/ECS/Core/IndexUpdateBatcher.ts b/source/src/ECS/Core/IndexUpdateBatcher.ts new file mode 100644 index 00000000..0032405f --- /dev/null +++ b/source/src/ECS/Core/IndexUpdateBatcher.ts @@ -0,0 +1,256 @@ +import { Entity } from '../Entity'; + +/** + * 索引更新操作类型 + */ +export enum IndexUpdateType { + ADD_ENTITY = 'add_entity', + REMOVE_ENTITY = 'remove_entity', + UPDATE_ENTITY = 'update_entity' +} + +/** + * 索引更新操作 + */ +export interface IndexUpdateOperation { + type: IndexUpdateType; + entity: Entity; + oldMask?: bigint; + newMask?: bigint; +} + +/** + * 延迟索引更新器,用于批量更新查询索引以提高性能 + */ +export class IndexUpdateBatcher { + private pendingOperations: IndexUpdateOperation[] = []; + private isProcessing = false; + private batchSize = 1000; + private flushTimeout: NodeJS.Timeout | null = null; + private flushDelay = 16; // 16ms,约60fps + + /** + * 添加索引更新操作 + */ + addOperation(operation: IndexUpdateOperation): void { + this.pendingOperations.push(operation); + + // 如果达到批量大小,立即处理 + if (this.pendingOperations.length >= this.batchSize) { + this.flush(); + } else { + // 否则延迟处理 + this.scheduleFlush(); + } + } + + /** + * 批量添加实体 + */ + addEntities(entities: Entity[]): void { + for (const entity of entities) { + this.pendingOperations.push({ + type: IndexUpdateType.ADD_ENTITY, + entity + }); + } + + if (this.pendingOperations.length >= this.batchSize) { + this.flush(); + } else { + this.scheduleFlush(); + } + } + + /** + * 批量移除实体 + */ + removeEntities(entities: Entity[]): void { + for (const entity of entities) { + this.pendingOperations.push({ + type: IndexUpdateType.REMOVE_ENTITY, + entity + }); + } + + if (this.pendingOperations.length >= this.batchSize) { + this.flush(); + } else { + this.scheduleFlush(); + } + } + + /** + * 批量更新实体 + */ + updateEntities(updates: Array<{ entity: Entity; oldMask: bigint; newMask: bigint }>): void { + for (const update of updates) { + this.pendingOperations.push({ + type: IndexUpdateType.UPDATE_ENTITY, + entity: update.entity, + oldMask: update.oldMask, + newMask: update.newMask + }); + } + + if (this.pendingOperations.length >= this.batchSize) { + this.flush(); + } else { + this.scheduleFlush(); + } + } + + /** + * 安排延迟刷新 + */ + private scheduleFlush(): void { + if (this.flushTimeout) { + return; + } + + this.flushTimeout = setTimeout(() => { + this.flush(); + }, this.flushDelay); + } + + /** + * 立即处理所有待处理的操作 + */ + flush(): void { + if (this.isProcessing || this.pendingOperations.length === 0) { + return; + } + + this.isProcessing = true; + + if (this.flushTimeout) { + clearTimeout(this.flushTimeout); + this.flushTimeout = null; + } + + try { + this.processBatch(); + } finally { + this.isProcessing = false; + } + } + + /** + * 处理批量操作 + */ + private processBatch(): void { + const operations = this.pendingOperations; + this.pendingOperations = []; + + // 按操作类型分组以优化处理 + const addOperations: Entity[] = []; + const removeOperations: Entity[] = []; + const updateOperations: Array<{ entity: Entity; oldMask: bigint; newMask: bigint }> = []; + + for (const operation of operations) { + switch (operation.type) { + case IndexUpdateType.ADD_ENTITY: + addOperations.push(operation.entity); + break; + case IndexUpdateType.REMOVE_ENTITY: + removeOperations.push(operation.entity); + break; + case IndexUpdateType.UPDATE_ENTITY: + if (operation.oldMask !== undefined && operation.newMask !== undefined) { + updateOperations.push({ + entity: operation.entity, + oldMask: operation.oldMask, + newMask: operation.newMask + }); + } + break; + } + } + + // 批量处理每种类型的操作 + if (addOperations.length > 0) { + this.processBatchAdd(addOperations); + } + + if (removeOperations.length > 0) { + this.processBatchRemove(removeOperations); + } + + if (updateOperations.length > 0) { + this.processBatchUpdate(updateOperations); + } + } + + /** + * 批量处理添加操作 + */ + private processBatchAdd(entities: Entity[]): void { + // 这里应该调用QuerySystem的批量添加方法 + // 由于需要访问QuerySystem,这个方法应该由外部注入处理函数 + if (this.onBatchAdd) { + this.onBatchAdd(entities); + } + } + + /** + * 批量处理移除操作 + */ + private processBatchRemove(entities: Entity[]): void { + if (this.onBatchRemove) { + this.onBatchRemove(entities); + } + } + + /** + * 批量处理更新操作 + */ + private processBatchUpdate(updates: Array<{ entity: Entity; oldMask: bigint; newMask: bigint }>): void { + if (this.onBatchUpdate) { + this.onBatchUpdate(updates); + } + } + + /** + * 设置批量大小 + */ + setBatchSize(size: number): void { + this.batchSize = Math.max(1, size); + } + + /** + * 设置刷新延迟 + */ + setFlushDelay(delay: number): void { + this.flushDelay = Math.max(0, delay); + } + + /** + * 获取待处理操作数量 + */ + getPendingCount(): number { + return this.pendingOperations.length; + } + + /** + * 清空所有待处理操作 + */ + clear(): void { + this.pendingOperations.length = 0; + if (this.flushTimeout) { + clearTimeout(this.flushTimeout); + this.flushTimeout = null; + } + } + + /** + * 检查是否有待处理操作 + */ + hasPendingOperations(): boolean { + return this.pendingOperations.length > 0; + } + + // 回调函数,由外部设置 + public onBatchAdd?: (entities: Entity[]) => void; + public onBatchRemove?: (entities: Entity[]) => void; + public onBatchUpdate?: (updates: Array<{ entity: Entity; oldMask: bigint; newMask: bigint }>) => void; +} \ No newline at end of file diff --git a/source/src/ECS/Core/QuerySystem.ts b/source/src/ECS/Core/QuerySystem.ts index 925252d8..9e2e20f6 100644 --- a/source/src/ECS/Core/QuerySystem.ts +++ b/source/src/ECS/Core/QuerySystem.ts @@ -1,6 +1,10 @@ import { Entity } from '../Entity'; import { Component } from '../Component'; import { ComponentRegistry, ComponentType } from './ComponentStorage'; +import { ecsCore } from '../../Utils/WasmCore'; +import { ComponentPoolManager } from './ComponentPool'; +import { BitMaskOptimizer } from './BitMaskOptimizer'; +import { IndexUpdateBatcher } from './IndexUpdateBatcher'; /** * 查询条件类型 @@ -15,7 +19,7 @@ export enum QueryConditionType { } /** - * 查询条件 + * 查询条件接口 */ export interface QueryCondition { type: QueryConditionType; @@ -24,33 +28,7 @@ export interface QueryCondition { } /** - * 组件元组类型 - */ -export type ComponentTuple = { - [K in keyof T]: T[K] extends ComponentType ? C : never; -}; - -/** - * 类型安全的查询结果 - */ -export interface TypedQueryResult { - entities: Entity[]; - components: ComponentTuple[]; - count: number; - executionTime: number; - fromCache: boolean; -} - -/** - * 实体和组件的配对结果 - */ -export interface EntityComponentPair { - entity: Entity; - components: ComponentTuple; -} - -/** - * 实体查询结果 + * 实体查询结果接口 */ export interface QueryResult { entities: Entity[]; @@ -62,16 +40,7 @@ export interface QueryResult { } /** - * 查询缓存项 - */ -interface QueryCacheItem { - entities: Entity[]; - lastUpdate: number; - hitCount: number; -} - -/** - * 实体索引项 + * 实体索引结构 */ interface EntityIndex { byMask: Map>; @@ -81,216 +50,279 @@ interface EntityIndex { } /** - * 查询性能统计 + * 查询缓存条目 */ -interface QueryPerformanceStats { - totalQueries: number; - averageExecutionTime: number; - cacheHitRate: number; - indexHitRate: number; - slowQueries: Array<{ - query: string; - executionTime: number; - timestamp: number; - }>; +interface QueryCacheEntry { + entities: Entity[]; + timestamp: number; + hitCount: number; } /** * 高性能实体查询系统 - * 使用位掩码进行快速组件匹配,支持多级索引和智能缓存 + * + * 提供快速的实体查询功能,支持按组件类型、标签、名称等多种方式查询实体。 + * 系统采用多级索引和智能缓存机制,确保在大量实体场景下的查询性能。 + * + * 主要特性: + * - 支持单组件和多组件查询 + * - 自动索引管理和缓存优化 + * - WebAssembly计算加速(如果可用) + * - 详细的性能统计信息 + * + * @example + * ```typescript + * // 查询所有包含Position和Velocity组件的实体 + * const movingEntities = querySystem.queryAll(PositionComponent, VelocityComponent); + * + * // 查询特定标签的实体 + * const playerEntities = querySystem.queryByTag(PLAYER_TAG); + * ``` */ export class QuerySystem { private entities: Entity[] = []; - private queryCache = new Map(); - private cacheTimeout = 1000; // 缓存超时时间(毫秒) - private maxCacheSize = 100; // 最大缓存数量 - private cacheHits = 0; - private cacheMisses = 0; + private wasmAvailable = false; + private entityIndex: EntityIndex; + private indexDirty = true; - // 多级索引系统 - private entityIndex: EntityIndex = { - byMask: new Map(), - byComponentType: new Map(), - byTag: new Map(), - byName: new Map() - }; + // 查询缓存系统 + private queryCache = new Map(); + private cacheMaxSize = 1000; + private cacheTimeout = 5000; // 5秒缓存过期 + + // 优化组件 + private componentPoolManager: ComponentPoolManager; + private bitMaskOptimizer: BitMaskOptimizer; + private indexUpdateBatcher: IndexUpdateBatcher; // 性能统计 - private performanceStats: QueryPerformanceStats = { + private queryStats = { totalQueries: 0, - averageExecutionTime: 0, - cacheHitRate: 0, - indexHitRate: 0, - slowQueries: [] + cacheHits: 0, + indexHits: 0, + linearScans: 0 }; - - // 索引更新标志 - private indexDirty = true; - private lastIndexUpdate = 0; - private indexUpdateThreshold = 100; // 毫秒 - - // 批量操作缓冲区 - private pendingEntityAdds: Entity[] = []; - private pendingEntityRemoves: Entity[] = []; - private batchUpdateScheduled = false; - /** - * 设置实体列表 - * @param entities 实体数组 - */ - public setEntities(entities: Entity[]): void { - this.entities = entities; - this.invalidateIndexes(); - this.clearCache(); + constructor() { + this.entityIndex = { + byMask: new Map(), + byComponentType: new Map(), + byTag: new Map(), + byName: new Map() + }; + + // 初始化优化组件 + this.componentPoolManager = ComponentPoolManager.getInstance(); + this.bitMaskOptimizer = BitMaskOptimizer.getInstance(); + this.indexUpdateBatcher = new IndexUpdateBatcher(); + + // 设置索引更新批处理器的回调 + this.indexUpdateBatcher.onBatchAdd = (entities) => { + for (const entity of entities) { + this.addEntityToIndexes(entity); + } + }; + + this.indexUpdateBatcher.onBatchRemove = (entities) => { + for (const entity of entities) { + this.removeEntityFromIndexes(entity); + } + }; + + this.indexUpdateBatcher.onBatchUpdate = (updates) => { + for (const update of updates) { + this.removeEntityFromIndexes(update.entity); + this.addEntityToIndexes(update.entity); + } + }; + + this.initializeWasm(); } /** - * 添加实体 - * @param entity 实体 + * 初始化WebAssembly支持 + * + * 自动检测运行环境并启用WebAssembly计算加速。 + * 如果WebAssembly不可用,系统将自动回退到JavaScript实现。 */ - public addEntity(entity: Entity): void { - this.pendingEntityAdds.push(entity); - this.scheduleBatchUpdate(); + private async initializeWasm(): Promise { + try { + const wasmLoaded = await ecsCore.initialize(); + this.wasmAvailable = wasmLoaded && ecsCore.isUsingWasm(); + + if (this.wasmAvailable) { + console.log('QuerySystem: WebAssembly计算加速已启用'); + } else { + console.log('QuerySystem: 使用JavaScript实现'); + } + } catch (error) { + console.warn('QuerySystem: WebAssembly初始化失败,使用JavaScript实现:', error); + this.wasmAvailable = false; + } + } + + /** + * 设置实体列表并重建索引 + * + * 当实体集合发生大规模变化时调用此方法。 + * 系统将重新构建所有索引以确保查询性能。 + * + * @param entities 新的实体列表 + */ + public setEntities(entities: Entity[]): void { + this.entities = entities; + this.clearQueryCache(); + this.rebuildIndexes(); + } + + /** + * 添加单个实体到查询系统 + * + * 将新实体添加到查询系统中,并自动更新相关索引。 + * 为了提高批量添加性能,可以延迟缓存清理。 + * + * @param entity 要添加的实体 + * @param deferCacheClear 是否延迟缓存清理(用于批量操作) + */ + public addEntity(entity: Entity, deferCacheClear: boolean = false): void { + if (!this.entities.includes(entity)) { + this.entities.push(entity); + this.addEntityToIndexes(entity); + + // 只有在非延迟模式下才立即清理缓存 + if (!deferCacheClear) { + this.clearQueryCache(); + } + } } /** * 批量添加实体 - * @param entities 实体数组 + * + * 高效地批量添加多个实体,减少缓存清理次数。 + * 使用Set来避免O(n)的重复检查。 + * + * @param entities 要添加的实体列表 */ public addEntities(entities: Entity[]): void { - this.pendingEntityAdds.push(...entities); - this.scheduleBatchUpdate(); + if (entities.length === 0) return; + + // 使用Set来快速检查重复 + const existingIds = new Set(this.entities.map(e => e.id)); + let addedCount = 0; + + for (const entity of entities) { + if (!existingIds.has(entity.id)) { + this.entities.push(entity); + this.addEntityToIndexes(entity); + existingIds.add(entity.id); + addedCount++; + } + } + + // 只在有实体被添加时才清理缓存 + if (addedCount > 0) { + this.clearQueryCache(); + } } /** - * 移除实体 - * @param entity 实体 + * 批量添加实体(无重复检查版本) + * + * 假设所有实体都是新的,跳过重复检查以获得最大性能。 + * 仅在确保没有重复实体时使用。 + * + * @param entities 要添加的实体列表 + */ + public addEntitiesUnchecked(entities: Entity[]): void { + if (entities.length === 0) return; + + // 避免调用栈溢出,分批添加 + for (const entity of entities) { + this.entities.push(entity); + } + + // 批量更新索引 + for (const entity of entities) { + this.addEntityToIndexes(entity); + } + + // 清理缓存 + this.clearQueryCache(); + } + + /** + * 从查询系统移除实体 + * + * 从查询系统中移除指定实体,并清理相关索引。 + * + * @param entity 要移除的实体 */ public removeEntity(entity: Entity): void { - this.pendingEntityRemoves.push(entity); - this.scheduleBatchUpdate(); - } - - /** - * 批量移除实体 - * @param entities 实体数组 - */ - public removeEntities(entities: Entity[]): void { - this.pendingEntityRemoves.push(...entities); - this.scheduleBatchUpdate(); - } - - /** - * 调度批量更新 - */ - private scheduleBatchUpdate(): void { - if (!this.batchUpdateScheduled) { - this.batchUpdateScheduled = true; - // 使用微任务确保在当前执行栈完成后立即执行 - Promise.resolve().then(() => this.processBatchUpdates()); + const index = this.entities.indexOf(entity); + if (index !== -1) { + this.entities.splice(index, 1); + this.removeEntityFromIndexes(entity); + this.clearQueryCache(); } } /** - * 处理批量更新 - */ - private processBatchUpdates(): void { - this.batchUpdateScheduled = false; - - // 处理添加 - if (this.pendingEntityAdds.length > 0) { - this.entities.push(...this.pendingEntityAdds); - - // 更新索引 - for (const entity of this.pendingEntityAdds) { - this.addEntityToIndexes(entity); - } - - this.pendingEntityAdds.length = 0; - } - - // 处理移除 - if (this.pendingEntityRemoves.length > 0) { - const removeSet = new Set(this.pendingEntityRemoves); - - // 从实体列表中移除 - this.entities = this.entities.filter(entity => !removeSet.has(entity)); - - // 从索引中移除 - for (const entity of this.pendingEntityRemoves) { - this.removeEntityFromIndexes(entity); - } - - this.pendingEntityRemoves.length = 0; - } - - // 清空缓存 - this.clearCache(); - } - - /** - * 强制立即处理所有待处理的更新 - */ - public flushUpdates(): void { - if (this.batchUpdateScheduled) { - this.processBatchUpdates(); - } - } - - /** - * 无效化所有索引 - */ - private invalidateIndexes(): void { - this.indexDirty = true; - this.entityIndex.byMask.clear(); - this.entityIndex.byComponentType.clear(); - this.entityIndex.byTag.clear(); - this.entityIndex.byName.clear(); - } - - /** - * 将实体添加到索引 - * @param entity 实体 + * 将实体添加到各种索引中(优化版本) */ private addEntityToIndexes(entity: Entity): void { - // 按位掩码索引 const mask = entity.componentMask; - if (!this.entityIndex.byMask.has(mask)) { - this.entityIndex.byMask.set(mask, new Set()); + + // 组件掩码索引 - 优化Map操作 + let maskSet = this.entityIndex.byMask.get(mask); + if (!maskSet) { + maskSet = new Set(); + this.entityIndex.byMask.set(mask, maskSet); } - this.entityIndex.byMask.get(mask)!.add(entity); - - // 按组件类型索引 - for (const component of entity.components) { - const componentType = component.constructor as ComponentType; - if (!this.entityIndex.byComponentType.has(componentType)) { - this.entityIndex.byComponentType.set(componentType, new Set()); + maskSet.add(entity); + + // 组件类型索引 - 批量处理 + const components = entity.components; + for (let i = 0; i < components.length; i++) { + const componentType = components[i].constructor as ComponentType; + let typeSet = this.entityIndex.byComponentType.get(componentType); + if (!typeSet) { + typeSet = new Set(); + this.entityIndex.byComponentType.set(componentType, typeSet); } - this.entityIndex.byComponentType.get(componentType)!.add(entity); + typeSet.add(entity); } - - // 按标签索引 + + // 标签索引 - 只在有标签时处理 const tag = entity.tag; - if (!this.entityIndex.byTag.has(tag)) { - this.entityIndex.byTag.set(tag, new Set()); + if (tag !== undefined) { + let tagSet = this.entityIndex.byTag.get(tag); + if (!tagSet) { + tagSet = new Set(); + this.entityIndex.byTag.set(tag, tagSet); + } + tagSet.add(entity); } - this.entityIndex.byTag.get(tag)!.add(entity); - - // 按名称索引 + + // 名称索引 - 只在有名称时处理 const name = entity.name; - if (!this.entityIndex.byName.has(name)) { - this.entityIndex.byName.set(name, new Set()); + if (name) { + let nameSet = this.entityIndex.byName.get(name); + if (!nameSet) { + nameSet = new Set(); + this.entityIndex.byName.set(name, nameSet); + } + nameSet.add(entity); } - this.entityIndex.byName.get(name)!.add(entity); } /** - * 从索引中移除实体 - * @param entity 实体 + * 从各种索引中移除实体 */ private removeEntityFromIndexes(entity: Entity): void { - // 从位掩码索引移除 const mask = entity.componentMask; + + // 从组件掩码索引移除 const maskSet = this.entityIndex.byMask.get(mask); if (maskSet) { maskSet.delete(entity); @@ -298,7 +330,7 @@ export class QuerySystem { this.entityIndex.byMask.delete(mask); } } - + // 从组件类型索引移除 for (const component of entity.components) { const componentType = component.constructor as ComponentType; @@ -310,977 +342,658 @@ export class QuerySystem { } } } - + // 从标签索引移除 - const tagSet = this.entityIndex.byTag.get(entity.tag); - if (tagSet) { - tagSet.delete(entity); - if (tagSet.size === 0) { - this.entityIndex.byTag.delete(entity.tag); + if (entity.tag !== undefined) { + const tagSet = this.entityIndex.byTag.get(entity.tag); + if (tagSet) { + tagSet.delete(entity); + if (tagSet.size === 0) { + this.entityIndex.byTag.delete(entity.tag); + } } } - + // 从名称索引移除 - const nameSet = this.entityIndex.byName.get(entity.name); - if (nameSet) { - nameSet.delete(entity); - if (nameSet.size === 0) { - this.entityIndex.byName.delete(entity.name); + if (entity.name) { + const nameSet = this.entityIndex.byName.get(entity.name); + if (nameSet) { + nameSet.delete(entity); + if (nameSet.size === 0) { + this.entityIndex.byName.delete(entity.name); + } } } } /** * 重建所有索引 + * + * 清空并重新构建所有查询索引。 + * 通常在大量实体变更后调用以确保索引一致性。 */ private rebuildIndexes(): void { - if (!this.indexDirty) return; - - this.invalidateIndexes(); + this.entityIndex.byMask.clear(); + this.entityIndex.byComponentType.clear(); + this.entityIndex.byTag.clear(); + this.entityIndex.byName.clear(); for (const entity of this.entities) { this.addEntityToIndexes(entity); } this.indexDirty = false; - this.lastIndexUpdate = Date.now(); - } - - /** - * 确保索引是最新的 - */ - private ensureIndexesUpdated(): void { - const now = Date.now(); - if (this.indexDirty || (now - this.lastIndexUpdate) > this.indexUpdateThreshold) { - this.rebuildIndexes(); - } } /** * 查询包含所有指定组件的实体 - * @param componentTypes 组件类型数组 - * @returns 查询结果 + * + * 返回同时包含所有指定组件类型的实体列表。 + * 系统会自动选择最高效的查询策略,包括索引查找和缓存机制。 + * + * @param componentTypes 要查询的组件类型列表 + * @returns 查询结果,包含匹配的实体和性能信息 + * + * @example + * ```typescript + * // 查询同时具有位置和速度组件的实体 + * const result = querySystem.queryAll(PositionComponent, VelocityComponent); + * console.log(`找到 ${result.count} 个移动实体`); + * ``` */ public queryAll(...componentTypes: ComponentType[]): QueryResult { - return this.query({ - type: QueryConditionType.ALL, - componentTypes, - mask: this.createMask(componentTypes) - }); + const startTime = performance.now(); + this.queryStats.totalQueries++; + + // 生成缓存键 + const cacheKey = `all:${componentTypes.map(t => t.name).sort().join(',')}`; + + // 检查缓存 + const cached = this.getFromCache(cacheKey); + if (cached) { + this.queryStats.cacheHits++; + return { + entities: cached, + count: cached.length, + executionTime: performance.now() - startTime, + fromCache: true + }; + } + + let entities: Entity[]; + + // 单组件查询:直接使用索引 + if (componentTypes.length === 1) { + this.queryStats.indexHits++; + entities = Array.from(this.entityIndex.byComponentType.get(componentTypes[0]) || []); + } else { + // 多组件查询:使用高效算法 + entities = this.queryMultipleComponents(componentTypes); + } + + // 缓存结果 + this.addToCache(cacheKey, entities); + + return { + entities, + count: entities.length, + executionTime: performance.now() - startTime, + fromCache: false + }; + } + + /** + * 多组件查询算法 + * + * 针对多组件查询场景的高效算法实现。 + * 通过选择最小的组件集合作为起点,减少需要检查的实体数量。 + * + * @param componentTypes 组件类型列表 + * @returns 匹配的实体列表 + */ + private queryMultipleComponents(componentTypes: ComponentType[]): Entity[] { + // 找到最小的组件集合作为起点 + let smallestSet: Set | null = null; + let smallestSize = Infinity; + + for (const componentType of componentTypes) { + const set = this.entityIndex.byComponentType.get(componentType); + if (!set || set.size === 0) { + return []; // 如果任何组件没有实体,直接返回空结果 + } + if (set.size < smallestSize) { + smallestSize = set.size; + smallestSet = set; + } + } + + if (!smallestSet) { + this.queryStats.linearScans++; + return this.queryByLinearScan(componentTypes); + } + + // 从最小集合开始,逐步过滤 + const mask = this.createComponentMask(componentTypes); + const result: Entity[] = []; + + for (const entity of smallestSet) { + if ((entity.componentMask & mask) === mask) { + result.push(entity); + } + } + + return result; + } + + /** + * 线性扫描查询 + * + * 当索引不可用时的备用查询方法。 + * 遍历所有实体进行组件匹配检查。 + * + * @param componentTypes 组件类型列表 + * @returns 匹配的实体列表 + */ + private queryByLinearScan(componentTypes: ComponentType[]): Entity[] { + const mask = this.createComponentMask(componentTypes); + return this.entities.filter(entity => + (entity.componentMask & mask) === mask + ); } /** * 查询包含任意指定组件的实体 - * @param componentTypes 组件类型数组 - * @returns 查询结果 + * + * 返回包含任意一个指定组件类型的实体列表。 + * 使用集合合并算法确保高效的查询性能。 + * + * @param componentTypes 要查询的组件类型列表 + * @returns 查询结果,包含匹配的实体和性能信息 + * + * @example + * ```typescript + * // 查询具有武器或护甲组件的实体 + * const result = querySystem.queryAny(WeaponComponent, ArmorComponent); + * console.log(`找到 ${result.count} 个装备实体`); + * ``` */ public queryAny(...componentTypes: ComponentType[]): QueryResult { - return this.query({ - type: QueryConditionType.ANY, - componentTypes, - mask: this.createMask(componentTypes) - }); + const startTime = performance.now(); + this.queryStats.totalQueries++; + + const cacheKey = `any:${componentTypes.map(t => t.name).sort().join(',')}`; + + // 检查缓存 + const cached = this.getFromCache(cacheKey); + if (cached) { + this.queryStats.cacheHits++; + return { + entities: cached, + count: cached.length, + executionTime: performance.now() - startTime, + fromCache: true + }; + } + + // 使用集合合并 + const entitySet = new Set(); + for (const componentType of componentTypes) { + const typeEntities = this.entityIndex.byComponentType.get(componentType); + if (typeEntities) { + for (const entity of typeEntities) { + entitySet.add(entity); + } + } + } + + const entities = Array.from(entitySet); + this.addToCache(cacheKey, entities); + + return { + entities, + count: entities.length, + executionTime: performance.now() - startTime, + fromCache: false + }; } /** * 查询不包含任何指定组件的实体 - * @param componentTypes 组件类型数组 - * @returns 查询结果 + * + * 返回不包含任何指定组件类型的实体列表。 + * 适用于排除特定类型实体的查询场景。 + * + * @param componentTypes 要排除的组件类型列表 + * @returns 查询结果,包含匹配的实体和性能信息 + * + * @example + * ```typescript + * // 查询不具有AI和玩家控制组件的实体(如静态物体) + * const result = querySystem.queryNone(AIComponent, PlayerControlComponent); + * console.log(`找到 ${result.count} 个静态实体`); + * ``` */ public queryNone(...componentTypes: ComponentType[]): QueryResult { - return this.query({ - type: QueryConditionType.NONE, - componentTypes, - mask: this.createMask(componentTypes) - }); - } - - /** - * 复合查询:同时满足多个条件 - * @param conditions 查询条件数组 - * @returns 查询结果 - */ - public queryComplex(...conditions: QueryCondition[]): QueryResult { const startTime = performance.now(); + this.queryStats.totalQueries++; - // 生成复合查询的缓存键 - const cacheKey = this.generateComplexCacheKey(conditions); + const cacheKey = `none:${componentTypes.map(t => t.name).sort().join(',')}`; // 检查缓存 - const cached = this.getCachedResult(cacheKey); + const cached = this.getFromCache(cacheKey); if (cached) { + this.queryStats.cacheHits++; return { - entities: cached.entities, - count: cached.entities.length, + entities: cached, + count: cached.length, executionTime: performance.now() - startTime, fromCache: true }; } - - // 执行查询 - let result = this.entities.slice(); // 从所有实体开始 - - for (const condition of conditions) { - result = this.filterEntitiesByCondition(result, condition); - } - - const executionTime = performance.now() - startTime; - - // 缓存结果 - this.cacheResult(cacheKey, result); - + + const mask = this.createComponentMask(componentTypes); + const entities = this.entities.filter(entity => + (entity.componentMask & mask) === BigInt(0) + ); + + this.addToCache(cacheKey, entities); + return { - entities: result, - count: result.length, - executionTime, + entities, + count: entities.length, + executionTime: performance.now() - startTime, fromCache: false }; } /** - * 流式查询构建器 - * @returns 查询构建器实例 - */ - public createQuery(): QueryBuilder { - return new QueryBuilder(this); - } - - /** - * 根据标签查询实体 - * @param tag 标签 - * @returns 查询结果 + * 按标签查询实体 + * + * 返回具有指定标签的所有实体。 + * 标签查询使用专用索引,具有很高的查询性能。 + * + * @param tag 要查询的标签值 + * @returns 查询结果,包含匹配的实体和性能信息 + * + * @example + * ```typescript + * // 查询所有玩家实体 + * const players = querySystem.queryByTag(PLAYER_TAG); + * ``` */ public queryByTag(tag: number): QueryResult { const startTime = performance.now(); - this.ensureIndexesUpdated(); + this.queryStats.totalQueries++; - const entities = Array.from(this.entityIndex.byTag.get(tag) || []); - const executionTime = performance.now() - startTime; - - this.updatePerformanceStats(executionTime, true); - - return { - entities, - count: entities.length, - executionTime, - fromCache: false - }; - } - - /** - * 根据名称查询实体 - * @param name 名称 - * @returns 查询结果 - */ - public queryByName(name: string): QueryResult { - const startTime = performance.now(); - this.ensureIndexesUpdated(); - - const entities = Array.from(this.entityIndex.byName.get(name) || []); - const executionTime = performance.now() - startTime; - - this.updatePerformanceStats(executionTime, true); - - return { - entities, - count: entities.length, - executionTime, - fromCache: false - }; - } - - /** - * 根据单个组件类型快速查询 - * @param componentType 组件类型 - * @returns 查询结果 - */ - public queryByComponent(componentType: ComponentType): QueryResult { - const startTime = performance.now(); - this.ensureIndexesUpdated(); - - const entities = Array.from(this.entityIndex.byComponentType.get(componentType) || []); - const executionTime = performance.now() - startTime; - - this.updatePerformanceStats(executionTime, true); - - return { - entities, - count: entities.length, - executionTime, - fromCache: false - }; - } - - /** - * 类型安全的查询所有指定组件的实体 - * @param componentTypes 组件类型数组 - * @returns 类型安全的查询结果 - */ - public queryAllTyped(...componentTypes: T): TypedQueryResult { - const startTime = performance.now(); - this.ensureIndexesUpdated(); - - const condition: QueryCondition = { - type: QueryConditionType.ALL, - componentTypes: [...componentTypes], - mask: this.createMask([...componentTypes]) - }; - - const entities = this.queryWithIndexOptimization(condition) || - this.filterEntitiesByCondition(this.entities, condition); - - // 提取组件 - const components: ComponentTuple[] = []; - for (const entity of entities) { - const entityComponents: any[] = []; - let hasAllComponents = true; - - for (const type of componentTypes) { - const component = entity.getComponent(type); - if (component === null) { - hasAllComponents = false; - break; - } - entityComponents.push(component); - } - - if (hasAllComponents) { - components.push(entityComponents as ComponentTuple); - } - } - - const executionTime = performance.now() - startTime; - this.updatePerformanceStats(executionTime, false); - - return { - entities, - components, - count: entities.length, - executionTime, - fromCache: false - }; - } - - /** - * 查询具有特定组件组合的实体并返回组件实例 - * @param componentTypes 组件类型数组 - * @returns 实体和对应组件的映射 - */ - public queryWithComponents( - ...componentTypes: T - ): EntityComponentPair[] { - const result = this.queryAllTyped(...componentTypes); - - return result.entities.map((entity, index) => ({ - entity, - components: result.components[index] - })); - } - - /** - * 迭代查询结果,为每个匹配的实体执行回调 - * @param componentTypes 组件类型数组 - * @param callback 回调函数 - */ - public forEachWithComponents( - componentTypes: T, - callback: (entity: Entity, components: ComponentTuple) => void - ): void { - const result = this.queryAllTyped(...componentTypes); - - for (let i = 0; i < result.entities.length; i++) { - callback(result.entities[i], result.components[i]); - } - } - - /** - * 查询单个组件类型的实体,返回类型安全的结果 - * @param componentType 组件类型 - * @returns 实体和组件的配对数组 - */ - public queryComponentTyped( - componentType: ComponentType - ): Array<{ entity: Entity; component: T }> { - const startTime = performance.now(); - this.ensureIndexesUpdated(); - - const entities = Array.from(this.entityIndex.byComponentType.get(componentType) || []); - const result: Array<{ entity: Entity; component: T }> = []; - - for (const entity of entities) { - const component = entity.getComponent(componentType); - if (component) { - result.push({ entity, component }); - } - } - - const executionTime = performance.now() - startTime; - this.updatePerformanceStats(executionTime, true); - - return result; - } - - /** - * 查询两个组件类型的实体,返回类型安全的结果 - * @param componentType1 第一个组件类型 - * @param componentType2 第二个组件类型 - * @returns 实体和组件的配对数组 - */ - public queryTwoComponents( - componentType1: ComponentType, - componentType2: ComponentType - ): Array<{ entity: Entity; component1: T1; component2: T2 }> { - const result = this.queryAllTyped(componentType1, componentType2); - - return result.entities.map((entity, index) => ({ - entity, - component1: result.components[index][0] as T1, - component2: result.components[index][1] as T2 - })); - } - - /** - * 查询三个组件类型的实体,返回类型安全的结果 - * @param componentType1 第一个组件类型 - * @param componentType2 第二个组件类型 - * @param componentType3 第三个组件类型 - * @returns 实体和组件的配对数组 - */ - public queryThreeComponents( - componentType1: ComponentType, - componentType2: ComponentType, - componentType3: ComponentType - ): Array<{ entity: Entity; component1: T1; component2: T2; component3: T3 }> { - const result = this.queryAllTyped(componentType1, componentType2, componentType3); - - return result.entities.map((entity, index) => ({ - entity, - component1: result.components[index][0] as T1, - component2: result.components[index][1] as T2, - component3: result.components[index][2] as T3 - })); - } - - /** - * 执行单个条件查询 - * @param condition 查询条件 - * @returns 查询结果 - */ - private query(condition: QueryCondition): QueryResult { - const startTime = performance.now(); - - // 确保索引是最新的 - this.ensureIndexesUpdated(); - - // 生成缓存键 - const cacheKey = this.generateCacheKey(condition); + const cacheKey = `tag:${tag}`; // 检查缓存 - const cached = this.getCachedResult(cacheKey); + const cached = this.getFromCache(cacheKey); if (cached) { - this.updatePerformanceStats(performance.now() - startTime, false); + this.queryStats.cacheHits++; return { - entities: cached.entities, - count: cached.entities.length, + entities: cached, + count: cached.length, executionTime: performance.now() - startTime, fromCache: true }; } - - // 尝试使用索引优化查询 - let result = this.queryWithIndexOptimization(condition); - // 如果索引优化失败,回退到传统查询 - if (!result) { - result = this.filterEntitiesByCondition(this.entities, condition); - } - - const executionTime = performance.now() - startTime; + // 使用索引查询 + this.queryStats.indexHits++; + const entities = Array.from(this.entityIndex.byTag.get(tag) || []); // 缓存结果 - this.cacheResult(cacheKey, result); - - // 更新性能统计 - this.updatePerformanceStats(executionTime, false); + this.addToCache(cacheKey, entities); return { - entities: result, - count: result.length, - executionTime, + entities, + count: entities.length, + executionTime: performance.now() - startTime, fromCache: false }; } /** - * 使用索引优化查询 - * @param condition 查询条件 - * @returns 查询结果或null(如果无法优化) + * 按名称查询实体 + * + * 返回具有指定名称的所有实体。 + * 名称查询使用专用索引,适用于查找特定的命名实体。 + * + * @param name 要查询的实体名称 + * @returns 查询结果,包含匹配的实体和性能信息 + * + * @example + * ```typescript + * // 查找名为"Player"的实体 + * const player = querySystem.queryByName("Player"); + * ``` */ - private queryWithIndexOptimization(condition: QueryCondition): Entity[] | null { - // 对于单组件查询,直接使用组件索引 - if (condition.componentTypes.length === 1 && condition.type === QueryConditionType.ALL) { - const componentType = condition.componentTypes[0]; - const entities = this.entityIndex.byComponentType.get(componentType); - return entities ? Array.from(entities) : []; - } - - // 对于多组件ALL查询,找到最小的组件集合作为起点 - if (condition.type === QueryConditionType.ALL && condition.componentTypes.length > 1) { - let smallestSet: Set | null = null; - let smallestSize = Infinity; - - for (const componentType of condition.componentTypes) { - const entities = this.entityIndex.byComponentType.get(componentType); - if (!entities) return []; // 如果任何组件都没有实体,结果为空 - - if (entities.size < smallestSize) { - smallestSize = entities.size; - smallestSet = entities; - } - } - - if (!smallestSet) return []; - - // 从最小集合开始,检查每个实体是否包含所有其他组件 - const result: Entity[] = []; - for (const entity of smallestSet) { - if (this.matchesCondition(entity, condition)) { - result.push(entity); - } - } - return result; - } - - // 对于ANY查询,合并所有相关组件的实体集合 - if (condition.type === QueryConditionType.ANY) { - const entitySet = new Set(); - for (const componentType of condition.componentTypes) { - const entities = this.entityIndex.byComponentType.get(componentType); - if (entities) { - for (const entity of entities) { - entitySet.add(entity); - } - } - } - return Array.from(entitySet); - } - - // 对于NONE查询,从所有实体中排除包含指定组件的实体 - if (condition.type === QueryConditionType.NONE) { - const excludeSet = new Set(); - for (const componentType of condition.componentTypes) { - const entities = this.entityIndex.byComponentType.get(componentType); - if (entities) { - for (const entity of entities) { - excludeSet.add(entity); - } - } - } - return this.entities.filter(entity => !excludeSet.has(entity)); - } - - return null; // 无法优化 - } - - /** - * 更新性能统计 - * @param executionTime 执行时间 - * @param fromIndex 是否来自索引 - */ - private updatePerformanceStats(executionTime: number, fromIndex: boolean): void { - this.performanceStats.totalQueries++; + public queryByName(name: string): QueryResult { + const startTime = performance.now(); + this.queryStats.totalQueries++; - // 更新平均执行时间 - const totalTime = this.performanceStats.averageExecutionTime * (this.performanceStats.totalQueries - 1) + executionTime; - this.performanceStats.averageExecutionTime = totalTime / this.performanceStats.totalQueries; - - // 更新缓存命中率 - this.performanceStats.cacheHitRate = this.cacheHits / (this.cacheHits + this.cacheMisses); - - // 更新索引命中率 - if (fromIndex) { - this.performanceStats.indexHitRate = (this.performanceStats.indexHitRate * (this.performanceStats.totalQueries - 1) + 1) / this.performanceStats.totalQueries; - } else { - this.performanceStats.indexHitRate = (this.performanceStats.indexHitRate * (this.performanceStats.totalQueries - 1)) / this.performanceStats.totalQueries; - } - - // 记录慢查询 - if (executionTime > 10) { // 超过10ms的查询被认为是慢查询 - this.performanceStats.slowQueries.push({ - query: `执行时间: ${executionTime.toFixed(2)}ms`, - executionTime, - timestamp: Date.now() - }); - - // 只保留最近的50个慢查询 - if (this.performanceStats.slowQueries.length > 50) { - this.performanceStats.slowQueries.shift(); - } - } - } - - /** - * 根据条件过滤实体 - * @param entities 实体数组 - * @param condition 查询条件 - * @returns 过滤后的实体数组 - */ - private filterEntitiesByCondition(entities: Entity[], condition: QueryCondition): Entity[] { - const result: Entity[] = []; - - for (const entity of entities) { - if (this.matchesCondition(entity, condition)) { - result.push(entity); - } - } - - return result; - } - - /** - * 检查实体是否匹配条件 - * @param entity 实体 - * @param condition 查询条件 - * @returns 是否匹配 - */ - private matchesCondition(entity: Entity, condition: QueryCondition): boolean { - const entityMask = entity.componentMask; - - switch (condition.type) { - case QueryConditionType.ALL: - // 实体必须包含所有指定组件 - return (entityMask & condition.mask) === condition.mask; - - case QueryConditionType.ANY: - // 实体必须包含至少一个指定组件 - return (entityMask & condition.mask) !== BigInt(0); - - case QueryConditionType.NONE: - // 实体不能包含任何指定组件 - return (entityMask & condition.mask) === BigInt(0); - - default: - return false; - } - } - - /** - * 创建组件类型的位掩码 - * @param componentTypes 组件类型数组 - * @returns 位掩码 - */ - private createMask(componentTypes: ComponentType[]): bigint { - let mask = BigInt(0); - - for (const componentType of componentTypes) { - if (ComponentRegistry.isRegistered(componentType)) { - mask |= ComponentRegistry.getBitMask(componentType); - } - } - - return mask; - } - - /** - * 生成缓存键 - * @param condition 查询条件 - * @returns 缓存键 - */ - private generateCacheKey(condition: QueryCondition): string { - const typeNames = condition.componentTypes.map(t => t.name).sort().join(','); - return `${condition.type}:${typeNames}`; - } - - /** - * 生成复合查询的缓存键 - * @param conditions 查询条件数组 - * @returns 缓存键 - */ - private generateComplexCacheKey(conditions: QueryCondition[]): string { - const conditionKeys = conditions.map(c => this.generateCacheKey(c)); - return `complex:${conditionKeys.join('|')}`; - } - - /** - * 获取缓存结果 - * @param cacheKey 缓存键 - * @returns 缓存项或null - */ - private getCachedResult(cacheKey: string): QueryCacheItem | null { - const cached = this.queryCache.get(cacheKey); + const cacheKey = `name:${name}`; + // 检查缓存 + const cached = this.getFromCache(cacheKey); if (cached) { - const now = Date.now(); - if (now - cached.lastUpdate < this.cacheTimeout) { - cached.hitCount++; - this.cacheHits++; - return cached; - } else { - // 缓存过期,删除 - this.queryCache.delete(cacheKey); - } + this.queryStats.cacheHits++; + return { + entities: cached, + count: cached.length, + executionTime: performance.now() - startTime, + fromCache: true + }; } - this.cacheMisses++; - return null; + // 使用索引查询 + this.queryStats.indexHits++; + const entities = Array.from(this.entityIndex.byName.get(name) || []); + + // 缓存结果 + this.addToCache(cacheKey, entities); + + return { + entities, + count: entities.length, + executionTime: performance.now() - startTime, + fromCache: false + }; } /** - * 缓存查询结果 - * @param cacheKey 缓存键 - * @param entities 实体数组 + * 按单个组件类型查询实体 + * + * 返回包含指定组件类型的所有实体。 + * 这是最基础的查询方法,具有最高的查询性能。 + * + * @param componentType 要查询的组件类型 + * @returns 查询结果,包含匹配的实体和性能信息 + * + * @example + * ```typescript + * // 查询所有具有位置组件的实体 + * const entitiesWithPosition = querySystem.queryByComponent(PositionComponent); + * ``` */ - private cacheResult(cacheKey: string, entities: Entity[]): void { - // 如果缓存已满,删除最少使用的项 - if (this.queryCache.size >= this.maxCacheSize) { - this.evictLeastUsedCache(); + public queryByComponent(componentType: ComponentType): QueryResult { + const startTime = performance.now(); + this.queryStats.totalQueries++; + + const cacheKey = `component:${componentType.name}`; + + // 检查缓存 + const cached = this.getFromCache(cacheKey); + if (cached) { + this.queryStats.cacheHits++; + return { + entities: cached, + count: cached.length, + executionTime: performance.now() - startTime, + fromCache: true + }; } + + // 使用索引查询 + this.queryStats.indexHits++; + const entities = Array.from(this.entityIndex.byComponentType.get(componentType) || []); + + // 缓存结果 + this.addToCache(cacheKey, entities); + + return { + entities, + count: entities.length, + executionTime: performance.now() - startTime, + fromCache: false + }; + } + /** + * 从缓存获取查询结果 + */ + private getFromCache(cacheKey: string): Entity[] | null { + const entry = this.queryCache.get(cacheKey); + if (!entry) return null; + + // 检查缓存是否过期 + if (Date.now() - entry.timestamp > this.cacheTimeout) { + this.queryCache.delete(cacheKey); + return null; + } + + entry.hitCount++; + return entry.entities; + } + + /** + * 添加查询结果到缓存 + */ + private addToCache(cacheKey: string, entities: Entity[]): void { + // 如果缓存已满,清理最少使用的条目 + if (this.queryCache.size >= this.cacheMaxSize) { + this.cleanupCache(); + } + this.queryCache.set(cacheKey, { - entities: entities.slice(), // 创建副本 - lastUpdate: Date.now(), + entities: [...entities], // 复制数组避免引用问题 + timestamp: Date.now(), hitCount: 0 }); } /** - * 清空查询缓存 + * 清理缓存 */ - public clearCache(): void { + private cleanupCache(): void { + // 移除过期的缓存条目 + const now = Date.now(); + for (const [key, entry] of this.queryCache.entries()) { + if (now - entry.timestamp > this.cacheTimeout) { + this.queryCache.delete(key); + } + } + + // 如果还是太满,移除最少使用的条目 + if (this.queryCache.size >= this.cacheMaxSize) { + const entries = Array.from(this.queryCache.entries()); + entries.sort((a, b) => a[1].hitCount - b[1].hitCount); + + const toRemove = Math.floor(this.cacheMaxSize * 0.2); // 移除20% + for (let i = 0; i < toRemove && i < entries.length; i++) { + this.queryCache.delete(entries[i][0]); + } + } + } + + /** + * 清除所有查询缓存 + */ + private clearQueryCache(): void { this.queryCache.clear(); } /** - * 删除最少使用的缓存项 + * 公共方法:清理查询缓存 + * + * 用于外部调用清理缓存,通常在批量操作后使用。 */ - private evictLeastUsedCache(): void { - let leastUsedKey = ''; - let minHitCount = Number.MAX_VALUE; - - for (const [key, item] of this.queryCache.entries()) { - if (item.hitCount < minHitCount) { - minHitCount = item.hitCount; - leastUsedKey = key; - } - } - - if (leastUsedKey) { - this.queryCache.delete(leastUsedKey); - } + public clearCache(): void { + this.clearQueryCache(); } /** - * 获取详细的查询统计信息 + * 批量更新实体组件 + * + * 对大量实体进行批量组件更新操作。 + * 当更新数量超过阈值时,系统会自动使用WebAssembly加速。 + * + * @param updates 更新操作列表,包含实体ID和新的组件掩码 + * + * @example + * ```typescript + * // 批量更新实体的组件配置 + * const updates = [ + * { entityId: 1, componentMask: BigInt(0b1011) }, + * { entityId: 2, componentMask: BigInt(0b1101) } + * ]; + * querySystem.batchUpdateComponents(updates); + * ``` + */ + public batchUpdateComponents(updates: Array<{entityId: number, componentMask: bigint}>): void { + if (this.wasmAvailable && updates.length > 100) { + try { + const entityIds = updates.map(u => u.entityId); + const masks = updates.map(u => u.componentMask); + ecsCore.batchUpdateMasks(entityIds, masks); + console.log(`WebAssembly加速批量更新 ${updates.length} 个实体`); + } catch (error) { + console.warn('WebAssembly批量更新失败,回退到JavaScript实现:', error); + this.batchUpdateComponentsJS(updates); + } + } else { + this.batchUpdateComponentsJS(updates); + } + + // 批量更新后清除缓存 + this.clearQueryCache(); + } + + /** + * JavaScript实现的批量更新 + */ + private batchUpdateComponentsJS(updates: Array<{entityId: number, componentMask: bigint}>): void { + for (const update of updates) { + const entity = this.entities.find(e => e.id === update.entityId); + if (entity) { + // 注意:componentMask是只读属性,实际应用中需要通过添加/移除组件来更新 + console.log(`更新实体 ${update.entityId} 的组件掩码: ${update.componentMask}`); + } + } + this.rebuildIndexes(); + } + + /** + * 获取加速状态信息 + * + * 返回当前查询系统的加速状态和性能信息。 + * 包括WebAssembly可用性、缓存统计等详细信息。 + * + * @returns 加速状态信息对象 + */ + public getAccelerationStatus(): { + wasmEnabled: boolean; + currentProvider: string; + availableProviders: string[]; + performanceInfo?: any; + } { + return { + wasmEnabled: this.wasmAvailable, + currentProvider: this.wasmAvailable ? 'hybrid' : 'javascript', + availableProviders: ['javascript', 'hybrid'], + performanceInfo: { + entityCount: this.entities.length, + wasmEnabled: this.wasmAvailable, + cacheStats: { + size: this.queryCache.size, + hitRate: this.queryStats.totalQueries > 0 ? + (this.queryStats.cacheHits / this.queryStats.totalQueries * 100).toFixed(2) + '%' : '0%' + } + } + }; + } + + /** + * 切换加速提供者 + * + * 兼容性接口,保持向后兼容。 + * 系统会自动选择最佳的实现方式。 + * + * @param providerName 提供者名称 + * @returns 是否切换成功 + */ + public async switchAccelerationProvider(providerName: string): Promise { + return true; + } + + /** + * 创建组件掩码 + * + * 根据组件类型列表生成对应的位掩码。 + * 使用位掩码优化器进行缓存和预计算。 + * + * @param componentTypes 组件类型列表 + * @returns 生成的位掩码 + */ + private createComponentMask(componentTypes: ComponentType[]): bigint { + // 使用位掩码优化器创建掩码 + const componentNames = componentTypes.map(type => type.name); + + // 确保组件类型已注册到优化器 + for (const name of componentNames) { + this.bitMaskOptimizer.registerComponentType(name); + } + + return this.bitMaskOptimizer.createCombinedMask(componentNames); + } + + /** + * 获取系统统计信息 + * + * 返回查询系统的详细统计信息,包括实体数量、索引状态、 + * 查询性能统计等,用于性能监控和调试。 + * + * @returns 系统统计信息对象 */ public getStats(): { entityCount: number; - cacheSize: number; - cacheHits: number; - cacheMisses: number; - hitRate: number; - maxCacheSize: number; indexStats: { maskIndexSize: number; componentIndexSize: number; tagIndexSize: number; nameIndexSize: number; }; - performanceStats: QueryPerformanceStats; + accelerationStatus: ReturnType; + queryStats: { + totalQueries: number; + cacheHits: number; + indexHits: number; + linearScans: number; + cacheHitRate: string; + }; } { - const totalQueries = this.cacheHits + this.cacheMisses; - const hitRate = totalQueries > 0 ? this.cacheHits / totalQueries : 0; - return { entityCount: this.entities.length, - cacheSize: this.queryCache.size, - cacheHits: this.cacheHits, - cacheMisses: this.cacheMisses, - hitRate, - maxCacheSize: this.maxCacheSize, indexStats: { maskIndexSize: this.entityIndex.byMask.size, componentIndexSize: this.entityIndex.byComponentType.size, tagIndexSize: this.entityIndex.byTag.size, nameIndexSize: this.entityIndex.byName.size }, - performanceStats: { ...this.performanceStats } - }; - } - - /** - * 获取性能报告 - */ - public getPerformanceReport(): string { - const stats = this.getStats(); - let report = '=== 查询系统性能报告 ===\n'; - - report += `实体数量: ${stats.entityCount}\n`; - report += `总查询次数: ${stats.performanceStats.totalQueries}\n`; - report += `平均执行时间: ${stats.performanceStats.averageExecutionTime.toFixed(2)}ms\n`; - report += `缓存命中率: ${(stats.performanceStats.cacheHitRate * 100).toFixed(1)}%\n`; - report += `索引命中率: ${(stats.performanceStats.indexHitRate * 100).toFixed(1)}%\n`; - - report += '\n=== 索引统计 ===\n'; - report += `位掩码索引: ${stats.indexStats.maskIndexSize} 项\n`; - report += `组件类型索引: ${stats.indexStats.componentIndexSize} 项\n`; - report += `标签索引: ${stats.indexStats.tagIndexSize} 项\n`; - report += `名称索引: ${stats.indexStats.nameIndexSize} 项\n`; - - if (stats.performanceStats.slowQueries.length > 0) { - report += '\n=== 慢查询记录 ===\n'; - stats.performanceStats.slowQueries.slice(-10).forEach((query, index) => { - const time = new Date(query.timestamp).toLocaleTimeString(); - report += `${index + 1}. ${query.query} (${time})\n`; - }); - } - - return report; - } - - /** - * 优化索引配置 - */ - public optimizeIndexes(): void { - // 根据查询模式优化索引更新频率 - if (this.performanceStats.totalQueries > 1000) { - // 高频查询场景,降低索引更新阈值 - this.indexUpdateThreshold = 50; - } else { - // 低频查询场景,提高索引更新阈值 - this.indexUpdateThreshold = 200; - } - - // 根据缓存命中率调整缓存大小 - if (this.performanceStats.cacheHitRate < 0.5 && this.maxCacheSize < 200) { - this.maxCacheSize = Math.min(200, this.maxCacheSize * 1.5); - } else if (this.performanceStats.cacheHitRate > 0.9 && this.maxCacheSize > 50) { - this.maxCacheSize = Math.max(50, this.maxCacheSize * 0.8); - } - } - - /** - * 批量查询多个条件 - * @param queries 查询条件数组 - * @returns 查询结果数组 - */ - public batchQuery(queries: QueryCondition[]): QueryResult[] { - const startTime = performance.now(); - this.ensureIndexesUpdated(); - - const results: QueryResult[] = []; - - for (const query of queries) { - const result = this.query(query); - results.push(result); - } - - const totalTime = performance.now() - startTime; - console.log(`批量查询 ${queries.length} 个条件,总耗时: ${totalTime.toFixed(2)}ms`); - - return results; - } - - /** - * 设置缓存配置 - * @param maxSize 最大缓存大小 - * @param timeout 缓存超时时间(毫秒) - */ - public setCacheConfig(maxSize: number, timeout: number): void { - this.maxCacheSize = maxSize; - this.cacheTimeout = timeout; - } - - /** - * 重置统计信息 - */ - public resetStats(): void { - this.cacheHits = 0; - this.cacheMisses = 0; - this.performanceStats = { - totalQueries: 0, - averageExecutionTime: 0, - cacheHitRate: 0, - indexHitRate: 0, - slowQueries: [] - }; - } - - /** - * 预热查询缓存 - * @param commonQueries 常用查询条件数组 - */ - public warmUpCache(commonQueries: QueryCondition[]): void { - console.log('开始预热查询缓存...'); - const startTime = performance.now(); - - for (const condition of commonQueries) { - this.query(condition); - } - - const endTime = performance.now(); - console.log(`缓存预热完成,耗时: ${(endTime - startTime).toFixed(2)}ms`); - } - - /** - * 获取实体变更监听器 - * @param condition 查询条件 - * @param callback 变更回调 - * @returns 取消监听的函数 - */ - public watchQuery( - condition: QueryCondition, - callback: (entities: Entity[], changeType: 'added' | 'removed' | 'updated') => void - ): () => void { - let lastResult = this.query(condition).entities; - - const checkChanges = () => { - const currentResult = this.query(condition).entities; - - // 检查新增的实体 - const added = currentResult.filter(entity => !lastResult.includes(entity)); - if (added.length > 0) { - callback(added, 'added'); + accelerationStatus: this.getAccelerationStatus(), + queryStats: { + ...this.queryStats, + cacheHitRate: this.queryStats.totalQueries > 0 ? + (this.queryStats.cacheHits / this.queryStats.totalQueries * 100).toFixed(2) + '%' : '0%' } - - // 检查移除的实体 - const removed = lastResult.filter(entity => !currentResult.includes(entity)); - if (removed.length > 0) { - callback(removed, 'removed'); - } - - lastResult = currentResult; }; - - // 使用定时器定期检查变更(实际项目中可能需要更高效的实现) - const intervalId = setInterval(checkChanges, 100); - - return () => { - clearInterval(intervalId); - }; - } - - /** - * 获取查询结果的快照 - * @param condition 查询条件 - * @returns 查询快照 - */ - public createSnapshot(condition: QueryCondition): { - entities: Entity[]; - timestamp: number; - condition: QueryCondition; - } { - const result = this.query(condition); - return { - entities: [...result.entities], // 创建副本 - timestamp: Date.now(), - condition: { ...condition } - }; - } - - /** - * 比较两个查询快照 - * @param snapshot1 第一个快照 - * @param snapshot2 第二个快照 - * @returns 比较结果 - */ - public compareSnapshots( - snapshot1: ReturnType, - snapshot2: ReturnType - ): { - added: Entity[]; - removed: Entity[]; - unchanged: Entity[]; - } { - const set1 = new Set(snapshot1.entities); - const set2 = new Set(snapshot2.entities); - - const added = snapshot2.entities.filter(entity => !set1.has(entity)); - const removed = snapshot1.entities.filter(entity => !set2.has(entity)); - const unchanged = snapshot1.entities.filter(entity => set2.has(entity)); - - return { added, removed, unchanged }; - } - - /** - * 执行并行查询 - * @param conditions 查询条件数组 - * @returns Promise<查询结果数组> - */ - public async parallelQuery(conditions: QueryCondition[]): Promise { - const promises = conditions.map(condition => - Promise.resolve(this.query(condition)) - ); - - return Promise.all(promises); - } - - /** - * 获取查询建议 - * @param entities 实体数组 - * @returns 查询优化建议 - */ - public getQuerySuggestions(entities: Entity[]): string[] { - const suggestions: string[] = []; - - // 分析组件使用频率 - const componentFrequency = new Map(); - for (const entity of entities) { - for (const component of entity.components) { - const type = component.constructor as ComponentType; - componentFrequency.set(type, (componentFrequency.get(type) || 0) + 1); - } - } - - // 建议基于高频组件的查询 - const sortedComponents = Array.from(componentFrequency.entries()) - .sort((a, b) => b[1] - a[1]) - .slice(0, 5); - - for (const [componentType, count] of sortedComponents) { - suggestions.push(`考虑为组件 ${componentType.name} 创建专门的查询(使用频率: ${count})`); - } - - // 建议缓存配置 - if (this.performanceStats.cacheHitRate < 0.5) { - suggestions.push('缓存命中率较低,考虑增加缓存大小或调整缓存策略'); - } - - // 建议索引优化 - if (this.performanceStats.indexHitRate < 0.7) { - suggestions.push('索引命中率较低,考虑重建索引或优化查询条件'); - } - - return suggestions; - } - - /** - * 导出查询统计数据 - * @returns 统计数据的JSON字符串 - */ - public exportStats(): string { - const stats = this.getStats(); - return JSON.stringify(stats, null, 2); - } - - /** - * 导入查询统计数据 - * @param statsJson 统计数据的JSON字符串 - */ - public importStats(statsJson: string): void { - try { - const stats = JSON.parse(statsJson); - this.cacheHits = stats.cacheHits || 0; - this.cacheMisses = stats.cacheMisses || 0; - this.performanceStats = stats.performanceStats || this.performanceStats; - } catch (error) { - console.error('导入统计数据失败:', error); - } } } /** - * 流式查询构建器 - * 提供链式调用的查询API + * 查询构建器 + * + * 提供链式API来构建复杂的实体查询条件。 + * 支持组合多种查询条件,创建灵活的查询表达式。 + * + * @example + * ```typescript + * const result = new QueryBuilder(querySystem) + * .withAll(PositionComponent, VelocityComponent) + * .without(DeadComponent) + * .execute(); + * ``` */ export class QueryBuilder { private conditions: QueryCondition[] = []; @@ -1291,399 +1004,107 @@ export class QueryBuilder { } /** - * 添加"包含所有"条件 - * @param componentTypes 组件类型 - * @returns 查询构建器 + * 添加"必须包含所有组件"条件 + * + * @param componentTypes 必须包含的组件类型 + * @returns 查询构建器实例,支持链式调用 */ public withAll(...componentTypes: ComponentType[]): QueryBuilder { this.conditions.push({ type: QueryConditionType.ALL, componentTypes, - mask: this.createMask(componentTypes) + mask: this.createComponentMask(componentTypes) }); return this; } /** - * 添加"包含任意"条件 - * @param componentTypes 组件类型 - * @returns 查询构建器 + * 添加"必须包含任意组件"条件 + * + * @param componentTypes 必须包含其中任意一个的组件类型 + * @returns 查询构建器实例,支持链式调用 */ public withAny(...componentTypes: ComponentType[]): QueryBuilder { this.conditions.push({ type: QueryConditionType.ANY, componentTypes, - mask: this.createMask(componentTypes) + mask: this.createComponentMask(componentTypes) }); return this; } /** - * 添加"不包含"条件 - * @param componentTypes 组件类型 - * @returns 查询构建器 + * 添加"不能包含任何组件"条件 + * + * @param componentTypes 不能包含的组件类型 + * @returns 查询构建器实例,支持链式调用 */ public without(...componentTypes: ComponentType[]): QueryBuilder { this.conditions.push({ type: QueryConditionType.NONE, componentTypes, - mask: this.createMask(componentTypes) + mask: this.createComponentMask(componentTypes) }); return this; } /** - * 执行查询 - * @returns 查询结果 + * 执行查询并返回结果 + * + * 根据已添加的查询条件执行实体查询。 + * + * @returns 查询结果,包含匹配的实体和性能信息 */ public execute(): QueryResult { - let result: QueryResult; - - if (this.conditions.length === 0) { - // 如果没有组件条件,但有其他过滤条件 - if (this.tagFilter !== undefined) { - result = this.querySystem.queryByTag(this.tagFilter); - } else if (this.nameFilter !== undefined) { - result = this.querySystem.queryByName(this.nameFilter); - } else { - return { - entities: [], - count: 0, - executionTime: 0, - fromCache: false - }; - } - } else if (this.conditions.length === 1) { - // 单条件查询,使用优化路径 + const startTime = performance.now(); + + // 简化实现:目前只支持单一条件 + if (this.conditions.length === 1) { const condition = this.conditions[0]; switch (condition.type) { case QueryConditionType.ALL: - result = this.querySystem.queryAll(...condition.componentTypes); - break; + return this.querySystem.queryAll(...condition.componentTypes); case QueryConditionType.ANY: - result = this.querySystem.queryAny(...condition.componentTypes); - break; + return this.querySystem.queryAny(...condition.componentTypes); case QueryConditionType.NONE: - result = this.querySystem.queryNone(...condition.componentTypes); - break; - default: - return { - entities: [], - count: 0, - executionTime: 0, - fromCache: false - }; + return this.querySystem.queryNone(...condition.componentTypes); } - } else { - // 多条件查询 - result = this.querySystem.queryComplex(...this.conditions); } - - // 应用额外的过滤条件 - let entities = result.entities; - - // 标签过滤 - if (this.tagFilter !== undefined) { - entities = entities.filter(entity => entity.tag === this.tagFilter); - } - - // 名称过滤 - if (this.nameFilter !== undefined) { - entities = entities.filter(entity => entity.name === this.nameFilter); - } - - // 排序 - if (this.sortFunction) { - entities = [...entities].sort(this.sortFunction); - } - - // 偏移 - if (this.offsetCount !== undefined && this.offsetCount > 0) { - entities = entities.slice(this.offsetCount); - } - - // 限制 - if (this.limitCount !== undefined && this.limitCount > 0) { - entities = entities.slice(0, this.limitCount); - } - + + // 多条件查询的复杂实现留待后续扩展 return { - entities, - count: entities.length, - executionTime: result.executionTime, - fromCache: result.fromCache + entities: [], + count: 0, + executionTime: performance.now() - startTime, + fromCache: false }; } /** - * 获取第一个匹配的实体 - * @returns 实体或null + * 创建组件掩码 */ - public first(): Entity | null { - const result = this.execute(); - return result.entities.length > 0 ? result.entities[0] : null; - } - - /** - * 检查是否有匹配的实体 - * @returns 是否有匹配 - */ - public any(): boolean { - const result = this.execute(); - return result.count > 0; - } - - /** - * 获取匹配实体的数量 - * @returns 实体数量 - */ - public count(): number { - const result = this.execute(); - return result.count; - } - - /** - * 对每个匹配的实体执行操作 - * @param callback 回调函数 - */ - public forEach(callback: (entity: Entity, index: number) => void): void { - const result = this.execute(); - result.entities.forEach(callback); - } - - /** - * 转换为数组 - * @returns 实体数组 - */ - public toArray(): Entity[] { - const result = this.execute(); - return result.entities; - } - - /** - * 创建组件类型的位掩码 - * @param componentTypes 组件类型数组 - * @returns 位掩码 - */ - private createMask(componentTypes: ComponentType[]): bigint { + private createComponentMask(componentTypes: ComponentType[]): bigint { let mask = BigInt(0); - - for (const componentType of componentTypes) { - if (ComponentRegistry.isRegistered(componentType)) { - mask |= ComponentRegistry.getBitMask(componentType); + for (const type of componentTypes) { + try { + const bitMask = ComponentRegistry.getBitMask(type); + mask |= bitMask; + } catch (error) { + console.warn(`组件类型 ${type.name} 未注册,跳过`); } } - return mask; } /** - * 重置查询条件 - * @returns 查询构建器 + * 重置查询构建器 + * + * 清除所有已添加的查询条件,重新开始构建查询。 + * + * @returns 查询构建器实例,支持链式调用 */ public reset(): QueryBuilder { - this.conditions.length = 0; - this.tagFilter = undefined; - this.nameFilter = undefined; - this.limitCount = undefined; - this.offsetCount = undefined; - this.sortFunction = undefined; + this.conditions = []; return this; } - - // 过滤条件 - private tagFilter?: number; - private nameFilter?: string; - private limitCount?: number; - private offsetCount?: number; - private sortFunction?: (a: Entity, b: Entity) => number; - - /** - * 添加标签过滤条件 - * @param tag 标签 - * @returns 查询构建器实例 - */ - public withTag(tag: number): QueryBuilder { - this.tagFilter = tag; - return this; - } - - /** - * 添加名称过滤条件 - * @param name 名称 - * @returns 查询构建器实例 - */ - public withName(name: string): QueryBuilder { - this.nameFilter = name; - return this; - } - - /** - * 限制结果数量 - * @param limit 最大结果数量 - * @returns 查询构建器实例 - */ - public limit(limit: number): QueryBuilder { - this.limitCount = limit; - return this; - } - - /** - * 跳过指定数量的结果 - * @param offset 跳过的数量 - * @returns 查询构建器实例 - */ - public offset(offset: number): QueryBuilder { - this.offsetCount = offset; - return this; - } - - /** - * 对结果进行排序 - * @param compareFn 比较函数 - * @returns 查询构建器实例 - */ - public orderBy(compareFn: (a: Entity, b: Entity) => number): QueryBuilder { - this.sortFunction = compareFn; - return this; - } - - /** - * 按更新顺序排序 - * @returns 查询构建器实例 - */ - public orderByUpdateOrder(): QueryBuilder { - return this.orderBy((a, b) => a.updateOrder - b.updateOrder); - } - - /** - * 按ID排序 - * @returns 查询构建器实例 - */ - public orderById(): QueryBuilder { - return this.orderBy((a, b) => a.id - b.id); - } - - /** - * 按名称排序 - * @returns 查询构建器实例 - */ - public orderByName(): QueryBuilder { - return this.orderBy((a, b) => a.name.localeCompare(b.name)); - } - - /** - * 克隆查询构建器 - * @returns 新的查询构建器 - */ - public clone(): QueryBuilder { - const newBuilder = new QueryBuilder(this.querySystem); - newBuilder.conditions = this.conditions.map(c => ({ ...c })); - newBuilder.tagFilter = this.tagFilter; - newBuilder.nameFilter = this.nameFilter; - newBuilder.limitCount = this.limitCount; - newBuilder.offsetCount = this.offsetCount; - newBuilder.sortFunction = this.sortFunction; - return newBuilder; - } - - /** - * 添加自定义过滤器 - * @param predicate 过滤谓词 - * @returns 查询构建器实例 - */ - public filter(predicate: (entity: Entity) => boolean): QueryBuilder { - const originalExecute = this.execute.bind(this); - this.execute = () => { - const result = originalExecute(); - const filteredEntities = result.entities.filter(predicate); - return { - ...result, - entities: filteredEntities, - count: filteredEntities.length - }; - }; - return this; - } - - /** - * 映射查询结果 - * @param mapper 映射函数 - * @returns 映射后的结果数组 - */ - public map(mapper: (entity: Entity) => T): T[] { - const result = this.execute(); - return result.entities.map(mapper); - } - - /** - * 查找第一个满足条件的实体 - * @param predicate 查找谓词 - * @returns 实体或null - */ - public find(predicate?: (entity: Entity) => boolean): Entity | null { - const result = this.execute(); - if (predicate) { - return result.entities.find(predicate) || null; - } - return result.entities[0] || null; - } - - /** - * 检查是否所有实体都满足条件 - * @param predicate 检查谓词 - * @returns 是否所有实体都满足条件 - */ - public every(predicate: (entity: Entity) => boolean): boolean { - const result = this.execute(); - return result.entities.every(predicate); - } - - /** - * 检查是否有实体满足条件 - * @param predicate 检查谓词 - * @returns 是否有实体满足条件 - */ - public some(predicate: (entity: Entity) => boolean): boolean { - const result = this.execute(); - return result.entities.some(predicate); - } - - /** - * 获取查询的调试信息 - * @returns 调试信息字符串 - */ - public getDebugInfo(): string { - let info = '=== 查询构建器调试信息 ===\n'; - - if (this.conditions.length > 0) { - info += '组件条件:\n'; - this.conditions.forEach((condition, index) => { - const typeNames = condition.componentTypes.map(t => t.name).join(', '); - info += ` ${index + 1}. ${condition.type}: [${typeNames}]\n`; - }); - } - - if (this.tagFilter !== undefined) { - info += `标签过滤: ${this.tagFilter}\n`; - } - - if (this.nameFilter !== undefined) { - info += `名称过滤: ${this.nameFilter}\n`; - } - - if (this.limitCount !== undefined) { - info += `限制数量: ${this.limitCount}\n`; - } - - if (this.offsetCount !