feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
This commit is contained in:
49
packages/physics-rapier2d/module.json
Normal file
49
packages/physics-rapier2d/module.json
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@@ -0,0 +1,49 @@
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{
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"id": "physics-rapier2d",
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"name": "@esengine/physics-rapier2d",
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"displayName": "Physics 2D (Rapier)",
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"description": "2D physics using Rapier engine | 使用 Rapier 引擎的 2D 物理",
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"version": "1.0.0",
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"category": "Physics",
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"icon": "Atom",
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"tags": [
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"physics",
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"2d",
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"rapier",
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"collision"
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],
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"isCore": false,
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"defaultEnabled": false,
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"isEngineModule": true,
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"canContainContent": false,
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"platforms": [
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"web",
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"desktop"
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],
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"dependencies": [
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"core",
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"math"
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],
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"externalDependencies": [
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"@esengine/rapier2d"
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],
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"exports": {
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"components": [
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"RigidBody2D",
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"Collider2D",
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"BoxCollider2D",
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"CircleCollider2D"
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],
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"systems": [
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"PhysicsSystem2D"
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]
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},
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"requiresWasm": true,
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"wasmPaths": [
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"rapier_wasm2d_bg.wasm"
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],
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"runtimeWasmPath": "wasm/rapier_wasm2d_bg.wasm",
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"outputPath": "dist/index.js",
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"pluginExport": "PhysicsPlugin",
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"includes": ["chunk-*.js"]
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}
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@@ -41,7 +41,8 @@
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"author": "yhh",
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"license": "MIT",
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"dependencies": {
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"@dimforge/rapier2d-compat": "^0.14.0"
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"@esengine/rapier2d": "workspace:*",
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"@esengine/platform-common": "workspace:*"
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},
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"devDependencies": {
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"@esengine/ecs-framework": "workspace:*",
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@@ -4,28 +4,29 @@
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* 编辑器版本的物理插件,不包含 WASM 依赖。
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* Editor version of physics plugin, without WASM dependencies.
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*
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* 用于编辑器中注册插件描述符,但不创建运行时模块。
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* 用于编辑器中注册插件清单,但不创建运行时模块。
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* 运行时使用 PhysicsPlugin from '@esengine/physics-rapier2d/runtime'
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*/
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import type { IPlugin, PluginDescriptor } from '@esengine/engine-core';
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import type { IPlugin, ModuleManifest } from '@esengine/engine-core';
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const descriptor: PluginDescriptor = {
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const manifest: ModuleManifest = {
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id: '@esengine/physics-rapier2d',
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name: 'Physics 2D',
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name: '@esengine/physics-rapier2d',
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displayName: 'Physics 2D',
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version: '1.0.0',
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description: 'Deterministic 2D physics with Rapier2D',
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category: 'physics',
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enabledByDefault: false,
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category: 'Physics',
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isCore: false,
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defaultEnabled: false,
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isEngineModule: true,
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canContainContent: false,
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isEnginePlugin: true,
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modules: [
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{
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name: 'PhysicsRuntime',
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type: 'runtime',
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loadingPhase: 'default'
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}
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]
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requiresWasm: true,
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dependencies: ['engine-core'],
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exports: {
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components: ['Rigidbody2DComponent', 'BoxCollider2DComponent', 'CircleCollider2DComponent'],
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systems: ['PhysicsSystem']
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}
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};
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/**
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@@ -35,6 +36,6 @@ const descriptor: PluginDescriptor = {
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* 编辑器使用此版本注册插件,运行时使用带 WASM 的完整版本。
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*/
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export const Physics2DPlugin: IPlugin = {
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descriptor
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manifest
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// No runtime module - editor doesn't need physics simulation
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};
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@@ -1,7 +1,14 @@
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/**
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* 物理运行时模块
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*
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* 提供 Rapier2D 物理引擎的 ECS 集成
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*/
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import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
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import { ComponentRegistry } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IPlugin, PluginDescriptor, SystemContext } from '@esengine/engine-core';
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import * as RAPIER from '@dimforge/rapier2d-compat';
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import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
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import { WasmLibraryLoaderFactory } from '@esengine/platform-common';
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import type * as RAPIER from '@esengine/rapier2d';
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import { Rigidbody2DComponent } from './components/Rigidbody2DComponent';
