style(core): 统一代码风格并强化命名规范
This commit is contained in:
+24
-1
@@ -31,9 +31,32 @@
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"@typescript-eslint/no-unsafe-call": "warn",
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"@typescript-eslint/no-unsafe-return": "warn",
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"@typescript-eslint/no-unsafe-argument": "warn",
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"@typescript-eslint/no-unsafe-function-type": "error",
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"@typescript-eslint/explicit-module-boundary-types": "off",
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"@typescript-eslint/no-unused-vars": ["warn", { "argsIgnorePattern": "^_" }],
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"@typescript-eslint/no-non-null-assertion": "off"
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"@typescript-eslint/no-non-null-assertion": "off",
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"@typescript-eslint/no-unnecessary-type-assertion": "error",
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"@typescript-eslint/naming-convention": [
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"error",
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{
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"selector": "memberLike",
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"modifiers": ["private"],
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"format": ["camelCase"],
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"leadingUnderscore": "require"
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},
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{
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"selector": "memberLike",
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"modifiers": ["public"],
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"format": ["camelCase"],
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"leadingUnderscore": "forbid"
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},
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{
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"selector": "memberLike",
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"modifiers": ["protected"],
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"format": ["camelCase"],
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"leadingUnderscore": "require"
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}
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]
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},
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"ignorePatterns": [
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"node_modules/",
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+34
-34
@@ -1,20 +1,20 @@
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import { TimerManager } from './Utils/Timers/TimerManager';
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import { ITimer } from './Utils/Timers/ITimer';
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import { Timer } from './Utils/Timers/Timer';
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import { Time } from './Utils/Time';
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import { PerformanceMonitor } from './Utils/PerformanceMonitor';
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import { PoolManager } from './Utils/Pool/PoolManager';
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import { DebugManager } from './Utils/Debug';
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import { ICoreConfig, IECSDebugConfig } from './Types';
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import { createLogger } from './Utils/Logger';
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import { SceneManager } from './ECS/SceneManager';
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import { IScene } from './ECS/IScene';
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import { ServiceContainer } from './Core/ServiceContainer';
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import { PluginManager } from './Core/PluginManager';
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import { IPlugin } from './Core/Plugin';
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import { WorldManager } from './ECS/WorldManager';
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import { DebugConfigService } from './Utils/Debug/DebugConfigService';
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import { createInstance } from './Core/DI/Decorators';
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import {TimerManager} from "./Utils/Timers/TimerManager";
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import {ITimer} from "./Utils/Timers/ITimer";
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import {Timer} from "./Utils/Timers/Timer";
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import {Time} from "./Utils/Time";
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import {PerformanceMonitor} from "./Utils/PerformanceMonitor";
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import {PoolManager} from "./Utils/Pool/PoolManager";
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import {DebugManager} from "./Utils/Debug";
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import {ICoreConfig, IECSDebugConfig} from "./Types";
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import {createLogger} from "./Utils/Logger";
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import {SceneManager} from "./ECS/SceneManager";
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import {IScene} from "./ECS/IScene";
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import {ServiceContainer} from "./Core/ServiceContainer";
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import {PluginManager} from "./Core/PluginManager";
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import {IPlugin} from "./Core/Plugin";
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import {WorldManager} from "./ECS/WorldManager";
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import {DebugConfigService} from "./Utils/Debug/DebugConfigService";
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import {createInstance} from "./Core/DI/Decorators";
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/**
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* 游戏引擎核心类
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@@ -67,7 +67,7 @@ export class Core {
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/**
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* Core专用日志器
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*/
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private static _logger = createLogger('Core');
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private static _logger = createLogger("Core");
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/**
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* 实体系统启用状态
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@@ -246,7 +246,7 @@ export class Core {
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*/
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public static get services(): ServiceContainer {
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if (!this._instance) {
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throw new Error('Core实例未创建,请先调用Core.create()');
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throw new Error("Core实例未创建,请先调用Core.create()");
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}
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return this._instance._serviceContainer;
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}
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@@ -270,7 +270,7 @@ export class Core {
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*/
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public static get worldManager(): WorldManager {
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if (!this._instance) {
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throw new Error('Core实例未创建,请先调用Core.create()');
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throw new Error("Core实例未创建,请先调用Core.create()");
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}
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return this._instance._worldManager;
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}
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@@ -302,12 +302,12 @@ export class Core {
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public static create(config: ICoreConfig | boolean = true): Core {
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if (this._instance == null) {
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// 向后兼容:如果传入boolean,转换为配置对象
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const coreConfig: ICoreConfig = typeof config === 'boolean'
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? { debug: config, enableEntitySystems: true }
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const coreConfig: ICoreConfig = typeof config === "boolean"
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? {debug: config, enableEntitySystems: true}
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: config;
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this._instance = new Core(coreConfig);
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} else {
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this._logger.warn('Core实例已创建,返回现有实例');
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this._logger.warn("Core实例已创建,返回现有实例");
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}
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return this._instance;
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}
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@@ -457,10 +457,10 @@ export class Core {
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*/
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public static schedule<TContext = unknown>(timeInSeconds: number, repeats: boolean = false, context?: TContext, onTime?: (timer: ITimer<TContext>) => void): Timer<TContext> {
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if (!this._instance) {
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throw new Error('Core实例未创建,请先调用Core.create()');
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throw new Error("Core实例未创建,请先调用Core.create()");
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}
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if (!onTime) {
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throw new Error('onTime callback is required');
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throw new Error("onTime callback is required");
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}
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return this._instance._timerManager.schedule(timeInSeconds, repeats, context as TContext, onTime);
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}
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@@ -549,7 +549,7 @@ export class Core {
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*/
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public static async installPlugin(plugin: IPlugin): Promise<void> {
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if (!this._instance) {
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throw new Error('Core实例未创建,请先调用Core.create()');
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throw new Error("Core实例未创建,请先调用Core.create()");
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}
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await this._instance._pluginManager.install(plugin);
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@@ -568,7 +568,7 @@ export class Core {
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*/
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public static async uninstallPlugin(name: string): Promise<void> {
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if (!this._instance) {
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throw new Error('Core实例未创建,请先调用Core.create()');
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throw new Error("Core实例未创建,请先调用Core.create()");
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}
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await this._instance._pluginManager.uninstall(name);
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@@ -624,7 +624,7 @@ export class Core {
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*/
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protected initialize() {
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// 核心系统初始化
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Core._logger.info('Core initialized', {
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Core._logger.info("Core initialized", {
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debug: this.debug,
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entitySystemsEnabled: Core.entitySystemsEnabled,
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debugEnabled: this._config.debugConfig?.enabled || false
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@@ -640,20 +640,20 @@ export class Core {
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if (Core.paused) return;
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// 开始性能监控
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const frameStartTime = this._performanceMonitor.startMonitoring('Core.update');
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const frameStartTime = this._performanceMonitor.startMonitoring("Core.update");
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// 更新时间系统
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Time.update(deltaTime);
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// 更新FPS监控(如果性能监控器支持)
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if ('updateFPS' in this._performanceMonitor && typeof this._performanceMonitor.updateFPS === 'function') {
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if ("updateFPS" in this._performanceMonitor && typeof this._performanceMonitor.updateFPS === "function") {
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this._performanceMonitor.updateFPS(Time.deltaTime);
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}
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// 更新所有可更新的服务
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const servicesStartTime = this._performanceMonitor.startMonitoring('Services.update');
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const servicesStartTime = this._performanceMonitor.startMonitoring("Services.update");
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this._serviceContainer.updateAll(deltaTime);
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this._performanceMonitor.endMonitoring('Services.update', servicesStartTime, this._serviceContainer.getUpdatableCount());
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this._performanceMonitor.endMonitoring("Services.update", servicesStartTime, this._serviceContainer.getUpdatableCount());
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// 更新对象池管理器
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this._poolManager.update();
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@@ -665,7 +665,7 @@ export class Core {
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this._worldManager.updateAll();
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// 结束性能监控
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this._performanceMonitor.endMonitoring('Core.update', frameStartTime);
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this._performanceMonitor.endMonitoring("Core.update", frameStartTime);
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}
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/**
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@@ -684,7 +684,7 @@ export class Core {
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// 清理所有服务
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this._instance._serviceContainer.clear();
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Core._logger.info('Core destroyed');
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Core._logger.info("Core destroyed");
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// 清空实例引用,允许重新创建Core实例
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this._instance = null;
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@@ -4,8 +4,8 @@
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* 提供 @Injectable、@Inject 和 @Updatable 装饰器,用于标记可注入的类和依赖注入点
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*/
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import type { ServiceContainer } from '../ServiceContainer';
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import type { IService, ServiceType } from '../ServiceContainer';
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import type {ServiceContainer} from "../ServiceContainer";
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import type {IService, ServiceType} from "../ServiceContainer";
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/**
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* 依赖注入元数据存储
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@@ -76,13 +76,13 @@ export interface UpdatableMetadata {
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* ```
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*/
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export function Injectable(): ClassDecorator {
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return function (target: Function): void {
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const existing = injectableMetadata.get(target as Constructor);
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return function (target: Constructor): void {
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const existing = injectableMetadata.get(target);
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injectableMetadata.set(target as Constructor, {
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injectable: true,
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dependencies: [],
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...(existing?.properties && { properties: existing.properties })
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...(existing?.properties && {properties: existing.properties})
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});
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} as ClassDecorator;
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}
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@@ -117,13 +117,13 @@ export function Injectable(): ClassDecorator {
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* ```
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*/
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export function Updatable(priority: number = 0): ClassDecorator {
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return function (target: Function): void {
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return function (target: Constructor): void {
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// 验证类原型上是否有update方法
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const prototype = (target as Constructor & { prototype: { update?: unknown } }).prototype;
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if (!prototype || typeof prototype.update !== 'function') {
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if (!prototype || typeof prototype.update !== "function") {
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throw new Error(
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`@Updatable() decorator requires class ${target.name} to implement IUpdatable interface with update() method. ` +
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`Please add 'implements IUpdatable' and define update(deltaTime?: number): void method.`
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"Please add 'implements IUpdatable' and define update(deltaTime?: number): void method."
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);
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}
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@@ -246,10 +246,10 @@ export function createInstance<T>(
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if (serviceType) {
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// 如果有显式的@Inject标记,使用标记的类型
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if (typeof serviceType === 'string' || typeof serviceType === 'symbol') {
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if (typeof serviceType === "string" || typeof serviceType === "symbol") {
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// 字符串或Symbol类型的服务标识
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throw new Error(
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`String and Symbol service identifiers are not yet supported in constructor injection. ` +
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"String and Symbol service identifiers are not yet supported in constructor injection. " +
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`Please use class types for ${constructor.name} parameter ${i}`
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);
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} else {
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@@ -338,7 +338,7 @@ export function registerInjectable<T extends IService>(
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if (!isInjectable(serviceType)) {
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throw new Error(
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`${serviceType.name} is not marked as @Injectable(). ` +
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`Please add @Injectable() decorator to the class.`
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"Please add @Injectable() decorator to the class."
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);
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}
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@@ -17,6 +17,6 @@ export {
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createInstance,
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injectProperties,
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registerInjectable
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} from './Decorators';
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} from "./Decorators";
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export type { InjectableMetadata, UpdatableMetadata } from './Decorators';
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export type {InjectableMetadata, UpdatableMetadata} from "./Decorators";
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@@ -1,5 +1,5 @@
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import type { Core } from '../Core';
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import type { ServiceContainer } from './ServiceContainer';
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import type {Core} from "../Core";
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import type {ServiceContainer} from "./ServiceContainer";
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/**
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* 插件状态
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@@ -8,17 +8,17 @@ export enum PluginState {
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/**
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* 未安装
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*/
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NotInstalled = 'not_installed',
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NotInstalled = "not_installed",
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/**
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* 已安装
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*/
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Installed = 'installed',