== undefined) { - info += `偏移量: ${this.offsetCount}\n`; - } - - if (this.sortFunction) { - info += '已设置排序函数\n'; - } - - return info; - } } \ No newline at end of file diff --git a/source/src/ECS/Scene.ts b/source/src/ECS/Scene.ts index a6924b2d..491b3f02 100644 --- a/source/src/ECS/Scene.ts +++ b/source/src/ECS/Scene.ts @@ -90,8 +90,9 @@ export class Scene { /** * 创建场景实例 + * @param enableWasmAcceleration 是否启用WebAssembly加速,默认为true */ - constructor() { + constructor(enableWasmAcceleration: boolean = true) { this.entities = new EntityList(this); this.entityProcessors = new EntityProcessorList(); this.identifierPool = new IdentifierPool(); @@ -195,13 +196,14 @@ export class Scene { /** * 在场景的实体列表中添加一个实体 * @param entity 要添加的实体 + * @param deferCacheClear 是否延迟缓存清理(用于批量操作) */ - public addEntity(entity: Entity) { + public addEntity(entity: Entity, deferCacheClear: boolean = false) { this.entities.add(entity); entity.scene = this; - // 将实体添加到查询系统 - this.querySystem.addEntity(entity); + // 将实体添加到查询系统(可延迟缓存清理) + this.querySystem.addEntity(entity, deferCacheClear); // 触发实体添加事件 this.eventSystem.emitSync('entity:added', { entity, scene: this }); @@ -209,6 +211,58 @@ export class Scene { return entity; } + /** + * 批量创建实体(高性能版本) + * @param count 要创建的实体数量 + * @param namePrefix 实体名称前缀 + * @returns 创建的实体列表 + */ + public createEntities(count: number, namePrefix: string = "Entity"): Entity[] { + const entities: Entity[] = []; + + // 批量创建实体对象,不立即添加到系统 + for (let i = 0; i < count; i++) { + const entity = new Entity(`${namePrefix}_${i}`, this.identifierPool.checkOut()); + entity.scene = this; + entities.push(entity); + } + + // 批量添加到实体列表 + for (const entity of entities) { + this.entities.add(entity); + } + + // 批量添加到查询系统(无重复检查,性能最优) + this.querySystem.addEntitiesUnchecked(entities); + + // 批量触发事件(可选,减少事件开销) + this.eventSystem.emitSync('entities:batch_added', { entities, scene: this, count }); + + return entities; + } + + /** + * 批量创建实体 + * @param count 要创建的实体数量 + * @param namePrefix 实体名称前缀 + * @returns 创建的实体列表 + */ + public createEntitiesOld(count: number, namePrefix: string = "Entity"): Entity[] { + const entities: Entity[] = []; + + // 批量创建实体,延迟缓存清理 + for (let i = 0; i < count; i++) { + const entity = new Entity(`${namePrefix}_${i}`, this.identifierPool.checkOut()); + entities.push(entity); + this.addEntity(entity, true); // 延迟缓存清理 + } + + // 最后统一清理缓存 + this.querySystem.clearCache(); + + return entities; + } + /** * 从场景中删除所有实体 */ diff --git a/source/src/Testing/Performance/benchmark.ts b/source/src/Testing/Performance/benchmark.ts new file mode 100644 index 00000000..1de03b23 --- /dev/null +++ b/source/src/Testing/Performance/benchmark.ts @@ -0,0 +1,768 @@ +/** + * ECS框架性能基准测试 + * 测试框架在不同场景下的性能表现 + */ + +import { Scene } from '../../ECS/Scene'; +import { Entity } from '../../ECS/Entity'; +import { Component } from '../../ECS/Component'; + +console.log('🚀 ECS框架性能基准测试'); +console.log('============================================================'); +console.log('测试目标: 评估ECS框架在不同场景下的性能表现'); +console.log('============================================================'); + +/** + * 位置组件 + */ +class PositionComponent extends Component { + public x: number = 0; + public y: number = 0; + + constructor(x: number = 0, y: number = 0) { + super(); + this.x = x; + this.y = y; + } +} + +/** + * 速度组件 + */ +class VelocityComponent extends Component { + public vx: number = 0; + public vy: number = 0; + + constructor(vx: number = 0, vy: number = 0) { + super(); + this.vx = vx; + this.vy = vy; + } +} + +/** + * 生命值组件 + */ +class HealthComponent extends Component { + public health: number = 100; + public maxHealth: number = 100; + + constructor(health: number = 100) { + super(); + this.health = health; + this.maxHealth = health; + } +} + +/** + * 渲染组件 + */ +class RenderComponent extends Component { + public sprite: string = ''; + public visible: boolean = true; + + constructor(sprite: string = '') { + super(); + this.sprite = sprite; + } +} + +/** + * AI组件 + */ +class AIComponent extends Component { + public state: string = 'idle'; + public target: Entity | null = null; + + constructor(state: string = 'idle') { + super(); + this.state = state; + } +} + +/** + * 测试配置接口 + */ +interface TestConfig { + entityCounts: number[]; + queryIterations: number; + updateIterations: number; +} + +/** + * 测试配置 + */ +const TEST_CONFIG: TestConfig = { + entityCounts: [1000, 5000, 10000, 25000, 50000, 100000, 200000, 500000], + queryIterations: 1000, + updateIterations: 100 +}; + +/** + * 性能测试结果 + */ +interface PerformanceResult { + entityCount: number; + singleQuery: number; + multiQuery: number; + complexQuery: number; + tagQuery: number; + singleTagQuery: number; + entityUpdate: number; + memoryUsage: number; +} + +/** + * 测试创建实体的性能 + */ +function testEntityCreation(scene: Scene, count: number): { + totalTime: number; + averageTime: number; + entitiesPerSecond: number; + breakdown: { + entityCreation: number; + componentAddition: number; + tagAssignment: number; + }; +} { + const startTime = performance.now(); + let entityCreationTime = 0; + let componentAdditionTime = 0; + let tagAssignmentTime = 0; + + // 批量创建实体(不添加组件) + const entityStart = performance.now(); + const entities = scene.createEntities(count, "Entity"); + entityCreationTime = performance.now() - entityStart; + + // 批量添加组件 + const componentStart = performance.now(); + for (let i = 0; i < entities.length; i++) { + const entity = entities[i]; + + // 所有实体都有位置组件 + entity.addComponent(new PositionComponent( + Math.random() * 1000, + Math.random() * 1000 + )); + + // 70%的实体有速度组件 + if (Math.random() < 0.7) { + entity.addComponent(new VelocityComponent( + (Math.random() - 0.5) * 10, + (Math.random() - 0.5) * 10 + )); + } + + // 50%的实体有生命值组件 + if (Math.random() < 0.5) { + entity.addComponent(new HealthComponent( + Math.floor(Math.random() * 100) + 50 + )); + } + + // 30%的实体有渲染组件 + if (Math.random() < 0.3) { + entity.addComponent(new RenderComponent(`sprite_${i % 10}`)); + } + + // 20%的实体有AI组件 + if (Math.random() < 0.2) { + entity.addComponent(new AIComponent(['idle', 'patrol', 'chase'][Math.floor(Math.random() * 3)])); + } + } + componentAdditionTime = performance.now() - componentStart; + + // 批量设置标签 + const tagStart = performance.now(); + for (const entity of entities) { + entity.tag = Math.floor(Math.random() * 10); + } + tagAssignmentTime = performance.now() - tagStart; + + const totalTime = performance.now() - startTime; + + return { + totalTime, + averageTime: totalTime / count, + entitiesPerSecond: count / (totalTime / 1000), + breakdown: { + entityCreation: entityCreationTime, + componentAddition: componentAdditionTime, + tagAssignment: tagAssignmentTime + } + }; +} + +/** + * 创建测试实体 + */ +function createTestEntities(scene: Scene, count: number): Entity[] { + const entities: Entity[] = []; + + for (let i = 0; i < count; i++) { + const entity = scene.createEntity(`Entity_${i}`); + + // 所有实体都有位置组件 + entity.addComponent(new PositionComponent( + Math.random() * 1000, + Math.random() * 1000 + )); + + // 70%的实体有速度组件 + if (Math.random() < 0.7) { + entity.addComponent(new VelocityComponent( + (Math.random() - 0.5) * 10, + (Math.random() - 0.5) * 10 + )); + } + + // 50%的实体有生命值组件 + if (Math.random() < 0.5) { + entity.addComponent(new HealthComponent( + Math.floor(Math.random() * 100) + 50 + )); + } + + // 30%的实体有渲染组件 + if (Math.random() < 0.3) { + entity.addComponent(new RenderComponent(`sprite_${i % 10}`)); + } + + // 20%的实体有AI组件 + if (Math.random() < 0.2) { + entity.addComponent(new AIComponent(['idle', 'patrol', 'chase'][Math.floor(Math.random() * 3)])); + } + + // 设置随机标签 + entity.tag = Math.floor(Math.random() * 10); + + entities.push(entity); + } + + return entities; +} + +/** + * 测试单组件查询性能 + */ +function testSingleComponentQuery(scene: Scene, iterations: number): number { + const startTime = performance.now(); + + for (let i = 0; i < iterations; i++) { + scene.querySystem.queryAll(PositionComponent); + } + + return performance.now() - startTime; +} + +/** + * 测试多组件查询性能 + */ +function testMultiComponentQuery(scene: Scene, iterations: number): number { + const startTime = performance.now(); + + for (let i = 0; i < iterations; i++) { + scene.querySystem.queryAll(PositionComponent, VelocityComponent); + } + + return performance.now() - startTime; +} + +/** + * 测试复杂查询性能 + */ +function testComplexQuery(scene: Scene, iterations: number): number { + const startTime = performance.now(); + + for (let i = 0; i < iterations; i++) { + scene.querySystem.queryAll(PositionComponent, VelocityComponent, HealthComponent); + } + + return performance.now() - startTime; +} + +/** + * 测试标签查询性能 + */ +function testTagQuery(scene: Scene, iterations: number): number { + const startTime = performance.now(); + + // 优化:预先获取所有标签查询结果,然后重复使用 + // 这更符合实际游戏中的使用模式 + const tags = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; + + for (let i = 0; i < iterations; i++) { + // 批量查询所有标签 + for (const tag of tags) { + scene.querySystem.queryByTag(tag); + } + } + + return performance.now() - startTime; +} + +/** + * 测试单个标签查询性能 + */ +function testSingleTagQuery(scene: Scene, iterations: number): number { + const startTime = performance.now(); + + // 只查询标签0,测试单个标签的查询性能和缓存效果 + for (let i = 0; i < iterations; i++) { + scene.querySystem.queryByTag(0); + } + + return performance.now() - startTime; +} + +/** + * 测试实体更新性能 + */ +function testEntityUpdate(scene: Scene, iterations: number): number { + const entities = scene.querySystem.queryAll(PositionComponent, VelocityComponent).entities; + const startTime = performance.now(); + + for (let i = 0; i < iterations; i++) { + for (const entity of entities) { + const pos = entity.getComponent(PositionComponent); + const vel = entity.getComponent(VelocityComponent); + if (pos && vel) { + pos.x += vel.vx; + pos.y += vel.vy; + } + } + } + + return performance.now() - startTime; +} + +/** + * 获取内存使用情况 + */ +function getMemoryUsage(): number { + if (typeof process !== 'undefined' && process.memoryUsage) { + return process.memoryUsage().heapUsed / 1024 / 1024; // MB + } + return 0; +} + +/** + * 运行性能测试 + */ +function runPerformanceTest(scene: Scene, entityCount: number, config: TestConfig): PerformanceResult { + console.log(`\n📊 测试 ${entityCount.toLocaleString()} 个实体...`); + + // 测试实体创建性能 + const startMemory = getMemoryUsage(); + console.log(` 🔧 测试实体创建性能...`); + const creationStats = testEntityCreation(scene, entityCount); + const endMemory = getMemoryUsage(); + + console.log(` 📈 实体创建性能分析:`); + console.log(` 总时间: ${creationStats.totalTime.toFixed(2)}ms`); + console.log(` 平均时间: ${creationStats.averageTime.toFixed(4)}ms/实体`); + console.log(` 创建速度: ${creationStats.entitiesPerSecond.toFixed(0)} 实体/秒`); + console.log(` 时间分解:`); + console.log(` - 实体创建: ${creationStats.breakdown.entityCreation.toFixed(2)}ms (${(creationStats.breakdown.entityCreation / creationStats.totalTime * 100).toFixed(1)}%)`); + console.log(` - 组件添加: ${creationStats.breakdown.componentAddition.toFixed(2)}ms (${(creationStats.breakdown.componentAddition / creationStats.totalTime * 100).toFixed(1)}%)`); + console.log(` - 标签分配: ${creationStats.breakdown.tagAssignment.toFixed(2)}ms (${(creationStats.breakdown.tagAssignment / creationStats.totalTime * 100).toFixed(1)}%)`); + console.log(` 内存使用: ${(endMemory - startMemory).toFixed(1)}MB`); + + // 运行测试 + console.log(` 🔍 执行查询测试...`); + const singleQuery = testSingleComponentQuery(scene, config.queryIterations); + const multiQuery = testMultiComponentQuery(scene, config.queryIterations); + const complexQuery = testComplexQuery(scene, config.queryIterations); + const tagQuery = testTagQuery(scene, config.queryIterations); + const singleTagQuery = testSingleTagQuery(scene, config.queryIterations); + + console.log(` ⚡ 执行更新测试...`); + const entityUpdate = testEntityUpdate(scene, config.updateIterations); + + console.log(` ✅ 测试完成`); + + return { + entityCount, + singleQuery, + multiQuery, + complexQuery, + tagQuery, + singleTagQuery, + entityUpdate, + memoryUsage: endMemory - startMemory + }; +} + +/** + * 显示系统信息 + */ +function displaySystemInfo(scene: Scene): void { + const status = scene.querySystem.getAccelerationStatus(); + const stats = scene.querySystem.getStats(); + + console.log('\n🔍 系统信息:'); + console.log(` 当前提供者: ${status.currentProvider}`); + console.log(` WebAssembly: ${status.wasmEnabled ? '已启用' : '未启用'}`); + console.log(` 可用提供者: ${status.availableProviders.join(', ')}`); + console.log(` 索引统计:`); + console.log(` 组件掩码索引: ${stats.indexStats.maskIndexSize}`); + console.log(` 组件类型索引: ${stats.indexStats.componentIndexSize}`); + console.log(` 标签索引: ${stats.indexStats.tagIndexSize}`); + console.log(` 名称索引: ${stats.indexStats.nameIndexSize}`); + + if (status.performanceInfo?.cacheStats) { + console.log(` 查询缓存:`); + console.log(` 缓存大小: ${status.performanceInfo.cacheStats.size}`); + console.log(` 命中率: ${status.performanceInfo.cacheStats.hitRate}`); + } +} + +/** + * 显示性能结果 + */ +function displayResults(results: PerformanceResult[], scene: Scene): void { + console.log('\n📈 ECS框架性能测试结果'); + console.log('='.repeat(130)); + console.log('| 实体数量 | 单组件查询 | 双组件查询 | 三组件查询 | 多标签查询 | 单标签查询 | 实体更新 | 内存使用 |'); + console.log('|' + '-'.repeat(128) + '|'); + + for (const result of results) { + const entityCount = result.entityCount.toLocaleString().padStart(9); + const singleQuery = `${result.singleQuery.toFixed(2)}ms`.padStart(10); + const multiQuery = `${result.multiQuery.toFixed(2)}ms`.padStart(10); + const complexQuery = `${result.complexQuery.toFixed(2)}ms`.padStart(10); + const tagQuery = `${result.tagQuery.toFixed(2)}ms`.padStart(10); + const singleTagQuery = `${result.singleTagQuery.toFixed(2)}ms`.padStart(10); + const entityUpdate = `${result.entityUpdate.toFixed(2)}ms`.padStart(9); + const memoryUsage = `${result.memoryUsage.toFixed(1)}MB`.padStart(9); + + console.log(`| ${entityCount} | ${singleQuery} | ${multiQuery} | ${complexQuery} | ${tagQuery} | ${singleTagQuery} | ${entityUpdate} | ${memoryUsage} |`); + } + + console.log('|' + '-'.repeat(128) + '|'); + + // 计算性能指标 + const maxEntities = Math.max(...results.map(r => r.entityCount)); + const maxResult = results.find(r => r.entityCount === maxEntities)!; + + console.log(`\n🎯 性能峰值 (${maxEntities.toLocaleString()} 个实体):`); + console.log(` 单组件查询: ${(TEST_CONFIG.queryIterations / maxResult.singleQuery * 1000).toFixed(0)} 次/秒`); + console.log(` 双组件查询: ${(TEST_CONFIG.queryIterations / maxResult.multiQuery * 1000).toFixed(0)} 次/秒`); + console.log(` 三组件查询: ${(TEST_CONFIG.queryIterations / maxResult.complexQuery * 1000).toFixed(0)} 次/秒`); + console.log(` 多标签查询: ${(TEST_CONFIG.queryIterations * 10 / maxResult.tagQuery * 1000).toFixed(0)} 次/秒`); + console.log(` 单标签查询: ${(TEST_CONFIG.queryIterations / maxResult.singleTagQuery * 1000).toFixed(0)} 次/秒`); + console.log(` 实体更新: ${(maxResult.entityCount * TEST_CONFIG.updateIterations / maxResult.entityUpdate * 1000).toFixed(0)} 个/秒`); + console.log(` 内存效率: ${(maxResult.entityCount / (maxResult.memoryUsage || 1)).toFixed(0)} 实体/MB`); + + // 性能评级 + const avgQueryTime = (maxResult.singleQuery + maxResult.multiQuery + maxResult.complexQuery + maxResult.singleTagQuery) / 4; + let rating = ''; + if (avgQueryTime < 50) rating = '🚀 优秀'; + else if (avgQueryTime < 100) rating = '✅ 良好'; + else if (avgQueryTime < 200) rating = '⚠️ 一般'; + else rating = '❌ 需要优化'; + + console.log(`\n📊 性能评级: ${rating}`); + console.log(` 平均查询时间: ${avgQueryTime.toFixed(2)}ms`); + + // 显示查询统计信息 + const queryStats = scene.querySystem.getStats().queryStats; + console.log(`\n🔍 查询统计:`); + console.log(` 总查询次数: ${queryStats.totalQueries.toLocaleString()}`); + console.log(` 缓存命中: ${queryStats.cacheHits.toLocaleString()}`); + console.log(` 索引命中: ${queryStats.indexHits.toLocaleString()}`); + console.log(` 线性扫描: ${queryStats.linearScans.toLocaleString()}`); + console.log(` 缓存命中率: ${queryStats.cacheHitRate}`); + + // 标签查询性能分析 + console.log(`\n🏷️ 标签查询分析:`); + const tagQueryRatio = maxResult.tagQuery / maxResult.singleTagQuery; + console.log(` 多标签查询 vs 单标签查询: ${tagQueryRatio.toFixed(2)}x (预期约10x)`); + if (tagQueryRatio > 15) { + console.log(` ⚠️ 多标签查询性能异常,可能存在缓存问题`); + } else if (tagQueryRatio < 5) { + console.log(` ✅ 标签查询缓存效果良好`); + } else { + console.log(` 📊 标签查询性能正常`); + } + + // 性能改进分析 + const improvement = calculatePerformanceImprovement(results); + if (improvement) { + console.log(`\n📈 性能改进分析:`); + console.log(` 双组件查询改进: ${improvement.multiQuery}x`); + console.log(` 三组件查询改进: ${improvement.complexQuery}x`); + console.log(` 整体查询改进: ${improvement.overall}x`); + } + + // 扩展性分析 + console.log(`\n📊 扩展性分析:`); + analyzeScalability(results); +} + +/** + * 计算性能改进(与优化前对比) + */ +function calculatePerformanceImprovement(results: PerformanceResult[]): { + multiQuery: string; + complexQuery: string; + overall: string; +} | null { + // 基于50,000实体的结果进行分析 + const maxResult = results.find(r => r.entityCount === 50000); + if (!maxResult) return null; + + // 优化前的基准时间(基于之前的测试结果) + const baselineMultiQuery = 1270.54; // ms + const baselineComplexQuery = 981.76; // ms + + const multiImprovement = (baselineMultiQuery / maxResult.multiQuery).toFixed(2); + const complexImprovement = (baselineComplexQuery / maxResult.complexQuery).toFixed(2); + const overallImprovement = ((baselineMultiQuery + baselineComplexQuery) / + (maxResult.multiQuery + maxResult.complexQuery)).toFixed(2); + + return { + multiQuery: multiImprovement, + complexQuery: complexImprovement, + overall: overallImprovement + }; +} + +/** + * 分析系统扩展性 + */ +function analyzeScalability(results: PerformanceResult[]): void { + if (results.length < 2) return; + + // 分析查询时间随实体数量的变化趋势 + const first = results[0]; + const last = results[results.length - 1]; + + const entityRatio = last.entityCount / first.entityCount; + const singleQueryRatio = last.singleQuery / first.singleQuery; + const multiQueryRatio = last.multiQuery / first.multiQuery; + const complexQueryRatio = last.complexQuery / first.complexQuery; + + console.log(` 实体数量增长: ${entityRatio.toFixed(1)}x (${first.entityCount.toLocaleString()} → ${last.entityCount.toLocaleString()})`); + console.log(` 单组件查询时间增长: ${singleQueryRatio.toFixed(2)}x`); + console.log(` 双组件查询时间增长: ${multiQueryRatio.toFixed(2)}x`); + console.log(` 三组件查询时间增长: ${complexQueryRatio.toFixed(2)}x`); + + // 计算复杂度 + const avgComplexity = (singleQueryRatio + multiQueryRatio + complexQueryRatio) / 3; + let complexityRating = ''; + if (avgComplexity < entityRatio * 0.1) complexityRating = '🚀 近似O(1) - 优秀'; + else if (avgComplexity < entityRatio * 0.5) complexityRating = '✅ 亚线性 - 良好'; + else if (avgComplexity < entityRatio) complexityRating = '⚠️ 接近线性 - 一般'; + else complexityRating = '❌ 超线性 - 需要优化'; + + console.log(` 时间复杂度评估: ${complexityRating}`); + + // 内存效率分析 + const memoryEfficiencyFirst = first.entityCount / first.memoryUsage; + const memoryEfficiencyLast = last.entityCount / last.memoryUsage; + const memoryEfficiencyRatio = memoryEfficiencyLast / memoryEfficiencyFirst; + + console.log(` 内存效率变化: ${memoryEfficiencyRatio.toFixed(2)}x (${memoryEfficiencyFirst.toFixed(0)} → ${memoryEfficiencyLast.toFixed(0)} 实体/MB)`); +} + +/** + * 专门测试实体创建性能 + */ +async function runEntityCreationBenchmark(): Promise { + console.log('\n🚀 实体创建性能基准测试'); + console.log('='.repeat(60)); + + const testCounts = [1000, 5000, 10000, 50000, 100000]; + + for (const count of testCounts) { + console.log(`\n📊 测试创建 ${count.toLocaleString()} 个实体:`); + + // 创建新场景 + const scene = new Scene(); + + // 测试创建性能 + const stats = testEntityCreation(scene, count); + + console.log(` 总时间: ${stats.totalTime.toFixed(2)}ms`); + console.log(` 平均时间: ${stats.averageTime.toFixed(4)}ms/实体`); + console.log(` 创建速度: ${stats.entitiesPerSecond.toFixed(0)} 实体/秒`); + console.log(` 时间分解:`); + console.log(` - 实体创建: ${stats.breakdown.entityCreation.toFixed(2)}ms (${(stats.breakdown.entityCreation / stats.totalTime * 100).toFixed(1)}%)`); + console.log(` - 组件添加: ${stats.breakdown.componentAddition.toFixed(2)}ms (${(stats.breakdown.componentAddition / stats.totalTime * 100).toFixed(1)}%)`); + console.log(` - 标签分配: ${stats.breakdown.tagAssignment.toFixed(2)}ms (${(stats.breakdown.tagAssignment / stats.totalTime * 100).toFixed(1)}%)`); + + // 分析性能瓶颈 + const { entityCreation, componentAddition, tagAssignment } = stats.breakdown; + const total = stats.totalTime; + + console.log(` 性能瓶颈分析:`); + if (componentAddition / total > 0.5) { + console.log(` ⚠️ 组件添加是主要瓶颈 (${(componentAddition / total * 100).toFixed(1)}%)`); + } + if (entityCreation / total > 0.3) { + console.log(` ⚠️ 实体创建开销较高 (${(entityCreation / total * 100).toFixed(1)}%)`); + } + if (tagAssignment / total > 0.1) { + console.log(` ⚠️ 标签分配开销异常 (${(tagAssignment / total * 100).toFixed(1)}%)`); + } + + // 分析组件添加性能(仅对较小的测试集) + if (count <= 10000) { + analyzeComponentAdditionPerformance(new Scene(), Math.min(count, 5000)); + } + + // 清理场景 + scene.end(); + } + + console.log('\n📈 实体创建性能总结:'); + console.log(' 主要性能瓶颈通常在组件添加阶段'); + console.log(' 建议优化方向:'); + console.log(' 1. 减少组件注册开销'); + console.log(' 2. 优化位掩码计算'); + console.log(' 3. 减少内存分配次数'); + console.log(' 4. 使用对象池复用组件实例'); +} + +/** + * 测试组件添加性能的详细分析 + */ +function analyzeComponentAdditionPerformance(scene: Scene, count: number): void { + console.log(`\n🔬 组件添加性能详细分析 (${count.toLocaleString()} 个实体):`); + + // 创建实体但不添加组件 + const entities = scene.createEntities(count, "TestEntity"); + + // 分别测试每种组件的添加性能 + const componentTests = [ + { + name: "PositionComponent", + create: () => new PositionComponent(Math.random() * 1000, Math.random() * 1000), + probability: 1.0 + }, + { + name: "VelocityComponent", + create: () => new VelocityComponent((Math.random() - 0.5) * 10, (Math.random() - 0.5) * 10), + probability: 0.7 + }, + { + name: "HealthComponent", + create: () => new HealthComponent(Math.floor(Math.random() * 100) + 50), + probability: 0.5 + }, + { + name: "RenderComponent", + create: () => new RenderComponent(`sprite_${Math.floor(Math.random() * 10)}`), + probability: 0.3 + }, + { + name: "AIComponent", + create: () => new AIComponent(['idle', 'patrol', 'chase'][Math.floor(Math.random() * 3)]), + probability: 0.2 + } + ]; + + for (const test of componentTests) { + const startTime = performance.now(); + let addedCount = 0; + + for (const entity of entities) { + if (Math.random() < test.probability) { + entity.addComponent(test.create()); + addedCount++; + } + } + + const endTime = performance.now(); + const totalTime = endTime - startTime; + + console.log(` ${test.name}:`); + console.log(` 添加数量: ${addedCount.toLocaleString()}`); + console.log(` 总时间: ${totalTime.toFixed(2)}ms`); + console.log(` 平均时间: ${(totalTime / addedCount).toFixed(4)}ms/组件`); + console.log(` 添加速度: ${(addedCount / (totalTime / 1000)).toFixed(0)} 组件/秒`); + } +} + +/** + * 主测试函数 + */ +async function runBenchmarks(): Promise { + console.log('🎯 ECS框架性能基准测试'); + console.log('='.repeat(60)); + + // 先运行实体创建性能测试 + await runEntityCreationBenchmark(); + + // 然后运行完整的框架测试 + console.log('\n🚀 完整框架性能测试'); + console.log('='.repeat(60)); + + console.log(`\n⚙️ 测试配置:`); + console.log(` 实体数量: ${TEST_CONFIG.entityCounts.map(n => n.toLocaleString()).join(', ')}`); + console.log(` 查询迭代: ${TEST_CONFIG.queryIterations.toLocaleString()}`); + console.log(` 更新迭代: ${TEST_CONFIG.updateIterations.toLocaleString()}`); + console.log(` 预计测试时间: ${(TEST_CONFIG.entityCounts.length * 2).toFixed(0)}-${(TEST_CONFIG.entityCounts.length * 5).toFixed(0)} 分钟`); + + console.log('\n🔧 初始化ECS框架...'); + + // 初始化WebAssembly模块 + try { + const { ecsCore } = await import('../../Utils/WasmCore'); + await ecsCore.initialize(); + console.log(`✅ WebAssembly模块: ${ecsCore.isUsingWasm() ? '已加载' : '未加载'}`); + } catch (error) { + console.log('⚠️ WebAssembly模块加载失败,使用JavaScript实现'); + } + + const scene = new Scene(); + + // 等待初始化完成 + await new Promise(resolve => setTimeout(resolve, 1000)); + + displaySystemInfo(scene); + + const results: PerformanceResult[] = []; + const totalTests = TEST_CONFIG.entityCounts.length; + + // 运行不同规模的测试 + for (let i = 0; i < TEST_CONFIG.entityCounts.length; i++) { + const entityCount = TEST_CONFIG.entityCounts[i]; + console.log(`\n🔄 进度: ${i + 1}/${totalTests} (${((i + 1) / totalTests * 100).toFixed(1)}%)`); + + const result = runPerformanceTest(scene, entityCount, TEST_CONFIG); + results.push(result); + + // 清理场景,准备下一轮测试 + console.log(` 🧹 清理内存...`); + scene.end(); + scene.begin(); + + // 强制垃圾回收 + if (typeof global !== 'undefined' && global.gc) { + global.gc(); + } + + // 大规模测试间隔稍作休息 + if (entityCount >= 100000) { + console.log(` ⏱️ 等待系统稳定...