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import { BoxCollider2DComponent } from './components/BoxCollider2DComponent';
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@@ -11,21 +18,91 @@ import { PolygonCollider2DComponent } from './components/PolygonCollider2DCompon
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import { Physics2DSystem } from './systems/Physics2DSystem';
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import { Physics2DService } from './services/Physics2DService';
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// 注册 Rapier2D 加载器
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import './loaders';
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/**
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* 物理系统上下文扩展
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*/
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export interface PhysicsSystemContext extends SystemContext {
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/**
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* 物理系统实例
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*/
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physicsSystem?: Physics2DSystem;
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/**
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* 物理世界实例
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*/
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physics2DWorld?: any;
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/**
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* 物理配置
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*/
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physicsConfig?: any;
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}
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/**
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* 物理运行时模块
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*
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* 负责:
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* 1. 加载并初始化 Rapier2D WASM 模块(跨平台)
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* 2. 注册物理组件
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* 3. 注册物理服务
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* 4. 创建物理系统
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*
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* @example
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* ```typescript
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* // 作为插件使用
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* runtimePluginManager.register(PhysicsPlugin);
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* runtimePluginManager.enable('@esengine/physics-rapier2d');
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*
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* // 插件会自动:
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* // 1. 检测平台并选择合适的加载器
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* // 2. 安装必要的 polyfills(如微信小游戏的 TextDecoder)
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* // 3. 加载 Rapier2D WASM 模块
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* // 4. 注册物理组件和系统
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* ```
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*/
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class PhysicsRuntimeModule implements IRuntimeModule {
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private _rapierModule: typeof RAPIER | null = null;
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private _physicsSystem: Physics2DSystem | null = null;
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/**
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* 初始化物理模块
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*
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* 使用平台适配的加载器加载 Rapier2D
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*/
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async onInitialize(): Promise<void> {
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await RAPIER.init();
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this._rapierModule = RAPIER;
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// 使用工厂创建平台对应的加载器
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const loader = WasmLibraryLoaderFactory.createLoader<typeof RAPIER>('rapier2d');
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// 获取平台信息
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const platformInfo = loader.getPlatformInfo();
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console.log(`[Physics] 平台: ${platformInfo.type}`);
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console.log(`[Physics] WASM 支持: ${platformInfo.supportsWasm}`);
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if (platformInfo.needsPolyfills.length > 0) {
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console.log(`[Physics] 需要 Polyfills: ${platformInfo.needsPolyfills.join(', ')}`);
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}
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// 检查平台支持
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if (!loader.isSupported()) {
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throw new Error(
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`[Physics] 当前平台不支持 Rapier2D: ${platformInfo.type}。` +
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'请检查 WebAssembly 支持情况。'
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);
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}
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// 加载 Rapier2D
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this._rapierModule = await loader.load();
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console.log('[Physics] Rapier2D 加载完成');
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}
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/**
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* 注册物理组件
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*
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* @param registry - 组件注册表
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*/
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registerComponents(registry: typeof ComponentRegistry): void {
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registry.register(Rigidbody2DComponent);
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registry.register(BoxCollider2DComponent);
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@@ -34,10 +111,21 @@ class PhysicsRuntimeModule implements IRuntimeModule {
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registry.register(PolygonCollider2DComponent);
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}
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/**
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* 注册物理服务
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*
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* @param services - 服务容器
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*/
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registerServices(services: ServiceContainer): void {
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services.registerSingleton(Physics2DService);
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}
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/**
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* 创建物理系统
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*
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* @param scene - 目标场景
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* @param context - 系统上下文
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*/
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createSystems(scene: IScene, context: SystemContext): void {
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const physicsContext = context as PhysicsSystemContext;
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@@ -57,32 +145,57 @@ class PhysicsRuntimeModule implements IRuntimeModule {
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physicsContext.physics2DWorld = physicsSystem.world;
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}
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/**
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* 销毁物理模块
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*/
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onDestroy(): void {
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this._physicsSystem = null;
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this._rapierModule = null;
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}
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/**
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* 获取 Rapier 模块
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*
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* @returns Rapier 模块,如果未加载则返回 null
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*/
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getRapierModule(): typeof RAPIER | null {
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return this._rapierModule;
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}
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/**
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* 获取物理系统
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*
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* @returns 物理系统,如果未创建则返回 null
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*/
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getPhysicsSystem(): Physics2DSystem | null {
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return this._physicsSystem;
