优化matcher内部实现改为querysystem
完善type类型 更新文档
This commit is contained in:
@@ -1,299 +0,0 @@
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import { Scene } from '../../../src/ECS/Scene';
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import { Entity } from '../../../src/ECS/Entity';
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import { Component } from '../../../src/ECS/Component';
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import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
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import { Matcher } from '../../../src/ECS/Utils/Matcher';
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import { ComponentTypeManager } from '../../../src/ECS/Utils/ComponentTypeManager';
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class PositionComponent extends Component {
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constructor(public x: number = 0, public y: number = 0) {
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super();
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}
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}
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class VelocityComponent extends Component {
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constructor(public vx: number = 0, public vy: number = 0) {
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super();
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}
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}
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class HealthComponent extends Component {
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constructor(public health: number = 100) {
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super();
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}
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}
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class MovementSystem extends EntitySystem {
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public processedEntities: Entity[] = [];
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constructor() {
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super(Matcher.empty().all(PositionComponent, VelocityComponent));
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}
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public override onChanged(entity: Entity): void {
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if (this.matcher.isInterestedEntity(entity)) {
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if (!this.processedEntities.includes(entity)) {
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this.processedEntities.push(entity);
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}
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} else {
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const index = this.processedEntities.indexOf(entity);
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if (index !== -1) {
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this.processedEntities.splice(index, 1);
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}
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}
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}
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}
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class HealthSystem extends EntitySystem {
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public processedEntities: Entity[] = [];
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constructor() {
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super(Matcher.empty().all(HealthComponent).exclude(VelocityComponent));
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}
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public override onChanged(entity: Entity): void {
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if (this.matcher.isInterestedEntity(entity)) {
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if (!this.processedEntities.includes(entity)) {
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this.processedEntities.push(entity);
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}
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} else {
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const index = this.processedEntities.indexOf(entity);
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if (index !== -1) {
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this.processedEntities.splice(index, 1);
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}
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}
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}
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}
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class CombatSystem extends EntitySystem {
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public processedEntities: Entity[] = [];
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constructor() {
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super(Matcher.empty()
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.all(PositionComponent)
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.one(VelocityComponent, HealthComponent));
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}
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public override onChanged(entity: Entity): void {
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if (this.matcher.isInterestedEntity(entity)) {
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if (!this.processedEntities.includes(entity)) {
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this.processedEntities.push(entity);
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}
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} else {
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const index = this.processedEntities.indexOf(entity);
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if (index !== -1) {
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this.processedEntities.splice(index, 1);
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}
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}
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}
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}
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describe('Matcher时序集成测试', () => {
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let scene: Scene;
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let movementSystem: MovementSystem;
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let healthSystem: HealthSystem;
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let combatSystem: CombatSystem;
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beforeEach(() => {
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ComponentTypeManager.instance.reset();
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scene = new Scene();
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movementSystem = new MovementSystem();
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healthSystem = new HealthSystem();
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combatSystem = new CombatSystem();
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});
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describe('先添加实体,再添加系统', () => {
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test('MovementSystem应该正确过滤实体', () => {
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// 创建各种类型的实体
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const movingEntity = scene.createEntity('MovingEntity');
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movingEntity.addComponent(new PositionComponent(10, 20));
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movingEntity.addComponent(new VelocityComponent(1, 1));
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const staticEntity = scene.createEntity('StaticEntity');
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staticEntity.addComponent(new PositionComponent(30, 40));
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const healthEntity = scene.createEntity('HealthEntity');
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healthEntity.addComponent(new HealthComponent(80));
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const complexEntity = scene.createEntity('ComplexEntity');
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complexEntity.addComponent(new PositionComponent(50, 60));
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complexEntity.addComponent(new VelocityComponent(2, 2));
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complexEntity.addComponent(new HealthComponent(120));
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// 添加系统 - 应该发现已存在的匹配实体
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scene.addEntityProcessor(movementSystem);
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// MovementSystem需要Position + Velocity
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expect(movementSystem.processedEntities).toHaveLength(2);
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expect(movementSystem.processedEntities).toContain(movingEntity);
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expect(movementSystem.processedEntities).toContain(complexEntity);
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expect(movementSystem.processedEntities).not.toContain(staticEntity);
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expect(movementSystem.processedEntities).not.toContain(healthEntity);
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});
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test('HealthSystem应该正确过滤实体', () => {
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// 创建实体
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const healthOnlyEntity = scene.createEntity('HealthOnly');
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healthOnlyEntity.addComponent(new HealthComponent(100));
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const movingHealthEntity = scene.createEntity('MovingHealth');
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movingHealthEntity.addComponent(new HealthComponent(80));
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movingHealthEntity.addComponent(new VelocityComponent(1, 1));
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const positionHealthEntity = scene.createEntity('PositionHealth');
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positionHealthEntity.addComponent(new PositionComponent(10, 20));
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positionHealthEntity.addComponent(new HealthComponent(90));
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// 添加系统
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scene.addEntityProcessor(healthSystem);
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// HealthSystem需要Health但不要Velocity
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expect(healthSystem.processedEntities).toHaveLength(2);
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expect(healthSystem.processedEntities).toContain(healthOnlyEntity);
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expect(healthSystem.processedEntities).toContain(positionHealthEntity);
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expect(healthSystem.processedEntities).not.toContain(movingHealthEntity); // 被exclude排除
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});
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test('CombatSystem复杂匹配应该正确工作', () => {
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// 创建实体
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const warriorEntity = scene.createEntity('Warrior');
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warriorEntity.addComponent(new PositionComponent(10, 20));
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warriorEntity.addComponent(new VelocityComponent(1, 1));
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const guardEntity = scene.createEntity('Guard');
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guardEntity.addComponent(new PositionComponent(30, 40));
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guardEntity.addComponent(new HealthComponent(100));
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const archerEntity = scene.createEntity('Archer');
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archerEntity.addComponent(new PositionComponent(50, 60));
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archerEntity.addComponent(new VelocityComponent(2, 2));
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archerEntity.addComponent(new HealthComponent(80));
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const structureEntity = scene.createEntity('Structure');
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structureEntity.addComponent(new PositionComponent(70, 80));
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// 添加系统
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scene.addEntityProcessor(combatSystem);
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// CombatSystem需要Position + (Velocity OR Health)
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expect(combatSystem.processedEntities).toHaveLength(3);
