Merge pull request #9 from esengine/develop

对boxcollider碰撞支持
This commit is contained in:
YHH
2020-07-09 14:16:52 +08:00
committed by GitHub
39 changed files with 1513 additions and 1088 deletions
+1 -1
View File
@@ -27,7 +27,7 @@
data-entry-class="Main"
data-orientation="auto"
data-scale-mode="fixedWidth"
data-frame-rate="30"
data-frame-rate="60"
data-content-width="640"
data-content-height="1136"
data-multi-fingered="2"
+98 -86
View File
@@ -32,22 +32,22 @@ declare class AStarNode<T> extends PriorityQueueNode {
data: T;
constructor(data: T);
}
declare class AstarGridGraph implements IAstarGraph<Point> {
dirs: Point[];
walls: Point[];
weightedNodes: Point[];
declare class AstarGridGraph implements IAstarGraph<Vector2> {
dirs: Vector2[];
walls: Vector2[];
weightedNodes: Vector2[];
defaultWeight: number;
weightedNodeWeight: number;
private _width;
private _height;
private _neighbors;
constructor(width: number, height: number);
isNodeInBounds(node: Point): boolean;
isNodePassable(node: Point): boolean;
search(start: Point, goal: Point): Point[];
getNeighbors(node: Point): Point[];
cost(from: Point, to: Point): number;
heuristic(node: Point, goal: Point): number;
isNodeInBounds(node: Vector2): boolean;
isNodePassable(node: Vector2): boolean;
search(start: Vector2, goal: Vector2): Vector2[];
getNeighbors(node: Vector2): Vector2[];
cost(from: Vector2, to: Vector2): number;
heuristic(node: Vector2, goal: Vector2): number;
}
interface IAstarGraph<T> {
getNeighbors(node: T): Array<T>;
@@ -84,34 +84,57 @@ declare class UnweightedGraph<T> implements IUnweightedGraph<T> {
addEdgesForNode(node: T, edges: T[]): this;
getNeighbors(node: T): T[];
}
declare class Point {
declare class Vector2 {
x: number;
y: number;
private static readonly unitYVector;
private static readonly unitXVector;
private static readonly unitVector2;
private static readonly zeroVector2;
static readonly zero: Vector2;
static readonly one: Vector2;
static readonly unitX: Vector2;
static readonly unitY: Vector2;
constructor(x?: number, y?: number);
static add(value1: Vector2, value2: Vector2): Vector2;
static divide(value1: Vector2, value2: Vector2): Vector2;
static multiply(value1: Vector2, value2: Vector2): Vector2;
static subtract(value1: Vector2, value2: Vector2): Vector2;
normalize(): void;
length(): number;
round(): Vector2;
static normalize(value: Vector2): Vector2;
static dot(value1: Vector2, value2: Vector2): number;
static distanceSquared(value1: Vector2, value2: Vector2): number;
static clamp(value1: Vector2, min: Vector2, max: Vector2): Vector2;
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
static transform(position: Vector2, matrix: Matrix2D): Vector2;
static distance(value1: Vector2, value2: Vector2): number;
static negate(value: Vector2): Vector2;
}
declare class UnweightedGridGraph implements IUnweightedGraph<Point> {
declare class UnweightedGridGraph implements IUnweightedGraph<Vector2> {
private static readonly CARDINAL_DIRS;
private static readonly COMPASS_DIRS;
walls: Point[];
walls: Vector2[];
private _width;
private _hegiht;
private _dirs;
private _neighbors;
constructor(width: number, height: number, allowDiagonalSearch?: boolean);
isNodeInBounds(node: Point): boolean;
isNodePassable(node: Point): boolean;
getNeighbors(node: Point): Point[];
search(start: Point, goal: Point): Point[];
isNodeInBounds(node: Vector2): boolean;
isNodePassable(node: Vector2): boolean;
getNeighbors(node: Vector2): Vector2[];
search(start: Vector2, goal: Vector2): Vector2[];
}
interface IWeightedGraph<T> {
getNeighbors(node: T): T[];
cost(from: T, to: T): number;
}
declare class WeightedGridGraph implements IWeightedGraph<Point> {
static readonly CARDINAL_DIRS: Point[];
declare class WeightedGridGraph implements IWeightedGraph<Vector2> {
static readonly CARDINAL_DIRS: Vector2[];
private static readonly COMPASS_DIRS;
walls: Point[];
weightedNodes: Point[];
walls: Vector2[];
weightedNodes: Vector2[];
defaultWeight: number;
weightedNodeWeight: number;
private _width;
@@ -119,11 +142,11 @@ declare class WeightedGridGraph implements IWeightedGraph<Point> {
private _dirs;
private _neighbors;
constructor(width: number, height: number, allowDiagonalSearch?: boolean);
isNodeInBounds(node: Point): boolean;
isNodePassable(node: Point): boolean;
search(start: Point, goal: Point): Point[];
getNeighbors(node: Point): Point[];
cost(from: Point, to: Point): number;
isNodeInBounds(node: Vector2): boolean;
isNodePassable(node: Vector2): boolean;
search(start: Vector2, goal: Vector2): Vector2[];
getNeighbors(node: Vector2): Vector2[];
cost(from: Vector2, to: Vector2): number;
}
declare class WeightedNode<T> extends PriorityQueueNode {
data: T;
@@ -145,6 +168,7 @@ declare abstract class Component extends egret.DisplayObjectContainer {
updateInterval: number;
userData: any;
enabled: boolean;
readonly localPosition: Vector2;
setEnabled(isEnabled: boolean): this;
initialize(): void;
onAddedToEntity(): void;
@@ -153,12 +177,12 @@ declare abstract class Component extends egret.DisplayObjectContainer {
onDisabled(): void;
update(): void;
debugRender(): void;
onEntityTransformChanged(comp: TransformComponent): void;
registerComponent(): void;
deregisterComponent(): void;
}
declare class Entity extends egret.DisplayObjectContainer {
private static _idGenerator;
private _position;
name: string;
readonly id: number;
scene: Scene;
@@ -171,11 +195,13 @@ declare class Entity extends egret.DisplayObjectContainer {
readonly isDestoryed: boolean;
position: Vector2;
scale: Vector2;
rotation: number;
enabled: boolean;
setEnabled(isEnabled: boolean): this;
tag: number;
readonly stage: egret.Stage;
constructor(name: string);
private onAddToStage;
updateOrder: number;
roundPosition(): void;
setUpdateOrder(updateOrder: number): this;
@@ -187,6 +213,7 @@ declare class Entity extends egret.DisplayObjectContainer {
getOrCreateComponent<T extends Component>(type: T): T;
getComponent<T extends Component>(type: any): T;
getComponents(typeName: string | any, componentList?: any): any;
private onEntityTransformChanged;
removeComponentForType<T extends Component>(type: any): boolean;
removeComponent(component: Component): void;
removeAllComponents(): void;
@@ -195,6 +222,11 @@ declare class Entity extends egret.DisplayObjectContainer {
onRemovedFromScene(): void;
destroy(): void;
}
declare enum TransformComponent {
rotation = 0,
scale = 1,
position = 2
}
declare class Scene extends egret.DisplayObjectContainer {
camera: Camera;
readonly entities: EntityList;
@@ -244,6 +276,7 @@ declare class Camera extends Component {
private _origin;
private _minimumZoom;
private _maximumZoom;
private _position;
followLerp: number;
deadzone: Rectangle;
focusOffset: Vector2;
@@ -259,6 +292,8 @@ declare class Camera extends Component {
maximumZoom: number;
origin: Vector2;
position: Vector2;
x: number;
y: number;
constructor();
onSceneSizeChanged(newWidth: number, newHeight: number): void;
setMinimumZoom(minZoom: number): Camera;
@@ -325,11 +360,8 @@ declare class SpriteAnimation {
constructor(sprites: Sprite[], frameRate: number);
}
declare class SpriteRenderer extends RenderableComponent {
private _origin;
private _sprite;
protected bitmap: egret.Bitmap;
origin: Vector2;
setOrigin(origin: Vector2): this;
sprite: Sprite;
setSprite(sprite: Sprite): SpriteRenderer;
setColor(color: number): SpriteRenderer;
@@ -385,7 +417,10 @@ interface ITriggerListener {
declare class Mover extends Component {
private _triggerHelper;
onAddedToEntity(): void;
calculateMovement(motion: Vector2): CollisionResult;
calculateMovement(motion: Vector2): {
collisionResult: CollisionResult;
motion: Vector2;
};
applyMovement(motion: Vector2): void;
move(motion: Vector2): CollisionResult;
}
@@ -394,11 +429,9 @@ declare abstract class Collider extends Component {
physicsLayer: number;
isTrigger: boolean;
registeredPhysicsBounds: Rectangle;
shouldColliderScaleAndRotationWithTransform: boolean;
shouldColliderScaleAndRotateWithTransform: boolean;
collidesWithLayers: number;
_localOffsetLength: number;
_isPositionDirty: boolean;
_isRotationDirty: boolean;
protected _isParentEntityAddedToScene: any;
protected _colliderRequiresAutoSizing: any;
protected _localOffset: Vector2;
@@ -414,6 +447,8 @@ declare abstract class Collider extends Component {
onRemovedFromEntity(): void;
onEnabled(): void;
onDisabled(): void;
onEntityTransformChanged(comp: TransformComponent): void;
update(): void;
}
declare class BoxCollider extends Collider {
width: number;
@@ -489,6 +524,7 @@ declare class ComponentList {
deregisterAllComponents(): void;
registerAllComponents(): void;
updateLists(): void;
onEntityTransformChanged(comp: TransformComponent): void;
private handleRemove;
getComponent<T extends Component>(type: any, onlyReturnInitializedComponents: boolean): T;
getComponents(typeName: string | any, components?: any): any;
@@ -668,7 +704,7 @@ declare abstract class SceneTransition {
onBeginTransition(): Promise<void>;
protected transitionComplete(): void;
protected loadNextScene(): Promise<void>;
tickEffectProgressProperty(filter: egret.CustomFilter, duration: number, easeType: Function, reverseDirection?: boolean): Promise<{}>;
tickEffectProgressProperty(filter: egret.CustomFilter, duration: number, easeType: Function, reverseDirection?: boolean): Promise<boolean>;
}
declare class FadeTransition extends SceneTransition {
fadeToColor: number;
@@ -731,66 +767,28 @@ declare class Matrix2D {
static multiplyTranslation(matrix: Matrix2D, x: number, y: number): Matrix2D;
determinant(): number;
static invert(matrix: Matrix2D, result?: Matrix2D): Matrix2D;
static createTranslation(xPosition: number, yPosition: number, result?: Matrix2D): Matrix2D;
static createTranslation(xPosition: number, yPosition: number): Matrix2D;
static createTranslationVector(position: Vector2): Matrix2D;
static createRotation(radians: number, result?: Matrix2D): Matrix2D;