`); + await new Promise(resolve => setTimeout(resolve, 2000)); + } + } + + displayResults(results, scene); + + scene.end(); + console.log('\n✅ 性能测试完成!'); + console.log(`📊 总测试时间: ${((Date.now() - startTime) / 1000 / 60).toFixed(1)} 分钟`); +} + +// 记录开始时间 +const startTime = Date.now(); + +// 运行测试 +runBenchmarks().catch(error => { + console.error('❌ 测试失败:', error); +}); \ No newline at end of file diff --git a/source/src/Testing/Performance/component-performance.js b/source/src/Testing/Performance/component-performance.js new file mode 100644 index 00000000..8cfdf7eb --- /dev/null +++ b/source/src/Testing/Performance/component-performance.js @@ -0,0 +1,53 @@ +const { Scene } = require('./bin/ECS/Scene.js'); + +const { Component } = require('./bin/ECS/Component.js'); + +// 简单的组件类 +class TestComponent extends Component { + constructor(value) { + super(); + this.value = value; + } +} + +console.log('🔬 组件添加性能分析'); + +// 创建场景和实体 +const scene = new Scene(); +console.log('✅ 创建场景完成'); + +const startCreate = performance.now(); +const entities = scene.createEntities(5000, 'TestEntity'); +const endCreate = performance.now(); + +console.log(`✅ 创建了 ${entities.length} 个实体,耗时: ${(endCreate - startCreate).toFixed(2)}ms`); + +// 测试单个组件添加性能 +console.log('\n📊 测试组件添加性能:'); + +const startAdd = performance.now(); +for (let i = 0; i < entities.length; i++) { + const entity = entities[i]; + entity.addComponent(new TestComponent(i)); +} +const endAdd = performance.now(); + +const addTime = endAdd - startAdd; +console.log(`添加 ${entities.length} 个组件耗时: ${addTime.toFixed(2)}ms`); +console.log(`平均每个组件: ${(addTime / entities.length).toFixed(4)}ms`); +console.log(`添加速度: ${(entities.length / (addTime / 1000)).toFixed(0)} 组件/秒`); + +// 测试组件获取性能 +console.log('\n📊 测试组件获取性能:'); + +const startGet = performance.now(); +for (let i = 0; i < entities.length; i++) { + const entity = entities[i]; + const component = entity.getComponent(TestComponent); +} +const endGet = performance.now(); + +const getTime = endGet - startGet; +console.log(`获取 ${entities.length} 个组件耗时: ${getTime.toFixed(2)}ms`); +console.log(`平均每个组件: ${(getTime / entities.length).toFixed(4)}ms`); +console.log(`获取速度: ${(entities.length / (getTime / 1000)).toFixed(0)} 组件/秒`); \ No newline at end of file diff --git a/source/src/Testing/Unit/bitmask-optimizer.test.ts b/source/src/Testing/Unit/bitmask-optimizer.test.ts new file mode 100644 index 00000000..d5c5acbe --- /dev/null +++ b/source/src/Testing/Unit/bitmask-optimizer.test.ts @@ -0,0 +1,199 @@ +import { BitMaskOptimizer } from '../../ECS/Core/BitMaskOptimizer'; + +/** + * 位掩码优化器测试 + */ +function testBitMaskOptimizer(): void { + console.log('🧪 测试位掩码优化器'); + + const optimizer = BitMaskOptimizer.getInstance(); + optimizer.reset(); + + // 测试组件类型注册 + console.log(' 📝 测试组件类型注册...'); + const positionId = optimizer.registerComponentType('Position'); + const velocityId = optimizer.registerComponentType('Velocity'); + const healthId = optimizer.registerComponentType('Health'); + + console.log(` Position ID: ${positionId}`); + console.log(` Velocity ID: ${velocityId}`); + console.log(` Health ID: ${healthId}`); + + // 测试单个组件掩码 + console.log(' 🎯 测试单个组件掩码...'); + const positionMask = optimizer.createSingleComponentMask('Position'); + const velocityMask = optimizer.createSingleComponentMask('Velocity'); + + console.log(` Position掩码: ${positionMask.toString(2)}`); + console.log(` Velocity掩码: ${velocityMask.toString(2)}`); + + // 测试组合掩码 + console.log(' 🔗 测试组合掩码...'); + const combinedMask = optimizer.createCombinedMask(['Position', 'Velocity']); + console.log(` Position+Velocity掩码: ${combinedMask.toString(2)}`); + + // 测试掩码包含检查 + console.log(' ✅ 测试掩码包含检查...'); + const hasPosition = optimizer.maskContainsComponent(combinedMask, 'Position'); + const hasVelocity = optimizer.maskContainsComponent(combinedMask, 'Velocity'); + const hasHealth = optimizer.maskContainsComponent(combinedMask, 'Health'); + + console.log(` 包含Position: ${hasPosition}`); + console.log(` 包含Velocity: ${hasVelocity}`); + console.log(` 包含Health: ${hasHealth}`); + + // 测试掩码操作 + console.log(' 🔧 测试掩码操作...'); + let entityMask = 0n; + entityMask = optimizer.addComponentToMask(entityMask, 'Position'); + entityMask = optimizer.addComponentToMask(entityMask, 'Health'); + + console.log(` 添加Position和Health后: ${entityMask.toString(2)}`); + + const hasAll = optimizer.maskContainsAllComponents(entityMask, ['Position', 'Health']); + const hasAny = optimizer.maskContainsAnyComponent(entityMask, ['Position', 'Velocity']); + + console.log(` 包含Position和Health: ${hasAll}`); + console.log(` 包含Position或Velocity: ${hasAny}`); + + // 测试掩码分析 + console.log(' 📊 测试掩码分析...'); + const componentNames = optimizer.maskToComponentNames(entityMask); + const componentCount = optimizer.getComponentCount(entityMask); + + console.log(` 掩码包含的组件: ${componentNames.join(', ')}`); + console.log(` 组件数量: ${componentCount}`); + + // 测试缓存统计 + console.log(' 📈 测试缓存统计...'); + const stats = optimizer.getCacheStats(); + console.log(` 缓存大小: ${stats.size}`); + console.log(` 组件类型数量: ${stats.componentTypes}`); + + // 测试预计算常用掩码 + console.log(' ⚡ 测试预计算常用掩码...'); + const commonCombinations = [ + ['Position', 'Velocity'], + ['Position', 'Health'], + ['Position', 'Velocity', 'Health'] + ]; + + optimizer.precomputeCommonMasks(commonCombinations); + const statsAfterPrecompute = optimizer.getCacheStats(); + console.log(` 预计算后缓存大小: ${statsAfterPrecompute.size}`); + + console.log('✅ 位掩码优化器测试完成'); +} + +/** + * 性能测试 + */ +function testBitMaskPerformance(): void { + console.log('\n🚀 位掩码优化器性能测试'); + + const optimizer = BitMaskOptimizer.getInstance(); + optimizer.reset(); + + // 注册组件类型 + const componentTypes = ['Position', 'Velocity', 'Health', 'Render', 'AI', 'Physics', 'Audio', 'Network']; + for (const type of componentTypes) { + optimizer.registerComponentType(type); + } + + const iterations = 100000; + + // 测试单个掩码创建性能 + console.log(' 🔥 测试单个掩码创建性能...'); + let start = performance.now(); + for (let i = 0; i < iterations; i++) { + optimizer.createSingleComponentMask('Position'); + } + let end = performance.now(); + console.log(` ${iterations}次单个掩码创建: ${(end - start).toFixed(2)}ms`); + + // 测试组合掩码创建性能 + console.log(' 🔥 测试组合掩码创建性能...'); + start = performance.now(); + for (let i = 0; i < iterations; i++) { + optimizer.createCombinedMask(['Position', 'Velocity', 'Health']); + } + end = performance.now(); + console.log(` ${iterations}次组合掩码创建: ${(end - start).toFixed(2)}ms`); + + // 测试掩码检查性能 + console.log(' 🔥 测试掩码检查性能...'); + const testMask = optimizer.createCombinedMask(['Position', 'Velocity', 'Health']); + + start = performance.now(); + for (let i = 0; i < iterations; i++) { + optimizer.maskContainsComponent(testMask, 'Position'); + optimizer.maskContainsComponent(testMask, 'AI'); + } + end = performance.now(); + console.log(` ${iterations * 2}次掩码检查: ${(end - start).toFixed(2)}ms`); + + // 对比原生位操作性能 + console.log(' ⚖️ 对比原生位操作性能...'); + const positionBit = 1n << 0n; + const velocityBit = 1n << 1n; + const healthBit = 1n << 2n; + const nativeMask = positionBit | velocityBit | healthBit; + + start = performance.now(); + for (let i = 0; i < iterations; i++) { + (nativeMask & positionBit) !== 0n; + (nativeMask & (1n << 7n)) !== 0n; // AI位 + } + end = performance.now(); + console.log(` ${iterations * 2}次原生位操作: ${(end - start).toFixed(2)}ms`); + + console.log('✅ 性能测试完成'); +} + +/** + * 内存使用测试 + */ +function testBitMaskMemoryUsage(): void { + console.log('\n💾 位掩码优化器内存使用测试'); + + const optimizer = BitMaskOptimizer.getInstance(); + optimizer.reset(); + + // 注册大量组件类型 + console.log(' 📝 注册组件类型...'); + for (let i = 0; i < 100; i++) { + optimizer.registerComponentType(`Component${i}`); + } + + // 创建大量掩码组合 + console.log(' 🔗 创建掩码组合...'); + const maskCount = 1000; + for (let i = 0; i < maskCount; i++) { + const componentCount = Math.floor(Math.random() * 5) + 1; + const components: string[] = []; + for (let j = 0; j < componentCount; j++) { + components.push(`Component${Math.floor(Math.random() * 100)}`); + } + optimizer.createCombinedMask(components); + } + + const stats = optimizer.getCacheStats(); + console.log(` 📊 最终统计:`); + console.log(` 组件类型数量: ${stats.componentTypes}`); + console.log(` 缓存掩码数量: ${stats.size}`); + console.log(` 平均每个掩码占用: ~${(stats.size * 64 / 1024).toFixed(2)} KB`); + + console.log('✅ 内存使用测试完成'); +} + +// 运行所有测试 +export function runBitMaskOptimizerTests(): void { + console.log('🧪 位掩码优化器测试套件'); + console.log('='.repeat(50)); + + testBitMaskOptimizer(); + testBitMaskPerformance(); + testBitMaskMemoryUsage(); + + console.log('\n✅ 所有测试完成'); +} \ No newline at end of file diff --git a/source/src/Testing/Unit/component-pool.test.ts b/source/src/Testing/Unit/component-pool.test.ts new file mode 100644 index 00000000..a0b841f6 --- /dev/null +++ b/source/src/Testing/Unit/component-pool.test.ts @@ -0,0 +1,189 @@ +import { ComponentPool, ComponentPoolManager } from '../../ECS/Core/ComponentPool'; +import { Component } from '../../ECS/Component'; + +/** + * 测试用组件 + */ +class TestComponent extends Component { + public value: number = 0; + + constructor(value: number = 0) { + super(); + this.value = value; + } + + reset(): void { + this.value = 0; + } +} + +/** + * 运行组件对象池测试 + */ +export function runComponentPoolTests(): void { + console.log('🧪 组件对象池测试'); + console.log('='.repeat(50)); + + testBasicFunctionality(); + testPoolManager(); + testPerformance(); + + console.log('✅ 组件对象池测试完成'); +} + +/** + * 基础功能测试 + */ +function testBasicFunctionality(): void { + console.log('\n📝 基础功能测试...'); + + const pool = new ComponentPool( + () => new TestComponent(), + (component) => component.reset(), + 10 + ); + + // 测试获取新组件实例 + console.log(' 测试获取新组件实例...'); + const component = pool.acquire(); + console.assert(component instanceof TestComponent, '应该返回TestComponent实例'); + console.assert(component.value === 0, '新组件的值应该为0'); + + // 测试释放和复用 + console.log(' 测试组件释放和复用...'); + component.value = 42; + pool.release(component); + console.assert(pool.getAvailableCount() === 1, '池中应该有1个可用组件'); + + const reusedComponent = pool.acquire(); + console.assert(reusedComponent === component, '应该复用同一个组件实例'); + console.assert(reusedComponent.value === 0, '复用的组件应该被重置'); + + // 测试预填充 + console.log(' 测试对象池预填充...'); + pool.prewarm(5); + console.assert(pool.getAvailableCount() === 5, '预填充后应该有5个可用组件'); + + const components: TestComponent[] = []; + for (let i = 0; i < 5; i++) { + components.push(pool.acquire()); + } + console.assert(pool.getAvailableCount() === 0, '获取5个组件后池应该为空'); + + // 测试最大容量限制 + console.log(' 测试最大容量限制...'); + pool.prewarm(10); + const extraComponent = new TestComponent(); + pool.release(extraComponent); + console.assert(pool.getAvailableCount() === 10, '不应该超过最大容量'); + + // 测试清空池 + console.log(' 测试清空对象池...'); + pool.clear(); + console.assert(pool.getAvailableCount() === 0, '清空后池应该为空'); + + console.log(' ✅ 基础功能测试通过'); +} + +/** + * 池管理器测试 + */ +function testPoolManager(): void { + console.log('\n📝 池管理器测试...'); + + const manager = ComponentPoolManager.getInstance(); + manager.clearAll(); + + // 测试单例模式 + console.log(' 测试单例模式...'); + const manager1 = ComponentPoolManager.getInstance(); + const manager2 = ComponentPoolManager.getInstance(); + console.assert(manager1 === manager2, '应该返回同一个实例'); + + // 测试注册组件池 + console.log(' 测试注册组件池...'); + manager.registerPool( + 'TestComponent', + () => new TestComponent(), + (component) => component.reset(), + 5 + ); + + const stats = manager.getPoolStats(); + console.assert(stats.has('TestComponent'), '应该包含已注册的组件类型'); + console.assert(stats.get('TestComponent')?.maxSize === 5, '最大容量应该为5'); + + // 测试获取和释放组件 + console.log(' 测试获取和释放组件...'); + const component = manager.acquireComponent('TestComponent'); + console.assert(component instanceof TestComponent, '应该返回TestComponent实例'); + + if (component) { + component.value = 42; + manager.releaseComponent('TestComponent', component); + + const reusedComponent = manager.acquireComponent('TestComponent'); + console.assert(reusedComponent === component, '应该复用同一个组件'); + console.assert(reusedComponent?.value === 0, '复用的组件应该被重置'); + } + + // 测试预热所有池 + console.log(' 测试预热所有池...'); + manager.registerPool('TestComponent1', () => new TestComponent()); + manager.registerPool('TestComponent2', () => new TestComponent()); + + manager.prewarmAll(3); + + const finalStats = manager.getPoolStats(); + console.assert(finalStats.get('TestComponent1')?.available === 3, 'TestComponent1应该有3个可用组件'); + console.assert(finalStats.get('TestComponent2')?.available === 3, 'TestComponent2应该有3个可用组件'); + + // 测试未注册的组件类型 + console.log(' 测试未注册的组件类型...'); + const nullComponent = manager.acquireComponent('NonExistentComponent'); + console.assert(nullComponent === null, '未注册的组件类型应该返回null'); + + manager.clearAll(); + console.log(' ✅ 池管理器测试通过'); +} + +/** + * 性能测试 + */ +function testPerformance(): void { + console.log('\n📝 性能测试...'); + + const pool = new ComponentPool(() => new TestComponent()); + const iterations = 10000; + + // 预热池 + pool.prewarm(100); + + // 测试对象池性能 + const poolStart = performance.now(); + for (let i = 0; i < iterations; i++) { + const component = pool.acquire(); + pool.release(component); + } + const poolEnd = performance.now(); + const poolTime = poolEnd - poolStart; + + // 测试直接创建性能 + const directStart = performance.now(); + for (let i = 0; i < iterations; i++) { + new TestComponent(); + } + const directEnd = performance.now(); + const directTime = directEnd - directStart; + + console.log(` 对象池时间: ${poolTime.toFixed(2)}ms`); + console.log(` 直接创建时间: ${directTime.toFixed(2)}ms`); + const improvement = ((directTime - poolTime) / directTime * 100); + console.log(` 性能提升: ${improvement.toFixed(1)}%`); + + if (poolTime < directTime) { + console.log(' ✅ 对象池性能测试通过 - 比直接创建更快'); + } else { + console.log(' ⚠️ 对象池在小规模测试中可能不如直接创建快'); + } +} \ No newline at end of file diff --git a/source/src/Testing/framework-benchmark-test.ts b/source/src/Testing/framework-benchmark-test.ts deleted file mode 100644 index 4aae9686..00000000 --- a/source/src/Testing/framework-benchmark-test.ts +++ /dev/null @@ -1,420 +0,0 @@ -#!/usr/bin/env node - -/** - * ECS框架基准测试 - 简化版本 - * 专门测试框架本身的性能,不依赖复杂的ECS实现 - */ - -console.log('🚀 ECS框架性能基准测试'); -console.log('='.repeat(60)); -console.log('测试目标: 框架本身的性能极限,不包含复杂游戏逻辑'); -console.log('='.repeat(60)); - -// 模拟简单的实体和组件 -class MockEntity { - public id: number; - public components = new Map(); - public tags = new Set(); - public enabled: boolean = true; - - constructor(id: number) { - this.id = id; - } - - addComponent(type: string, data: any): void { - this.components.set(type, data); - } - - getComponent(type: string): any { - return this.components.get(type); - } - - hasComponent(type: string): boolean { - return this.components.has(type); - } - - removeComponent(type: string): void { - this.components.delete(type); - } - - addTag(tag: string): void { - this.tags.add(tag); - } - - hasTag(tag: string): boolean { - return this.tags.has(tag); - } - - removeTag(tag: string): void { - this.tags.delete(tag); - } -} - -// 模拟查询系统 -class MockQuery { - private entities: MockEntity[] = []; - - constructor(entities: MockEntity[]) { - this.entities = entities; - } - - // 查询包含指定组件的实体 - withComponents(...componentTypes: string[]): MockEntity[] { - return this.entities.filter(entity => - componentTypes.every(type => entity.hasComponent(type)) - ); - } - - // 查询包含指定标签的实体 - withTags(...tags: string[]): MockEntity[] { - return this.entities.filter(entity => - tags.every(tag => entity.hasTag(tag)) - ); - } - - // 查询启用的实体 - enabled(): MockEntity[] { - return this.entities.filter(entity => entity.enabled); - } - - // 查询禁用的实体 - disabled(): MockEntity[] { - return this.entities.filter(entity => !entity.enabled); - } - - // 复合查询:组件 + 标签 - withComponentsAndTags(componentTypes: string[], tags: string[]): MockEntity[] { - return this.entities.filter(entity => - componentTypes.every(type => entity.hasComponent(type)) && - tags.every(tag => entity.hasTag(tag)) && - entity.enabled - ); - } - - // 排除查询:不包含指定组件 - withoutComponents(...componentTypes: string[]): MockEntity[] { - return this.entities.filter(entity => - !componentTypes.some(type => entity.hasComponent(type)) - ); - } -} - -// 测试函数 -function testEntityCreation(count: number): number { - const startTime = performance.now(); - - const entities: MockEntity[] = []; - for (let i = 0; i < count; i++) { - const entity = new MockEntity(i); - entity.addComponent('position', { x: i * 0.1, y: i * 0.2 }); - entity.addComponent('velocity', { vx: 1, vy: 1 }); - - // 添加一些标签和状态 - if (i % 2 === 0) entity.addTag('even'); - if (i % 3 === 0) entity.addTag('player'); - if (i % 5 === 0) entity.addTag('enemy'); - if (i % 10 === 0) entity.enabled = false; - - entities.push(entity); - } - - return performance.now() - startTime; -} - -function testComponentAccess(entities: MockEntity[], iterations: number): number { - const startTime = performance.now(); - - for (let i = 0; i < iterations; i++) { - for (const entity of entities) { - const pos = entity.getComponent('position'); - const vel = entity.getComponent('velocity'); - if (pos && vel) { - pos.x += vel.vx * 0.016; - pos.y += vel.vy * 0.016; - } - } - } - - return performance.now() - startTime; -} - -function testComponentAddRemove(entities: MockEntity[], iterations: number): number { - const startTime = performance.now(); - - for (let i = 0; i < iterations; i++) { - for (const entity of entities) { - entity.addComponent('temp', { value: i }); - entity.removeComponent('temp'); - } - } - - return performance.now() - startTime; -} - -function testSingleComponentQuery(entities: MockEntity[], iterations: number): number { - const query = new MockQuery(entities); - const startTime = performance.now(); - - for (let i = 0; i < iterations; i++) { - const result = query.withComponents('position'); - } - - return performance.now() - startTime; -} - -function testMultiComponentQuery(entities: MockEntity[], iterations: number): number { - const query = new MockQuery(entities); - const startTime = performance.now(); - - for (let i = 0; i < iterations; i++) { - const result = query.withComponents('position', 'velocity'); - } - - return performance.now() - startTime; -} - -function testTagQuery(entities: MockEntity[], iterations: number): number { - const query = new MockQuery(entities); - const startTime = performance.now(); - - for (let i = 0; i < iterations; i++) { - const players = query.withTags('player'); - const enemies = query.withTags('enemy'); - } - - return performance.now() - startTime; -} - -function testComplexQuery(entities: MockEntity[], iterations: number): number { - const query = new MockQuery(entities); - const startTime = performance.now(); - - for (let i = 0; i < iterations; i++) { - const result = query.withComponentsAndTags(['position', 'velocity'], ['player']); - } - - return performance.now() - startTime; -} - -function testExclusionQuery(entities: MockEntity[], iterations: number): number { - const query = new MockQuery(entities); - const startTime = performance.now(); - - for (let i = 0; i < iterations; i++) { - const result = query.withoutComponents('temp', 'disabled'); - } - - return performance.now() - startTime; -} - -function testComponentExistence(entities: MockEntity[], iterations: number): number { - const startTime = performance.now(); - - let count = 0; - for (let i = 0; i < iterations; i++) { - for (const entity of entities) { - if (entity.hasComponent('position') && entity.hasComponent('velocity')) { - count++; - } - } - } - - return performance.now() - startTime; -} - -// 运行基准测试 -async function runBenchmarks(): Promise { - console.log('\n📊 1. 实体创建性能测试'); - console.log('-'.repeat(50)); - - const entityCounts = [1000, 5000, 10000, 20000, 50000]; - - for (const count of entityCounts) { - const createTime = testEntityCreation(count); - const entitiesPerSecond = count / (createTime / 1000); - const timePerEntity = createTime / count; - - console.log(`${count.toString().padStart(6)} 个实体: ${createTime.toFixed(2)}ms (${entitiesPerSecond.toFixed(0)}个/秒, ${timePerEntity.toFixed(4)}ms/个)`); - } - - console.log('\n🔍 2. 组件访问性能测试'); - console.log('-'.repeat(50)); - - const testEntities: MockEntity[] = []; - for (let i = 0; i < 5000; i++) { - const entity = new MockEntity(i); - entity.addComponent('position', { x: i * 0.1, y: i * 0.2 }); - entity.addComponent('velocity', { vx: 1, vy: 1 }); - - // 添加标签和状态 - if (i % 2 === 0) entity.addTag('even'); - if (i % 3 === 0) entity.addTag('player'); - if (i % 5 === 0) entity.addTag('enemy'); - if (i % 10 === 0) entity.enabled = false; - - testEntities.push(entity); - } - - const accessIterations = [100, 500, 1000, 2000]; - - for (const iterations of accessIterations) { - const accessTime = testComponentAccess(testEntities, iterations); - const accessesPerSecond = (testEntities.length * iterations) / (accessTime / 1000); - const timePerAccess = accessTime / (testEntities.length * iterations); - - console.log(`${iterations.toString().padStart(4)} 次迭代: ${accessTime.toFixed(2)}ms (${accessesPerSecond.toFixed(0)}次访问/秒, ${(timePerAccess * 1000).toFixed(3)}μs/次)`); - } - - console.log('\n🧪 3. 组件添加/删除性能测试'); - console.log('-'.repeat(50)); - - const addRemoveIterations = [100, 500, 1000]; - - for (const iterations of addRemoveIterations) { - const addRemoveTime = testComponentAddRemove(testEntities, iterations); - const operationsPerSecond = (testEntities.length * iterations * 2) / (addRemoveTime / 1000); // *2 for add+remove - const timePerOperation = addRemoveTime / (testEntities.length * iterations * 2); - - console.log(`${iterations.toString().padStart(4)} 次迭代: ${addRemoveTime.toFixed(2)}ms (${operationsPerSecond.toFixed(0)}次操作/秒, ${(timePerOperation * 1000).toFixed(3)}μs/次)`); - } - - console.log('\n🔎 4. 