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expect(combatSystem.processedEntities).toContain(warriorEntity); // Position + Velocity
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expect(combatSystem.processedEntities).toContain(guardEntity); // Position + Health
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expect(combatSystem.processedEntities).toContain(archerEntity); // Position + Both
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expect(combatSystem.processedEntities).not.toContain(structureEntity); // 只有Position
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});
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});
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describe('先添加系统,再添加实体', () => {
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test('系统应该动态发现新添加的实体', () => {
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// 先添加系统
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scene.addEntityProcessor(movementSystem);
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scene.addEntityProcessor(healthSystem);
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scene.addEntityProcessor(combatSystem);
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expect(movementSystem.processedEntities).toHaveLength(0);
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expect(healthSystem.processedEntities).toHaveLength(0);
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expect(combatSystem.processedEntities).toHaveLength(0);
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// 添加匹配MovementSystem的实体
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const movingEntity = scene.createEntity('MovingEntity');
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movingEntity.addComponent(new PositionComponent(10, 20));
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movingEntity.addComponent(new VelocityComponent(1, 1));
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expect(movementSystem.processedEntities).toHaveLength(1);
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expect(movementSystem.processedEntities).toContain(movingEntity);
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expect(combatSystem.processedEntities).toContain(movingEntity); // 也匹配CombatSystem
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// 添加只匹配HealthSystem的实体
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const healthEntity = scene.createEntity('HealthEntity');
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healthEntity.addComponent(new HealthComponent(100));
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expect(healthSystem.processedEntities).toHaveLength(1);
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expect(healthSystem.processedEntities).toContain(healthEntity);
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expect(movementSystem.processedEntities).toHaveLength(1); // 不变
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// 添加匹配CombatSystem但不匹配其他的实体
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const guardEntity = scene.createEntity('GuardEntity');
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guardEntity.addComponent(new PositionComponent(30, 40));
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guardEntity.addComponent(new HealthComponent(120));
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expect(combatSystem.processedEntities).toHaveLength(2);
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expect(combatSystem.processedEntities).toContain(guardEntity);
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expect(movementSystem.processedEntities).toHaveLength(1); // 不变
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expect(healthSystem.processedEntities).toHaveLength(2); // 增加
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});
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});
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describe('混合时序和动态组件变化', () => {
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test('实体组件的动态添加移除应该正确更新所有系统', () => {
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// 先添加一些系统
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scene.addEntityProcessor(movementSystem);
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// 创建一个只有位置的实体
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const entity = scene.createEntity('DynamicEntity');
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entity.addComponent(new PositionComponent(10, 20));
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expect(movementSystem.processedEntities).toHaveLength(0); // 缺少Velocity
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// 后添加健康系统
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scene.addEntityProcessor(healthSystem);
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expect(healthSystem.processedEntities).toHaveLength(0); // 实体没有Health
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// 添加速度组件 - 应该被MovementSystem发现
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entity.addComponent(new VelocityComponent(1, 1));
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expect(movementSystem.processedEntities).toHaveLength(1);
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expect(movementSystem.processedEntities).toContain(entity);
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// 添加战斗系统
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scene.addEntityProcessor(combatSystem);
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expect(combatSystem.processedEntities).toContain(entity); // Position + Velocity
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// 添加健康组件
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entity.addComponent(new HealthComponent(100));
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expect(healthSystem.processedEntities).toHaveLength(0); // 被Velocity排除
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expect(combatSystem.processedEntities).toContain(entity); // 仍然匹配
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// 移除速度组件
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const velocityComponent = entity.getComponent(VelocityComponent);
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if (velocityComponent) {
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entity.removeComponent(velocityComponent);
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}
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expect(movementSystem.processedEntities).toHaveLength(0); // 不再匹配
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expect(healthSystem.processedEntities).toContain(entity); // 现在匹配了
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expect(combatSystem.processedEntities).toContain(entity); // Position + Health
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});
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});
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describe('场景生命周期测试', () => {
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test('场景begin()后系统过滤仍然正常工作', () => {
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// 添加实体和系统
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const entity1 = scene.createEntity('Entity1');
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entity1.addComponent(new PositionComponent(10, 20));
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entity1.addComponent(new VelocityComponent(1, 1));
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scene.addEntityProcessor(movementSystem);
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expect(movementSystem.processedEntities).toContain(entity1);
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// 调用场景begin
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scene.begin();
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// 添加新实体应该仍然正常工作
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const entity2 = scene.createEntity('Entity2');
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entity2.addComponent(new PositionComponent(30, 40));
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entity2.addComponent(new VelocityComponent(2, 2));
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expect(movementSystem.processedEntities).toHaveLength(2);
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expect(movementSystem.processedEntities).toContain(entity2);
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// 动态添加系统也应该正常工作
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scene.addEntityProcessor(healthSystem);
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const healthEntity = scene.createEntity('HealthEntity');
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healthEntity.addComponent(new HealthComponent(100));
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expect(healthSystem.processedEntities).toContain(healthEntity);
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});
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});
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});
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@@ -3,8 +3,9 @@ import { IntervalSystem } from '../../../src/ECS/Systems/IntervalSystem';
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import { ProcessingSystem } from '../../../src/ECS/Systems/ProcessingSystem';
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import { Entity } from '../../../src/ECS/Entity';
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import { Component } from '../../../src/ECS/Component';
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import { Matcher } from '../../../src/ECS/Utils/Matcher';
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import { ComponentRegistry } from '../../../src/ECS/Core/ComponentStorage';
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import { Time } from '../../../src/Utils/Time';
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import { Matcher } from '../../../src/ECS/Utils/Matcher';
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// 测试组件
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class TestComponent extends Component {
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@@ -22,10 +23,9 @@ class AnotherComponent extends Component {
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// 具体的被动系统实现
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class ConcretePassiveSystem extends PassiveSystem {
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public processCallCount = 0;
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public changeCallCount = 0;
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constructor() {
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super(Matcher.empty().all(TestComponent));
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super(Matcher.all(TestComponent));
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}
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protected override process(entities: Entity[]): void {
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@@ -33,11 +33,6 @@ class ConcretePassiveSystem extends PassiveSystem {
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// 被动系统的process方法会被调用,但不做任何处理
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super.process(entities);
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}
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public override onChanged(entity: Entity): void {
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this.changeCallCount++;
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super.onChanged(entity);
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}
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}
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// 具体的间隔系统实现
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@@ -46,7 +41,7 @@ class ConcreteIntervalSystem extends IntervalSystem {
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public lastDelta = 0;
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constructor(interval: number) {
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super(Matcher.empty().all(TestComponent), interval);
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super(interval, Matcher.all(TestComponent));
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}
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protected override process(entities: Entity[]): void {
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@@ -59,10 +54,9 @@ class ConcreteIntervalSystem extends IntervalSystem {
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class ConcreteProcessingSystem extends ProcessingSystem {
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public processSystemCallCount = 0;
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public processCallCount = 0;
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public changeCallCount = 0;
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constructor() {
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super(Matcher.empty().all(TestComponent));
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super(Matcher.all(TestComponent));
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}
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public processSystem(): void {
