新增Physics.linecast/linecastAll方法
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@@ -4,6 +4,7 @@ module sc {
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private _sceneList: SceneData[] = [
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new SceneData("空白场景", samples.BasicScene),
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new SceneData("Tiled Tiles", samples.AnimatedTilesScene),
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new SceneData("Linecasting", samples.LineCastingScene),
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];
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constructor() {
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@@ -32,6 +33,7 @@ module sc {
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private scItemOnClick(evt: egret.Event){
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let data = evt.currentTarget.data;
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es.Core.scene = new data();
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es.Core.scene.camera.position = es.Vector2.zero;
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}
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public destroy() {
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