static createScale(xScale: number, yScale: number, result?: Matrix2D): Matrix2D;
toEgretMatrix(): egret.Matrix;
}
declare class Rectangle {
x: number;
y: number;
width: number;
height: number;
private _tempMat;
private _transformMat;
readonly left: number;
readonly right: number;
readonly top: number;
readonly bottom: number;
declare class Rectangle extends egret.Rectangle {
readonly max: Vector2;
readonly center: Vector2;
location: Vector2;
size: Vector2;
constructor(x?: number, y?: number, width?: number, height?: number);
intersects(value: Rectangle): boolean;
contains(value: Vector2): boolean;
intersects(value: egret.Rectangle): boolean;
containsRect(value: Rectangle): boolean;
getHalfSize(): Vector2;
static fromMinMax(minX: number, minY: number, maxX: number, maxY: number): Rectangle;
getClosestPointOnRectangleBorderToPoint(point: Point): {
getClosestPointOnRectangleBorderToPoint(point: Vector2): {
res: Vector2;
edgeNormal: Vector2;
};
calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2, rotation: number, width: number, height: number): void;
getClosestPointOnBoundsToOrigin(): Vector2;
static rectEncompassingPoints(points: Vector2[]): Rectangle;
}
declare class Vector2 {
x: number;
y: number;
private static readonly unitYVector;
private static readonly unitXVector;
private static readonly unitVector2;
private static readonly zeroVector2;
static readonly zero: Vector2;
static readonly one: Vector2;
static readonly unitX: Vector2;
static readonly unitY: Vector2;
constructor(x?: number, y?: number);
static add(value1: Vector2, value2: Vector2): Vector2;
static divide(value1: Vector2, value2: Vector2): Vector2;
static multiply(value1: Vector2, value2: Vector2): Vector2;
static subtract(value1: Vector2, value2: Vector2): Vector2;
normalize(): void;
length(): number;
round(): Vector2;
static normalize(value: Vector2): Vector2;
static dot(value1: Vector2, value2: Vector2): number;
static distanceSquared(value1: Vector2, value2: Vector2): number;
static clamp(value1: Vector2, min: Vector2, max: Vector2): Vector2;
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
static transform(position: Vector2, matrix: Matrix2D): Vector2;
static distance(value1: Vector2, value2: Vector2): number;
static negate(value: Vector2): Vector2;
}
declare class Vector3 {
x: number;
y: number;
@@ -837,8 +835,14 @@ declare class Physics {
static reset(): void;
static clear(): void;
static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
static boxcastBroadphase(rect: Rectangle, layerMask?: number): Collider[];
static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): Collider[];
static boxcastBroadphase(rect: Rectangle, layerMask?: number): {
colliders: Collider[];
rect: Rectangle;
};
static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): {
tempHashSet: Collider[];
bounds: Rectangle;
};
static addCollider(collider: Collider): void;
static removeCollider(collider: Collider): void;
static updateCollider(collider: Collider): void;
@@ -846,7 +850,7 @@ declare class Physics {
declare abstract class Shape {
bounds: Rectangle;
position: Vector2;
center: Vector2;
abstract center: Vector2;
abstract recalculateBounds(collider: Collider): any;
abstract pointCollidesWithShape(point: Vector2): CollisionResult;
abstract overlaps(other: Shape): any;
@@ -858,6 +862,7 @@ declare class Polygon extends Shape {
private _polygonCenter;
private _areEdgeNormalsDirty;
protected _originalPoints: Vector2[];
center: Vector2;
_edgeNormals: Vector2[];
readonly edgeNormals: Vector2[];
isBox: boolean;
@@ -883,12 +888,15 @@ declare class Box extends Polygon {
height: number;
constructor(width: number, height: number);
private static buildBox;
overlaps(other: Shape): any;
collidesWithShape(other: Shape): any;
updateBox(width: number, height: number): void;
containsPoint(point: Vector2): boolean;
}
declare class Circle extends Shape {
radius: number;
private _originalRadius;
center: Vector2;
constructor(radius: number);
pointCollidesWithShape(point: Vector2): CollisionResult;
collidesWithShape(other: Shape): CollisionResult;
@@ -915,6 +923,8 @@ declare class ShapeCollisions {
static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
static pointToPoly(point: Vector2, poly: Polygon): CollisionResult;
static circleToCircle(first: Circle, second: Circle): CollisionResult;
static boxToBox(first: Box, second: Box): CollisionResult;
private static minkowskiDifference;
}
declare class SpatialHash {
gridBounds: Rectangle;
@@ -929,7 +939,10 @@ declare class SpatialHash {
register(collider: Collider): void;
clear(): void;
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): {
tempHashSet: Collider[];
bounds: Rectangle;
};
private cellAtPosition;
private cellCoords;
}
@@ -1017,8 +1030,7 @@ declare class Pair<T> {
equals(other: Pair<T>): boolean;
}
declare class RectangleExt {
static union(first: Rectangle, point: Point): Rectangle;
static unionR(value1: Rectangle, value2: Rectangle): Rectangle;
static union(first: Rectangle, point: Vector2): Rectangle;
}
declare class Triangulator {
triangleIndices: number[];
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+14 -14
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@@ -14,14 +14,14 @@ class MainScene extends Scene {
bg.addComponent(new SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
bg.addComponent(new PlayerController());
bg.addComponent(new Mover());
// bg.addComponent(new BoxCollider());
bg.position = new Vector2(Math.random() * 200, Math.random() * 200);
bg.addComponent(new BoxCollider());
bg.position = new Vector2(Math.random() * 300, Math.random() * 300);
for (let i = 0; i < 100; i++) {
for (let i = 0; i < 20; i++) {
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
let player2 = this.createEntity("player2");
player2.addComponent(new SpriteRenderer()).setSprite(sprite);
player2.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
player2.position = new Vector2(Math.random() * 1000, Math.random() * 1000);
player2.addComponent(new BoxCollider());
}
@@ -63,24 +63,24 @@ class MainScene extends Scene {
public dijkstraTest() {
let graph = new WeightedGridGraph(20, 20);
graph.weightedNodes.push(new Point(3, 3));
graph.weightedNodes.push(new Point(3, 4));
graph.weightedNodes.push(new Point(4, 3));
graph.weightedNodes.push(new Point(4, 4));
graph.weightedNodes.push(new Vector2(3, 3));
graph.weightedNodes.push(new Vector2(3, 4));
graph.weightedNodes.push(new Vector2(4, 3));
graph.weightedNodes.push(new Vector2(4, 4));
let path = graph.search(new Point(3, 4), new Point(15, 17));
let path = graph.search(new Vector2(3, 4), new Vector2(15, 17));
console.log(path);
}
public astarTest() {
let graph = new AstarGridGraph(20, 20);
graph.weightedNodes.push(new Point(3, 3));
graph.weightedNodes.push(new Point(3, 4));
graph.weightedNodes.push(new Point(4, 3));
graph.weightedNodes.push(new Point(4, 4));
graph.weightedNodes.push(new Vector2(3, 3));
graph.weightedNodes.push(new Vector2(3, 4));
graph.weightedNodes.push(new Vector2(4, 3));
graph.weightedNodes.push(new Vector2(4, 4));
let path = graph.search(new Point(3, 4), new Point(15, 17));
let path = graph.search(new Vector2(3, 4), new Vector2(15, 17));
console.log(path);
}
}
+5 -5
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@@ -37,17 +37,17 @@ class PlayerController extends Component {
let camera = SceneManager.scene.camera;
let moveLeft: number = 0;
let moveRight: number = 0;
let speed = 200;
let speed = 100;
let worldPos = Input.touchPosition;
if (worldPos.x < this.spriteRenderer.x){
if (worldPos.x < this.spriteRenderer.localPosition.x){
moveLeft = -1;
} else if(worldPos.x > this.spriteRenderer.x){
} else if(worldPos.x > this.spriteRenderer.localPosition.x){
moveLeft = 1;
}
if (worldPos.y < this.spriteRenderer.y){
if (worldPos.y < this.spriteRenderer.localPosition.y){
moveRight = -1;
} else if(worldPos.y > this.spriteRenderer.y){
} else if(worldPos.y > this.spriteRenderer.localPosition.y){
moveRight = 1;
}
this.mover.move(new Vector2(moveLeft * speed * Time.deltaTime, moveRight * speed * Time.deltaTime));
+1 -1
View File
@@ -32,7 +32,7 @@ egret_native.egretStart = function () {
//The following is automatically modified, please do not modify
//----auto option start----
entryClassName: "Main",
frameRate: 30,
frameRate: 60,
scaleMode: "fixedWidth",
contentWidth: 640,
contentHeight: 1136,
+98 -86
View File
@@ -32,22 +32,22 @@ declare class AStarNode<T> extends PriorityQueueNode {
data: T;
constructor(data: T);
}
declare class AstarGridGraph implements IAstarGraph<Point> {
dirs: Point[];
walls: Point[];
weightedNodes: Point[];
declare class AstarGridGraph implements IAstarGraph<Vector2> {
dirs: Vector2[];
walls: Vector2[];
weightedNodes: Vector2[];
defaultWeight: number;
weightedNodeWeight: number;
private _width;
private _height;
private _neighbors;
constructor(width: number, height: number);
isNodeInBounds(node: Point): boolean;
isNodePassable(node: Point): boolean;
search(start: Point, goal: Point): Point[];
getNeighbors(node: Point): Point[];
cost(from: Point, to: Point): number;
heuristic(node: Point, goal: Point): number;
isNodeInBounds(node: Vector2): boolean;
isNodePassable(node: Vector2): boolean;
search(start: Vector2, goal: Vector2): Vector2[];
getNeighbors(node: Vector2): Vector2[];
cost(from: Vector2, to: Vector2): number;
heuristic(node: Vector2, goal: Vector2): number;
}
interface IAstarGraph<T> {
getNeighbors(node: T): Array<T>;
@@ -84,34 +84,57 @@ declare class UnweightedGraph<T> implements IUnweightedGraph<T> {
addEdgesForNode(node: T, edges: T[]): this;
getNeighbors(node: T): T[];
}
declare class Point {
declare class Vector2 {
x: number;
y: number;
private static readonly unitYVector;
private static readonly unitXVector;
private static readonly unitVector2;
private static readonly zeroVector2;
static readonly zero: Vector2;
static readonly one: Vector2;
static readonly unitX: Vector2;
static readonly unitY: Vector2;
constructor(x?: number, y?: number);