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}
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}
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const descriptor: PluginDescriptor = {
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id: '@esengine/physics-rapier2d',
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name: 'Physics 2D',
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/**
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* 模块清单
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*/
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const manifest: ModuleManifest = {
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id: 'physics-rapier2d',
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name: '@esengine/physics-rapier2d',
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displayName: 'Physics 2D (Rapier)',
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version: '1.0.0',
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description: 'Deterministic 2D physics with Rapier2D',
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category: 'physics',
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enabledByDefault: true,
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isEnginePlugin: true
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description: '基于 Rapier2D 的确定性 2D 物理引擎(支持跨平台)',
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category: 'Physics',
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icon: 'Atom',
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isCore: false,
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defaultEnabled: false,
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isEngineModule: true,
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dependencies: ['core', 'math'],
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exports: { components: ['RigidBody2D'] },
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requiresWasm: true
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};
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/**
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* 物理插件
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*/
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export const PhysicsPlugin: IPlugin = {
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descriptor,
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manifest,
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runtimeModule: new PhysicsRuntimeModule()
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};
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@@ -24,3 +24,6 @@ export type { Physics2DSystem } from './systems/Physics2DSystem';
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// Editor plugin (no WASM dependency)
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export { Physics2DPlugin } from './PhysicsEditorPlugin';
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// Runtime plugin (for game builds)
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export { PhysicsPlugin } from './PhysicsRuntimeModule';
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@@ -0,0 +1,59 @@
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/**
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* Rapier2D 加载器配置
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* Rapier2D loader configuration
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*/
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import type { WasmLibraryConfig } from '@esengine/platform-common';
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import { isEditorEnvironment } from '@esengine/platform-common';
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/**
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* 获取 WASM 路径
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* Get WASM path based on environment
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*/
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function getWasmPath(): string {
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const isEditor = isEditorEnvironment();
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const path = isEditor
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? 'engine/physics-rapier2d/rapier_wasm2d_bg.wasm'
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: 'wasm/rapier_wasm2d_bg.wasm';
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console.log(`[Rapier2D] isEditor=${isEditor}, wasmPath=${path}`);
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return path;
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}
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/**
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* Rapier2D 加载器配置
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*
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* Web 平台:使用标准版(独立 WASM 文件)
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* 小游戏平台:使用独立 WASM 文件 + WXWebAssembly 加载
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*/
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export const Rapier2DLoaderConfig: WasmLibraryConfig = {
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name: 'Rapier2D',
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web: {
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/**
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* WASM 文件路径
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* 编辑器: engine/physics-rapier2d/rapier_wasm2d_bg.wasm
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* 运行时: wasm/rapier_wasm2d_bg.wasm
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*/
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get wasmPath(): string {
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return getWasmPath();
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}
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},
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minigame: {
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/**
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* WASM 文件路径(相对于小游戏根目录)
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*/
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wasmPath: 'wasm/rapier_wasm2d_bg.wasm',
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/**
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* iOS 微信小游戏需要 TextDecoder polyfill
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||||
*/
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needsTextDecoderPolyfill: true,
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||||
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||||
/**
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||||
* iOS 微信小游戏需要 TextEncoder polyfill
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||||
*/
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||||
needsTextEncoderPolyfill: true,
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||||
}
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||||
};
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237
packages/physics-rapier2d/src/loaders/WeChatRapier2DLoader.ts
Normal file
237
packages/physics-rapier2d/src/loaders/WeChatRapier2DLoader.ts
Normal file
@@ -0,0 +1,237 @@
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/**
|
||||
* 微信小游戏平台 Rapier2D 加载器
|
||||
*
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* 使用 WXWebAssembly 加载独立的 .wasm 文件
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*/
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import type {
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IWasmLibraryLoader,
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WasmLibraryConfig,
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PlatformInfo
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} from '@esengine/platform-common';
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import {
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PlatformType,
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installTextDecoderPolyfill,
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||||
installTextEncoderPolyfill
|
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} from '@esengine/platform-common';
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||||
/**
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* Rapier2D 模块类型
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||||
*/
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type RapierModule = typeof import('@esengine/rapier2d');
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/**
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* 微信小游戏 WASM API 类型声明
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||||
*/
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declare const WXWebAssembly: {
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||||
instantiate(
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||||
path: string,
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||||
imports?: WebAssembly.Imports
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||||
): Promise<WebAssembly.Instance>;
|
||||
Memory: typeof WebAssembly.Memory;
|
||||
Table: typeof WebAssembly.Table;
|
||||
};
|
||||
|
||||
/**
|
||||
* 微信小游戏平台 Rapier2D 加载器
|
||||
*
|
||||
* 特殊处理:
|
||||
* 1. 安装 TextDecoder/TextEncoder polyfill
|
||||
* 2. 使用 WXWebAssembly 加载 .wasm 文件
|
||||
* 3. 临时替换全局 WebAssembly 对象
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const loader = new WeChatRapier2DLoader(config);
|
||||
* if (loader.isSupported()) {
|
||||
* const RAPIER = await loader.load();
|
||||
* // 使用 RAPIER...