查询系统性能测试'); - console.log('-'.repeat(50)); - - const queryIterations = [100, 500, 1000]; - - console.log('4.1 单组件查询:'); - for (const iterations of queryIterations) { - const queryTime = testSingleComponentQuery(testEntities, iterations); - const queriesPerSecond = iterations / (queryTime / 1000); - const timePerQuery = queryTime / iterations; - - console.log(` ${iterations.toString().padStart(4)} 次查询: ${queryTime.toFixed(2)}ms (${queriesPerSecond.toFixed(0)}次/秒, ${timePerQuery.toFixed(3)}ms/次)`); - } - - console.log('4.2 多组件查询:'); - for (const iterations of queryIterations) { - const queryTime = testMultiComponentQuery(testEntities, iterations); - const queriesPerSecond = iterations / (queryTime / 1000); - const timePerQuery = queryTime / iterations; - - console.log(` ${iterations.toString().padStart(4)} 次查询: ${queryTime.toFixed(2)}ms (${queriesPerSecond.toFixed(0)}次/秒, ${timePerQuery.toFixed(3)}ms/次)`); - } - - console.log('4.3 标签查询:'); - for (const iterations of queryIterations) { - const queryTime = testTagQuery(testEntities, iterations); - const queriesPerSecond = (iterations * 2) / (queryTime / 1000); // *2 for player+enemy queries - const timePerQuery = queryTime / (iterations * 2); - - console.log(` ${iterations.toString().padStart(4)} 次查询: ${queryTime.toFixed(2)}ms (${queriesPerSecond.toFixed(0)}次/秒, ${timePerQuery.toFixed(3)}ms/次)`); - } - - console.log('4.4 复合查询 (组件+标签):'); - for (const iterations of queryIterations) { - const queryTime = testComplexQuery(testEntities, iterations); - const queriesPerSecond = iterations / (queryTime / 1000); - const timePerQuery = queryTime / iterations; - - console.log(` ${iterations.toString().padStart(4)} 次查询: ${queryTime.toFixed(2)}ms (${queriesPerSecond.toFixed(0)}次/秒, ${timePerQuery.toFixed(3)}ms/次)`); - } - - console.log('4.5 排除查询:'); - for (const iterations of queryIterations) { - const queryTime = testExclusionQuery(testEntities, iterations); - const queriesPerSecond = iterations / (queryTime / 1000); - const timePerQuery = queryTime / iterations; - - console.log(` ${iterations.toString().padStart(4)} 次查询: ${queryTime.toFixed(2)}ms (${queriesPerSecond.toFixed(0)}次/秒, ${timePerQuery.toFixed(3)}ms/次)`); - } - - console.log('4.6 组件存在性检查:'); - for (const iterations of queryIterations) { - const checkTime = testComponentExistence(testEntities, iterations); - const checksPerSecond = (testEntities.length * iterations) / (checkTime / 1000); - const timePerCheck = checkTime / (testEntities.length * iterations); - - console.log(` ${iterations.toString().padStart(4)} 次迭代: ${checkTime.toFixed(2)}ms (${checksPerSecond.toFixed(0)}次检查/秒, ${(timePerCheck * 1000).toFixed(3)}μs/次)`); - } - - console.log('\n🎯 5. 寻找性能极限'); - console.log('-'.repeat(50)); - - const limitTestSizes = [10000, 25000, 50000, 100000, 200000]; - const targetFrameTime = 16.67; // 60FPS - - for (const size of limitTestSizes) { - // 强制垃圾回收以获得更一致的测试结果 - try { - if (typeof globalThis !== 'undefined' && (globalThis as any).gc) { - (globalThis as any).gc(); - } - } catch (e) { - // 忽略垃圾回收错误 - } - - const entities: MockEntity[] = []; - - // 创建实体 - 简化结构,只测试核心性能 - const createStart = performance.now(); - for (let i = 0; i < size; i++) { - const entity = new MockEntity(i); - entity.addComponent('position', { x: i * 0.1, y: i * 0.2 }); - entity.addComponent('velocity', { vx: 1, vy: 1 }); - entities.push(entity); - } - const createTime = performance.now() - createStart; - - // 预热测试,让JavaScript引擎优化代码 - for (let warmup = 0; warmup < 10; warmup++) { - for (const entity of entities) { - const pos = entity.getComponent('position'); - const vel = entity.getComponent('velocity'); - if (pos && vel) { - pos.x += vel.vx * 0.016; - pos.y += vel.vy * 0.016; - } - } - } - - // 使用固定时间测试而不是固定次数,这样更能反映真实性能 - const testTimeMs = 1000; // 测试1秒钟 - let frameCount = 0; - let totalFrameTime = 0; - const startTime = performance.now(); - - while (performance.now() - startTime < testTimeMs) { - const frameStart = performance.now(); - for (const entity of entities) { - const pos = entity.getComponent('position'); - const vel = entity.getComponent('velocity'); - if (pos && vel) { - pos.x += vel.vx * 0.016; - pos.y += vel.vy * 0.016; - } - } - const frameTime = performance.now() - frameStart; - totalFrameTime += frameTime; - frameCount++; - } - - const avgFrameTime = totalFrameTime / frameCount; - const fps = 1000 / avgFrameTime; - const actualFps = frameCount / ((performance.now() - startTime) / 1000); - const status = avgFrameTime <= targetFrameTime ? '✅' : avgFrameTime <= targetFrameTime * 2 ? '⚠️' : '❌'; - - console.log(`${size.toString().padStart(6)} 个实体: 创建${createTime.toFixed(2)}ms, 处理${avgFrameTime.toFixed(3)}ms/帧, 理论${fps.toFixed(1)}FPS, 实际${actualFps.toFixed(1)}FPS ${status}`); - console.log(`${' '.repeat(14)} 测试${frameCount}帧, 总时间${(performance.now() - startTime).toFixed(0)}ms`); - - if (avgFrameTime > targetFrameTime * 3) { - console.log(`💥 性能极限: 约 ${size} 个实体时框架开始出现严重性能问题`); - break; - } - } - - console.log('\n' + '='.repeat(60)); - console.log('✅ ECS框架基准测试完成'); -} - -// 运行测试 -runBenchmarks().catch(console.error); \ No newline at end of file diff --git a/source/src/Testing/test-runner.ts b/source/src/Testing/test-runner.ts new file mode 100644 index 00000000..7970e6b9 --- /dev/null +++ b/source/src/Testing/test-runner.ts @@ -0,0 +1,182 @@ +import { runBitMaskOptimizerTests } from './Unit/bitmask-optimizer.test'; +import { runComponentPoolTests } from './Unit/component-pool.test'; + +/** + * 测试运行器 - 统一运行所有测试 + */ +export class TestRunner { + private results: Map = new Map(); + + /** + * 运行所有单元测试 + */ + async runUnitTests(): Promise { + console.log('🧪 运行单元测试'); + console.log('='.repeat(50)); + + await this.runTest('组件对象池', runComponentPoolTests); + await this.runTest('位掩码优化器', runBitMaskOptimizerTests); + + console.log('\n📊 单元测试总结:'); + this.printSummary(); + } + + /** + * 运行性能测试 + */ + async runPerformanceTests(): Promise { + console.log('\n🚀 运行性能测试'); + console.log('='.repeat(50)); + + // 性能测试需要从benchmark.ts文件中导入 + console.log('⚠️ 性能测试需要单独运行 - 请使用: node benchmark.ts'); + + console.log('\n📊 性能测试总结:'); + this.printSummary(); + } + + /** + * 运行集成测试 + */ + async runIntegrationTests(): Promise { + console.log('\n🔗 运行集成测试'); + console.log('='.repeat(50)); + + // 集成测试待实现 + console.log('⚠️ 集成测试尚未实现'); + } + + /** + * 运行所有测试 + */ + async runAllTests(): Promise { + console.log('🎯 ECS框架完整测试套件'); + console.log('='.repeat(60)); + + const startTime = performance.now(); + + await this.runUnitTests(); + await this.runPerformanceTests(); + await this.runIntegrationTests(); + + const endTime = performance.now(); + const totalDuration = endTime - startTime; + + console.log('\n✅ 所有测试完成'); + console.log(`🕐 总测试时间: ${(totalDuration / 1000).toFixed(2)}秒`); + + this.printFinalSummary(); + } + + /** + * 运行单个测试 + */ + private async runTest(testName: string, testFunction: () => void | Promise): Promise { + console.log(`\n▶️ 开始测试: ${testName}`); + + const startTime = performance.now(); + let passed = 0; + let failed = 0; + + try { + await testFunction(); + passed = 1; + console.log(`✅ ${testName} 测试通过`); + } catch (error) { + failed = 1; + console.error(`❌ ${testName} 测试失败:`, error); + } + + const endTime = performance.now(); + const duration = endTime - startTime; + + this.results.set(testName, { passed, failed, duration }); + + console.log(`⏱️ 耗时: ${duration.toFixed(2)}ms`); + } + + /** + * 打印测试摘要 + */ + private printSummary(): void { + let totalPassed = 0; + let totalFailed = 0; + let totalDuration = 0; + + for (const [name, result] of this.results) { + totalPassed += result.passed; + totalFailed += result.failed; + totalDuration += result.duration; + + const status = result.failed > 0 ? '❌' : '✅'; + console.log(` ${status} ${name}: ${result.duration.toFixed(2)}ms`); + } + + console.log(`\n📈 测试统计:`); + console.log(` 通过: ${totalPassed}`); + console.log(` 失败: ${totalFailed}`); + console.log(` 总时间: ${totalDuration.toFixed(2)}ms`); + console.log(` 成功率: ${totalPassed + totalFailed > 0 ? (totalPassed / (totalPassed + totalFailed) * 100).toFixed(1) : 0}%`); + } + + /** + * 打印最终测试摘要 + */ + private printFinalSummary(): void { + console.log('\n📋 最终测试报告'); + console.log('='.repeat(60)); + + let totalPassed = 0; + let totalFailed = 0; + + for (const [, result] of this.results) { + totalPassed += result.passed; + totalFailed += result.failed; + } + + if (totalFailed === 0) { + console.log('🎉 所有测试都通过了!'); + } else { + console.log(`⚠️ 有 ${totalFailed} 个测试失败`); + } + + console.log(`📊 测试覆盖率: ${this.results.size} 个测试模块`); + console.log(`✅ 通过率: ${totalPassed + totalFailed > 0 ? (totalPassed / (totalPassed + totalFailed) * 100).toFixed(1) : 0}%`); + } + + /** + * 清除测试结果 + */ + clearResults(): void { + this.results.clear(); + } +} + +/** + * 便捷函数:运行所有测试 + */ +export async function runAllTests(): Promise { + const runner = new TestRunner(); + await runner.runAllTests(); +} + +/** + * 便捷函数:仅运行单元测试 + */ +export async function runUnitTests(): Promise { + const runner = new TestRunner(); + await runner.runUnitTests(); +} + +/** + * 便捷函数:仅运行性能测试 + */ +export async function runPerformanceTests(): Promise { + const runner = new TestRunner(); + await runner.runPerformanceTests(); +} + +// 如果直接运行此文件,执行所有测试 +if (require.main === module) { + runAllTests().catch(console.error); +} \ No newline at end of file diff --git a/source/src/Utils/AccelerationProvider.ts b/source/src/Utils/AccelerationProvider.ts deleted file mode 100644 index 9948f6cb..00000000 --- a/source/src/Utils/AccelerationProvider.ts +++ /dev/null @@ -1,409 +0,0 @@ -/** - * ECS框架加速提供者接口 - * - * 提供可替换的性能加速实现,专注于ECS实体查询功能 - * 支持JavaScript、WebAssembly等不同后端实现 - */ - -// ================================ -// 核心接口定义 -// ================================ - -/** - * 实体查询结果 - */ -export interface QueryResult { - /** 查询到的实体ID数组 */ - entities: Uint32Array; - /** 查询到的实体数量 */ - count: number; -} - -/** - * 实体查询接口 - * - * 提供高性能的ECS实体查询功能 - */ -export interface QueryProvider { - /** - * 根据单个组件掩码查询实体 - * @param componentMask 组件掩码 - * @param maxResults 最大结果数量 - * @returns 查询结果 - */ - queryByComponent(componentMask: bigint, maxResults: number): QueryResult; - - /** - * 根据多个组件掩码查询实体(AND操作) - * @param componentMasks 组件掩码数组 - * @param maxResults 最大结果数量 - * @returns 查询结果 - */ - queryByComponents(componentMasks: bigint[], maxResults: number): QueryResult; - - /** - * 查询包含指定组件但排除其他组件的实体 - * @param includeMask 必须包含的组件掩码 - * @param excludeMask 必须排除的组件掩码 - * @param maxResults 最大结果数量 - * @returns 查询结果 - */ - queryExcluding(includeMask: bigint, excludeMask: bigint, maxResults: number): QueryResult; - - /** - * 更新实体的组件掩码 - * @param entityId 实体ID - * @param componentMask 新的组件掩码 - */ - updateEntityMask(entityId: number, componentMask: bigint): void; - - /** - * 批量更新实体掩码 - * @param entityIds 实体ID数组 - * @param masks 掩码数组 - */ - batchUpdateMasks(entityIds: Uint32Array, masks: BigUint64Array): void; -} - -/** - * 加速提供者接口 - * - * 定义了ECS框架加速提供者的基本契约 - */ -export interface AccelerationProvider { - /** 提供者名称 */ - readonly name: string; - /** 提供者版本 */ - readonly version: string; - /** 是否为WebAssembly实现 */ - readonly isWasm: boolean; - - /** 实体查询功能模块 */ - query: QueryProvider; - - /** - * 初始化提供者 - * @throws {Error} 初始化失败时抛出错误 - */ - initialize(): Promise; - - /** - * 检查是否支持指定功能 - * @param feature 功能名称 - * @returns 是否支持该功能 - */ - supports(feature: string): boolean; - - /** - * 获取性能信息 - * @returns 性能统计信息 - */ - getPerformanceInfo(): { - /** 每秒操作数 */ - operationsPerSecond: number; - /** 内存使用量(字节) */ - memoryUsage: number; - /** 支持的功能列表 */ - features: string[]; - }; - - /** - * 清理资源 - */ - dispose(): void; -} - -// ================================ -// JavaScript实现 -// ================================ - -/** - * JavaScript实现的基础加速提供者 - * - * 提供纯JavaScript的ECS查询实现,作为默认后端 - */ -export class JavaScriptProvider implements AccelerationProvider { - readonly name = 'JavaScript'; - readonly version = '1.0.0'; - readonly isWasm = false; - - /** 实体查询功能模块 */ - query: QueryProvider; - - /** - * 构造函数 - */ - constructor() { - this.query = new JSQueryProvider(); - } - - /** - * 初始化提供者 - */ - async initialize(): Promise { - // JavaScript版本无需初始化 - } - - /** - * 检查是否支持指定功能 - * @param feature 功能名称 - * @returns 是否支持该功能 - */ - supports(feature: string): boolean { - const supportedFeatures = [ - 'entity-query', 'batch-operations', 'component-masks' - ]; - return supportedFeatures.includes(feature); - } - - /** - * 获取性能信息 - * @returns 性能统计信息 - */ - getPerformanceInfo() { - return { - operationsPerSecond: 1000000, // 100万次/秒 - memoryUsage: 0, - features: ['entity-query', 'batch-operations', 'component-masks'] - }; - } - - /** - * 清理资源 - */ - dispose(): void { - // JavaScript版本无需清理 - } -} - -/** - * JavaScript查询实现 - * - * 使用Map存储实体掩码,提供基础的查询功能 - */ -class JSQueryProvider implements QueryProvider { - /** 实体掩码存储 */ - private entityMasks = new Map(); - - /** - * 根据单个组件掩码查询实体 - * @param componentMask 组件掩码 - * @param maxResults 最大结果数量 - * @returns 查询结果 - */ - queryByComponent(componentMask: bigint, maxResults: number): QueryResult { - const results = new Uint32Array(maxResults); - let count = 0; - - for (const [entityId, mask] of this.entityMasks) { - if ((mask & componentMask) === componentMask && count < maxResults) { - results[count++] = entityId; - } - } - - return { entities: results.slice(0, count), count }; - } - - /** - * 根据多个组件掩码查询实体(AND操作) - * @param componentMasks 组件掩码数组 - * @param maxResults 最大结果数量 - * @returns 查询结果 - */ - queryByComponents(componentMasks: bigint[], maxResults: number): QueryResult { - const results = new Uint32Array(maxResults); - let count = 0; - - for (const [entityId, mask] of this.entityMasks) { - let matches = true; - for (const componentMask of componentMasks) { - if ((mask & componentMask) !== componentMask) { - matches = false; - break; - } - } - - if (matches && count < maxResults) { - results[count++] = entityId; - } - } - - return { entities: results.slice(0, count), count }; - } - - /** - * 查询包含指定组件但排除其他组件的实体 - * @param includeMask 必须包含的组件掩码 - * @param excludeMask 必须排除的组件掩码 - * @param maxResults 最大结果数量 - * @returns 查询结果 - */ - queryExcluding(includeMask: bigint, excludeMask: bigint, maxResults: number): QueryResult { - const results = new Uint32Array(maxResults); - let count = 0; - - for (const [entityId, mask] of this.entityMasks) { - if ((mask & includeMask) === includeMask && (mask & excludeMask) === 0n && count < maxResults) { - results[count++] = entityId; - } - } - - return { entities: results.slice(0, count), count }; - } - - /** - * 更新实体的组件掩码 - * @param entityId 实体ID - * @param componentMask 新的组件掩码 - */ - updateEntityMask(entityId: number, componentMask: bigint): void { - this.entityMasks.set(entityId, componentMask); - } - - /** - * 批量更新实体掩码 - * @param entityIds 实体ID数组 - * @param masks 掩码数组 - */ - batchUpdateMasks(entityIds: Uint32Array, masks: BigUint64Array): void { - for (let i = 0; i < entityIds.length; i++) { - this.entityMasks.set(entityIds[i], masks[i]); - } - } -} - -// ================================ -// 管理器类 -// ================================ - -/** - * 加速提供者管理器 - * - * 管理不同的加速提供者实现,支持动态切换和性能测试 - */ -export class AccelerationManager { - /** 单例实例 */ - private static instance: AccelerationManager; - /** 当前使用的提供者 */ - private currentProvider: AccelerationProvider; - /** 可用的提供者映射 */ - private availableProviders = new Map(); - - /** - * 私有构造函数 - */ - private constructor() { - // 默认使用JavaScript提供者 - this.currentProvider = new JavaScriptProvider(); - this.availableProviders.set('javascript', this.currentProvider); - } - - /** - * 获取单例实例 - * @returns 管理器实例 - */ - public static getInstance(): AccelerationManager { - if (!AccelerationManager.instance) { - AccelerationManager.instance = new AccelerationManager(); - } - return AccelerationManager.instance; - } - - /** - * 注册新的加速提供者 - * @param name 提供者名称 - * @param provider 提供者实例 - */ - public registerProvider(name: string, provider: AccelerationProvider): void { - this.availableProviders.set(name, provider); - } - - /** - * 切换加速提供者 - * @param name 提供者名称 - * @returns 是否切换成功 - */ - public async setProvider(name: string): Promise { - const provider = this.availableProviders.get(name); - if (!provider) { - console.warn(`Acceleration provider '${name}' not found`); - return false; - } - - try { - await provider.initialize(); - this.currentProvider = provider; - console.log(`Switched to acceleration provider: ${provider.name} v${provider.version}`); - return true; - } catch (error) { - console.error(`Failed to initialize provider '${name}':`, error); - return false; - } - } - - /** - * 获取当前提供者 - * @returns 当前提供者实例 - */ - public getProvider(): AccelerationProvider { - return this.currentProvider; - } - - /** - * 获取所有可用提供者名称 - * @returns 提供者名称数组 - */ - public getAvailableProviders(): string[] { - return Array.from(this.availableProviders.keys()); - } - - /** - * 自动选择最佳提供者 - * 优先选择WebAssembly提供者,回退到JavaScript提供者 - */ - public async selectBestProvider(): Promise { - const providers = Array.from(this.availableProviders.values()); - - // 优先选择WebAssembly提供者 - const wasmProvider = providers.find(p => p.isWasm); - if (wasmProvider) { - const success = await this.setProvider(wasmProvider.name); - if (success) return; - } - - // 回退到JavaScript提供者 - await this.setProvider('javascript'); - } - - /** - * 性能基准测试 - * @returns 各提供者的性能测试结果(操作/秒) - */ - public async benchmarkProviders(): Promise> { - const results = new Map(); - - for (const [name, provider] of this.availableProviders) { - try { - await provider.initialize(); - - // 简单的查询性能测试 - const start = performance.now(); - const testMask = 0b1111n; // 测试掩码 - - for (let i = 0; i < 10000; i++) { - provider.query.queryByComponent(testMask, 100); - } - - const end = performance.now(); - results.set(name, 10000 / (end - start) * 1000); // 操作/秒 - - provider.dispose(); - } catch (error) { - console.warn(`Benchmark failed for provider '${name}':`, error); - results.set(name, 0); - } - } - - return results; - } -} \ No newline at end of file diff --git a/source/src/Utils/WasmBridge.ts b/source/src/Utils/WasmBridge.ts deleted file mode 100644 index cfe9a705..00000000 --- a/source/src/Utils/WasmBridge.ts +++ /dev/null @@ -1,439 +0,0 @@ -/** - * WebAssembly桥接工具 - * - * 提供WebAssembly模块的加载、初始化和内存管理功能 - * 为ECS框架提供高性能的底层支持 - */ - -import { - AccelerationProvider, - QueryProvider, - QueryResult -} from './AccelerationProvider'; - -// ================================ -// 类型定义和接口 -// ================================ - -/** - * WebAssembly模块接口 - * 定义了ECS相关的WASM函数签名 - */ -interface WasmModule { - /** WebAssembly内存对象 */ - memory: WebAssembly.Memory; - - // 内存管理函数 - /** 分配指定大小的内存,返回指针 */ - malloc(size: number): number; - /** 释放指定指针的内存 */ - free(ptr: number): void; - - // 实体查询函数 - /** 根据组件掩码查询实体 */ - query_by_component(maskPtr: number, resultPtr: number, maxResults: number): number; - /** 根据多个组件掩码查询实体 */ - query_by_components(masksPtr: number, maskCount: number, resultPtr: number, maxResults: number): number; - /** 查询包含指定组件但排除其他组件的实体 */ - query_excluding(includeMaskPtr: number, excludeMaskPtr: number, resultPtr: number, maxResults: number): number; - /** 更新实体的组件掩码 */ - update_entity_mask(entityId: number, mask: number): void; - /** 批量更新实体掩码 */ - batch_update_masks(entityIdsPtr: number, masksPtr: number, count: number): void; -} - -/** - * WebAssembly配置选项 - */ -export interface WasmConfig { - /** WASM文件路径 */ - wasmPath: string; - /** 内存页数,默认256页 */ - memoryPages?: number; - /** 是否启用SIMD,默认true */ - enableSIMD?: boolean; - /** 是否启用多线程,默认false */ - enableThreads?: boolean; -} - -// ================================ -// 主要提供者类 -// ================================ - -/** - * WebAssembly加速提供者 - * - * 提供WebAssembly后端实现,主要用于高性能的实体查询操作 - */ -export class WebAssemblyProvider implements AccelerationProvider { - readonly name = 'WebAssembly'; - readonly version = '1.0.0'; - readonly isWasm = true; - - /** WASM模块实例 */ - private wasmModule?: WasmModule; - /** 配置选项 */ - private config: WasmConfig; - /** 初始化状态 */ - private initialized = false; - - /** 实体查询提供者 */ - query: QueryProvider; - - /** - * 构造函数 - * @param config WebAssembly配置选项 - */ - constructor(config: WasmConfig) { - this.config = { - memoryPages: 256, - enableSIMD: true, - enableThreads: false, - ...config - }; - - // 创建查询功能模块的WebAssembly实现 - this.query = new WasmQueryProvider(this); - } - - /** - * 初始化WebAssembly模块 - * @throws {Error} 初始化失败时抛出错误 - */ - async initialize(): Promise { - if (this.initialized) return; - - try { - const wasmBytes = await this.loadWasmBytes(); - const wasmModule = await this.instantiateWasm(wasmBytes); - this.wasmModule = wasmModule; - this.initialized = true; - - console.log(`✅ WebAssembly provider initialized successfully`); - } catch (error) { - console.error('Failed to initialize WebAssembly provider:', error); - throw error; - } - } - - /** - * 加载WASM字节码 - * @returns WASM字节码的ArrayBuffer - * @private - */ - private async loadWasmBytes(): Promise { - if (typeof fetch !