新增ninja adventure例子
This commit is contained in:
32
demo/src/Scenes/Ninja Adventure/NinjaAdventureScene.ts
Normal file
32
demo/src/Scenes/Ninja Adventure/NinjaAdventureScene.ts
Normal file
@@ -0,0 +1,32 @@
|
||||
module samples {
|
||||
import CircleCollider = es.CircleCollider;
|
||||
import Flags = es.Flags;
|
||||
import SpriteRenderer = es.SpriteRenderer;
|
||||
|
||||
export class NinjaAdventureScene extends SampleScene {
|
||||
constructor() {
|
||||
super(true, true);
|
||||
}
|
||||
|
||||
public initialize(): void {
|
||||
super.initialize();
|
||||
|
||||
let playerEntity = this.createEntity("player");
|
||||
playerEntity.position = new es.Vector2(256, 224);
|
||||
playerEntity.addComponent(new Ninja());
|
||||
let collider = playerEntity.addComponent(new CircleCollider());
|
||||
|
||||
// 我们只希望与默认图层0上的组件发生冲突
|
||||
Flags.setFlagExclusive(collider.collidesWithLayers, 0);
|
||||
// 移动到第1层 保证自己的图层不会如果增加攻击方式则不会攻击到自身
|
||||
Flags.setFlagExclusive(collider.physicsLayer, 1);
|
||||
|
||||
this.content.loadRes("moon_png").then(moonTexture => {
|
||||
let moonEntity = this.createEntity("moon");
|
||||
moonEntity.position = new es.Vector2(412, 460);
|
||||
moonEntity.addComponent(new SpriteRenderer(moonTexture));
|
||||
moonEntity.addComponent(new CircleCollider());
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user