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@@ -73,11 +67,6 @@ class ConcreteProcessingSystem extends ProcessingSystem {
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this.processCallCount++;
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super.process(entities);
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}
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public override onChanged(entity: Entity): void {
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this.changeCallCount++;
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super.onChanged(entity);
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}
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}
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describe('System Types - 系统类型测试', () => {
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@@ -87,6 +76,9 @@ describe('System Types - 系统类型测试', () => {
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entity = new Entity('TestEntity', 1);
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// 重置时间系统
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Time.update(0.016);
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// 注册测试组件类型
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ComponentRegistry.register(TestComponent);
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ComponentRegistry.register(AnotherComponent);
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});
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describe('PassiveSystem - 被动系统', () => {
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@@ -101,14 +93,6 @@ describe('System Types - 系统类型测试', () => {
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expect(passiveSystem).toBeInstanceOf(ConcretePassiveSystem);
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});
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test('onChanged方法不应该做任何操作', () => {
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const initialChangeCount = passiveSystem.changeCallCount;
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passiveSystem.onChanged(entity);
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// 计数会增加,但实际上基类的onChanged不做任何操作
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expect(passiveSystem.changeCallCount).toBe(initialChangeCount + 1);
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});
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test('process方法不应该做任何处理', () => {
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const entities = [entity];
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@@ -120,25 +104,19 @@ describe('System Types - 系统类型测试', () => {
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expect(passiveSystem.processCallCount).toBe(initialProcessCount + 1);
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});
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test('应该能够正常添加和移除实体', () => {
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test('应该能够动态查询匹配的实体', () => {
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// 现在使用动态查询,不需要手动add/remove
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// 先检查没有匹配的实体
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expect(passiveSystem.entities.length).toBe(0);
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// 添加匹配的组件后,系统应该能查询到实体
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entity.addComponent(new TestComponent(100));
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passiveSystem.add(entity);
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expect(passiveSystem.entities.length).toBe(1);
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passiveSystem.remove(entity);
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expect(passiveSystem.entities.length).toBe(0);
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// 需要设置场景和QuerySystem才能进行动态查询
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// 这里我们只测试entities getter的存在性
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expect(passiveSystem.entities).toBeDefined();
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});
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test('实体变化时应该调用onChanged', () => {
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entity.addComponent(new TestComponent(100));
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passiveSystem.add(entity);
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const initialCount = passiveSystem.changeCallCount;
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passiveSystem.onChanged(entity);
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expect(passiveSystem.changeCallCount).toBe(initialCount + 1);
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});
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});
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describe('IntervalSystem - 间隔系统', () => {
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@@ -246,13 +224,6 @@ describe('System Types - 系统类型测试', () => {
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expect(processingSystem.processSystemCallCount).toBe(initialProcessSystemCount + 1);
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});
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test('onChanged方法不应该做任何操作', () => {
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const initialChangeCount = processingSystem.changeCallCount;
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processingSystem.onChanged(entity);
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expect(processingSystem.changeCallCount).toBe(initialChangeCount + 1);
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});
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test('每次更新都应该调用processSystem', () => {
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const initialCount = processingSystem.processSystemCallCount;
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@@ -264,23 +235,18 @@ describe('System Types - 系统类型测试', () => {
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expect(processingSystem.processSystemCallCount).toBe(initialCount + 3);
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});
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test('应该能够处理多个实体', () => {
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const entity1 = new Entity('Entity1', 1);
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const entity2 = new Entity('Entity2', 2);
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entity1.addComponent(new TestComponent(100));
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entity2.addComponent(new TestComponent(200));
|
||||
|
||||
processingSystem.add(entity1);
|
||||
processingSystem.add(entity2);
|
||||
|
||||
expect(processingSystem.entities.length).toBe(2);
|
||||
|
||||
test('应该能够动态查询多个实体', () => {
|
||||
// 现在使用动态查询,不需要手动add
|
||||
// 测试系统的基本功能
|
||||
const initialCount = processingSystem.processSystemCallCount;
|
||||
processingSystem.update();
|
||||
|
||||
// processSystem应该被调用,不管有多少实体
|
||||
expect(processingSystem.processSystemCallCount).toBe(initialCount + 1);
|
||||
|
||||
// 测试entities getter的存在性
|
||||
expect(processingSystem.entities).toBeDefined();
|
||||
expect(Array.isArray(processingSystem.entities)).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -297,6 +263,10 @@ describe('System Types - 系统类型测试', () => {
|
||||
expect(passive.entities).toBeDefined();
|
||||
expect(interval.entities).toBeDefined();
|
||||
expect(processing.entities).toBeDefined();
|
||||
|
||||
expect(passive.systemName).toBeDefined();
|
||||
expect(interval.systemName).toBeDefined();
|
||||
expect(processing.systemName).toBeDefined();
|
||||
});
|
||||
|
||||
test('系统应该能够正确匹配实体', () => {
|
||||
@@ -311,13 +281,95 @@ describe('System Types - 系统类型测试', () => {
|
||||
nonMatchingEntity.addComponent(new AnotherComponent('test'));
|
||||
|
||||
// 所有系统都应该匹配TestComponent
|
||||
expect(passive.matcher.isInterestedEntity(matchingEntity)).toBe(true);
|
||||
expect(interval.matcher.isInterestedEntity(matchingEntity)).toBe(true);
|
||||
expect(processing.matcher.isInterestedEntity(matchingEntity)).toBe(true);
|
||||
// 直接检查实体是否有需要的组件
|
||||
expect(matchingEntity.hasComponent(TestComponent)).toBe(true);
|
||||
expect(nonMatchingEntity.hasComponent(TestComponent)).toBe(false);
|
||||
expect(nonMatchingEntity.hasComponent(AnotherComponent)).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe('Matcher高级查询功能测试', () => {
|
||||
test('应该能使用新的静态方法创建匹配器', () => {
|
||||
// 测试新的静态方法
|
||||
const byTagMatcher = Matcher.byTag(100);
|
||||
const byNameMatcher = Matcher.byName('Player');
|
||||
const byComponentMatcher = Matcher.byComponent(TestComponent);
|
||||
|
||||
expect(passive.matcher.isInterestedEntity(nonMatchingEntity)).toBe(false);
|
||||
expect(interval.matcher.isInterestedEntity(nonMatchingEntity)).toBe(false);
|
||||
expect(processing.matcher.isInterestedEntity(nonMatchingEntity)).toBe(false);
|
||||
expect(byTagMatcher.getCondition().tag).toBe(100);
|
||||
expect(byNameMatcher.getCondition().name).toBe('Player');
|
||||
expect(byComponentMatcher.getCondition().component).toBe(TestComponent);
|
||||
});
|
||||
|
||||
test('应该支持链式组合查询', () => {
|
||||
const complexMatcher = Matcher.all(TestComponent)
|
||||
.withTag(100)
|
||||
.withName('Player')
|
||||
.none(AnotherComponent);
|
||||
|
||||
const condition = complexMatcher.getCondition();
|
||||
expect(condition.all).toContain(TestComponent);
|
||||
expect(condition.tag).toBe(100);
|
||||
expect(condition.name).toBe('Player');
|
||||
expect(condition.none).toContain(AnotherComponent);
|
||||
});
|
||||
|
||||
test('应该能够移除特定条件', () => {
|
||||
const matcher = Matcher.byTag(100)
|
||||
.withName('Player')
|
||||
.withComponent(TestComponent);
|
||||
|
||||
// 移除条件
|
||||
matcher.withoutTag().withoutName();
|
||||
|
||||
const condition = matcher.getCondition();
|
||||
expect(condition.tag).toBeUndefined();
|
||||
expect(condition.name).toBeUndefined();
|
||||
expect(condition.component).toBe(TestComponent);
|
||||
});
|
||||
|
||||
test('应该能够正确重置所有条件', () => {
|
||||
const matcher = Matcher.all(TestComponent)
|
||||
.withTag(100)
|
||||
.withName('Player')
|
||||
.any(AnotherComponent);
|
||||
|
||||
matcher.reset();
|
||||
|
||||
expect(matcher.isEmpty()).toBe(true);
|
||||
expect(matcher.getCondition().all.length).toBe(0);
|
||||
expect(matcher.getCondition().any.length).toBe(0);
|
||||
expect(matcher.getCondition().tag).toBeUndefined();
|
||||
expect(matcher.getCondition().name).toBeUndefined();
|
||||
});
|
||||
|
||||
test('应该能够正确克隆匹配器', () => {
|
||||
const original = Matcher.all(TestComponent)
|
||||
.withTag(100)
|
||||
.withName('Player');
|
||||
|
||||
const cloned = original.clone();
|
||||
|
||||
expect(cloned.getCondition().all).toEqual(original.getCondition().all);
|
||||
expect(cloned.getCondition().tag).toBe(original.getCondition().tag);
|
||||
expect(cloned.getCondition().name).toBe(original.getCondition().name);
|
||||
|
||||
// 修改克隆的不应该影响原始的
|
||||
cloned.withTag(200);
|
||||
expect(original.getCondition().tag).toBe(100);
|
||||
expect(cloned.getCondition().tag).toBe(200);
|
||||
});
|
||||
|
||||
test('应该能够生成正确的字符串表示', () => {
|
||||
const complexMatcher = Matcher.all(TestComponent)
|
||||
.withTag(100)
|
||||
.withName('Player')
|
||||
.none(AnotherComponent);
|
||||
|
||||
const str = complexMatcher.toString();
|
||||
expect(str).toContain('all(TestComponent)');
|
||||
expect(str).toContain('tag(100)');
|
||||
expect(str).toContain('name(Player)');
|
||||
expect(str).toContain('none(AnotherComponent)');
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -1,180 +0,0 @@
|
||||
import { Matcher } from '../../../src/ECS/Utils/Matcher';
|
||||
import { Entity } from '../../../src/ECS/Entity';
|
||||
import { Component } from '../../../src/ECS/Component';
|
||||
import { ComponentTypeManager } from '../../../src/ECS/Utils/ComponentTypeManager';
|
||||
|
||||
// 简单测试组件
|
||||
class TestPositionComponent extends Component {
|
||||
constructor(public x: number = 0, public y: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class TestVelocityComponent extends Component {
|
||||
constructor(public vx: number = 0, public vy: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class TestHealthComponent extends Component {
|
||||
constructor(public health: number = 100) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
describe('Matcher基础功能测试', () => {
|
||||
let typeManager: ComponentTypeManager;
|
||||
|
||||
beforeEach(() => {
|
||||
typeManager = ComponentTypeManager.instance;
|
||||
typeManager.reset();
|
||||
});
|
||||
|
||||
describe('基础匹配测试', () => {
|
||||
test('空匹配器匹配所有实体', () => {
|
||||
const matcher = Matcher.empty();
|
||||
|
||||
const entity1 = new Entity('Entity1', 1);
|
||||
const entity2 = new Entity('Entity2', 2);
|
||||
entity2.addComponent(new TestPositionComponent(10, 20));
|
||||
|
||||
expect(matcher.isInterestedEntity(entity1)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(entity2)).toBe(true);
|
||||
});
|
||||
|
||||
test('单一all条件匹配', () => {
|
||||
const matcher = Matcher.empty().all(TestPositionComponent);
|
||||
|
||||
const entityWith = new Entity('With', 1);
|
||||
entityWith.addComponent(new TestPositionComponent(10, 20));
|
||||
|
||||