static add(value1: Vector2, value2: Vector2): Vector2;
static divide(value1: Vector2, value2: Vector2): Vector2;
static multiply(value1: Vector2, value2: Vector2): Vector2;
static subtract(value1: Vector2, value2: Vector2): Vector2;
normalize(): void;
length(): number;
round(): Vector2;
static normalize(value: Vector2): Vector2;
static dot(value1: Vector2, value2: Vector2): number;
static distanceSquared(value1: Vector2, value2: Vector2): number;
static clamp(value1: Vector2, min: Vector2, max: Vector2): Vector2;
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
static transform(position: Vector2, matrix: Matrix2D): Vector2;
static distance(value1: Vector2, value2: Vector2): number;
static negate(value: Vector2): Vector2;
}
declare class UnweightedGridGraph implements IUnweightedGraph<Point> {
declare class UnweightedGridGraph implements IUnweightedGraph<Vector2> {
private static readonly CARDINAL_DIRS;
private static readonly COMPASS_DIRS;
walls: Point[];
walls: Vector2[];
private _width;
private _hegiht;
private _dirs;
private _neighbors;
constructor(width: number, height: number, allowDiagonalSearch?: boolean);
isNodeInBounds(node: Point): boolean;
isNodePassable(node: Point): boolean;
getNeighbors(node: Point): Point[];
search(start: Point, goal: Point): Point[];
isNodeInBounds(node: Vector2): boolean;
isNodePassable(node: Vector2): boolean;
getNeighbors(node: Vector2): Vector2[];
search(start: Vector2, goal: Vector2): Vector2[];
}
interface IWeightedGraph<T> {
getNeighbors(node: T): T[];
cost(from: T, to: T): number;
}
declare class WeightedGridGraph implements IWeightedGraph<Point> {
static readonly CARDINAL_DIRS: Point[];
declare class WeightedGridGraph implements IWeightedGraph<Vector2> {
static readonly CARDINAL_DIRS: Vector2[];
private static readonly COMPASS_DIRS;
walls: Point[];
weightedNodes: Point[];
walls: Vector2[];
weightedNodes: Vector2[];
defaultWeight: number;
weightedNodeWeight: number;
private _width;
@@ -119,11 +142,11 @@ declare class WeightedGridGraph implements IWeightedGraph<Point> {
private _dirs;
private _neighbors;
constructor(width: number, height: number, allowDiagonalSearch?: boolean);
isNodeInBounds(node: Point): boolean;
isNodePassable(node: Point): boolean;
search(start: Point, goal: Point): Point[];
getNeighbors(node: Point): Point[];
cost(from: Point, to: Point): number;
isNodeInBounds(node: Vector2): boolean;
isNodePassable(node: Vector2): boolean;
search(start: Vector2, goal: Vector2): Vector2[];
getNeighbors(node: Vector2): Vector2[];
cost(from: Vector2, to: Vector2): number;
}
declare class WeightedNode<T> extends PriorityQueueNode {
data: T;
@@ -145,6 +168,7 @@ declare abstract class Component extends egret.DisplayObjectContainer {
updateInterval: number;
userData: any;
enabled: boolean;
readonly localPosition: Vector2;
setEnabled(isEnabled: boolean): this;
initialize(): void;
onAddedToEntity(): void;
@@ -153,12 +177,12 @@ declare abstract class Component extends egret.DisplayObjectContainer {
onDisabled(): void;
update(): void;
debugRender(): void;
onEntityTransformChanged(comp: TransformComponent): void;
registerComponent(): void;
deregisterComponent(): void;
}
declare class Entity extends egret.DisplayObjectContainer {
private static _idGenerator;
private _position;
name: string;
readonly id: number;
scene: Scene;
@@ -171,11 +195,13 @@ declare class Entity extends egret.DisplayObjectContainer {
readonly isDestoryed: boolean;
position: Vector2;
scale: Vector2;
rotation: number;
enabled: boolean;
setEnabled(isEnabled: boolean): this;
tag: number;
readonly stage: egret.Stage;
constructor(name: string);
private onAddToStage;
updateOrder: number;
roundPosition(): void;
setUpdateOrder(updateOrder: number): this;
@@ -187,6 +213,7 @@ declare class Entity extends egret.DisplayObjectContainer {
getOrCreateComponent<T extends Component>(type: T): T;
getComponent<T extends Component>(type: any): T;
getComponents(typeName: string | any, componentList?: any): any;
private onEntityTransformChanged;
removeComponentForType<T extends Component>(type: any): boolean;
removeComponent(component: Component): void;
removeAllComponents(): void;
@@ -195,6 +222,11 @@ declare class Entity extends egret.DisplayObjectContainer {
onRemovedFromScene(): void;
destroy(): void;
}
declare enum TransformComponent {
rotation = 0,
scale = 1,
position = 2
}
declare class Scene extends egret.DisplayObjectContainer {
camera: Camera;
readonly entities: EntityList;
@@ -244,6 +276,7 @@ declare class Camera extends Component {
private _origin;
private _minimumZoom;
private _maximumZoom;
private _position;
followLerp: number;
deadzone: Rectangle;
focusOffset: Vector2;
@@ -259,6 +292,8 @@ declare class Camera extends Component {
maximumZoom: number;
origin: Vector2;
position: Vector2;
x: number;
y: number;
constructor();
onSceneSizeChanged(newWidth: number, newHeight: number): void;
setMinimumZoom(minZoom: number): Camera;
@@ -325,11 +360,8 @@ declare class SpriteAnimation {
constructor(sprites: Sprite[], frameRate: number);
}
declare class SpriteRenderer extends RenderableComponent {
private _origin;
private _sprite;
protected bitmap: egret.Bitmap;
origin: Vector2;
setOrigin(origin: Vector2): this;
sprite: Sprite;
setSprite(sprite: Sprite): SpriteRenderer;
setColor(color: number): SpriteRenderer;
@@ -385,7 +417,10 @@ interface ITriggerListener {
declare class Mover extends Component {
private _triggerHelper;
onAddedToEntity(): void;
calculateMovement(motion: Vector2): CollisionResult;
calculateMovement(motion: Vector2): {
collisionResult: CollisionResult;
motion: Vector2;
};
applyMovement(motion: Vector2): void;
move(motion: Vector2): CollisionResult;
}
@@ -394,11 +429,9 @@ declare abstract class Collider extends Component {
physicsLayer: number;
isTrigger: boolean;
registeredPhysicsBounds: Rectangle;
shouldColliderScaleAndRotationWithTransform: boolean;
shouldColliderScaleAndRotateWithTransform: boolean;
collidesWithLayers: number;
_localOffsetLength: number;
_isPositionDirty: boolean;
_isRotationDirty: boolean;
protected _isParentEntityAddedToScene: any;
protected _colliderRequiresAutoSizing: any;
protected _localOffset: Vector2;
@@ -414,6 +447,8 @@ declare abstract class Collider extends Component {
onRemovedFromEntity(): void;
onEnabled(): void;
onDisabled(): void;
onEntityTransformChanged(comp: TransformComponent): void;
update(): void;
}
declare class BoxCollider extends Collider {
width: number;
@@ -489,6 +524,7 @@ declare class ComponentList {
deregisterAllComponents(): void;
registerAllComponents(): void;
updateLists(): void;
onEntityTransformChanged(comp: TransformComponent): void;
private handleRemove;
getComponent<T extends Component>(type: any, onlyReturnInitializedComponents: boolean): T;
getComponents(typeName: string | any, components?: any): any;
@@ -668,7 +704,7 @@ declare abstract class SceneTransition {
onBeginTransition(): Promise<void>;
protected transitionComplete(): void;
protected loadNextScene(): Promise<void>;
tickEffectProgressProperty(filter: egret.CustomFilter, duration: number, easeType: Function, reverseDirection?: boolean): Promise<{}>;
tickEffectProgressProperty(filter: egret.CustomFilter, duration: number, easeType: Function, reverseDirection?: boolean): Promise<boolean>;
}
declare class FadeTransition extends SceneTransition {
fadeToColor: number;
@@ -731,66 +767,28 @@ declare class Matrix2D {
static multiplyTranslation(matrix: Matrix2D, x: number, y: number): Matrix2D;
determinant(): number;
static invert(matrix: Matrix2D, result?: Matrix2D): Matrix2D;
static createTranslation(xPosition: number, yPosition: number, result?: Matrix2D): Matrix2D;
static createTranslation(xPosition: number, yPosition: number): Matrix2D;
static createTranslationVector(position: Vector2): Matrix2D;
static createRotation(radians: number, result?: Matrix2D): Matrix2D;
static createScale(xScale: number, yScale: number, result?: Matrix2D): Matrix2D;
toEgretMatrix(): egret.Matrix;
}
declare class Rectangle {
x: number;
y: number;
width: number;
height: number;
private _tempMat;
private _transformMat;
readonly left: number;
readonly right: number;
readonly top: number;
readonly bottom: number;
declare class Rectangle extends egret.Rectangle {
readonly max: Vector2;
readonly center: Vector2;
location: Vector2;
size: Vector2;
constructor(x?: number, y?: number, width?: number, height?: number);
intersects(value: Rectangle): boolean;
contains(value: Vector2): boolean;
intersects(value: egret.Rectangle): boolean;
containsRect(value: Rectangle): boolean;
getHalfSize(): Vector2;
static fromMinMax(minX: number, minY: number, maxX: number, maxY: number): Rectangle;
getClosestPointOnRectangleBorderToPoint(point: Point): {
getClosestPointOnRectangleBorderToPoint(point: Vector2): {
res: Vector2;
edgeNormal: Vector2;
};
calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2, rotation: number, width: number, height: number): void;
getClosestPointOnBoundsToOrigin(): Vector2;
static rectEncompassingPoints(points: Vector2[]): Rectangle;
}
declare class Vector2 {
x: number;
y: number;
private static readonly unitYVector;
private static readonly unitXVector;
private static readonly unitVector2;
private static readonly zeroVector2;
static readonly zero: Vector2;
static readonly one: Vector2;
static readonly unitX: Vector2;
static readonly unitY: Vector2;
constructor(x?: number, y?: number);
static add(value1: Vector2, value2: Vector2): Vector2;
static divide(value1: Vector2, value2: Vector2): Vector2;
static multiply(value1: Vector2, value2: Vector2): Vector2;
static subtract(value1: Vector2, value2: Vector2): Vector2;
normalize(): void;
length(): number;
round(): Vector2;
static normalize(value: Vector2): Vector2;
static dot(value1: Vector2, value2: Vector2): number;
static distanceSquared(value1: Vector2, value2: Vector2): number;
static clamp(value1: Vector2, min: Vector2, max: Vector2): Vector2;