|
||||
* }
|
||||
* ```
|
||||
*/
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||||
export class WeChatRapier2DLoader implements IWasmLibraryLoader<RapierModule> {
|
||||
private _config: WasmLibraryConfig;
|
||||
|
||||
/**
|
||||
* 创建微信小游戏平台 Rapier2D 加载器
|
||||
*
|
||||
* @param config - 加载器配置
|
||||
*/
|
||||
constructor(config: WasmLibraryConfig) {
|
||||
this._config = config;
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载 Rapier2D 模块
|
||||
*
|
||||
* @returns 初始化完成的 Rapier2D 模块
|
||||
*/
|
||||
async load(): Promise<RapierModule> {
|
||||
console.log(`[${this._config.name}] 正在加载微信小游戏版本...`);
|
||||
|
||||
// 1. 安装必要的 polyfills
|
||||
this.installPolyfills();
|
||||
|
||||
// 2. 检查 WXWebAssembly 支持
|
||||
if (typeof WXWebAssembly === 'undefined') {
|
||||
throw new Error(
|
||||
`[${this._config.name}] 当前微信基础库版本不支持 WebAssembly,` +
|
||||
'请升级微信或使用更高版本的基础库'
|
||||
);
|
||||
}
|
||||
|
||||
// 3. 加载 Rapier2D
|
||||
const RAPIER = await this.loadRapierWithWXWasm();
|
||||
|
||||
console.log(`[${this._config.name}] 加载完成`);
|
||||
return RAPIER;
|
||||
}
|
||||
|
||||
/**
|
||||
* 安装必要的 polyfills
|
||||
*/
|
||||
private installPolyfills(): void {
|
||||
const config = this._config.minigame;
|
||||
|
||||
if (config?.needsTextDecoderPolyfill) {
|
||||
installTextDecoderPolyfill();
|
||||
}
|
||||
|
||||
if (config?.needsTextEncoderPolyfill) {
|
||||
installTextEncoderPolyfill();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 使用 WXWebAssembly 加载 Rapier2D
|
||||
*
|
||||
* 通过临时替换全局 WebAssembly 对象来使 Rapier2D 使用 WXWebAssembly
|
||||
*
|
||||
* @returns 初始化完成的 Rapier2D 模块
|
||||
*/
|
||||
private async loadRapierWithWXWasm(): Promise<RapierModule> {
|
||||
// 保存原始 WebAssembly 对象
|
||||
const originalWebAssembly = (globalThis as any).WebAssembly;
|
||||
|
||||
try {
|
||||
// 创建一个包装的 WebAssembly 对象
|
||||
// 让 Rapier2D 的初始化代码使用 WXWebAssembly
|
||||
(globalThis as any).WebAssembly = this.createWXWebAssemblyWrapper();
|
||||
|
||||
// 导入 Rapier2D 标准版
|
||||
const RAPIER = await import('@esengine/rapier2d');
|
||||
|
||||
// 初始化 WASM - 标准版需要提供 WASM 路径
|
||||
const wasmPath = this._config.minigame?.wasmPath || 'wasm/rapier_wasm2d_bg.wasm';
|
||||
await RAPIER.init(wasmPath);
|
||||
|
||||
return RAPIER;
|
||||
} finally {
|
||||
// 恢复原始 WebAssembly 对象
|
||||
if (originalWebAssembly) {
|
||||
(globalThis as any).WebAssembly = originalWebAssembly;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建 WXWebAssembly 包装器
|
||||
*
|
||||
* 将 WXWebAssembly 包装成与标准 WebAssembly API 兼容的形式
|
||||
*
|
||||
* @returns 包装后的 WebAssembly 对象
|
||||
*/
|
||||
private createWXWebAssemblyWrapper(): typeof WebAssembly {
|
||||
const wasmPath = this._config.minigame?.wasmPath || 'wasm/rapier2d_bg.wasm';
|
||||
|
||||
return {
|
||||
instantiate: async (
|
||||
bufferSource: BufferSource | WebAssembly.Module,
|
||||
imports?: WebAssembly.Imports
|
||||
): Promise<WebAssembly.WebAssemblyInstantiatedSource> => {
|
||||
// WXWebAssembly.instantiate 直接接受文件路径
|
||||
const instance = await WXWebAssembly.instantiate(wasmPath, imports);
|
||||
return {
|
||||
instance,
|
||||
module: {} as WebAssembly.Module
|
||||
};
|
||||
},
|
||||
|
||||
instantiateStreaming: async (
|
||||
response: Response | PromiseLike<Response>,
|
||||