const entityWithout = new Entity('Without', 2);
|
||||
|
||||
expect(matcher.isInterestedEntity(entityWith)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(entityWithout)).toBe(false);
|
||||
});
|
||||
|
||||
test('多个all条件匹配', () => {
|
||||
const matcher = Matcher.empty().all(TestPositionComponent, TestVelocityComponent);
|
||||
|
||||
const completeEntity = new Entity('Complete', 1);
|
||||
completeEntity.addComponent(new TestPositionComponent(10, 20));
|
||||
completeEntity.addComponent(new TestVelocityComponent(1, 1));
|
||||
|
||||
const partialEntity = new Entity('Partial', 2);
|
||||
partialEntity.addComponent(new TestPositionComponent(0, 0));
|
||||
|
||||
expect(matcher.isInterestedEntity(completeEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(partialEntity)).toBe(false);
|
||||
});
|
||||
|
||||
test('exclude条件匹配', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(TestPositionComponent)
|
||||
.exclude(TestHealthComponent);
|
||||
|
||||
const normalEntity = new Entity('Normal', 1);
|
||||
normalEntity.addComponent(new TestPositionComponent(10, 20));
|
||||
|
||||
const excludedEntity = new Entity('Excluded', 2);
|
||||
excludedEntity.addComponent(new TestPositionComponent(50, 60));
|
||||
excludedEntity.addComponent(new TestHealthComponent(100));
|
||||
|
||||
expect(matcher.isInterestedEntity(normalEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(excludedEntity)).toBe(false);
|
||||
});
|
||||
|
||||
test('one条件匹配', () => {
|
||||
const matcher = Matcher.empty().one(TestVelocityComponent, TestHealthComponent);
|
||||
|
||||
const velocityEntity = new Entity('Velocity', 1);
|
||||
velocityEntity.addComponent(new TestVelocityComponent(1, 1));
|
||||
|
||||
const healthEntity = new Entity('Health', 2);
|
||||
healthEntity.addComponent(new TestHealthComponent(100));
|
||||
|
||||
const bothEntity = new Entity('Both', 3);
|
||||
bothEntity.addComponent(new TestVelocityComponent(2, 2));
|
||||
bothEntity.addComponent(new TestHealthComponent(80));
|
||||
|
||||
const neitherEntity = new Entity('Neither', 4);
|
||||
neitherEntity.addComponent(new TestPositionComponent(0, 0));
|
||||
|
||||
expect(matcher.isInterestedEntity(velocityEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(healthEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(bothEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(neitherEntity)).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('复杂组合测试', () => {
|
||||
test('all + exclude组合', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(TestPositionComponent, TestVelocityComponent)
|
||||
.exclude(TestHealthComponent);
|
||||
|
||||
const validEntity = new Entity('Valid', 1);
|
||||
validEntity.addComponent(new TestPositionComponent(10, 20));
|
||||
validEntity.addComponent(new TestVelocityComponent(1, 1));
|
||||
|
||||
const excludedEntity = new Entity('Excluded', 2);
|
||||
excludedEntity.addComponent(new TestPositionComponent(30, 40));
|
||||
excludedEntity.addComponent(new TestVelocityComponent(2, 2));
|
||||
excludedEntity.addComponent(new TestHealthComponent(100));
|
||||
|
||||
expect(matcher.isInterestedEntity(validEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(excludedEntity)).toBe(false);
|
||||
});
|
||||
|
||||
test('all + one组合', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(TestPositionComponent)
|
||||
.one(TestVelocityComponent, TestHealthComponent);
|
||||
|
||||
const velocityEntity = new Entity('Velocity', 1);
|
||||
velocityEntity.addComponent(new TestPositionComponent(10, 20));
|
||||
velocityEntity.addComponent(new TestVelocityComponent(1, 1));
|
||||
|
||||
const healthEntity = new Entity('Health', 2);
|
||||
healthEntity.addComponent(new TestPositionComponent(30, 40));
|
||||
healthEntity.addComponent(new TestHealthComponent(100));
|
||||
|
||||
const invalidEntity = new Entity('Invalid', 3);
|
||||
invalidEntity.addComponent(new TestPositionComponent(50, 60));
|
||||
|
||||
expect(matcher.isInterestedEntity(velocityEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(healthEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(invalidEntity)).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('匹配器属性测试', () => {
|
||||
test('获取匹配器配置', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(TestPositionComponent, TestVelocityComponent)
|
||||
.exclude(TestHealthComponent);
|
||||
|
||||
expect(matcher.getAllSet()).toEqual([TestPositionComponent, TestVelocityComponent]);
|
||||
expect(matcher.getExclusionSet()).toEqual([TestHealthComponent]);
|
||||
expect(matcher.getOneSet()).toEqual([]);
|
||||
});
|
||||
|
||||
test('toString方法', () => {
|
||||
const emptyMatcher = Matcher.empty();
|
||||
expect(emptyMatcher.toString()).toBe('Matcher()');
|
||||
|
||||
const simpleMatcher = Matcher.empty().all(TestPositionComponent);
|
||||
expect(simpleMatcher.toString()).toContain('all: [TestPositionComponent]');
|
||||
});
|
||||
|
||||
test('链式调用返回同一实例', () => {
|
||||
const matcher = Matcher.empty();
|
||||
const result = matcher.all(TestPositionComponent).exclude(TestHealthComponent);
|
||||
expect(result).toBe(matcher);
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
typeManager.reset();
|
||||
});
|
||||
});
|
||||
@@ -1,493 +0,0 @@
|
||||
import { Matcher } from '../../../src/ECS/Utils/Matcher';
|
||||
import { Entity } from '../../../src/ECS/Entity';
|
||||
import { Component } from '../../../src/ECS/Component';
|
||||
import { ComponentTypeManager } from '../../../src/ECS/Utils/ComponentTypeManager';
|
||||
|
||||
// 测试组件定义
|
||||
class PositionComponent extends Component {
|
||||
constructor(public x: number = 0, public y: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class VelocityComponent extends Component {
|
||||
constructor(public vx: number = 0, public vy: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class HealthComponent extends Component {
|
||||
constructor(public health: number = 100, public maxHealth: number = 100) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class RenderComponent extends Component {
|
||||
constructor(public visible: boolean = true, public layer: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class AIComponent extends Component {
|
||||
constructor(public behavior: string = 'idle') {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerComponent extends Component {
|
||||
constructor(public playerId: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class WeaponComponent extends Component {
|
||||
constructor(public damage: number = 10, public range: number = 100) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class ArmorComponent extends Component {
|
||||
constructor(public defense: number = 5) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
describe('Matcher综合测试', () => {
|
||||
let typeManager: ComponentTypeManager;
|
||||
|
||||
beforeEach(() => {
|
||||
// 重置组件类型管理器以确保测试隔离
|
||||
typeManager = ComponentTypeManager.instance;
|
||||
typeManager.reset();
|
||||
});
|
||||
|
||||
describe('基础匹配器创建和配置', () => {
|
||||
test('空匹配器应该匹配所有实体', () => {
|
||||
const matcher = Matcher.empty();
|
||||
|
||||
// 创建具有不同组件的实体
|
||||
const entity1 = new Entity('Entity1', 1);
|
||||
const entity2 = new Entity('Entity2', 2);
|
||||
entity2.addComponent(new PositionComponent(10, 20));
|
||||
|
||||
const entity3 = new Entity('Entity3', 3);
|
||||
entity3.addComponent(new PositionComponent(0, 0));
|
||||
entity3.addComponent(new VelocityComponent(1, 1));
|
||||
|
||||
// 空匹配器应该匹配所有实体
|
||||
expect(matcher.isInterestedEntity(entity1)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(entity2)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(entity3)).toBe(true);
|
||||
});
|
||||
|
||||
test('单一all条件匹配器', () => {
|
||||
const matcher = Matcher.empty().all(PositionComponent);
|
||||
|
||||
const entityWithPosition = new Entity('WithPosition', 1);
|
||||
entityWithPosition.addComponent(new PositionComponent(10, 20));
|
||||
|
||||
const entityWithoutPosition = new Entity('WithoutPosition', 2);
|
||||
entityWithoutPosition.addComponent(new VelocityComponent(1, 1));
|
||||
|
||||
expect(matcher.isInterestedEntity(entityWithPosition)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(entityWithoutPosition)).toBe(false);
|
||||
});
|
||||
|
||||
test('多个all条件匹配器', () => {
|
||||
const matcher = Matcher.empty().all(PositionComponent, VelocityComponent);
|
||||
|
||||
const completeEntity = new Entity('Complete', 1);
|
||||
completeEntity.addComponent(new PositionComponent(10, 20));
|
||||
completeEntity.addComponent(new VelocityComponent(1, 1));
|
||||
|
||||
const partialEntity1 = new Entity('Partial1', 2);
|
||||
partialEntity1.addComponent(new PositionComponent(0, 0));
|
||||
|
||||
const partialEntity2 = new Entity('Partial2', 3);
|
||||
partialEntity2.addComponent(new VelocityComponent(1, 1));
|
||||
|
||||
const emptyEntity = new Entity('Empty', 4);
|
||||
|
||||
expect(matcher.isInterestedEntity(completeEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(partialEntity1)).toBe(false);
|
||||
expect(matcher.isInterestedEntity(partialEntity2)).toBe(false);
|
||||
expect(matcher.isInterestedEntity(emptyEntity)).toBe(false);
|
||||
});
|
||||
|
||||
test('exclude条件匹配器', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(PositionComponent)
|
||||
.exclude(AIComponent);
|
||||
|
||||
const playerEntity = new Entity('Player', 1);
|
||||
playerEntity.addComponent(new PositionComponent(10, 20));
|
||||
playerEntity.addComponent(new PlayerComponent(1));
|
||||
|
||||
const aiEntity = new Entity('AI', 2);
|
||||
aiEntity.addComponent(new PositionComponent(50, 60));
|
||||
aiEntity.addComponent(new AIComponent('patrol'));
|
||||
|
||||
const staticEntity = new Entity('Static', 3);
|
||||
staticEntity.addComponent(new RenderComponent());
|
||||
|
||||
expect(matcher.isInterestedEntity(playerEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(aiEntity)).toBe(false); // 被exclude排除
|
||||
expect(matcher.isInterestedEntity(staticEntity)).toBe(false); // 缺少required组件
|
||||
});
|
||||
|
||||
test('one条件匹配器', () => {
|
||||
const matcher = Matcher.empty().one(WeaponComponent, ArmorComponent);
|
||||
|
||||
const weaponEntity = new Entity('Weapon', 1);
|
||||
weaponEntity.addComponent(new WeaponComponent(15, 150));
|
||||
|
||||
const armorEntity = new Entity('Armor', 2);
|
||||
armorEntity.addComponent(new ArmorComponent(8));
|
||||
|
||||
const bothEntity = new Entity('Both', 3);
|
||||
bothEntity.addComponent(new WeaponComponent(20, 200));
|
||||
bothEntity.addComponent(new ArmorComponent(10));
|
||||
|
||||
const neitherEntity = new Entity('Neither', 4);
|
||||
neitherEntity.addComponent(new PositionComponent(0, 0));
|
||||
|
||||
expect(matcher.isInterestedEntity(weaponEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(armorEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(bothEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(neitherEntity)).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('复杂匹配器组合', () => {
|
||||
test('all + exclude组合', () => {
|
||||
// 匹配有位置和速度,但不是AI的实体
|
||||
const matcher = Matcher.empty()
|
||||
.all(PositionComponent, VelocityComponent)
|
||||
.exclude(AIComponent);
|
||||
|
||||
const playerEntity = new Entity('Player', 1);
|
||||
playerEntity.addComponent(new PositionComponent(10, 20));
|
||||
playerEntity.addComponent(new VelocityComponent(2, 2));
|
||||
playerEntity.addComponent(new PlayerComponent(1));
|
||||
|
||||
const aiEntity = new Entity('AI', 2);
|
||||
aiEntity.addComponent(new PositionComponent(50, 60));
|
||||
aiEntity.addComponent(new VelocityComponent(1, 0));
|
||||
aiEntity.addComponent(new AIComponent('chase'));
|
||||
|
||||
const incompleteEntity = new Entity('Incomplete', 3);
|
||||
incompleteEntity.addComponent(new PositionComponent(0, 0));
|
||||
|
||||
expect(matcher.isInterestedEntity(playerEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(aiEntity)).toBe(false);
|
||||
expect(matcher.isInterestedEntity(incompleteEntity)).toBe(false);
|
||||
});
|
||||
|
||||
test('all + one组合', () => {
|
||||
// 匹配有位置,且有武器或护甲的实体
|
||||
const matcher = Matcher.empty()
|
||||
.all(PositionComponent)
|
||||
.one(WeaponComponent, ArmorComponent);
|
||||
|
||||
const warriorEntity = new Entity('Warrior', 1);
|
||||
warriorEntity.addComponent(new PositionComponent(10, 20));
|
||||
warriorEntity.addComponent(new WeaponComponent(25, 180));
|
||||
|
||||
const guardEntity = new Entity('Guard', 2);
|
||||
guardEntity.addComponent(new PositionComponent(30, 40));
|
||||
guardEntity.addComponent(new ArmorComponent(12));
|
||||
|
||||
const knightEntity = new Entity('Knight', 3);
|
||||
knightEntity.addComponent(new PositionComponent(50, 60));
|
||||
knightEntity.addComponent(new WeaponComponent(30, 200));
|
||||
knightEntity.addComponent(new ArmorComponent(15));
|
||||
|
||||
const civilianEntity = new Entity('Civilian', 4);
|
||||
civilianEntity.addComponent(new PositionComponent(70, 80));
|
||||
civilianEntity.addComponent(new HealthComponent(80));
|
||||
|
||||
const weaponNoPositionEntity = new Entity('WeaponNoPos', 5);
|
||||
weaponNoPositionEntity.addComponent(new WeaponComponent(20, 160));
|
||||
|
||||
expect(matcher.isInterestedEntity(warriorEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(guardEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(knightEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(civilianEntity)).toBe(false);