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Installed = "installed",
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/**
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* 安装失败
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*/
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Failed = 'failed'
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Failed = "failed"
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}
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/**
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@@ -1,10 +1,10 @@
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import { IPlugin, IPluginMetadata, PluginState } from './Plugin';
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import type { IService } from './ServiceContainer';
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import type { Core } from '../Core';
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import type { ServiceContainer } from './ServiceContainer';
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import { createLogger } from '../Utils/Logger';
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import {IPlugin, IPluginMetadata, PluginState} from "./Plugin";
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import type {IService} from "./ServiceContainer";
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import type {Core} from "../Core";
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import type {ServiceContainer} from "./ServiceContainer";
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import {createLogger} from "../Utils/Logger";
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const logger = createLogger('PluginManager');
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const logger = createLogger("PluginManager");
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/**
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* 插件管理器
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@@ -57,7 +57,7 @@ export class PluginManager implements IService {
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public initialize(core: Core, services: ServiceContainer): void {
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this._core = core;
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this._services = services;
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logger.info('PluginManager initialized');
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logger.info("PluginManager initialized");
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}
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/**
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@@ -70,7 +70,7 @@ export class PluginManager implements IService {
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*/
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public async install(plugin: IPlugin): Promise<void> {
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if (!this._core || !this._services) {
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throw new Error('PluginManager not initialized. Call initialize() first.');
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throw new Error("PluginManager not initialized. Call initialize() first.");
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}
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// 检查是否已安装
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@@ -213,7 +213,7 @@ export class PluginManager implements IService {
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if (missingDeps.length > 0) {
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throw new Error(
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`Plugin ${plugin.name} has unmet dependencies: ${missingDeps.join(', ')}`
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`Plugin ${plugin.name} has unmet dependencies: ${missingDeps.join(", ")}`
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);
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}
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}
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@@ -235,7 +235,7 @@ export class PluginManager implements IService {
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if (dependents.length > 0) {
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throw new Error(
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`Cannot uninstall plugin ${name}: it is required by ${dependents.join(', ')}`
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`Cannot uninstall plugin ${name}: it is required by ${dependents.join(", ")}`
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);
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}
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}
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@@ -261,6 +261,6 @@ export class PluginManager implements IService {
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this._core = null;
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this._services = null;
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logger.info('PluginManager disposed');
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logger.info("PluginManager disposed");
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}
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}
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@@ -1,7 +1,7 @@
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import { createLogger } from '../Utils/Logger';
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import { isUpdatable as checkUpdatable, getUpdatableMetadata } from './DI';
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import {createLogger} from "../Utils/Logger";
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import {isUpdatable as checkUpdatable, getUpdatableMetadata} from "./DI";
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const logger = createLogger('ServiceContainer');
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const logger = createLogger("ServiceContainer");
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/**
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* 服务基础接口
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@@ -30,12 +30,12 @@ export enum ServiceLifetime {
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/**
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* 单例模式 - 整个应用生命周期内只有一个实例
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*/
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Singleton = 'singleton',
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Singleton = "singleton",
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/**
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* 瞬时模式 - 每次请求都创建新实例
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*/
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Transient = 'transient'
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Transient = "transient"
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}
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/**
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@@ -139,7 +139,7 @@ export class ServiceContainer {
|
||||
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||||
this._services.set(type as ServiceType<IService>, {
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type: type as ServiceType<IService>,
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...(factory && { factory: factory as (container: ServiceContainer) => IService }),
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...(factory && {factory: factory as (container: ServiceContainer) => IService}),
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lifetime: ServiceLifetime.Singleton
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});
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||||
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||||
@@ -171,7 +171,7 @@ export class ServiceContainer {
|
||||
|
||||
this._services.set(type as ServiceType<IService>, {
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type: type as ServiceType<IService>,
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...(factory && { factory: factory as (container: ServiceContainer) => IService }),
|
||||
...(factory && {factory: factory as (container: ServiceContainer) => IService}),
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lifetime: ServiceLifetime.Transient
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});
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@@ -208,7 +208,7 @@ export class ServiceContainer {
|
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if (checkUpdatable(type)) {
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const metadata = getUpdatableMetadata(type);
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const priority = metadata?.priority ?? 0;
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this._updatableServices.push({ instance, priority });
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this._updatableServices.push({instance, priority});
|
||||
|
||||
// 按优先级排序(数值越小越先执行)
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this._updatableServices.sort((a, b) => a.priority - b.priority);
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||||
@@ -240,7 +240,7 @@ export class ServiceContainer {
|
||||
|
||||
// 检测循环依赖
|
||||
if (this._resolving.has(type as ServiceType<IService>)) {
|
||||
const chain = Array.from(this._resolving).map(t => t.name).join(' -> ');
|
||||
const chain = Array.from(this._resolving).map((t) => t.name).join(" -> ");
|
||||
throw new Error(`Circular dependency detected: ${chain} -> ${type.name}`);
|
||||
}
|
||||
|
||||
@@ -272,7 +272,7 @@ export class ServiceContainer {
|
||||
if (checkUpdatable(registration.type)) {
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||||
const metadata = getUpdatableMetadata(registration.type);
|
||||
const priority = metadata?.priority ?? 0;
|
||||
this._updatableServices.push({ instance, priority });
|
||||
this._updatableServices.push({instance, priority});
|
||||
|
||||
// 按优先级排序(数值越小越先执行)
|
||||
this._updatableServices.sort((a, b) => a.priority - b.priority);
|
||||
@@ -337,7 +337,7 @@ export class ServiceContainer {
|
||||
// 如果有单例实例,调用 dispose
|
||||
if (registration.instance) {
|
||||
// 从可更新列表中移除
|
||||
const index = this._updatableServices.findIndex(item => item.instance === registration.instance);
|
||||
const index = this._updatableServices.findIndex((item) => item.instance === registration.instance);
|
||||
if (index !== -1) {
|
||||
this._updatableServices.splice(index, 1);
|
||||
}
|
||||
@@ -363,7 +363,7 @@ export class ServiceContainer {
|
||||
|
||||
this._services.clear();
|
||||
this._updatableServices = [];
|
||||
logger.debug('Cleared all services');
|
||||
logger.debug("Cleared all services");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -391,7 +391,7 @@ export class ServiceContainer {
|
||||
* ```
|
||||
*/
|
||||
public updateAll(deltaTime?: number): void {
|
||||
for (const { instance } of this._updatableServices) {
|
||||
for (const {instance} of this._updatableServices) {
|
||||
(instance as IService & { update: (deltaTime?: number) => void }).update(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { IComponent } from '../Types';
|
||||
import type {IComponent} from "../Types";
|
||||
|
||||
/**
|
||||
* 游戏组件基类
|
||||
@@ -36,7 +36,16 @@ export abstract class Component implements IComponent {
|
||||
*
|
||||
* 用于为每个组件分配唯一的ID。
|
||||
*/
|
||||
public static _idGenerator: number = 0;
|
||||
private static _nextId: number = 0;
|
||||
|
||||
/**
|
||||
* 获取下一个组件ID(只读)
|
||||
*
|
||||
* @returns 下一个将要分配的组件ID
|
||||
*/
|
||||
public static get nextComponentId(): number {
|
||||
return Component._nextId;
|
||||
}
|
||||
|
||||
/**
|
||||
* 组件唯一标识符
|
||||
@@ -58,7 +67,7 @@ export abstract class Component implements IComponent {
|
||||
* 自动分配唯一ID给组件。
|
||||
*/
|
||||
constructor() {
|
||||
this.id = Component._idGenerator++;
|
||||
this.id = Component._nextId++;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { ComponentType, ComponentRegistry } from './ComponentStorage';
|
||||
import { BitMask64Data, BitMask64Utils } from "../Utils";
|
||||
import { BitMaskHashMap } from "../Utils/BitMaskHashMap";
|
||||
import {Entity} from "../Entity";
|
||||
import {ComponentType, ComponentRegistry} from "./ComponentStorage";
|
||||
import {BitMask64Data, BitMask64Utils} from "../Utils";
|
||||
import {BitMaskHashMap} from "../Utils/BitMaskHashMap";
|
||||
|
||||
/**
|
||||
* 原型标识符
|
||||
@@ -32,7 +32,7 @@ export interface ArchetypeQueryResult {
|
||||
|
||||
/**
|
||||
* Archetype系统
|
||||
*
|
||||
*
|
||||
* 根据实体的组件组合将实体分组到不同的原型中,提供高效的查询性能。
|
||||
*/
|
||||
export class ArchetypeSystem {
|
||||
@@ -50,7 +50,7 @@ export class ArchetypeSystem {
|
||||
|
||||
/** 所有原型 */
|
||||
private _allArchetypes: Archetype[] = [];
|
||||
|
||||
|
||||
/**
|
||||
* 添加实体到原型系统
|
||||
*/
|
||||
@@ -66,7 +66,7 @@ export class ArchetypeSystem {
|
||||
archetype.entities.add(entity);
|
||||
this._entityToArchetype.set(entity, archetype);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 从原型系统中移除实体
|
||||
*/
|
||||
@@ -118,7 +118,7 @@ export class ArchetypeSystem {
|
||||
this._entityToArchetype.set(entity, newArchetype);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 查询包含指定组件组合的原型
|
||||
*
|
||||
@@ -126,18 +126,18 @@ export class ArchetypeSystem {
|
||||
* @param operation 查询操作类型:'AND'(包含所有)或 'OR'(包含任意)
|
||||
* @returns 匹配的原型列表及实体总数
|
||||
*/
|
||||
public queryArchetypes(componentTypes: ComponentType[], operation: 'AND' | 'OR' = 'AND'): ArchetypeQueryResult {
|
||||
public queryArchetypes(componentTypes: ComponentType[], operation: "AND" | "OR" = "AND"): ArchetypeQueryResult {
|
||||
|
||||
const matchingArchetypes: Archetype[] = [];
|
||||
let totalEntities = 0;
|
||||
|
||||
if (operation === 'AND') {
|
||||
if (operation === "AND") {
|
||||
if (componentTypes.length === 0) {
|
||||
for (const archetype of this._allArchetypes) {
|
||||
matchingArchetypes.push(archetype);
|
||||
totalEntities += archetype.entities.size;
|
||||
}
|
||||
return { archetypes: matchingArchetypes, totalEntities };
|
||||
return {archetypes: matchingArchetypes, totalEntities};
|
||||
}
|
||||
|
||||
if (componentTypes.length === 1) {
|
||||
@@ -148,7 +148,7 @@ export class ArchetypeSystem {
|
||||
totalEntities += archetype.entities.size;
|
||||
}
|
||||
}
|
||||
return { archetypes: matchingArchetypes, totalEntities };
|
||||
return {archetypes: matchingArchetypes, totalEntities};
|
||||
}
|
||||
|
||||
let smallestSet: Set<Archetype> | undefined;
|
||||
@@ -157,7 +157,7 @@ export class ArchetypeSystem {
|
||||
for (const componentType of componentTypes) {
|
||||
const archetypes = this._componentToArchetypes.get(componentType);
|
||||
if (!archetypes || archetypes.size === 0) {
|
||||
return { archetypes: [], totalEntities: 0 };
|
||||
return {archetypes: [], totalEntities: 0};
|
||||
}
|
||||
if (archetypes.size < smallestSize) {
|
||||
smallestSize = archetypes.size;
|
||||
@@ -198,14 +198,14 @@ export class ArchetypeSystem {
|
||||
totalEntities
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取实体所属的原型
|
||||
*/
|
||||
public getEntityArchetype(entity: Entity): Archetype | undefined {
|
||||
return this._entityToArchetype.get(entity);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取所有原型
|
||||
*/
|
||||
@@ -247,7 +247,7 @@ export class ArchetypeSystem {
|
||||
*/
|
||||
private updateAllArchetypeArrays(): void {
|
||||
this._allArchetypes = [];
|
||||
for (let archetype of this._archetypes.values()) {
|
||||
for (const archetype of this._archetypes.values()) {
|
||||
this._allArchetypes.push(archetype);
|
||||
}
|
||||
}
|
||||
@@ -258,18 +258,18 @@ export class ArchetypeSystem {
|
||||
private getEntityComponentTypes(entity: Entity): ComponentType[] {
|
||||
let componentTypes = this._entityComponentTypesCache.get(entity);
|
||||
if (!componentTypes) {
|
||||
componentTypes = entity.components.map(component => component.constructor as ComponentType);
|
||||
componentTypes = entity.components.map((component) => component.constructor as ComponentType);
|
||||
this._entityComponentTypesCache.set(entity, componentTypes);
|
||||
}
|
||||
return componentTypes;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 生成原型ID
|
||||
* 使用ComponentRegistry确保与Entity.componentMask使用相同的bitIndex
|
||||
*/
|
||||
private generateArchetypeId(componentTypes: ComponentType[]): ArchetypeId {
|
||||
let mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
const mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
for (const type of componentTypes) {
|
||||
if (!ComponentRegistry.isRegistered(type)) {
|
||||
ComponentRegistry.register(type);
|
||||
@@ -279,7 +279,7 @@ export class ArchetypeSystem {
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 创建新原型
|
||||
*/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Component } from '../Component';
|
||||
import {Component} from "../Component";
|
||||
|
||||
/**
|
||||
* 组件对象池,用于复用组件实例以减少内存分配
|
||||
@@ -183,7 +183,7 @@ export class ComponentPoolManager {
|
||||
acquireComponent<T extends Component>(componentName: string): T | null {
|
||||
const pool = this.pools.get(componentName);
|
||||
|
||||
this.trackUsage(componentName, 'create');
|
||||
this.trackUsage(componentName, "create");
|
||||
|
||||
return pool ? (pool.acquire() as T) : null;
|
||||
}
|
||||
@@ -194,7 +194,7 @@ export class ComponentPoolManager {
|
||||
releaseComponent<T extends Component>(componentName: string, component: T): void {
|
||||
const pool = this.pools.get(componentName);
|
||||
|
||||
this.trackUsage(componentName, 'release');
|
||||
this.trackUsage(componentName, "release");
|
||||
|
||||
if (pool) {
|
||||
pool.release(component);
|
||||
@@ -204,7 +204,7 @@ export class ComponentPoolManager {
|
||||
/**
|
||||
* 追踪使用情况
|
||||
*/
|
||||
private trackUsage(componentName: string, action: 'create' | 'release'): void {
|
||||
private trackUsage(componentName: string, action: "create" | "release"): void {
|
||||
let tracker = this.usageTracker.get(componentName);
|
||||
|
||||
if (!tracker) {
|
||||
@@ -216,7 +216,7 @@ export class ComponentPoolManager {
|
||||
this.usageTracker.set(componentName, tracker);
|
||||
}
|
||||
|
||||
if (action === 'create') {
|
||||
if (action === "create") {
|
||||
tracker.createCount++;
|
||||
} else {
|
||||
tracker.releaseCount++;
|
||||
@@ -289,12 +289,12 @@ export class ComponentPoolManager {
|
||||
*/
|
||||
getGlobalStats(): Array<{
|
||||
componentName: string;
|
||||
poolStats: ReturnType<ComponentPool<Component>['getStats']>;
|
||||
poolStats: ReturnType<ComponentPool<Component>["getStats"]>;
|
||||
usage: ComponentUsageTracker | undefined;
|
||||
}> {
|
||||
const stats: Array<{
|
||||
componentName: string;
|
||||
poolStats: ReturnType<ComponentPool<Component>['getStats']>;
|
||||
poolStats: ReturnType<ComponentPool<Component>["getStats"]>;
|
||||
usage: ComponentUsageTracker | undefined;
|
||||
}> = [];
|
||||
|
||||
@@ -356,4 +356,4 @@ export class ComponentPoolManager {
|
||||
|
||||
return maxSize > 0 ? (used / maxSize * 100) : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
import { Component } from '../Component';
|
||||
import { BitMask64Utils, BitMask64Data } from '../Utils/BigIntCompatibility';
|
||||
import { SoAStorage, SupportedTypedArray } from './SoAStorage';
|
||||
import { createLogger } from '../../Utils/Logger';
|
||||
import { getComponentTypeName } from '../Decorators';
|
||||
import { ComponentRegistry, ComponentType } from './ComponentStorage/ComponentRegistry';
|
||||
import {Component} from "../Component";
|
||||
import {BitMask64Utils, BitMask64Data} from "../Utils/BigIntCompatibility";
|
||||
import {SoAStorage, SupportedTypedArray} from "./SoAStorage";
|
||||
import {createLogger} from "../../Utils/Logger";
|
||||
import {getComponentTypeName} from "../Decorators";
|
||||
import {ComponentRegistry, ComponentType} from "./ComponentStorage/ComponentRegistry";
|
||||
|
||||
// 导出核心类型
|
||||
export { ComponentRegistry, ComponentType };
|
||||
|
||||
export {ComponentRegistry, ComponentType};
|
||||
|
||||
|
||||
/**
|
||||
@@ -21,7 +20,7 @@ export class ComponentStorage<T extends Component> {
|
||||
|
||||
constructor(componentType: ComponentType<T>) {
|
||||
this.componentType = componentType;
|
||||
|
||||
|
||||
// 确保组件类型已注册
|
||||
if (!ComponentRegistry.isRegistered(componentType)) {
|
||||
ComponentRegistry.register(componentType);
|
||||
@@ -152,7 +151,7 @@ export class ComponentStorage<T extends Component> {
|
||||
usedSlots: number;
|
||||
freeSlots: number;
|
||||
fragmentation: number;
|
||||
} {
|
||||
} {
|
||||
const totalSlots = this.dense.length;
|
||||
const usedSlots = this.dense.length;
|
||||
const freeSlots = 0; // 永远无空洞
|
||||
@@ -172,7 +171,7 @@ export class ComponentStorage<T extends Component> {
|
||||
* 管理所有组件类型的存储器
|
||||
*/
|
||||
export class ComponentStorageManager {
|
||||
private static readonly _logger = createLogger('ComponentStorage');
|
||||
private static readonly _logger = createLogger("ComponentStorage");
|
||||
private storages = new Map<Function, ComponentStorage<Component> | SoAStorage<Component>>();
|
||||
|
||||
/**
|
||||
@@ -342,15 +341,15 @@ export class ComponentStorageManager {
|
||||
* @returns 组件位掩码
|
||||
*/
|
||||
public getComponentMask(entityId: number): BitMask64Data {
|
||||
let mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
|
||||
const mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
|
||||
for (const [componentType, storage] of this.storages.entries()) {
|
||||
if (storage.hasComponent(entityId)) {
|
||||
const componentMask = ComponentRegistry.getBitMask(componentType as ComponentType);
|
||||
BitMask64Utils.orInPlace(mask, componentMask);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
@@ -360,12 +359,12 @@ export class ComponentStorageManager {
|
||||
*/
|
||||
public getAllStats(): Map<string, { totalSlots: number; usedSlots: number; freeSlots: number; fragmentation: number }> {
|
||||
const stats = new Map<string, { totalSlots: number; usedSlots: number; freeSlots: number; fragmentation: number }>();
|
||||
|
||||
|
||||
for (const [componentType, storage] of this.storages.entries()) {
|
||||
const typeName = getComponentTypeName(componentType as ComponentType);
|
||||
stats.set(typeName, storage.getStats());
|
||||
}
|
||||
|
||||
|
||||
return stats;
|
||||
}
|
||||
|
||||
@@ -378,4 +377,4 @@ export class ComponentStorageManager {
|
||||
}
|
||||
this.storages.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { Component } from '../../Component';
|
||||
import { BitMask64Utils, BitMask64Data } from '../../Utils/BigIntCompatibility';
|
||||
import { createLogger } from '../../../Utils/Logger';
|
||||
import { getComponentTypeName } from '../../Decorators';
|
||||
import {Component} from "../../Component";
|
||||
import {BitMask64Utils, BitMask64Data} from "../../Utils/BigIntCompatibility";
|
||||
import {createLogger} from "../../../Utils/Logger";
|
||||
import {getComponentTypeName} from "../../Decorators";
|
||||
|
||||
/**
|
||||
* 组件类型定义
|
||||
@@ -13,10 +13,10 @@ export type ComponentType<T extends Component = Component> = new (...args: any[]
|
||||
* 管理组件类型的位掩码分配
|
||||
*/
|
||||
export class ComponentRegistry {
|
||||
protected static readonly _logger = createLogger('ComponentStorage');
|
||||
private static componentTypes = new Map<Function, number>();
|
||||
private static bitIndexToType = new Map<number, Function>();
|
||||
private static componentNameToType = new Map<string, Function>();
|
||||
protected static readonly _logger = createLogger("ComponentStorage");
|
||||
private static componentTypes = new Map<ComponentType, number>();
|
||||
private static bitIndexToType = new Map<number, ComponentType>();
|
||||
private static componentNameToType = new Map<string, ComponentType>();
|
||||
private static componentNameToId = new Map<string, number>();
|
||||
private static maskCache = new Map<string, BitMask64Data>();
|
||||
private static nextBitIndex = 0;
|
||||
@@ -153,7 +153,7 @@ export class ComponentRegistry {
|
||||
*/
|
||||
public static createSingleComponentMask(componentName: string): BitMask64Data {
|
||||
const cacheKey = `single:${componentName}`;
|
||||
|
||||
|
