Files
esengine/packages/physics-rapier2d/src/index.ts
YHH 63f006ab62 feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00

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TypeScript
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/**
* @esengine/physics-rapier2d
*
* Deterministic 2D physics engine based on Rapier2D with enhanced-determinism support.
* 基于 Rapier2D 的确定性 2D 物理引擎。
*
* 注意:此入口不包含 WASM 依赖,可安全地在编辑器中同步导入。
* 运行时模块(含 WASM请使用 '@esengine/physics-rapier2d/runtime' 导入。
*
* @packageDocumentation
*/
// Types (no WASM dependency)
export * from './types';
// Components (no WASM dependency)
export * from './components';
// Services (no WASM dependency)
export * from './services';
// Systems (type only for editor usage)
export type { Physics2DSystem } from './systems/Physics2DSystem';
// Editor plugin (no WASM dependency)
export { Physics2DPlugin } from './PhysicsEditorPlugin';
// Runtime plugin (for game builds)
export { PhysicsPlugin } from './PhysicsRuntimeModule';