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
static transform(position: Vector2, matrix: Matrix2D): Vector2;
static distance(value1: Vector2, value2: Vector2): number;
static negate(value: Vector2): Vector2;
}
declare class Vector3 {
x: number;
y: number;
@@ -837,8 +835,14 @@ declare class Physics {
static reset(): void;
static clear(): void;
static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
static boxcastBroadphase(rect: Rectangle, layerMask?: number): Collider[];
static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): Collider[];
static boxcastBroadphase(rect: Rectangle, layerMask?: number): {
colliders: Collider[];
rect: Rectangle;
};
static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): {
tempHashSet: Collider[];
bounds: Rectangle;
};
static addCollider(collider: Collider): void;
static removeCollider(collider: Collider): void;
static updateCollider(collider: Collider): void;
@@ -846,7 +850,7 @@ declare class Physics {
declare abstract class Shape {
bounds: Rectangle;
position: Vector2;
center: Vector2;
abstract center: Vector2;
abstract recalculateBounds(collider: Collider): any;
abstract pointCollidesWithShape(point: Vector2): CollisionResult;
abstract overlaps(other: Shape): any;
@@ -858,6 +862,7 @@ declare class Polygon extends Shape {
private _polygonCenter;
private _areEdgeNormalsDirty;
protected _originalPoints: Vector2[];
center: Vector2;
_edgeNormals: Vector2[];
readonly edgeNormals: Vector2[];
isBox: boolean;
@@ -883,12 +888,15 @@ declare class Box extends Polygon {
height: number;
constructor(width: number, height: number);
private static buildBox;
overlaps(other: Shape): any;
collidesWithShape(other: Shape): any;
updateBox(width: number, height: number): void;
containsPoint(point: Vector2): boolean;
}
declare class Circle extends Shape {
radius: number;
private _originalRadius;
center: Vector2;
constructor(radius: number);
pointCollidesWithShape(point: Vector2): CollisionResult;
collidesWithShape(other: Shape): CollisionResult;
@@ -915,6 +923,8 @@ declare class ShapeCollisions {
static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
static pointToPoly(point: Vector2, poly: Polygon): CollisionResult;
static circleToCircle(first: Circle, second: Circle): CollisionResult;
static boxToBox(first: Box, second: Box): CollisionResult;
private static minkowskiDifference;
}
declare class SpatialHash {
gridBounds: Rectangle;
@@ -929,7 +939,10 @@ declare class SpatialHash {
register(collider: Collider): void;
clear(): void;
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): {
tempHashSet: Collider[];
bounds: Rectangle;
};
private cellAtPosition;
private cellCoords;
}
@@ -1017,8 +1030,7 @@ declare class Pair<T> {
equals(other: Pair<T>): boolean;
}
declare class RectangleExt {
static union(first: Rectangle, point: Point): Rectangle;
static unionR(value1: Rectangle, value2: Rectangle): Rectangle;
static union(first: Rectangle, point: Vector2): Rectangle;
}
declare class Triangulator {
triangleIndices: number[];
+354 -302
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+1 -1
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File diff suppressed because one or more lines are too long
@@ -2,22 +2,22 @@
* A*使
* walls添加到walls HashSetweightedNodes
*/
class AstarGridGraph implements IAstarGraph<Point> {
public dirs: Point[] = [
new Point(1, 0),
new Point(0, -1),
new Point(-1, 0),
new Point(0, 1)
class AstarGridGraph implements IAstarGraph<Vector2> {
public dirs: Vector2[] = [
new Vector2(1, 0),
new Vector2(0, -1),
new Vector2(-1, 0),
new Vector2(0, 1)
];
public walls: Point[] = [];
public weightedNodes: Point[] = [];
public walls: Vector2[] = [];
public weightedNodes: Vector2[] = [];
public defaultWeight: number = 1;
public weightedNodeWeight = 5;
private _width;
private _height;
private _neighbors: Point[] = new Array(4);
private _neighbors: Vector2[] = new Array(4);
constructor(width: number, height: number){
this._width = width;
@@ -28,7 +28,7 @@ class AstarGridGraph implements IAstarGraph<Point> {
*
* @param node
*/
public isNodeInBounds(node: Point): boolean {
public isNodeInBounds(node: Vector2): boolean {
return 0 <= node.x && node.x < this._width && 0 <= node.y && node.y < this._height;
}
@@ -36,19 +36,19 @@ class AstarGridGraph implements IAstarGraph<Point> {
*
* @param node
*/
public isNodePassable(node: Point): boolean {
public isNodePassable(node: Vector2): boolean {
return !this.walls.firstOrDefault(wall => JSON.stringify(wall) == JSON.stringify(node));
}
public search(start: Point, goal: Point){
public search(start: Vector2, goal: Vector2){
return AStarPathfinder.search(this, start, goal);
}
public getNeighbors(node: Point): Point[] {
public getNeighbors(node: Vector2): Vector2[] {
this._neighbors.length = 0;
this.dirs.forEach(dir => {
let next = new Point(node.x + dir.x, node.y + dir.y);
let next = new Vector2(node.x + dir.x, node.y + dir.y);
if (this.isNodeInBounds(next) && this.isNodePassable(next))
this._neighbors.push(next);
});
@@ -56,11 +56,11 @@ class AstarGridGraph implements IAstarGraph<Point> {
return this._neighbors;
}
public cost(from: Point, to: Point): number {
public cost(from: Vector2, to: Vector2): number {
return this.weightedNodes.find((p)=> JSON.stringify(p) == JSON.stringify(to)) ? this.weightedNodeWeight : this.defaultWeight;
}
public heuristic(node: Point, goal: Point) {
public heuristic(node: Vector2, goal: Vector2) {
return Math.abs(node.x - goal.x) + Math.abs(node.y - goal.y);
}
@@ -1,33 +1,33 @@
///<reference path="../../../Math/Point.ts" />
///<reference path="../../../Math/Vector2.ts" />
/**
* BreadthFirstPathfinder
*/
class UnweightedGridGraph implements IUnweightedGraph<Point> {
private static readonly CARDINAL_DIRS: Point[] = [
new Point(1, 0),
new Point(0, -1),
new Point(-1, 0),
new Point(0, -1)
class UnweightedGridGraph implements IUnweightedGraph<Vector2> {
private static readonly CARDINAL_DIRS: Vector2[] = [
new Vector2(1, 0),
new Vector2(0, -1),
new Vector2(-1, 0),
new Vector2(0, -1)
];
private static readonly COMPASS_DIRS = [
new Point(1, 0),
new Point(1, -1),
new Point(0, -1),
new Point(-1, -1),
new Point(-1, 0),
new Point(-1, 1),
new Point(0, 1),
new Point(1, 1),
new Vector2(1, 0),
new Vector2(1, -1),
new Vector2(0, -1),
new Vector2(-1, -1),
new Vector2(-1, 0),
new Vector2(-1, 1),
new Vector2(0, 1),
new Vector2(1, 1),
];
public walls: Point[] = [];
public walls: Vector2[] = [];
private _width: number;
private _hegiht: number;
private _dirs: Point[];
private _neighbors: Point[] = new Array(4);
private _dirs: Vector2[];
private _neighbors: Vector2[] = new Array(4);
constructor(width: number, height: number, allowDiagonalSearch: boolean = false) {
this._width = width;
@@ -35,19 +35,19 @@ class UnweightedGridGraph implements IUnweightedGraph<Point> {
this._dirs = allowDiagonalSearch ? UnweightedGridGraph.COMPASS_DIRS : UnweightedGridGraph.CARDINAL_DIRS;
}
public isNodeInBounds(node: Point): boolean {
public isNodeInBounds(node: Vector2): boolean {
return 0 <= node.x && node.x < this._width && 0 <= node.y && node.y < this._hegiht;
}
public isNodePassable(node: Point): boolean {
public isNodePassable(node: Vector2): boolean {
return !this.walls.firstOrDefault(wall => JSON.stringify(wall) == JSON.stringify(node));
}
public getNeighbors(node: Point) {
public getNeighbors(node: Vector2) {
this._neighbors.length = 0;
this._dirs.forEach(dir => {
let next = new Point(node.x + dir.x, node.y + dir.y);
let next = new Vector2(node.x + dir.x, node.y + dir.y);
if (this.isNodeInBounds(next) && this.isNodePassable(next))
this._neighbors.push(next);
});
@@ -55,7 +55,7 @@ class UnweightedGridGraph implements IUnweightedGraph<Point> {
return this._neighbors;
}
public search(start: Point, goal: Point): Point[] {
public search(start: Vector2, goal: Vector2): Vector2[] {
return BreadthFirstPathfinder.search(this, start, goal);
}
}
@@ -1,35 +1,35 @@
///<reference path="../../../Math/Point.ts" />
///<reference path="../../../Math/Vector2.ts" />
/**
*
*/
class WeightedGridGraph implements IWeightedGraph<Point> {
class WeightedGridGraph implements IWeightedGraph<Vector2> {
public static readonly CARDINAL_DIRS = [
new Point(1, 0),
new Point(0, -1),
new Point(-1, 0),
new Point(0, 1)
new Vector2(1, 0),
new Vector2(0, -1),
new Vector2(-1, 0),
new Vector2(0, 1)
];
private static readonly COMPASS_DIRS = [
new Point(1, 0),
new Point(1, -1),
new Point(0, -1),
new Point(-1, -1),
new Point(-1, 0),
new Point(-1, 1),
new Point(0, 1),
new Point(1, 1),
new Vector2(1, 0),
new Vector2(1, -1),
new Vector2(0, -1),
new Vector2(-1, -1),
new Vector2(-1, 0),
new Vector2(-1, 1),
new Vector2(0, 1),
new Vector2(1, 1),
];
public walls: Point[] = [];
public weightedNodes: Point[] = [];
public walls: Vector2[] = [];
public weightedNodes: Vector2[] = [];
public defaultWeight = 1;
public weightedNodeWeight = 5;
private _width: number;
private _height: number;
private _dirs: Point[];
private _neighbors: Point[] = new Array(4);
private _dirs: Vector2[];
private _neighbors: Vector2[] = new Array(4);
constructor(width: number, height: number, allowDiagonalSearch: boolean = false){
this._width = width;
@@ -37,23 +37,23 @@ class WeightedGridGraph implements IWeightedGraph<Point> {
this._dirs = allowDiagonalSearch ? WeightedGridGraph.COMPASS_DIRS : WeightedGridGraph.CARDINAL_DIRS;
}
public isNodeInBounds(node: Point){
public isNodeInBounds(node: Vector2){
return 0 <= node.x && node.x < this._width && 0 <= node.y && node.y < this._height;
}
public isNodePassable(node: Point): boolean {
public isNodePassable(node: Vector2): boolean {
return !this.walls.firstOrDefault(wall => JSON.stringify(wall) == JSON.stringify(node));
}
public search(start: Point, goal: Point){
public search(start: Vector2, goal: Vector2){
return WeightedPathfinder.search(this, start, goal);
}
public getNeighbors(node: Point): Point[]{
public getNeighbors(node: Vector2): Vector2[]{
this._neighbors.length = 0;
this._dirs.forEach(dir => {