||||
if (this.maskCache.has(cacheKey)) {
|
||||
return this.maskCache.get(cacheKey)!;
|
||||
}
|
||||
@@ -175,13 +175,13 @@ export class ComponentRegistry {
|
||||
*/
|
||||
public static createComponentMask(componentNames: string[]): BitMask64Data {
|
||||
const sortedNames = [...componentNames].sort();
|
||||
const cacheKey = `multi:${sortedNames.join(',')}`;
|
||||
|
||||
const cacheKey = `multi:${sortedNames.join(",")}`;
|
||||
|
||||
if (this.maskCache.has(cacheKey)) {
|
||||
return this.maskCache.get(cacheKey)!;
|
||||
}
|
||||
|
||||
let mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
const mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
for (const name of componentNames) {
|
||||
const componentId = this.getComponentId(name);
|
||||
if (componentId !== undefined) {
|
||||
@@ -212,4 +212,4 @@ export class ComponentRegistry {
|
||||
this.maskCache.clear();
|
||||
this.nextBitIndex = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import {
|
||||
IEventBus,
|
||||
IEventListenerConfig,
|
||||
import {
|
||||
IEventBus,
|
||||
IEventListenerConfig,
|
||||
IEventStats,
|
||||
IEventData,
|
||||
IEntityEventData,
|
||||
@@ -8,34 +8,34 @@ import {
|
||||
ISystemEventData,
|
||||
ISceneEventData,
|
||||
IPerformanceEventData
|
||||
} from '../../Types';
|
||||
import { createLogger } from '../../Utils/Logger';
|
||||
import {
|
||||
TypeSafeEventSystem,
|
||||
EventListenerConfig,
|
||||
EventStats
|
||||
} from './EventSystem';
|
||||
} from "../../Types";
|
||||
import {createLogger} from "../../Utils/Logger";
|
||||
import {
|
||||
TypeSafeEventSystem,
|
||||
EventListenerConfig,
|
||||
EventStats
|
||||
} from "./EventSystem";
|
||||
import {
|
||||
ECSEventType,
|
||||
EventPriority,
|
||||
EventTypeValidator
|
||||
} from '../CoreEvents';
|
||||
} from "../CoreEvents";
|
||||
|
||||
/**
|
||||
* 增强的事件总线实现
|
||||
* 基于TypeSafeEventSystem,提供类型安全的事件发布订阅机制
|
||||
*/
|
||||
export class EventBus implements IEventBus {
|
||||
private static readonly _logger = createLogger('EventBus');
|
||||
private static readonly _logger = createLogger("EventBus");
|
||||
private eventSystem: TypeSafeEventSystem;
|
||||
private eventIdCounter = 0;
|
||||
private isDebugMode = false;
|
||||
|
||||
|
||||
constructor(debugMode: boolean = false) {
|
||||
this.eventSystem = new TypeSafeEventSystem();
|
||||
this.isDebugMode = debugMode;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 发射事件
|
||||
* @param eventType 事件类型
|
||||
@@ -53,7 +53,7 @@ export class EventBus implements IEventBus {
|
||||
|
||||
this.eventSystem.emitSync(eventType, finalData);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 异步发射事件
|
||||
* @param eventType 事件类型
|
||||
@@ -71,7 +71,7 @@ export class EventBus implements IEventBus {
|
||||
|
||||
await this.eventSystem.emit(eventType, finalData);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 监听事件
|
||||
* @param eventType 事件类型
|
||||
@@ -80,26 +80,26 @@ export class EventBus implements IEventBus {
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
public on<T>(
|
||||
eventType: string,
|
||||
handler: (data: T) => void,
|
||||
eventType: string,
|
||||
handler: (data: T) => void,
|
||||
config: IEventListenerConfig = {}
|
||||
): string {
|
||||
this.validateEventType(eventType);
|
||||
|
||||
|
||||
const eventConfig: EventListenerConfig = {
|
||||
once: config.once || false,
|
||||
priority: config.priority || EventPriority.NORMAL,
|
||||
async: config.async || false,
|
||||
context: config.context
|
||||
};
|
||||
|
||||
|
||||
if (this.isDebugMode) {
|
||||
EventBus._logger.info(`添加监听器: ${eventType}`, eventConfig);
|
||||
}
|
||||
|
||||
|
||||
return this.eventSystem.on(eventType, handler, eventConfig);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 监听事件(一次性)
|
||||
* @param eventType 事件类型
|
||||
@@ -108,13 +108,13 @@ export class EventBus implements IEventBus {
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
public once<T>(
|
||||
eventType: string,
|
||||
handler: (data: T) => void,
|
||||
eventType: string,
|
||||
handler: (data: T) => void,
|
||||
config: IEventListenerConfig = {}
|
||||
): string {
|
||||
return this.on(eventType, handler, { ...config, once: true });
|
||||
return this.on(eventType, handler, {...config, once: true});
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 异步监听事件
|
||||
* @param eventType 事件类型
|
||||
@@ -123,13 +123,13 @@ export class EventBus implements IEventBus {
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
public onAsync<T>(
|
||||
eventType: string,
|
||||
handler: (data: T) => Promise<void>,
|
||||
eventType: string,
|
||||
handler: (data: T) => Promise<void>,
|
||||
config: IEventListenerConfig = {}
|
||||
): string {
|
||||
return this.on(eventType, handler as any, { ...config, async: true });
|
||||
return this.on(eventType, handler as any, {...config, async: true});
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 移除事件监听器
|
||||
* @param eventType 事件类型
|
||||
@@ -139,10 +139,10 @@ export class EventBus implements IEventBus {
|
||||
if (this.isDebugMode) {
|
||||
EventBus._logger.info(`移除监听器: ${listenerId} 事件: ${eventType}`);
|
||||
}
|
||||
|
||||
|
||||
return this.eventSystem.off(eventType, listenerId);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 移除指定事件类型的所有监听器
|
||||
* @param eventType 事件类型
|
||||
@@ -151,10 +151,10 @@ export class EventBus implements IEventBus {
|
||||
if (this.isDebugMode) {
|
||||
EventBus._logger.info(`移除所有监听器: ${eventType}`);
|
||||
}
|
||||
|
||||
|
||||
this.eventSystem.offAll(eventType);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 检查是否有指定事件的监听器
|
||||
* @param eventType 事件类型
|
||||
@@ -162,14 +162,14 @@ export class EventBus implements IEventBus {
|
||||
public hasListeners(eventType: string): boolean {
|
||||
return this.eventSystem.hasListeners(eventType);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取事件统计信息
|
||||
* @param eventType 事件类型(可选)
|
||||
*/
|
||||
public getStats(eventType?: string): IEventStats | Map<string, IEventStats> {
|
||||
const stats = this.eventSystem.getStats(eventType);
|
||||
|
||||
|
||||
if (stats instanceof Map) {
|
||||
// 转换Map中的每个EventStats为IEventStats
|
||||
const result = new Map<string, IEventStats>();
|
||||
@@ -181,18 +181,18 @@ export class EventBus implements IEventBus {
|
||||
return this.convertEventStats(stats);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 清空所有监听器
|
||||
*/
|
||||
public clear(): void {
|
||||
if (this.isDebugMode) {
|
||||
EventBus._logger.info('清空所有监听器');
|
||||
EventBus._logger.info("清空所有监听器");
|
||||
}
|
||||
|
||||
|
||||
this.eventSystem.clear();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 启用或禁用事件系统
|
||||
* @param enabled 是否启用
|
||||
@@ -200,7 +200,7 @@ export class EventBus implements IEventBus {
|
||||
public setEnabled(enabled: boolean): void {
|
||||
this.eventSystem.setEnabled(enabled);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 设置调试模式
|
||||
* @param debug 是否启用调试
|
||||
@@ -208,7 +208,7 @@ export class EventBus implements IEventBus {
|
||||
public setDebugMode(debug: boolean): void {
|
||||
this.isDebugMode = debug;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 设置最大监听器数量
|
||||
* @param max 最大数量
|
||||
@@ -216,7 +216,7 @@ export class EventBus implements IEventBus {
|
||||
public setMaxListeners(max: number): void {
|
||||
this.eventSystem.setMaxListeners(max);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取监听器数量
|
||||
* @param eventType 事件类型
|
||||
@@ -224,7 +224,7 @@ export class EventBus implements IEventBus {
|
||||
public getListenerCount(eventType: string): number {
|
||||
return this.eventSystem.getListenerCount(eventType);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 设置事件批处理配置
|
||||
* @param eventType 事件类型
|
||||
@@ -238,7 +238,7 @@ export class EventBus implements IEventBus {
|
||||
enabled: true
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 刷新指定事件的批处理队列
|
||||
* @param eventType 事件类型
|
||||
@@ -246,7 +246,7 @@ export class EventBus implements IEventBus {
|
||||
public flushBatch(eventType: string): void {
|
||||
this.eventSystem.flushBatch(eventType);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 重置事件统计
|
||||
* @param eventType 事件类型(可选)
|
||||
@@ -254,9 +254,9 @@ export class EventBus implements IEventBus {
|
||||
public resetStats(eventType?: string): void {
|
||||
this.eventSystem.resetStats(eventType);
|
||||
}
|
||||
|
||||
|
||||
// 便捷方法:发射预定义的ECS事件
|
||||
|
||||
|
||||
/**
|
||||
* 发射实体创建事件
|
||||
* @param entityData 实体事件数据
|
||||
@@ -320,59 +320,59 @@ export class EventBus implements IEventBus {
|
||||
public emitPerformanceWarning(performanceData: IPerformanceEventData): void {
|
||||
this.emit(ECSEventType.PERFORMANCE_WARNING, performanceData);
|
||||
}
|
||||
|
||||
|
||||
// 便捷方法:监听预定义的ECS事件
|
||||
|
||||
|
||||
/**
|
||||
* 监听实体创建事件
|
||||
* @param handler 事件处理器
|
||||
* @param config 监听器配置
|
||||
*/
|
||||
public onEntityCreated(
|
||||
handler: (data: IEntityEventData) => void,
|
||||
handler: (data: IEntityEventData) => void,
|
||||
config?: IEventListenerConfig
|
||||
): string {
|
||||
return this.on(ECSEventType.ENTITY_CREATED, handler, config);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 监听组件添加事件
|
||||
* @param handler 事件处理器
|
||||
* @param config 监听器配置
|
||||
*/
|
||||
public onComponentAdded(
|
||||
handler: (data: IComponentEventData) => void,
|
||||
handler: (data: IComponentEventData) => void,
|
||||
config?: IEventListenerConfig
|
||||
): string {
|
||||
return this.on(ECSEventType.COMPONENT_ADDED, handler, config);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 监听系统错误事件
|
||||
* @param handler 事件处理器
|
||||
* @param config 监听器配置
|
||||
*/
|
||||
public onSystemError(
|
||||
handler: (data: ISystemEventData) => void,
|
||||
handler: (data: ISystemEventData) => void,
|
||||
config?: IEventListenerConfig
|
||||
): string {
|
||||
return this.on(ECSEventType.SYSTEM_ERROR, handler, config);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 监听性能警告事件
|
||||
* @param handler 事件处理器
|
||||
* @param config 监听器配置
|
||||
*/
|
||||
public onPerformanceWarning(
|
||||
handler: (data: IPerformanceEventData) => void,
|
||||
handler: (data: IPerformanceEventData) => void,
|
||||
config?: IEventListenerConfig
|
||||
): string {
|
||||
return this.on(ECSEventType.PERFORMANCE_WARNING, handler, config);
|
||||
}
|
||||
|
||||
|
||||
// 私有方法
|
||||
|
||||
|
||||
/**
|
||||
* 验证事件类型(仅在debug模式下执行,提升性能)
|
||||
* @param eventType 事件类型
|
||||
@@ -387,7 +387,7 @@ export class EventBus implements IEventBus {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 增强事件数据
|
||||
* @param eventType 事件类型
|
||||
@@ -399,12 +399,12 @@ export class EventBus implements IEventBus {
|
||||
return {
|
||||
timestamp: Date.now(),
|
||||
eventId: `${eventType}_${++this.eventIdCounter}`,
|
||||
source: 'EventBus'
|
||||
source: "EventBus"
|
||||
} as T & IEventData;
|
||||
}
|
||||
|
||||
|
||||
const enhanced = data as T & IEventData;
|
||||
|
||||
|
||||
// 如果数据还没有基础事件属性,添加它们
|
||||
if (!enhanced.timestamp) {
|
||||
enhanced.timestamp = Date.now();
|
||||
@@ -413,12 +413,12 @@ export class EventBus implements IEventBus {
|
||||
enhanced.eventId = `${eventType}_${++this.eventIdCounter}`;
|
||||
}
|
||||
if (!enhanced.source) {
|
||||
enhanced.source = 'EventBus';
|
||||
enhanced.source = "EventBus";
|
||||
}
|
||||
|
||||
|
||||
return enhanced;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 转换EventStats为IEventStats
|
||||
* @param stats EventStats实例
|
||||
@@ -441,7 +441,7 @@ export class EventBus implements IEventBus {
|
||||
*/
|
||||
export class GlobalEventBus {
|
||||
private static instance: EventBus;
|
||||
|
||||
|
||||
/**
|
||||
* 获取全局事件总线实例
|
||||
* @param debugMode 是否启用调试模式
|
||||
@@ -452,7 +452,7 @@ export class GlobalEventBus {
|
||||
}
|
||||
return this.instance;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 重置全局事件总线实例
|
||||
* @param debugMode 是否启用调试模式
|
||||
@@ -466,4 +466,3 @@ export class GlobalEventBus {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { createLogger } from '../../Utils/Logger';
|
||||
import {createLogger} from "../../Utils/Logger";
|
||||
|
||||
/**
|
||||
* 事件处理器函数类型
|
||||
@@ -68,7 +68,7 @@ export interface EventBatchConfig {
|
||||
* 支持同步/异步事件、优先级、批处理等功能
|
||||
*/
|
||||
export class TypeSafeEventSystem {
|
||||
private static readonly _logger = createLogger('EventSystem');
|
||||
private static readonly _logger = createLogger("EventSystem");
|
||||
private listeners = new Map<string, InternalEventListener[]>();
|
||||
private stats = new Map<string, EventStats>();
|
||||
private batchQueue = new Map<string, any[]>();
|
||||
@@ -105,7 +105,7 @@ export class TypeSafeEventSystem {
|
||||
handler: EventHandler<T>,
|
||||
config: EventListenerConfig = {}
|
||||
): string {
|
||||
return this.addListener(eventType, handler, { ...config, once: true });
|
||||
return this.addListener(eventType, handler, {...config, once: true});
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -120,7 +120,7 @@ export class TypeSafeEventSystem {
|
||||
handler: AsyncEventHandler<T>,
|
||||
config: EventListenerConfig = {}
|
||||
): string {
|
||||
return this.addListener(eventType, handler, { ...config, async: true });
|
||||
return this.addListener(eventType, handler, {...config, async: true});
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -133,7 +133,7 @@ export class TypeSafeEventSystem {
|
||||
const listeners = this.listeners.get(eventType);
|
||||
if (!listeners) return false;
|
||||
|
||||
const index = listeners.findIndex(l => l.id === listenerId);
|
||||
const index = listeners.findIndex((l) => l.id === listenerId);
|
||||
if (index === -1) return false;
|
||||
|
||||
listeners.splice(index, 1);
|
||||
@@ -340,7 +340,7 @@ export class TypeSafeEventSystem {
|
||||
// 检查监听器数量限制
|
||||
if (listeners.length >= this.maxListeners) {
|
||||
TypeSafeEventSystem._logger.warn(`事件类型 ${eventType} 的监听器数量超过最大限制 (${this.maxListeners})`);
|
||||
return '';
|
||||
return "";
|
||||
}
|
||||
|
||||
const listenerId = `listener_${this.nextListenerId++}`;
|
||||
@@ -379,8 +379,8 @@ export class TypeSafeEventSystem {
|
||||
const sortedListeners = this.sortListenersByPriority(listeners);
|
||||
|
||||
// 分离同步和异步监听器
|
||||
const syncListeners = sortedListeners.filter(l => !l.config.async);
|
||||
const asyncListeners = sortedListeners.filter(l => l.config.async);
|
||||
const syncListeners = sortedListeners.filter((l) => !l.config.async);
|
||||
const asyncListeners = sortedListeners.filter((l) => l.config.async);
|
||||
|
||||
// 执行同步监听器
|
||||
for (const listener of syncListeners) {
|
||||
@@ -447,7 +447,7 @@ export class TypeSafeEventSystem {
|
||||
if (!listeners) return;
|
||||
|
||||
for (const id of listenerIds) {
|
||||
const index = listeners.findIndex(l => l.id === id);
|
||||
const index = listeners.findIndex((l) => l.id === id);
|
||||
if (index !== -1) {
|
||||
listeners.splice(index, 1);
|
||||
}
|
||||
@@ -578,4 +578,3 @@ export class TypeSafeEventSystem {
|
||||
*/
|
||||
export const GlobalEventSystem = new TypeSafeEventSystem();
|
||||
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
export { EventBus, GlobalEventBus } from '../EventBus';
|
||||
export { TypeSafeEventSystem, EventListenerConfig, EventStats } from '../EventSystem';
|
||||
export {EventBus, GlobalEventBus} from "../EventBus";
|
||||
export {TypeSafeEventSystem, EventListenerConfig, EventStats} from "../EventSystem";
|
||||
|
||||
@@ -8,4 +8,4 @@ export {
|
||||
createECSAPI,
|
||||
initializeECS,
|
||||
ECS
|
||||
} from './FluentAPI/index';
|
||||
} from "./FluentAPI/index";
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { Component } from '../../Component';
|
||||
import {Component} from "../../Component";
|
||||
|
||||
/**
|
||||
* 组件构建器 - 提供流式API创建组件
|
||||
@@ -52,4 +52,4 @@ export class ComponentBuilder<T extends Component> {
|
||||
public build(): T {
|
||||
return this.component;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
import { Entity } from '../../Entity';
|
||||
import { Component } from '../../Component';
|
||||
import { IScene } from '../../IScene';
|
||||
import { ComponentType } from '../ComponentStorage';
|
||||
import { QuerySystem, QueryBuilder } from '../QuerySystem';
|
||||
import { TypeSafeEventSystem } from '../EventSystem';
|
||||
import { EntityBuilder } from './EntityBuilder';
|
||||
import { SceneBuilder } from './SceneBuilder';
|
||||
import { ComponentBuilder } from './ComponentBuilder';
|
||||
import { EntityBatchOperator } from './EntityBatchOperator';
|
||||
import {Entity} from "../../Entity";
|
||||
import {Component} from "../../Component";
|
||||
import {IScene} from "../../IScene";
|
||||
import {ComponentType} from "../ComponentStorage";
|
||||
import {QuerySystem, QueryBuilder} from "../QuerySystem";
|
||||
import {TypeSafeEventSystem} from "../EventSystem";
|
||||
import {EntityBuilder} from "./EntityBuilder";
|
||||
import {SceneBuilder} from "./SceneBuilder";
|
||||
import {ComponentBuilder} from "./ComponentBuilder";
|
||||
import {EntityBatchOperator} from "./EntityBatchOperator";
|
||||
|
||||
/**
|
||||
* ECS流式API主入口
|
||||
@@ -47,7 +47,7 @@ export class ECSFluentAPI {
|
||||
* @returns 组件构建器
|
||||
*/
|
||||
public createComponent<T extends Component>(
|
||||
componentClass: new (...args: unknown[]) => T,
|
||||
componentClass: new (...args: unknown[]) => T,
|
||||
...args: unknown[]
|
||||
): ComponentBuilder<T> {
|
||||
return new ComponentBuilder(componentClass, ...args);
|
||||
@@ -164,7 +164,7 @@ export class ECSFluentAPI {
|
||||
componentStats: Map<string, unknown>;
|
||||
queryStats: unknown;
|
||||
eventStats: Map<string, unknown>;
|
||||
} {
|
||||
} {
|
||||
return {
|
||||
entityCount: this.scene.entities.count,
|
||||
systemCount: this.scene.systems.length,
|
||||
@@ -183,8 +183,8 @@ export class ECSFluentAPI {
|
||||
* @returns ECS流式API实例
|
||||
*/
|
||||
export function createECSAPI(
|
||||
scene: IScene,
|
||||
querySystem: QuerySystem,
|
||||
scene: IScene,
|
||||
querySystem: QuerySystem,
|
||||
eventSystem: TypeSafeEventSystem
|
||||
): ECSFluentAPI {
|
||||
return new ECSFluentAPI(scene, querySystem, eventSystem);
|
||||
@@ -202,9 +202,9 @@ export let ECS: ECSFluentAPI;
|
||||
* @param eventSystem 事件系统
|
||||
*/
|
||||
export function initializeECS(
|
||||
scene: IScene,
|
||||
querySystem: QuerySystem,
|
||||
scene: IScene,
|
||||
querySystem: QuerySystem,
|
||||
eventSystem: TypeSafeEventSystem
|
||||
): void {
|
||||
ECS = createECSAPI(scene, querySystem, eventSystem);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Entity } from '../../Entity';
|
||||
import { Component } from '../../Component';
|
||||
import { ComponentType } from '../ComponentStorage';
|
||||
import {Entity} from "../../Entity";
|
||||
import {Component} from "../../Component";
|
||||
import {ComponentType} from "../ComponentStorage";
|
||||
|
||||
/**
|
||||
* 实体批量操作器
|
||||
@@ -95,4 +95,4 @@ export class EntityBatchOperator {
|
||||
public count(): number {
|
||||
return this.entities.length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { Entity } from '../../Entity';
|
||||
import { Component } from '../../Component';
|
||||
import { IScene } from '../../IScene';
|
||||
import { ComponentType, ComponentStorageManager } from '../ComponentStorage';
|
||||
import {Entity} from "../../Entity";
|
||||
import {Component} from "../../Component";
|
||||
import {IScene} from "../../IScene";
|
||||
import {ComponentType, ComponentStorageManager} from "../ComponentStorage";
|
||||
|
||||
/**
|
||||
* 实体构建器 - 提供流式API创建和配置实体
|
||||
@@ -92,7 +92,7 @@ export class EntityBuilder {
|
||||
* @returns 实体构建器
|
||||
*/
|
||||
public configure<T extends Component>(
|
||||
componentType: ComponentType<T>,
|
||||
componentType: ComponentType<T>,
|
||||
configurator: (component: T) => void
|
||||
): EntityBuilder {
|
||||
const component = this.entity.getComponent(componentType);
|
||||
@@ -199,4 +199,4 @@ export class EntityBuilder {
|
||||
newBuilder.entity = this.entity; // 实际应该是深度克隆
|
||||
return newBuilder;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { Entity } from '../../Entity';
|
||||
import { Scene } from '../../Scene';
|
||||
import { EntitySystem } from '../../Systems/EntitySystem';
|
||||
import { EntityBuilder } from './EntityBuilder';
|
||||
import {Entity} from "../../Entity";
|
||||
import {Scene} from "../../Scene";
|
||||
import {EntitySystem} from "../../Systems/EntitySystem";
|
||||
import {EntityBuilder} from "./EntityBuilder";
|
||||
|
||||
/**
|
||||
* 场景构建器 - 提供流式API创建和配置场景
|
||||
@@ -87,4 +87,4 @@ export class SceneBuilder {
|
||||
public build(): Scene {
|
||||
return this.scene;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
export { EntityBuilder } from './EntityBuilder';
|
||||
export { SceneBuilder } from './SceneBuilder';
|
||||
export { ComponentBuilder } from './ComponentBuilder';
|
||||
export { EntityBatchOperator } from './EntityBatchOperator';
|
||||
export { ECSFluentAPI, createECSAPI, initializeECS, ECS } from './ECSFluentAPI';
|
||||
export {EntityBuilder} from "./EntityBuilder";
|
||||
export {SceneBuilder} from "./SceneBuilder";
|
||||
export {ComponentBuilder} from "./ComponentBuilder";
|
||||
export {EntityBatchOperator} from "./EntityBatchOperator";
|
||||
export {ECSFluentAPI, createECSAPI, initializeECS, ECS} from "./ECSFluentAPI";
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
* 提供完整的TypeScript类型推断,在编译时确保类型安全
|
||||
*/
|
||||
|
||||
import type { Entity } from '../../Entity';
|
||||
import type { ComponentConstructor } from '../../../Types/TypeHelpers';
|
||||
import { Matcher, type QueryCondition } from '../../Utils/Matcher';
|
||||
import type {Entity} from "../../Entity";
|
||||
import type {ComponentConstructor} from "../../../Types/TypeHelpers";
|
||||
import {Matcher, type QueryCondition} from "../../Utils/Matcher";
|
||||
|
||||
/**
|
||||
* 类型安全的查询结果
|
||||
@@ -326,8 +326,8 @@ export class TypedQueryBuilder<
|
||||
all: [...this._all] as ComponentConstructor[],
|
||||
any: [...this._any] as ComponentConstructor[],
|
||||
none: [...this._none] as ComponentConstructor[],
|
||||
...(this._tag !== undefined && { tag: this._tag }),
|
||||
...(this._name !== undefined && { name: this._name })
|
||||
...(this._tag !== undefined && {tag: this._tag}),
|
||||
...(this._name !== undefined && {name: this._name})
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,2 @@
|
||||
export { QuerySystem } from '../QuerySystem';
|
||||
export { ECSFluentAPI, createECSAPI } from '../FluentAPI';
|
||||
|
||||
export {QuerySystem} from "../QuerySystem";
|
||||
export {ECSFluentAPI, createECSAPI} from "../FluentAPI";
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { Component } from '../Component';
|
||||
import { ComponentRegistry, ComponentType } from './ComponentStorage';
|
||||
import { BitMask64Utils, BitMask64Data } from '../Utils/BigIntCompatibility';
|
||||
import { createLogger } from '../../Utils/Logger';
|
||||
import { getComponentTypeName } from '../Decorators';
|
||||
import { Archetype, ArchetypeSystem } from './ArchetypeSystem';
|
||||
import { ReactiveQuery, ReactiveQueryConfig } from './ReactiveQuery';
|
||||
import { QueryCondition, QueryConditionType, QueryResult } from './QueryTypes';
|
||||
import {Entity} from "../Entity";
|
||||
import {Component} from "../Component";
|
||||
import {ComponentRegistry, ComponentType} from "./ComponentStorage";
|
||||
import {BitMask64Utils, BitMask64Data} from "../Utils/BigIntCompatibility";
|
||||
import {createLogger} from "../../Utils/Logger";
|
||||
import {getComponentTypeName} from "../Decorators";
|
||||
import {Archetype, ArchetypeSystem} from "./ArchetypeSystem";
|
||||
import {ReactiveQuery, ReactiveQueryConfig} from "./ReactiveQuery";
|
||||
import {QueryCondition, QueryConditionType, QueryResult} from "./QueryTypes";
|
||||
|
||||
export { QueryCondition, QueryConditionType, QueryResult };
|
||||
export {QueryCondition, QueryConditionType, QueryResult};
|
||||
|
||||
/**
|
||||
* 实体索引结构
|
||||
@@ -30,20 +30,20 @@ interface QueryCacheEntry {
|
||||
|
||||
/**
|
||||
* 高性能实体查询系统
|
||||
*
|
||||
*
|
||||
* 提供快速的实体查询功能,支持按组件类型、标签、名称等多种方式查询实体。
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 查询所有包含Position和Velocity组件的实体
|
||||
* const movingEntities = querySystem.queryAll(PositionComponent, VelocityComponent);
|
||||
*
|