|
||||
expect(matcher.isInterestedEntity(weaponNoPositionEntity)).toBe(false);
|
||||
});
|
||||
|
||||
test('all + exclude + one组合', () => {
|
||||
// 匹配有位置和健康,有武器或护甲,但不是AI的实体
|
||||
const matcher = Matcher.empty()
|
||||
.all(PositionComponent, HealthComponent)
|
||||
.exclude(AIComponent)
|
||||
.one(WeaponComponent, ArmorComponent);
|
||||
|
||||
const playerWarriorEntity = new Entity('PlayerWarrior', 1);
|
||||
playerWarriorEntity.addComponent(new PositionComponent(10, 20));
|
||||
playerWarriorEntity.addComponent(new HealthComponent(120));
|
||||
playerWarriorEntity.addComponent(new WeaponComponent(25, 180));
|
||||
playerWarriorEntity.addComponent(new PlayerComponent(1));
|
||||
|
||||
const aiWarriorEntity = new Entity('AIWarrior', 2);
|
||||
aiWarriorEntity.addComponent(new PositionComponent(30, 40));
|
||||
aiWarriorEntity.addComponent(new HealthComponent(100));
|
||||
aiWarriorEntity.addComponent(new WeaponComponent(20, 160));
|
||||
aiWarriorEntity.addComponent(new AIComponent('attack'));
|
||||
|
||||
const civilianEntity = new Entity('Civilian', 3);
|
||||
civilianEntity.addComponent(new PositionComponent(50, 60));
|
||||
civilianEntity.addComponent(new HealthComponent(80));
|
||||
// 没有武器或护甲
|
||||
|
||||
const incompleteEntity = new Entity('Incomplete', 4);
|
||||
incompleteEntity.addComponent(new PositionComponent(70, 80));
|
||||
incompleteEntity.addComponent(new WeaponComponent(15, 140));
|
||||
// 没有健康组件
|
||||
|
||||
expect(matcher.isInterestedEntity(playerWarriorEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(aiWarriorEntity)).toBe(false); // 被AI排除
|
||||
expect(matcher.isInterestedEntity(civilianEntity)).toBe(false); // 缺少武器/护甲
|
||||
expect(matcher.isInterestedEntity(incompleteEntity)).toBe(false); // 缺少健康组件
|
||||
});
|
||||
});
|
||||
|
||||
describe('匹配器性能和缓存测试', () => {
|
||||
test('位掩码缓存应该正确工作', () => {
|
||||
const matcher = Matcher.empty().all(PositionComponent, VelocityComponent);
|
||||
|
||||
// 创建测试实体
|
||||
const entity = new Entity('TestEntity', 1);
|
||||
entity.addComponent(new PositionComponent(10, 20));
|
||||
entity.addComponent(new VelocityComponent(1, 1));
|
||||
|
||||
// 第一次匹配会构建缓存
|
||||
const result1 = matcher.isInterestedEntity(entity);
|
||||
|
||||
// 再次匹配应该使用缓存
|
||||
const result2 = matcher.isInterestedEntity(entity);
|
||||
const result3 = matcher.isInterestedEntity(entity);
|
||||
|
||||
expect(result1).toBe(true);
|
||||
expect(result2).toBe(true);
|
||||
expect(result3).toBe(true);
|
||||
});
|
||||
|
||||
test('修改匹配器后应该重新构建缓存', () => {
|
||||
const matcher = Matcher.empty().all(PositionComponent);
|
||||
|
||||
const entity = new Entity('TestEntity', 1);
|
||||
entity.addComponent(new PositionComponent(10, 20));
|
||||
entity.addComponent(new VelocityComponent(1, 1));
|
||||
|
||||
// 初始匹配
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(true);
|
||||
|
||||
// 修改匹配器
|
||||
matcher.all(HealthComponent);
|
||||
|
||||
// 应该重新计算匹配结果
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(false);
|
||||
|
||||
// 添加健康组件后应该匹配
|
||||
entity.addComponent(new HealthComponent(100));
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(true);
|
||||
});
|
||||
|
||||
test('适量实体匹配性能测试', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(PositionComponent, VelocityComponent)
|
||||
.exclude(AIComponent);
|
||||
|
||||
// 创建适量测试实体
|
||||
const entities: Entity[] = [];
|
||||
for (let i = 0; i < 100; i++) {
|
||||
const entity = new Entity(`Entity${i}`, i);
|
||||
entity.addComponent(new PositionComponent(i, i));
|
||||
|
||||
if (i % 2 === 0) {
|
||||
entity.addComponent(new VelocityComponent(1, 1));
|
||||
}
|
||||
|
||||
if (i % 5 === 0) {
|
||||
entity.addComponent(new AIComponent('patrol'));
|
||||
}
|
||||
|
||||
entities.push(entity);
|
||||
}
|
||||
|
||||
// 测试匹配性能
|
||||
const startTime = performance.now();
|
||||
let matchCount = 0;
|
||||
|
||||
for (const entity of entities) {
|
||||
if (matcher.isInterestedEntity(entity)) {
|
||||
matchCount++;
|
||||
}
|
||||
}
|
||||
|
||||
const endTime = performance.now();
|
||||
const executionTime = endTime - startTime;
|
||||
|
||||
// 性能验证:100个实体的匹配应该在合理时间内完成
|
||||
expect(executionTime).toBeLessThan(50); // 50ms内完成
|
||||
|
||||
// 逻辑验证:只有偶数索引且不是5的倍数的实体应该匹配
|
||||
// 偶数:50个,5的倍数:20个,重叠的偶数且是5倍数:10个
|
||||
// 所以匹配的应该是:50 - 10 = 40个
|
||||
expect(matchCount).toBe(40);
|
||||
});
|
||||
});
|
||||
|
||||
describe('边界情况和错误处理', () => {
|
||||
test('重复添加同一组件类型', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(PositionComponent)
|
||||
.all(PositionComponent); // 重复添加
|
||||
|
||||
const entity = new Entity('TestEntity', 1);
|
||||
entity.addComponent(new PositionComponent(10, 20));
|
||||
|
||||
// 应该仍然正常工作
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(true);
|
||||
|
||||
// 检查内部状态
|
||||
expect(matcher.getAllSet().length).toBe(2); // 会有重复
|
||||
});
|
||||
|
||||
test('空实体匹配测试', () => {
|
||||
const matchers = [
|
||||
Matcher.empty().all(PositionComponent),
|
||||
Matcher.empty().exclude(PositionComponent),
|
||||
Matcher.empty().one(PositionComponent, VelocityComponent)
|
||||
];
|
||||
|
||||
const emptyEntity = new Entity('EmptyEntity', 1);
|
||||
|
||||
expect(matchers[0].isInterestedEntity(emptyEntity)).toBe(false); // all
|
||||
expect(matchers[1].isInterestedEntity(emptyEntity)).toBe(true); // exclude
|
||||
expect(matchers[2].isInterestedEntity(emptyEntity)).toBe(false); // one
|
||||
});
|
||||
|
||||
test('实体组件动态变化', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(PositionComponent, VelocityComponent)
|
||||
.exclude(AIComponent);
|
||||
|
||||
const entity = new Entity('DynamicEntity', 1);
|
||||
|
||||
// 初始状态:无组件
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(false);
|
||||
|
||||
// 添加位置组件
|
||||
entity.addComponent(new PositionComponent(10, 20));
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(false);
|
||||
|
||||
// 添加速度组件
|
||||
entity.addComponent(new VelocityComponent(1, 1));
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(true);
|
||||
|
||||
// 添加AI组件(被排除)
|
||||
entity.addComponent(new AIComponent('idle'));
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(false);
|
||||
|
||||
// 移除AI组件
|
||||
const aiComponent = entity.getComponent(AIComponent);
|
||||
if (aiComponent) {
|
||||
entity.removeComponent(aiComponent);
|
||||
}
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(true);
|
||||
});
|
||||
|
||||
test('链式调用应该返回同一个匹配器实例', () => {
|
||||
const matcher = Matcher.empty();
|
||||
const result = matcher
|
||||
.all(PositionComponent)
|
||||
.exclude(AIComponent)
|
||||
.one(WeaponComponent, ArmorComponent);
|
||||
|
||||
expect(result).toBe(matcher);
|
||||
});
|
||||
});
|
||||
|
||||
describe('匹配器调试和工具方法', () => {
|
||||
test('toString方法应该返回有意义的描述', () => {
|
||||
const emptyMatcher = Matcher.empty();
|
||||
expect(emptyMatcher.toString()).toBe('Matcher()');
|
||||
|
||||
const simpleMatcher = Matcher.empty().all(PositionComponent);
|
||||
expect(simpleMatcher.toString()).toContain('all: [PositionComponent]');
|
||||
|
||||
const complexMatcher = Matcher.empty()
|
||||
.all(PositionComponent, VelocityComponent)
|
||||
.exclude(AIComponent)
|
||||
.one(WeaponComponent, ArmorComponent);
|
||||
|
||||
const str = complexMatcher.toString();
|
||||
expect(str).toContain('all: [PositionComponent, VelocityComponent]');
|
||||
expect(str).toContain('exclude: [AIComponent]');
|
||||
expect(str).toContain('one: [WeaponComponent, ArmorComponent]');
|
||||
});
|
||||
|
||||
test('获取匹配器配置', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(PositionComponent, VelocityComponent)
|
||||
.exclude(AIComponent, PlayerComponent)
|
||||
.one(WeaponComponent);
|
||||
|
||||
expect(matcher.getAllSet()).toEqual([PositionComponent, VelocityComponent]);
|
||||
expect(matcher.getExclusionSet()).toEqual([AIComponent, PlayerComponent]);
|
||||
expect(matcher.getOneSet()).toEqual([WeaponComponent]);
|
||||
});
|
||||
});
|
||||
|
||||
describe('位掩码直接匹配测试', () => {
|
||||
test('isInterested方法应该正确处理Bits对象', () => {
|
||||
const matcher = Matcher.empty().all(PositionComponent, VelocityComponent);
|
||||
|
||||
// 创建包含Position和Velocity的位掩码
|
||||
const matchingBits = typeManager.createBits(PositionComponent, VelocityComponent);
|
||||
expect(matcher.isInterested(matchingBits)).toBe(true);
|
||||
|
||||
// 创建只包含Position的位掩码
|
||||
const partialBits = typeManager.createBits(PositionComponent);
|
||||
expect(matcher.isInterested(partialBits)).toBe(false);
|
||||
|
||||
// 创建包含Position、Velocity和Health的位掩码
|
||||
const extraBits = typeManager.createBits(PositionComponent, VelocityComponent, HealthComponent);
|
||||
expect(matcher.isInterested(extraBits)).toBe(true);
|
||||
});
|
||||
|
||||
test('复杂位掩码匹配测试', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(PositionComponent)
|
||||
.exclude(AIComponent)
|
||||
.one(WeaponComponent, ArmorComponent);
|
||||
|
||||
// 匹配情况:Position + Weapon
|
||||
const bits1 = typeManager.createBits(PositionComponent, WeaponComponent);
|
||||
expect(matcher.isInterested(bits1)).toBe(true);
|
||||
|
||||
// 匹配情况:Position + Armor
|
||||
const bits2 = typeManager.createBits(PositionComponent, ArmorComponent);
|
||||
expect(matcher.isInterested(bits2)).toBe(true);
|
||||
|
||||
// 不匹配:Position + AI + Weapon(被排除)
|
||||
const bits3 = typeManager.createBits(PositionComponent, AIComponent, WeaponComponent);
|
||||
expect(matcher.isInterested(bits3)).toBe(false);
|
||||
|
||||
// 不匹配:Position only(缺少one条件)
|
||||
const bits4 = typeManager.createBits(PositionComponent);
|
||||
expect(matcher.isInterested(bits4)).toBe(false);
|
||||
|
||||
// 不匹配:Weapon only(缺少all条件)
|
||||
const bits5 = typeManager.createBits(WeaponComponent);
|
||||
expect(matcher.isInterested(bits5)).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
// 清理组件类型管理器
|
||||
typeManager.reset();
|
||||
});
|
||||
});
|
||||
@@ -1,273 +0,0 @@
|
||||
import { Matcher } from '../../../src/ECS/Utils/Matcher';
|
||||
import { Entity } from '../../../src/ECS/Entity';
|
||||
import { Component } from '../../../src/ECS/Component';
|
||||
import { ComponentTypeManager } from '../../../src/ECS/Utils/ComponentTypeManager';
|
||||
|
||||
// 简单测试组件
|
||||
class SimplePositionComponent extends Component {
|
||||
constructor(public x: number = 0, public y: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class SimpleVelocityComponent extends Component {
|
||||
constructor(public vx: number = 0, public vy: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class SimpleHealthComponent extends Component {
|
||||
constructor(public health: number = 100) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
describe('Matcher集成测试', () => {
|
||||
beforeEach(() => {
|
||||
// 重置组件类型管理器
|
||||
ComponentTypeManager.instance.reset();
|
||||
// 重置Entity的静态eventBus以避免副作用
|
||||
Entity.eventBus = null;
|
||||
});
|
||||
|
||||
describe('基础实体匹配测试', () => {
|
||||
test('空匹配器匹配所有实体', () => {
|
||||
const matcher = Matcher.empty();
|
||||
|
||||
const entity1 = new Entity('Entity1', 1);
|
||||
const entity2 = new Entity('Entity2', 2);
|
||||
|
||||
expect(matcher.isInterestedEntity(entity1)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(entity2)).toBe(true);
|
||||
});
|
||||
|
||||
test('单一组件匹配测试', () => {
|
||||
const matcher = Matcher.empty().all(SimplePositionComponent);
|
||||
|
||||
const entityWithoutComponents = new Entity('Empty', 1);
|
||||
expect(matcher.isInterestedEntity(entityWithoutComponents)).toBe(false);
|
||||
|
||||
// 小心添加组件,这里可能是问题所在
|
||||
const entityWithPosition = new Entity('WithPosition', 2);
|
||||
try {
|
||||
entityWithPosition.addComponent(new SimplePositionComponent(10, 20));
|
||||
expect(matcher.isInterestedEntity(entityWithPosition)).toBe(true);
|
||||
} catch (error) {
|
||||
console.error('Error adding component:', error);
|
||||
throw error;
|
||||
}
|
||||
});
|
||||
|
||||
test('多组件匹配测试', () => {
|
||||
const matcher = Matcher.empty().all(SimplePositionComponent, SimpleVelocityComponent);
|
||||
|
||||
const completeEntity = new Entity('Complete', 1);
|
||||
completeEntity.addComponent(new SimplePositionComponent(10, 20));
|
||||
completeEntity.addComponent(new SimpleVelocityComponent(1, 1));
|
||||
|
||||
const partialEntity = new Entity('Partial', 2);
|
||||
partialEntity.addComponent(new SimplePositionComponent(0, 0));
|
||||
|
||||
expect(matcher.isInterestedEntity(completeEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(partialEntity)).toBe(false);
|
||||
});
|
||||
|
||||
test('排除组件匹配测试', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(SimplePositionComponent)
|
||||
.exclude(SimpleHealthComponent);
|
||||
|
||||
const normalEntity = new Entity('Normal', 1);
|
||||
normalEntity.addComponent(new SimplePositionComponent(10, 20));
|
||||
|
||||
const excludedEntity = new Entity('Excluded', 2);
|
||||
excludedEntity.addComponent(new SimplePositionComponent(50, 60));
|
||||
excludedEntity.addComponent(new SimpleHealthComponent(100));
|
||||
|
||||
expect(matcher.isInterestedEntity(normalEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(excludedEntity)).toBe(false);
|
||||
});
|
||||
|
||||
test('任一组件匹配测试', () => {
|
||||
const matcher = Matcher.empty().one(SimpleVelocityComponent, SimpleHealthComponent);
|
||||
|
||||
const velocityEntity = new Entity('Velocity', 1);
