先移除wasm后续再通过其他方式接入
This commit is contained in:
22
src/Core.ts
22
src/Core.ts
@@ -189,32 +189,14 @@ export class Core {
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* @param options - 额外的配置选项
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* @returns Core实例
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*/
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public static create(debug: boolean = true, options?: { disableWasm?: boolean }): Core {
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public static create(debug: boolean = true): Core {
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if (this._instance == null) {
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this._instance = new Core(debug);
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// 如果指定禁用WASM,设置静默模式
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if (options?.disableWasm) {
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this.disableWasm();
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}
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}
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return this._instance;
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}
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/**
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* 禁用WASM支持
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*
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* 当WASM加载失败或在不支持的环境中使用时调用。
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* 这将使ECS系统使用JavaScript回退实现。
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*/
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public static disableWasm(): void {
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// 动态导入WASM实例并设置为静默模式
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import('./Utils/Wasm/instance').then(({ ecsCore }) => {
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ecsCore.setSilent(true);
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}).catch(() => {
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// 如果导入失败,忽略错误
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});
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}
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/**
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* 注册全局管理器
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@@ -1,7 +1,7 @@
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import { Entity } from '../Entity';
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import { Component } from '../Component';
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import { ComponentRegistry, ComponentType } from './ComponentStorage';
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import { ecsCore } from '../../Utils/WasmCore';
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import { ComponentPoolManager } from './ComponentPool';
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import { BitMaskOptimizer } from './BitMaskOptimizer';
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import { IndexUpdateBatcher } from './IndexUpdateBatcher';
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@@ -84,7 +84,6 @@ interface QueryCacheEntry {
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*/
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export class QuerySystem {
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private entities: Entity[] = [];
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private wasmAvailable = false;
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private entityIndex: EntityIndex;
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private indexDirty = true;
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@@ -150,31 +149,9 @@ export class QuerySystem {
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this.addEntityToIndexes(update.entity);
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}
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};
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this.initializeWasm();
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}
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/**
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* 初始化WebAssembly支持
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*
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* 自动检测运行环境并启用WebAssembly计算加速。
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* 如果WebAssembly不可用,系统将自动回退到JavaScript实现。
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*/
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private async initializeWasm(): Promise<void> {
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try {
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const wasmLoaded = await ecsCore.initialize();
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this.wasmAvailable = wasmLoaded && ecsCore.isUsingWasm();
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if (this.wasmAvailable) {
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console.log('QuerySystem: WebAssembly计算加速已启用');
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} else {
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console.log('QuerySystem: 使用JavaScript实现');
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}
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} catch (error) {
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console.warn('QuerySystem: WebAssembly初始化失败,使用JavaScript实现:', error);
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this.wasmAvailable = false;
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}
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}
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/**
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* 设置实体列表并重建索引
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@@ -859,7 +836,6 @@ export class QuerySystem {
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* 批量更新实体组件
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*
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* 对大量实体进行批量组件更新操作。
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* 当更新数量超过阈值时,系统会自动使用WebAssembly加速。
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*
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* @param updates 更新操作列表,包含实体ID和新的组件掩码
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*
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@@ -874,80 +850,33 @@ export class QuerySystem {
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* ```
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*/
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public batchUpdateComponents(updates: Array<{ entityId: number, componentMask: bigint }>): void {
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if (this.wasmAvailable && updates.length > 100) {
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try {
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const entityIds = updates.map(u => u.entityId);
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const masks = updates.map(u => u.componentMask);
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ecsCore.batchUpdateMasks(entityIds, masks);
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console.log(`WebAssembly加速批量更新 ${updates.length} 个实体`);
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} catch (error) {
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console.warn('WebAssembly批量更新失败,回退到JavaScript实现:', error);
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this.batchUpdateComponentsJS(updates);
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// 批量处理更新,先从索引中移除,再重新添加
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const entitiesToUpdate: Entity[] = [];
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for (const update of updates) {
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const entity = this.entities.find(e => e.id === update.entityId);
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if (entity) {
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// 先从所有索引中移除
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this.removeEntityFromIndexes(entity);
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entitiesToUpdate.push(entity);
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}
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} else {
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this.batchUpdateComponentsJS(updates);
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}
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// 重新添加到索引中(此时实体的组件掩码已经更新)
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for (const entity of entitiesToUpdate) {
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this.addEntityToIndexes(entity);
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}
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// 标记脏实体进行处理
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for (const entity of entitiesToUpdate) {
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this.dirtyTrackingSystem.markDirty(entity, DirtyFlag.COMPONENT_MODIFIED, []);
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}
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// 批量更新后清除缓存
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this.clearQueryCache();
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}
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/**
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* JavaScript实现的批量更新
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*/
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private batchUpdateComponentsJS(updates: Array<{ entityId: number, componentMask: bigint }>): void {
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for (const update of updates) {
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const entity = this.entities.find(e => e.id === update.entityId);
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if (entity) {
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// 注意:componentMask是只读属性,实际应用中需要通过添加/移除组件来更新
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console.log(`更新实体 ${update.entityId} 的组件掩码: ${update.componentMask}`);
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}
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}
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this.rebuildIndexes();
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}
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/**
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* 获取加速状态信息
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*
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* 返回当前查询系统的加速状态和性能信息。
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* 包括WebAssembly可用性、缓存统计等详细信息。
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*
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* @returns 加速状态信息对象
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*/
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public getAccelerationStatus(): {
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wasmEnabled: boolean;
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currentProvider: string;
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availableProviders: string[];
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performanceInfo?: any;
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} {
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return {
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wasmEnabled: this.wasmAvailable,
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currentProvider: this.wasmAvailable ? 'hybrid' : 'javascript',
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availableProviders: ['javascript', 'hybrid'],
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performanceInfo: {
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entityCount: this.entities.length,
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wasmEnabled: this.wasmAvailable,
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cacheStats: {
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size: this.queryCache.size,
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hitRate: this.queryStats.totalQueries > 0 ?
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(this.queryStats.cacheHits / this.queryStats.totalQueries * 100).toFixed(2) + '%' : '0%'
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}
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}
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};
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}
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/**
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* 切换加速提供者
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*
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* 兼容性接口,保持向后兼容。
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* 系统会自动选择最佳的实现方式。
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*
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* @param providerName 提供者名称
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* @returns 是否切换成功
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*/
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public async switchAccelerationProvider(providerName: string): Promise<boolean> {
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return true;
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}
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/**
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* 创建组件掩码
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@@ -986,7 +915,6 @@ export class QuerySystem {
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tagIndexSize: number;
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nameIndexSize: number;
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};
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accelerationStatus: ReturnType<QuerySystem['getAccelerationStatus']>;
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queryStats: {
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totalQueries: number;
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cacheHits: number;
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@@ -1001,6 +929,10 @@ export class QuerySystem {
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archetypeSystem: any;
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dirtyTracking: any;
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};
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cacheStats: {
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size: number;
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hitRate: string;
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};
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} {
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return {
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entityCount: this.entities.length,
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@@ -1010,7 +942,6 @@ export class QuerySystem {
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tagIndexSize: this.entityIndex.byTag.size,
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nameIndexSize: this.entityIndex.byName.size
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},
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accelerationStatus: this.getAccelerationStatus(),
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queryStats: {
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...this.queryStats,
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cacheHitRate: this.queryStats.totalQueries > 0 ?
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@@ -1024,6 +955,11 @@ export class QuerySystem {
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entityCount: a.entities.length
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})),
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dirtyTracking: this.dirtyTrackingSystem.getStats()
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},
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cacheStats: {
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size: this.queryCache.size,
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hitRate: this.queryStats.totalQueries > 0 ?