let next = new Point(node.x + dir.x, node.y + dir.y);
let next = new Vector2(node.x + dir.x, node.y + dir.y);
if (this.isNodeInBounds(next) && this.isNodePassable(next))
this._neighbors.push(next);
});
@@ -61,7 +61,7 @@ class WeightedGridGraph implements IWeightedGraph<Point> {
return this._neighbors;
}
public cost(from: Point, to: Point): number{
public cost(from: Vector2, to: Vector2): number{
return this.weightedNodes.find(t => JSON.stringify(t) == JSON.stringify(to)) ? this.weightedNodeWeight : this.defaultWeight;
}
}
+12 -1
View File
@@ -13,6 +13,10 @@ abstract class Component extends egret.DisplayObjectContainer {
this.setEnabled(value);
}
public get localPosition(){
return new Vector2(this.entity.x + this.x, this.entity.y + this.y);
}
public setEnabled(isEnabled: boolean){
if (this._enabled != isEnabled){
this._enabled = isEnabled;
@@ -28,7 +32,6 @@ abstract class Component extends egret.DisplayObjectContainer {
}
public initialize(){
}
public onAddedToEntity(){
@@ -55,6 +58,14 @@ abstract class Component extends egret.DisplayObjectContainer {
}
/**
*
* @param comp
*/
public onEntityTransformChanged(comp: TransformComponent){
}
/** 内部使用 运行时不应该调用 */
public registerComponent(){
this.entity.componentBits.set(ComponentTypeManager.getIndexFor(this), false);
+16 -2
View File
@@ -6,6 +6,7 @@ class Camera extends Component {
private _minimumZoom = 0.3;
private _maximumZoom = 3;
private _position: Vector2 = Vector2.zero;
/**
* cameraWindow
*
@@ -67,11 +68,24 @@ class Camera extends Component {
}
public get position(){
return this.entity.position;
return this._position;
}
public set position(value: Vector2){
this.entity.position = value;
this._position = value;
}
public get x(){
return this._position.x;
}
public set x(value: number){
this._position.x = value;
}
public get y(){
return this._position.y;
}
public set y(value: number){
this._position.y = value;
}
constructor() {
@@ -8,12 +8,16 @@ class BoxCollider extends Collider {
this.setWidth(value);
}
/**
* BoxCollider的宽度
* @param width
*/
public setWidth(width: number): BoxCollider{
this._colliderRequiresAutoSizing = false;
let box = this.shape as Box;
if (width != box.width){
// 更新框,改变边界,如果我们需要更新物理系统中的边界
box.updateBox(width, box.height);
this._isPositionDirty = true;
if (this.entity && this._isParentEntityAddedToScene)
Physics.updateCollider(this);
}
@@ -29,20 +33,28 @@ class BoxCollider extends Collider {
this.setHeight(value);
}
/**
* BoxCollider的高度
* @param height
*/
public setHeight(height: number){
this._colliderRequiresAutoSizing = false;
let box = this.shape as Box;
if (height != box.height){
// 更新框,改变边界,如果我们需要更新物理系统中的边界
box.updateBox(box.width, height);
this._isPositionDirty = true;
if (this.entity && this._isParentEntityAddedToScene)
Physics.updateCollider(this);
}
}
/**
* RenderableComponent在实体上
*/
constructor(){
super();
// 我们在这里插入一个1x1框作为占位符,直到碰撞器在下一阵被添加到实体并可以获得更精确的自动调整大小数据
this.shape = new Box(1, 1);
this._colliderRequiresAutoSizing = true;
}
@@ -51,8 +63,8 @@ class BoxCollider extends Collider {
this._colliderRequiresAutoSizing = false;
let box = this.shape as Box;
if (width != box.width || height != box.height){
// 更新框,改变边界,如果我们需要更新物理系统中的边界
box.updateBox(width, height);
this._isPositionDirty = true;
if (this.entity && this._isParentEntityAddedToScene)
Physics.updateCollider(this);
}
@@ -1,65 +1,89 @@
abstract class Collider extends Component{
abstract class Collider extends Component {
/** 对撞机的基本形状 */
public shape: Shape;
/** 在处理冲突时,physicsLayer可以用作过滤器。Flags类有帮助位掩码的方法。 */
public physicsLayer = 1 << 0;
/** 如果这个碰撞器是一个触发器,它将不会引起碰撞,但它仍然会触发事件 */
public isTrigger: boolean;
public registeredPhysicsBounds: Rectangle;
public shouldColliderScaleAndRotationWithTransform = true;
/**
*
* 使
*/
public registeredPhysicsBounds: Rectangle = new Rectangle();
/** 如果为true,碰撞器将根据附加的变换缩放和旋转 */
public shouldColliderScaleAndRotateWithTransform = true;
/** 默认为所有层。 */
public collidesWithLayers = Physics.allLayers;
public _localOffsetLength: number;
public _isPositionDirty = true;
public _isRotationDirty = true;
/** 标记来跟踪我们的实体是否被添加到场景中 */
protected _isParentEntityAddedToScene;
protected _colliderRequiresAutoSizing;
protected _localOffset: Vector2 = new Vector2(0, 0);
/** 标记来记录我们是否注册了物理系统 */
protected _isColliderRegistered;
public get bounds(): Rectangle {
if (this._isPositionDirty || this._isRotationDirty){
this.shape.recalculateBounds(this);
this._isPositionDirty = this._isRotationDirty = false;
}
this.shape.recalculateBounds(this);
return this.shape.bounds;
}
public get localOffset(){
public get localOffset() {
return this._localOffset;
}
public set localOffset(value: Vector2){
/**
* localOffset添加到实体
*/
public set localOffset(value: Vector2) {
this.setLocalOffset(value);
}
public setLocalOffset(offset: Vector2){
if (this._localOffset != offset){
public setLocalOffset(offset: Vector2) {
if (this._localOffset != offset) {
this.unregisterColliderWithPhysicsSystem();
this._localOffset = offset;
this._localOffsetLength = this._localOffset.length();
this._isPositionDirty = true;
this.registerColliderWithPhysicsSystem();
}
}
public registerColliderWithPhysicsSystem(){
if (this._isParentEntityAddedToScene && !this._isColliderRegistered){
/**
* ()
*/
public registerColliderWithPhysicsSystem() {
// 如果在将我们添加到实体之前更改了origin等属性,则实体可以为null
if (this._isParentEntityAddedToScene && !this._isColliderRegistered) {
Physics.addCollider(this);
this._isColliderRegistered = true;
}
}
public unregisterColliderWithPhysicsSystem(){
if (this._isParentEntityAddedToScene && this._isColliderRegistered){
/**
* ()
*/
public unregisterColliderWithPhysicsSystem() {
if (this._isParentEntityAddedToScene && this._isColliderRegistered) {
Physics.removeCollider(this);
}
this._isColliderRegistered = false;
}
public overlaps(other: Collider){
/**
*
* @param other
*/
public overlaps(other: Collider) {
return this.shape.overlaps(other.shape);
}
public collidesWith(collider: Collider, motion: Vector2){
/**
* ()true
* @param collider
* @param motion
*/
public collidesWith(collider: Collider, motion: Vector2) {
// 改变形状的位置,使它在移动后的位置,这样我们可以检查重叠
let oldPosition = this.shape.position;
this.shape.position = Vector2.add(this.shape.position, motion);
@@ -67,31 +91,36 @@ abstract class Collider extends Component{
if (result)
result.collider = collider;
// 将图形位置返回到检查前的位置
this.shape.position = oldPosition;
return result;
}
public onAddedToEntity(){
if (this._colliderRequiresAutoSizing){
if (!(this instanceof BoxCollider)){
public onAddedToEntity() {
if (this._colliderRequiresAutoSizing) {
if (!(this instanceof BoxCollider)) {
console.error("Only box and circle colliders can be created automatically");
}
let renderable = this.entity.getComponent<RenderableComponent>(RenderableComponent);
if (renderable){
let renderbaleBounds = renderable.bounds;
if (renderable) {
let bounds = renderable.bounds;
let width = renderbaleBounds.width / this.entity.scale.x;
let height = renderbaleBounds.height / this.entity.scale.y;
// 这里我们需要大小*反尺度,因为当我们自动调整碰撞器的大小时,它需要没有缩放的渲染
let width = bounds.width / this.entity.scale.x;
let height = bounds.height / this.entity.scale.y;
if (this instanceof BoxCollider){
if (this instanceof BoxCollider) {
let boxCollider = this as BoxCollider;
boxCollider.width = width;
boxCollider.height = height;
this.localOffset = Vector2.subtract(renderbaleBounds.center, this.entity.position);
// 获取渲染的中心,将其转移到本地坐标,并使用它作为碰撞器的localOffset
this.localOffset = bounds.location;
}
} else {
console.warn("Collider has no shape and no RenderableComponent. Can't figure out how to size it.");
}
}
@@ -99,17 +128,29 @@ abstract class Collider extends Component{
this.registerColliderWithPhysicsSystem();
}
public onRemovedFromEntity(){
public onRemovedFromEntity() {
this.unregisterColliderWithPhysicsSystem();
this._isParentEntityAddedToScene = false;
}
public onEnabled(){
public onEnabled() {
this.registerColliderWithPhysicsSystem();
this._isPositionDirty = this._isRotationDirty = true;
}
public onDisabled(){
public onDisabled() {
this.unregisterColliderWithPhysicsSystem();
}
public onEntityTransformChanged(comp: TransformComponent) {
if (this._isColliderRegistered)
Physics.updateCollider(this);
}
public update(){
let renderable = this.entity.getComponent<RenderableComponent>(RenderableComponent);
if (renderable){
this.$setX(renderable.x + this.localOffset.x);
this.$setY(renderable.y + this.localOffset.y);
}
}
}
+23 -3
View File
@@ -1,3 +1,10 @@
/**
*
* ITriggerListener接口用于管理对移动过程中违反的任何触发器的回调
* move方法
*
* ITriggerListener
*/
class Mover extends Component {
private _triggerHelper: ColliderTriggerHelper;
@@ -5,6 +12,10 @@ class Mover extends Component {
this._triggerHelper = new ColliderTriggerHelper(this.entity);
}
/**
*
* @param motion
*/
public calculateMovement(motion: Vector2){
let collisionResult = new CollisionResult();
@@ -16,23 +27,30 @@ class Mover extends Component {
for (let i = 0; i < colliders.length; i ++){
let collider = colliders[i];
// 不检测触发器
if (collider.isTrigger)
continue;
// 获取我们在新位置可能发生碰撞的任何东西
let bounds = collider.bounds;
bounds.x += motion.x;
bounds.y += motion.y;
let neighbors = Physics.boxcastBroadphaseExcludingSelf(collider, bounds, collider.collidesWithLayers);
let boxcastResult = Physics.boxcastBroadphaseExcludingSelf(collider, bounds, collider.collidesWithLayers);
bounds = boxcastResult.bounds;
let neighbors = boxcastResult.tempHashSet;
for (let j = 0; j < neighbors.length; j ++){
let neighbor = neighbors[j];
// 不检测触发器
if (neighbor.isTrigger)
continue;
let _internalcollisionResult = collider.collidesWith(neighbor, motion);
if (_internalcollisionResult){
// 如果碰撞 则退回之前的移动量
motion = Vector2.subtract(motion, _internalcollisionResult.minimumTranslationVector);
// 如果我们碰到多个对象,为了简单起见,只取第一个。
if (_internalcollisionResult.collider){
collisionResult = _internalcollisionResult;
}
@@ -42,7 +60,7 @@ class Mover extends Component {
ListPool.free(colliders);
return collisionResult;
return {collisionResult: collisionResult, motion: motion};