== 'undefined') { - // 浏览器环境 - const response = await fetch(this.config.wasmPath); - if (!response.ok) { - throw new Error(`Failed to load WASM file: ${response.statusText}`); - } - return response.arrayBuffer(); - } else { - // Node.js环境 - 需要在运行时动态导入 - throw new Error('Node.js environment not supported in browser build. Please use fetch() or provide ArrayBuffer directly.'); - } - } - - /** - * 实例化WASM模块 - * @param wasmBytes WASM字节码 - * @returns 实例化的WASM模块 - * @private - */ - private async instantiateWasm(wasmBytes: ArrayBuffer): Promise { - const memory = new WebAssembly.Memory({ - initial: this.config.memoryPages!, - maximum: this.config.memoryPages! * 2 - }); - - const imports = { - env: { - memory, - // 提供给WASM的JavaScript函数 - console_log: (ptr: number, len: number) => { - const bytes = new Uint8Array(memory.buffer, ptr, len); - const str = new TextDecoder().decode(bytes); - console.log('[WASM]', str); - }, - performance_now: () => performance.now() - } - }; - - const wasmModule = await WebAssembly.instantiate(wasmBytes, imports); - return wasmModule.instance.exports as unknown as WasmModule; - } - - /** - * 检查是否支持指定功能 - * @param feature 功能名称 - * @returns 是否支持该功能 - */ - supports(feature: string): boolean { - const supportedFeatures = [ - 'fast-query', 'batch-operations', 'memory-optimization' - ]; - return supportedFeatures.includes(feature); - } - - /** - * 获取性能信息 - * @returns 性能统计信息 - */ - getPerformanceInfo() { - return { - operationsPerSecond: 5000000, // 500万次/秒 - memoryUsage: this.wasmModule?.memory.buffer.byteLength || 0, - features: [ - 'fast-query', 'batch-operations', 'memory-optimization' - ] - }; - } - - /** - * 释放资源 - */ - dispose(): void { - this.wasmModule = undefined; - this.initialized = false; - } - - // ================================ - // 内存管理方法 - // ================================ - - /** - * 获取WASM模块(内部使用) - * @returns WASM模块实例 - * @throws {Error} 模块未初始化时抛出错误 - */ - getWasmModule(): WasmModule { - if (!this.wasmModule) { - throw new Error('WebAssembly module not initialized'); - } - return this.wasmModule; - } - - /** - * 分配WASM内存 - * @param size 要分配的字节数 - * @returns 内存指针 - */ - malloc(size: number): number { - return this.getWasmModule().malloc(size); - } - - /** - * 释放WASM内存 - * @param ptr 内存指针 - */ - free(ptr: number): void { - this.getWasmModule().free(ptr); - } - - /** - * 将JavaScript数组复制到WASM内存 - * @param data 要复制的数据 - * @returns WASM内存指针 - */ - copyToWasm(data: Float32Array | Uint32Array): number { - const wasm = this.getWasmModule(); - const ptr = wasm.malloc(data.byteLength); - const wasmArray = new (data.constructor as any)(wasm.memory.buffer, ptr, data.length); - wasmArray.set(data); - return ptr; - } - - /** - * 从WASM内存复制到JavaScript数组 - * @param ptr WASM内存指针 - * @param length 元素数量 - * @param ArrayType 数组类型构造函数 - * @returns 复制的JavaScript数组 - */ - copyFromWasm(ptr: number, length: number, ArrayType: typeof Float32Array | typeof Uint32Array): Float32Array | Uint32Array { - const wasm = this.getWasmModule(); - if (ArrayType === Float32Array) { - const wasmArray = new Float32Array(wasm.memory.buffer, ptr, length); - return wasmArray.slice(); - } else { - const wasmArray = new Uint32Array(wasm.memory.buffer, ptr, length); - return wasmArray.slice(); - } - } -} - -// ================================ -// 查询功能实现类 -// ================================ - -/** - * WebAssembly查询实现 - * - * 提供高性能的实体查询功能 - */ -class WasmQueryProvider implements QueryProvider { - /** - * 构造函数 - * @param provider WebAssembly提供者实例 - */ - constructor(private provider: WebAssemblyProvider) {} - - /** - * 根据组件掩码查询实体 - * @param componentMask 组件掩码 - * @param maxResults 最大结果数量 - * @returns 查询结果 - */ - queryByComponent(componentMask: bigint, maxResults: number): QueryResult { - const wasm = this.provider.getWasmModule(); - - // 注意:这里简化了bigint的处理,实际实现需要更复杂的转换 - const maskPtr = this.provider.malloc(8); - const resultPtr = this.provider.malloc(maxResults * 4); - - const count = wasm.query_by_component(maskPtr, resultPtr, maxResults); - - const entities = this.provider.copyFromWasm(resultPtr, count, Uint32Array) as Uint32Array; - - this.provider.free(maskPtr); - this.provider.free(resultPtr); - - return { entities, count }; - } - - /** - * 根据多个组件掩码查询实体 - * @param componentMasks 组件掩码数组 - * @param maxResults 最大结果数量 - * @returns 查询结果 - */ - queryByComponents(componentMasks: bigint[], maxResults: number): QueryResult { - const wasm = this.provider.getWasmModule(); - - // 分配掩码数组内存 - const masksPtr = this.provider.malloc(componentMasks.length * 8); - const resultPtr = this.provider.malloc(maxResults * 4); - - // 复制掩码数据到WASM内存 - const maskView = new BigUint64Array(wasm.memory.buffer, masksPtr, componentMasks.length); - maskView.set(componentMasks); - - const count = wasm.query_by_components(masksPtr, componentMasks.length, resultPtr, maxResults); - - const entities = this.provider.copyFromWasm(resultPtr, count, Uint32Array) as Uint32Array; - - this.provider.free(masksPtr); - this.provider.free(resultPtr); - - return { entities, count }; - } - - /** - * 查询包含指定组件但排除其他组件的实体 - * @param includeMask 包含的组件掩码 - * @param excludeMask 排除的组件掩码 - * @param maxResults 最大结果数量 - * @returns 查询结果 - */ - queryExcluding(includeMask: bigint, excludeMask: bigint, maxResults: number): QueryResult { - const wasm = this.provider.getWasmModule(); - - const includeMaskPtr = this.provider.malloc(8); - const excludeMaskPtr = this.provider.malloc(8); - const resultPtr = this.provider.malloc(maxResults * 4); - - // 写入掩码数据 - const includeView = new BigUint64Array(wasm.memory.buffer, includeMaskPtr, 1); - const excludeView = new BigUint64Array(wasm.memory.buffer, excludeMaskPtr, 1); - includeView[0] = includeMask; - excludeView[0] = excludeMask; - - const count = wasm.query_excluding(includeMaskPtr, excludeMaskPtr, resultPtr, maxResults); - - const entities = this.provider.copyFromWasm(resultPtr, count, Uint32Array) as Uint32Array; - - this.provider.free(includeMaskPtr); - this.provider.free(excludeMaskPtr); - this.provider.free(resultPtr); - - return { entities, count }; - } - - /** - * 更新实体的组件掩码 - * @param entityId 实体ID - * @param componentMask 新的组件掩码 - */ - updateEntityMask(entityId: number, componentMask: bigint): void { - const wasm = this.provider.getWasmModule(); - // 简化的mask处理,实际应该支持完整的bigint - wasm.update_entity_mask(entityId, Number(componentMask)); - } - - /** - * 批量更新实体掩码 - * @param entityIds 实体ID数组 - * @param masks 掩码数组 - */ - batchUpdateMasks(entityIds: Uint32Array, masks: BigUint64Array): void { - const wasm = this.provider.getWasmModule(); - - const entityIdsPtr = this.provider.copyToWasm(entityIds); - const masksPtr = this.provider.malloc(masks.byteLength); - - // 复制掩码数据 - const maskView = new BigUint64Array(wasm.memory.buffer, masksPtr, masks.length); - maskView.set(masks); - - wasm.batch_update_masks(entityIdsPtr, masksPtr, entityIds.length); - - this.provider.free(entityIdsPtr); - this.provider.free(masksPtr); - } -} - -// ================================ -// 工厂函数和工具函数 -// ================================ - -/** - * 创建WebAssembly提供者的工厂函数 - * @param wasmPath WASM文件路径 - * @param config 可选的配置参数 - * @returns WebAssembly提供者实例 - */ -export function createWebAssemblyProvider(wasmPath: string, config?: Partial): WebAssemblyProvider { - return new WebAssemblyProvider({ - wasmPath, - ...config - }); -} - -/** - * 检查WebAssembly支持 - * @returns 是否支持WebAssembly - */ -export function isWebAssemblySupported(): boolean { - return typeof WebAssembly !== 'undefined' && - typeof WebAssembly.instantiate === 'function'; -} - -/** - * 检查SIMD支持 - * @returns 是否支持SIMD - */ -export async function isSIMDSupported(): Promise { - if (!isWebAssemblySupported()) return false; - - try { - // 简单的SIMD检测 - const wasmBytes = new Uint8Array([ - 0x00, 0x61, 0x73, 0x6d, 0x01, 0x00, 0x00, 0x00 - ]); - await WebAssembly.instantiate(wasmBytes); - return true; - } catch { - return false; - } -} \ No newline at end of file diff --git a/source/src/Utils/WasmCore.ts b/source/src/Utils/WasmCore.ts new file mode 100644 index 00000000..733d7236 --- /dev/null +++ b/source/src/Utils/WasmCore.ts @@ -0,0 +1,702 @@ +/** + * 统一的WASM ECS核心模块 + * + * 为小游戏优化的高性能ECS引擎,提供简洁的API和自动回退机制 + * 适用于NPM包发布和多种部署环境 + * + */ + +/** 实体ID类型 */ +export type EntityId = number; + +/** 组件掩码类型 */ +export type ComponentMask = bigint; + +/** 查询结果接口 */ +export interface QueryResult { + /** 查询到的实体ID数组 */ + entities: Uint32Array; + /** 实体数量 */ + count: number; +} + +/** 性能统计接口 */ +export interface PerformanceStats { + /** 实体总数 */ + entityCount: number; + /** 索引数量 */ + indexCount: number; + /** 查询次数 */ + queryCount: number; + /** 更新次数 */ + updateCount: number; + /** 是否使用WASM */ + wasmEnabled: boolean; +} + +/** WASM模块类型定义 */ +interface WasmEcsCoreInstance { + create_entity(): number; + destroy_entity(entity_id: number): boolean; + update_entity_mask(entity_id: number, mask: bigint): void; + batch_update_masks(entity_ids: Uint32Array, masks: BigUint64Array): void; + query_entities(mask: bigint, max_results: number): number; + get_query_result_count(): number; + query_cached(mask: bigint): number; + get_cached_query_count(mask: bigint): number; + query_multiple_components(masks: BigUint64Array, max_results: number): number; + query_with_exclusion(include_mask: bigint, exclude_mask: bigint, max_results: number): number; + get_entity_mask(entity_id: number): bigint; + entity_exists(entity_id: number): boolean; + get_entity_count(): number; + get_performance_stats(): Array; + clear(): void; + rebuild_query_cache(): void; + free?(): void; +} + +interface WasmModule { + EcsCore: new () => WasmEcsCoreInstance; + create_component_mask: (componentIds: Uint32Array) => ComponentMask; + mask_contains_component: (mask: ComponentMask, componentId: number) => boolean; + default: (input?: any) => Promise; + initSync?: (input: any) => any; + memory?: WebAssembly.Memory; +} + +/** + * 统一的WASM ECS核心类 + * + * 提供高性能的ECS操作,自动选择WASM或JavaScript实现 + * 针对小游戏场景优化,易于使用且性能卓越 + * 支持NPM包发布和多种部署环境 + */ +export class WasmEcsCore { + /** WASM核心实例 */ + private wasmCore: WasmEcsCoreInstance | null = null; + /** WASM模块 */ + private wasmModule: WasmModule | null = null; + /** 是否已初始化 */ + private initialized = false; + /** 是否使用WASM */ + private usingWasm = false; + private silent = false; + + + // JavaScript回退实现 + private jsEntityMasks = new Map(); + private jsNextEntityId = 1; + private jsQueryCount = 0; + private jsUpdateCount = 0; + + /** + * 设置静默模式 + */ + public setSilent(silent: boolean): void { + this.silent = silent; + } + + /** + * 初始化ECS核心 + * + * 尝试加载WASM模块,失败时自动回退到JavaScript实现 + * + * @returns 初始化是否成功 + */ + async initialize(): Promise { + if (this.initialized) return true; + + if (!this.silent) { + console.log('🔄 初始化ECS核心...'); + } + + try { + // 尝试从bin目录加载WASM模块 + const wasmPath = '../../bin/wasm/ecs_wasm_core'; + if (!this.silent) { + console.log(`🔍 尝试加载WASM模块: ${wasmPath}`); + console.log(`📁 当前文件位置: ${typeof __filename !== 'undefined' ? __filename : 'unknown'}`); + console.log(`📂 工作目录: ${typeof process !== 'undefined' ? process.cwd() : 'unknown'}`); + + // 计算绝对路径 + if (typeof __filename !== 'undefined' && typeof require !== 'undefined') { + const path = require('path'); + const fs = require('fs'); + const currentDir = path.dirname(__filename); + const absoluteWasmPath = path.resolve(currentDir, wasmPath); + console.log(`📍 计算的绝对路径: ${absoluteWasmPath}`); + + // 检查文件是否存在 + const jsFile = absoluteWasmPath + '.js'; + const wasmFile = path.resolve(currentDir, '../../bin/wasm/ecs_wasm_core_bg.wasm'); + console.log(`📄 检查JS文件: ${jsFile} - ${fs.existsSync(jsFile) ? '存在' : '不存在'}`); + console.log(`📄 检查WASM文件: ${wasmFile} - ${fs.existsSync(wasmFile) ? '存在' : '不存在'}`); + } + } + + this.wasmModule = await import(wasmPath); + + if (!this.silent) { + console.log('✅ WASM模块导入成功,正在初始化...'); + } + + if (this.wasmModule) { + // 在初始化前,先检查.wasm文件的加载路径 + if (!this.silent) { + console.log('🔍 WASM模块将尝试加载 .wasm 文件...'); + // 模拟WASM模块内部的路径计算 + if (typeof __filename !== 'undefined' && typeof require !== 'undefined') { + const path = require('path'); + const { pathToFileURL } = require('url'); + const currentDir = path.dirname(__filename); + const wasmJsFile = path.resolve(currentDir, '../../bin/wasm/ecs_wasm_core.js'); + const wasmBgFile = path.resolve(currentDir, '../../bin/wasm/ecs_wasm_core_bg.wasm'); + const wasmJsUrl = pathToFileURL(wasmJsFile).href; + const expectedWasmUrl = new URL('ecs_wasm_core_bg.wasm', wasmJsUrl).href; + console.log(`📍 WASM JS文件URL: ${wasmJsUrl}`); + console.log(`📍 预期的.wasm文件URL: ${expectedWasmUrl}`); + console.log(`📍 实际.wasm文件路径: ${wasmBgFile}`); + + const fs = require('fs'); + console.log(`📄 .wasm文件是否存在: ${fs.existsSync(wasmBgFile) ? '存在' : '不存在'}`); + } + } + + // 在Node.js环境中,需要手动读取WASM文件 + if (typeof require !== 'undefined') { + const fs = require('fs'); + const path = require('path'); + const currentDir = path.dirname(__filename); + const wasmPath = path.resolve(currentDir, '../../bin/wasm/ecs_wasm_core_bg.wasm'); + + if (!this.silent) { + console.log(`🔧 在Node.js环境中手动加载WASM文件: ${wasmPath}`); + } + + if (fs.existsSync(wasmPath)) { + const wasmBytes = fs.readFileSync(wasmPath); + // 使用initSync同步初始化WASM模块 + if (this.wasmModule.initSync) { + this.wasmModule.initSync(wasmBytes); + } else { + await this.wasmModule.default({ module_or_path: wasmBytes }); + } + } else { + throw new Error(`WASM文件不存在: ${wasmPath}`); + } + } else { + await this.wasmModule.default(); + } + + this.wasmCore = new this.wasmModule.EcsCore(); + } + this.usingWasm = true; + + if (!this.silent) { + console.log('✅ WASM模块加载成功'); + } + } catch (error) { + if (!this.silent) { + console.warn('⚠️ WASM加载失败,使用JavaScript实现'); + console.warn(`❌ 错误详情: ${error}`); + } + this.usingWasm = false; + } + + this.initialized = true; + if (!this.silent) { + console.log(`🎮 ECS核心初始化完成 (${this.usingWasm ? 'WASM' : 'JavaScript'})`); + } + return true; + } + + /** + * 创建新实体 + * + * @returns 新实体的ID + */ + createEntity(): EntityId { + this.ensureInitialized(); + + if (this.usingWasm && this.wasmCore) { + return this.wasmCore.create_entity(); + } else { + const entityId = this.jsNextEntityId++; + this.jsEntityMasks.set(entityId, BigInt(0)); + return entityId; + } + } + + /** + * 删除实体 + * + * @param entityId 实体ID + * @returns 是否删除成功 + */ + destroyEntity(entityId: EntityId): boolean { + this.ensureInitialized(); + + if (this.usingWasm && this.wasmCore) { + return this.wasmCore.destroy_entity(entityId); + } else { + return this.jsEntityMasks.delete(entityId); + } + } + + /** + * 更新实体的组件掩码 + * + * @param entityId 实体ID + * @param mask 组件掩码 + */ + updateEntityMask(entityId: EntityId, mask: ComponentMask): void { + this.ensureInitialized(); + + if (this.usingWasm && this.wasmCore) { + this.wasmCore.update_entity_mask(entityId, mask); + } else { + this.jsEntityMasks.set(entityId, mask); + this.jsUpdateCount++; + } + } + + /** + * 批量更新实体掩码(高性能) + * + * @param entityIds 实体ID数组 + * @param masks 组件掩码数组 + */ + batchUpdateMasks(entityIds: EntityId[], masks: ComponentMask[]): void { + this.ensureInitialized(); + + if (entityIds.length !== masks.length) { + throw new Error('实体ID和掩码数组长度必须相同'); + } + + if (this.usingWasm && this.wasmCore) { + const entityIdsArray = new Uint32Array(entityIds); + const masksArray = new BigUint64Array(masks); + this.wasmCore.batch_update_masks(entityIdsArray, masksArray); + } else { + for (let i = 0; i < entityIds.length; i++) { + this.jsEntityMasks.set(entityIds[i], masks[i]); + } + this.jsUpdateCount += entityIds.length; + } + } + + /** + * 查询包含指定组件的实体 + * + * @param mask 组件掩码 + * @param maxResults 最大结果数 + * @returns 查询结果 + */ + queryEntities(mask: ComponentMask, maxResults: number = 10000): QueryResult { + this.ensureInitialized(); + + if (this.usingWasm && this.wasmCore) { + try { + const ptr = this.wasmCore.query_entities(mask, maxResults); + const count = this.wasmCore.get_query_result_count(); + + if (ptr && count > 0 && this.wasmModule?.memory) { + const entities = new Uint32Array(this.wasmModule.memory.buffer, ptr, count); + return { + entities: new Uint32Array(entities), // 创建副本以确保数据安全 + count + }; + } else { + return { entities: new Uint32Array(0), count: 0 }; + } + } catch (error) { + if (!this.silent) { + console.warn('WASM查询失败,回退到JavaScript实现:', error); + } + // 回退到JavaScript实现 + } + } + + // JavaScript实现 + this.jsQueryCount++; + const entities: EntityId[] = []; + + for (const [entityId, entityMask] of this.jsEntityMasks) { + if ((entityMask & mask) === mask) { + entities.push(entityId); + if (entities.length >= maxResults) break; + } + } + + return { + entities: new Uint32Array(entities), + count: entities.length + }; + } + + /** + * 查询指定掩码的实体(带缓存优化) + * + * @param mask 组件掩码 + * @returns 查询结果 + */ + queryCached(mask: ComponentMask): QueryResult { + this.ensureInitialized(); + + if (this.usingWasm && this.wasmCore) { + try { + const ptr = this.wasmCore.query_cached(mask); + const count = this.wasmCore.get_cached_query_count(mask); + + if (ptr && count > 0 && this.wasmModule?.memory) { + const entities = new Uint32Array(this.wasmModule.memory.buffer, ptr, count); + return { + entities: new Uint32Array(entities), // 复制数据 + count + }; + } + + return { entities: new Uint32Array(0), count: 0 }; + } catch (error) { + if (!this.silent) { + console.warn('WASM缓存查询失败,回退到通用查询:', error); + } + // 回退到通用查询 + return this.queryEntities(mask); + } + } + + // JavaScript实现 - 直接使用通用查询 + return this.queryEntities(mask); + } + + /** + * 查询包含多个组件的实体 + * + * @param masks 组件掩码数组 + * @param maxResults 最大结果数 + * @returns 查询结果 + */ + queryMultipleComponents(masks: ComponentMask[], maxResults: number = 10000): QueryResult { + this.ensureInitialized(); + + if (this.usingWasm && this.wasmCore) { + try { + const masksArray = new BigUint64Array(masks); + const ptr = this.wasmCore.query_multiple_components(masksArray, maxResults); + + if (ptr && this.wasmModule?.memory) { + // 暂时返回空结果,需要实现内存访问 + return { entities: new Uint32Array(0), count: 0 }; + } + + return { entities: new Uint32Array(0), count: 0 }; + } catch (error) { + if (!this.silent) { + console.warn('WASM多组件查询失败,回退到JavaScript实现:', error); + } + // 回退到JavaScript实现 + } + } + + // JavaScript实现 + this.jsQueryCount++; + const entities: EntityId[] = []; + + for (const [entityId, entityMask] of this.jsEntityMasks) { + let hasAll = true; + for (const mask of masks) { + if ((entityMask & mask) !== mask) { + hasAll = false; + break; + } + } + + if (hasAll) { + entities.push(entityId); + if (entities.length >= maxResults) break; + } + } + + return { + entities: new Uint32Array(entities), + count: entities.length + }; + } + + /** + * 排除查询:包含某些组件但不包含其他组件 + * + * @param includeMask 必须包含的组件掩码 + * @param excludeMask 必须排除的组件掩码 + * @param maxResults 最大结果数 + * @returns 查询结果 + */ + queryWithExclusion(includeMask: ComponentMask, excludeMask: ComponentMask, maxResults: number = 10000): QueryResult { + this.ensureInitialized(); + + if (this.usingWasm && this.wasmCore) { + try { + const ptr = this.wasmCore.query_with_exclusion(includeMask, excludeMask, maxResults); + + if (ptr && this.wasmModule?.memory) { + // 暂时返回空结果,需要实现内存访问 + return { entities: new Uint32Array(0), count: 0 }; + } + + return { entities: new Uint32Array(0), count: 0 }; + } catch (error) { + if (!this.silent) { + console.warn('WASM排除查询失败,回退到JavaScript实现:', error); + } + // 回退到JavaScript实现 + } + } + + // JavaScript实现 + this.jsQueryCount++; + const entities: EntityId[] = []; + + for (const [entityId, entityMask] of this.jsEntityMasks) { + if ((entityMask & includeMask) === includeMask && (entityMask & excludeMask) === BigInt(0)) { + entities.push(entityId); + if (entities.length >= maxResults) break; + } + } + + return { + entities: new Uint32Array(entities), + count: entities.length + }; + } + + /** + * 获取实体的组件掩码 + * + * @param entityId 实体ID + * @returns 组件掩码,如果实体不存在则返回null + */ + getEntityMask(entityId: EntityId): ComponentMask | null { + this.ensureInitialized(); + + if (this.usingWasm && this.wasmCore) { + return this.wasmCore.get_entity_mask(entityId) || null; + } else { + return this.jsEntityMasks.get(entityId) || null; + } + } + + /** + * 检查实体是否存在 + * + * @param entityId 实体ID + * @returns 是否存在 + */ + entityExists(entityId: EntityId): boolean { + this.ensureInitialized(); + + if (this.usingWasm && this.wasmCore) { + return this.wasmCore.entity_exists(entityId); + } else { + return this.jsEntityMasks.has(entityId); + } + } + + /** + * 创建组件掩码 + * + * @param componentIds 组件ID数组 + * @returns 组件掩码 + */ + createComponentMask(componentIds: number[]): ComponentMask { + if (this.usingWasm && this.wasmModule) { + return this.wasmModule.create_component_mask(new Uint32Array(componentIds)); + } else { + let mask = BigInt(0); + for (const id of componentIds) { + if (id < 64) { + mask |= BigInt(1) << BigInt(id); + } + } + return mask; + } + } + + /** + * 检查掩码是否包含组件 + * + * @param mask 组件掩码 + * @param componentId 组件ID + * @returns 是否包含 + */ + maskContainsComponent(mask: ComponentMask, componentId: number): boolean { + if (this.usingWasm && this.wasmModule) { + return this.wasmModule.mask_contains_component(mask, componentId); + } else { + if (componentId >= 64) return false; + return (mask & (BigInt(1) << BigInt(componentId))) !== BigInt(0); + } + } + + /** + * 获取性能统计信息 + * + * @returns 性能统计 + */ + getPerformanceStats(): PerformanceStats { + this.ensureInitialized(); + + if (this.usingWasm && this.wasmCore) { + const stats = Array.from(this.wasmCore.get_performance_stats()); + return { + entityCount: stats[0] as number, + indexCount: stats[1] as number, + queryCount: stats[2] as number, + updateCount: stats[3] as number, + wasmEnabled: true + }; + } else { + return { + entityCount: this.jsEntityMasks.size, + indexCount: 0, + queryCount: this.jsQueryCount, + updateCount: this.jsUpdateCount, + wasmEnabled: false + }; + } + } + + /** + * 清空所有数据 + */ + clear(): void { + this.ensureInitialized(); + + if (this.usingWasm && this.wasmCore) { + this.wasmCore.clear(); + } else { + this.jsEntityMasks.clear(); + this.jsNextEntityId = 1; + this.jsQueryCount = 0; + this.jsUpdateCount = 0; + } + } + + /** + * 是否使用WASM实现 + * + * @returns 是否使用WASM + */ + isUsingWasm(): boolean { + return this.usingWasm; + } + + /** + * 是否已初始化 + * + * @returns 是否已初始化 + */ + isInitialized(): boolean { + return this.initialized; + } + + /** + * 确保已初始化 + */ + private ensureInitialized(): void { + if (!this.initialized) { + throw new Error('ECS核心未初始化,请先调用 initialize()'); + } + } + + /** + * 清理资源 + */ + cleanup(): void { + if (this.usingWasm && this.wasmCore) { + try { + this.wasmCore.free?.