||||
*
|
||||
* // 查询特定标签的实体
|
||||
* const playerEntities = querySystem.queryByTag(PLAYER_TAG);
|
||||
* ```
|
||||
*/
|
||||
export class QuerySystem {
|
||||
private _logger = createLogger('QuerySystem');
|
||||
private _logger = createLogger("QuerySystem");
|
||||
private entities: Entity[] = [];
|
||||
private entityIndex: EntityIndex;
|
||||
|
||||
@@ -92,10 +92,10 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 添加单个实体到查询系统
|
||||
*
|
||||
*
|
||||
* 将新实体添加到查询系统中,并自动更新相关索引。
|
||||
* 为了提高批量添加性能,可以延迟缓存清理。
|
||||
*
|
||||
*
|
||||
* @param entity 要添加的实体
|
||||
* @param deferCacheClear 是否延迟缓存清理(用于批量操作)
|
||||
*/
|
||||
@@ -121,17 +121,17 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 批量添加实体
|
||||
*
|
||||
*
|
||||
* 高效地批量添加多个实体,减少缓存清理次数。
|
||||
* 使用Set来避免O(n)的重复检查。
|
||||
*
|
||||
*
|
||||
* @param entities 要添加的实体列表
|
||||
*/
|
||||
public addEntities(entities: Entity[]): void {
|
||||
if (entities.length === 0) return;
|
||||
|
||||
// 使用Set来快速检查重复
|
||||
const existingIds = new Set(this.entities.map(e => e.id));
|
||||
const existingIds = new Set(this.entities.map((e) => e.id));
|
||||
let addedCount = 0;
|
||||
|
||||
for (const entity of entities) {
|
||||
@@ -155,10 +155,10 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 批量添加实体(无重复检查版本)
|
||||
*
|
||||
*
|
||||
* 假设所有实体都是新的,跳过重复检查以获得最大性能。
|
||||
* 仅在确保没有重复实体时使用。
|
||||
*
|
||||
*
|
||||
* @param entities 要添加的实体列表
|
||||
*/
|
||||
public addEntitiesUnchecked(entities: Entity[]): void {
|
||||
@@ -437,13 +437,13 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 按标签查询实体
|
||||
*
|
||||
*
|
||||
* 返回具有指定标签的所有实体。
|
||||
* 标签查询使用专用索引,具有很高的查询性能。
|
||||
*
|
||||
*
|
||||
* @param tag 要查询的标签值
|
||||
* @returns 查询结果,包含匹配的实体和性能信息
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 查询所有玩家实体
|
||||
@@ -485,13 +485,13 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 按名称查询实体
|
||||
*
|
||||
*
|
||||
* 返回具有指定名称的所有实体。
|
||||
* 名称查询使用专用索引,适用于查找特定的命名实体。
|
||||
*
|
||||
*
|
||||
* @param name 要查询的实体名称
|
||||
* @returns 查询结果,包含匹配的实体和性能信息
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 查找名为"Player"的实体
|
||||
@@ -533,13 +533,13 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 按单个组件类型查询实体
|
||||
*
|
||||
*
|
||||
* 返回包含指定组件类型的所有实体。
|
||||
* 这是最基础的查询方法,具有最高的查询性能。
|
||||
*
|
||||
*
|
||||
* @param componentType 要查询的组件类型
|
||||
* @returns 查询结果,包含匹配的实体和性能信息
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 查询所有具有位置组件的实体
|
||||
@@ -550,7 +550,7 @@ export class QuerySystem {
|
||||
const startTime = performance.now();
|
||||
this.queryStats.totalQueries++;
|
||||
|
||||
const cacheKey = this.generateCacheKey('component', [componentType]);
|
||||
const cacheKey = this.generateCacheKey("component", [componentType]);
|
||||
|
||||
// 检查缓存
|
||||
const cached = this.getFromCache(cacheKey);
|
||||
@@ -627,7 +627,7 @@ export class QuerySystem {
|
||||
// 如果还是太满,移除最少使用的条目
|
||||
if (this.queryCache.size >= this.cacheMaxSize) {
|
||||
let minHitCount = Infinity;
|
||||
let oldestKey = '';
|
||||
let oldestKey = "";
|
||||
let oldestTimestamp = Infinity;
|
||||
|
||||
// 单次遍历找到最少使用或最旧的条目
|
||||
@@ -679,10 +679,10 @@ export class QuerySystem {
|
||||
}
|
||||
|
||||
// 多组件查询:使用排序后的类型名称创建键
|
||||
const sortKey = componentTypes.map(t => {
|
||||
const sortKey = componentTypes.map((t) => {
|
||||
const name = getComponentTypeName(t);
|
||||
return name;
|
||||
}).sort().join(',');
|
||||
}).sort().join(",");
|
||||
|
||||
const fullKey = `${prefix}:${sortKey}`;
|
||||
|
||||
@@ -729,7 +729,7 @@ export class QuerySystem {
|
||||
config?: ReactiveQueryConfig
|
||||
): ReactiveQuery {
|
||||
if (!componentTypes || componentTypes.length === 0) {
|
||||
throw new Error('组件类型列表不能为空');
|
||||
throw new Error("组件类型列表不能为空");
|
||||
}
|
||||
|
||||
const mask = this.createComponentMask(componentTypes);
|
||||
@@ -747,7 +747,7 @@ export class QuerySystem {
|
||||
);
|
||||
query.initializeWith(initialEntities);
|
||||
|
||||
const cacheKey = this.generateCacheKey('all', componentTypes);
|
||||
const cacheKey = this.generateCacheKey("all", componentTypes);
|
||||
this._reactiveQueries.set(cacheKey, query);
|
||||
|
||||
for (const type of componentTypes) {
|
||||
@@ -810,9 +810,9 @@ export class QuerySystem {
|
||||
*/
|
||||
private createComponentMask(componentTypes: ComponentType[]): BitMask64Data {
|
||||
// 生成缓存键
|
||||
const cacheKey = componentTypes.map(t => {
|
||||
const cacheKey = componentTypes.map((t) => {
|
||||
return getComponentTypeName(t);
|
||||
}).sort().join(',');
|
||||
}).sort().join(",");
|
||||
|
||||
// 检查缓存
|
||||
const cached = this.componentMaskCache.get(cacheKey);
|
||||
@@ -821,7 +821,7 @@ export class QuerySystem {
|
||||
}
|
||||
|
||||
// 使用ComponentRegistry而不是ComponentTypeManager,确保bitIndex一致
|
||||
let mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
const mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
for (const type of componentTypes) {
|
||||
// 确保组件已注册
|
||||
if (!ComponentRegistry.isRegistered(type)) {
|
||||
@@ -842,20 +842,40 @@ export class QuerySystem {
|
||||
public get version(): number {
|
||||
return this._version;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取所有实体
|
||||
* 查询所有实体
|
||||
*
|
||||
* 返回场景中的所有实体,不进行任何过滤。
|
||||
*
|
||||
* @returns 所有实体的只读数组
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const allEntities = scene.querySystem.queryAllEntities();
|
||||
* console.log(`场景中共有 ${allEntities.length} 个实体`);
|
||||
* ```
|
||||
*/
|
||||
public getAllEntities(): readonly Entity[] {
|
||||
public queryAllEntities(): readonly Entity[] {
|
||||
return this.entities;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取所有实体
|
||||
*
|
||||
* @deprecated 使用 queryAllEntities() 代替,以保持命名一致性
|
||||
* @see {@link queryAllEntities}
|
||||
*/
|
||||
public getAllEntities(): readonly Entity[] {
|
||||
return this.queryAllEntities();
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取系统统计信息
|
||||
*
|
||||
*
|
||||
* 返回查询系统的详细统计信息,包括实体数量、索引状态、
|
||||
* 查询性能统计等,用于性能监控和调试。
|
||||
*
|
||||
*
|
||||
* @returns 系统统计信息对象
|
||||
*/
|
||||
public getStats(): {
|
||||
@@ -881,7 +901,7 @@ export class QuerySystem {
|
||||
size: number;
|
||||
hitRate: string;
|
||||
};
|
||||
} {
|
||||
} {
|
||||
return {
|
||||
entityCount: this.entities.length,
|
||||
indexStats: {
|
||||
@@ -892,19 +912,19 @@ export class QuerySystem {
|
||||
queryStats: {
|
||||
...this.queryStats,
|
||||
cacheHitRate: this.queryStats.totalQueries > 0 ?
|
||||
(this.queryStats.cacheHits / this.queryStats.totalQueries * 100).toFixed(2) + '%' : '0%'
|
||||
(this.queryStats.cacheHits / this.queryStats.totalQueries * 100).toFixed(2) + "%" : "0%"
|
||||
},
|
||||
optimizationStats: {
|
||||
archetypeSystem: this.archetypeSystem.getAllArchetypes().map(a => ({
|
||||
archetypeSystem: this.archetypeSystem.getAllArchetypes().map((a) => ({
|
||||
id: a.id,
|
||||
componentTypes: a.componentTypes.map(t => getComponentTypeName(t)),
|
||||
componentTypes: a.componentTypes.map((t) => getComponentTypeName(t)),
|
||||
entityCount: a.entities.size
|
||||
}))
|
||||
},
|
||||
cacheStats: {
|
||||
size: this._reactiveQueries.size,
|
||||
hitRate: this.queryStats.totalQueries > 0 ?
|
||||
(this.queryStats.cacheHits / this.queryStats.totalQueries * 100).toFixed(2) + '%' : '0%'
|
||||
(this.queryStats.cacheHits / this.queryStats.totalQueries * 100).toFixed(2) + "%" : "0%"
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -1002,7 +1022,7 @@ export class QuerySystem {
|
||||
): Entity[] {
|
||||
switch (queryType) {
|
||||
case QueryConditionType.ALL: {
|
||||
const archetypeResult = this.archetypeSystem.queryArchetypes(componentTypes, 'AND');
|
||||
const archetypeResult = this.archetypeSystem.queryArchetypes(componentTypes, "AND");
|
||||
const entities: Entity[] = [];
|
||||
for (const archetype of archetypeResult.archetypes) {
|
||||
for (const entity of archetype.entities) {
|
||||
@@ -1012,7 +1032,7 @@ export class QuerySystem {
|
||||
return entities;
|
||||
}
|
||||
case QueryConditionType.ANY: {
|
||||
const archetypeResult = this.archetypeSystem.queryArchetypes(componentTypes, 'OR');
|
||||
const archetypeResult = this.archetypeSystem.queryArchetypes(componentTypes, "OR");
|
||||
const entities: Entity[] = [];
|
||||
for (const archetype of archetypeResult.archetypes) {
|
||||
for (const entity of archetype.entities) {
|
||||
@@ -1023,7 +1043,7 @@ export class QuerySystem {
|
||||
}
|
||||
case QueryConditionType.NONE: {
|
||||
const mask = this.createComponentMask(componentTypes);
|
||||
return this.entities.filter(entity =>
|
||||
return this.entities.filter((entity) =>
|
||||
BitMask64Utils.hasNone(entity.componentMask, mask)
|
||||
);
|
||||
}
|
||||
@@ -1139,10 +1159,10 @@ export class QuerySystem {
|
||||
|
||||
/**
|
||||
* 查询构建器
|
||||
*
|
||||
*
|
||||
* 提供链式API来构建复杂的实体查询条件。
|
||||
* 支持组合多种查询条件,创建灵活的查询表达式。
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const result = new QueryBuilder(querySystem)
|
||||
@@ -1152,7 +1172,7 @@ export class QuerySystem {
|
||||
* ```
|
||||
*/
|
||||
export class QueryBuilder {
|
||||
private _logger = createLogger('QueryBuilder');
|
||||
private _logger = createLogger("QueryBuilder");
|
||||
private conditions: QueryCondition[] = [];
|
||||
private querySystem: QuerySystem;
|
||||
|
||||
@@ -1162,7 +1182,7 @@ export class QueryBuilder {
|
||||
|
||||
/**
|
||||
* 添加"必须包含所有组件"条件
|
||||
*
|
||||
*
|
||||
* @param componentTypes 必须包含的组件类型
|
||||
* @returns 查询构建器实例,支持链式调用
|
||||
*/
|
||||
@@ -1177,7 +1197,7 @@ export class QueryBuilder {
|
||||
|
||||
/**
|
||||
* 添加"必须包含任意组件"条件
|
||||
*
|
||||
*
|
||||
* @param componentTypes 必须包含其中任意一个的组件类型
|
||||
* @returns 查询构建器实例,支持链式调用
|
||||
*/
|
||||
@@ -1192,7 +1212,7 @@ export class QueryBuilder {
|
||||
|
||||
/**
|
||||
* 添加"不能包含任何组件"条件
|
||||
*
|
||||
*
|
||||
* @param componentTypes 不能包含的组件类型
|
||||
* @returns 查询构建器实例,支持链式调用
|
||||
*/
|
||||
@@ -1207,9 +1227,9 @@ export class QueryBuilder {
|
||||
|
||||
/**
|
||||
* 执行查询并返回结果
|
||||
*
|
||||
*
|
||||
* 根据已添加的查询条件执行实体查询。
|
||||
*
|
||||
*
|
||||
* @returns 查询结果,包含匹配的实体和性能信息
|
||||
*/
|
||||
public execute(): QueryResult {
|
||||
@@ -1241,7 +1261,7 @@ export class QueryBuilder {
|
||||
* 创建组件掩码
|
||||
*/
|
||||
private createComponentMask(componentTypes: ComponentType[]): BitMask64Data {
|
||||
let mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
const mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
for (const type of componentTypes) {
|
||||
try {
|
||||
const bitMask = ComponentRegistry.getBitMask(type);
|
||||
@@ -1255,13 +1275,13 @@ export class QueryBuilder {
|
||||
|
||||
/**
|
||||
* 重置查询构建器
|
||||
*
|
||||
*
|
||||
* 清除所有已添加的查询条件,重新开始构建查询。
|
||||
*
|
||||
*
|
||||
* @returns 查询构建器实例,支持链式调用
|
||||
*/
|
||||
public reset(): QueryBuilder {
|
||||
this.conditions = [];
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
import { ComponentType } from './ComponentStorage';
|
||||
import { BitMask64Data } from '../Utils/BigIntCompatibility';
|
||||
import { Entity } from '../Entity';
|
||||
import {ComponentType} from "./ComponentStorage";
|
||||
import {BitMask64Data} from "../Utils/BigIntCompatibility";
|
||||
import {Entity} from "../Entity";
|
||||
|
||||
/**
|
||||
* 查询条件类型
|
||||
*/
|
||||
export enum QueryConditionType {
|
||||
/** 必须包含所有指定组件 */
|
||||
ALL = 'all',
|
||||
ALL = "all",
|
||||
/** 必须包含任意一个指定组件 */
|
||||
ANY = 'any',
|
||||
ANY = "any",
|
||||
/** 不能包含任何指定组件 */
|
||||
NONE = 'none'
|
||||
NONE = "none"
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { QueryCondition, QueryConditionType } from './QueryTypes';
|
||||
import { BitMask64Utils } from '../Utils/BigIntCompatibility';
|
||||
import { createLogger } from '../../Utils/Logger';
|
||||
import {Entity} from "../Entity";
|
||||
import {QueryCondition, QueryConditionType} from "./QueryTypes";
|
||||
import {BitMask64Utils} from "../Utils/BigIntCompatibility";
|
||||
import {createLogger} from "../../Utils/Logger";
|
||||
|
||||
const logger = createLogger('ReactiveQuery');
|
||||
const logger = createLogger("ReactiveQuery");
|
||||
|
||||
/**
|
||||
* 响应式查询变化类型
|
||||
*/
|
||||
export enum ReactiveQueryChangeType {
|
||||
/** 实体添加到查询结果 */
|
||||
ADDED = 'added',
|
||||
ADDED = "added",
|
||||
/** 实体从查询结果移除 */
|
||||
REMOVED = 'removed',
|
||||
REMOVED = "removed",
|
||||
/** 查询结果批量更新 */
|
||||
BATCH_UPDATE = 'batch_update'
|
||||
BATCH_UPDATE = "batch_update"
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -136,9 +136,9 @@ export class ReactiveQuery {
|
||||
private generateQueryId(): string {
|
||||
const typeStr = this._condition.type;
|
||||
const componentsStr = this._condition.componentTypes
|
||||
.map(t => t.name)
|
||||
.map((t) => t.name)
|
||||
.sort()
|
||||
.join(',');
|
||||
.join(",");
|
||||
return `${typeStr}:${componentsStr}`;
|
||||
}
|
||||
|
||||
@@ -153,8 +153,8 @@ export class ReactiveQuery {
|
||||
throw new Error(`Cannot subscribe to disposed ReactiveQuery ${this._id}`);
|
||||
}
|
||||
|
||||
if (typeof listener !== 'function') {
|
||||
throw new TypeError('Listener must be a function');
|
||||
if (typeof listener !== "function") {
|
||||
throw new TypeError("Listener must be a function");
|
||||
}
|
||||
|
||||
this._listeners.push(listener);
|
||||
@@ -239,7 +239,7 @@ export class ReactiveQuery {
|
||||
|
||||
// 通知监听器
|
||||
if (this._config.enableBatchMode) {
|
||||
this.addToBatch('added', entity);
|
||||
this.addToBatch("added", entity);
|
||||
} else {
|
||||
this.notifyListeners({
|
||||
type: ReactiveQueryChangeType.ADDED,
|
||||
@@ -276,7 +276,7 @@ export class ReactiveQuery {
|
||||
|
||||
// 通知监听器
|
||||
if (this._config.enableBatchMode) {
|
||||
this.addToBatch('removed', entity);
|
||||
this.addToBatch("removed", entity);
|
||||
} else {
|
||||
this.notifyListeners({
|
||||
type: ReactiveQueryChangeType.REMOVED,
|
||||
@@ -337,8 +337,8 @@ export class ReactiveQuery {
|
||||
/**
|
||||
* 添加到批量变化缓存
|
||||
*/
|
||||
private addToBatch(type: 'added' | 'removed', entity: Entity): void {
|
||||
if (type === 'added') {
|
||||
private addToBatch(type: "added" | "removed", entity: Entity): void {
|
||||
if (type === "added") {
|
||||
this._batchChanges.added.push(entity);
|
||||
} else {
|
||||
this._batchChanges.removed.push(entity);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Component } from '../Component';
|
||||
import type { Entity } from '../Entity';
|
||||
import type { IScene } from '../IScene';
|
||||
import {Component} from "../Component";
|
||||
import type {Entity} from "../Entity";
|
||||
import type {IScene} from "../IScene";
|
||||
|
||||
/**
|
||||
* WeakRef 接口定义
|
||||
@@ -45,9 +45,9 @@ interface IWeakRefConstructor {
|
||||
* 优先使用原生 WeakRef,不支持时降级到 Polyfill
|
||||
*/
|
||||
const WeakRefImpl: IWeakRefConstructor = (
|
||||
(typeof globalThis !== 'undefined' && (globalThis as any).WeakRef) ||
|
||||
(typeof global !== 'undefined' && (global as any).WeakRef) ||
|
||||
(typeof window !== 'undefined' && (window as any).WeakRef) ||
|
||||
(typeof globalThis !== "undefined" && (globalThis as any).WeakRef) ||
|
||||
(typeof global !== "undefined" && (global as any).WeakRef) ||
|
||||
(typeof window !== "undefined" && (window as any).WeakRef) ||
|
||||
WeakRefPolyfill
|
||||
) as IWeakRefConstructor;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Component } from '../Component';
|
||||
import { ComponentType } from './ComponentStorage';
|
||||
import { createLogger } from '../../Utils/Logger';
|
||||
import {Component} from "../Component";
|
||||
import {ComponentType} from "./ComponentStorage";
|
||||
import {createLogger} from "../../Utils/Logger";
|
||||
|
||||
/**
|
||||
* 启用SoA优化装饰器
|
||||
@@ -222,23 +222,23 @@ export class TypeInference {
|
||||
} = {}): string {
|
||||
const type = typeof value;
|
||||
|
||||
if (type === 'boolean') {
|
||||
return 'uint8'; // 布尔值使用最小的无符号整数
|
||||
if (type === "boolean") {
|
||||
return "uint8"; // 布尔值使用最小的无符号整数
|
||||
}
|
||||
|
||||
if (type !== 'number') {
|
||||
return 'float32'; // 非数值类型默认使用Float32
|
||||
if (type !== "number") {
|
||||
return "float32"; // 非数值类型默认使用Float32
|
||||
}
|
||||
|
||||
const { minValue, maxValue, precision, signed } = options;
|
||||
const {minValue, maxValue, precision, signed} = options;
|
||||
|
||||
// 如果显式要求精度,使用浮点数
|
||||
if (precision === true) {
|
||||
// 检查是否需要双精度
|
||||
if (Math.abs(value) > 3.4028235e+38 || (minValue !== undefined && Math.abs(minValue) > 3.4028235e+38) || (maxValue !== undefined && Math.abs(maxValue) > 3.4028235e+38)) {
|
||||
return 'float64';
|
||||
return "float64";
|
||||
}
|
||||
return 'float32';
|
||||
return "float32";
|
||||
}
|
||||
|
||||
// 如果显式禁用精度,或者是整数值,尝试使用整数数组
|
||||
@@ -251,48 +251,48 @@ export class TypeInference {
|
||||
if (needsSigned) {
|
||||
// 有符号整数
|
||||
if (actualMin >= -128 && actualMax <= 127) {
|
||||
return 'int8';
|
||||
return "int8";
|
||||
} else if (actualMin >= -32768 && actualMax <= 32767) {
|
||||
return 'int16';
|
||||
return "int16";
|
||||
} else if (actualMin >= -2147483648 && actualMax <= 2147483647) {
|
||||
return 'int32';
|
||||
return "int32";
|
||||
} else {
|
||||
return 'float64'; // 超出int32范围,使用双精度浮点
|
||||
return "float64"; // 超出int32范围,使用双精度浮点
|
||||
}
|
||||
} else {
|
||||
// 无符号整数
|
||||
if (actualMax <= 255) {
|
||||
return 'uint8';
|
||||
return "uint8";
|
||||
} else if (actualMax <= 65535) {
|
||||
return 'uint16';
|
||||
return "uint16";
|
||||
} else if (actualMax <= 4294967295) {
|
||||
return 'uint32';
|
||||
return "uint32";
|
||||
} else {
|
||||
return 'float64'; // 超出uint32范围,使用双精度浮点
|
||||
return "float64"; // 超出uint32范围,使用双精度浮点
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 默认情况:检查是否为小数
|
||||
if (!Number.isInteger(value)) {
|
||||
return 'float32';
|
||||
return "float32";
|
||||
}
|
||||
|
||||
// 整数值,但没有指定范围,根据值的大小选择
|
||||
if (value >= 0 && value <= 255) {
|
||||
return 'uint8';
|
||||
return "uint8";
|
||||
} else if (value >= -128 && value <= 127) {
|
||||
return 'int8';
|
||||
return "int8";
|
||||
} else if (value >= 0 && value <= 65535) {
|
||||
return 'uint16';
|
||||
return "uint16";
|
||||
} else if (value >= -32768 && value <= 32767) {
|
||||
return 'int16';
|
||||
return "int16";
|
||||
} else if (value >= 0 && value <= 4294967295) {
|
||||
return 'uint32';
|
||||
return "uint32";
|
||||
} else if (value >= -2147483648 && value <= 2147483647) {
|
||||
return 'int32';
|
||||
return "int32";
|
||||
} else {
|
||||
return 'float64';
|
||||
return "float64";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -301,15 +301,15 @@ export class TypeInference {
|
||||
*/
|
||||
public static getTypedArrayConstructor(typeName: string): typeof Float32Array | typeof Float64Array | typeof Int32Array | typeof Uint32Array | typeof Int16Array | typeof Uint16Array | typeof Int8Array | typeof Uint8Array | typeof Uint8ClampedArray {
|
||||
switch (typeName) {
|
||||
case 'float32': return Float32Array;
|
||||
case 'float64': return Float64Array;
|
||||
case 'int32': return Int32Array;
|
||||
case 'uint32': return Uint32Array;
|
||||
case 'int16': return Int16Array;
|
||||
case 'uint16': return Uint16Array;
|
||||
case 'int8': return Int8Array;
|
||||
case 'uint8': return Uint8Array;
|
||||
case 'uint8clamped': return Uint8ClampedArray;
|
||||
case "float32": return Float32Array;
|
||||
case "float64": return Float64Array;
|
||||
case "int32": return Int32Array;
|
||||
case "uint32": return Uint32Array;
|
||||
case "int16": return Int16Array;
|
||||
case "uint16": return Uint16Array;
|
||||
case "int8": return Int8Array;
|
||||
case "uint8": return Uint8Array;
|
||||
case "uint8clamped": return Uint8ClampedArray;
|
||||
default: return Float32Array;
|
||||
}
|
||||
}
|
||||
@@ -334,7 +334,7 @@ export type SupportedTypedArray =
|
||||
* 使用Structure of Arrays存储模式,在大规模批量操作时提供优异性能
|
||||
*/
|
||||
export class SoAStorage<T extends Component> {
|
||||
private static readonly _logger = createLogger('SoAStorage');
|
||||
private static readonly _logger = createLogger("SoAStorage");
|
||||
private fields = new Map<string, SupportedTypedArray>();
|
||||
private stringFields = new Map<string, string[]>(); // 专门存储字符串
|
||||
private serializedFields = new Map<string, string[]>(); // 序列化存储Map/Set/Array
|
||||
@@ -345,12 +345,12 @@ export class SoAStorage<T extends Component> {
|
||||
private _size = 0;
|
||||
private _capacity = 1000;
|
||||
public readonly type: ComponentType<T>;
|
||||
|
||||
|
||||
constructor(componentType: ComponentType<T>) {
|
||||
this.type = componentType;
|
||||
this.initializeFields(componentType);
|
||||
}
|
||||
|
||||
|
||||
private initializeFields(componentType: ComponentType<T>): void {
|
||||
const instance = new componentType();
|
||||
const highPrecisionFields = (componentType as any).__highPrecisionFields || new Set();
|
||||
@@ -368,13 +368,13 @@ export class SoAStorage<T extends Component> {
|
||||
const serializeSetFields = (componentType as any).__serializeSetFields || new Set();
|
||||
const serializeArrayFields = (componentType as any).__serializeArrayFields || new Set();
|
||||
// const deepCopyFields = (componentType as any).__deepCopyFields || new Set(); // 未使用,但保留供future使用
|
||||
|
||||
|
||||
for (const key in instance) {
|
||||
if (instance.hasOwnProperty(key) && key !== 'id') {
|
||||
if (Object.prototype.hasOwnProperty.call(instance, key) && key !== "id") {
|
||||
const value = (instance as any)[key];
|
||||
const type = typeof value;
|
||||
|
||||
if (type === 'number') {
|
||||
|
||||
if (type === "number") {
|
||||
if (highPrecisionFields.has(key)) {
|
||||
// 标记为高精度,作为复杂对象处理
|
||||
// 不添加到fields,会在updateComponentAtIndex中自动添加到complexFields
|
||||
@@ -416,7 +416,7 @@ export class SoAStorage<T extends Component> {
|
||||
// 默认使用Float32Array
|
||||
this.fields.set(key, new Float32Array(this._capacity));
|
||||
}
|
||||
} else if (type === 'boolean') {
|
||||
} else if (type === "boolean") {
|
||||
// 布尔值默认使用Uint8Array存储为0/1(更节省内存)
|
||||
if (uint8Fields.has(key) || (!float32Fields.has(key) && !float64Fields.has(key))) {
|
||||
this.fields.set(key, new Uint8Array(this._capacity));
|
||||
@@ -424,10 +424,10 @@ export class SoAStorage<T extends Component> {
|
||||
// 兼容性:如果显式指定浮点类型则使用原有方式
|
||||
this.fields.set(key, new Float32Array(this._capacity));
|
||||
}
|
||||
} else if (type === 'string') {
|
||||
} else if (type === "string") {
|
||||
// 字符串专门处理
|
||||
this.stringFields.set(key, new Array(this._capacity));
|
||||
} else if (type === 'object' && value !== null) {
|
||||
} else if (type === "object" && value !== null) {
|
||||
// 处理集合类型
|
||||
if (serializeMapFields.has(key) || serializeSetFields.has(key) || serializeArrayFields.has(key)) {
|
||||
// 序列化存储
|
||||
@@ -438,14 +438,14 @@ export class SoAStorage<T extends Component> {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public addComponent(entityId: number, component: T): void {
|
||||
if (this.entityToIndex.has(entityId)) {
|
||||
const index = this.entityToIndex.get(entityId)!;
|
||||
this.updateComponentAtIndex(index, component);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
let index: number;
|
||||
if (this.freeIndices.length > 0) {
|
||||
index = this.freeIndices.pop()!;
|
||||
@@ -455,13 +455,13 @@ export class SoAStorage<T extends Component> {
|
||||
this.resize(this._capacity * 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
this.entityToIndex.set(entityId, index);
|
||||
this.indexToEntity[index] = entityId;
|
||||
this.updateComponentAtIndex(index, component);
|
||||
this._size++;
|
||||
}
|
||||
|
||||
|
||||
private updateComponentAtIndex(index: number, component: T): void {
|
||||
const entityId = this.indexToEntity[index]!;
|
||||
const complexFieldMap = new Map<string, any>();
|
||||
@@ -470,14 +470,14 @@ export class SoAStorage<T extends Component> {
|
||||
const serializeSetFields = (this.type as any).__serializeSetFields || new Set();
|
||||
const serializeArrayFields = (this.type as any).__serializeArrayFields || new Set();
|
||||
const deepCopyFields = (this.type as any).__deepCopyFields || new Set();
|
||||
|
||||
|
||||
// 处理所有字段
|
||||
for (const key in component) {
|
||||
if (component.hasOwnProperty(key) && key !== 'id') {
|
||||
if (Object.prototype.hasOwnProperty.call(component, key) && key !== "id") {
|
||||
const value = (component as any)[key];
|
||||
const type = typeof value;
|
||||
|
||||
if (type === 'number') {
|
||||
|
||||
if (type === "number") {