}
public applyMovement(motion: Vector2){
@@ -53,7 +71,9 @@ class Mover extends Component {
}
public move(motion: Vector2){
let collisionResult = this.calculateMovement(motion);
let movementResult = this.calculateMovement(motion);
let collisionResult = movementResult.collisionResult;
motion = movementResult.motion;
this.applyMovement(motion);
+8 -18
View File
@@ -1,25 +1,12 @@
class SpriteRenderer extends RenderableComponent {
private _origin: Vector2;
private _sprite: Sprite;
protected bitmap: egret.Bitmap;
public get origin(){
return this._origin;
}
public set origin(value: Vector2){
this.setOrigin(value);
}
public setOrigin(origin: Vector2){
if (this._origin != origin){
this._origin = origin;
}
return this;
}
/** 应该由这个精灵显示的精灵。当设置时,精灵的原点也被设置为匹配精灵.origin。 */
/** 应该由这个精灵显示的精灵 */
public get sprite(): Sprite{
return this._sprite;
}
/** 应该由这个精灵显示的精灵。当设置时,精灵的原点也被设置为匹配精灵.origin。 */
/** 应该由这个精灵显示的精灵 */
public set sprite(value: Sprite){
this.setSprite(value);
}
@@ -27,7 +14,10 @@ class SpriteRenderer extends RenderableComponent {
public setSprite(sprite: Sprite): SpriteRenderer{
this.removeChildren();
this._sprite = sprite;
if (this._sprite) this._origin = this._sprite.origin;
if (this._sprite) {
this.anchorOffsetX = this._sprite.origin.x / this._sprite.sourceRect.width;
this.anchorOffsetY = this._sprite.origin.y / this._sprite.sourceRect.height;
}
this.bitmap = new egret.Bitmap(sprite.texture2D);
this.addChild(this.bitmap);
@@ -58,8 +48,8 @@ class SpriteRenderer extends RenderableComponent {
/** 渲染处理 在每个模块中处理各自的渲染逻辑 */
public render(camera: Camera){
this.x = this.entity.position.x - this.origin.x - camera.position.x + camera.origin.x;
this.y = this.entity.position.y - this.origin.y - camera.position.y + camera.origin.y;
this.x = -camera.position.x + camera.origin.x;
this.y = -camera.position.y + camera.origin.y;
}
public onRemovedFromEntity(){
+36 -5
View File
@@ -1,7 +1,6 @@
class Entity extends egret.DisplayObjectContainer {
private static _idGenerator: number;
private _position: Vector2 = Vector2.zero;
public name: string;
public readonly id: number;
/** 当前实体所属的场景 */
@@ -20,11 +19,13 @@ class Entity extends egret.DisplayObjectContainer {
}
public get position(){
return this._position;
return new Vector2(this.x, this.y);
}
public set position(value: Vector2){
this._position = value;
this.$setX(value.x);
this.$setY(value.y);
this.onEntityTransformChanged(TransformComponent.position);
}
public get scale(){
@@ -32,8 +33,18 @@ class Entity extends egret.DisplayObjectContainer {
}
public set scale(value: Vector2){
this.scaleX = value.x;
this.scaleY = value.y;
this.$setScaleX(value.x);
this.$setScaleY(value.y);
this.onEntityTransformChanged(TransformComponent.scale);
}
public set rotation(value: number){
this.$setRotation(value);
this.onEntityTransformChanged(TransformComponent.rotation);
}
public get rotation(){
return this.$getRotation();
}
public get enabled(){
@@ -74,6 +85,11 @@ class Entity extends egret.DisplayObjectContainer {
this.id = Entity._idGenerator ++;
this.componentBits = new BitSet();
this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
}
private onAddToStage(){
this.onEntityTransformChanged(TransformComponent.position);
}
public get updateOrder(){
@@ -160,6 +176,10 @@ class Entity extends egret.DisplayObjectContainer {
return this.components.getComponents(typeName, componentList);
}
private onEntityTransformChanged(comp: TransformComponent){
this.components.onEntityTransformChanged(comp);
}
public removeComponentForType<T extends Component>(type){
let comp = this.getComponent<T>(type);
if (comp){
@@ -195,12 +215,23 @@ class Entity extends egret.DisplayObjectContainer {
public destroy(){
this._isDestoryed = true;
this.removeEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
this.scene.entities.remove(this);
this.removeChildren();
if (this.parent)
this.parent.removeChild(this);
for (let i = this.numChildren - 1; i >= 0; i --){
let child = this.getChildAt(i);
(child as Component).entity.destroy();
}
}
}
enum TransformComponent {
rotation,
scale,
position
}
+3
View File
@@ -144,6 +144,9 @@ class Scene extends egret.DisplayObjectContainer {
this.entityProcessors.end();
this.unload();
if (this.parent)
this.parent.removeChild(this);
}
protected async onStart() {
+12
View File
@@ -101,6 +101,18 @@ class ComponentList {
}
}
public onEntityTransformChanged(comp: TransformComponent){
for (let i = 0; i < this._components.length; i ++){
if (this._components[i].enabled)
this._components[i].onEntityTransformChanged(comp);
}
for (let i = 0; i < this._componentsToAdd.length; i ++){
if (this._componentsToAdd[i].enabled)
this._componentsToAdd[i].onEntityTransformChanged(comp);
}
}
private handleRemove(component: Component){
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.remove(component);
@@ -62,7 +62,7 @@ abstract class SceneTransition {
this.isNewSceneLoaded = true;
}
public tickEffectProgressProperty(filter: egret.CustomFilter, duration: number, easeType: Function, reverseDirection = false){
public tickEffectProgressProperty(filter: egret.CustomFilter, duration: number, easeType: Function, reverseDirection = false): Promise<boolean>{
return new Promise((resolve)=>{
let start = reverseDirection ? 1 : 0;
let end = reverseDirection ? 0 : 1;
+2 -2
View File
@@ -10,7 +10,7 @@ class Flags {
* @param self
* @param flag
*/
public static isFlagSet(self: number, flag: number){
public static isFlagSet(self: number, flag: number): boolean{
return (self & flag) != 0;
}
@@ -19,7 +19,7 @@ class Flags {
* @param self
* @param flag
*/
public static isUnshiftedFlagSet(self: number, flag: number){
public static isUnshiftedFlagSet(self: number, flag: number): boolean{
flag = 1 << flag;
return (self & flag) != 0;
}
+15 -2
View File
@@ -155,8 +155,13 @@ class Matrix2D {
return result;
}
public static createTranslation(xPosition: number, yPosition: number, result?: Matrix2D){
result = result ? result : new Matrix2D();
/**
* tranlation
* @param xPosition
* @param yPosition
*/
public static createTranslation(xPosition: number, yPosition: number){
let result = new Matrix2D();
result.m11 = 1;
result.m12 = 0;
@@ -170,6 +175,14 @@ class Matrix2D {
return result;
}
/**
* position translation
* @param position
*/
public static createTranslationVector(position: Vector2){
return this.createTranslation(position.x, position.y);
}
public static createRotation(radians: number, result?: Matrix2D){
result = new Matrix2D();
-9
View File
@@ -1,9 +0,0 @@
class Point {
public x: number;
public y: number;
constructor(x?: number, y?: number){
this.x = x ? x : 0;
this.y = y ? y : this.x;
}
}
+70 -103
View File
@@ -1,36 +1,21 @@
class Rectangle {
public x: number;
public y: number;
public width: number;
public height: number;
private _tempMat: Matrix2D;
private _transformMat: Matrix2D;
public get left() {
return this.x;
}
public get right() {
return this.x + this.width;
}
public get top() {
return this.y;
}
public get bottom() {
return this.y + this.height;
class Rectangle extends egret.Rectangle {
/**
*
*/
public get max() {
return new Vector2(this.right, this.bottom);
}
/** 中心点坐标 */
public get center() {
return new Vector2(this.x + (this.width / 2), this.y + (this.height / 2));
}
/** 左上角的坐标 */
public get location() {
return new Vector2(this.x, this.y);
}
/** 左上角的坐标 */
public set location(value: Vector2) {
this.x = value.x;
this.y = value.y;
@@ -45,48 +30,56 @@ class Rectangle {
this.height = value.y;
}
constructor(x?: number, y?: number, width?: number, height?: number) {
this.x = x ? x : 0;
this.y = y ? y : 0;
this.width = width ? width : 0;
this.height = height ? height : 0;
}
public intersects(value: Rectangle) {
/**
*
* @param value
*/
public intersects(value: egret.Rectangle) {
return value.left < this.right &&
this.left < value.right &&
value.top < this.bottom &&
this.top < value.bottom;
}
public contains(value: Vector2) {
return ((((this.x <= value.x) && (value.x < (this.x + this.width))) &&
(this.y <= value.y)) &&
(value.y < (this.y + this.height)));
}
/**
*
* @param value
*/
public containsRect(value: Rectangle) {
return ((((this.x <= value.x) && (value.x < (this.x + this.width))) &&
(this.y <= value.y)) &&
(value.y < (this.y + this.height)));
}
public getHalfSize(){
public getHalfSize() {
return new Vector2(this.width * 0.5, this.height * 0.5);
}
/**
* /()
* @param minX
* @param minY
* @param maxX
* @param maxY
*/
public static fromMinMax(minX: number, minY: number, maxX: number, maxY: number) {
return new Rectangle(minX, minY, maxX - minX, maxY - minY);
}
public getClosestPointOnRectangleBorderToPoint(point: Point): { res: Vector2, edgeNormal: Vector2 } {
let edgeNormal = new Vector2(0, 0);
/**
*
* @param point
*/
public getClosestPointOnRectangleBorderToPoint(point: Vector2): { res: Vector2, edgeNormal: Vector2 } {
let edgeNormal = Vector2.zero;
let res = new Vector2(0, 0);
// 对于每个轴,如果点在盒子外面
let res = new Vector2();
res.x = MathHelper.clamp(point.x, this.left, this.right);
res.y = MathHelper.clamp(point.y, this.top, this.bottom);
if (this.contains(res)) {
// 如果点在矩形内,我们需要推res到边界,因为它将在矩形内
if (this.contains(res.x, res.y)) {
let dl = res.x - this.left;
let dr = this.right - res.x;
let dt = res.y - this.top;
@@ -107,61 +100,42 @@ class Rectangle {
edgeNormal.x = 1;
}
} else {
if (res.x == this.left) {
edgeNormal.x = -1;
}
if (res.x == this.right) {
edgeNormal.x = 1;
}
if (res.y == this.top) {
edgeNormal.y = -1;
}
if (res.y == this.bottom) {
edgeNormal.y = 1;
}
if (res.x == this.left) edgeNormal.x = -1;
if (res.x == this.right) edgeNormal.x = 1;
if (res.y == this.top) edgeNormal.y = -1;
if (res.y == this.bottom) edgeNormal.y = 1;
}
return { res: res, edgeNormal: edgeNormal };
}
public calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2,
rotation: number, width: number, height: number) {
if (rotation == 0) {
this.x = parentPosition.x + position.x - origin.x * scale.x;
this.y = parentPosition.y + position.y - origin.y * scale.y;