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(this.queryStats.cacheHits / this.queryStats.totalQueries * 100).toFixed(2) + '%' : '0%'
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}
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};
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}
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@@ -91,9 +91,8 @@ export class Scene {
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/**
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* 创建场景实例
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* @param enableWasmAcceleration 是否启用WebAssembly加速,默认为true
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*/
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constructor(enableWasmAcceleration: boolean = true) {
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constructor() {
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this.entities = new EntityList(this);
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this.entityProcessors = new EntityProcessorList();
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this.identifierPool = new IdentifierPool();
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@@ -1,768 +0,0 @@
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/**
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* ECS框架性能基准测试
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* 测试框架在不同场景下的性能表现
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*/
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import { Scene } from '../../ECS/Scene';
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import { Entity } from '../../ECS/Entity';
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import { Component } from '../../ECS/Component';
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console.log('🚀 ECS框架性能基准测试');
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console.log('============================================================');
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console.log('测试目标: 评估ECS框架在不同场景下的性能表现');
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console.log('============================================================');
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/**
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* 位置组件
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*/
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class PositionComponent extends Component {
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public x: number = 0;
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public y: number = 0;
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constructor(x: number = 0, y: number = 0) {
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super();
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this.x = x;
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this.y = y;
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}
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}
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/**
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* 速度组件
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*/
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class VelocityComponent extends Component {
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public vx: number = 0;
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public vy: number = 0;
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constructor(vx: number = 0, vy: number = 0) {
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super();
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this.vx = vx;
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this.vy = vy;
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}
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}
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/**
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* 生命值组件
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*/
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class HealthComponent extends Component {
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public health: number = 100;
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public maxHealth: number = 100;
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constructor(health: number = 100) {
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super();
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this.health = health;
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this.maxHealth = health;
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}
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}
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/**
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* 渲染组件
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*/
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class RenderComponent extends Component {
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public sprite: string = '';
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public visible: boolean = true;
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constructor(sprite: string = '') {
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super();
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this.sprite = sprite;
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}
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}
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/**
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* AI组件
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*/
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class AIComponent extends Component {
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public state: string = 'idle';
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public target: Entity | null = null;
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constructor(state: string = 'idle') {
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super();
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this.state = state;
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}
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}
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/**
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* 测试配置接口
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*/
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interface TestConfig {
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entityCounts: number[];
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queryIterations: number;
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updateIterations: number;
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}
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/**
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* 测试配置
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*/
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const TEST_CONFIG: TestConfig = {
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entityCounts: [1000, 5000, 10000, 25000, 50000, 100000, 200000, 500000],
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queryIterations: 1000,
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updateIterations: 100
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};
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/**
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* 性能测试结果
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*/
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interface PerformanceResult {
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entityCount: number;
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singleQuery: number;
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multiQuery: number;
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complexQuery: number;
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tagQuery: number;
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singleTagQuery: number;
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entityUpdate: number;
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memoryUsage: number;