imports?: WebAssembly.Imports
|
||||
): Promise<WebAssembly.WebAssemblyInstantiatedSource> => {
|
||||
// 微信不支持 streaming,直接使用 instantiate
|
||||
const instance = await WXWebAssembly.instantiate(wasmPath, imports);
|
||||
return {
|
||||
instance,
|
||||
module: {} as WebAssembly.Module
|
||||
};
|
||||
},
|
||||
|
||||
compile: async (bytes: BufferSource): Promise<WebAssembly.Module> => {
|
||||
// 微信小游戏不支持单独编译
|
||||
throw new Error('WXWebAssembly 不支持 compile 方法');
|
||||
},
|
||||
|
||||
compileStreaming: async (source: Response | PromiseLike<Response>): Promise<WebAssembly.Module> => {
|
||||
throw new Error('WXWebAssembly 不支持 compileStreaming 方法');
|
||||
},
|
||||
|
||||
validate: (bytes: BufferSource): boolean => {
|
||||
// 简单返回 true,实际验证在 instantiate 时进行
|
||||
return true;
|
||||
},
|
||||
|
||||
Memory: WXWebAssembly.Memory,
|
||||
Table: WXWebAssembly.Table,
|
||||
Global: (globalThis as any).WebAssembly?.Global,
|
||||
Tag: (globalThis as any).WebAssembly?.Tag,
|
||||
Exception: (globalThis as any).WebAssembly?.Exception,
|
||||
CompileError: (globalThis as any).WebAssembly?.CompileError || Error,
|
||||
LinkError: (globalThis as any).WebAssembly?.LinkError || Error,
|
||||
RuntimeError: (globalThis as any).WebAssembly?.RuntimeError || Error,
|
||||
} as unknown as typeof WebAssembly;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否支持 WXWebAssembly
|
||||
*
|
||||
* @returns 是否支持
|
||||
*/
|
||||
isSupported(): boolean {
|
||||
return typeof WXWebAssembly !== 'undefined';
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取平台信息
|
||||
* Get platform information
|
||||
*/
|
||||
getPlatformInfo(): PlatformInfo {
|
||||
const needsPolyfills: string[] = [];
|
||||
|
||||
if (typeof globalThis.TextDecoder === 'undefined') {
|
||||
needsPolyfills.push('TextDecoder');
|
||||
}
|
||||
if (typeof globalThis.TextEncoder === 'undefined') {
|
||||
needsPolyfills.push('TextEncoder');
|
||||
}
|
||||
|
||||
return {
|
||||
type: PlatformType.WeChatMiniGame,
|
||||
supportsWasm: typeof WXWebAssembly !== 'undefined',
|
||||
supportsSharedArrayBuffer: false,
|
||||
needsPolyfills,
|
||||
isEditor: false // 微信小游戏不可能是编辑器环境 | WeChat cannot be editor
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取加载器配置
|
||||
*
|
||||
* @returns 配置对象
|
||||
*/
|
||||
getConfig(): WasmLibraryConfig {
|
||||
return this._config;
|
||||
}
|
||||
}
|
||||
96
packages/physics-rapier2d/src/loaders/WebRapier2DLoader.ts
Normal file
96
packages/physics-rapier2d/src/loaders/WebRapier2DLoader.ts
Normal file
@@ -0,0 +1,96 @@
|
||||
/**
|
||||
* Web 平台 Rapier2D 加载器
|
||||
*
|
||||
* 使用 @esengine/rapier2d 标准版(独立 WASM 文件)
|
||||
*/
|
||||
|
||||
import type {
|
||||
IWasmLibraryLoader,
|
||||
WasmLibraryConfig,
|
||||
PlatformInfo
|
||||
} from '@esengine/platform-common';
|
||||
import { PlatformType, isEditorEnvironment } from '@esengine/platform-common';
|
||||
|
||||
/**
|
||||
* Rapier2D 模块类型
|
||||
*/
|
||||
type RapierModule = typeof import('@esengine/rapier2d');
|
||||
|
||||
/**
|
||||
* Web 平台 Rapier2D 加载器
|
||||
*
|
||||
* 使用标准版,需要配置 WASM 路径
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const loader = new WebRapier2DLoader(config);
|
||||
* if (loader.isSupported()) {
|
||||
* const RAPIER = await loader.load();
|
||||
* // 使用 RAPIER...