this.width = width * scale.x;
this.height = height * scale.y;
} else {
let worldPosX = parentPosition.x + position.x;
let worldPosY = parentPosition.y + position.y;
/**
*
*/
public getClosestPointOnBoundsToOrigin() {
let max = this.max;
let minDist = Math.abs(this.location.x);
let boundsPoint = new Vector2(this.location.x, 0);
this._transformMat = Matrix2D.createTranslation(-worldPosX - origin.x, -worldPosY - origin.y);
this._tempMat = Matrix2D.createScale(scale.x, scale.y);
this._transformMat = Matrix2D.multiply(this._transformMat, this._tempMat);
this._tempMat = Matrix2D.createRotation(rotation);
this._transformMat = Matrix2D.multiply(this._transformMat, this._tempMat);
this._tempMat = Matrix2D.createTranslation(worldPosX, worldPosY);
this._transformMat = Matrix2D.multiply(this._transformMat, this._tempMat);
let topLeft = new Vector2(worldPosX, worldPosY);
let topRight = new Vector2(worldPosX + width, worldPosY);
let bottomLeft = new Vector2(worldPosX, worldPosY + height);
let bottomRight = new Vector2(worldPosX + width, worldPosY + height);
topLeft = Vector2Ext.transformR(topLeft, this._transformMat);
topRight = Vector2Ext.transformR(topRight, this._transformMat);
bottomLeft = Vector2Ext.transformR(bottomLeft, this._transformMat);
bottomRight = Vector2Ext.transformR(bottomRight, this._transformMat);
let minX = Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
let maxX = Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x);
let minY = Math.min(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
let maxY = Math.max(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y);
this.location = new Vector2(minX, minY);
this.width = maxX - minX;
this.height = maxY - minY;
if (Math.abs(max.x) < minDist) {
minDist = Math.abs(max.x);
boundsPoint.x = max.x;
boundsPoint.y = 0;
}
if (Math.abs(max.y) < minDist) {
minDist = Math.abs(max.y);
boundsPoint.x = 0;
boundsPoint.y = max.y;
}
if (Math.abs(this.location.y) < minDist) {
minDist = Math.abs(this.location.y);
boundsPoint.x = 0;
boundsPoint.y = this.location.y;
}
return boundsPoint;
}
/**
@@ -169,6 +143,7 @@ class Rectangle {
* @param points
*/
public static rectEncompassingPoints(points: Vector2[]) {
// 我们需要求出x/y的最小值/最大值
let minX = Number.POSITIVE_INFINITY;
let minY = Number.POSITIVE_INFINITY;
let maxX = Number.NEGATIVE_INFINITY;
@@ -177,19 +152,11 @@ class Rectangle {
for (let i = 0; i < points.length; i++) {
let pt = points[i];
if (pt.x < minX) {
minX = pt.x;
}
if (pt.x > maxX) {
maxX = pt.x;
}
if (pt.x < minX) minX = pt.x;
if (pt.x > maxX) maxX = pt.x;
if (pt.y < minY) {
minY = pt.y;
}
if (pt.y > maxY) {
maxY = pt.y;
}
if (pt.y < minY) minY = pt.y;
if (pt.y > maxY) maxY = pt.y;
}
return this.fromMinMax(minX, minY, maxX, maxY);
+4 -1
View File
@@ -1,3 +1,4 @@
/** 移动器使用的帮助器类,用于管理触发器碰撞器交互并调用itriggerlistener。 */
class ColliderTriggerHelper {
private _entity: Entity;
/** 存储当前帧中发生的所有活动交集对 */
@@ -18,7 +19,9 @@ class ColliderTriggerHelper {
for (let i = 0; i < colliders.length; i++) {
let collider = colliders[i];
let neighbors = Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
let boxcastResult = Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
collider.bounds = boxcastResult.rect;
let neighbors = boxcastResult.colliders;
for (let j = 0; j < neighbors.length; j++) {
let neighbor = neighbors[j];
if (!collider.isTrigger && !neighbor.isTrigger)
+18 -2
View File
@@ -2,13 +2,16 @@ class Physics {
private static _spatialHash: SpatialHash;
/** 调用reset并创建一个新的SpatialHash时使用的单元格大小 */
public static spatialHashCellSize = 100;
/** 接受layerMask的所有方法的默认值 */
public static readonly allLayers: number = -1;
public static reset(){
this._spatialHash = new SpatialHash(this.spatialHashCellSize);
}
/**
* SpatialHash中移除所有碰撞器
*/
public static clear(){
this._spatialHash.clear();
}
@@ -18,21 +21,34 @@ class Physics {
}
public static boxcastBroadphase(rect: Rectangle, layerMask: number = this.allLayers){
return this._spatialHash.aabbBroadphase(rect, null, layerMask);
let boxcastResult = this._spatialHash.aabbBroadphase(rect, null, layerMask);
return {colliders: boxcastResult.tempHashSet, rect: boxcastResult.bounds};
}
public static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask = this.allLayers){
return this._spatialHash.aabbBroadphase(rect, collider, layerMask);
}
/**
*
* @param collider
*/
public static addCollider(collider: Collider){
Physics._spatialHash.register(collider);
}
/**
*
* @param collider
*/
public static removeCollider(collider: Collider){
Physics._spatialHash.remove(collider);
}
/**
*
* @param collider
*/
public static updateCollider(collider: Collider){
this._spatialHash.remove(collider);
this._spatialHash.register(collider);
+40 -1
View File
@@ -1,4 +1,7 @@
///<reference path="./Polygon.ts" />
/**
* SAT碰撞检查时28
*/
class Box extends Polygon {
public width: number;
public height: number;
@@ -9,7 +12,13 @@ class Box extends Polygon {
this.height = height;
}
/**
*
* @param width
* @param height
*/
private static buildBox(width: number, height: number): Vector2[]{
// 我们在(0,0)的中心周围创建点
let halfWidth = width / 2;
let halfHeight = height / 2;
let verts = new Array(4);
@@ -21,10 +30,40 @@ class Box extends Polygon {
return verts;
}
public overlaps(other: Shape){
// 特殊情况,这一个高性能方式实现,其他情况则使用polygon方法检测
if (this.isUnrotated){
if (other instanceof Box && other.isUnrotated)
return this.bounds.intersects(other.bounds);
if (other instanceof Circle)
return Collisions.isRectToCircle(this.bounds, other.position, other.radius);
}
return super.overlaps(other);
}
public collidesWithShape(other: Shape){
// 特殊情况,这一个高性能方式实现,其他情况则使用polygon方法检测
if (this.isUnrotated && other instanceof Box && other.isUnrotated){
return ShapeCollisions.boxToBox(this, other);
}
// TODO: 让 minkowski 运行于 cricleToBox
return super.collidesWithShape(other);
}
/**
* /
* @param width
* @param height
*/
public updateBox(width: number, height: number){
this.width = width;
this.height = height;
// 我们在(0,0)的中心周围创建点
let halfWidth = width / 2;
let halfHeight = height / 2;
@@ -39,7 +78,7 @@ class Box extends Polygon {
public containsPoint(point: Vector2){
if (this.isUnrotated)
return this.bounds.contains(point);
return this.bounds.contains(point.x, point.y);
return super.containsPoint(point);
}
+2 -1
View File
@@ -2,6 +2,7 @@
class Circle extends Shape {
public radius: number;
private _originalRadius: number;
public center = new Vector2();
constructor(radius: number) {
super();
@@ -32,7 +33,7 @@ class Circle extends Shape {
public recalculateBounds(collider: Collider) {
this.center = collider.localOffset;
if (collider.shouldColliderScaleAndRotationWithTransform) {
if (collider.shouldColliderScaleAndRotateWithTransform) {
let scale = collider.entity.scale;
let hasUnitScale = scale.x == 1 && scale.y == 1;
let maxScale = Math.max(scale.x, scale.y);
+3 -3
View File
@@ -1,8 +1,8 @@
class CollisionResult {
public collider: Collider;
public minimumTranslationVector: Vector2;
public normal: Vector2;
public point: Vector2;
public minimumTranslationVector: Vector2 = Vector2.zero;
public normal: Vector2 = Vector2.zero;
public point: Vector2 = Vector2.zero;
public invertResult(){
this.minimumTranslationVector = Vector2.negate(this.minimumTranslationVector);
+29 -10
View File
@@ -5,6 +5,7 @@ class Polygon extends Shape {
private _polygonCenter: Vector2;
private _areEdgeNormalsDirty = true;
protected _originalPoints: Vector2[];
public center = new Vector2();
public _edgeNormals: Vector2[];
public get edgeNormals(){
@@ -103,6 +104,13 @@ class Polygon extends Shape {
return new Vector2(x / points.length, y / points.length);
}
/**
*
* 线
* (-.)
* @param points
* @param point
*/
public static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2): { closestPoint, distanceSquared, edgeNormal } {
let distanceSquared = Number.MAX_VALUE;
let edgeNormal = new Vector2(0, 0);
@@ -121,6 +129,7 @@ class Polygon extends Shape {
distanceSquared = tempDistanceSquared;
closestPoint = closest;
// 求直线的法线
let line = Vector2.subtract(points[j], points[i]);
edgeNormal.x = -line.y;
edgeNormal.y = line.x;
@@ -136,7 +145,13 @@ class Polygon extends Shape {
return ShapeCollisions.pointToPoly(point, this);
}
/**
* 线
*
* @param point
*/
public containsPoint(point: Vector2) {
// 将点归一化到多边形坐标空间中
point = Vector2.subtract(point, this.position);
let isInside = false;
@@ -168,9 +183,10 @@ class Polygon extends Shape {
}
public recalculateBounds(collider: Collider) {
this.center = collider.localOffset;
if (collider.shouldColliderScaleAndRotationWithTransform){
// 如果我们没有旋转或不关心TRS我们使用localOffset作为中心,我们会从那开始
// this.center = collider.localOffset;
let localOffset = collider.localOffset;
if (collider.shouldColliderScaleAndRotateWithTransform){
let hasUnitScale = true;
let tempMat: Matrix2D;
let combinedMatrix = Matrix2D.createTranslation(-this._polygonCenter.x, -this._polygonCenter.y);
@@ -180,31 +196,34 @@ class Polygon extends Shape {
combinedMatrix = Matrix2D.multiply(combinedMatrix, tempMat);
hasUnitScale = false;
// 缩放偏移量并将其设置为中心。如果我们有旋转,它会在下面重置
let scaledOffset = Vector2.multiply(collider.localOffset, collider.entity.scale);
this.center = scaledOffset;
localOffset = scaledOffset;
}
if (collider.entity.rotation != 0){
tempMat = Matrix2D.createRotation(collider.entity.rotation);
tempMat = Matrix2D.createRotation(collider.entity.rotation, tempMat);
combinedMatrix = Matrix2D.multiply(combinedMatrix, tempMat);
// 为了处理偏移原点的旋转我们只需要将圆心在(0,0)附近移动我们的偏移使角度为0
// 我们还需要处理这里的比例所以我们先对偏移进行缩放以得到合适的长度。
let offsetAngle = Math.atan2(collider.localOffset.y, collider.localOffset.x) * MathHelper.Rad2Deg;
let offsetLength = hasUnitScale ? collider._localOffsetLength : (Vector2.multiply(collider.localOffset, collider.entity.scale)).length();
this.center = MathHelper.pointOnCirlce(Vector2.zero, offsetLength, MathHelper.toDegrees(collider.entity.rotation) + offsetAngle);
localOffset = MathHelper.pointOnCirlce(Vector2.zero, offsetLength, MathHelper.toDegrees(collider.entity.rotation) + offsetAngle);
}