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}
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/**
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* 测试创建实体的性能
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*/
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function testEntityCreation(scene: Scene, count: number): {
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totalTime: number;
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averageTime: number;
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entitiesPerSecond: number;
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breakdown: {
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entityCreation: number;
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componentAddition: number;
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tagAssignment: number;
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};
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} {
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const startTime = performance.now();
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let entityCreationTime = 0;
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let componentAdditionTime = 0;
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let tagAssignmentTime = 0;
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// 批量创建实体(不添加组件)
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const entityStart = performance.now();
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const entities = scene.createEntities(count, "Entity");
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entityCreationTime = performance.now() - entityStart;
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// 批量添加组件
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const componentStart = performance.now();
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for (let i = 0; i < entities.length; i++) {
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const entity = entities[i];
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// 所有实体都有位置组件
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entity.addComponent(new PositionComponent(
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Math.random() * 1000,
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Math.random() * 1000
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));
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// 70%的实体有速度组件
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if (Math.random() < 0.7) {
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entity.addComponent(new VelocityComponent(
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(Math.random() - 0.5) * 10,
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(Math.random() - 0.5) * 10
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));
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}
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// 50%的实体有生命值组件
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if (Math.random() < 0.5) {
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entity.addComponent(new HealthComponent(
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Math.floor(Math.random() * 100) + 50
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));
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}
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// 30%的实体有渲染组件
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if (Math.random() < 0.3) {
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entity.addComponent(new RenderComponent(`sprite_${i % 10}`));
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}
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// 20%的实体有AI组件
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if (Math.random() < 0.2) {
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entity.addComponent(new AIComponent(['idle', 'patrol', 'chase'][Math.floor(Math.random() * 3)]));
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}
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}
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componentAdditionTime = performance.now() - componentStart;
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// 批量设置标签
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const tagStart = performance.now();
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for (const entity of entities) {
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entity.tag = Math.floor(Math.random() * 10);
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}
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tagAssignmentTime = performance.now() - tagStart;
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const totalTime = performance.now() - startTime;
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return {
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totalTime,
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averageTime: totalTime / count,
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entitiesPerSecond: count / (totalTime / 1000),
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breakdown: {
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entityCreation: entityCreationTime,
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componentAddition: componentAdditionTime,
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tagAssignment: tagAssignmentTime
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}
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};
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}
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/**
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* 创建测试实体
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*/
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function createTestEntities(scene: Scene, count: number): Entity[] {
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const entities: Entity[] = [];
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for (let i = 0; i < count; i++) {
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const entity = scene.createEntity(`Entity_${i}`);
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// 所有实体都有位置组件
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entity.addComponent(new PositionComponent(
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Math.random() * 1000,
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Math.random() * 1000
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));
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// 70%的实体有速度组件
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if (Math.random() < 0.7) {
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entity.addComponent(new VelocityComponent(
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(Math.random() - 0.5) * 10,
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(Math.random() - 0.5) * 10
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));
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}
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// 50%的实体有生命值组件
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if (Math.random() < 0.5) {
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entity.addComponent(new HealthComponent(
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Math.floor(Math.random() * 100) + 50
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));
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}
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// 30%的实体有渲染组件
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if (Math.random() < 0.3) {
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entity.addComponent(new RenderComponent(`sprite_${i % 10}`));
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}
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// 20%的实体有AI组件
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if (Math.random() < 0.2) {
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entity.addComponent(new AIComponent(['idle', 'patrol', 'chase'][Math.floor(Math.random() * 3)]));
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}
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// 设置随机标签
