feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
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92
thirdparty/rapier.js/src/dynamics/impulse_joint_set.rs
vendored
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92
thirdparty/rapier.js/src/dynamics/impulse_joint_set.rs
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use crate::dynamics::RawGenericJoint;
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use crate::utils::{self, FlatHandle};
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use rapier::dynamics::{ImpulseJoint, ImpulseJointSet};
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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pub struct RawImpulseJointSet(pub(crate) ImpulseJointSet);
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impl RawImpulseJointSet {
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pub(crate) fn map<T>(&self, handle: FlatHandle, f: impl FnOnce(&ImpulseJoint) -> T) -> T {
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let body = self.0.get(utils::impulse_joint_handle(handle)).expect(
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"Invalid ImpulseJoint reference. It may have been removed from the physics World.",
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);
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f(body)
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}
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pub(crate) fn map_mut<T>(
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&mut self,
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handle: FlatHandle,
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f: impl FnOnce(&mut ImpulseJoint) -> T,
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) -> T {
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let body = self
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.0
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.get_mut(utils::impulse_joint_handle(handle), true)
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.expect(
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"Invalid ImpulseJoint reference. It may have been removed from the physics World.",
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);
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f(body)
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}
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}
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#[wasm_bindgen]
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impl RawImpulseJointSet {
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#[wasm_bindgen(constructor)]
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pub fn new() -> Self {
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RawImpulseJointSet(ImpulseJointSet::new())
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}
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pub fn createJoint(
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&mut self,
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params: &RawGenericJoint,
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parent1: FlatHandle,
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parent2: FlatHandle,
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wake_up: bool,
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) -> FlatHandle {
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utils::flat_handle(
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self.0
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.insert(
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utils::body_handle(parent1),
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utils::body_handle(parent2),
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params.0.clone(),
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wake_up,
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)
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.0,
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)
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}
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pub fn remove(&mut self, handle: FlatHandle, wakeUp: bool) {
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let handle = utils::impulse_joint_handle(handle);
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self.0.remove(handle, wakeUp);
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}
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pub fn len(&self) -> usize {
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self.0.len()
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}
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pub fn contains(&self, handle: FlatHandle) -> bool {
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self.0.get(utils::impulse_joint_handle(handle)).is_some()
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}
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/// Applies the given JavaScript function to the integer handle of each joint managed by this physics world.
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///
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/// # Parameters
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/// - `f(handle)`: the function to apply to the integer handle of each joint managed by this set. Called as `f(collider)`.
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pub fn forEachJointHandle(&self, f: &js_sys::Function) {
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let this = JsValue::null();
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for (handle, _) in self.0.iter() {
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let _ = f.call1(&this, &JsValue::from(utils::flat_handle(handle.0)));
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}
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}
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/// Applies the given JavaScript function to the integer handle of each joint attached to the given rigid-body.
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///
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/// # Parameters
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/// - `f(handle)`: the function to apply to the integer handle of each joint attached to the rigid-body. Called as `f(collider)`.
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pub fn forEachJointAttachedToRigidBody(&self, body: FlatHandle, f: &js_sys::Function) {
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let this = JsValue::null();
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for (_, _, handle, _) in self.0.attached_joints(utils::body_handle(body)) {
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let _ = f.call1(&this, &JsValue::from(utils::flat_handle(handle.0)));
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}
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}
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}
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