363 lines
13 KiB
TypeScript
363 lines
13 KiB
TypeScript
/**
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* Matcher完整测试套件
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* 包含功能测试、性能测试和向后兼容性测试
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*/
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import { Scene } from '../../../src/ECS/Scene';
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import { Entity } from '../../../src/ECS/Entity';
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import { Component } from '../../../src/ECS/Component';
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import { Matcher } from '../../../src/ECS/Utils/Matcher';
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// 测试组件
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class Position extends Component {
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constructor(public x: number = 0, public y: number = 0) {
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super();
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}
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}
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class Velocity extends Component {
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constructor(public vx: number = 0, public vy: number = 0) {
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super();
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}
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}
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class Health extends Component {
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constructor(public hp: number = 100) {
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super();
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}
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}
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class Dead extends Component {}
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describe('Matcher测试套件', () => {
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let scene: Scene;
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let entities: Entity[];
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beforeEach(() => {
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scene = new Scene();
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scene.begin();
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// 创建测试实体
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entities = [];
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// 实体1: 移动的活体
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const entity1 = scene.createEntity('MovingAlive');
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entity1.addComponent(new Position(10, 20));
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entity1.addComponent(new Velocity(1, 0));
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entity1.addComponent(new Health(100));
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entities.push(entity1);
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// 实体2: 静止的活体
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const entity2 = scene.createEntity('StillAlive');
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entity2.addComponent(new Position(30, 40));
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entity2.addComponent(new Health(50));
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entities.push(entity2);
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// 实体3: 移动的死体
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const entity3 = scene.createEntity('MovingDead');
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entity3.addComponent(new Position(50, 60));
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entity3.addComponent(new Velocity(0, 1));
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entity3.addComponent(new Dead());
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entities.push(entity3);
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// 实体4: 静止的死体
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const entity4 = scene.createEntity('StillDead');
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entity4.addComponent(new Position(70, 80));
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entity4.addComponent(new Dead());
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entities.push(entity4);
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});
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afterEach(() => {
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scene.end();
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});
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describe('新API测试', () => {
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test('create()应该创建有效的matcher', () => {
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const matcher = Matcher.create(scene.querySystem);
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expect(matcher).toBeInstanceOf(Matcher);
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});
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test('all()查询应该正确工作', () => {
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const matcher = Matcher.create(scene.querySystem)
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.all(Position, Health);
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const result = matcher.query();
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expect(result).toHaveLength(2);
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expect(result.map(e => e.name).sort()).toEqual(['MovingAlive', 'StillAlive']);
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});
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test('any()查询应该正确工作', () => {
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const matcher = Matcher.create(scene.querySystem)
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.any(Health, Dead);
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const result = matcher.query();
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expect(result).toHaveLength(4); // 所有实体
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});
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test('none()查询应该正确工作', () => {
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const matcher = Matcher.create(scene.querySystem)
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.all(Position)
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.none(Dead);
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const result = matcher.query();
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expect(result).toHaveLength(2);
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expect(result.map(e => e.name).sort()).toEqual(['MovingAlive', 'StillAlive']);
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});
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test('复合查询应该正确工作', () => {
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const matcher = Matcher.create(scene.querySystem)
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.all(Position)
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.any(Health, Velocity)
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.none(Dead);
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const result = matcher.query();
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expect(result).toHaveLength(2);
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expect(result.map(e => e.name).sort()).toEqual(['MovingAlive', 'StillAlive']);
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});
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test('matches()应该正确检查单个实体', () => {
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const matcher = Matcher.create(scene.querySystem)
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.all(Position, Velocity);
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expect(matcher.matches(entities[0])).toBe(true); // MovingAlive
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expect(matcher.matches(entities[1])).toBe(false); // StillAlive
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expect(matcher.matches(entities[2])).toBe(true); // MovingDead
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expect(matcher.matches(entities[3])).toBe(false); // StillDead
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});
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test('count()和exists()应该正确工作', () => {
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const matcher = Matcher.create(scene.querySystem)
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.all(Health);
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expect(matcher.count()).toBe(2);
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expect(matcher.exists()).toBe(true);
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const emptyMatcher = Matcher.create(scene.querySystem)
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.all(Health, Dead);
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expect(emptyMatcher.count()).toBe(0);
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expect(emptyMatcher.exists()).toBe(false);
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});
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test('clone()应该创建独立的matcher', () => {
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const baseMatcher = Matcher.create(scene.querySystem)
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.all(Position);
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const livingMatcher = baseMatcher.clone()
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.all(Health)
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.none(Dead);
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const deadMatcher = baseMatcher.clone()
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.all(Dead);
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expect(livingMatcher.count()).toBe(2);
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expect(deadMatcher.count()).toBe(2);
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expect(baseMatcher.count()).toBe(4); // 原始matcher不受影响
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});
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test('reset()应该清空所有条件', () => {
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const matcher = Matcher.create(scene.querySystem)
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.all(Position)
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.any(Health)
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.none(Dead);
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expect(matcher.count()).toBe(2);
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matcher.reset();
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expect(matcher.count()).toBe(4); // 所有实体
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});
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});
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describe('向后兼容性测试', () => {
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test('empty()和withQuerySystem()应该正常工作', () => {
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const consoleSpy = jest.spyOn(console, 'warn').mockImplementation();
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const matcher = Matcher.empty()
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.all(Position, Health)
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.withQuerySystem(scene.querySystem);
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const result = matcher.query();
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expect(result).toHaveLength(2);
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// 应该有deprecation警告
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expect(consoleSpy).toHaveBeenCalledWith(
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'withQuerySystem() is deprecated. Use Matcher.create(querySystem) instead.'