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entity.tag = Math.floor(Math.random() * 10);
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entities.push(entity);
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}
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return entities;
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}
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/**
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* 测试单组件查询性能
|
||||
*/
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function testSingleComponentQuery(scene: Scene, iterations: number): number {
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const startTime = performance.now();
|
||||
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
scene.querySystem.queryAll(PositionComponent);
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}
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||||
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return performance.now() - startTime;
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||||
}
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/**
|
||||
* 测试多组件查询性能
|
||||
*/
|
||||
function testMultiComponentQuery(scene: Scene, iterations: number): number {
|
||||
const startTime = performance.now();
|
||||
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
scene.querySystem.queryAll(PositionComponent, VelocityComponent);
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* 测试复杂查询性能
|
||||
*/
|
||||
function testComplexQuery(scene: Scene, iterations: number): number {
|
||||
const startTime = performance.now();
|
||||
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
scene.querySystem.queryAll(PositionComponent, VelocityComponent, HealthComponent);
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* 测试标签查询性能
|
||||
*/
|
||||
function testTagQuery(scene: Scene, iterations: number): number {
|
||||
const startTime = performance.now();
|
||||
|
||||
// 优化:预先获取所有标签查询结果,然后重复使用
|
||||
// 这更符合实际游戏中的使用模式
|
||||
const tags = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
|
||||
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
// 批量查询所有标签
|
||||
for (const tag of tags) {
|
||||
scene.querySystem.queryByTag(tag);
|
||||
}
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* 测试单个标签查询性能
|
||||
*/
|
||||
function testSingleTagQuery(scene: Scene, iterations: number): number {
|
||||
const startTime = performance.now();
|
||||
|
||||
// 只查询标签0,测试单个标签的查询性能和缓存效果
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
scene.querySystem.queryByTag(0);
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* 测试实体更新性能
|
||||
*/
|
||||
function testEntityUpdate(scene: Scene, iterations: number): number {
|
||||
const entities = scene.querySystem.queryAll(PositionComponent, VelocityComponent).entities;
|
||||
const startTime = performance.now();
|
||||
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
for (const entity of entities) {
|
||||
const pos = entity.getComponent(PositionComponent);
|
||||
const vel = entity.getComponent(VelocityComponent);
|
||||
if (pos && vel) {
|
||||
pos.x += vel.vx;
|
||||
pos.y += vel.vy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return performance.now() - startTime;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取内存使用情况
|
||||
*/
|
||||
function getMemoryUsage(): number {
|
||||
if (typeof process !== 'undefined' && process.memoryUsage) {
|
||||
return process.memoryUsage().heapUsed / 1024 / 1024; // MB
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* 运行性能测试
|
||||
*/
|
||||
function runPerformanceTest(scene: Scene, entityCount: number, config: TestConfig): PerformanceResult {
|
||||
console.log(`\n📊 测试 ${entityCount.toLocaleString()} 个实体...`);
|
||||
|
||||
// 测试实体创建性能
|
||||
const startMemory = getMemoryUsage();
|
||||
console.log(` 🔧 测试实体创建性能...`);
|
||||
const creationStats = testEntityCreation(scene, entityCount);
|
||||
const endMemory = getMemoryUsage();
|
||||
|
||||
console.log(` 📈 实体创建性能分析:`);
|
||||
console.log(` 总时间: ${creationStats.totalTime.toFixed(2)}ms`);
|
||||
console.log(` 平均时间: ${creationStats.averageTime.toFixed(4)}ms/实体`);
|
||||
console.log(` 创建速度: ${creationStats.entitiesPerSecond.toFixed(0)} 实体/秒`);
|
||||
console.log(` 时间分解:`);
|
||||
console.log(` - 实体创建: ${creationStats.breakdown.entityCreation.toFixed(2)}ms (${(creationStats.breakdown.entityCreation / creationStats.totalTime * 100).toFixed(1)}%)`);
|
||||
console.log(` - 组件添加: ${creationStats.breakdown.componentAddition.toFixed(2)}ms (${(creationStats.breakdown.componentAddition / creationStats.totalTime * 100).toFixed(1)}%)`);
|
||||
console.log(` - 标签分配: ${creationStats.breakdown.tagAssignment.toFixed(2)}ms (${(creationStats.breakdown.tagAssignment / creationStats.totalTime * 100).toFixed(1)}%)`);
|
||||
console.log(` 内存使用: ${(endMemory - startMemory).toFixed(1)}MB`);
|
||||
|
||||
// 运行测试
|
||||
console.log(` 🔍 执行查询测试...`);
|
||||
const singleQuery = testSingleComponentQuery(scene, config.queryIterations);
|
||||
const multiQuery = testMultiComponentQuery(scene, config.queryIterations);
|
||||
const complexQuery = testComplexQuery(scene, config.queryIterations);
|
||||
const tagQuery = testTagQuery(scene, config.queryIterations);
|
||||
const singleTagQuery = testSingleTagQuery(scene, config.queryIterations);
|
||||
|
||||
console.log(` ⚡ 执行更新测试...`);
|
||||
const entityUpdate = testEntityUpdate(scene, config.updateIterations);
|
||||
|
||||
console.log(` ✅ 测试完成`);
|
||||
|
||||
return {
|
||||
entityCount,
|
||||
singleQuery,
|
||||
multiQuery,
|
||||
complexQuery,
|
||||
tagQuery,
|
||||
singleTagQuery,
|
||||
entityUpdate,
|
||||
memoryUsage: endMemory - startMemory
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 显示系统信息
|
||||
*/
|
||||
function displaySystemInfo(scene: Scene): void {
|
||||
const status = scene.querySystem.getAccelerationStatus();
|
||||
const stats = scene.querySystem.getStats();
|
||||
|
||||
console.log('\n🔍 系统信息:');
|
||||
console.log(` 当前提供者: ${status.currentProvider}`);
|
||||
console.log(` WebAssembly: ${status.wasmEnabled ? '已启用' : '未启用'}`);
|
||||
console.log(` 可用提供者: ${status.availableProviders.join(', ')}`);
|
||||
console.log(` 索引统计:`);
|
||||
console.log(` 组件掩码索引: ${stats.indexStats.maskIndexSize}`);
|
||||
console.log(` 组件类型索引: ${stats.indexStats.componentIndexSize}`);
|
||||
console.log(` 标签索引: ${stats.indexStats.tagIndexSize}`);
|
||||
console.log(` 名称索引: ${stats.indexStats.nameIndexSize}`);
|
||||
|
||||
if (status.performanceInfo?.cacheStats) {
|
||||
console.log(` 查询缓存:`);
|
||||
console.log(` 缓存大小: ${status.performanceInfo.cacheStats.size}`);
|
||||
console.log(` 命中率: ${status.performanceInfo.cacheStats.hitRate}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 显示性能结果
|
||||
*/
|
||||
function displayResults(results: PerformanceResult[], scene: Scene): void {
|
||||
console.log('\n📈 ECS框架性能测试结果');
|
||||
console.log('='.repeat(130));
|
||||
console.log('| 实体数量 | 单组件查询 | 双组件查询 | 三组件查询 | 多标签查询 | 单标签查询 | 实体更新 | 内存使用 |');
|
||||
console.log('|' + '-'.repeat(128) + '|');
|
||||
|
||||
for (const result of results) {
|
||||
const entityCount = result.entityCount.toLocaleString().padStart(9);
|
||||
const singleQuery = `${result.singleQuery.toFixed(2)}ms`.padStart(10);
|
||||
const multiQuery = `${result.multiQuery.toFixed(2)}ms`.padStart(10);
|
||||
const complexQuery = `${result.complexQuery.toFixed(2)}ms`.padStart(10);
|
||||
const tagQuery = `${result.tagQuery.toFixed(2)}ms`.padStart(10);
|
||||
const singleTagQuery = `${result.singleTagQuery.toFixed(2)}ms`.padStart(10);
|
||||
const entityUpdate = `${result.entityUpdate.toFixed(2)}ms`.padStart(9);
|
||||
const memoryUsage = `${result.memoryUsage.toFixed(1)}MB`.padStart(9);
|
||||
|
||||
console.log(`| ${entityCount} | ${singleQuery} | ${multiQuery} | ${complexQuery} | ${tagQuery} | ${singleTagQuery} | ${entityUpdate} | ${memoryUsage} |`);
|
||||
}
|
||||
|
||||
console.log('|' + '-'.repeat(128) + '|');
|
||||
|
||||
// 计算性能指标
|
||||
const maxEntities = Math.max(...results.map(r => r.entityCount));
|
||||
const maxResult = results.find(r => r.entityCount === maxEntities)!;
|
||||
|
||||
console.log(`\n🎯 性能峰值 (${maxEntities.toLocaleString()} 个实体):`);
|
||||