|
||||
if (highPrecisionFields.has(key) || !this.fields.has(key)) {
|
||||
// 标记为高精度或未在TypedArray中的数值作为复杂对象存储
|
||||
complexFieldMap.set(key, value);
|
||||
@@ -486,8 +486,8 @@ export class SoAStorage<T extends Component> {
|
||||
const array = this.fields.get(key)!;
|
||||
array[index] = value;
|
||||
}
|
||||
} else if (type === 'boolean' && this.fields.has(key)) {
|
||||
// 布尔值存储到TypedArray
|
||||
} else if (type === "boolean" && this.fields.has(key)) {
|
||||
// 布尔值存储到TypedArray
|
||||
const array = this.fields.get(key)!;
|
||||
array[index] = value ? 1 : 0;
|
||||
} else if (this.stringFields.has(key)) {
|
||||
@@ -509,13 +509,13 @@ export class SoAStorage<T extends Component> {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 存储复杂字段
|
||||
if (complexFieldMap.size > 0) {
|
||||
this.complexFields.set(entityId, complexFieldMap);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 序列化值为JSON字符串
|
||||
*/
|
||||
@@ -536,17 +536,17 @@ export class SoAStorage<T extends Component> {
|
||||
}
|
||||
} catch (error) {
|
||||
SoAStorage._logger.warn(`SoA序列化字段 ${key} 失败:`, error);
|
||||
return '{}';
|
||||
return "{}";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 反序列化JSON字符串为值
|
||||
*/
|
||||
private deserializeValue(serialized: string, key: string, mapFields: Set<string>, setFields: Set<string>, arrayFields: Set<string>): any {
|
||||
try {
|
||||
const parsed = JSON.parse(serialized);
|
||||
|
||||
|
||||
if (mapFields.has(key)) {
|
||||
// 恢复Map
|
||||
return new Map(parsed);
|
||||
@@ -564,23 +564,23 @@ export class SoAStorage<T extends Component> {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 深拷贝对象
|
||||
*/
|
||||
private deepClone(obj: any): any {
|
||||
if (obj === null || typeof obj !== 'object') {
|
||||
if (obj === null || typeof obj !== "object") {
|
||||
return obj;
|
||||
}
|
||||
|
||||
|
||||
if (obj instanceof Date) {
|
||||
return new Date(obj.getTime());
|
||||
}
|
||||
|
||||
|
||||
if (obj instanceof Array) {
|
||||
return obj.map(item => this.deepClone(item));
|
||||
return obj.map((item) => this.deepClone(item));
|
||||
}
|
||||
|
||||
|
||||
if (obj instanceof Map) {
|
||||
const cloned = new Map();
|
||||
for (const [key, value] of obj.entries()) {
|
||||
@@ -588,7 +588,7 @@ export class SoAStorage<T extends Component> {
|
||||
}
|
||||
return cloned;
|
||||
}
|
||||
|
||||
|
||||
if (obj instanceof Set) {
|
||||
const cloned = new Set();
|
||||
for (const value of obj.values()) {
|
||||
@@ -596,46 +596,46 @@ export class SoAStorage<T extends Component> {
|
||||
}
|
||||
return cloned;
|
||||
}
|
||||
|
||||
|
||||
// 普通对象
|
||||
const cloned: any = {};
|
||||
for (const key in obj) {
|
||||
if (obj.hasOwnProperty(key)) {
|
||||
if (Object.prototype.hasOwnProperty.call(obj, key)) {
|
||||
cloned[key] = this.deepClone(obj[key]);
|
||||
}
|
||||
}
|
||||
return cloned;
|
||||
}
|
||||
|
||||
|
||||
public getComponent(entityId: number): T | null {
|
||||
const index = this.entityToIndex.get(entityId);
|
||||
if (index === undefined) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
// 创建真正的组件实例以保持兼容性
|
||||
const component = new this.type() as any;
|
||||
const serializeMapFields = (this.type as any).__serializeMapFields || new Set();
|
||||
const serializeSetFields = (this.type as any).__serializeSetFields || new Set();
|
||||
const serializeArrayFields = (this.type as any).__serializeArrayFields || new Set();
|
||||
|
||||
|
||||
// 恢复数值字段
|
||||
for (const [fieldName, array] of this.fields.entries()) {
|
||||
const value = array[index];
|
||||
const fieldType = this.getFieldType(fieldName);
|
||||
|
||||
if (fieldType === 'boolean') {
|
||||
|
||||
if (fieldType === "boolean") {
|
||||
component[fieldName] = value === 1;
|
||||
} else {
|
||||
component[fieldName] = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 恢复字符串字段
|
||||
for (const [fieldName, stringArray] of this.stringFields.entries()) {
|
||||
component[fieldName] = stringArray[index];
|
||||
}
|
||||
|
||||
|
||||
// 恢复序列化字段
|
||||
for (const [fieldName, serializedArray] of this.serializedFields.entries()) {
|
||||
const serialized = serializedArray[index];
|
||||
@@ -643,7 +643,7 @@ export class SoAStorage<T extends Component> {
|
||||
component[fieldName] = this.deserializeValue(serialized, fieldName, serializeMapFields, serializeSetFields, serializeArrayFields);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 恢复复杂字段
|
||||
const complexFieldMap = this.complexFields.get(entityId);
|
||||
if (complexFieldMap) {
|
||||
@@ -651,39 +651,39 @@ export class SoAStorage<T extends Component> {
|
||||
component[fieldName] = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return component as T;
|
||||
}
|
||||
|
||||
|
||||
private getFieldType(fieldName: string): string {
|
||||
// 通过创建临时实例检查字段类型
|
||||
const tempInstance = new this.type();
|
||||
const value = (tempInstance as any)[fieldName];
|
||||
return typeof value;
|
||||
}
|
||||
|
||||
|
||||
public hasComponent(entityId: number): boolean {
|
||||
return this.entityToIndex.has(entityId);
|
||||
}
|
||||
|
||||
|
||||
public removeComponent(entityId: number): T | null {
|
||||
const index = this.entityToIndex.get(entityId);
|
||||
if (index === undefined) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
// 获取组件副本以便返回
|
||||
const component = this.getComponent(entityId);
|
||||
|
||||
|
||||
// 清理复杂字段
|
||||
this.complexFields.delete(entityId);
|
||||
|
||||
|
||||
this.entityToIndex.delete(entityId);
|
||||
this.freeIndices.push(index);
|
||||
this._size--;
|
||||
return component;
|
||||
}
|
||||
|
||||
|
||||
private resize(newCapacity: number): void {
|
||||
// 调整数值字段的TypedArray
|
||||
for (const [fieldName, oldArray] of this.fields.entries()) {
|
||||
@@ -716,7 +716,7 @@ export class SoAStorage<T extends Component> {
|
||||
newArray.set(oldArray);
|
||||
this.fields.set(fieldName, newArray);
|
||||
}
|
||||
|
||||
|
||||
// 调整字符串字段的数组
|
||||
for (const [fieldName, oldArray] of this.stringFields.entries()) {
|
||||
const newArray = new Array(newCapacity);
|
||||
@@ -725,7 +725,7 @@ export class SoAStorage<T extends Component> {
|
||||
}
|
||||
this.stringFields.set(fieldName, newArray);
|
||||
}
|
||||
|
||||
|
||||
// 调整序列化字段的数组
|
||||
for (const [fieldName, oldArray] of this.serializedFields.entries()) {
|
||||
const newArray = new Array(newCapacity);
|
||||
@@ -734,14 +734,14 @@ export class SoAStorage<T extends Component> {
|
||||
}
|
||||
this.serializedFields.set(fieldName, newArray);
|
||||
}
|
||||
|
||||
|
||||
this._capacity = newCapacity;
|
||||
}
|
||||
|
||||
|
||||
public getActiveIndices(): number[] {
|
||||
return Array.from(this.entityToIndex.values());
|
||||
}
|
||||
|
||||
|
||||
public getFieldArray(fieldName: string): SupportedTypedArray | null {
|
||||
return this.fields.get(fieldName) || null;
|
||||
}
|
||||
@@ -749,38 +749,38 @@ export class SoAStorage<T extends Component> {
|
||||
public getTypedFieldArray<K extends keyof T>(fieldName: K): SupportedTypedArray | null {
|
||||
return this.fields.get(String(fieldName)) || null;
|
||||
}
|
||||
|
||||
|
||||
public getEntityIndex(entityId: number): number | undefined {
|
||||
return this.entityToIndex.get(entityId);
|
||||
}
|
||||
|
||||
|
||||
public getEntityIdByIndex(index: number): number | undefined {
|
||||
return this.indexToEntity[index];
|
||||
}
|
||||
|
||||
|
||||
public size(): number {
|
||||
return this._size;
|
||||
}
|
||||
|
||||
|
||||
public clear(): void {
|
||||
this.entityToIndex.clear();
|
||||
this.indexToEntity = [];
|
||||
this.freeIndices = [];
|
||||
this.complexFields.clear();
|
||||
this._size = 0;
|
||||
|
||||
|
||||
// 重置数值字段数组
|
||||
for (const array of this.fields.values()) {
|
||||
array.fill(0);
|
||||
}
|
||||
|
||||
|
||||
// 重置字符串字段数组
|
||||
for (const stringArray of this.stringFields.values()) {
|
||||
for (let i = 0; i < stringArray.length; i++) {
|
||||
stringArray[i] = undefined as any;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 重置序列化字段数组
|
||||
for (const serializedArray of this.serializedFields.values()) {
|
||||
for (let i = 0; i < serializedArray.length; i++) {
|
||||
@@ -854,37 +854,37 @@ export class SoAStorage<T extends Component> {
|
||||
|
||||
if (array instanceof Float32Array) {
|
||||
bytesPerElement = 4;
|
||||
typeName = 'float32';
|
||||
typeName = "float32";
|
||||
} else if (array instanceof Float64Array) {
|
||||
bytesPerElement = 8;
|
||||
typeName = 'float64';
|
||||
typeName = "float64";
|
||||
} else if (array instanceof Int32Array) {
|
||||
bytesPerElement = 4;
|
||||
typeName = 'int32';
|
||||
typeName = "int32";
|
||||
} else if (array instanceof Uint32Array) {
|
||||
bytesPerElement = 4;
|
||||
typeName = 'uint32';
|
||||
typeName = "uint32";
|
||||
} else if (array instanceof Int16Array) {
|
||||
bytesPerElement = 2;
|
||||
typeName = 'int16';
|
||||
typeName = "int16";
|
||||
} else if (array instanceof Uint16Array) {
|
||||
bytesPerElement = 2;
|
||||
typeName = 'uint16';
|
||||
typeName = "uint16";
|
||||
} else if (array instanceof Int8Array) {
|
||||
bytesPerElement = 1;
|
||||
typeName = 'int8';
|
||||
typeName = "int8";
|
||||
} else if (array instanceof Uint8Array) {
|
||||
bytesPerElement = 1;
|
||||
typeName = 'uint8';
|
||||
typeName = "uint8";
|
||||
} else if (array instanceof Uint8ClampedArray) {
|
||||
bytesPerElement = 1;
|
||||
typeName = 'uint8clamped';
|
||||
typeName = "uint8clamped";
|
||||
} else {
|
||||
// 默认回退
|
||||
bytesPerElement = 4;
|
||||
typeName = 'unknown';
|
||||
typeName = "unknown";
|
||||
}
|
||||
|
||||
|
||||
const memory = array.length * bytesPerElement;
|
||||
totalMemory += memory;
|
||||
|
||||
@@ -914,4 +914,4 @@ export class SoAStorage<T extends Component> {
|
||||
const activeIndices = this.getActiveIndices();
|
||||
operation(this.fields, activeIndices);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
export { ComponentPool, ComponentPoolManager } from '../ComponentPool';
|
||||
export { ComponentStorage, ComponentRegistry } from '../ComponentStorage';
|
||||
export { EnableSoA, HighPrecision, Float64, Float32, Int32, SerializeMap, SoAStorage } from '../SoAStorage';
|
||||
export {ComponentPool, ComponentPoolManager} from "../ComponentPool";
|
||||
export {ComponentStorage, ComponentRegistry} from "../ComponentStorage";
|
||||
export {EnableSoA, HighPrecision, Float64, Float32, Int32, SerializeMap, SoAStorage} from "../SoAStorage";
|
||||
|
||||
@@ -46,4 +46,4 @@ export {
|
||||
|
||||
// 类型定义
|
||||
SupportedTypedArray
|
||||
} from './SoAStorage';
|
||||
} from "./SoAStorage";
|
||||
|
||||
@@ -6,75 +6,75 @@
|
||||
*/
|
||||
export enum ECSEventType {
|
||||
// 实体相关事件
|
||||
ENTITY_CREATED = 'entity:created',
|
||||
ENTITY_DESTROYED = 'entity:destroyed',
|
||||
ENTITY_ENABLED = 'entity:enabled',
|
||||
ENTITY_DISABLED = 'entity:disabled',
|
||||
ENTITY_TAG_ADDED = 'entity:tag:added',
|
||||
ENTITY_TAG_REMOVED = 'entity:tag:removed',
|
||||
ENTITY_NAME_CHANGED = 'entity:name:changed',
|
||||
|
||||
ENTITY_CREATED = "entity:created",
|
||||
ENTITY_DESTROYED = "entity:destroyed",
|
||||
ENTITY_ENABLED = "entity:enabled",
|
||||
ENTITY_DISABLED = "entity:disabled",
|
||||
ENTITY_TAG_ADDED = "entity:tag:added",
|
||||
ENTITY_TAG_REMOVED = "entity:tag:removed",
|
||||
ENTITY_NAME_CHANGED = "entity:name:changed",
|
||||
|
||||
// 组件相关事件
|
||||
COMPONENT_ADDED = 'component:added',
|
||||
COMPONENT_REMOVED = 'component:removed',
|
||||
COMPONENT_MODIFIED = 'component:modified',
|
||||
COMPONENT_ENABLED = 'component:enabled',
|
||||
COMPONENT_DISABLED = 'component:disabled',
|
||||
|
||||
COMPONENT_ADDED = "component:added",
|
||||
COMPONENT_REMOVED = "component:removed",
|
||||
COMPONENT_MODIFIED = "component:modified",
|
||||
COMPONENT_ENABLED = "component:enabled",
|
||||
COMPONENT_DISABLED = "component:disabled",
|
||||
|
||||
// 系统相关事件
|
||||
SYSTEM_ADDED = 'system:added',
|
||||
SYSTEM_REMOVED = 'system:removed',
|
||||
SYSTEM_ENABLED = 'system:enabled',
|
||||
SYSTEM_DISABLED = 'system:disabled',
|
||||
SYSTEM_PROCESSING_START = 'system:processing:start',
|
||||
SYSTEM_PROCESSING_END = 'system:processing:end',
|
||||
SYSTEM_ERROR = 'system:error',
|
||||
|
||||
SYSTEM_ADDED = "system:added",
|
||||
SYSTEM_REMOVED = "system:removed",
|
||||
SYSTEM_ENABLED = "system:enabled",
|
||||
SYSTEM_DISABLED = "system:disabled",
|
||||
SYSTEM_PROCESSING_START = "system:processing:start",
|
||||
SYSTEM_PROCESSING_END = "system:processing:end",
|
||||
SYSTEM_ERROR = "system:error",
|
||||
|
||||
// 场景相关事件
|
||||
SCENE_CREATED = 'scene:created',
|
||||
SCENE_DESTROYED = 'scene:destroyed',
|
||||
SCENE_ACTIVATED = 'scene:activated',
|
||||
SCENE_DEACTIVATED = 'scene:deactivated',
|
||||
SCENE_PAUSED = 'scene:paused',
|
||||
SCENE_RESUMED = 'scene:resumed',
|
||||
|
||||
SCENE_CREATED = "scene:created",
|
||||
SCENE_DESTROYED = "scene:destroyed",
|
||||
SCENE_ACTIVATED = "scene:activated",
|
||||
SCENE_DEACTIVATED = "scene:deactivated",
|
||||
SCENE_PAUSED = "scene:paused",
|
||||
SCENE_RESUMED = "scene:resumed",
|
||||
|
||||
// 查询相关事件
|
||||
QUERY_EXECUTED = 'query:executed',
|
||||
QUERY_CACHE_HIT = 'query:cache:hit',
|
||||
QUERY_CACHE_MISS = 'query:cache:miss',
|
||||
QUERY_OPTIMIZED = 'query:optimized',
|
||||
|
||||
QUERY_EXECUTED = "query:executed",
|
||||
QUERY_CACHE_HIT = "query:cache:hit",
|
||||
QUERY_CACHE_MISS = "query:cache:miss",
|
||||
QUERY_OPTIMIZED = "query:optimized",
|
||||
|
||||
// 性能相关事件
|
||||
PERFORMANCE_WARNING = 'performance:warning',
|
||||
PERFORMANCE_CRITICAL = 'performance:critical',
|
||||
MEMORY_USAGE_HIGH = 'memory:usage:high',
|
||||
FRAME_RATE_DROP = 'frame:rate:drop',
|
||||
|
||||
PERFORMANCE_WARNING = "performance:warning",
|
||||
PERFORMANCE_CRITICAL = "performance:critical",
|
||||
MEMORY_USAGE_HIGH = "memory:usage:high",
|
||||
FRAME_RATE_DROP = "frame:rate:drop",
|
||||
|
||||
// 索引相关事件
|
||||
INDEX_CREATED = 'index:created',
|
||||
INDEX_UPDATED = 'index:updated',
|
||||
INDEX_OPTIMIZED = 'index:optimized',
|
||||
|
||||
INDEX_CREATED = "index:created",
|
||||
INDEX_UPDATED = "index:updated",
|
||||
INDEX_OPTIMIZED = "index:optimized",
|
||||
|
||||
// Archetype相关事件
|
||||
ARCHETYPE_CREATED = 'archetype:created',
|
||||
ARCHETYPE_ENTITY_ADDED = 'archetype:entity:added',
|
||||
ARCHETYPE_ENTITY_REMOVED = 'archetype:entity:removed',
|
||||
|
||||
ARCHETYPE_CREATED = "archetype:created",
|
||||
ARCHETYPE_ENTITY_ADDED = "archetype:entity:added",
|
||||
ARCHETYPE_ENTITY_REMOVED = "archetype:entity:removed",
|
||||
|
||||
// 脏标记相关事件
|
||||
DIRTY_MARK_ADDED = 'dirty:mark:added',
|
||||
DIRTY_BATCH_PROCESSED = 'dirty:batch:processed',
|
||||
|
||||
DIRTY_MARK_ADDED = "dirty:mark:added",
|
||||
DIRTY_BATCH_PROCESSED = "dirty:batch:processed",
|
||||
|
||||
// 错误和警告事件
|
||||
ERROR_OCCURRED = 'error:occurred',
|
||||
WARNING_ISSUED = 'warning:issued',
|
||||
|
||||
ERROR_OCCURRED = "error:occurred",
|
||||
WARNING_ISSUED = "warning:issued",
|
||||
|
||||
// 生命周期事件
|
||||
FRAMEWORK_INITIALIZED = 'framework:initialized',
|
||||
FRAMEWORK_SHUTDOWN = 'framework:shutdown',
|
||||
|
||||
FRAMEWORK_INITIALIZED = "framework:initialized",
|
||||
FRAMEWORK_SHUTDOWN = "framework:shutdown",
|
||||
|
||||
// 调试相关事件
|
||||
DEBUG_INFO = 'debug:info',
|
||||
DEBUG_STATS_UPDATED = 'debug:stats:updated'
|
||||
DEBUG_INFO = "debug:info",
|
||||
DEBUG_STATS_UPDATED = "debug:stats:updated"
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -105,7 +105,7 @@ export const EVENT_TYPES = {
|
||||
TAG_REMOVED: ECSEventType.ENTITY_TAG_REMOVED,
|
||||
NAME_CHANGED: ECSEventType.ENTITY_NAME_CHANGED
|
||||
},
|
||||
|
||||
|
||||
// 组件事件
|
||||
COMPONENT: {
|
||||
ADDED: ECSEventType.COMPONENT_ADDED,
|
||||
@@ -114,7 +114,7 @@ export const EVENT_TYPES = {
|
||||
ENABLED: ECSEventType.COMPONENT_ENABLED,
|
||||
DISABLED: ECSEventType.COMPONENT_DISABLED
|
||||
},
|
||||
|
||||
|
||||
// 系统事件
|
||||
SYSTEM: {
|
||||
ADDED: ECSEventType.SYSTEM_ADDED,
|
||||
@@ -125,7 +125,7 @@ export const EVENT_TYPES = {
|
||||
PROCESSING_END: ECSEventType.SYSTEM_PROCESSING_END,
|
||||
ERROR: ECSEventType.SYSTEM_ERROR
|
||||
},
|
||||
|
||||
|
||||
// 性能事件
|
||||
PERFORMANCE: {
|
||||
WARNING: ECSEventType.PERFORMANCE_WARNING,
|
||||
@@ -147,7 +147,7 @@ export class EventTypeValidator {
|
||||
...Object.values(EVENT_TYPES.SYSTEM),
|
||||
...Object.values(EVENT_TYPES.PERFORMANCE)
|
||||
]);
|
||||
|
||||
|
||||
/**
|
||||
* 验证事件类型是否有效
|
||||
* @param eventType 事件类型
|
||||
@@ -156,7 +156,7 @@ export class EventTypeValidator {
|
||||
public static isValid(eventType: string): boolean {
|
||||
return this.validTypes.has(eventType);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取所有有效的事件类型
|
||||
* @returns 事件类型数组
|
||||
@@ -164,7 +164,7 @@ export class EventTypeValidator {
|
||||
public static getAllValidTypes(): string[] {
|
||||
return Array.from(this.validTypes);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 添加自定义事件类型
|
||||
* @param eventType 事件类型
|
||||
@@ -172,7 +172,7 @@ export class EventTypeValidator {
|
||||
public static addCustomType(eventType: string): void {
|
||||
this.validTypes.add(eventType);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 移除自定义事件类型
|
||||
* @param eventType 事件类型
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
import type { Entity } from '../Entity';
|
||||
import type { Component } from '../Component';
|
||||
import { getSceneByEntityId } from '../Core/ReferenceTracker';
|
||||
import { createLogger } from '../../Utils/Logger';
|
||||
import type {Entity} from "../Entity";
|
||||
import type {Component} from "../Component";
|
||||
import {getSceneByEntityId} from "../Core/ReferenceTracker";
|
||||
import {createLogger} from "../../Utils/Logger";
|
||||
|
||||
const logger = createLogger('EntityRefDecorator');
|
||||
const logger = createLogger("EntityRefDecorator");
|
||||
|
||||
/**
|
||||
* EntityRef元数据的Symbol键
|
||||
*/
|
||||
export const ENTITY_REF_METADATA = Symbol('EntityRefMetadata');
|
||||
export const ENTITY_REF_METADATA = Symbol("EntityRefMetadata");
|
||||
|
||||
/**
|
||||
* EntityRef值存储的Symbol键
|
||||
*/
|
||||
const ENTITY_REF_VALUES = Symbol('EntityRefValues');
|
||||
const ENTITY_REF_VALUES = Symbol("EntityRefValues");
|
||||
|
||||
/**
|
||||
* EntityRef元数据
|
||||
@@ -66,7 +66,7 @@ export function EntityRef(): PropertyDecorator {
|
||||
constructor[ENTITY_REF_METADATA] = metadata;
|
||||
}
|
||||
|
||||
const propKeyString = typeof propertyKey === 'symbol' ? propertyKey.toString() : propertyKey;
|
||||
const propKeyString = typeof propertyKey === "symbol" ? propertyKey.toString() : propertyKey;
|
||||
metadata.properties.add(propKeyString);
|
||||
|
||||
Object.defineProperty(target, propertyKey, {
|
||||
@@ -97,7 +97,7 @@ export function EntityRef(): PropertyDecorator {
|
||||
|
||||
if (newValue) {
|
||||
if (newValue.scene !== scene) {
|
||||
logger.error(`Cannot reference Entity from different Scene. Entity: ${newValue.name}, Scene: ${newValue.scene?.name || 'null'}`);
|
||||
logger.error(`Cannot reference Entity from different Scene. Entity: ${newValue.name}, Scene: ${newValue.scene?.name || "null"}`);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -129,7 +129,7 @@ export function getEntityRefMetadata(component: any): EntityRefMetadata | null {
|
||||
return null;
|
||||
}
|
||||
|
||||
const constructor = typeof component === 'function'
|
||||
const constructor = typeof component === "function"
|
||||
? component
|
||||
: component.constructor;
|
||||
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
import type {Component} from '../Component';
|
||||
import type {EntitySystem} from '../Systems';
|
||||
import type {Component} from "../Component";
|
||||
import type {EntitySystem} from "../Systems";
|
||||
import {ComponentType} from "../../Types";
|
||||
|
||||
/**
|
||||
* 存储组件类型名称的Symbol键
|
||||
*/
|
||||
export const COMPONENT_TYPE_NAME = Symbol('ComponentTypeName');
|
||||
export const COMPONENT_TYPE_NAME = Symbol("ComponentTypeName");
|
||||
|
||||
/**
|
||||
* 存储系统类型名称的Symbol键
|
||||
*/
|
||||
export const SYSTEM_TYPE_NAME = Symbol('SystemTypeName');
|
||||
export const SYSTEM_TYPE_NAME = Symbol("SystemTypeName");
|
||||
|
||||
/**
|
||||
* 组件类型装饰器
|
||||
* 用于为组件类指定固定的类型名称,避免在代码混淆后失效
|
||||
*
|
||||
*
|
||||
* @param typeName 组件类型名称
|
||||
* @example
|
||||
* ```typescript
|
||||
@@ -28,13 +28,13 @@ export const SYSTEM_TYPE_NAME = Symbol('SystemTypeName');
|
||||
*/
|
||||
export function ECSComponent(typeName: string) {
|
||||
return function <T extends new (...args: any[]) => Component>(target: T): T {
|
||||
if (!typeName || typeof typeName !== 'string') {
|
||||
throw new Error('ECSComponent装饰器必须提供有效的类型名称');
|
||||
if (!typeName || typeof typeName !== "string") {
|
||||
throw new Error("ECSComponent装饰器必须提供有效的类型名称");
|
||||
}
|
||||
|
||||
|
||||
// 在构造函数上存储类型名称
|
||||
(target as any)[COMPONENT_TYPE_NAME] = typeName;
|
||||
|
||||
|
||||
return target;
|
||||
};
|
||||
}
|
||||
@@ -82,8 +82,8 @@ export interface SystemMetadata {
|
||||
*/
|
||||
export function ECSSystem(typeName: string, metadata?: SystemMetadata) {
|
||||
return function <T extends new (...args: any[]) => EntitySystem>(target: T): T {
|
||||
if (!typeName || typeof typeName !== 'string') {
|
||||
throw new Error('ECSSystem装饰器必须提供有效的类型名称');
|
||||
if (!typeName || typeof typeName !== "string") {
|
||||
throw new Error("ECSSystem装饰器必须提供有效的类型名称");
|
||||
}
|
||||
|
||||
// 在构造函数上存储类型名称
|
||||
@@ -107,7 +107,7 @@ export function getSystemMetadata(systemType: new (...args: any[]) => EntitySyst
|
||||
|
||||
/**
|
||||
* 获取组件类型的名称,优先使用装饰器指定的名称
|
||||
*
|
||||
*
|
||||
* @param componentType 组件构造函数
|
||||
* @returns 组件类型名称
|
||||
*/
|
||||
@@ -119,14 +119,14 @@ export function getComponentTypeName(
|
||||
if (decoratorName) {
|
||||
return decoratorName;
|
||||
}
|
||||
|
||||
|
||||
// 回退到constructor.name
|
||||
return componentType.name || 'UnknownComponent';
|
||||
return componentType.name || "UnknownComponent";
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取系统类型的名称,优先使用装饰器指定的名称
|
||||
*
|
||||
*
|
||||
* @param systemType 系统构造函数
|
||||
* @returns 系统类型名称
|
||||
*/
|
||||
@@ -138,14 +138,14 @@ export function getSystemTypeName<T extends EntitySystem>(
|
||||
if (decoratorName) {
|
||||
return decoratorName;
|
||||
}
|
||||
|
||||
|
||||
// 回退到constructor.name
|
||||
return systemType.name || 'UnknownSystem';
|
||||
return systemType.name || "UnknownSystem";
|
||||
}
|
||||
|
||||
/**
|
||||
* 从组件实例获取类型名称
|
||||
*
|
||||
*
|
||||
* @param component 组件实例
|
||||
* @returns 组件类型名称
|
||||
*/
|
||||
@@ -155,7 +155,7 @@ export function getComponentInstanceTypeName(component: Component): string {
|
||||
|
||||
/**
|
||||
* 从系统实例获取类型名称
|
||||
*
|
||||
*
|
||||
* @param system 系统实例
|
||||
* @returns 系统类型名称
|
||||
*/
|
||||
|
||||
@@ -8,15 +8,15 @@ export {
|
||||
getSystemMetadata,
|
||||
COMPONENT_TYPE_NAME,
|
||||
SYSTEM_TYPE_NAME
|
||||
} from './TypeDecorators';
|
||||
} from "./TypeDecorators";
|
||||
|
||||
export type { SystemMetadata } from './TypeDecorators';
|
||||
export type {SystemMetadata} from "./TypeDecorators";
|
||||
|
||||
export {
|
||||
EntityRef,
|
||||
getEntityRefMetadata,
|
||||
hasEntityRef,
|
||||
ENTITY_REF_METADATA
|
||||
} from './EntityRefDecorator';
|
||||
} from "./EntityRefDecorator";
|
||||
|
||||
export type { EntityRefMetadata } from './EntityRefDecorator';
|
||||
export type {EntityRefMetadata} from "./EntityRefDecorator";
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
import { Component } from './Component';
|
||||
import { ComponentRegistry, ComponentType } from './Core/ComponentStorage';
|
||||
import { EventBus } from './Core/EventBus';
|
||||
import { BitMask64Utils, BitMask64Data } from './Utils/BigIntCompatibility';
|
||||
import { createLogger } from '../Utils/Logger';
|
||||
import { getComponentInstanceTypeName, getComponentTypeName } from './Decorators';
|
||||
import type { IScene } from './IScene';
|
||||
import {Component} from "./Component";
|
||||
import {ComponentRegistry, ComponentType} from "./Core/ComponentStorage";
|
||||
import {EventBus} from "./Core/EventBus";
|
||||
import {BitMask64Utils, BitMask64Data} from "./Utils/BigIntCompatibility";
|
||||
import {createLogger} from "../Utils/Logger";
|
||||
import {getComponentInstanceTypeName, getComponentTypeName} from "./Decorators";
|
||||
import type {IScene} from "./IScene";
|
||||
|
||||
