新增Physics.linecast/linecastAll方法
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35
source/bin/framework.d.ts
vendored
35
source/bin/framework.d.ts
vendored
@@ -1285,6 +1285,7 @@ declare module es {
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static clamp01(value: number): number;
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static angleBetweenVectors(from: Vector2, to: Vector2): number;
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static incrementWithWrap(t: number, length: number): number;
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static approach(start: number, end: number, shift: number): number;
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}
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}
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declare module es {
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@@ -1375,6 +1376,21 @@ declare module es {
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static getSector(rX: number, rY: number, rW: number, rH: number, point: Vector2): PointSectors;
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}
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}
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declare module es {
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class RaycastHit {
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collider: Collider;
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fraction: number;
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distance: number;
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point: Vector2;
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normal: Vector2;
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centroid: Vector2;
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constructor(collider?: Collider, fraction?: number, distance?: number, point?: Vector2, normal?: Vector2);
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setValues(collider: Collider, fraction: number, distance: number, point: Vector2): void;
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setValuesNonCollider(fraction: number, distance: number, point: Vector2, normal: Vector2): void;
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reset(): void;
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toString(): string;
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}
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}
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declare module es {
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class Physics {
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static spatialHashCellSize: number;
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@@ -1382,6 +1398,7 @@ declare module es {
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private static _spatialHash;
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static raycastsHitTriggers: boolean;
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static raycastsStartInColliders: boolean;
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static _hitArray: RaycastHit[];
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static reset(): void;
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static clear(): void;
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static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
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@@ -1390,6 +1407,8 @@ declare module es {
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static addCollider(collider: Collider): void;
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static removeCollider(collider: Collider): void;
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static updateCollider(collider: Collider): void;
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static linecast(start: Vector2, end: Vector2, layerMask?: number): RaycastHit;
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static linecastAll(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask?: number): number;
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static debugDraw(secondsToDisplay: any): void;
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}
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}
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@@ -1401,21 +1420,6 @@ declare module es {
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constructor(position: Vector2, end: Vector2);
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}
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}
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declare module es {
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class RaycastHit {
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collider: Collider;
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fraction: number;
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distance: number;
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point: Vector2;
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normal: Vector2;
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centroid: Vector2;
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constructor(collider: Collider, fraction: number, distance: number, point: Vector2, normal: Vector2);
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setValues(collider: Collider, fraction: number, distance: number, point: Vector2): void;
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setValuesNonCollider(fraction: number, distance: number, point: Vector2, normal: Vector2): void;
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reset(): void;
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toString(): string;
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}
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}
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declare module es {
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abstract class Shape {
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position: Vector2;
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@@ -1539,6 +1543,7 @@ declare module es {
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clear(): void;
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debugDraw(secondsToDisplay: number, textScale?: number): void;
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aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
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linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number): number;
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overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
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private cellCoords;
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private cellAtPosition;
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