console.log(` 单组件查询: ${(TEST_CONFIG.queryIterations / maxResult.singleQuery * 1000).toFixed(0)} 次/秒`);
|
||||
console.log(` 双组件查询: ${(TEST_CONFIG.queryIterations / maxResult.multiQuery * 1000).toFixed(0)} 次/秒`);
|
||||
console.log(` 三组件查询: ${(TEST_CONFIG.queryIterations / maxResult.complexQuery * 1000).toFixed(0)} 次/秒`);
|
||||
console.log(` 多标签查询: ${(TEST_CONFIG.queryIterations * 10 / maxResult.tagQuery * 1000).toFixed(0)} 次/秒`);
|
||||
console.log(` 单标签查询: ${(TEST_CONFIG.queryIterations / maxResult.singleTagQuery * 1000).toFixed(0)} 次/秒`);
|
||||
console.log(` 实体更新: ${(maxResult.entityCount * TEST_CONFIG.updateIterations / maxResult.entityUpdate * 1000).toFixed(0)} 个/秒`);
|
||||
console.log(` 内存效率: ${(maxResult.entityCount / (maxResult.memoryUsage || 1)).toFixed(0)} 实体/MB`);
|
||||
|
||||
// 性能评级
|
||||
const avgQueryTime = (maxResult.singleQuery + maxResult.multiQuery + maxResult.complexQuery + maxResult.singleTagQuery) / 4;
|
||||
let rating = '';
|
||||
if (avgQueryTime < 50) rating = '🚀 优秀';
|
||||
else if (avgQueryTime < 100) rating = '✅ 良好';
|
||||
else if (avgQueryTime < 200) rating = '⚠️ 一般';
|
||||
else rating = '❌ 需要优化';
|
||||
|
||||
console.log(`\n📊 性能评级: ${rating}`);
|
||||
console.log(` 平均查询时间: ${avgQueryTime.toFixed(2)}ms`);
|
||||
|
||||
// 显示查询统计信息
|
||||
const queryStats = scene.querySystem.getStats().queryStats;
|
||||
console.log(`\n🔍 查询统计:`);
|
||||
console.log(` 总查询次数: ${queryStats.totalQueries.toLocaleString()}`);
|
||||
console.log(` 缓存命中: ${queryStats.cacheHits.toLocaleString()}`);
|
||||
console.log(` 索引命中: ${queryStats.indexHits.toLocaleString()}`);
|
||||
console.log(` 线性扫描: ${queryStats.linearScans.toLocaleString()}`);
|
||||
console.log(` 缓存命中率: ${queryStats.cacheHitRate}`);
|
||||
|
||||
// 标签查询性能分析
|
||||
console.log(`\n🏷️ 标签查询分析:`);
|
||||
const tagQueryRatio = maxResult.tagQuery / maxResult.singleTagQuery;
|
||||
console.log(` 多标签查询 vs 单标签查询: ${tagQueryRatio.toFixed(2)}x (预期约10x)`);
|
||||
if (tagQueryRatio > 15) {
|
||||
console.log(` ⚠️ 多标签查询性能异常,可能存在缓存问题`);
|
||||
} else if (tagQueryRatio < 5) {
|
||||
console.log(` ✅ 标签查询缓存效果良好`);
|
||||
} else {
|
||||
console.log(` 📊 标签查询性能正常`);
|
||||
}
|
||||
|
||||
// 性能改进分析
|
||||
const improvement = calculatePerformanceImprovement(results);
|
||||
if (improvement) {
|
||||
console.log(`\n📈 性能改进分析:`);
|
||||
console.log(` 双组件查询改进: ${improvement.multiQuery}x`);
|
||||
console.log(` 三组件查询改进: ${improvement.complexQuery}x`);
|
||||
console.log(` 整体查询改进: ${improvement.overall}x`);
|
||||
}
|
||||
|
||||
// 扩展性分析
|
||||
console.log(`\n📊 扩展性分析:`);
|
||||
analyzeScalability(results);
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算性能改进(与优化前对比)
|
||||
*/
|
||||
function calculatePerformanceImprovement(results: PerformanceResult[]): {
|
||||
multiQuery: string;
|
||||
complexQuery: string;
|
||||
overall: string;
|
||||
} | null {
|
||||
// 基于50,000实体的结果进行分析
|
||||
const maxResult = results.find(r => r.entityCount === 50000);
|
||||
if (!maxResult) return null;
|
||||
|
||||
// 优化前的基准时间(基于之前的测试结果)
|
||||
const baselineMultiQuery = 1270.54; // ms
|
||||
const baselineComplexQuery = 981.76; // ms
|
||||
|
||||
const multiImprovement = (baselineMultiQuery / maxResult.multiQuery).toFixed(2);
|
||||
const complexImprovement = (baselineComplexQuery / maxResult.complexQuery).toFixed(2);
|
||||
const overallImprovement = ((baselineMultiQuery + baselineComplexQuery) /
|
||||
(maxResult.multiQuery + maxResult.complexQuery)).toFixed(2);
|
||||
|
||||
return {
|
||||
multiQuery: multiImprovement,
|
||||
complexQuery: complexImprovement,
|
||||
overall: overallImprovement
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 分析系统扩展性
|
||||
*/
|
||||
function analyzeScalability(results: PerformanceResult[]): void {
|
||||
if (results.length < 2) return;
|
||||
|
||||
// 分析查询时间随实体数量的变化趋势
|
||||
const first = results[0];
|
||||
const last = results[results.length - 1];
|
||||
|
||||
const entityRatio = last.entityCount / first.entityCount;
|
||||
const singleQueryRatio = last.singleQuery / first.singleQuery;
|
||||
const multiQueryRatio = last.multiQuery / first.multiQuery;
|
||||
const complexQueryRatio = last.complexQuery / first.complexQuery;
|
||||
|
||||
console.log(` 实体数量增长: ${entityRatio.toFixed(1)}x (${first.entityCount.toLocaleString()} → ${last.entityCount.toLocaleString()})`);
|
||||
console.log(` 单组件查询时间增长: ${singleQueryRatio.toFixed(2)}x`);
|
||||
console.log(` 双组件查询时间增长: ${multiQueryRatio.toFixed(2)}x`);
|
||||
console.log(` 三组件查询时间增长: ${complexQueryRatio.toFixed(2)}x`);
|
||||
|
||||
// 计算复杂度
|
||||
const avgComplexity = (singleQueryRatio + multiQueryRatio + complexQueryRatio) / 3;
|
||||
let complexityRating = '';
|
||||
if (avgComplexity < entityRatio * 0.1) complexityRating = '🚀 近似O(1) - 优秀';
|
||||
else if (avgComplexity < entityRatio * 0.5) complexityRating = '✅ 亚线性 - 良好';
|
||||
else if (avgComplexity < entityRatio) complexityRating = '⚠️ 接近线性 - 一般';
|
||||
else complexityRating = '❌ 超线性 - 需要优化';
|
||||
|
||||
console.log(` 时间复杂度评估: ${complexityRating}`);
|
||||
|
||||
// 内存效率分析
|
||||
const memoryEfficiencyFirst = first.entityCount / first.memoryUsage;
|
||||
const memoryEfficiencyLast = last.entityCount / last.memoryUsage;
|
||||
const memoryEfficiencyRatio = memoryEfficiencyLast / memoryEfficiencyFirst;
|
||||
|
||||
console.log(` 内存效率变化: ${memoryEfficiencyRatio.toFixed(2)}x (${memoryEfficiencyFirst.toFixed(0)} → ${memoryEfficiencyLast.toFixed(0)} 实体/MB)`);
|
||||
}
|
||||
|
||||
/**
|
||||
* 专门测试实体创建性能
|
||||
*/
|
||||
async function runEntityCreationBenchmark(): Promise<void> {
|
||||
console.log('\n🚀 实体创建性能基准测试');
|
||||
console.log('='.repeat(60));
|
||||
|
||||
const testCounts = [1000, 5000, 10000, 50000, 100000];
|
||||
|
||||
for (const count of testCounts) {
|
||||
console.log(`\n📊 测试创建 ${count.toLocaleString()} 个实体:`);
|
||||
|
||||
// 创建新场景
|
||||
const scene = new Scene();
|
||||
|
||||
// 测试创建性能
|
||||
const stats = testEntityCreation(scene, count);
|
||||
|
||||
console.log(` 总时间: ${stats.totalTime.toFixed(2)}ms`);
|
||||
console.log(` 平均时间: ${stats.averageTime.toFixed(4)}ms/实体`);
|
||||
console.log(` 创建速度: ${stats.entitiesPerSecond.toFixed(0)} 实体/秒`);
|
||||
console.log(` 时间分解:`);
|
||||
console.log(` - 实体创建: ${stats.breakdown.entityCreation.toFixed(2)}ms (${(stats.breakdown.entityCreation / stats.totalTime * 100).toFixed(1)}%)`);
|
||||
console.log(` - 组件添加: ${stats.breakdown.componentAddition.toFixed(2)}ms (${(stats.breakdown.componentAddition / stats.totalTime * 100).toFixed(1)}%)`);
|
||||
console.log(` - 标签分配: ${stats.breakdown.tagAssignment.toFixed(2)}ms (${(stats.breakdown.tagAssignment / stats.totalTime * 100).toFixed(1)}%)`);
|
||||
|
||||
// 分析性能瓶颈
|
||||
const { entityCreation, componentAddition, tagAssignment } = stats.breakdown;
|
||||
const total = stats.totalTime;
|
||||
|
||||
console.log(` 性能瓶颈分析:`);
|
||||
if (componentAddition / total > 0.5) {
|
||||
console.log(` ⚠️ 组件添加是主要瓶颈 (${(componentAddition / total * 100).toFixed(1)}%)`);
|
||||
}
|
||||
if (entityCreation / total > 0.3) {
|
||||
console.log(` ⚠️ 实体创建开销较高 (${(entityCreation / total * 100).toFixed(1)}%)`);
|
||||
}
|
||||
if (tagAssignment / total > 0.1) {
|
||||
console.log(` ⚠️ 标签分配开销异常 (${(tagAssignment / total * 100).toFixed(1)}%)`);
|
||||
}
|
||||
|
||||
// 分析组件添加性能(仅对较小的测试集)
|
||||
if (count <= 10000) {
|
||||
analyzeComponentAdditionPerformance(new Scene(), Math.min(count, 5000));
|
||||
}
|
||||
|
||||
// 清理场景
|
||||
scene.end();
|
||||
}
|
||||
|
||||
console.log('\n📈 实体创建性能总结:');
|
||||
console.log(' 主要性能瓶颈通常在组件添加阶段');
|
||||
console.log(' 建议优化方向:');
|
||||
console.log(' 1. 减少组件注册开销');
|
||||
console.log(' 2. 优化位掩码计算');
|
||||
console.log(' 3. 减少内存分配次数');
|
||||
console.log(' 4. 使用对象池复用组件实例');
|
||||
}
|
||||
|
||||
/**
|
||||
* 测试组件添加性能的详细分析
|
||||
*/
|
||||
function analyzeComponentAdditionPerformance(scene: Scene, count: number): void {
|
||||
console.log(`\n🔬 组件添加性能详细分析 (${count.toLocaleString()} 个实体):`);
|
||||
|
||||
// 创建实体但不添加组件
|
||||
const entities = scene.createEntities(count, "TestEntity");
|
||||
|
||||
// 分别测试每种组件的添加性能
|
||||
const componentTests = [
|
||||
{
|
||||
name: "PositionComponent",
|
||||
create: () => new PositionComponent(Math.random() * 1000, Math.random() * 1000),
|
||||
probability: 1.0
|