/**
|
||||
* 实体比较器
|
||||
*
|
||||
*
|
||||
* 用于比较两个实体的优先级,首先按更新顺序比较,然后按ID比较。
|
||||
*/
|
||||
export class EntityComparer {
|
||||
/**
|
||||
* 比较两个实体
|
||||
*
|
||||
*
|
||||
* @param self - 第一个实体
|
||||
* @param other - 第二个实体
|
||||
* @returns 比较结果,负数表示self优先级更高,正数表示other优先级更高,0表示相等
|
||||
@@ -28,28 +28,27 @@ export class EntityComparer {
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* 游戏实体类
|
||||
*
|
||||
*
|
||||
* ECS架构中的实体(Entity),作为组件的容器。
|
||||
* 实体本身不包含游戏逻辑,所有功能都通过组件来实现。
|
||||
* 支持父子关系,可以构建实体层次结构。
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 创建实体
|
||||
* const entity = new Entity("Player", 1);
|
||||
*
|
||||
*
|
||||
* // 添加组件
|
||||
* const healthComponent = entity.addComponent(new HealthComponent(100));
|
||||
*
|
||||
*
|
||||
* // 获取组件
|
||||
* const health = entity.getComponent(HealthComponent);
|
||||
*
|
||||
*
|
||||
* // 添加位置组件
|
||||
* entity.addComponent(new PositionComponent(100, 200));
|
||||
*
|
||||
*
|
||||
* // 添加子实体
|
||||
* const weapon = new Entity("Weapon", 2);
|
||||
* entity.addChild(weapon);
|
||||
@@ -59,13 +58,13 @@ export class Entity {
|
||||
/**
|
||||
* Entity专用日志器
|
||||
*/
|
||||
private static _logger = createLogger('Entity');
|
||||
|
||||
private static _logger = createLogger("Entity");
|
||||
|
||||
/**
|
||||
* 实体比较器实例
|
||||
*/
|
||||
public static entityComparer: EntityComparer = new EntityComparer();
|
||||
|
||||
|
||||
/**
|
||||
* 全局事件总线实例
|
||||
* 用于发射组件相关事件
|
||||
@@ -84,17 +83,17 @@ export class Entity {
|
||||
entity.scene.clearSystemEntityCaches();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 实体名称
|
||||
*/
|
||||
public name: string;
|
||||
|
||||
|
||||
/**
|
||||
* 实体唯一标识符
|
||||
*/
|
||||
public readonly id: number;
|
||||
|
||||
|
||||
/**
|
||||
* 所属场景引用
|
||||
*/
|
||||
@@ -103,7 +102,16 @@ export class Entity {
|
||||
/**
|
||||
* 销毁状态标志
|
||||
*/
|
||||
public _isDestroyed: boolean = false;
|
||||
private _destroyed: boolean = false;
|
||||
|
||||
/**
|
||||
* 设置销毁状态(仅供框架内部使用)
|
||||
*
|
||||
* @internal 此方法仅用于批量销毁优化,不应在外部调用
|
||||
*/
|
||||
public setDestroyed(value: boolean): void {
|
||||
this._destroyed = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* 父实体引用
|
||||
@@ -161,7 +169,7 @@ export class Entity {
|
||||
* @returns 如果实体已被销毁则返回true
|
||||
*/
|
||||
public get isDestroyed(): boolean {
|
||||
return this._isDestroyed;
|
||||
return this._destroyed;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -218,7 +226,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 获取子实体数组的只读副本
|
||||
*
|
||||
*
|
||||
* @returns 子实体数组的副本
|
||||
*/
|
||||
public get children(): readonly Entity[] {
|
||||
@@ -227,7 +235,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 获取子实体数量
|
||||
*
|
||||
*
|
||||
* @returns 子实体的数量
|
||||
*/
|
||||
public get childCount(): number {
|
||||
@@ -236,7 +244,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 获取活跃状态
|
||||
*
|
||||
*
|
||||
* @returns 如果实体处于活跃状态则返回true
|
||||
*/
|
||||
public get active(): boolean {
|
||||
@@ -245,9 +253,9 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 设置活跃状态
|
||||
*
|
||||
*
|
||||
* 设置实体的活跃状态,会影响子实体的有效活跃状态。
|
||||
*
|
||||
*
|
||||
* @param value - 新的活跃状态
|
||||
*/
|
||||
public set active(value: boolean) {
|
||||
@@ -259,9 +267,9 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 获取实体的有效活跃状态
|
||||
*
|
||||
*
|
||||
* 考虑父实体的活跃状态,只有当实体本身和所有父实体都处于活跃状态时才返回true。
|
||||
*
|
||||
*
|
||||
* @returns 有效的活跃状态
|
||||
*/
|
||||
public get activeInHierarchy(): boolean {
|
||||
@@ -272,7 +280,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 获取实体标签
|
||||
*
|
||||
*
|
||||
* @returns 实体的数字标签
|
||||
*/
|
||||
public get tag(): number {
|
||||
@@ -281,7 +289,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 设置实体标签
|
||||
*
|
||||
*
|
||||
* @param value - 新的标签值
|
||||
*/
|
||||
public set tag(value: number) {
|
||||
@@ -290,7 +298,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 获取启用状态
|
||||
*
|
||||
*
|
||||
* @returns 如果实体已启用则返回true
|
||||
*/
|
||||
public get enabled(): boolean {
|
||||
@@ -299,7 +307,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 设置启用状态
|
||||
*
|
||||
*
|
||||
* @param value - 新的启用状态
|
||||
*/
|
||||
public set enabled(value: boolean) {
|
||||
@@ -308,7 +316,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 获取更新顺序
|
||||
*
|
||||
*
|
||||
* @returns 实体的更新顺序值
|
||||
*/
|
||||
public get updateOrder(): number {
|
||||
@@ -317,7 +325,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 设置更新顺序
|
||||
*
|
||||
*
|
||||
* @param value - 新的更新顺序值
|
||||
*/
|
||||
public set updateOrder(value: number) {
|
||||
@@ -326,7 +334,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 获取组件位掩码
|
||||
*
|
||||
*
|
||||
* @returns 实体的组件位掩码
|
||||
*/
|
||||
public get componentMask(): BitMask64Data {
|
||||
@@ -394,11 +402,11 @@ export class Entity {
|
||||
const componentType = component.constructor as ComponentType<T>;
|
||||
|
||||
if (!this.scene) {
|
||||
throw new Error(`Entity must be added to Scene before adding components. Use scene.createEntity() instead of new Entity()`);
|
||||
throw new Error("Entity must be added to Scene before adding components. Use scene.createEntity() instead of new Entity()");
|
||||
}
|
||||
|
||||
if (!this.scene.componentStorageManager) {
|
||||
throw new Error(`Scene does not have componentStorageManager`);
|
||||
throw new Error("Scene does not have componentStorageManager");
|
||||
}
|
||||
|
||||
if (this.hasComponent(componentType)) {
|
||||
@@ -418,7 +426,7 @@ export class Entity {
|
||||
if (Entity.eventBus) {
|
||||
Entity.eventBus.emitComponentAdded({
|
||||
timestamp: Date.now(),
|
||||
source: 'Entity',
|
||||
source: "Entity",
|
||||
entityId: this.id,
|
||||
entityName: this.name,
|
||||
entityTag: this.tag?.toString(),
|
||||
@@ -465,8 +473,6 @@ export class Entity {
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* 检查实体是否拥有指定类型的组件
|
||||
*
|
||||
@@ -485,7 +491,7 @@ export class Entity {
|
||||
if (!ComponentRegistry.isRegistered(type)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
const mask = ComponentRegistry.getBitMask(type);
|
||||
return BitMask64Utils.hasAny(this._componentMask, mask);
|
||||
}
|
||||
@@ -555,7 +561,7 @@ export class Entity {
|
||||
if (Entity.eventBus) {
|
||||
Entity.eventBus.emitComponentRemoved({
|
||||
timestamp: Date.now(),
|
||||
source: 'Entity',
|
||||
source: "Entity",
|
||||
entityId: this.id,
|
||||
entityName: this.name,
|
||||
entityTag: this.tag?.toString(),
|
||||
@@ -570,7 +576,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 移除指定类型的组件
|
||||
*
|
||||
*
|
||||
* @param type - 组件类型
|
||||
* @returns 被移除的组件实例或null
|
||||
*/
|
||||
@@ -611,13 +617,13 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 批量添加组件
|
||||
*
|
||||
*
|
||||
* @param components - 要添加的组件数组
|
||||
* @returns 添加的组件数组
|
||||
*/
|
||||
public addComponents<T extends Component>(components: T[]): T[] {
|
||||
const addedComponents: T[] = [];
|
||||
|
||||
|
||||
for (const component of components) {
|
||||
try {
|
||||
addedComponents.push(this.addComponent(component));
|
||||
@@ -625,28 +631,27 @@ export class Entity {
|
||||
Entity._logger.warn(`添加组件失败 ${getComponentInstanceTypeName(component)}:`, error);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return addedComponents;
|
||||
}
|
||||
|
||||
/**
|
||||
* 批量移除组件类型
|
||||
*
|
||||
*
|
||||
* @param componentTypes - 要移除的组件类型数组
|
||||
* @returns 被移除的组件数组
|
||||
*/
|
||||
public removeComponentsByTypes<T extends Component>(componentTypes: ComponentType<T>[]): (T | null)[] {
|
||||
const removedComponents: (T | null)[] = [];
|
||||
|
||||
|
||||
for (const componentType of componentTypes) {
|
||||
removedComponents.push(this.removeComponentByType(componentType));
|
||||
}
|
||||
|
||||
|
||||
return removedComponents;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* 获取所有指定类型的组件
|
||||
*
|
||||
@@ -694,7 +699,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 添加子实体
|
||||
*
|
||||
*
|
||||
* @param child - 要添加的子实体
|
||||
* @returns 添加的子实体
|
||||
*/
|
||||
@@ -724,7 +729,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 移除子实体
|
||||
*
|
||||
*
|
||||
* @param child - 要移除的子实体
|
||||
* @returns 是否成功移除
|
||||
*/
|
||||
@@ -745,7 +750,7 @@ export class Entity {
|
||||
*/
|
||||
public removeAllChildren(): void {
|
||||
const childrenToRemove = [...this._children];
|
||||
|
||||
|
||||
for (const child of childrenToRemove) {
|
||||
this.removeChild(child);
|
||||
}
|
||||
@@ -753,7 +758,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 根据名称查找子实体
|
||||
*
|
||||
*
|
||||
* @param name - 子实体名称
|
||||
* @param recursive - 是否递归查找
|
||||
* @returns 找到的子实体或null
|
||||
@@ -779,7 +784,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 根据标签查找子实体
|
||||
*
|
||||
*
|
||||
* @param tag - 标签
|
||||
* @param recursive - 是否递归查找
|
||||
* @returns 找到的子实体数组
|
||||
@@ -804,7 +809,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 获取根实体
|
||||
*
|
||||
*
|
||||
* @returns 层次结构的根实体
|
||||
*/
|
||||
public getRoot(): Entity {
|
||||
@@ -817,7 +822,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 检查是否是指定实体的祖先
|
||||
*
|
||||
*
|
||||
* @param entity - 要检查的实体
|
||||
* @returns 如果是祖先则返回true
|
||||
*/
|
||||
@@ -834,7 +839,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 检查是否是指定实体的后代
|
||||
*
|
||||
*
|
||||
* @param entity - 要检查的实体
|
||||
* @returns 如果是后代则返回true
|
||||
*/
|
||||
@@ -844,7 +849,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 获取层次深度
|
||||
*
|
||||
*
|
||||
* @returns 在层次结构中的深度(根实体为0)
|
||||
*/
|
||||
public getDepth(): number {
|
||||
@@ -859,7 +864,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 遍历所有子实体(深度优先)
|
||||
*
|
||||
*
|
||||
* @param callback - 对每个子实体执行的回调函数
|
||||
* @param recursive - 是否递归遍历
|
||||
*/
|
||||
@@ -877,14 +882,14 @@ export class Entity {
|
||||
*/
|
||||
private onActiveChanged(): void {
|
||||
for (const component of this.components) {
|
||||
if ('onActiveChanged' in component && typeof component.onActiveChanged === 'function') {
|
||||
if ("onActiveChanged" in component && typeof component.onActiveChanged === "function") {
|
||||
(component as any).onActiveChanged();
|
||||
}
|
||||
}
|
||||
|
||||
if (this.scene && this.scene.eventSystem) {
|
||||
this.scene.eventSystem.emitSync('entity:activeChanged', {
|
||||
entity: this,
|
||||
this.scene.eventSystem.emitSync("entity:activeChanged", {
|
||||
entity: this,
|
||||
active: this._active,
|
||||
activeInHierarchy: this.activeInHierarchy
|
||||
});
|
||||
@@ -898,11 +903,11 @@ export class Entity {
|
||||
* 移除所有组件、子实体并标记为已销毁
|
||||
*/
|
||||
public destroy(): void {
|
||||
if (this._isDestroyed) {
|
||||
if (this._destroyed) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._isDestroyed = true;
|
||||
this._destroyed = true;
|
||||
|
||||
if (this.scene && this.scene.referenceTracker) {
|
||||
this.scene.referenceTracker.clearReferencesTo(this.id);
|
||||
@@ -949,7 +954,7 @@ export class Entity {
|
||||
collectChildren(this);
|
||||
|
||||
for (const entity of toDestroy) {
|
||||
entity._isDestroyed = true;
|
||||
entity.setDestroyed(true);
|
||||
}
|
||||
|
||||
for (const entity of toDestroy) {
|
||||
@@ -970,7 +975,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 比较实体
|
||||
*
|
||||
*
|
||||
* @param other - 另一个实体
|
||||
* @returns 比较结果
|
||||
*/
|
||||
@@ -980,7 +985,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 获取实体的字符串表示
|
||||
*
|
||||
*
|
||||
* @returns 实体的字符串描述
|
||||
*/
|
||||
public toString(): string {
|
||||
@@ -989,7 +994,7 @@ export class Entity {
|
||||
|
||||
/**
|
||||
* 获取实体的调试信息(包含组件缓存信息)
|
||||
*
|
||||
*
|
||||
* @returns 包含实体详细信息的对象
|
||||
*/
|
||||
public getDebugInfo(): {
|
||||
@@ -1007,20 +1012,20 @@ export class Entity {
|
||||
childIds: number[];
|
||||
depth: number;
|
||||
cacheBuilt: boolean;
|
||||
} {
|
||||
} {
|
||||
return {
|
||||
name: this.name,
|
||||
id: this.id,
|
||||
enabled: this._enabled,
|
||||
active: this._active,
|
||||
activeInHierarchy: this.activeInHierarchy,
|
||||
destroyed: this._isDestroyed,
|
||||
destroyed: this._destroyed,
|
||||
componentCount: this.components.length,
|
||||
componentTypes: this.components.map(c => getComponentInstanceTypeName(c)),
|
||||
componentTypes: this.components.map((c) => getComponentInstanceTypeName(c)),
|
||||
componentMask: BitMask64Utils.toString(this._componentMask, 2), // 二进制表示
|
||||
parentId: this._parent?.id || null,
|
||||
childCount: this._children.length,
|
||||
childIds: this._children.map(c => c.id),
|
||||
childIds: this._children.map((c) => c.id),
|
||||
depth: this.getDepth(),
|
||||
cacheBuilt: this._componentCache !== null
|
||||
};
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
import { Entity } from './Entity';
|
||||
import { EntityList } from './Utils/EntityList';
|
||||
import { IdentifierPool } from './Utils/IdentifierPool';
|
||||
import { EntitySystem } from './Systems/EntitySystem';
|
||||
import { ComponentStorageManager } from './Core/ComponentStorage';
|
||||
import { QuerySystem } from './Core/QuerySystem';
|
||||
import { TypeSafeEventSystem } from './Core/EventSystem';
|
||||
import type { ReferenceTracker } from './Core/ReferenceTracker';
|
||||
import type { ServiceContainer, ServiceType } from '../Core/ServiceContainer';
|
||||
import type { TypedQueryBuilder } from './Core/Query/TypedQuery';
|
||||
import type { SceneSerializationOptions, SceneDeserializationOptions } from './Serialization/SceneSerializer';
|
||||
import type { IncrementalSnapshot, IncrementalSerializationOptions } from './Serialization/IncrementalSerializer';
|
||||
import {Entity} from "./Entity";
|
||||
import {EntityList} from "./Utils/EntityList";
|
||||
import {IdentifierPool} from "./Utils/IdentifierPool";
|
||||
import {EntitySystem} from "./Systems/EntitySystem";
|
||||
import {ComponentStorageManager} from "./Core/ComponentStorage";
|
||||
import {QuerySystem} from "./Core/QuerySystem";
|
||||
import {TypeSafeEventSystem} from "./Core/EventSystem";
|
||||
import type {ReferenceTracker} from "./Core/ReferenceTracker";
|
||||
import type {ServiceContainer, ServiceType} from "../Core/ServiceContainer";
|
||||
import type {TypedQueryBuilder} from "./Core/Query/TypedQuery";
|
||||
import type {SceneSerializationOptions, SceneDeserializationOptions} from "./Serialization/SceneSerializer";
|
||||
import type {IncrementalSnapshot, IncrementalSerializationOptions} from "./Serialization/IncrementalSerializer";
|
||||
|
||||
/**
|
||||
* 场景接口定义
|
||||
@@ -50,12 +50,12 @@ export interface IScene {
|
||||
* 标识符池
|
||||
*/
|
||||
readonly identifierPool: IdentifierPool;
|
||||
|
||||
|
||||
/**
|
||||
* 组件存储管理器
|
||||
*/
|
||||
readonly componentStorageManager: ComponentStorageManager;
|
||||
|
||||
|
||||
/**
|
||||
* 查询系统
|
||||
*/
|
||||
@@ -316,4 +316,4 @@ export interface ISceneConfig {
|
||||
* 场景名称
|
||||
*/
|
||||
name?: string;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
import { Entity } from './Entity';
|
||||
import { EntityList } from './Utils/EntityList';
|
||||
import { IdentifierPool } from './Utils/IdentifierPool';
|
||||
import { EntitySystem } from './Systems/EntitySystem';
|
||||
import { ComponentStorageManager, ComponentRegistry } from './Core/ComponentStorage';
|
||||
import { QuerySystem } from './Core/QuerySystem';
|
||||
import { TypeSafeEventSystem } from './Core/EventSystem';
|
||||
import { EventBus } from './Core/EventBus';
|
||||
import { ReferenceTracker } from './Core/ReferenceTracker';
|
||||
import { IScene, ISceneConfig } from './IScene';
|
||||
import { getComponentInstanceTypeName, getSystemInstanceTypeName, getSystemMetadata } from "./Decorators";
|
||||
import { TypedQueryBuilder } from './Core/Query/TypedQuery';
|
||||
import { SceneSerializer, SceneSerializationOptions, SceneDeserializationOptions } from './Serialization/SceneSerializer';
|
||||
import { IncrementalSerializer, IncrementalSnapshot, IncrementalSerializationOptions } from './Serialization/IncrementalSerializer';
|
||||
import { ComponentPoolManager } from './Core/ComponentPool';
|
||||
import { PerformanceMonitor } from '../Utils/PerformanceMonitor';
|
||||
import { ServiceContainer, type ServiceType } from '../Core/ServiceContainer';
|
||||
import { createInstance, isInjectable, injectProperties } from '../Core/DI';
|
||||
import { createLogger } from '../Utils/Logger';
|
||||
import {Entity} from "./Entity";
|
||||
import {EntityList} from "./Utils/EntityList";
|
||||
import {IdentifierPool} from "./Utils/IdentifierPool";
|
||||
import {EntitySystem} from "./Systems/EntitySystem";
|
||||
import {ComponentStorageManager, ComponentRegistry} from "./Core/ComponentStorage";
|
||||
import {QuerySystem} from "./Core/QuerySystem";
|
||||
import {TypeSafeEventSystem} from "./Core/EventSystem";
|
||||
import {EventBus} from "./Core/EventBus";
|
||||
import {ReferenceTracker} from "./Core/ReferenceTracker";
|
||||
import {IScene, ISceneConfig} from "./IScene";
|
||||
import {getComponentInstanceTypeName, getSystemInstanceTypeName, getSystemMetadata} from "./Decorators";
|
||||
import {TypedQueryBuilder} from "./Core/Query/TypedQuery";
|
||||
import {SceneSerializer, SceneSerializationOptions, SceneDeserializationOptions} from "./Serialization/SceneSerializer";
|
||||
import {IncrementalSerializer, IncrementalSnapshot, IncrementalSerializationOptions} from "./Serialization/IncrementalSerializer";
|
||||
import {ComponentPoolManager} from "./Core/ComponentPool";
|
||||
import {PerformanceMonitor} from "../Utils/PerformanceMonitor";
|
||||
import {ServiceContainer, type ServiceType} from "../Core/ServiceContainer";
|
||||
import {createInstance, isInjectable, injectProperties} from "../Core/DI";
|
||||
import {createLogger} from "../Utils/Logger";
|
||||
|
||||
/**
|
||||
* 游戏场景默认实现类
|
||||
@@ -45,25 +45,25 @@ export class Scene implements IScene {
|
||||
* 管理场景内所有实体的生命周期。
|
||||
*/
|
||||
public readonly entities: EntityList;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* 实体ID池
|
||||
*
|
||||
*
|
||||
* 用于分配和回收实体的唯一标识符。
|
||||
*/
|
||||
public readonly identifierPool: IdentifierPool;
|
||||
|
||||
/**
|
||||
* 组件存储管理器
|
||||
*
|
||||
*
|
||||
* 高性能的组件存储和查询系统。
|
||||
*/
|
||||
public readonly componentStorageManager: ComponentStorageManager;
|
||||
|
||||
/**
|
||||
* 查询系统
|
||||
*
|
||||
*
|
||||
* 基于位掩码的高性能实体查询系统。
|
||||
*/
|
||||
public readonly querySystem: QuerySystem;
|
||||
@@ -207,7 +207,7 @@ export class Scene implements IScene {
|
||||
this.eventSystem = new TypeSafeEventSystem();
|
||||
this.referenceTracker = new ReferenceTracker();
|
||||
this._services = new ServiceContainer();
|
||||
this.logger = createLogger('Scene');
|
||||
this.logger = createLogger("Scene");
|
||||
|
||||
if (config?.name) {
|
||||
this.name = config.name;
|
||||
@@ -219,7 +219,7 @@ export class Scene implements IScene {
|
||||
|
||||
if (Entity.eventBus) {
|
||||
Entity.eventBus.onComponentAdded((data: unknown) => {
|
||||
this.eventSystem.emitSync('component:added', data);
|
||||
this.eventSystem.emitSync("component:added", data);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -239,7 +239,7 @@ export class Scene implements IScene {
|
||||
|
||||
/**
|
||||
* 初始化场景
|
||||
*
|
||||
*
|
||||
* 在场景创建时调用,子类可以重写此方法来设置初始实体和组件。
|
||||
*/
|
||||
public initialize(): void {
|
||||
@@ -247,7 +247,7 @@ export class Scene implements IScene {
|
||||
|
||||
/**
|
||||
* 场景开始运行时的回调
|
||||
*
|
||||
*
|
||||
* 在场景开始运行时调用,可以在此方法中执行场景启动逻辑。
|
||||
*/
|
||||
public onStart(): void {
|
||||
@@ -255,7 +255,7 @@ export class Scene implements IScene {
|
||||
|
||||
/**
|
||||
* 场景卸载时的回调
|
||||
*
|
||||
*
|
||||
* 在场景被销毁时调用,可以在此方法中执行清理工作。
|
||||
*/
|
||||
public unload(): void {
|
||||
@@ -338,10 +338,10 @@ export class Scene implements IScene {
|
||||
* @param name 实体名称
|
||||
*/
|
||||
public createEntity(name: string) {
|
||||
let entity = new Entity(name, this.identifierPool.checkOut());
|
||||
|
||||
this.eventSystem.emitSync('entity:created', { entityName: name, entity, scene: this });
|
||||
|
||||
const entity = new Entity(name, this.identifierPool.checkOut());
|
||||
|
||||
this.eventSystem.emitSync("entity:created", {entityName: name, entity, scene: this});
|
||||
|
||||
return this.addEntity(entity);
|
||||
}
|
||||
|
||||
@@ -373,7 +373,7 @@ export class Scene implements IScene {
|
||||
}
|
||||
|
||||
// 触发实体添加事件
|
||||
this.eventSystem.emitSync('entity:added', { entity, scene: this });
|
||||
this.eventSystem.emitSync("entity:added", {entity, scene: this});
|
||||
|
||||
return entity;
|
||||
}
|
||||
@@ -386,25 +386,25 @@ export class Scene implements IScene {
|
||||
*/
|
||||
public createEntities(count: number, namePrefix: string = "Entity"): Entity[] {
|
||||
const entities: Entity[] = [];
|
||||
|
||||
|
||||
// 批量创建实体对象,不立即添加到系统
|
||||
for (let i = 0; i < count; i++) {
|
||||
const entity = new Entity(`${namePrefix}_${i}`, this.identifierPool.checkOut());
|
||||
entity.scene = this;
|
||||
entities.push(entity);
|
||||
}
|
||||
|
||||
|
||||
// 批量添加到实体列表
|
||||
for (const entity of entities) {
|
||||
this.entities.add(entity);
|
||||
}
|
||||
|
||||
|
||||
// 批量添加到查询系统(无重复检查,性能最优)
|
||||
this.querySystem.addEntitiesUnchecked(entities);
|
||||
|
||||
|
||||
// 批量触发事件(可选,减少事件开销)
|
||||
this.eventSystem.emitSync('entities:batch_added', { entities, scene: this, count });
|
||||
|
||||
this.eventSystem.emitSync("entities:batch_added", {entities, scene: this, count});
|
||||
|
||||
return entities;
|
||||
}
|
||||
|
||||
@@ -416,7 +416,7 @@ export class Scene implements IScene {
|
||||
if (entities.length === 0) return;
|
||||
|
||||
for (const entity of entities) {
|
||||
entity._isDestroyed = true;
|
||||
entity.setDestroyed(true);
|
||||
}
|
||||
|
||||
for (const entity of entities) {
|
||||
@@ -583,7 +583,7 @@ export class Scene implements IScene {
|
||||
let system: T;
|
||||
let constructor: any;
|
||||
|
||||
if (typeof systemTypeOrInstance === 'function') {
|
||||
if (typeof systemTypeOrInstance === "function") {
|
||||
constructor = systemTypeOrInstance;
|
||||
|
||||
if (this._services.isRegistered(constructor)) {
|
||||
@@ -609,7 +609,7 @@ export class Scene implements IScene {
|
||||
} else {
|
||||
this.logger.warn(
|
||||
`Attempting to register a different instance of ${constructor.name}, ` +
|
||||
`but type is already registered. Returning existing instance.`
|
||||
"but type is already registered. Returning existing instance."
|
||||
);
|
||||
return existingSystem as T;
|
||||
}
|
||||
@@ -750,7 +750,7 @@ export class Scene implements IScene {
|
||||
entityCount: number;
|
||||
processorCount: number;
|
||||
componentStorageStats: Map<string, any>;
|
||||
} {
|
||||
} {
|
||||
return {
|
||||
entityCount: this.entities.count,
|
||||
processorCount: this.systems.length,
|
||||
@@ -779,20 +779,20 @@ export class Scene implements IScene {
|
||||
entityCount: number;
|
||||
}>;
|
||||
componentStats: Map<string, any>;
|
||||
} {
|
||||
} {
|
||||
const systems = this.systems;
|
||||
return {
|
||||
name: this.name || this.constructor.name,
|
||||
entityCount: this.entities.count,
|
||||
processorCount: systems.length,
|
||||
isRunning: this._didSceneBegin,
|
||||
entities: this.entities.buffer.map(entity => ({
|
||||
entities: this.entities.buffer.map((entity) => ({
|
||||
name: entity.name,
|
||||
id: entity.id,
|
||||
componentCount: entity.components.length,
|
||||
componentTypes: entity.components.map(c => getComponentInstanceTypeName(c))
|
||||
componentTypes: entity.components.map((c) => getComponentInstanceTypeName(c))
|
||||
})),
|
||||
processors: systems.map(processor => ({
|
||||
processors: systems.map((processor) => ({
|
||||
name: getSystemInstanceTypeName(processor),
|
||||
updateOrder: processor.updateOrder,
|
||||
entityCount: (processor as any)._entities?.length || 0
|
||||
@@ -907,7 +907,7 @@ export class Scene implements IScene {
|
||||
*/
|
||||
public serializeIncremental(options?: IncrementalSerializationOptions): IncrementalSnapshot {
|
||||
if (!this._incrementalBaseSnapshot) {
|
||||
throw new Error('必须先调用 createIncrementalSnapshot() 创建基础快照');
|
||||
throw new Error("必须先调用 createIncrementalSnapshot() 创建基础快照");
|
||||
}
|
||||
|
||||
return IncrementalSerializer.computeIncremental(
|
||||
@@ -941,7 +941,7 @@ export class Scene implements IScene {
|
||||
incremental: IncrementalSnapshot | string | Uint8Array,
|
||||
componentRegistry?: Map<string, any>
|