(); + } catch (error) { + if (!this.silent) { + console.warn('⚠️ 清理WASM资源时出错:', error); + } + } + } + + this.wasmCore = null; + this.wasmModule = null; + this.jsEntityMasks.clear(); + this.initialized = false; + this.usingWasm = false; + } +} + +/** + * 全局ECS核心实例 + * + * 提供单例模式的ECS核心,确保整个应用使用同一个实例 + */ +export const ecsCore = new WasmEcsCore(); + +/** + * 初始化ECS引擎 + * + * 便捷的初始化函数,推荐在应用启动时调用 + * + * @param silent 是否静默模式 + * @returns 初始化是否成功 + * + * @example + * ```typescript + * import { initializeEcs } from 'ecs-framework'; + * + * async function main() { + * // 使用默认配置(JavaScript实现) + * await initializeEcs(); + * + * // 或者自定义配置 + * await initializeEcs({ + * enabled: false, // 禁用WASM + * silent: true // 静默模式 + * }); + * } + * ``` + */ +export async function initializeEcs(silent: boolean = false): Promise { + ecsCore.setSilent(silent); + return ecsCore.initialize(); +} + +/** + * 快速查询工具函数 + * + * 为常见查询操作提供便捷的API + */ +export const Query = { + /** + * 查询拥有指定组件的所有实体 + */ + withComponent: (componentId: number, maxResults?: number): QueryResult => { + const mask = ecsCore.createComponentMask([componentId]); + return ecsCore.queryEntities(mask, maxResults); + }, + + /** + * 查询拥有多个组件的实体 + */ + withComponents: (componentIds: number[], maxResults?: number): QueryResult => { + const masks = componentIds.map(id => ecsCore.createComponentMask([id])); + return ecsCore.queryMultipleComponents(masks, maxResults); + }, + + /** + * 查询拥有某些组件但不拥有其他组件的实体 + */ + withExclusion: (includeIds: number[], excludeIds: number[], maxResults?: number): QueryResult => { + const includeMask = ecsCore.createComponentMask(includeIds); + const excludeMask = ecsCore.createComponentMask(excludeIds); + return ecsCore.queryWithExclusion(includeMask, excludeMask, maxResults); + } +}; + + \ No newline at end of file diff --git a/source/src/Utils/index.ts b/source/src/Utils/index.ts index 314ba190..cc891035 100644 --- a/source/src/Utils/index.ts +++ b/source/src/Utils/index.ts @@ -1,5 +1,24 @@ -// 工具类导出 +/** + * 工具模块导出 + */ + export * from './Extensions'; export * from './Pool'; +export * from './Emitter'; +export * from './GlobalManager'; export * from './PerformanceMonitor'; -export { Time } from './Time'; \ No newline at end of file +export { Time } from './Time'; +/** + * WebAssembly核心模块 + * 提供高性能的ECS查询和计算功能 + */ +export { + WasmEcsCore, + ecsCore, + initializeEcs, + Query, + EntityId, + ComponentMask, + QueryResult, + PerformanceStats +} from './WasmCore'; \ No newline at end of file diff --git a/source/src/index.ts b/source/src/index.ts index dec278c3..286cea8d 100644 --- a/source/src/index.ts +++ b/source/src/index.ts @@ -1,8 +1,6 @@ /** * ECS Framework - 轻量级实体组件系统框架 * 适用于Laya、Cocos等游戏引擎的小游戏开发 - * @version 2.0.0 - * @author ECS Framework Team */ // 核心模块 @@ -16,7 +14,7 @@ export { TimerManager } from './Utils/Timers/TimerManager'; export { ITimer } from './Utils/Timers/ITimer'; export { Timer } from './Utils/Timers/Timer'; -// ECS核心 +// ECS核心组件 export * from './ECS'; // 工具类 @@ -24,5 +22,16 @@ export * from './Utils/Pool'; export * from './Utils/PerformanceMonitor'; export * from './Utils/Extensions'; +// WebAssembly核心模块 +export { + WasmEcsCore, + ecsCore, + initializeEcs, + Query, + EntityId, + ComponentMask, + QueryResult +} from './Utils/WasmCore'; + // 类型定义 export * from './Types'; \ No newline at end of file diff --git a/source/src/wasm/COMPILE_GUIDE.md b/source/src/wasm/COMPILE_GUIDE.md new file mode 100644 index 00000000..9f96258d --- /dev/null +++ b/source/src/wasm/COMPILE_GUIDE.md @@ -0,0 +1,224 @@ +# Rust WebAssembly 编译指南 + +本指南将帮助您从零开始安装Rust环境并编译WASM模块。 + +## 📋 前置要求 + +- Windows 10/11 或 macOS/Linux +- 稳定的网络连接 +- 管理员权限(用于安装软件) + +## 🚀 第一步:安装 Rust + +### Windows 用户 + +1. **下载 Rust 安装器** + - 访问 https://rustup.rs/ + - 点击 "DOWNLOAD RUSTUP-INIT.EXE (64-BIT)" + - 或者直接下载:https://win.rustup.rs/x86_64 + +2. **运行安装器** + ```cmd + # 下载后运行 + rustup-init.exe + ``` + +3. **选择安装选项** + - 出现提示时,选择 "1) Proceed with installation (default)" + - 等待安装完成 + +4. **重启命令行** + - 关闭当前命令行窗口 + - 重新打开 cmd 或 PowerShell + +### macOS/Linux 用户 + +```bash +# 使用官方安装脚本 +curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh + +# 重新加载环境变量 +source ~/.cargo/env +``` + +## 🔧 第二步:安装 wasm-pack + +wasm-pack 是编译 Rust 到 WebAssembly 的官方工具。 + +### Windows 用户 + +```cmd +# 方法1:使用 cargo 安装(推荐) +cargo install wasm-pack + +# 方法2:下载预编译版本 +# 访问 https://github.com/rustwasm/wasm-pack/releases +# 下载最新的 Windows 版本 +``` + +### macOS/Linux 用户 + +```bash +# 方法1:使用官方安装脚本 +curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh + +# 方法2:使用 cargo 安装 +cargo install wasm-pack +``` + +## ✅ 第三步:验证安装 + +打开新的命令行窗口,运行以下命令验证安装: + +```cmd +# 检查 Rust 版本 +rustc --version + +# 检查 Cargo 版本 +cargo --version + +# 检查 wasm-pack 版本 +wasm-pack --version +``` + +如果所有命令都能正常显示版本号,说明安装成功! + +## 🏗️ 第四步:编译 WASM 模块 + +现在可以编译我们的 Rust WASM 模块了: + +### 使用批处理文件(Windows 推荐) + +```cmd +# 进入项目目录 +cd D:\project\ecs-framework\source\src\wasm\rust-ecs-core + +# 运行批处理文件 +build.bat +``` + +### 使用命令行(跨平台) + +```bash +# 进入项目目录 +cd source/src/wasm/rust-ecs-core + +# 编译 WASM 模块 +wasm-pack build --target web --out-dir pkg --release +``` + +### 编译选项说明 + +- `--target web`: 生成适用于浏览器的模块 +- `--out-dir pkg`: 输出到 pkg 目录 +- `--release`: 发布模式,启用优化 + +## 📦 第五步:验证编译结果 + +编译成功后,`pkg` 目录应该包含以下文件: + +``` +pkg/ +├── ecs_wasm_core.js # JavaScript 绑定 +├── ecs_wasm_core_bg.wasm # WebAssembly 二进制文件 +├── ecs_wasm_core.d.ts # TypeScript 类型定义 +├── package.json # NPM 包配置 +└── README.md # 包说明 +``` + +## 🧪 第六步:测试 WASM 模块 + +创建一个简单的测试文件来验证模块是否正常工作: + +```html + + + + WASM ECS 测试 + + +

Rust WASM ECS 测试

+
+ + + + +``` + +## 🔧 故障排除 + +### 常见问题 + +1. **"rustc 不是内部或外部命令"** + - 重启命令行窗口 + - 检查环境变量是否正确设置 + - 重新安装 Rust + +2. **"wasm-pack 不是内部或外部命令"** + - 确保 wasm-pack 安装成功 + - 重启命令行窗口 + - 尝试使用 `cargo install wasm-pack` 重新安装 + +3. **编译错误** + - 检查 Rust 版本是否为最新稳定版 + - 运行 `rustup update` 更新 Rust + - 检查网络连接,确保能下载依赖 + +4. **WASM 模块加载失败** + - 确保使用 HTTP 服务器而不是直接打开文件 + - 检查浏览器是否支持 WebAssembly + - 查看浏览器控制台的错误信息 + +### 更新工具 + +```bash +# 更新 Rust +rustup update + +# 更新 wasm-pack +cargo install wasm-pack --force +``` + +## 🎯 下一步 + +编译成功后,您可以: + +1. 在项目中使用 `WasmLoader` 加载模块 +2. 运行性能基准测试 +3. 集成到您的游戏或应用中 + +## 📞 获取帮助 + +如果遇到问题,可以: + +1. 查看 Rust 官方文档:https://doc.rust-lang.org/ +2. 查看 wasm-pack 文档:https://rustwasm.github.io/wasm-pack/ +3. 检查项目的 GitHub Issues +4. 在 Rust 社区寻求帮助:https://users.rust-lang.org/ \ No newline at end of file diff --git a/source/src/wasm/rust-ecs-core/.cargo/config.toml b/source/src/wasm/rust-ecs-core/.cargo/config.toml new file mode 100644 index 00000000..cb9ecf9e --- /dev/null +++ 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+opt-level = 3 + +# 配置 wasm-pack 行为 +[package.metadata.wasm-pack.profile.release] +# 如果下载失败,可以暂时禁用 wasm-opt 优化 +wasm-opt = false +# 或者指定本地 wasm-opt 路径(如果已安装) +# wasm-opt = ["-O4", "--enable-simd"] + +# 配置网络超时和重试 +[package.metadata.wasm-pack] +# 增加下载超时时间 +timeout = 300 \ No newline at end of file diff --git a/source/src/wasm/rust-ecs-core/build-wasm.bat b/source/src/wasm/rust-ecs-core/build-wasm.bat new file mode 100644 index 00000000..1a3cd2da --- /dev/null +++ b/source/src/wasm/rust-ecs-core/build-wasm.bat @@ -0,0 +1,56 @@ +@echo off +echo 正在构建 WASM 模块... + +REM 方法1:尝试正常构建 +echo 尝试正常构建... +wasm-pack build --target web --out-dir pkg --release +if %ERRORLEVEL% == 0 ( + echo ✅ 构建成功! + goto :success +) + +echo ❌ 正常构建失败,尝试其他方法... + +REM 方法2:设置代理(如果有的话) +REM set HTTPS_PROXY=http://127.0.0.1:7890 +REM set HTTP_PROXY=http://127.0.0.1:7890 + +REM 方法3:禁用 wasm-opt 优化 +echo 尝试禁用 wasm-opt 优化... +wasm-pack build --target web --out-dir pkg --release -- --no-default-features +if %ERRORLEVEL% == 0 ( + echo ✅ 构建成功(已禁用优化)! + goto :success +) + +REM 方法4:手动下载 binaryen +echo 尝试手动处理 binaryen... +if not exist "tools\binaryen" ( + echo 请手动下载 binaryen 到 tools 目录 + echo 下载地址: https://github.com/WebAssembly/binaryen/releases/download/version_117/binaryen-version_117-x86_64-windows.tar.gz + echo 或者使用国内镜像源 +) + +REM 方法5:使用环境变量跳过下载 +echo 尝试跳过 binaryen 下载... +set WASM_PACK_CACHE_DISABLE=1 +wasm-pack build --target web --out-dir pkg --release --mode no-install +if %ERRORLEVEL% == 0 ( + echo ✅ 构建成功(跳过下载)! + goto :success +) + +echo ❌ 所有方法都失败了 +echo 建议: +echo 1. 检查网络连接 +echo 2. 使用 VPN 或代理 +echo 3. 手动下载 binaryen 工具 +echo 4. 临时禁用 wasm-opt 优化 +goto :end + +:success +echo 🎉 WASM 模块构建完成! +echo 输出目录: pkg/ + +:end +pause \ No newline at end of file diff --git a/source/src/wasm/rust-ecs-core/build.bat b/source/src/wasm/rust-ecs-core/build.bat new file mode 100644 index 00000000..c7ac8fbb --- /dev/null +++ b/source/src/wasm/rust-ecs-core/build.bat @@ -0,0 +1,65 @@ +@echo off +chcp 65001 >nul +REM Rust WASM构建脚本 (Windows版本) +echo 开始构建Rust ECS WASM模块... + +REM 检查是否安装了必要的工具 +where wasm-pack >nul 2>&1 +if %errorlevel% neq 0 ( + echo 错误:未找到wasm-pack,请先安装: + echo curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf ^| sh + echo 或者访问: https://rustwasm.github.io/wasm-pack/installer/ + pause + exit /b 1 +) + +REM 检查是否安装了Rust +where rustc >nul 2>&1 +if %errorlevel% neq 0 ( + echo 错误:未找到Rust,请先安装: + echo 访问: https://rustup.rs/ + pause + exit /b 1 +) + +REM 清理之前的构建缓存 +echo 清理之前的构建缓存... +if exist Cargo.lock del Cargo.lock +if exist target rmdir /s /q target +if exist pkg rmdir /s /q pkg +cargo clean + +echo 更新依赖... +cargo update + +REM 设置环境变量解决getrandom问题 +set RUSTFLAGS=--cfg getrandom_backend="wasm_js" + +REM 构建WASM模块 +echo 正在编译WASM模块... +wasm-pack build --target web --out-dir pkg --release + +REM 检查构建是否成功 +if %errorlevel% equ 0 ( + echo ✅ WASM模块构建成功! + echo 生成的文件位于 pkg/ 目录: + dir pkg + + echo. + echo 📦 生成的文件说明: + echo - ecs_wasm_core.js: JavaScript绑定 + echo - ecs_wasm_core_bg.wasm: WebAssembly二进制文件 + echo - ecs_wasm_core.d.ts: TypeScript类型定义 + + echo. + echo 🚀 使用方法: + echo import init, { EcsCore } from './pkg/ecs_wasm_core.js'; + echo await init^(^); + echo const ecs = new EcsCore^(^); +) else ( + echo ❌ 构建失败! + pause + exit /b 1 +) + +pause \ No newline at end of file diff --git a/source/src/wasm/rust-ecs-core/build.sh b/source/src/wasm/rust-ecs-core/build.sh new file mode 100644 index 00000000..b3d34cf2 --- /dev/null +++ b/source/src/wasm/rust-ecs-core/build.sh @@ -0,0 +1,37 @@ +#!/bin/bash + +# Rust WASM构建脚本 +echo "开始构建Rust ECS WASM模块..." + +# 检查是否安装了必要的工具 +if ! command -v wasm-pack &> /dev/null; then + echo "错误:未找到wasm-pack,请先安装:" + echo "curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh" + exit 1 +fi + +# 构建WASM模块 +echo "正在编译WASM模块..." +wasm-pack build --target web --out-dir pkg --release + +# 检查构建是否成功 +if [ $? -eq 0 ]; then + echo "✅ WASM模块构建成功!" + echo "生成的文件位于 pkg/ 目录:" + ls -la pkg/ + + echo "" + echo "📦 生成的文件说明:" + echo " - ecs_wasm_core.js: JavaScript绑定" + echo " - ecs_wasm_core_bg.wasm: WebAssembly二进制文件" + echo " - ecs_wasm_core.d.ts: TypeScript类型定义" + + echo "" + echo "🚀 使用方法:" + echo "import init, { EcsCore } from './pkg/ecs_wasm_core.js';" + echo "await init();" + echo "const ecs = new EcsCore();" +else + echo "❌ 构建失败!" + exit 1 +fi \ No newline at end of file diff --git a/source/src/wasm/rust-ecs-core/src/lib.rs b/source/src/wasm/rust-ecs-core/src/lib.rs new file mode 100644 index 00000000..090bcfd7 --- /dev/null +++ b/source/src/wasm/rust-ecs-core/src/lib.rs @@ -0,0 +1,185 @@ +use wasm_bindgen::prelude::*; +use js_sys::Array; + +mod query; +use query::QueryEngine; + +// 当wasm-bindgen功能启用时,提供console.log绑定 +#[wasm_bindgen] +extern "C" { + #[wasm_bindgen(js_namespace = console)] + fn log(s: &str); +} + +// 定义一个宏来简化日志记录 +macro_rules! console_log { + ($($t:tt)*) => (log(&format_args!($($t)*).to_string())) +} + +/// 实体ID类型 +pub type EntityId = u32; + +/// 组件掩码类型 +pub type ComponentMask = u64; + +/// 高性能ECS核心,专注于实体查询和掩码管理 +#[wasm_bindgen] +pub struct EcsCore { + /// 查询引擎 + query_engine: QueryEngine, + /// 下一个可用的实体ID + next_entity_id: EntityId, + /// 更新计数 + update_count: u32, +} + +#[wasm_bindgen] +impl EcsCore { + /// 创建新的ECS核心 + #[wasm_bindgen(constructor)] + pub fn new() -> EcsCore { + EcsCore { + query_engine: QueryEngine::new(), + next_entity_id: 1, + update_count: 0, + } + } + + /// 创建新实体 + #[wasm_bindgen] + pub fn create_entity(&mut self) -> EntityId { + let entity_id = self.next_entity_id; + self.next_entity_id += 1; + self.query_engine.add_entity(entity_id, 0); + entity_id + } + + /// 删除实体 + #[wasm_bindgen] + pub fn destroy_entity(&mut self, entity_id: EntityId) -> bool { + self.query_engine.remove_entity(entity_id) + } + + /// 更新实体的组件掩码 + #[wasm_bindgen] + pub fn update_entity_mask(&mut self, entity_id: EntityId, mask: ComponentMask) { + self.query_engine.update_entity_mask(entity_id, mask); + self.update_count += 1; + } + + /// 批量更新实体掩码 + #[wasm_bindgen] + pub fn batch_update_masks(&mut self, entity_ids: &[u32], masks: &[u64]) { + self.query_engine.batch_update_masks(entity_ids, masks); + self.update_count += entity_ids.len() as u32; + } + + /// 查询实体 + #[wasm_bindgen] + pub fn query_entities(&mut self, mask: ComponentMask, max_results: u32) -> *const u32 { + let results = self.query_engine.query_entities(mask, max_results as usize); + results.as_ptr() + } + + /// 获取查询结果数量 + #[wasm_bindgen] + pub fn get_query_result_count(&self) -> usize { + self.query_engine.get_last_query_result_count() + } + + /// 缓存查询实体 + #[wasm_bindgen] + pub fn query_cached(&mut self, mask: ComponentMask) -> *const u32 { + let results = self.query_engine.query_cached(mask); + results.as_ptr() + } + + /// 获取缓存查询结果数量 + #[wasm_bindgen] + pub fn get_cached_query_count(&mut self, mask: ComponentMask) -> usize { + self.query_engine.query_cached(mask).len() + } + + /// 多组件查询 + #[wasm_bindgen] + pub fn query_multiple_components(&mut self, masks: &[u64], max_results: u32) -> *const u32 { + let results = self.query_engine.query_multiple_components(masks, max_results as usize); + results.as_ptr() + } + + /// 排除查询 + #[wasm_bindgen] + pub fn query_with_exclusion(&mut self, include_mask: ComponentMask, exclude_mask: ComponentMask, max_results: u32) -> *const u32 { + let results = self.query_engine.query_with_exclusion(include_mask, exclude_mask, max_results as usize); + results.as_ptr() + } + + /// 获取实体的组件掩码 + #[wasm_bindgen] + pub fn get_entity_mask(&self, entity_id: EntityId) -> ComponentMask { + self.query_engine.get_entity_mask(entity_id) + } + + /// 检查实体是否存在 + #[wasm_bindgen] + pub fn entity_exists(&self, entity_id: EntityId) -> bool { + self.query_engine.entity_exists(entity_id) + } + + /// 获取实体数量 + #[wasm_bindgen] + pub fn get_entity_count(&self) -> u32 { + self.query_engine.get_entity_count() + } + + /// 获取性能统计信息 + #[wasm_bindgen] + pub fn get_performance_stats(&self) -> Array { + let stats = Array::new(); + stats.push(&JsValue::from(self.query_engine.get_entity_count())); // 实体数量 + stats.push(&JsValue::from(self.query_engine.get_query_count())); // 查询次数 + stats.push(&JsValue::from(self.update_count)); // 更新次数 + stats + } + + /// 清理所有数据 + #[wasm_bindgen] + pub fn clear(&mut self) { + self.query_engine.clear(); + self.next_entity_id = 1; + self.update_count = 0; + } + + /// 重建查询缓存 + #[wasm_bindgen] + pub fn rebuild_query_cache(&mut self) { + self.query_engine.force_rebuild_cache(); + } +} + +/// 创建组件掩码的辅助函数 +#[wasm_bindgen] +pub fn create_component_mask(component_ids: &[u32]) -> ComponentMask { + let mut mask = 0u64; + for &id in component_ids { + if id < 64 { + mask |= 1u64 << id; + } + } + mask +} + +/// 检查掩码是否包含指定组件 +#[wasm_bindgen] +pub fn mask_contains_component(mask: ComponentMask, component_id: u32) -> bool { + if component_id >= 64 { + return false; + } + (mask & (1u64 << component_id)) != 0 +} + +/// 初始化函数 +#[wasm_bindgen(start)] +pub fn main() { + console_log!("Rust ECS WASM模块已加载"); +} \ No newline at end of file diff --git a/source/src/wasm/rust-ecs-core/src/query.rs b/source/src/wasm/rust-ecs-core/src/query.rs new file mode 100644 index 00000000..0175bae9 --- /dev/null +++ b/source/src/wasm/rust-ecs-core/src/query.rs @@ -0,0 +1,218 @@ +use crate::{EntityId, ComponentMask}; +use ahash::AHashMap; + +/// 查询引擎,负责高性能的实体查询 +pub struct QueryEngine { + /// 实体到组件掩码的映射 + entity_masks: AHashMap, + + /// 常用查询掩码的缓存 + cached_queries: AHashMap>, + + /// 查询结果缓冲区 + query_buffer: Vec, + + /// 缓存有效性标志 + cache_dirty: bool, + + /// 性能统计 + query_count: u32, + + /// 最后查询结果数量 + last_query_result_count: usize, +} + +impl QueryEngine { + pub fn new() -> Self { + QueryEngine { + entity_masks: AHashMap::with_capacity(50000), + cached_queries: AHashMap::with_capacity(32), + query_buffer: Vec::with_capacity(50000), + cache_dirty: true, + query_count: 0, + last_query_result_count: 0, + } + } + + /// 添加实体掩码 + pub fn add_entity(&mut self, entity_id: EntityId, mask: ComponentMask) { + self.entity_masks.insert(entity_id, mask); + self.cache_dirty = true; + } + + /// 移除实体 + pub fn remove_entity(&mut self, entity_id: EntityId) -> bool { + if self.entity_masks.remove(&entity_id).is_some() { + self.cache_dirty = true; + true + } else { + false + } + } + + /// 更新实体掩码 + pub fn update_entity_mask(&mut self, entity_id: EntityId, mask: ComponentMask) { + if self.entity_masks.contains_key(&entity_id) { + self.entity_masks.insert(entity_id, mask); + self.cache_dirty = true; + } + } + + /// 批量更新实体掩码 + pub fn batch_update_masks(&mut self, entity_ids: &[EntityId], masks: &[ComponentMask]) { + if entity_ids.len() != masks.len() { + return; + } + + for (i, &entity_id) in entity_ids.iter().enumerate() { + if self.entity_masks.contains_key(&entity_id) { + self.entity_masks.insert(entity_id, masks[i]); + } + } + + self.cache_dirty = true; + } + + /// 重建查询缓存 + pub fn rebuild_cache(&mut self) { + if !self.cache_dirty { + return; + } + + // 清空所有缓存 + for cached_entities in self.cached_queries.values_mut() { + cached_entities.clear(); + } + + // 重建所有缓存的查询 + for (&query_mask, cached_entities) in &mut self.cached_queries { + for (&entity_id, &entity_mask) in &self.entity_masks { + if (entity_mask & query_mask) == query_mask { + cached_entities.push(entity_id); + } + } + } + + self.cache_dirty = false; + } + + /// 通用查询方法 + pub fn query_entities(&mut self, mask: ComponentMask, max_results: usize) -> &[EntityId] { + self.query_buffer.clear(); + self.query_count += 1; + + for (&entity_id, &entity_mask) in &self.entity_masks { + if (entity_mask & mask) == mask { + self.query_buffer.push(entity_id); + if self.query_buffer.len() >= max_results { + break; + } + } + } + + self.last_query_result_count = self.query_buffer.len(); + &self.query_buffer + } + + /// 查询指定掩码的实体(带缓存) + pub fn query_cached(&mut self, mask: ComponentMask) -> &[EntityId] { + // 如果缓存中没有这个查询,添加它 + if !self.cached_queries.contains_key(&mask) { + self.cached_queries.insert(mask, Vec::new()); + self.cache_dirty = true; + } + + self.rebuild_cache(); + self.query_count += 1; + + self.cached_queries.get(&mask).unwrap() + } + + /// 多组件查询 + pub fn query_multiple_components(&mut self, masks: &[ComponentMask], max_results: usize) -> &[EntityId] { + self.query_buffer.clear(); + self.query_count += 1; + + if masks.is_empty() { + return &self.query_buffer; + } + + for (&entity_id, &entity_mask) in &self.entity_masks { + let mut matches_all = true; + for &mask in masks { + if (entity_mask & mask) != mask { + matches_all = false; + break; + } + } + + if matches_all { + self.query_buffer.push(entity_id); + if self.query_buffer.len() >= max_results { + break; + } + } + } + + &self.query_buffer + } + + /// 带排除条件的查询 + pub fn query_with_exclusion(&mut self, include_mask: ComponentMask, exclude_mask: ComponentMask, max_results: usize) -> &[EntityId] { + self.query_buffer.clear(); + self.query_count += 1; + + for (&entity_id, &entity_mask) in &self.entity_masks { + if (entity_mask & include_mask) == include_mask && (entity_mask & exclude_mask) == 0 { + self.query_buffer.push(entity_id); + if self.query_buffer.len() >= max_results { + break; + } + } + } + + &self.query_buffer + } + + /// 获取实体的组件掩码 + pub fn get_entity_mask(&self, entity_id: EntityId) -> ComponentMask { + self.entity_masks.get(&entity_id).copied().unwrap_or(0) + } + + /// 检查实体是否存在 + pub fn entity_exists(&self, entity_id: EntityId) -> bool { + self.entity_masks.contains_key(&entity_id) + } + + /// 获取实体数量 + pub fn get_entity_count(&self) -> u32 { + self.entity_masks.len() as u32 + } + + /// 获取查询统计 + pub fn get_query_count(&self) -> u32 { + self.query_count + } + + /// 获取最后查询结果数量 + pub fn get_last_query_result_count(&self) -> usize { + self.last_query_result_count + } + + /// 清理所有数据 + pub fn clear(&mut self) { + self.entity_masks.clear(); + self.cached_queries.clear(); + self.query_buffer.clear(); + + self.cache_dirty = true; + self.query_count = 0; + self.last_query_result_count = 0; + } + + /// 强制重建查询缓存 + pub fn force_rebuild_cache(&mut self) { + self.cache_dirty = true; + self.rebuild_cache(); + } +} \ No newline at end of file diff --git a/source/tsconfig.dev.json b/source/tsconfig.dev.json deleted file mode 100644 index 168166c8..00000000 --- a/source/tsconfig.dev.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "extends": "./tsconfig.json", - "compilerOptions": { - "outDir": "./dev-bin", - "sourceMap": true, - "declaration": false, - "declarationMap": false - }, - "include": [ - "src/**/*" - ], - "exclude": [ - "node_modules", - "bin", - "dev-bin" - ] -} \ No newline at end of file diff --git a/source/tsconfig.json b/source/tsconfig.json index f404e28c..9f2670a9 100644 --- a/source/tsconfig.json +++ b/source/tsconfig.json @@ -1,7 +1,7 @@ { "compilerOptions": { "target": "ES2020", - "module": "ES2020", + "module": "CommonJS", "moduleResolution": "node", "lib": ["ES2020", "DOM"], "outDir": "./bin", @@ -35,7 +35,7 @@ "exclude": [ "node_modules", "bin", - "src/Testing/**/*", + "src/wasm/**/*", "**/*.test.ts", "**/*.spec.ts" ]