||||
},
|
||||
{
|
||||
name: "VelocityComponent",
|
||||
create: () => new VelocityComponent((Math.random() - 0.5) * 10, (Math.random() - 0.5) * 10),
|
||||
probability: 0.7
|
||||
},
|
||||
{
|
||||
name: "HealthComponent",
|
||||
create: () => new HealthComponent(Math.floor(Math.random() * 100) + 50),
|
||||
probability: 0.5
|
||||
},
|
||||
{
|
||||
name: "RenderComponent",
|
||||
create: () => new RenderComponent(`sprite_${Math.floor(Math.random() * 10)}`),
|
||||
probability: 0.3
|
||||
},
|
||||
{
|
||||
name: "AIComponent",
|
||||
create: () => new AIComponent(['idle', 'patrol', 'chase'][Math.floor(Math.random() * 3)]),
|
||||
probability: 0.2
|
||||
}
|
||||
];
|
||||
|
||||
for (const test of componentTests) {
|
||||
const startTime = performance.now();
|
||||
let addedCount = 0;
|
||||
|
||||
for (const entity of entities) {
|
||||
if (Math.random() < test.probability) {
|
||||
entity.addComponent(test.create());
|
||||
addedCount++;
|
||||
}
|
||||
}
|
||||
|
||||
const endTime = performance.now();
|
||||
const totalTime = endTime - startTime;
|
||||
|
||||
console.log(` ${test.name}:`);
|
||||
console.log(` 添加数量: ${addedCount.toLocaleString()}`);
|
||||
console.log(` 总时间: ${totalTime.toFixed(2)}ms`);
|
||||
console.log(` 平均时间: ${(totalTime / addedCount).toFixed(4)}ms/组件`);
|
||||
console.log(` 添加速度: ${(addedCount / (totalTime / 1000)).toFixed(0)} 组件/秒`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 主测试函数
|
||||
*/
|
||||
async function runBenchmarks(): Promise<void> {
|
||||
console.log('🎯 ECS框架性能基准测试');
|
||||
console.log('='.repeat(60));
|
||||
|
||||
// 先运行实体创建性能测试
|
||||
await runEntityCreationBenchmark();
|
||||
|
||||
// 然后运行完整的框架测试
|
||||
console.log('\n🚀 完整框架性能测试');
|
||||
console.log('='.repeat(60));
|
||||
|
||||
console.log(`\n⚙️ 测试配置:`);
|
||||
console.log(` 实体数量: ${TEST_CONFIG.entityCounts.map(n => n.toLocaleString()).join(', ')}`);
|
||||
console.log(` 查询迭代: ${TEST_CONFIG.queryIterations.toLocaleString()}`);
|
||||
console.log(` 更新迭代: ${TEST_CONFIG.updateIterations.toLocaleString()}`);
|
||||
console.log(` 预计测试时间: ${(TEST_CONFIG.entityCounts.length * 2).toFixed(0)}-${(TEST_CONFIG.entityCounts.length * 5).toFixed(0)} 分钟`);
|
||||
|
||||
console.log('\n🔧 初始化ECS框架...');
|
||||
|
||||
// 初始化WebAssembly模块
|
||||
try {
|
||||
const { ecsCore } = await import('../../Utils/WasmCore');
|
||||
await ecsCore.initialize();
|
||||
console.log(`✅ WebAssembly模块: ${ecsCore.isUsingWasm() ? '已加载' : '未加载'}`);
|
||||
} catch (error) {
|
||||
console.log('⚠️ WebAssembly模块加载失败,使用JavaScript实现');
|
||||
}
|
||||
|
||||
const scene = new Scene();
|
||||
|
||||
// 等待初始化完成
|
||||
await new Promise(resolve => setTimeout(resolve, 1000));
|
||||
|
||||
displaySystemInfo(scene);
|
||||
|
||||
const results: PerformanceResult[] = [];
|
||||
const totalTests = TEST_CONFIG.entityCounts.length;
|
||||
|
||||
// 运行不同规模的测试
|
||||
for (let i = 0; i < TEST_CONFIG.entityCounts.length; i++) {
|
||||
const entityCount = TEST_CONFIG.entityCounts[i];
|
||||
console.log(`\n🔄 进度: ${i + 1}/${totalTests} (${((i + 1) / totalTests * 100).toFixed(1)}%)`);
|
||||
|
||||
const result = runPerformanceTest(scene, entityCount, TEST_CONFIG);
|
||||
results.push(result);
|
||||
|
||||
// 清理场景,准备下一轮测试
|
||||
console.log(` 🧹 清理内存...`);
|
||||
scene.end();
|
||||
scene.begin();
|
||||
|
||||
// 强制垃圾回收
|
||||
if (typeof global !== 'undefined' && global.gc) {
|
||||
global.gc();
|
||||
}
|
||||
|
||||
// 大规模测试间隔稍作休息
|
||||
if (entityCount >= 100000) {
|
||||
console.log(` ⏱️ 等待系统稳定...`);
|
||||
await new Promise(resolve => setTimeout(resolve, 2000));
|
||||
}
|
||||
}
|
||||
|
||||
displayResults(results, scene);
|
||||
|
||||
scene.end();
|
||||
console.log('\n✅ 性能测试完成!');
|
||||
console.log(`📊 总测试时间: ${((Date.now() - startTime) / 1000 / 60).toFixed(1)} 分钟`);
|
||||
}
|
||||
|
||||
// 记录开始时间
|
||||
const startTime = Date.now();
|
||||
|
||||
// 运行测试
|
||||
runBenchmarks().catch(error => {
|
||||
console.error('❌ 测试失败:', error);
|
||||
});
|
||||
@@ -1,53 +0,0 @@
|
||||
const { Scene } = require('./bin/ECS/Scene.js');
|
||||
|
||||
const { Component } = require('./bin/ECS/Component.js');
|
||||
|
||||
// 简单的组件类
|
||||
class TestComponent extends Component {
|
||||
constructor(value) {
|
||||
super();
|
||||
this.value = value;
|
||||
}
|
||||
}
|
||||
|
||||
console.log('🔬 组件添加性能分析');
|
||||
|
||||
// 创建场景和实体
|
||||
const scene = new Scene();
|
||||
console.log('✅ 创建场景完成');
|
||||
|
||||
const startCreate = performance.now();
|
||||
const entities = scene.createEntities(5000, 'TestEntity');
|
||||
const endCreate = performance.now();
|
||||
|
||||
console.log(`✅ 创建了 ${entities.length} 个实体,耗时: ${(endCreate - startCreate).toFixed(2)}ms`);
|
||||
|
||||
// 测试单个组件添加性能
|
||||
console.log('\n📊 测试组件添加性能:');
|
||||
|
||||
const startAdd = performance.now();
|
||||
for (let i = 0; i < entities.length; i++) {
|
||||
const entity = entities[i];
|
||||
entity.addComponent(new TestComponent(i));
|
||||
}
|
||||
const endAdd = performance.now();
|
||||
|
||||
const addTime = endAdd - startAdd;
|
||||
console.log(`添加 ${entities.length} 个组件耗时: ${addTime.toFixed(2)}ms`);
|
||||
console.log(`平均每个组件: ${(addTime / entities.length).toFixed(4)}ms`);
|
||||
console.log(`添加速度: ${(entities.length / (addTime / 1000)).toFixed(0)} 组件/秒`);
|
||||
|
||||
// 测试组件获取性能
|
||||
console.log('\n📊 测试组件获取性能:');
|
||||
|
||||
const startGet = performance.now();
|
||||
for (let i = 0; i < entities.length; i++) {
|
||||
const entity = entities[i];
|
||||
const component = entity.getComponent(TestComponent);
|
||||
}
|
||||
const endGet = performance.now();
|
||||
|
||||
const getTime = endGet - startGet;
|
||||
console.log(`获取 ${entities.length} 个组件耗时: ${getTime.toFixed(2)}ms`);
|
||||
console.log(`平均每个组件: ${(getTime / entities.length).toFixed(4)}ms`);
|
||||
console.log(`获取速度: ${(entities.length / (getTime / 1000)).toFixed(0)} 组件/秒`);
|
||||
@@ -1,199 +0,0 @@
|
||||
import { BitMaskOptimizer } from '../../ECS/Core/BitMaskOptimizer';
|
||||
|
||||
/**
|
||||
* 位掩码优化器测试
|
||||
*/
|
||||
function testBitMaskOptimizer(): void {
|
||||
console.log('🧪 测试位掩码优化器');
|
||||
|
||||
const optimizer = BitMaskOptimizer.getInstance();
|
||||
optimizer.reset();
|
||||
|
||||
// 测试组件类型注册
|
||||
console.log(' 📝 测试组件类型注册...');
|
||||
const positionId = optimizer.registerComponentType('Position');
|
||||
const velocityId = optimizer.registerComponentType('Velocity');
|
||||
const healthId = optimizer.registerComponentType('Health');
|
||||
|
||||
console.log(` Position ID: ${positionId}`);
|
||||
console.log(` Velocity ID: ${velocityId}`);
|
||||
console.log(` Health ID: ${healthId}`);
|
||||
|
||||
// 测试单个组件掩码
|
||||
console.log(' 🎯 测试单个组件掩码...');
|
||||
const positionMask = optimizer.createSingleComponentMask('Position');
|
||||
const velocityMask = optimizer.createSingleComponentMask('Velocity');
|
||||
|
||||
console.log(` Position掩码: ${positionMask.toString(2)}`);
|
||||
console.log(` Velocity掩码: ${velocityMask.toString(2)}`);
|
||||
|
||||
// 测试组合掩码
|
||||
console.log(' 🔗 测试组合掩码...');
|
||||
const combinedMask = optimizer.createCombinedMask(['Position', 'Velocity']);
|
||||
console.log(` Position+Velocity掩码: ${combinedMask.toString(2)}`);
|
||||
|
||||
// 测试掩码包含检查
|
||||
console.log(' ✅ 测试掩码包含检查...');
|
||||
const hasPosition = optimizer.maskContainsComponent(combinedMask, 'Position');
|
||||
const hasVelocity = optimizer.maskContainsComponent(combinedMask, 'Velocity');
|
||||
const hasHealth = optimizer.maskContainsComponent(combinedMask, 'Health');
|
||||
|
||||
console.log(` 包含Position: ${hasPosition}`);
|
||||
console.log(` 包含Velocity: ${hasVelocity}`);
|
||||
console.log(` 包含Health: ${hasHealth}`);
|
||||
|
||||
// 测试掩码操作
|
||||
console.log(' 🔧 测试掩码操作...');
|
||||
let entityMask = 0n;
|
||||
entityMask = optimizer.addComponentToMask(entityMask, 'Position');
|
||||
entityMask = optimizer.addComponentToMask(entityMask, 'Health');
|
||||
|
||||
console.log(` 添加Position和Health后: ${entityMask.toString(2)}`);
|
||||
|
||||
const hasAll = optimizer.maskContainsAllComponents(entityMask, ['Position', 'Health']);
|
||||
const hasAny = optimizer.maskContainsAnyComponent(entityMask, ['Position', 'Velocity']);
|
||||
|
||||
console.log(` 包含Position和Health: ${hasAll}`);
|