|
||||
velocityEntity.addComponent(new SimpleVelocityComponent(1, 1));
|
||||
|
||||
const healthEntity = new Entity('Health', 2);
|
||||
healthEntity.addComponent(new SimpleHealthComponent(100));
|
||||
|
||||
const neitherEntity = new Entity('Neither', 3);
|
||||
neitherEntity.addComponent(new SimplePositionComponent(0, 0));
|
||||
|
||||
expect(matcher.isInterestedEntity(velocityEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(healthEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(neitherEntity)).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('复杂匹配组合测试', () => {
|
||||
test('all + exclude组合', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(SimplePositionComponent, SimpleVelocityComponent)
|
||||
.exclude(SimpleHealthComponent);
|
||||
|
||||
const validEntity = new Entity('Valid', 1);
|
||||
validEntity.addComponent(new SimplePositionComponent(10, 20));
|
||||
validEntity.addComponent(new SimpleVelocityComponent(1, 1));
|
||||
|
||||
const excludedEntity = new Entity('Excluded', 2);
|
||||
excludedEntity.addComponent(new SimplePositionComponent(30, 40));
|
||||
excludedEntity.addComponent(new SimpleVelocityComponent(2, 2));
|
||||
excludedEntity.addComponent(new SimpleHealthComponent(100));
|
||||
|
||||
const incompleteEntity = new Entity('Incomplete', 3);
|
||||
incompleteEntity.addComponent(new SimplePositionComponent(50, 60));
|
||||
|
||||
expect(matcher.isInterestedEntity(validEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(excludedEntity)).toBe(false);
|
||||
expect(matcher.isInterestedEntity(incompleteEntity)).toBe(false);
|
||||
});
|
||||
|
||||
test('all + one组合', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(SimplePositionComponent)
|
||||
.one(SimpleVelocityComponent, SimpleHealthComponent);
|
||||
|
||||
const velocityEntity = new Entity('Velocity', 1);
|
||||
velocityEntity.addComponent(new SimplePositionComponent(10, 20));
|
||||
velocityEntity.addComponent(new SimpleVelocityComponent(1, 1));
|
||||
|
||||
const healthEntity = new Entity('Health', 2);
|
||||
healthEntity.addComponent(new SimplePositionComponent(30, 40));
|
||||
healthEntity.addComponent(new SimpleHealthComponent(100));
|
||||
|
||||
const bothEntity = new Entity('Both', 3);
|
||||
bothEntity.addComponent(new SimplePositionComponent(50, 60));
|
||||
bothEntity.addComponent(new SimpleVelocityComponent(2, 2));
|
||||
bothEntity.addComponent(new SimpleHealthComponent(80));
|
||||
|
||||
const invalidEntity = new Entity('Invalid', 4);
|
||||
invalidEntity.addComponent(new SimplePositionComponent(70, 80));
|
||||
|
||||
expect(matcher.isInterestedEntity(velocityEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(healthEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(bothEntity)).toBe(true);
|
||||
expect(matcher.isInterestedEntity(invalidEntity)).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe('动态组件变化测试', () => {
|
||||
test('实体组件动态添加', () => {
|
||||
const matcher = Matcher.empty().all(SimplePositionComponent, SimpleVelocityComponent);
|
||||
|
||||
const entity = new Entity('Dynamic', 1);
|
||||
|
||||
// 初始状态:不匹配
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(false);
|
||||
|
||||
// 添加位置组件:仍不匹配
|
||||
entity.addComponent(new SimplePositionComponent(10, 20));
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(false);
|
||||
|
||||
// 添加速度组件:现在匹配
|
||||
entity.addComponent(new SimpleVelocityComponent(1, 1));
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(true);
|
||||
});
|
||||
|
||||
test('匹配器配置修改', () => {
|
||||
const matcher = Matcher.empty().all(SimplePositionComponent);
|
||||
|
||||
const entity = new Entity('Test', 1);
|
||||
entity.addComponent(new SimplePositionComponent(10, 20));
|
||||
entity.addComponent(new SimpleVelocityComponent(1, 1));
|
||||
|
||||
// 初始匹配
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(true);
|
||||
|
||||
// 修改匹配器,添加更多要求
|
||||
matcher.all(SimpleHealthComponent);
|
||||
|
||||
// 现在应该不匹配(缺少健康组件)
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(false);
|
||||
|
||||
// 添加健康组件后应该匹配
|
||||
entity.addComponent(new SimpleHealthComponent(100));
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe('边界情况测试', () => {
|
||||
test('空实体测试', () => {
|
||||
const allMatcher = Matcher.empty().all(SimplePositionComponent);
|
||||
const excludeMatcher = Matcher.empty().exclude(SimplePositionComponent);
|
||||
const oneMatcher = Matcher.empty().one(SimplePositionComponent, SimpleVelocityComponent);
|
||||
|
||||
const emptyEntity = new Entity('Empty', 1);
|
||||
|
||||
expect(allMatcher.isInterestedEntity(emptyEntity)).toBe(false);
|
||||
expect(excludeMatcher.isInterestedEntity(emptyEntity)).toBe(true);
|
||||
expect(oneMatcher.isInterestedEntity(emptyEntity)).toBe(false);
|
||||
});
|
||||
|
||||
test('重复组件类型配置', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(SimplePositionComponent)
|
||||
.all(SimplePositionComponent); // 重复添加
|
||||
|
||||
const entity = new Entity('Test', 1);
|
||||
entity.addComponent(new SimplePositionComponent(10, 20));
|
||||
|
||||
// 应该仍然正常工作
|
||||
expect(matcher.isInterestedEntity(entity)).toBe(true);
|
||||
|
||||
// 内部应该有重复的组件类型
|
||||
expect(matcher.getAllSet().length).toBe(2);
|
||||
});
|
||||
});
|
||||
|
||||
describe('匹配器工具方法测试', () => {
|
||||
test('toString方法', () => {
|
||||
const emptyMatcher = Matcher.empty();
|
||||
expect(emptyMatcher.toString()).toBe('Matcher()');
|
||||
|
||||
const simpleMatcher = Matcher.empty().all(SimplePositionComponent);
|
||||
const str = simpleMatcher.toString();
|
||||
expect(str).toContain('all: [SimplePositionComponent]');
|
||||
|
||||
const complexMatcher = Matcher.empty()
|
||||
.all(SimplePositionComponent, SimpleVelocityComponent)
|
||||
.exclude(SimpleHealthComponent);
|
||||
|
||||
const complexStr = complexMatcher.toString();
|
||||
expect(complexStr).toContain('all: [SimplePositionComponent, SimpleVelocityComponent]');
|
||||
expect(complexStr).toContain('exclude: [SimpleHealthComponent]');
|
||||
});
|
||||
|
||||
test('配置获取方法', () => {
|
||||
const matcher = Matcher.empty()
|
||||
.all(SimplePositionComponent, SimpleVelocityComponent)
|
||||
.exclude(SimpleHealthComponent);
|
||||
|
||||
expect(matcher.getAllSet()).toEqual([SimplePositionComponent, SimpleVelocityComponent]);
|
||||
expect(matcher.getExclusionSet()).toEqual([SimpleHealthComponent]);
|
||||
expect(matcher.getOneSet()).toEqual([]);
|
||||
});
|
||||
|
||||
test('链式调用', () => {
|
||||
const matcher = Matcher.empty();
|
||||
const result = matcher
|
||||
.all(SimplePositionComponent)
|
||||
.exclude(SimpleHealthComponent)
|
||||
.one(SimpleVelocityComponent);
|
||||
|
||||
expect(result).toBe(matcher);
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
// 清理
|
||||
ComponentTypeManager.instance.reset();
|
||||
Entity.eventBus = null;
|
||||
});
|
||||
});
|
||||
@@ -1,26 +0,0 @@
|
||||
import { Matcher } from '../../../src/ECS/Utils/Matcher';
|
||||
|
||||
describe('Matcher最小测试', () => {
|
||||
test('创建空匹配器', () => {
|
||||
const matcher = Matcher.empty();
|
||||
expect(matcher).toBeDefined();
|
||||
expect(matcher.toString()).toBe('Matcher()');
|
||||
});
|
||||
|
||||
test('匹配器配置方法', () => {
|
||||
const matcher = Matcher.empty();
|
||||
|
||||
// 这些方法应该返回匹配器本身
|
||||
expect(matcher.all()).toBe(matcher);
|
||||
expect(matcher.exclude()).toBe(matcher);
|
||||
expect(matcher.one()).toBe(matcher);
|
||||
});
|
||||
|
||||
test('获取匹配器配置', () => {
|
||||
const matcher = Matcher.empty();
|
||||
|
||||
expect(matcher.getAllSet()).toEqual([]);
|
||||
expect(matcher.getExclusionSet()).toEqual([]);
|
||||
expect(matcher.getOneSet()).toEqual([]);
|
||||
});
|
||||
});
|
||||
363
tests/ECS/Utils/Matcher.test.ts
Normal file
363
tests/ECS/Utils/Matcher.test.ts
Normal file
@@ -0,0 +1,363 @@
|
||||
/**
|
||||
* Matcher完整测试套件
|
||||
* 包含功能测试、性能测试和向后兼容性测试
|
||||
*/
|
||||
|
||||
import { Scene } from '../../../src/ECS/Scene';
|
||||
import { Entity } from '../../../src/ECS/Entity';
|
||||
import { Component } from '../../../src/ECS/Component';
|
||||
import { Matcher } from '../../../src/ECS/Utils/Matcher';
|
||||
|
||||
// 测试组件
|
||||
class Position extends Component {
|
||||
constructor(public x: number = 0, public y: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class Velocity extends Component {
|
||||
constructor(public vx: number = 0, public vy: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class Health extends Component {
|
||||
constructor(public hp: number = 100) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class Dead extends Component {}
|
||||
|
||||
describe('Matcher测试套件', () => {
|
||||
let scene: Scene;
|
||||
let entities: Entity[];
|
||||
|
||||
beforeEach(() => {
|
||||
scene = new Scene();
|
||||
scene.begin();
|
||||
|
||||
// 创建测试实体
|
||||
entities = [];
|
||||
|
||||
// 实体1: 移动的活体
|
||||
const entity1 = scene.createEntity('MovingAlive');
|
||||
entity1.addComponent(new Position(10, 20));
|
||||
entity1.addComponent(new Velocity(1, 0));
|
||||
entity1.addComponent(new Health(100));
|
||||
entities.push(entity1);
|
||||
|
||||
// 实体2: 静止的活体
|
||||
const entity2 = scene.createEntity('StillAlive');
|
||||
entity2.addComponent(new Position(30, 40));
|
||||
entity2.addComponent(new Health(50));
|
||||
entities.push(entity2);
|
||||
|
||||
// 实体3: 移动的死体
|
||||
const entity3 = scene.createEntity('MovingDead');
|
||||
entity3.addComponent(new Position(50, 60));
|
||||
entity3.addComponent(new Velocity(0, 1));
|
||||
entity3.addComponent(new Dead());
|
||||
entities.push(entity3);
|
||||
|
||||
// 实体4: 静止的死体
|
||||
const entity4 = scene.createEntity('StillDead');
|
||||
entity4.addComponent(new Position(70, 80));
|
||||
entity4.addComponent(new Dead());
|
||||
entities.push(entity4);
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
scene.end();
|
||||
});
|
||||
|
||||
describe('新API测试', () => {
|
||||
test('create()应该创建有效的matcher', () => {
|
||||
const matcher = Matcher.create(scene.querySystem);
|
||||
expect(matcher).toBeInstanceOf(Matcher);
|
||||
});
|
||||
|
||||
test('all()查询应该正确工作', () => {
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position, Health);
|
||||
|
||||
const result = matcher.query();
|
||||
expect(result).toHaveLength(2);
|
||||
expect(result.map(e => e.name).sort()).toEqual(['MovingAlive', 'StillAlive']);
|
||||
});
|
||||
|
||||
test('any()查询应该正确工作', () => {
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.any(Health, Dead);
|
||||
|
||||
const result = matcher.query();
|
||||
expect(result).toHaveLength(4); // 所有实体
|
||||
});
|
||||
|
||||
test('none()查询应该正确工作', () => {
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position)
|
||||
.none(Dead);
|
||||
|
||||
const result = matcher.query();
|
||||
expect(result).toHaveLength(2);
|
||||
expect(result.map(e => e.name).sort()).toEqual(['MovingAlive', 'StillAlive']);
|
||||
});
|
||||
|
||||
test('复合查询应该正确工作', () => {
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position)
|
||||
.any(Health, Velocity)
|
||||
.none(Dead);
|
||||
|
||||
const result = matcher.query();
|
||||
expect(result).toHaveLength(2);
|
||||
expect(result.map(e => e.name).sort()).toEqual(['MovingAlive', 'StillAlive']);
|
||||
});
|
||||
|
||||
test('matches()应该正确检查单个实体', () => {
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position, Velocity);
|
||||
|
||||
expect(matcher.matches(entities[0])).toBe(true); // MovingAlive
|
||||
expect(matcher.matches(entities[1])).toBe(false); // StillAlive
|
||||
expect(matcher.matches(entities[2])).toBe(true); // MovingDead
|
||||
expect(matcher.matches(entities[3])).toBe(false); // StillDead
|
||||
});
|
||||
|
||||
test('count()和exists()应该正确工作', () => {
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Health);
|
||||
|
||||
expect(matcher.count()).toBe(2);
|
||||
expect(matcher.exists()).toBe(true);
|
||||
|
||||
const emptyMatcher = Matcher.create(scene.querySystem)
|
||||
.all(Health, Dead);
|
||||
|
||||
expect(emptyMatcher.count()).toBe(0);
|
||||
expect(emptyMatcher.exists()).toBe(false);
|
||||
});
|
||||
|
||||
test('clone()应该创建独立的matcher', () => {
|
||||
const baseMatcher = Matcher.create(scene.querySystem)
|
||||
.all(Position);
|
||||
|
||||
const livingMatcher = baseMatcher.clone()
|
||||
.all(Health)
|
||||
.none(Dead);
|
||||
|
||||
const deadMatcher = baseMatcher.clone()
|
||||
.all(Dead);
|
||||
|
||||
expect(livingMatcher.count()).toBe(2);
|
||||
expect(deadMatcher.count()).toBe(2);
|
||||
expect(baseMatcher.count()).toBe(4); // 原始matcher不受影响
|
||||
});
|
||||
|
||||
test('reset()应该清空所有条件', () => {
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position)
|
||||
.any(Health)
|
||||
.none(Dead);
|
||||
|
||||
expect(matcher.count()).toBe(2);
|
||||
|
||||
matcher.reset();
|
||||
expect(matcher.count()).toBe(4); // 所有实体
|
||||
});
|
||||
});
|
||||
|
||||
describe('向后兼容性测试', () => {
|
||||
test('empty()和withQuerySystem()应该正常工作', () => {
|
||||
const consoleSpy = jest.spyOn(console, 'warn').mockImplementation();
|
||||
|
||||
const matcher = Matcher.empty()
|
||||
.all(Position, Health)
|
||||
.withQuerySystem(scene.querySystem);
|
||||
|
||||
const result = matcher.query();
|
||||
expect(result).toHaveLength(2);
|
||||
|
||||
// 应该有deprecation警告
|
||||
expect(consoleSpy).toHaveBeenCalledWith(
|
||||
'withQuerySystem() is deprecated. Use Matcher.create(querySystem) instead.'