||||
): void {
|
||||
const isSerializedData = typeof incremental === 'string' ||
|
||||
const isSerializedData = typeof incremental === "string" ||
|
||||
incremental instanceof Uint8Array;
|
||||
|
||||
const snapshot = isSerializedData
|
||||
@@ -996,4 +996,4 @@ export class Scene implements IScene {
|
||||
public hasIncrementalSnapshot(): boolean {
|
||||
return this._incrementalBaseSnapshot !== undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import { IScene } from './IScene';
|
||||
import { ECSFluentAPI, createECSAPI } from './Core/FluentAPI';
|
||||
import { Time } from '../Utils/Time';
|
||||
import { createLogger } from '../Utils/Logger';
|
||||
import type { IService } from '../Core/ServiceContainer';
|
||||
import { World } from './World';
|
||||
import { PerformanceMonitor } from '../Utils/PerformanceMonitor';
|
||||
import {IScene} from "./IScene";
|
||||
import {ECSFluentAPI, createECSAPI} from "./Core/FluentAPI";
|
||||
import {Time} from "../Utils/Time";
|
||||
import {createLogger} from "../Utils/Logger";
|
||||
import type {IService} from "../Core/ServiceContainer";
|
||||
import {World} from "./World";
|
||||
import {PerformanceMonitor} from "../Utils/PerformanceMonitor";
|
||||
|
||||
/**
|
||||
* 单场景管理器
|
||||
@@ -67,7 +67,7 @@ export class SceneManager implements IService {
|
||||
/**
|
||||
* 日志器
|
||||
*/
|
||||
private _logger = createLogger('SceneManager');
|
||||
private _logger = createLogger("SceneManager");
|
||||
|
||||
/**
|
||||
* 场景切换回调函数
|
||||
@@ -82,10 +82,10 @@ export class SceneManager implements IService {
|
||||
/**
|
||||
* 默认场景ID
|
||||
*/
|
||||
private static readonly DEFAULT_SCENE_ID = '__main__';
|
||||
private static readonly DEFAULT_SCENE_ID = "__main__";
|
||||
|
||||
constructor(performanceMonitor?: PerformanceMonitor) {
|
||||
this._defaultWorld = new World({ name: '__default__' });
|
||||
this._defaultWorld = new World({name: "__default__"});
|
||||
this._defaultWorld.start();
|
||||
this._performanceMonitor = performanceMonitor || null;
|
||||
}
|
||||
@@ -238,13 +238,13 @@ export class SceneManager implements IService {
|
||||
* 通常在应用程序关闭时调用。
|
||||
*/
|
||||
public destroy(): void {
|
||||
this._logger.info('SceneManager destroying');
|
||||
this._logger.info("SceneManager destroying");
|
||||
|
||||
this._defaultWorld.destroy();
|
||||
this._nextScene = null;
|
||||
this._ecsAPI = null;
|
||||
|
||||
this._logger.info('SceneManager destroyed');
|
||||
this._logger.info("SceneManager destroyed");
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -4,12 +4,12 @@
|
||||
* 负责组件的序列化和反序列化操作
|
||||
*/
|
||||
|
||||
import { Component } from '../Component';
|
||||
import { ComponentType } from '../Core/ComponentStorage';
|
||||
import { getComponentTypeName } from '../Decorators';
|
||||
import {Component} from "../Component";
|
||||
import {ComponentType} from "../Core/ComponentStorage";
|
||||
import {getComponentTypeName} from "../Decorators";
|
||||
import {
|
||||
getSerializationMetadata
|
||||
} from './SerializationDecorators';
|
||||
} from "./SerializationDecorators";
|
||||
|
||||
/**
|
||||
* 可序列化的值类型
|
||||
@@ -22,9 +22,9 @@ export type SerializableValue =
|
||||
| undefined
|
||||
| SerializableValue[]
|
||||
| { [key: string]: SerializableValue }
|
||||
| { __type: 'Date'; value: string }
|
||||
| { __type: 'Map'; value: Array<[SerializableValue, SerializableValue]> }
|
||||
| { __type: 'Set'; value: SerializableValue[] };
|
||||
| { __type: "Date"; value: string }
|
||||
| { __type: "Map"; value: Array<[SerializableValue, SerializableValue]> }
|
||||
| { __type: "Set"; value: SerializableValue[] };
|
||||
|
||||
/**
|
||||
* 序列化后的组件数据
|
||||
@@ -70,7 +70,7 @@ export class ComponentSerializer {
|
||||
|
||||
// 序列化标记的字段
|
||||
for (const [fieldName, options] of metadata.fields) {
|
||||
const fieldKey = typeof fieldName === 'symbol' ? fieldName.toString() : fieldName;
|
||||
const fieldKey = typeof fieldName === "symbol" ? fieldName.toString() : fieldName;
|
||||
const value = (component as unknown as Record<string | symbol, SerializableValue>)[fieldName];
|
||||
|
||||
// 跳过忽略的字段
|
||||
@@ -125,7 +125,7 @@ export class ComponentSerializer {
|
||||
|
||||
// 反序列化字段
|
||||
for (const [fieldName, options] of metadata.fields) {
|
||||
const fieldKey = typeof fieldName === 'symbol' ? fieldName.toString() : fieldName;
|
||||
const fieldKey = typeof fieldName === "symbol" ? fieldName.toString() : fieldName;
|
||||
const key = options.alias || fieldKey;
|
||||
const serializedValue = serializedData.data[key];
|
||||
|
||||
@@ -198,27 +198,27 @@ export class ComponentSerializer {
|
||||
|
||||
// 基本类型
|
||||
const type = typeof value;
|
||||
if (type === 'string' || type === 'number' || type === 'boolean') {
|
||||
if (type === "string" || type === "number" || type === "boolean") {
|
||||
return value;
|
||||
}
|
||||
|
||||
// 日期
|
||||
if (value instanceof Date) {
|
||||
return {
|
||||
__type: 'Date',
|
||||
__type: "Date",
|
||||
value: value.toISOString()
|
||||
};
|
||||
}
|
||||
|
||||
// 数组
|
||||
if (Array.isArray(value)) {
|
||||
return value.map(item => this.serializeValue(item));
|
||||
return value.map((item) => this.serializeValue(item));
|
||||
}
|
||||
|
||||
// Map (如果没有使用@SerializeMap装饰器)
|
||||
if (value instanceof Map) {
|
||||
return {
|
||||
__type: 'Map',
|
||||
__type: "Map",
|
||||
value: Array.from(value.entries())
|
||||
};
|
||||
}
|
||||
@@ -226,13 +226,13 @@ export class ComponentSerializer {
|
||||
// Set
|
||||
if (value instanceof Set) {
|
||||
return {
|
||||
__type: 'Set',
|
||||
__type: "Set",
|
||||
value: Array.from(value)
|
||||
};
|
||||
}
|
||||
|
||||
// 普通对象
|
||||
if (type === 'object' && typeof value === 'object' && !Array.isArray(value)) {
|
||||
if (type === "object" && typeof value === "object" && !Array.isArray(value)) {
|
||||
const result: Record<string, SerializableValue> = {};
|
||||
const obj = value as Record<string, SerializableValue>;
|
||||
for (const key in obj) {
|
||||
@@ -257,30 +257,30 @@ export class ComponentSerializer {
|
||||
|
||||
// 基本类型直接返回
|
||||
const type = typeof value;
|
||||
if (type === 'string' || type === 'number' || type === 'boolean') {
|
||||
if (type === "string" || type === "number" || type === "boolean") {
|
||||
return value;
|
||||
}
|
||||
|
||||
// 处理特殊类型标记
|
||||
if (type === 'object' && typeof value === 'object' && '__type' in value) {
|
||||
if (type === "object" && typeof value === "object" && "__type" in value) {
|
||||
const typedValue = value as { __type: string; value: SerializableValue };
|
||||
switch (typedValue.__type) {
|
||||
case 'Date':
|
||||
return { __type: 'Date', value: typeof typedValue.value === 'string' ? typedValue.value : String(typedValue.value) };
|
||||
case 'Map':
|
||||
return { __type: 'Map', value: typedValue.value as Array<[SerializableValue, SerializableValue]> };
|
||||
case 'Set':
|
||||
return { __type: 'Set', value: typedValue.value as SerializableValue[] };
|
||||
case "Date":
|
||||
return {__type: "Date", value: typeof typedValue.value === "string" ? typedValue.value : String(typedValue.value)};
|
||||
case "Map":
|
||||
return {__type: "Map", value: typedValue.value as Array<[SerializableValue, SerializableValue]>};
|
||||
case "Set":
|
||||
return {__type: "Set", value: typedValue.value as SerializableValue[]};
|
||||
}
|
||||
}
|
||||
|
||||
// 数组
|
||||
if (Array.isArray(value)) {
|
||||
return value.map(item => this.deserializeValue(item));
|
||||
return value.map((item) => this.deserializeValue(item));
|
||||
}
|
||||
|
||||
// 普通对象
|
||||
if (type === 'object' && typeof value === 'object' && !Array.isArray(value)) {
|
||||
if (type === "object" && typeof value === "object" && !Array.isArray(value)) {
|
||||
const result: Record<string, SerializableValue> = {};
|
||||
const obj = value as Record<string, SerializableValue>;
|
||||
for (const key in obj) {
|
||||
@@ -325,7 +325,7 @@ export class ComponentSerializer {
|
||||
|
||||
if (!metadata) {
|
||||
return {
|
||||
type: 'unknown',
|
||||
type: "unknown",
|
||||
version: 0,
|
||||
fields: [],
|
||||
ignoredFields: [],
|
||||
@@ -333,18 +333,18 @@ export class ComponentSerializer {
|
||||
};
|
||||
}
|
||||
|
||||
const componentType = typeof component === 'function'
|
||||
const componentType = typeof component === "function"
|
||||
? component
|
||||
: (component.constructor as ComponentType);
|
||||
|
||||
return {
|
||||
type: metadata.options.typeId || getComponentTypeName(componentType),
|
||||
version: metadata.options.version,
|
||||
fields: Array.from(metadata.fields.keys()).map(k =>
|
||||
typeof k === 'symbol' ? k.toString() : k
|
||||
fields: Array.from(metadata.fields.keys()).map((k) =>
|
||||
typeof k === "symbol" ? k.toString() : k
|
||||
),
|
||||
ignoredFields: Array.from(metadata.ignoredFields).map(k =>
|
||||
typeof k === 'symbol' ? k.toString() : k
|
||||
ignoredFields: Array.from(metadata.ignoredFields).map((k) =>
|
||||
typeof k === "symbol" ? k.toString() : k
|
||||
),
|
||||
isSerializable: true
|
||||
};
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
* 负责实体的序列化和反序列化操作
|
||||
*/
|
||||
|
||||
import { Entity } from '../Entity';
|
||||
import { ComponentType } from '../Core/ComponentStorage';
|
||||
import { ComponentSerializer, SerializedComponent } from './ComponentSerializer';
|
||||
import { IScene } from '../IScene';
|
||||
import {Entity} from "../Entity";
|
||||
import {ComponentType} from "../Core/ComponentStorage";
|
||||
import {ComponentSerializer, SerializedComponent} from "./ComponentSerializer";
|
||||
import {IScene} from "../IScene";
|
||||
|
||||
/**
|
||||
* 序列化后的实体数据
|
||||
|
||||
@@ -5,31 +5,31 @@
|
||||
* 适用于网络同步、大场景存档、时间回溯等场景
|
||||
*/
|
||||
|
||||
import type { IScene } from '../IScene';
|
||||
import { Entity } from '../Entity';
|
||||
import { ComponentSerializer, SerializedComponent } from './ComponentSerializer';
|
||||
import { SerializedEntity } from './EntitySerializer';
|
||||
import { ComponentType } from '../Core/ComponentStorage';
|
||||
import { BinarySerializer } from '../../Utils/BinarySerializer';
|
||||
import type {IScene} from "../IScene";
|
||||
import {Entity} from "../Entity";
|
||||
import {ComponentSerializer, SerializedComponent} from "./ComponentSerializer";
|
||||
import {SerializedEntity} from "./EntitySerializer";
|
||||
import {ComponentType} from "../Core/ComponentStorage";
|
||||
import {BinarySerializer} from "../../Utils/BinarySerializer";
|
||||
|
||||
/**
|
||||
* 变更操作类型
|
||||
*/
|
||||
export enum ChangeOperation {
|
||||
/** 添加新实体 */
|
||||
EntityAdded = 'entity_added',
|
||||
EntityAdded = "entity_added",
|
||||
/** 删除实体 */
|
||||
EntityRemoved = 'entity_removed',
|
||||
EntityRemoved = "entity_removed",
|
||||
/** 实体属性更新 */
|
||||
EntityUpdated = 'entity_updated',
|
||||
EntityUpdated = "entity_updated",
|
||||
/** 添加组件 */
|
||||
ComponentAdded = 'component_added',
|
||||
ComponentAdded = "component_added",
|
||||
/** 删除组件 */
|
||||
ComponentRemoved = 'component_removed',
|
||||
ComponentRemoved = "component_removed",
|
||||
/** 组件数据更新 */
|
||||
ComponentUpdated = 'component_updated',
|
||||
ComponentUpdated = "component_updated",
|
||||
/** 场景数据更新 */
|
||||
SceneDataUpdated = 'scene_data_updated'
|
||||
SceneDataUpdated = "scene_data_updated"
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -120,7 +120,7 @@ interface SceneSnapshot {
|
||||
/**
|
||||
* 增量序列化格式
|
||||
*/
|
||||
export type IncrementalSerializationFormat = 'json' | 'binary';
|
||||
export type IncrementalSerializationFormat = "json" | "binary";
|
||||
|
||||
/**
|
||||
* 增量序列化选项
|
||||
@@ -203,7 +203,7 @@ export class IncrementalSerializer {
|
||||
active: entity.active,
|
||||
enabled: entity.enabled,
|
||||
updateOrder: entity.updateOrder,
|
||||
...(entity.parent && { parentId: entity.parent.id })
|
||||
...(entity.parent && {parentId: entity.parent.id})
|
||||
});
|
||||
|
||||
// 快照组件
|
||||
@@ -285,7 +285,7 @@ export class IncrementalSerializer {
|
||||
active: entity.active,
|
||||
enabled: entity.enabled,
|
||||
updateOrder: entity.updateOrder,
|
||||
...(entity.parent && { parentId: entity.parent.id }),
|
||||
...(entity.parent && {parentId: entity.parent.id}),
|
||||
components: [],
|
||||
children: []
|
||||
}
|
||||
@@ -324,7 +324,7 @@ export class IncrementalSerializer {
|
||||
active: entity.active,
|
||||
enabled: entity.enabled,
|
||||
updateOrder: entity.updateOrder,
|
||||
...(entity.parent && { parentId: entity.parent.id })
|
||||
...(entity.parent && {parentId: entity.parent.id})
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -511,7 +511,7 @@ export class IncrementalSerializer {
|
||||
private static applyEntityAdded(scene: IScene, change: EntityChange): void {
|
||||
if (!change.entityData) return;
|
||||
|
||||
const entity = new Entity(change.entityName || 'Entity', change.entityId);
|
||||
const entity = new Entity(change.entityName || "Entity", change.entityId);
|
||||
entity.tag = change.entityData.tag || 0;
|
||||
entity.active = change.entityData.active ?? true;
|
||||
entity.enabled = change.entityData.enabled ?? true;
|
||||
@@ -632,12 +632,12 @@ export class IncrementalSerializer {
|
||||
options?: { format?: IncrementalSerializationFormat; pretty?: boolean }
|
||||
): string | Uint8Array {
|
||||
const opts = {
|
||||
format: 'json' as IncrementalSerializationFormat,
|
||||
format: "json" as IncrementalSerializationFormat,
|
||||
pretty: false,
|
||||
...options
|
||||
};
|
||||
|
||||
if (opts.format === 'binary') {
|
||||
if (opts.format === "binary") {
|
||||
return BinarySerializer.encode(incremental);
|
||||
} else {
|
||||
return opts.pretty
|
||||
@@ -662,7 +662,7 @@ export class IncrementalSerializer {
|
||||
* ```
|
||||
*/
|
||||
public static deserializeIncremental(data: string | Uint8Array): IncrementalSnapshot {
|
||||
if (typeof data === 'string') {
|
||||
if (typeof data === "string") {
|
||||
return JSON.parse(data);
|
||||
} else {
|
||||
return BinarySerializer.decode(data) as IncrementalSnapshot;
|
||||
@@ -696,22 +696,22 @@ export class IncrementalSerializer {
|
||||
componentChanges: incremental.componentChanges.length,
|
||||
sceneDataChanges: incremental.sceneDataChanges.length,
|
||||
addedEntities: incremental.entityChanges.filter(
|
||||
c => c.operation === ChangeOperation.EntityAdded
|
||||
(c) => c.operation === ChangeOperation.EntityAdded
|
||||
).length,
|
||||
removedEntities: incremental.entityChanges.filter(
|
||||
c => c.operation === ChangeOperation.EntityRemoved
|
||||
(c) => c.operation === ChangeOperation.EntityRemoved
|
||||
).length,
|
||||
updatedEntities: incremental.entityChanges.filter(
|
||||
c => c.operation === ChangeOperation.EntityUpdated
|
||||
(c) => c.operation === ChangeOperation.EntityUpdated
|
||||
).length,
|
||||
addedComponents: incremental.componentChanges.filter(
|
||||
c => c.operation === ChangeOperation.ComponentAdded
|
||||
(c) => c.operation === ChangeOperation.ComponentAdded
|
||||
).length,
|
||||
removedComponents: incremental.componentChanges.filter(
|
||||
c => c.operation === ChangeOperation.ComponentRemoved
|
||||
(c) => c.operation === ChangeOperation.ComponentRemoved
|
||||
).length,
|
||||
updatedComponents: incremental.componentChanges.filter(
|
||||
c => c.operation === ChangeOperation.ComponentUpdated
|
||||
(c) => c.operation === ChangeOperation.ComponentUpdated
|
||||
).length
|
||||
};
|
||||
}
|
||||
|
||||
@@ -4,23 +4,23 @@
|
||||
* 负责整个场景的序列化和反序列化,包括实体、组件等
|
||||
*/
|
||||
|
||||
import type { IScene } from '../IScene';
|
||||
import { Entity } from '../Entity';
|
||||
import { ComponentType, ComponentRegistry } from '../Core/ComponentStorage';
|
||||
import { EntitySerializer, SerializedEntity } from './EntitySerializer';
|
||||
import { getComponentTypeName } from '../Decorators';
|
||||
import { getSerializationMetadata } from './SerializationDecorators';
|
||||
import { BinarySerializer } from '../../Utils/BinarySerializer';
|
||||
import type {IScene} from "../IScene";
|
||||
import {Entity} from "../Entity";
|
||||
import {ComponentType, ComponentRegistry} from "../Core/ComponentStorage";
|
||||
import {EntitySerializer, SerializedEntity} from "./EntitySerializer";
|
||||
import {getComponentTypeName} from "../Decorators";
|
||||
import {getSerializationMetadata} from "./SerializationDecorators";
|
||||
import {BinarySerializer} from "../../Utils/BinarySerializer";
|
||||
|
||||
/**
|
||||
* 场景序列化格式
|
||||
*/
|
||||
export type SerializationFormat = 'json' | 'binary';
|
||||
export type SerializationFormat = "json" | "binary";
|
||||
|
||||
/**
|
||||
* 场景序列化策略
|
||||
*/
|
||||
export type DeserializationStrategy = 'merge' | 'replace';
|
||||
export type DeserializationStrategy = "merge" | "replace";
|
||||
|
||||
/**
|
||||
* 版本迁移函数
|
||||
@@ -158,7 +158,7 @@ export class SceneSerializer {
|
||||
public static serialize(scene: IScene, options?: SceneSerializationOptions): string | Uint8Array {
|
||||
const opts: SceneSerializationOptions = {
|
||||
systems: false,
|
||||
format: 'json',
|
||||
format: "json",
|
||||
pretty: true,
|
||||
includeMetadata: true,
|
||||
...options
|
||||
@@ -199,7 +199,7 @@ export class SceneSerializer {
|
||||
};
|
||||
}
|
||||
|
||||
if (opts.format === 'json') {
|
||||
if (opts.format === "json") {
|
||||
return opts.pretty
|
||||
? JSON.stringify(serializedScene, null, 2)
|
||||
: JSON.stringify(serializedScene);
|
||||
@@ -221,14 +221,14 @@ export class SceneSerializer {
|
||||
options?: SceneDeserializationOptions
|
||||
): void {
|
||||
const opts: SceneDeserializationOptions = {
|
||||
strategy: 'replace',
|
||||
strategy: "replace",
|
||||
preserveIds: false,
|
||||
...options
|
||||
};
|
||||
|
||||
let serializedScene: SerializedScene;
|
||||
try {
|
||||
if (typeof saveData === 'string') {
|
||||
if (typeof saveData === "string") {
|
||||
serializedScene = JSON.parse(saveData);
|
||||
} else {
|
||||
serializedScene = BinarySerializer.decode(saveData) as SerializedScene;
|
||||
@@ -250,7 +250,7 @@ export class SceneSerializer {
|
||||
const componentRegistry = opts.componentRegistry || this.getGlobalComponentRegistry();
|
||||
|
||||
// 根据策略处理场景
|
||||
if (opts.strategy === 'replace') {
|
||||
if (opts.strategy === "replace") {
|
||||
// 清空场景
|
||||
scene.destroyAllEntities();
|
||||
}
|
||||
@@ -342,35 +342,35 @@ export class SceneSerializer {
|
||||
|
||||
// 基本类型
|
||||
const type = typeof value;
|
||||
if (type === 'string' || type === 'number' || type === 'boolean') {
|
||||
if (type === "string" || type === "number" || type === "boolean") {
|
||||
return value;
|
||||
}
|
||||
|
||||
// Date
|
||||
if (value instanceof Date) {
|
||||
return { __type: 'Date', value: value.toISOString() };
|
||||
return {__type: "Date", value: value.toISOString()};
|
||||
}
|
||||
|
||||
// Map
|
||||
if (value instanceof Map) {
|
||||
return { __type: 'Map', value: Array.from(value.entries()) };
|
||||
return {__type: "Map", value: Array.from(value.entries())};
|
||||
}
|
||||
|
||||
// Set
|
||||
if (value instanceof Set) {
|
||||
return { __type: 'Set', value: Array.from(value) };
|
||||
return {__type: "Set", value: Array.from(value)};
|
||||
}
|
||||
|
||||
// 数组
|
||||
if (Array.isArray(value)) {
|
||||
return value.map(item => this.serializeValue(item));
|
||||
return value.map((item) => this.serializeValue(item));
|
||||
}
|
||||
|
||||
// 普通对象
|
||||
if (type === 'object') {
|
||||
if (type === "object") {
|
||||
const result: Record<string, any> = {};
|
||||
for (const key in value) {
|
||||
if (value.hasOwnProperty(key)) {
|
||||
if (Object.prototype.hasOwnProperty.call(value, key)) {
|
||||
result[key] = this.serializeValue(value[key]);
|
||||
}
|
||||
}
|
||||
@@ -391,32 +391,32 @@ export class SceneSerializer {
|
||||
|
||||
// 基本类型
|
||||
const type = typeof value;
|
||||
if (type === 'string' || type === 'number' || type === 'boolean') {
|
||||
if (type === "string" || type === "number" || type === "boolean") {
|
||||
return value;
|
||||
}
|
||||
|
||||
// 处理特殊类型标记
|
||||
if (type === 'object' && value.__type) {
|
||||
if (type === "object" && value.__type) {
|
||||
switch (value.__type) {
|
||||
case 'Date':
|
||||
case "Date":
|
||||
return new Date(value.value);
|
||||
case 'Map':
|
||||
case "Map":
|
||||
return new Map(value.value);
|
||||
case 'Set':
|
||||
case "Set":
|
||||
return new Set(value.value);
|
||||
}
|
||||
}
|
||||
|
||||
// 数组
|
||||
if (Array.isArray(value)) {
|
||||
return value.map(item => this.deserializeValue(item));
|
||||
return value.map((item) => this.deserializeValue(item));
|
||||
}
|
||||
|
||||
// 普通对象
|
||||
if (type === 'object') {
|
||||
if (type === "object") {
|
||||
const result: Record<string, any> = {};
|
||||
for (const key in value) {
|
||||
if (value.hasOwnProperty(key)) {
|
||||
if (Object.prototype.hasOwnProperty.call(value, key)) {
|
||||
result[key] = this.deserializeValue(value[key]);
|
||||
}
|
||||
}
|
||||
@@ -437,8 +437,8 @@ export class SceneSerializer {
|
||||
const componentTypeSet = new Set(options.components);
|
||||
|
||||
// 只返回拥有指定组件的实体
|
||||
return entities.filter(entity => {
|
||||
return Array.from(entity.components).some(component =>
|
||||
return entities.filter((entity) => {
|
||||
return Array.from(entity.components).some((component) =>
|
||||
componentTypeSet.has(component.constructor as ComponentType)
|
||||
);
|
||||
});
|
||||
@@ -499,21 +499,21 @@ export class SceneSerializer {
|
||||
const data = JSON.parse(saveData);
|
||||
|
||||
if (!data.version) {
|
||||
errors.push('Missing version field');
|
||||
errors.push("Missing version field");
|
||||
}
|
||||
|
||||
if (!data.entities || !Array.isArray(data.entities)) {
|
||||
errors.push('Missing or invalid entities field');
|
||||
errors.push("Missing or invalid entities field");
|
||||
}
|
||||
|
||||
if (!data.componentTypeRegistry || !Array.isArray(data.componentTypeRegistry)) {
|
||||
errors.push('Missing or invalid componentTypeRegistry field');
|
||||
errors.push("Missing or invalid componentTypeRegistry field");
|
||||
}
|
||||
|
||||
return {
|
||||
valid: errors.length === 0,
|
||||
version: data.version,
|
||||
...(errors.length > 0 && { errors })
|
||||
...(errors.length > 0 && {errors})
|
||||
};
|
||||
} catch (error) {
|
||||
return {
|
||||
@@ -542,7 +542,7 @@ export class SceneSerializer {
|
||||
return {
|
||||
name: data.name,
|
||||
version: data.version,
|
||||
...(data.timestamp !== undefined && { timestamp: data.timestamp }),
|
||||
...(data.timestamp !== undefined && {timestamp: data.timestamp}),
|
||||
entityCount: data.metadata?.entityCount || data.entities.length,
|
||||
componentTypeCount: data.componentTypeRegistry.length
|
||||
};
|
||||
|
||||
@@ -4,14 +4,14 @@
|
||||
* 提供组件级别的序列化支持,包括字段级装饰器和类级装饰器
|
||||
*/
|
||||
|
||||
import { Component } from '../Component';
|
||||
import {Component} from "../Component";
|
||||
|
||||
/**
|
||||
* 序列化元数据的Symbol键
|
||||
*/
|
||||
export const SERIALIZABLE_METADATA = Symbol('SerializableMetadata');
|
||||
export const SERIALIZE_FIELD = Symbol('SerializeField');
|
||||
export const SERIALIZE_OPTIONS = Symbol('SerializeOptions');
|
||||
export const SERIALIZABLE_METADATA = Symbol("SerializableMetadata");
|
||||
export const SERIALIZE_FIELD = Symbol("SerializeField");
|
||||
export const SERIALIZE_OPTIONS = Symbol("SerializeOptions");
|
||||
|
||||
/**
|
||||
* 可序列化配置选项
|
||||
@@ -76,8 +76,8 @@ export interface SerializationMetadata {
|
||||
*/
|
||||
export function Serializable(options: SerializableOptions) {
|
||||
return function <T extends new (...args: any[]) => Component>(target: T): T {
|
||||
if (!options || typeof options.version !== 'number') {
|
||||
throw new Error('Serializable装饰器必须提供有效的版本号');
|
||||
if (!options || typeof options.version !== "number") {
|
||||
throw new Error("Serializable装饰器必须提供有效的版本号");
|
||||
}
|
||||
|
||||
// 初始化或获取现有元数据
|
||||
@@ -121,7 +121,7 @@ export function Serialize(options?: FieldSerializeOptions) {
|
||||
let metadata: SerializationMetadata = constructor[SERIALIZABLE_METADATA];
|
||||
if (!metadata) {
|
||||
metadata = {
|
||||
options: { version: 1 }, // 默认版本
|
||||
options: {version: 1}, // 默认版本
|
||||
fields: new Map(),
|
||||
ignoredFields: new Set()
|
||||
};
|
||||
@@ -212,7 +212,7 @@ export function IgnoreSerialization() {
|
||||
let metadata: SerializationMetadata = constructor[SERIALIZABLE_METADATA];