||||
console.log(` 包含Position或Velocity: ${hasAny}`);
|
||||
|
||||
// 测试掩码分析
|
||||
console.log(' 📊 测试掩码分析...');
|
||||
const componentNames = optimizer.maskToComponentNames(entityMask);
|
||||
const componentCount = optimizer.getComponentCount(entityMask);
|
||||
|
||||
console.log(` 掩码包含的组件: ${componentNames.join(', ')}`);
|
||||
console.log(` 组件数量: ${componentCount}`);
|
||||
|
||||
// 测试缓存统计
|
||||
console.log(' 📈 测试缓存统计...');
|
||||
const stats = optimizer.getCacheStats();
|
||||
console.log(` 缓存大小: ${stats.size}`);
|
||||
console.log(` 组件类型数量: ${stats.componentTypes}`);
|
||||
|
||||
// 测试预计算常用掩码
|
||||
console.log(' ⚡ 测试预计算常用掩码...');
|
||||
const commonCombinations = [
|
||||
['Position', 'Velocity'],
|
||||
['Position', 'Health'],
|
||||
['Position', 'Velocity', 'Health']
|
||||
];
|
||||
|
||||
optimizer.precomputeCommonMasks(commonCombinations);
|
||||
const statsAfterPrecompute = optimizer.getCacheStats();
|
||||
console.log(` 预计算后缓存大小: ${statsAfterPrecompute.size}`);
|
||||
|
||||
console.log('✅ 位掩码优化器测试完成');
|
||||
}
|
||||
|
||||
/**
|
||||
* 性能测试
|
||||
*/
|
||||
function testBitMaskPerformance(): void {
|
||||
console.log('\n🚀 位掩码优化器性能测试');
|
||||
|
||||
const optimizer = BitMaskOptimizer.getInstance();
|
||||
optimizer.reset();
|
||||
|
||||
// 注册组件类型
|
||||
const componentTypes = ['Position', 'Velocity', 'Health', 'Render', 'AI', 'Physics', 'Audio', 'Network'];
|
||||
for (const type of componentTypes) {
|
||||
optimizer.registerComponentType(type);
|
||||
}
|
||||
|
||||
const iterations = 100000;
|
||||
|
||||
// 测试单个掩码创建性能
|
||||
console.log(' 🔥 测试单个掩码创建性能...');
|
||||
let start = performance.now();
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
optimizer.createSingleComponentMask('Position');
|
||||
}
|
||||
let end = performance.now();
|
||||
console.log(` ${iterations}次单个掩码创建: ${(end - start).toFixed(2)}ms`);
|
||||
|
||||
// 测试组合掩码创建性能
|
||||
console.log(' 🔥 测试组合掩码创建性能...');
|
||||
start = performance.now();
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
optimizer.createCombinedMask(['Position', 'Velocity', 'Health']);
|
||||
}
|
||||
end = performance.now();
|
||||
console.log(` ${iterations}次组合掩码创建: ${(end - start).toFixed(2)}ms`);
|
||||
|
||||
// 测试掩码检查性能
|
||||
console.log(' 🔥 测试掩码检查性能...');
|
||||
const testMask = optimizer.createCombinedMask(['Position', 'Velocity', 'Health']);
|
||||
|
||||
start = performance.now();
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
optimizer.maskContainsComponent(testMask, 'Position');
|
||||
optimizer.maskContainsComponent(testMask, 'AI');
|
||||
}
|
||||
end = performance.now();
|
||||
console.log(` ${iterations * 2}次掩码检查: ${(end - start).toFixed(2)}ms`);
|
||||
|
||||
// 对比原生位操作性能
|
||||
console.log(' ⚖️ 对比原生位操作性能...');
|
||||
const positionBit = 1n << 0n;
|
||||
const velocityBit = 1n << 1n;
|
||||
const healthBit = 1n << 2n;
|
||||
const nativeMask = positionBit | velocityBit | healthBit;
|
||||
|
||||
start = performance.now();
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
(nativeMask & positionBit) !== 0n;
|
||||
(nativeMask & (1n << 7n)) !== 0n; // AI位
|
||||
}
|
||||
end = performance.now();
|
||||
console.log(` ${iterations * 2}次原生位操作: ${(end - start).toFixed(2)}ms`);
|
||||
|
||||
console.log('✅ 性能测试完成');
|
||||
}
|
||||
|
||||
/**
|
||||
* 内存使用测试
|
||||
*/
|
||||
function testBitMaskMemoryUsage(): void {
|
||||
console.log('\n💾 位掩码优化器内存使用测试');
|
||||
|
||||
const optimizer = BitMaskOptimizer.getInstance();
|
||||
optimizer.reset();
|
||||
|
||||
// 注册大量组件类型
|
||||
console.log(' 📝 注册组件类型...');
|
||||
for (let i = 0; i < 100; i++) {
|
||||
optimizer.registerComponentType(`Component${i}`);
|
||||
}
|
||||
|
||||
// 创建大量掩码组合
|
||||
console.log(' 🔗 创建掩码组合...');
|
||||
const maskCount = 1000;
|
||||
for (let i = 0; i < maskCount; i++) {
|
||||
const componentCount = Math.floor(Math.random() * 5) + 1;
|
||||
const components: string[] = [];
|
||||
for (let j = 0; j < componentCount; j++) {
|
||||
components.push(`Component${Math.floor(Math.random() * 100)}`);
|
||||
}
|
||||
optimizer.createCombinedMask(components);
|
||||
}
|
||||
|
||||
const stats = optimizer.getCacheStats();
|
||||
console.log(` 📊 最终统计:`);
|
||||
console.log(` 组件类型数量: ${stats.componentTypes}`);
|
||||
console.log(` 缓存掩码数量: ${stats.size}`);
|
||||
console.log(` 平均每个掩码占用: ~${(stats.size * 64 / 1024).toFixed(2)} KB`);
|
||||
|
||||
console.log('✅ 内存使用测试完成');
|
||||
}
|
||||
|
||||
// 运行所有测试
|
||||
export function runBitMaskOptimizerTests(): void {
|
||||
console.log('🧪 位掩码优化器测试套件');
|
||||
console.log('='.repeat(50));
|
||||
|
||||
testBitMaskOptimizer();
|
||||
testBitMaskPerformance();
|
||||
testBitMaskMemoryUsage();
|
||||
|
||||
console.log('\n✅ 所有测试完成');
|
||||
}
|
||||
@@ -1,189 +0,0 @@
|
||||
import { ComponentPool, ComponentPoolManager } from '../../ECS/Core/ComponentPool';
|
||||
import { Component } from '../../ECS/Component';
|
||||
|
||||
/**
|
||||
* 测试用组件
|
||||
*/
|
||||
class TestComponent extends Component {
|
||||
public value: number = 0;
|
||||
|
||||
constructor(value: number = 0) {
|
||||
super();
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
reset(): void {
|
||||
this.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 运行组件对象池测试
|
||||
*/
|
||||
export function runComponentPoolTests(): void {
|
||||
console.log('🧪 组件对象池测试');
|
||||
console.log('='.repeat(50));
|
||||
|
||||
testBasicFunctionality();
|
||||
testPoolManager();
|
||||
testPerformance();
|
||||
|
||||
console.log('✅ 组件对象池测试完成');
|
||||
}
|
||||
|
||||
/**
|
||||
* 基础功能测试
|
||||
*/
|
||||
function testBasicFunctionality(): void {
|
||||
console.log('\n📝 基础功能测试...');
|
||||
|
||||
const pool = new ComponentPool(
|
||||
() => new TestComponent(),
|
||||
(component) => component.reset(),
|
||||
10
|
||||
);
|
||||
|
||||
// 测试获取新组件实例
|
||||
console.log(' 测试获取新组件实例...');
|
||||
const component = pool.acquire();
|
||||
console.assert(component instanceof TestComponent, '应该返回TestComponent实例');
|
||||
console.assert(component.value === 0, '新组件的值应该为0');
|
||||
|
||||
// 测试释放和复用
|
||||
console.log(' 测试组件释放和复用...');
|
||||
component.value = 42;
|
||||
pool.release(component);
|
||||
console.assert(pool.getAvailableCount() === 1, '池中应该有1个可用组件');
|
||||
|
||||
const reusedComponent = pool.acquire();
|
||||
console.assert(reusedComponent === component, '应该复用同一个组件实例');
|
||||
console.assert(reusedComponent.value === 0, '复用的组件应该被重置');
|
||||
|
||||
// 测试预填充
|
||||
console.log(' 测试对象池预填充...');
|
||||
pool.prewarm(5);
|
||||
console.assert(pool.getAvailableCount() === 5, '预填充后应该有5个可用组件');
|
||||
|
||||
const components: TestComponent[] = [];
|
||||
for (let i = 0; i < 5; i++) {
|
||||
components.push(pool.acquire());
|
||||
}
|
||||
console.assert(pool.getAvailableCount() === 0, '获取5个组件后池应该为空');
|
||||
|
||||
// 测试最大容量限制
|
||||
console.log(' 测试最大容量限制...');
|
||||
pool.prewarm(10);
|
||||
const extraComponent = new TestComponent();
|
||||
pool.release(extraComponent);
|
||||
console.assert(pool.getAvailableCount() === 10, '不应该超过最大容量');
|
||||
|
||||
// 测试清空池
|
||||
console.log(' 测试清空对象池...');
|
||||
pool.clear();
|
||||
console.assert(pool.getAvailableCount() === 0, '清空后池应该为空');
|
||||
|
||||
console.log(' ✅ 基础功能测试通过');
|
||||
}
|
||||
|
||||
/**
|
||||
* 池管理器测试
|
||||
*/
|
||||
function testPoolManager(): void {
|
||||
console.log('\n📝 池管理器测试...');
|
||||
|
||||
const manager = ComponentPoolManager.getInstance();
|
||||
manager.clearAll();
|
||||
|
||||
// 测试单例模式
|
||||
console.log(' 测试单例模式...');
|
||||
const manager1 = ComponentPoolManager.getInstance();
|
||||
const manager2 = ComponentPoolManager.getInstance();
|
||||
console.assert(manager1 === manager2, '应该返回同一个实例');
|
||||
|
||||
// 测试注册组件池
|
||||
console.log(' 测试注册组件池...');
|
||||
manager.registerPool(
|
||||
'TestComponent',
|
||||
() => new TestComponent(),
|
||||
(component) => component.reset(),
|
||||
5
|
||||
);
|
||||
|
||||
const stats = manager.getPoolStats();
|
||||
console.assert(stats.has('TestComponent'), '应该包含已注册的组件类型');
|
||||
console.assert(stats.get('TestComponent')?.maxSize === 5, '最大容量应该为5');
|
||||
|
||||
// 测试获取和释放组件
|
||||
console.log(' 测试获取和释放组件...');
|
||||
const component = manager.acquireComponent<TestComponent>('TestComponent');
|
||||