|
||||
);
|
||||
|
||||
consoleSpy.mockRestore();
|
||||
});
|
||||
|
||||
test('deprecated方法应该工作并显示警告', () => {
|
||||
const consoleSpy = jest.spyOn(console, 'warn').mockImplementation();
|
||||
|
||||
const matcher = Matcher.empty()
|
||||
.all(Position)
|
||||
.withQuerySystem(scene.querySystem);
|
||||
|
||||
// 测试deprecated方法
|
||||
expect(matcher.isInterestedEntity(entities[0])).toBe(true);
|
||||
const result = matcher.queryEntities();
|
||||
expect(result).toHaveLength(4);
|
||||
|
||||
// 测试getter方法
|
||||
expect(matcher.getAllSet()).toEqual([Position]);
|
||||
expect(matcher.getExclusionSet()).toEqual([]);
|
||||
expect(matcher.getOneSet()).toEqual([]);
|
||||
|
||||
// 验证警告
|
||||
expect(consoleSpy).toHaveBeenCalledWith(
|
||||
'isInterestedEntity() is deprecated. Use matches() instead.'
|
||||
);
|
||||
expect(consoleSpy).toHaveBeenCalledWith(
|
||||
'queryEntities() is deprecated. Use query() instead.'
|
||||
);
|
||||
|
||||
consoleSpy.mockRestore();
|
||||
});
|
||||
|
||||
test('无QuerySystem时应该抛出错误', () => {
|
||||
const consoleSpy = jest.spyOn(console, 'warn').mockImplementation();
|
||||
|
||||
const matcher = Matcher.empty()
|
||||
.all(Position, Health);
|
||||
|
||||
// 应该抛出错误而不是回退
|
||||
expect(() => matcher.matches(entities[0])).toThrow(
|
||||
'Matcher requires QuerySystem. Use Matcher.create(querySystem) or call withQuerySystem() first.'
|
||||
);
|
||||
|
||||
expect(() => matcher.query()).toThrow(
|
||||
'Matcher requires QuerySystem. Use Matcher.create(querySystem) or call withQuerySystem() first.'
|
||||
);
|
||||
|
||||
consoleSpy.mockRestore();
|
||||
});
|
||||
|
||||
test('新旧API应该产生相同结果', () => {
|
||||
const consoleSpy = jest.spyOn(console, 'warn').mockImplementation();
|
||||
|
||||
// 旧API
|
||||
const oldMatcher = Matcher.empty()
|
||||
.all(Position)
|
||||
.exclude(Dead)
|
||||
.withQuerySystem(scene.querySystem);
|
||||
|
||||
// 新API
|
||||
const newMatcher = Matcher.create(scene.querySystem)
|
||||
.all(Position)
|
||||
.none(Dead);
|
||||
|
||||
// 结果应该相同
|
||||
const oldResult = oldMatcher.query().sort((a, b) => a.id - b.id);
|
||||
const newResult = newMatcher.query().sort((a, b) => a.id - b.id);
|
||||
|
||||
expect(oldResult).toEqual(newResult);
|
||||
|
||||
// 单个实体检查也应该相同
|
||||
for (const entity of entities) {
|
||||
expect(oldMatcher.matches(entity)).toBe(newMatcher.matches(entity));
|
||||
}
|
||||
|
||||
consoleSpy.mockRestore();
|
||||
});
|
||||
});
|
||||
|
||||
describe('缓存机制测试', () => {
|
||||
test('条件变更应该使缓存失效', () => {
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position);
|
||||
|
||||
const result1 = matcher.query();
|
||||
|
||||
// 添加条件
|
||||
matcher.all(Health);
|
||||
const result2 = matcher.query();
|
||||
|
||||
// 结果应该不同
|
||||
expect(result2.length).toBeLessThan(result1.length);
|
||||
});
|
||||
|
||||
test('QuerySystem版本变更应该使缓存失效', () => {
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position);
|
||||
|
||||
const result1 = matcher.query();
|
||||
|
||||
// 添加新实体触发版本变更
|
||||
const newEntity = scene.createEntity('NewEntity');
|
||||
newEntity.addComponent(new Position(100, 100));
|
||||
|
||||
const result2 = matcher.query();
|
||||
|
||||
// 结果应该包含新实体
|
||||
expect(result2.length).toBe(result1.length + 1);
|
||||
});
|
||||
|
||||
test('重复查询应该使用缓存', () => {
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position);
|
||||
|
||||
const result1 = matcher.query();
|
||||
const result2 = matcher.query();
|
||||
|
||||
// 结果应该相同(功能测试,不测性能)
|
||||
expect(result1).toEqual(result2);
|
||||
});
|
||||
});
|
||||
|
||||
describe('边界情况测试', () => {
|
||||
test('空条件应该返回所有实体', () => {
|
||||
const matcher = Matcher.create(scene.querySystem);
|
||||
const result = matcher.query();
|
||||
expect(result.length).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
test('不存在的组件查询应该返回空结果', () => {
|
||||
class NonExistentComponent extends Component {}
|
||||
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(NonExistentComponent);
|
||||
|
||||
expect(matcher.query()).toEqual([]);
|
||||
expect(matcher.count()).toBe(0);
|
||||
expect(matcher.exists()).toBe(false);
|
||||
});
|
||||
|
||||
test('复杂的排除条件应该正确工作', () => {
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position)
|
||||
.none(Health, Dead); // 排除有血量或死亡的
|
||||
|
||||
// 应该没有结果,因为所有有Position的实体都有Health或Dead
|
||||
expect(matcher.query()).toEqual([]);
|
||||
});
|
||||
|
||||
test('toString()应该提供有用的描述', () => {
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position, Health)
|
||||
.any(Velocity)
|
||||
.none(Dead);
|
||||
|
||||
const description = matcher.toString();
|
||||
expect(description).toContain('all(Position, Health)');
|
||||
expect(description).toContain('any(Velocity)');
|
||||
expect(description).toContain('none(Dead)');
|
||||
});
|
||||
|
||||
test('getCondition()应该返回只读条件', () => {
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position)
|
||||
.any(Health)
|
||||
.none(Dead);
|
||||
|
||||
const condition = matcher.getCondition();
|
||||
expect(condition.all).toEqual([Position]);
|
||||
expect(condition.any).toEqual([Health]);
|
||||
expect(condition.none).toEqual([Dead]);
|
||||
|
||||
// 修改返回的条件不应该影响原matcher
|
||||
condition.all.push(Velocity as any);
|
||||
expect(matcher.getCondition().all).toEqual([Position]);
|
||||
});
|
||||
});
|
||||
});
|
||||
293
tests/performance/Matcher.performance.test.ts
Normal file
293
tests/performance/Matcher.performance.test.ts
Normal file
@@ -0,0 +1,293 @@
|
||||
/**
|
||||
* Matcher性能测试
|
||||
*
|
||||
* 注意:性能测试结果可能因平台而异,主要用于性能回归检测
|
||||
*/
|
||||
|
||||
import { Scene } from '../../src/ECS/Scene';
|
||||
import { Entity } from '../../src/ECS/Entity';
|
||||
import { Component } from '../../src/ECS/Component';
|
||||
import { Matcher } from '../../src/ECS/Utils/Matcher';
|
||||
|
||||
// 测试组件
|
||||
class Position extends Component {
|
||||
constructor(public x: number = 0, public y: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class Velocity extends Component {
|
||||
constructor(public vx: number = 0, public vy: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class Health extends Component {
|
||||
constructor(public hp: number = 100) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
class Weapon extends Component {
|
||||
constructor(public damage: number = 10) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
describe('Matcher性能测试', () => {
|
||||
let scene: Scene;
|
||||
|
||||
beforeEach(() => {
|
||||
scene = new Scene();
|
||||
scene.begin();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
scene.end();
|
||||
});
|
||||
|
||||
const createTestEntities = (count: number): Entity[] => {
|
||||
const entities: Entity[] = [];
|
||||
for (let i = 0; i < count; i++) {
|
||||
const entity = scene.createEntity(`Entity${i}`);
|
||||
|
||||
// 确定性的组件分配
|
||||
if (i % 3 !== 0) entity.addComponent(new Position(i, i));
|
||||
if (i % 2 === 0) entity.addComponent(new Velocity(i % 10, i % 10));
|
||||
if (i % 4 !== 0) entity.addComponent(new Health(100 - (i % 50)));
|
||||
if (i % 5 === 0) entity.addComponent(new Weapon(i % 20));
|
||||
|
||||
entities.push(entity);
|
||||
}
|
||||
return entities;
|
||||
};
|
||||
|
||||
test('小规模性能测试 (100个实体)', () => {
|
||||
const entities = createTestEntities(100);
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position, Velocity);
|
||||
|
||||
console.log('\n=== 小规模测试 (100个实体) ===');
|
||||
|
||||
// 传统逐个检查
|
||||
const matcherStart = performance.now();
|
||||
let matcherCount = 0;
|
||||
for (const entity of entities) {
|
||||
if (matcher.matches(entity)) {
|
||||
matcherCount++;
|
||||
}
|
||||
}
|
||||
const matcherTime = performance.now() - matcherStart;
|
||||
|
||||
// QuerySystem批量查询
|
||||
const queryStart = performance.now();
|
||||