tempMat = Matrix2D.createTranslation(this._polygonCenter.x, this._polygonCenter.y);
combinedMatrix = Matrix2D.multiply(combinedMatrix, tempMat);
// 最后变换原始点
Vector2Ext.transform(this._originalPoints, combinedMatrix, this.points);
this.isUnrotated = collider.entity.rotation == 0;
if (collider._isRotationDirty)
this._areEdgeNormalsDirty = true;
}
this.position = Vector2.add(collider.entity.position, this.center);
this.position = Vector2.add(collider.entity.position, localOffset);
this.bounds = Rectangle.rectEncompassingPoints(this.points);
this.bounds.location = Vector2.add(this.bounds.location, this.position);
this.center = localOffset;
}
}
+3 -3
View File
@@ -1,7 +1,7 @@
abstract class Shape {
public bounds: Rectangle;
public position: Vector2;
public center: Vector2;
public bounds: Rectangle = new Rectangle();
public position: Vector2 = Vector2.zero;
public abstract center: Vector2;
public abstract recalculateBounds(collider: Collider);
public abstract pointCollidesWithShape(point: Vector2): CollisionResult;
@@ -15,13 +15,17 @@ class ShapeCollisions {
let polygonOffset = Vector2.subtract(first.position, second.position);
let axis: Vector2;
// 循环穿过两个多边形的所有边
for (let edgeIndex = 0; edgeIndex < firstEdges.length + secondEdges.length; edgeIndex++) {
// 1. 找出当前多边形是否相交
// 多边形的归一化轴垂直于缓存给我们的当前边
if (edgeIndex < firstEdges.length) {
axis = firstEdges[edgeIndex];
} else {
axis = secondEdges[edgeIndex - firstEdges.length];
}
// 求多边形在当前轴上的投影
let minA = 0;
let minB = 0;
let maxA = 0;
@@ -34,17 +38,24 @@ class ShapeCollisions {
minB = tb.min;
maxB = tb.max;
// 将区间设为第二个多边形的空间。由轴上投影的位置差偏移。
let relativeIntervalOffset = Vector2.dot(polygonOffset, axis);
minA += relativeIntervalOffset;
maxA += relativeIntervalOffset;
// 检查多边形投影是否正在相交
intervalDist = this.intervalDistance(minA, maxA, minB, maxB);
if (intervalDist > 0)
isIntersecting = false;
// 对于多对多数据类型转换,添加一个Vector2?参数称为deltaMovement。为了提高速度,我们这里不使用它
// TODO: 现在找出多边形是否会相交。只要检查速度就行了
// 如果多边形不相交,也不会相交,退出循环
if (!isIntersecting)
return null;
// 检查当前间隔距离是否为最小值。如果是,则存储间隔距离和当前距离。这将用于计算最小平移向量
intervalDist = Math.abs(intervalDist);
if (intervalDist < minIntervalDistance) {
minIntervalDistance = intervalDist;
@@ -55,8 +66,9 @@ class ShapeCollisions {
}
}
// 利用最小平移向量对多边形进行推入。
result.normal = translationAxis;
result.minimumTranslationVector = Vector2.multiply(new Vector2(-translationAxis), new Vector2(minIntervalDistance));
result.minimumTranslationVector = Vector2.multiply(new Vector2(-translationAxis.x, -translationAxis.y), new Vector2(minIntervalDistance));
return result;
}
@@ -252,4 +264,39 @@ class ShapeCollisions {
return null;
}
/**
*
* @param first
* @param second
*/
public static boxToBox(first: Box, second: Box){
let result = new CollisionResult();
let minkowskiDiff = this.minkowskiDifference(first, second);
if (minkowskiDiff.contains(0, 0)){
// 计算MTV。如果它是零,我们就可以称它为非碰撞
result.minimumTranslationVector = minkowskiDiff.getClosestPointOnBoundsToOrigin();
if (result.minimumTranslationVector.x == 0 && result.minimumTranslationVector.y == 0)
return null;
result.normal = new Vector2(-result.minimumTranslationVector.x, -result.minimumTranslationVector.y);
result.normal.normalize();
return result;
}
return null;
}
private static minkowskiDifference(first: Box, second: Box){
// 我们需要第一个框的左上角
// 碰撞器只会修改运动的位置所以我们需要用位置来计算出运动是什么。
let positionOffset = Vector2.subtract(first.position, Vector2.add(first.bounds.location, Vector2.divide(first.bounds.size, new Vector2(2))));
let topLeft = Vector2.subtract(Vector2.add(first.bounds.location, positionOffset), second.bounds.max);
let fullSize = Vector2.add(first.bounds.size, second.bounds.size);
return new Rectangle(topLeft.x, topLeft.y, fullSize.x, fullSize.y)
}
}
+67 -7
View File
@@ -2,10 +2,15 @@ class SpatialHash {
public gridBounds: Rectangle = new Rectangle();
private _raycastParser: RaycastResultParser;
/** 散列中每个单元格的大小 */
private _cellSize: number;
/** 1除以单元格大小。缓存结果,因为它被大量使用。 */
private _inverseCellSize: number;
private _overlapTestCircle: Circle;
/** 缓存的循环用于重叠检查 */
private _overlapTestCircle: Circle = new Circle(0);
/** 用于返回冲突信息的共享HashSet */
private _tempHashSet: Collider[] = [];
/** 保存所有数据的字典 */
private _cellDict: NumberDictionary = new NumberDictionary();
constructor(cellSize: number = 100) {
@@ -14,6 +19,10 @@ class SpatialHash {
this._raycastParser = new RaycastResultParser();
}
/**
* SpatialHash中删除对象
* @param collider
*/
public remove(collider: Collider) {
let bounds = collider.registeredPhysicsBounds;
let p1 = this.cellCoords(bounds.x, bounds.y);
@@ -21,6 +30,7 @@ class SpatialHash {
for (let x = p1.x; x <= p2.x; x++) {
for (let y = p1.y; y <= p2.y; y++) {
// 单元格应该始终存在,因为这个碰撞器应该在所有查询的单元格中
let cell = this.cellAtPosition(x, y);
if (!cell)
console.error(`removing Collider [${collider}] from a cell that it is not present in`);
@@ -30,22 +40,28 @@ class SpatialHash {
}
}
/**
* SpatialHash
* @param collider
*/
public register(collider: Collider) {
let bounds = collider.bounds;
collider.registeredPhysicsBounds = bounds;
let p1 = this.cellCoords(bounds.x, bounds.y);
let p2 = this.cellCoords(bounds.right, bounds.bottom);
if (!this.gridBounds.contains(new Vector2(p1.x, p1.y))) {
// 更新边界以跟踪网格大小
if (!this.gridBounds.contains(p1.x, p1.y)) {
this.gridBounds = RectangleExt.union(this.gridBounds, p1);
}
if (!this.gridBounds.contains(new Vector2(p2.x, p2.y))) {
if (!this.gridBounds.contains(p2.x, p2.y)) {
this.gridBounds = RectangleExt.union(this.gridBounds, p2);
}
for (let x = p1.x; x <= p2.x; x++) {
for (let y = p1.y; y <= p2.y; y++) {
// 如果没有单元格,我们需要创建它
let c = this.cellAtPosition(x, y, true);
c.push(collider);
}
@@ -56,6 +72,13 @@ class SpatialHash {
this._cellDict.clear();
}
/**
*
* @param circleCenter
* @param radius
* @param results
* @param layerMask
*/
public overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask) {
let bounds = new Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);
@@ -63,7 +86,9 @@ class SpatialHash {
this._overlapTestCircle.position = circleCenter;
let resultCounter = 0;
let potentials = this.aabbBroadphase(bounds, null, layerMask);
let aabbBroadphaseResult = this.aabbBroadphase(bounds, null, layerMask);
bounds = aabbBroadphaseResult.bounds;
let potentials = aabbBroadphaseResult.tempHashSet;
for (let i = 0; i < potentials.length; i++) {
let collider = potentials[i];
if (collider instanceof BoxCollider) {
@@ -80,6 +105,12 @@ class SpatialHash {
return resultCounter;
}
/**
*
* @param bounds
* @param excludeCollider
* @param layerMask
*/
public aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number) {
this._tempHashSet.length = 0;
@@ -92,9 +123,11 @@ class SpatialHash {
if (!cell)
continue;
// 当cell不为空。循环并取回所有碰撞器
for (let i = 0; i < cell.length; i++) {
let collider = cell[i];
// 如果它是自身或者如果它不匹配我们的层掩码 跳过这个碰撞器
if (collider == excludeCollider || !Flags.isFlagSet(layerMask, collider.physicsLayer))
continue;
@@ -106,9 +139,16 @@ class SpatialHash {
}
}
return this._tempHashSet;
return {tempHashSet: this._tempHashSet, bounds: bounds};
}
/**
* x,y值的单元格
* createCellIfEmpty为true
* @param x
* @param y
* @param createCellIfEmpty
*/
private cellAtPosition(x: number, y: number, createCellIfEmpty: boolean = false) {
let cell: Collider[] = this._cellDict.tryGetValue(x, y);
if (!cell) {
@@ -120,8 +160,13 @@ class SpatialHash {
return cell;
}
private cellCoords(x: number, y: number): Point {
return new Point(Math.floor(x * this._inverseCellSize), Math.floor(y * this._inverseCellSize));
/**
* x,y值作为世界空间的x,y值
* @param x
* @param y
*/
private cellCoords(x: number, y: number): Vector2 {
return new Vector2(Math.floor(x * this._inverseCellSize), Math.floor(y * this._inverseCellSize));
}
}
@@ -129,6 +174,10 @@ class RaycastResultParser {
}
/**
* Unit32
* intint xy坐标散列到单个Uint32键中使O(1)
*/
class NumberDictionary {
private _store: Map<number, Collider[]> = new Map<number, Collider[]>();
@@ -141,6 +190,10 @@ class NumberDictionary {
return Long.fromNumber(x).shiftLeft(32).or(this.intToUint(y)).toString();
}
/**
*
* @param i
*/
private intToUint(i) {
if (i >= 0)
return i;
@@ -152,6 +205,10 @@ class NumberDictionary {
this._store.set(this.getKey(x, y), list);
}
/**
* 使
* @param obj
*/
public remove(obj: Collider) {
this._store.forEach(list => {
if (list.contains(obj))
@@ -163,6 +220,9 @@ class NumberDictionary {
return this._store.get(this.getKey(x, y));
}
/**
*
*/
public clear() {
this._store.clear();
}
+3 -12
View File
@@ -1,16 +1,7 @@
class RectangleExt {
public static union(first: Rectangle, point: Point){
public static union(first: Rectangle, point: Vector2){
let rect = new Rectangle(point.x, point.y, 0, 0);
return this.unionR(first, rect);
}
public static unionR(value1: Rectangle, value2: Rectangle){
let result = new Rectangle();
result.x = Math.min(value1.x, value2.x);
result.y = Math.min(value1.y, value2.y);
result.width = Math.max(value1.right, value2.right) - result.x;
result.height = Math.max(value1.bottom, value2.bottom) - result.y;
return result;
let rectResult = first.union(rect);
return new Rectangle(rectResult.x, rectResult.y, rectResult.width, rectResult.height);
}
}
+15
View File
@@ -43,6 +43,15 @@ class Vector2Ext {
return vec;
}
/**
* Vector2的数组中的向量应用变换
* @param sourceArray
* @param sourceIndex
* @param matrix
* @param destinationArray
* @param destinationIndex
* @param length
*/
public static transformA(sourceArray: Vector2[], sourceIndex: number, matrix: Matrix2D,
destinationArray: Vector2[], destinationIndex: number, length: number) {
for (let i = 0; i < length; i ++){
@@ -60,6 +69,12 @@ class Vector2Ext {
return new Vector2(x, y);
}
/**
* Vector2的数组中的所有向量应用变换
* @param sourceArray
* @param matrix
* @param destinationArray
*/
public static transform(sourceArray: Vector2[], matrix: Matrix2D, destinationArray: Vector2[]) {
this.transformA(sourceArray, 0, matrix, destinationArray, 0, sourceArray.length);
}
+1
View File
@@ -1,5 +1,6 @@
{
"compilerOptions": {
"experimentalDecorators": true,
"module": "system",
"target": "es5",
"declaration": true,