新增ninja adventure例子

This commit is contained in:
YHH
2020-08-23 22:09:22 +08:00
parent 6c1cfec928
commit 7345a17d24
26 changed files with 400 additions and 27 deletions

View File

@@ -0,0 +1,32 @@
module samples {
import CircleCollider = es.CircleCollider;
import Flags = es.Flags;
import SpriteRenderer = es.SpriteRenderer;
export class NinjaAdventureScene extends SampleScene {
constructor() {
super(true, true);
}
public initialize(): void {
super.initialize();
let playerEntity = this.createEntity("player");
playerEntity.position = new es.Vector2(256, 224);
playerEntity.addComponent(new Ninja());
let collider = playerEntity.addComponent(new CircleCollider());
// 我们只希望与默认图层0上的组件发生冲突
Flags.setFlagExclusive(collider.collidesWithLayers, 0);
// 移动到第1层 保证自己的图层不会如果增加攻击方式则不会攻击到自身
Flags.setFlagExclusive(collider.physicsLayer, 1);
this.content.loadRes("moon_png").then(moonTexture => {
let moonEntity = this.createEntity("moon");
moonEntity.position = new es.Vector2(412, 460);
moonEntity.addComponent(new SpriteRenderer(moonTexture));
moonEntity.addComponent(new CircleCollider());
});
}
}
}