|
||||
* }
|
||||
* ```
|
||||
*/
|
||||
export class WebRapier2DLoader implements IWasmLibraryLoader<RapierModule> {
|
||||
private _config: WasmLibraryConfig;
|
||||
|
||||
/**
|
||||
* 创建 Web 平台 Rapier2D 加载器
|
||||
*
|
||||
* @param config - 加载器配置
|
||||
*/
|
||||
constructor(config: WasmLibraryConfig) {
|
||||
this._config = config;
|
||||
}
|
||||
|
||||
/**
|
||||
* 加载 Rapier2D 模块
|
||||
*
|
||||
* @returns 初始化完成的 Rapier2D 模块
|
||||
*/
|
||||
async load(): Promise<RapierModule> {
|
||||
console.log(`[${this._config.name}] 正在加载 Web 版本...`);
|
||||
|
||||
// 动态导入标准版
|
||||
const RAPIER = await import('@esengine/rapier2d');
|
||||
|
||||
// 初始化 WASM - 标准版需要提供 WASM 路径
|
||||
// 构建时 WASM 文件会被复制到 wasm/ 目录
|
||||
const wasmPath = this._config.web?.wasmPath || 'wasm/rapier_wasm2d_bg.wasm';
|
||||
await RAPIER.init(wasmPath);
|
||||
|
||||
console.log(`[${this._config.name}] 加载完成`);
|
||||
return RAPIER;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否支持 WebAssembly
|
||||
*
|
||||
* @returns 是否支持
|
||||
*/
|
||||
isSupported(): boolean {
|
||||
return typeof WebAssembly !== 'undefined';
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取平台信息
|
||||
* Get platform information
|
||||
*/
|
||||
getPlatformInfo(): PlatformInfo {
|
||||
return {
|
||||
type: PlatformType.Web,
|
||||
supportsWasm: typeof WebAssembly !== 'undefined',
|
||||
supportsSharedArrayBuffer: typeof SharedArrayBuffer !== 'undefined',
|
||||
needsPolyfills: [],
|
||||
isEditor: isEditorEnvironment()
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取加载器配置
|
||||
*
|
||||
* @returns 配置对象
|
||||
*/
|
||||
getConfig(): WasmLibraryConfig {
|
||||
return this._config;
|
||||
}
|
||||
}
|
||||
58
packages/physics-rapier2d/src/loaders/index.ts
Normal file
58
packages/physics-rapier2d/src/loaders/index.ts
Normal file
@@ -0,0 +1,58 @@
|
||||
/**
|
||||
* Rapier2D 加载器
|
||||
*
|
||||
* 提供跨平台的 Rapier2D 物理引擎加载支持
|
||||
*/
|
||||
|
||||
export { Rapier2DLoaderConfig } from './Rapier2DLoaderConfig';
|
||||
export { WebRapier2DLoader } from './WebRapier2DLoader';
|
||||
export { WeChatRapier2DLoader } from './WeChatRapier2DLoader';
|
||||
|
||||
import { PlatformType, WasmLibraryLoaderFactory } from '@esengine/platform-common';
|
||||
import { Rapier2DLoaderConfig } from './Rapier2DLoaderConfig';
|
||||
import { WebRapier2DLoader } from './WebRapier2DLoader';
|
||||
import { WeChatRapier2DLoader } from './WeChatRapier2DLoader';
|
||||
|
||||
/**
|
||||
* 注册 Rapier2D 加载器到工厂
|
||||
*
|
||||
* 在模块加载时自动执行
|
||||
*/
|
||||
export function registerRapier2DLoaders(): void {
|
||||
// Web 平台加载器
|
||||
WasmLibraryLoaderFactory.registerLoader(