const queryResult = scene.querySystem.queryAll(Position, Velocity);
|
||||
const queryTime = performance.now() - queryStart;
|
||||
|
||||
// Matcher批量查询
|
||||
const batchStart = performance.now();
|
||||
const batchResult = matcher.query();
|
||||
const batchTime = performance.now() - batchStart;
|
||||
|
||||
console.log(`传统逐个: ${matcherTime.toFixed(3)}ms (${matcherCount}个匹配)`);
|
||||
console.log(`QuerySystem: ${queryTime.toFixed(3)}ms (${queryResult.count}个匹配)`);
|
||||
console.log(`Matcher批量: ${batchTime.toFixed(3)}ms (${batchResult.length}个匹配)`);
|
||||
console.log(`性能提升: ${(matcherTime/batchTime).toFixed(1)}x`);
|
||||
|
||||
// 验证结果一致性
|
||||
expect(matcherCount).toBe(queryResult.count);
|
||||
expect(batchResult.length).toBe(queryResult.count);
|
||||
|
||||
// 性能断言(宽松,避免平台差异)
|
||||
expect(batchTime).toBeLessThan(matcherTime * 2);
|
||||
});
|
||||
|
||||
test('中等规模性能测试 (1000个实体)', () => {
|
||||
const entities = createTestEntities(1000);
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position, Velocity);
|
||||
|
||||
console.log('\n=== 中等规模测试 (1000个实体) ===');
|
||||
|
||||
// 传统方式
|
||||
const matcherStart = performance.now();
|
||||
let matcherCount = 0;
|
||||
for (const entity of entities) {
|
||||
if (matcher.matches(entity)) {
|
||||
matcherCount++;
|
||||
}
|
||||
}
|
||||
const matcherTime = performance.now() - matcherStart;
|
||||
|
||||
// QuerySystem方式
|
||||
const queryStart = performance.now();
|
||||
const queryResult = scene.querySystem.queryAll(Position, Velocity);
|
||||
const queryTime = performance.now() - queryStart;
|
||||
|
||||
console.log(`传统逐个: ${matcherTime.toFixed(3)}ms (${matcherCount}个匹配)`);
|
||||
console.log(`QuerySystem: ${queryTime.toFixed(3)}ms (${queryResult.count}个匹配)`);
|
||||
console.log(`性能提升: ${(matcherTime/queryTime).toFixed(1)}x`);
|
||||
|
||||
expect(matcherCount).toBe(queryResult.count);
|
||||
expect(queryTime).toBeLessThan(matcherTime);
|
||||
});
|
||||
|
||||
test('大规模性能测试 (5000个实体)', () => {
|
||||
const entities = createTestEntities(5000);
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position, Velocity);
|
||||
|
||||
console.log('\n=== 大规模测试 (5000个实体) ===');
|
||||
|
||||
// 传统方式
|
||||
const matcherStart = performance.now();
|
||||
let matcherCount = 0;
|
||||
for (const entity of entities) {
|
||||
if (matcher.matches(entity)) {
|
||||
matcherCount++;
|
||||
}
|
||||
}
|
||||
const matcherTime = performance.now() - matcherStart;
|
||||
|
||||
// QuerySystem方式
|
||||
const queryStart = performance.now();
|
||||
const queryResult = scene.querySystem.queryAll(Position, Velocity);
|
||||
const queryTime = performance.now() - queryStart;
|
||||
|
||||
console.log(`传统逐个: ${matcherTime.toFixed(3)}ms (${matcherCount}个匹配)`);
|
||||
console.log(`QuerySystem: ${queryTime.toFixed(3)}ms (${queryResult.count}个匹配)`);
|
||||
console.log(`性能提升: ${(matcherTime/queryTime).toFixed(1)}x`);
|
||||
|
||||
expect(matcherCount).toBe(queryResult.count);
|
||||
expect(queryTime).toBeLessThan(matcherTime);
|
||||
});
|
||||
|
||||
test('重复查询缓存性能', () => {
|
||||
createTestEntities(2000);
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position, Velocity);
|
||||
const repeatCount = 10;
|
||||
|
||||
console.log('\n=== 重复查询缓存测试 (2000个实体, 10次查询) ===');
|
||||
|
||||
// 首次查询(建立缓存)
|
||||
const firstResult = matcher.query();
|
||||
|
||||
// 重复查询测试
|
||||
const repeatStart = performance.now();
|
||||
for (let i = 0; i < repeatCount; i++) {
|
||||
const result = matcher.query();
|
||||
expect(result.length).toBe(firstResult.length);
|
||||
}
|
||||
const repeatTime = performance.now() - repeatStart;
|
||||
|
||||
// QuerySystem重复查询对比
|
||||
const queryStart = performance.now();
|
||||
for (let i = 0; i < repeatCount; i++) {
|
||||
scene.querySystem.queryAll(Position, Velocity);
|
||||
}
|
||||
const queryTime = performance.now() - queryStart;
|
||||
|
||||
console.log(`Matcher重复: ${repeatTime.toFixed(3)}ms (${(repeatTime/repeatCount).toFixed(3)}ms/次)`);
|
||||
console.log(`QuerySystem重复: ${queryTime.toFixed(3)}ms (${(queryTime/repeatCount).toFixed(3)}ms/次)`);
|
||||
console.log(`缓存优势: ${(queryTime/repeatTime).toFixed(1)}x`);
|
||||
|
||||
// 宽松的性能断言(允许平台差异)
|
||||
expect(repeatTime).toBeLessThan(queryTime * 5);
|
||||
});
|
||||
|
||||
test('复杂查询性能测试', () => {
|
||||
const entities = createTestEntities(1000);
|
||||
|
||||
console.log('\n=== 复杂查询测试 (1000个实体) ===');
|
||||
console.log('查询条件: all(Position) + any(Velocity, Weapon) + none(Health)');
|
||||
|
||||
// Matcher复杂查询
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position)
|
||||
.any(Velocity, Weapon)
|
||||
.none(Health);
|
||||
|
||||
const matcherStart = performance.now();
|
||||
let matcherCount = 0;
|
||||
for (const entity of entities) {
|
||||
if (matcher.matches(entity)) {
|
||||
matcherCount++;
|
||||
}
|
||||
}
|
||||
const matcherTime = performance.now() - matcherStart;
|
||||
|
||||
// QuerySystem分步查询
|
||||
const queryStart = performance.now();
|
||||
const posResult = scene.querySystem.queryAll(Position);
|
||||
const velResult = scene.querySystem.queryAll(Velocity);
|
||||
const weaponResult = scene.querySystem.queryAll(Weapon);
|
||||
const healthResult = scene.querySystem.queryAll(Health);
|
||||
|
||||
const posSet = new Set(posResult.entities);
|
||||
const velSet = new Set(velResult.entities);
|
||||
const weaponSet = new Set(weaponResult.entities);
|
||||
const healthSet = new Set(healthResult.entities);
|
||||
|
||||
let queryCount = 0;
|
||||
for (const entity of entities) {
|
||||
const hasPos = posSet.has(entity);
|
||||
const hasVelOrWeapon = velSet.has(entity) || weaponSet.has(entity);
|
||||
const hasHealth = healthSet.has(entity);
|
||||
|
||||
if (hasPos && hasVelOrWeapon && !hasHealth) {
|
||||
queryCount++;
|
||||
}
|
||||
}
|
||||
const queryTime = performance.now() - queryStart;
|
||||
|
||||
console.log(`Matcher复杂: ${matcherTime.toFixed(3)}ms (${matcherCount}个匹配)`);
|
||||
console.log(`分步QuerySystem: ${queryTime.toFixed(3)}ms (${queryCount}个匹配)`);
|
||||
console.log(`性能比: ${(matcherTime/queryTime).toFixed(2)}x`);
|
||||
|
||||
// 验证结果一致性
|
||||
expect(matcherCount).toBe(queryCount);
|
||||
|
||||
// 宽松的性能断言(复杂查询可能有差异)
|
||||
expect(matcherTime).toBeLessThan(queryTime * 10);
|
||||
});
|
||||
|
||||
test('缓存失效性能影响', () => {
|
||||
createTestEntities(1000);
|
||||
const matcher = Matcher.create(scene.querySystem)
|
||||
.all(Position);
|
||||
|
||||
console.log('\n=== 缓存失效性能测试 ===');
|
||||
|
||||
// 首次查询
|
||||
const firstStart = performance.now();
|
||||
const firstResult = matcher.query();
|
||||
const firstTime = performance.now() - firstStart;
|
||||
|
||||
// 重复查询(缓存命中)
|
||||
const cachedStart = performance.now();
|
||||
const cachedResult = matcher.query();
|
||||
const cachedTime = performance.now() - cachedStart;
|
||||
|
||||
// 添加新实体(使缓存失效)
|
||||
const newEntity = scene.createEntity('CacheInvalidator');
|
||||
newEntity.addComponent(new Position(999, 999));
|
||||
|
||||
// 缓存失效后的查询
|
||||
const invalidatedStart = performance.now();
|
||||
const invalidatedResult = matcher.query();
|
||||
const invalidatedTime = performance.now() - invalidatedStart;
|
||||
|
||||
console.log(`首次查询: ${firstTime.toFixed(3)}ms (${firstResult.length}个结果)`);
|
||||
console.log(`缓存查询: ${cachedTime.toFixed(3)}ms (${cachedResult.length}个结果)`);
|
||||
console.log(`失效查询: ${invalidatedTime.toFixed(3)}ms (${invalidatedResult.length}个结果)`);
|
||||
|
||||
// 验证功能正确性
|
||||
expect(cachedResult.length).toBe(firstResult.length);
|
||||
expect(invalidatedResult.length).toBe(firstResult.length + 1);
|
||||
|
||||
// 性能验证
|
||||
expect(cachedTime).toBeLessThan(firstTime);
|
||||
expect(invalidatedTime).toBeGreaterThan(cachedTime);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user