feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
This commit is contained in:
@@ -4,11 +4,10 @@
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*/
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import {
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IAssetLoadOptions,
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IAssetMetadata,
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IAssetLoadResult,
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AssetLoadError,
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IAssetLoader
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IAssetLoader,
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IAssetContent,
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IAssetParseContext,
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AssetContentType
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} from '@esengine/asset-system';
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import { TilemapAssetType } from '../constants';
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@@ -39,6 +38,8 @@ export interface ITilemapAsset {
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visible: boolean;
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opacity: number;
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data?: number[];
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/** 材质路径 */
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materialPath?: string;
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}>;
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/** 碰撞数据(可选) */
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collisionData?: number[];
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@@ -53,78 +54,26 @@ export interface ITilemapAsset {
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export class TilemapLoader implements IAssetLoader<ITilemapAsset> {
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readonly supportedType = TilemapAssetType;
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readonly supportedExtensions = ['.tilemap.json', '.tilemap'];
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readonly contentType: AssetContentType = 'text';
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/**
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* Load tilemap asset
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* 加载瓦片地图资产
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* Parse tilemap asset from text content
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* 从文本内容解析瓦片地图资产
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*/
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async load(
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path: string,
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metadata: IAssetMetadata,
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options?: IAssetLoadOptions
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): Promise<IAssetLoadResult<ITilemapAsset>> {
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const startTime = performance.now();
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try {
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const response = await this.fetchWithTimeout(path, options?.timeout);
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const jsonData = await response.json() as ITilemapAsset;
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// 验证必要字段
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if (!jsonData.width || !jsonData.height || !jsonData.data) {
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throw new Error('Invalid tilemap format: missing required fields');
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}
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return {
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asset: jsonData,
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handle: 0,
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metadata,
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loadTime: performance.now() - startTime
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};
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} catch (error) {
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if (error instanceof Error) {
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throw new AssetLoadError(
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`Failed to load tilemap: ${error.message}`,
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metadata.guid,
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TilemapAssetType,
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error
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);
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}
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throw AssetLoadError.fileNotFound(metadata.guid, path);
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async parse(content: IAssetContent, _context: IAssetParseContext): Promise<ITilemapAsset> {
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if (!content.text) {
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throw new Error('Tilemap content is empty');
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}
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}
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/**
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* Fetch with timeout
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* 带超时的fetch
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*/
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private async fetchWithTimeout(url: string, timeout = 30000): Promise<Response> {
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const controller = new AbortController();
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const timeoutId = setTimeout(() => controller.abort(), timeout);
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const jsonData = JSON.parse(content.text) as ITilemapAsset;
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try {
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const response = await fetch(url, {
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signal: controller.signal,
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mode: 'cors',
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credentials: 'same-origin'
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});
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return response;
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} finally {
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clearTimeout(timeoutId);
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// 验证必要字段
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// Validate required fields
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if (!jsonData.width || !jsonData.height || !jsonData.data) {
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throw new Error('Invalid tilemap format: missing required fields');
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}
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}
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/**
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* Validate if the loader can handle this asset
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* 验证加载器是否可以处理此资产
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*/
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canLoad(path: string, _metadata: IAssetMetadata): boolean {
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const lowerPath = path.toLowerCase();
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return this.supportedExtensions.some(ext => lowerPath.endsWith(ext));
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return jsonData;
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}
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/**
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@@ -4,11 +4,10 @@
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*/
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import {
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IAssetLoadOptions,
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IAssetMetadata,
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IAssetLoadResult,
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AssetLoadError,
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IAssetLoader
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IAssetLoader,
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IAssetContent,
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IAssetParseContext,
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AssetContentType
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} from '@esengine/asset-system';
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import { TilesetAssetType } from '../constants';
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@@ -56,89 +55,38 @@ export interface ITilesetAsset {
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export class TilesetLoader implements IAssetLoader<ITilesetAsset> {
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readonly supportedType = TilesetAssetType;
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readonly supportedExtensions = ['.tileset.json', '.tileset'];
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readonly contentType: AssetContentType = 'text';
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/**
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* Load tileset asset
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* 加载瓦片集资产
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* Parse tileset asset from text content
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* 从文本内容解析瓦片集资产
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*/
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async load(
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path: string,
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metadata: IAssetMetadata,
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options?: IAssetLoadOptions
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): Promise<IAssetLoadResult<ITilesetAsset>> {
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const startTime = performance.now();
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try {
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const response = await this.fetchWithTimeout(path, options?.timeout);
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const jsonData = await response.json() as ITilesetAsset;
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// 验证必要字段
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if (!jsonData.tileWidth || !jsonData.tileHeight || !jsonData.image) {
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throw new Error('Invalid tileset format: missing required fields');
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}
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// 计算派生字段(如果未提供)
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if (!jsonData.columns && jsonData.imageWidth) {
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jsonData.columns = Math.floor(jsonData.imageWidth / jsonData.tileWidth);
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}
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if (!jsonData.rows && jsonData.imageHeight) {
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jsonData.rows = Math.floor(jsonData.imageHeight / jsonData.tileHeight);
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}
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if (!jsonData.tileCount && jsonData.columns && jsonData.rows) {
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jsonData.tileCount = jsonData.columns * jsonData.rows;
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}
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return {
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asset: jsonData,
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handle: 0,
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metadata,
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loadTime: performance.now() - startTime
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};
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} catch (error) {
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if (error instanceof Error) {
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throw new AssetLoadError(
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`Failed to load tileset: ${error.message}`,
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metadata.guid,
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TilesetAssetType,
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error
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);
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}
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throw AssetLoadError.fileNotFound(metadata.guid, path);
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async parse(content: IAssetContent, _context: IAssetParseContext): Promise<ITilesetAsset> {
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if (!content.text) {
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throw new Error('Tileset content is empty');
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}
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}
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/**
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* Fetch with timeout
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* 带超时的fetch
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*/
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private async fetchWithTimeout(url: string, timeout = 30000): Promise<Response> {
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const controller = new AbortController();
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const timeoutId = setTimeout(() => controller.abort(), timeout);
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const jsonData = JSON.parse(content.text) as ITilesetAsset;
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try {
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const response = await fetch(url, {
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signal: controller.signal,
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mode: 'cors',
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credentials: 'same-origin'
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});
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return response;
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} finally {
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clearTimeout(timeoutId);
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// 验证必要字段
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// Validate required fields
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if (!jsonData.tileWidth || !jsonData.tileHeight || !jsonData.image) {
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throw new Error('Invalid tileset format: missing required fields');
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}
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}
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/**
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* Validate if the loader can handle this asset
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* 验证加载器是否可以处理此资产
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*/
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canLoad(path: string, _metadata: IAssetMetadata): boolean {
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const lowerPath = path.toLowerCase();
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return this.supportedExtensions.some(ext => lowerPath.endsWith(ext));
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// 计算派生字段(如果未提供)
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// Calculate derived fields if not provided
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if (!jsonData.columns && jsonData.imageWidth) {
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jsonData.columns = Math.floor(jsonData.imageWidth / jsonData.tileWidth);
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}
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if (!jsonData.rows && jsonData.imageHeight) {
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jsonData.rows = Math.floor(jsonData.imageHeight / jsonData.tileHeight);
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}
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if (!jsonData.tileCount && jsonData.columns && jsonData.rows) {
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jsonData.tileCount = jsonData.columns * jsonData.rows;
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}
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return jsonData;
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}
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/**
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