|
||||
'rapier2d',
|
||||
PlatformType.Web,
|
||||
() => new WebRapier2DLoader(Rapier2DLoaderConfig)
|
||||
);
|
||||
|
||||
// 微信小游戏平台加载器
|
||||
WasmLibraryLoaderFactory.registerLoader(
|
||||
'rapier2d',
|
||||
PlatformType.WeChatMiniGame,
|
||||
() => new WeChatRapier2DLoader(Rapier2DLoaderConfig)
|
||||
);
|
||||
|
||||
// 其他小游戏平台可以复用微信加载器(API 类似)
|
||||
// 如果需要特殊处理,可以创建专门的加载器
|
||||
WasmLibraryLoaderFactory.registerLoader(
|
||||
'rapier2d',
|
||||
PlatformType.ByteDanceMiniGame,
|
||||
() => new WeChatRapier2DLoader(Rapier2DLoaderConfig)
|
||||
);
|
||||
|
||||
WasmLibraryLoaderFactory.registerLoader(
|
||||
'rapier2d',
|
||||
PlatformType.AlipayMiniGame,
|
||||
() => new WeChatRapier2DLoader(Rapier2DLoaderConfig)
|
||||
);
|
||||
|
||||
WasmLibraryLoaderFactory.registerLoader(
|
||||
'rapier2d',
|
||||
PlatformType.BaiduMiniGame,
|
||||
() => new WeChatRapier2DLoader(Rapier2DLoaderConfig)
|
||||
);
|
||||
}
|
||||
|
||||
// 模块加载时自动注册
|
||||
registerRapier2DLoaders();
|
||||
@@ -56,7 +56,7 @@ export interface Physics2DSystemConfig {
|
||||
*/
|
||||
export class Physics2DSystem extends EntitySystem {
|
||||
private _world: Physics2DWorld;
|
||||
private _rapierModule: typeof import('@dimforge/rapier2d-compat') | null = null;
|
||||
private _rapierModule: typeof import('@esengine/rapier2d') | null = null;
|
||||
private _rapierInitialized: boolean = false;
|
||||
private _config: Physics2DSystemConfig;
|
||||
|
||||
@@ -102,7 +102,7 @@ export class Physics2DSystem extends EntitySystem {
|
||||
*
|
||||
* @param rapier Rapier2D 模块
|
||||
*/
|
||||
public async initializeWithRapier(rapier: typeof import('@dimforge/rapier2d-compat')): Promise<void> {
|
||||
public async initializeWithRapier(rapier: typeof import('@esengine/rapier2d')): Promise<void> {
|
||||
if (this._rapierInitialized) {
|
||||
this.logger.warn('Physics2DSystem already initialized');
|
||||
return;
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
* 封装 Rapier2D 物理世界,提供确定性物理模拟
|
||||
*/
|
||||
|
||||
import type RAPIER from '@dimforge/rapier2d-compat';
|
||||
import type RAPIER from '@esengine/rapier2d';
|
||||
import type {
|
||||
Physics2DConfig,
|
||||
Vector2,
|
||||
|
||||
@@ -2,6 +2,8 @@ import { defineConfig } from 'tsup';
|
||||
import { STANDARD_EXTERNALS } from '../build-config/src/types';
|
||||
|
||||
// Physics-rapier2d keeps runtime entry for WASM loading
|
||||
// Chunks are shared between index and runtime entries
|
||||
// 保留 chunk 分割,index 和 runtime 入口共享代码
|
||||
export default defineConfig({
|
||||
entry: {
|
||||
index: 'src/index.ts',
|
||||
|
||||
Reference in New Issue
Block a user