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);
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consoleSpy.mockRestore();
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});
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test('deprecated方法应该工作并显示警告', () => {
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const consoleSpy = jest.spyOn(console, 'warn').mockImplementation();
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const matcher = Matcher.empty()
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.all(Position)
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.withQuerySystem(scene.querySystem);
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// 测试deprecated方法
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expect(matcher.isInterestedEntity(entities[0])).toBe(true);
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const result = matcher.queryEntities();
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expect(result).toHaveLength(4);
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// 测试getter方法
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expect(matcher.getAllSet()).toEqual([Position]);
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expect(matcher.getExclusionSet()).toEqual([]);
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expect(matcher.getOneSet()).toEqual([]);
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// 验证警告
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expect(consoleSpy).toHaveBeenCalledWith(
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'isInterestedEntity() is deprecated. Use matches() instead.'
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);
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expect(consoleSpy).toHaveBeenCalledWith(
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'queryEntities() is deprecated. Use query() instead.'
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);
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consoleSpy.mockRestore();
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});
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test('无QuerySystem时应该抛出错误', () => {
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const consoleSpy = jest.spyOn(console, 'warn').mockImplementation();
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const matcher = Matcher.empty()
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.all(Position, Health);
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// 应该抛出错误而不是回退
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expect(() => matcher.matches(entities[0])).toThrow(
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'Matcher requires QuerySystem. Use Matcher.create(querySystem) or call withQuerySystem() first.'
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);
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expect(() => matcher.query()).toThrow(
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'Matcher requires QuerySystem. Use Matcher.create(querySystem) or call withQuerySystem() first.'
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);
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consoleSpy.mockRestore();
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});
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test('新旧API应该产生相同结果', () => {
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const consoleSpy = jest.spyOn(console, 'warn').mockImplementation();
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// 旧API
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const oldMatcher = Matcher.empty()
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.all(Position)
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.exclude(Dead)
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.withQuerySystem(scene.querySystem);
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// 新API
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const newMatcher = Matcher.create(scene.querySystem)
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.all(Position)
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.none(Dead);
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// 结果应该相同
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const oldResult = oldMatcher.query().sort((a, b) => a.id - b.id);
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const newResult = newMatcher.query().sort((a, b) => a.id - b.id);
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expect(oldResult).toEqual(newResult);
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// 单个实体检查也应该相同
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for (const entity of entities) {
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expect(oldMatcher.matches(entity)).toBe(newMatcher.matches(entity));
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}
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consoleSpy.mockRestore();
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});
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});
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describe('缓存机制测试', () => {
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test('条件变更应该使缓存失效', () => {
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const matcher = Matcher.create(scene.querySystem)
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.all(Position);
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const result1 = matcher.query();
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// 添加条件
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matcher.all(Health);
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const result2 = matcher.query();
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// 结果应该不同
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expect(result2.length).toBeLessThan(result1.length);
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});
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test('QuerySystem版本变更应该使缓存失效', () => {
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const matcher = Matcher.create(scene.querySystem)
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.all(Position);
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const result1 = matcher.query();
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// 添加新实体触发版本变更
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const newEntity = scene.createEntity('NewEntity');
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newEntity.addComponent(new Position(100, 100));
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const result2 = matcher.query();
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// 结果应该包含新实体
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expect(result2.length).toBe(result1.length + 1);
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});
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test('重复查询应该使用缓存', () => {
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const matcher = Matcher.create(scene.querySystem)
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.all(Position);
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const result1 = matcher.query();
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const result2 = matcher.query();
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// 结果应该相同(功能测试,不测性能)
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expect(result1).toEqual(result2);
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});
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});
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describe('边界情况测试', () => {
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test('空条件应该返回所有实体', () => {
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const matcher = Matcher.create(scene.querySystem);
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const result = matcher.query();
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expect(result.length).toBeGreaterThan(0);
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});
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test('不存在的组件查询应该返回空结果', () => {
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class NonExistentComponent extends Component {}
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const matcher = Matcher.create(scene.querySystem)
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.all(NonExistentComponent);
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expect(matcher.query()).toEqual([]);
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expect(matcher.count()).toBe(0);
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expect(matcher.exists()).toBe(false);
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});
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test('复杂的排除条件应该正确工作', () => {
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const matcher = Matcher.create(scene.querySystem)
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.all(Position)
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.none(Health, Dead); // 排除有血量或死亡的
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// 应该没有结果,因为所有有Position的实体都有Health或Dead
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expect(matcher.query()).toEqual([]);
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});
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test('toString()应该提供有用的描述', () => {
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const matcher = Matcher.create(scene.querySystem)
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.all(Position, Health)
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.any(Velocity)
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.none(Dead);
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const description = matcher.toString();
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expect(description).toContain('all(Position, Health)');
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expect(description).toContain('any(Velocity)');
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expect(description).toContain('none(Dead)');
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});
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test('getCondition()应该返回只读条件', () => {
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const matcher = Matcher.create(scene.querySystem)
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.all(Position)
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.any(Health)
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.none(Dead);
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const condition = matcher.getCondition();
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expect(condition.all).toEqual([Position]);
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expect(condition.any).toEqual([Health]);
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expect(condition.none).toEqual([Dead]);
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// 修改返回的条件不应该影响原matcher
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condition.all.push(Velocity as any);
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expect(matcher.getCondition().all).toEqual([Position]);
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});
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});
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}); |