console.assert(component instanceof TestComponent, '应该返回TestComponent实例');
|
||||
|
||||
if (component) {
|
||||
component.value = 42;
|
||||
manager.releaseComponent('TestComponent', component);
|
||||
|
||||
const reusedComponent = manager.acquireComponent<TestComponent>('TestComponent');
|
||||
console.assert(reusedComponent === component, '应该复用同一个组件');
|
||||
console.assert(reusedComponent?.value === 0, '复用的组件应该被重置');
|
||||
}
|
||||
|
||||
// 测试预热所有池
|
||||
console.log(' 测试预热所有池...');
|
||||
manager.registerPool('TestComponent1', () => new TestComponent());
|
||||
manager.registerPool('TestComponent2', () => new TestComponent());
|
||||
|
||||
manager.prewarmAll(3);
|
||||
|
||||
const finalStats = manager.getPoolStats();
|
||||
console.assert(finalStats.get('TestComponent1')?.available === 3, 'TestComponent1应该有3个可用组件');
|
||||
console.assert(finalStats.get('TestComponent2')?.available === 3, 'TestComponent2应该有3个可用组件');
|
||||
|
||||
// 测试未注册的组件类型
|
||||
console.log(' 测试未注册的组件类型...');
|
||||
const nullComponent = manager.acquireComponent('NonExistentComponent');
|
||||
console.assert(nullComponent === null, '未注册的组件类型应该返回null');
|
||||
|
||||
manager.clearAll();
|
||||
console.log(' ✅ 池管理器测试通过');
|
||||
}
|
||||
|
||||
/**
|
||||
* 性能测试
|
||||
*/
|
||||
function testPerformance(): void {
|
||||
console.log('\n📝 性能测试...');
|
||||
|
||||
const pool = new ComponentPool(() => new TestComponent());
|
||||
const iterations = 10000;
|
||||
|
||||
// 预热池
|
||||
pool.prewarm(100);
|
||||
|
||||
// 测试对象池性能
|
||||
const poolStart = performance.now();
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
const component = pool.acquire();
|
||||
pool.release(component);
|
||||
}
|
||||
const poolEnd = performance.now();
|
||||
const poolTime = poolEnd - poolStart;
|
||||
|
||||
// 测试直接创建性能
|
||||
const directStart = performance.now();
|
||||
for (let i = 0; i < iterations; i++) {
|
||||
new TestComponent();
|
||||
}
|
||||
const directEnd = performance.now();
|
||||
const directTime = directEnd - directStart;
|
||||
|
||||
console.log(` 对象池时间: ${poolTime.toFixed(2)}ms`);
|
||||
console.log(` 直接创建时间: ${directTime.toFixed(2)}ms`);
|
||||
const improvement = ((directTime - poolTime) / directTime * 100);
|
||||
console.log(` 性能提升: ${improvement.toFixed(1)}%`);
|
||||
|
||||
if (poolTime < directTime) {
|
||||
console.log(' ✅ 对象池性能测试通过 - 比直接创建更快');
|
||||
} else {
|
||||
console.log(' ⚠️ 对象池在小规模测试中可能不如直接创建快');
|
||||
}
|
||||
}
|
||||
@@ -1,182 +0,0 @@
|
||||
import { runBitMaskOptimizerTests } from './Unit/bitmask-optimizer.test';
|
||||
import { runComponentPoolTests } from './Unit/component-pool.test';
|
||||
|
||||
/**
|
||||
* 测试运行器 - 统一运行所有测试
|
||||
*/
|
||||
export class TestRunner {
|
||||
private results: Map<string, { passed: number; failed: number; duration: number }> = new Map();
|
||||
|
||||
/**
|
||||
* 运行所有单元测试
|
||||
*/
|
||||
async runUnitTests(): Promise<void> {
|
||||
console.log('🧪 运行单元测试');
|
||||
console.log('='.repeat(50));
|
||||
|
||||
await this.runTest('组件对象池', runComponentPoolTests);
|
||||
await this.runTest('位掩码优化器', runBitMaskOptimizerTests);
|
||||
|
||||
console.log('\n📊 单元测试总结:');
|
||||
this.printSummary();
|
||||
}
|
||||
|
||||
/**
|
||||
* 运行性能测试
|
||||
*/
|
||||
async runPerformanceTests(): Promise<void> {
|
||||
console.log('\n🚀 运行性能测试');
|
||||
console.log('='.repeat(50));
|
||||
|
||||
// 性能测试需要从benchmark.ts文件中导入
|
||||
console.log('⚠️ 性能测试需要单独运行 - 请使用: node benchmark.ts');
|
||||
|
||||
console.log('\n📊 性能测试总结:');
|
||||
this.printSummary();
|
||||
}
|
||||
|
||||
/**
|
||||
* 运行集成测试
|
||||
*/
|
||||
async runIntegrationTests(): Promise<void> {
|
||||
console.log('\n🔗 运行集成测试');
|
||||
console.log('='.repeat(50));
|
||||
|
||||
// 集成测试待实现
|
||||
console.log('⚠️ 集成测试尚未实现');
|
||||
}
|
||||
|
||||
/**
|
||||
* 运行所有测试
|
||||
*/
|
||||
async runAllTests(): Promise<void> {
|
||||
console.log('🎯 ECS框架完整测试套件');
|
||||
console.log('='.repeat(60));
|
||||
|
||||
const startTime = performance.now();
|
||||
|
||||
await this.runUnitTests();
|
||||
await this.runPerformanceTests();
|
||||
await this.runIntegrationTests();
|
||||
|
||||
const endTime = performance.now();
|
||||
const totalDuration = endTime - startTime;
|
||||
|
||||
console.log('\n✅ 所有测试完成');
|
||||
console.log(`🕐 总测试时间: ${(totalDuration / 1000).toFixed(2)}秒`);
|
||||
|
||||
this.printFinalSummary();
|
||||
}
|
||||
|
||||
/**
|
||||
* 运行单个测试
|
||||
*/
|
||||
private async runTest(testName: string, testFunction: () => void | Promise<void>): Promise<void> {
|
||||
console.log(`\n▶️ 开始测试: ${testName}`);
|
||||
|
||||
const startTime = performance.now();
|
||||
let passed = 0;
|
||||
let failed = 0;
|
||||
|
||||
try {
|
||||
await testFunction();
|
||||
passed = 1;
|
||||
console.log(`✅ ${testName} 测试通过`);
|
||||
} catch (error) {
|
||||
failed = 1;
|
||||
console.error(`❌ ${testName} 测试失败:`, error);
|
||||
}
|
||||
|
||||
const endTime = performance.now();
|
||||
const duration = endTime - startTime;
|
||||
|
||||
this.results.set(testName, { passed, failed, duration });
|
||||
|
||||
console.log(`⏱️ 耗时: ${duration.toFixed(2)}ms`);
|
||||
}
|
||||
|
||||
/**
|
||||
* 打印测试摘要
|
||||
*/
|
||||
private printSummary(): void {
|
||||
let totalPassed = 0;
|
||||
let totalFailed = 0;
|
||||
let totalDuration = 0;
|
||||
|
||||
for (const [name, result] of this.results) {
|
||||
totalPassed += result.passed;
|
||||
totalFailed += result.failed;
|
||||
totalDuration += result.duration;
|
||||
|
||||
const status = result.failed > 0 ? '❌' : '✅';
|
||||
console.log(` ${status} ${name}: ${result.duration.toFixed(2)}ms`);
|
||||
}
|
||||
|
||||
console.log(`\n📈 测试统计:`);
|
||||
console.log(` 通过: ${totalPassed}`);
|
||||
console.log(` 失败: ${totalFailed}`);
|
||||
console.log(` 总时间: ${totalDuration.toFixed(2)}ms`);
|
||||
console.log(` 成功率: ${totalPassed + totalFailed > 0 ? (totalPassed / (totalPassed + totalFailed) * 100).toFixed(1) : 0}%`);
|
||||
}
|
||||
|
||||
/**
|
||||
* 打印最终测试摘要
|
||||
*/
|
||||
private printFinalSummary(): void {
|
||||
console.log('\n📋 最终测试报告');
|
||||
console.log('='.repeat(60));
|
||||
|
||||
let totalPassed = 0;
|
||||
let totalFailed = 0;
|
||||
|
||||
for (const [, result] of this.results) {
|
||||
totalPassed += result.passed;
|
||||
totalFailed += result.failed;
|
||||
}
|
||||
|
||||
if (totalFailed === 0) {
|
||||
console.log('🎉 所有测试都通过了!');
|
||||
} else {
|
||||
console.log(`⚠️ 有 ${totalFailed} 个测试失败`);
|
||||
}
|
||||
|
||||
console.log(`📊 测试覆盖率: ${this.results.size} 个测试模块`);
|
||||
console.log(`✅ 通过率: ${totalPassed + totalFailed > 0 ? (totalPassed / (totalPassed + totalFailed) * 100).toFixed(1) : 0}%`);
|
||||
}
|
||||
|
||||
/**
|
||||
* 清除测试结果
|
||||
*/
|
||||
clearResults(): void {
|
||||
this.results.clear();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 便捷函数:运行所有测试
|
||||
*/
|
||||
export async function runAllTests(): Promise<void> {
|
||||
const runner = new TestRunner();
|
||||
await runner.runAllTests();
|
||||
}
|
||||
|
||||
/**
|
||||
* 便捷函数:仅运行单元测试
|
||||
*/
|
||||
export async function runUnitTests(): Promise<void> {
|
||||
const runner = new TestRunner();
|
||||
await runner.runUnitTests();
|
||||
}
|
||||
|
||||
/**
|
||||
* 便捷函数:仅运行性能测试
|
||||
*/
|
||||
export async function runPerformanceTests(): Promise<void> {
|
||||
const runner = new TestRunner();
|
||||
await runner.runPerformanceTests();
|
||||
}
|
||||
|
||||
// 如果直接运行此文件,执行所有测试
|
||||
if (require.main === module) {
|
||||
runAllTests().catch(console.error);
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
/**
|
||||
* WASM ECS核心模块
|
||||
*
|
||||
* 提供高性能的ECS操作,支持WASM和JavaScript双重实现
|
||||
*/
|
||||
|
||||
export * from './Wasm';
|
||||
export type Query = import('./Wasm').QueryResult;
|
||||
@@ -3,15 +3,4 @@ export * from './Pool';
|
||||
export * from './Emitter';
|
||||
export * from './GlobalManager';
|
||||
export * from './PerformanceMonitor';
|
||||
export { Time } from './Time';
|
||||
export {
|
||||
WasmEcsCore,
|
||||
ecsCore,
|
||||
initializeEcs,
|
||||
EntityId,
|
||||
ComponentMask,
|
||||
QueryResult,
|
||||
PerformanceStats as WasmPerformanceStats,
|
||||
WasmLoader,
|
||||
JavaScriptFallback
|
||||
} from './Wasm';
|
||||
export { Time } from './Time';
|
||||
Reference in New Issue
Block a user