|
||||
if (!metadata) {
|
||||
metadata = {
|
||||
options: { version: 1 },
|
||||
options: {version: 1},
|
||||
fields: new Map(),
|
||||
ignoredFields: new Set()
|
||||
};
|
||||
@@ -236,7 +236,7 @@ export function getSerializationMetadata(componentClass: any): SerializationMeta
|
||||
}
|
||||
|
||||
// 如果是实例,获取其构造函数
|
||||
const constructor = typeof componentClass === 'function'
|
||||
const constructor = typeof componentClass === "function"
|
||||
? componentClass
|
||||
: componentClass.constructor;
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
* 提供组件和场景数据的版本迁移支持
|
||||
*/
|
||||
|
||||
import { SerializedComponent } from './ComponentSerializer';
|
||||
import { SerializedScene } from './SceneSerializer';
|
||||
import {SerializedComponent} from "./ComponentSerializer";
|
||||
import {SerializedScene} from "./SceneSerializer";
|
||||
|
||||
/**
|
||||
* 组件迁移函数
|
||||
@@ -127,7 +127,7 @@ export class VersionMigrationManager {
|
||||
return component;
|
||||
}
|
||||
|
||||
let migratedData = { ...component };
|
||||
const migratedData = {...component};
|
||||
let version = currentVersion;
|
||||
|
||||
// 执行迁移链
|
||||
@@ -163,7 +163,7 @@ export class VersionMigrationManager {
|
||||
return scene; // 版本相同,无需迁移
|
||||
}
|
||||
|
||||
let migratedScene = { ...scene };
|
||||
let migratedScene = {...scene};
|
||||
let version = currentVersion;
|
||||
|
||||
// 执行场景级迁移
|
||||
@@ -191,14 +191,14 @@ export class VersionMigrationManager {
|
||||
* 迁移场景中所有组件的版本
|
||||
*/
|
||||
private static migrateSceneComponents(scene: SerializedScene): SerializedScene {
|
||||
const migratedScene = { ...scene };
|
||||
const migratedScene = {...scene};
|
||||
|
||||
migratedScene.entities = scene.entities.map(entity => ({
|
||||
migratedScene.entities = scene.entities.map((entity) => ({
|
||||
...entity,
|
||||
components: entity.components.map(component => {
|
||||
components: entity.components.map((component) => {
|
||||
// 查找组件的目标版本
|
||||
const typeInfo = scene.componentTypeRegistry.find(
|
||||
t => t.typeName === component.type
|
||||
(t) => t.typeName === component.type
|
||||
);
|
||||
|
||||
if (typeInfo && typeInfo.version !== component.version) {
|
||||
@@ -220,10 +220,10 @@ export class VersionMigrationManager {
|
||||
entities: any[],
|
||||
typeRegistry: Array<{ typeName: string; version: number }>
|
||||
): any[] {
|
||||
return entities.map(entity => ({
|
||||
return entities.map((entity) => ({
|
||||
...entity,
|
||||
components: entity.components.map((component: SerializedComponent) => {
|
||||
const typeInfo = typeRegistry.find(t => t.typeName === component.type);
|
||||
const typeInfo = typeRegistry.find((t) => t.typeName === component.type);
|
||||
|
||||
if (typeInfo && typeInfo.version !== component.version) {
|
||||
return this.migrateComponent(component, typeInfo.version);
|
||||
|
||||
@@ -16,24 +16,24 @@ export {
|
||||
SERIALIZABLE_METADATA,
|
||||
SERIALIZE_FIELD,
|
||||
SERIALIZE_OPTIONS
|
||||
} from './SerializationDecorators';
|
||||
} from "./SerializationDecorators";
|
||||
|
||||
export type {
|
||||
SerializableOptions,
|
||||
FieldSerializeOptions,
|
||||
SerializationMetadata
|
||||
} from './SerializationDecorators';
|
||||
} from "./SerializationDecorators";
|
||||
|
||||
// 组件序列化器
|
||||
export { ComponentSerializer } from './ComponentSerializer';
|
||||
export type { SerializedComponent } from './ComponentSerializer';
|
||||
export {ComponentSerializer} from "./ComponentSerializer";
|
||||
export type {SerializedComponent} from "./ComponentSerializer";
|
||||
|
||||
// 实体序列化器
|
||||
export { EntitySerializer } from './EntitySerializer';
|
||||
export type { SerializedEntity } from './EntitySerializer';
|
||||
export {EntitySerializer} from "./EntitySerializer";
|
||||
export type {SerializedEntity} from "./EntitySerializer";
|
||||
|
||||
// 场景序列化器
|
||||
export { SceneSerializer } from './SceneSerializer';
|
||||
export {SceneSerializer} from "./SceneSerializer";
|
||||
export type {
|
||||
SerializedScene,
|
||||
SerializationFormat,
|
||||
@@ -41,17 +41,17 @@ export type {
|
||||
MigrationFunction,
|
||||
SceneSerializationOptions,
|
||||
SceneDeserializationOptions
|
||||
} from './SceneSerializer';
|
||||
} from "./SceneSerializer";
|
||||
|
||||
// 版本迁移
|
||||
export { VersionMigrationManager, MigrationBuilder } from './VersionMigration';
|
||||
export {VersionMigrationManager, MigrationBuilder} from "./VersionMigration";
|
||||
export type {
|
||||
ComponentMigrationFunction,
|
||||
SceneMigrationFunction
|
||||
} from './VersionMigration';
|
||||
} from "./VersionMigration";
|
||||
|
||||
// 增量序列化
|
||||
export { IncrementalSerializer, ChangeOperation } from './IncrementalSerializer';
|
||||
export {IncrementalSerializer, ChangeOperation} from "./IncrementalSerializer";
|
||||
export type {
|
||||
IncrementalSnapshot,
|
||||
IncrementalSerializationOptions,
|
||||
@@ -59,4 +59,4 @@ export type {
|
||||
EntityChange,
|
||||
ComponentChange,
|
||||
SceneDataChange
|
||||
} from './IncrementalSerializer';
|
||||
} from "./IncrementalSerializer";
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { PerformanceMonitor } from '../../Utils/PerformanceMonitor';
|
||||
import { Matcher, type QueryCondition } from '../Utils/Matcher';
|
||||
import type { Scene } from '../Scene';
|
||||
import type { ISystemBase } from '../../Types';
|
||||
import type { QuerySystem } from '../Core/QuerySystem';
|
||||
import { getSystemInstanceTypeName } from '../Decorators';
|
||||
import { createLogger } from '../../Utils/Logger';
|
||||
import type { EventListenerConfig, TypeSafeEventSystem, EventHandler } from '../Core/EventSystem';
|
||||
import type { ComponentConstructor, ComponentInstance } from '../../Types/TypeHelpers';
|
||||
import type { IService } from '../../Core/ServiceContainer';
|
||||
import {Entity} from "../Entity";
|
||||
import {PerformanceMonitor} from "../../Utils/PerformanceMonitor";
|
||||
import {Matcher, type QueryCondition} from "../Utils/Matcher";
|
||||
import type {Scene} from "../Scene";
|
||||
import type {ISystemBase} from "../../Types";
|
||||
import type {QuerySystem} from "../Core/QuerySystem";
|
||||
import {getSystemInstanceTypeName} from "../Decorators";
|
||||
import {createLogger} from "../../Utils/Logger";
|
||||
import type {EventListenerConfig, TypeSafeEventSystem, EventHandler} from "../Core/EventSystem";
|
||||
import type {ComponentConstructor, ComponentInstance} from "../../Types/TypeHelpers";
|
||||
import type {IService} from "../../Core/ServiceContainer";
|
||||
import type {ComponentType} from "../Core/ComponentStorage";
|
||||
|
||||
/**
|
||||
* 事件监听器记录
|
||||
@@ -251,7 +252,7 @@ export abstract class EntitySystem<
|
||||
|
||||
/**
|
||||
* 系统初始化回调
|
||||
*
|
||||
*
|
||||
* 子类可以重写此方法进行初始化操作。
|
||||
*/
|
||||
protected onInitialize(): void {
|
||||
@@ -259,8 +260,11 @@ export abstract class EntitySystem<
|
||||
}
|
||||
|
||||
/**
|
||||
* 清除实体缓存(内部使用)
|
||||
* 当Scene中的实体发生变化时调用
|
||||
* 清除实体缓存
|
||||
*
|
||||
* 当 Scene 中的实体发生变化时调用,使系统的实体缓存失效。
|
||||
*
|
||||
* @internal 框架内部使用,不应在外部代码中直接调用
|
||||
*/
|
||||
public clearEntityCache(): void {
|
||||
this._entityCache.invalidate();
|
||||
@@ -299,7 +303,7 @@ export abstract class EntitySystem<
|
||||
|
||||
// 空条件返回所有实体
|
||||
if (this._matcher.isEmpty()) {
|
||||
currentEntities = querySystem.getAllEntities();
|
||||
currentEntities = querySystem.queryAllEntities();
|
||||
} else if (this.isSingleCondition(condition)) {
|
||||
// 单一条件优化查询
|
||||
currentEntities = this.executeSingleConditionQuery(condition, querySystem);
|
||||
@@ -403,7 +407,7 @@ export abstract class EntitySystem<
|
||||
// 6. 应用none条件 (差集)
|
||||
if (condition.none.length > 0) {
|
||||
if (!resultIds) {
|
||||
resultIds = this.extractEntityIds(querySystem.getAllEntities());
|
||||
resultIds = this.extractEntityIds(querySystem.queryAllEntities());
|
||||
}
|
||||
|
||||
const noneResult = querySystem.queryAny(...condition.none);
|
||||
@@ -411,16 +415,23 @@ export abstract class EntitySystem<
|
||||
resultIds = this.differenceIdSets(resultIds, noneIds);
|
||||
}
|
||||
|
||||
return resultIds ? this.idSetToEntityArray(resultIds, querySystem.getAllEntities()) : [];
|
||||
return resultIds ? this.idSetToEntityArray(resultIds, querySystem.queryAllEntities()) : [];
|
||||
}
|
||||
|
||||
/**
|
||||
* 提取实体ID集合
|
||||
*
|
||||
* 使用位运算 | 0 强制转换为 32 位整数,帮助 JavaScript 引擎的 JIT 编译器
|
||||
* 进行整数优化,在大规模实体集合操作时可以提供微小的性能提升。
|
||||
*
|
||||
* @param entities 实体数组
|
||||
* @returns 包含所有实体ID的集合
|
||||
*/
|
||||
private extractEntityIds(entities: readonly Entity[]): Set<number> {
|
||||
const len = entities.length;
|
||||
const idSet = new Set<number>();
|
||||
|
||||
// 使用位运算 | 0 进行整数优化(JIT 友好)
|
||||
for (let i = 0; i < len; i = (i + 1) | 0) {
|
||||
idSet.add(entities[i]!.id | 0);
|
||||
}
|
||||
@@ -482,6 +493,12 @@ export abstract class EntitySystem<
|
||||
|
||||
/**
|
||||
* 重建实体ID映射
|
||||
*
|
||||
* 重新构建从实体ID到实体引用的映射表。使用位运算优化性能。
|
||||
*
|
||||
* @param allEntities 所有实体的数组
|
||||
* @param version QuerySystem 的版本号,用于缓存失效判断
|
||||
* @returns 重建后的实体ID映射表
|
||||
*/
|
||||
private rebuildEntityIdMap(allEntities: readonly Entity[], version: number): Map<number, Entity> {
|
||||
let entityMap = this._entityIdMap;
|
||||
@@ -493,6 +510,7 @@ export abstract class EntitySystem<
|
||||
}
|
||||
|
||||
const len = allEntities.length;
|
||||
// 使用位运算 | 0 进行整数优化(JIT 友好)
|
||||
for (let i = 0; i < len; i = (i + 1) | 0) {
|
||||
const entity = allEntities[i]!;
|
||||
entityMap.set(entity.id | 0, entity);
|
||||
@@ -506,6 +524,12 @@ export abstract class EntitySystem<
|
||||
|
||||
/**
|
||||
* 从ID集合构建Entity数组
|
||||
*
|
||||
* 将实体ID集合转换为实体引用数组。跳过无效的实体ID(已被删除的实体)。
|
||||
*
|
||||
* @param idSet 实体ID集合
|
||||
* @param allEntities 所有实体的数组(用于构建映射表)
|
||||
* @returns 实体引用数组
|
||||
*/
|
||||
private idSetToEntityArray(idSet: Set<number>, allEntities: readonly Entity[]): readonly Entity[] {
|
||||
const entityMap = this.getEntityIdMap(allEntities);
|
||||
@@ -518,10 +542,12 @@ export abstract class EntitySystem<
|
||||
const entity = entityMap.get(id);
|
||||
if (entity !== undefined) {
|
||||
result[index] = entity;
|
||||
// 使用位运算 | 0 进行整数优化(JIT 友好)
|
||||
index = (index + 1) | 0;
|
||||
}
|
||||
}
|
||||
|
||||
// 如果有无效ID,调整数组长度
|
||||
if (index < size) {
|
||||
result.length = index;
|
||||
}
|
||||
@@ -531,7 +557,7 @@ export abstract class EntitySystem<
|
||||
|
||||
/**
|
||||
* 执行复合查询
|
||||
*
|
||||
*
|
||||
* 使用基于ID集合的单次扫描算法进行复杂查询
|
||||
*/
|
||||
private executeComplexQuery(condition: QueryCondition, querySystem: QuerySystem): readonly Entity[] {
|
||||
@@ -590,7 +616,7 @@ export abstract class EntitySystem<
|
||||
|
||||
/**
|
||||
* 在系统处理开始前调用
|
||||
*
|
||||
*
|
||||
* 子类可以重写此方法进行预处理操作。
|
||||
*/
|
||||
protected onBegin(): void {
|
||||
@@ -599,9 +625,9 @@ export abstract class EntitySystem<
|
||||
|
||||
/**
|
||||
* 处理实体列表
|
||||
*
|
||||
*
|
||||
* 系统的核心逻辑,子类必须实现此方法来定义具体的处理逻辑。
|
||||
*
|
||||
*
|
||||
* @param entities 要处理的实体列表
|
||||
*/
|
||||
protected process(_entities: readonly Entity[]): void {
|
||||
@@ -610,9 +636,9 @@ export abstract class EntitySystem<
|
||||
|
||||
/**
|
||||
* 后期处理实体列表
|
||||
*
|
||||
*
|
||||
* 在主要处理逻辑之后执行,子类可以重写此方法。
|
||||
*
|
||||
*
|
||||
* @param entities 要处理的实体列表
|
||||
*/
|
||||
protected lateProcess(_entities: readonly Entity[]): void {
|
||||
@@ -621,7 +647,7 @@ export abstract class EntitySystem<
|
||||
|
||||
/**
|
||||
* 系统处理完毕后调用
|
||||
*
|
||||
*
|
||||
* 子类可以重写此方法进行后处理操作。
|
||||
*/
|
||||
protected onEnd(): void {
|
||||
@@ -630,10 +656,10 @@ export abstract class EntitySystem<
|
||||
|
||||
/**
|
||||
* 检查系统是否需要处理
|
||||
*
|
||||
*
|
||||
* 在启用系统时有用,但仅偶尔需要处理。
|
||||
* 这只影响处理,不影响事件或订阅列表。
|
||||
*
|
||||
*
|
||||
* @returns 如果系统应该处理,则为true,如果不处理则为false
|
||||
*/
|
||||
protected onCheckProcessing(): boolean {
|
||||
@@ -667,13 +693,13 @@ export abstract class EntitySystem<
|
||||
|
||||
/**
|
||||
* 获取系统信息的字符串表示
|
||||
*
|
||||
*
|
||||
* @returns 系统信息字符串
|
||||
*/
|
||||
public toString(): string {
|
||||
const entityCount = this.entities.length;
|
||||
const perfData = this.getPerformanceData();
|
||||
const perfInfo = perfData ? ` (${perfData.executionTime.toFixed(2)}ms)` : '';
|
||||
const perfInfo = perfData ? ` (${perfData.executionTime.toFixed(2)}ms)` : "";
|
||||
|
||||
return `${this._systemName}[${entityCount} entities]${perfInfo}`;
|
||||
}
|
||||
@@ -711,9 +737,9 @@ export abstract class EntitySystem<
|
||||
|
||||
/**
|
||||
* 当实体被添加到系统时调用
|
||||
*
|
||||
*
|
||||
* 子类可以重写此方法来处理实体添加事件。
|
||||
*
|
||||
*
|
||||
* @param entity 被添加的实体
|
||||
*/
|
||||
protected onAdded(_entity: Entity): void {
|
||||
@@ -803,7 +829,7 @@ export abstract class EntitySystem<
|
||||
handler: EventHandler<T>
|
||||
): void {
|
||||
const listenerIndex = this._eventListeners.findIndex(
|
||||
listener => listener.eventType === eventType && listener.handler === handler
|
||||
(listener) => listener.eventType === eventType && listener.handler === handler
|
||||
);
|
||||
|
||||
if (listenerIndex >= 0) {
|
||||
@@ -891,7 +917,7 @@ export abstract class EntitySystem<
|
||||
entity: Entity,
|
||||
componentType: T
|
||||
): ComponentInstance<T> {
|
||||
const component = entity.getComponent(componentType as any);
|
||||
const component = entity.getComponent(componentType as ComponentType);
|
||||
if (!component) {
|
||||
throw new Error(
|
||||
`Component ${componentType.name} not found on entity ${entity.name} in ${this.systemName}`
|
||||
@@ -929,7 +955,7 @@ export abstract class EntitySystem<
|
||||
): { [K in keyof T]: ComponentInstance<T[K]> } {
|
||||
return components.map((type) =>
|
||||
this.requireComponent(entity, type)
|
||||
) as any;
|
||||
) as { [K in keyof T]: ComponentInstance<T[K]> };
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { EntitySystem } from './EntitySystem';
|
||||
import { Matcher } from '../Utils/Matcher';
|
||||
import { Time } from '../../Utils/Time';
|
||||
import {EntitySystem} from "./EntitySystem";
|
||||
import {Matcher} from "../Utils/Matcher";
|
||||
import {Time} from "../../Utils/Time";
|
||||
|
||||
/**
|
||||
* 间隔系统抽象类
|
||||
@@ -55,4 +55,4 @@ export abstract class IntervalSystem extends EntitySystem {
|
||||
protected getIntervalDelta(): number {
|
||||
return this.interval + this.intervalRemainder;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { EntitySystem } from './EntitySystem';
|
||||
import { Entity } from '../Entity';
|
||||
import { Matcher } from '../Utils/Matcher';
|
||||
import {EntitySystem} from "./EntitySystem";
|
||||
import {Entity} from "../Entity";
|
||||
import {Matcher} from "../Utils/Matcher";
|
||||
|
||||
/**
|
||||
* 被动实体系统
|
||||
@@ -8,7 +8,7 @@ import { Matcher } from '../Utils/Matcher';
|
||||
* 被动的实体系统不会对实体进行任何修改,只会被动地接收实体的变化事件
|
||||
*/
|
||||
export abstract class PassiveSystem extends EntitySystem {
|
||||
|
||||
|
||||
constructor(matcher?: Matcher) {
|
||||
super(matcher);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { EntitySystem } from './EntitySystem';
|
||||
import { Entity } from '../Entity';
|
||||
import { Matcher } from '../Utils/Matcher';
|
||||
import {EntitySystem} from "./EntitySystem";
|
||||
import {Entity} from "../Entity";
|
||||
import {Matcher} from "../Utils/Matcher";
|
||||
|
||||
/**
|
||||
* 处理系统抽象类
|
||||
@@ -8,7 +8,7 @@ import { Matcher } from '../Utils/Matcher';
|
||||
* 子类需要实现processSystem方法,用于实现具体的处理逻辑
|
||||
*/
|
||||
export abstract class ProcessingSystem extends EntitySystem {
|
||||
|
||||
|
||||
constructor(matcher?: Matcher) {
|
||||
super(matcher);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { EntitySystem } from './EntitySystem';
|
||||
import { Matcher } from '../Utils/Matcher';
|
||||
import { Time } from '../../Utils/Time';
|
||||
import { PlatformManager } from '../../Platform/PlatformManager';
|
||||
import type { IPlatformAdapter, PlatformWorker } from '../../Platform/IPlatformAdapter';
|
||||
import { getSystemInstanceTypeName } from '../Decorators';
|
||||
import {Entity} from "../Entity";
|
||||
import {EntitySystem} from "./EntitySystem";
|
||||
import {Matcher} from "../Utils/Matcher";
|
||||
import {Time} from "../../Utils/Time";
|
||||
import {PlatformManager} from "../../Platform/PlatformManager";
|
||||
import type {IPlatformAdapter, PlatformWorker} from "../../Platform/IPlatformAdapter";
|
||||
import {getSystemInstanceTypeName} from "../Decorators";
|
||||
|
||||
/**
|
||||
* Worker处理函数类型
|
||||
@@ -188,7 +188,7 @@ export type SharedArrayBufferProcessFunction = (
|
||||
* ```
|
||||
*/
|
||||
export abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem {
|
||||
protected config: Required<Omit<WorkerSystemConfig, 'systemConfig' | 'entitiesPerWorker'>> & {
|
||||
protected config: Required<Omit<WorkerSystemConfig, "systemConfig" | "entitiesPerWorker">> & {
|
||||
systemConfig?: any;
|
||||
entitiesPerWorker?: number;
|
||||
};
|
||||
@@ -197,7 +197,7 @@ export abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem
|
||||
protected sharedBuffer: SharedArrayBuffer | null = null;
|
||||
protected sharedFloatArray: Float32Array | null = null;
|
||||
private platformAdapter: IPlatformAdapter;
|
||||
private hasLoggedSyncMode = false;
|
||||
private hasLoggedSyncMode = false;
|
||||
|
||||
constructor(matcher?: Matcher, config: WorkerSystemConfig = {}) {
|
||||
super(matcher);
|
||||
@@ -219,7 +219,7 @@ export abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem
|
||||
enableWorker: config.enableWorker ?? true,
|
||||
workerCount: validatedWorkerCount,
|
||||
systemConfig: config.systemConfig,
|
||||
...(config.entitiesPerWorker !== undefined && { entitiesPerWorker: config.entitiesPerWorker }),
|
||||
...(config.entitiesPerWorker !== undefined && {entitiesPerWorker: config.entitiesPerWorker}),
|
||||
useSharedArrayBuffer: config.useSharedArrayBuffer ?? this.isSharedArrayBufferSupported(),
|
||||
entityDataSize: config.entityDataSize ?? this.getDefaultEntityDataSize(),
|
||||
maxEntities: config.maxEntities ?? 10000
|
||||
@@ -305,7 +305,7 @@ export abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem
|
||||
// 在WorkerEntitySystem中处理平台相关逻辑
|
||||
const workers: PlatformWorker[] = [];
|
||||
const platformConfig = this.platformAdapter.getPlatformConfig();
|
||||
const fullScript = (platformConfig.workerScriptPrefix || '') + script;
|
||||
const fullScript = (platformConfig.workerScriptPrefix || "") + script;
|
||||
|
||||
for (let i = 0; i < this.config.workerCount; i++) {
|
||||
try {
|
||||
@@ -336,7 +336,7 @@ export abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem
|
||||
// 提取函数体部分(去掉方法签名)
|
||||
const functionBodyMatch = methodStr.match(/\{([\s\S]*)\}/);
|
||||
if (!functionBodyMatch) {
|
||||
throw new Error('无法解析workerProcess方法');
|
||||
throw new Error("无法解析workerProcess方法");
|
||||
}
|
||||
|
||||
const functionBody = functionBodyMatch[1];
|
||||
@@ -344,13 +344,13 @@ export abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem
|
||||
|
||||
// 获取SharedArrayBuffer处理函数的字符串
|
||||
const sharedProcessMethod = this.getSharedArrayBufferProcessFunction?.() || null;
|
||||
let sharedProcessFunctionBody = '';
|
||||
let sharedProcessFunctionBody = "";
|
||||
|
||||
if (sharedProcessMethod) {
|
||||
const sharedMethodStr = sharedProcessMethod.toString();
|
||||
const sharedFunctionBodyMatch = sharedMethodStr.match(/\{([\s\S]*)\}/);
|
||||
if (sharedFunctionBodyMatch) {
|
||||
sharedProcessFunctionBody = sharedFunctionBodyMatch[1] ?? '';
|
||||
sharedProcessFunctionBody = sharedFunctionBodyMatch[1] ?? "";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -414,7 +414,7 @@ export abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem
|
||||
${sharedProcessFunctionBody}
|
||||
};
|
||||
userProcessFunction(sharedFloatArray, startIndex, endIndex, deltaTime, systemConfig);
|
||||
` : ``}
|
||||
` : ""}
|
||||
}
|
||||
`;
|
||||
}
|
||||
@@ -465,7 +465,7 @@ export abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem
|
||||
*/
|
||||
private async processWithSharedArrayBuffer(entities: readonly Entity[]): Promise<void> {
|
||||
if (!this.sharedFloatArray) {
|
||||
throw new Error('SharedArrayBuffer not initialized');
|
||||
throw new Error("SharedArrayBuffer not initialized");
|
||||
}
|
||||
|
||||
// 1. 将实体数据写入SharedArrayBuffer
|
||||
@@ -494,7 +494,7 @@ export abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem
|
||||
const deltaTime = Time.deltaTime;
|
||||
|
||||
// 3. Worker执行阶段
|
||||
const promises = batches.map(batch =>
|
||||
const promises = batches.map((batch) =>
|
||||
this.workerPool!.execute({
|
||||
entities: batch,
|
||||
deltaTime,
|
||||
@@ -525,7 +525,7 @@ export abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem
|
||||
*/
|
||||
private processSynchronously(entities: readonly Entity[]): void {
|
||||
// 1. 数据提取阶段
|
||||
const entityData = entities.map(entity => this.extractEntityData(entity));
|
||||
const entityData = entities.map((entity) => this.extractEntityData(entity));
|
||||
|
||||
// 2. 主线程处理阶段
|
||||
const deltaTime = Time.deltaTime;
|
||||
@@ -533,8 +533,8 @@ export abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem
|
||||
|
||||
// 3. 结果应用阶段
|
||||
// 处理Promise返回值
|
||||
if (results && typeof (results as any).then === 'function') {
|
||||
(results as Promise<TEntityData[]>).then(finalResults => {
|
||||
if (results && typeof (results as any).then === "function") {
|
||||
(results as Promise<TEntityData[]>).then((finalResults) => {
|
||||
entities.forEach((entity, index) => {
|
||||
this.applyResult(entity, finalResults[index]!);
|
||||
});
|
||||
@@ -721,7 +721,7 @@ export abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem
|
||||
* 更新Worker配置
|
||||
*/
|
||||
public updateConfig(newConfig: Partial<WorkerSystemConfig>): void {
|
||||
const oldConfig = { ...this.config };
|
||||
const oldConfig = {...this.config};
|
||||
|
||||
// 如果更新了workerCount,需要验证并调整
|
||||
if (newConfig.workerCount !== undefined) {
|
||||
@@ -812,22 +812,22 @@ export abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem
|
||||
isProcessing: boolean;
|
||||
sharedArrayBufferSupported: boolean;
|
||||
sharedArrayBufferEnabled: boolean;
|
||||
currentMode: 'shared-buffer' | 'worker' | 'sync';
|
||||
} {
|
||||
let currentMode: 'shared-buffer' | 'worker' | 'sync' = 'sync';
|
||||
currentMode: "shared-buffer" | "worker" | "sync";
|
||||
} {
|
||||
let currentMode: "shared-buffer" | "worker" | "sync" = "sync";
|
||||
|
||||
if (this.config.enableWorker && this.workerPool) {
|
||||
if (this.config.useSharedArrayBuffer && this.sharedFloatArray && this.isSharedArrayBufferSupported()) {
|
||||
currentMode = 'shared-buffer';
|
||||
currentMode = "shared-buffer";
|
||||
} else {
|
||||
currentMode = 'worker';
|
||||
currentMode = "worker";
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
enabled: this.config.enableWorker,
|
||||
workerCount: this.config.workerCount,
|
||||
...(this.config.entitiesPerWorker !== undefined && { entitiesPerWorker: this.config.entitiesPerWorker }),
|
||||
...(this.config.entitiesPerWorker !== undefined && {entitiesPerWorker: this.config.entitiesPerWorker}),
|
||||
maxSystemWorkerCount: this.getMaxSystemWorkerCount(),
|
||||
isProcessing: this.isProcessing,
|
||||
sharedArrayBufferSupported: this.isSharedArrayBufferSupported(),
|
||||
@@ -890,7 +890,7 @@ class PlatformWorkerPool {
|
||||
return new Promise((resolve, reject) => {
|
||||
const task = {
|
||||
id: `shared-task-${++this.taskCounter}`,
|
||||
data: { ...data, type: 'shared' },
|
||||
data: {...data, type: "shared"},
|
||||
resolve: () => resolve(), // SharedArrayBuffer不需要返回数据
|
||||
reject
|
||||
};
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
// ECS系统导出
|
||||
export { EntitySystem } from './EntitySystem';
|
||||
export { ProcessingSystem } from './ProcessingSystem';
|
||||
export { PassiveSystem } from './PassiveSystem';
|
||||
export { IntervalSystem } from './IntervalSystem';
|
||||
export { WorkerEntitySystem } from './WorkerEntitySystem';
|
||||
export {EntitySystem} from "./EntitySystem";
|
||||
export {ProcessingSystem} from "./ProcessingSystem";
|
||||
export {PassiveSystem} from "./PassiveSystem";
|
||||
export {IntervalSystem} from "./IntervalSystem";
|
||||
export {WorkerEntitySystem} from "./WorkerEntitySystem";
|
||||
|
||||
// Worker系统相关类型导出
|
||||
export type {
|
||||
WorkerProcessFunction,
|
||||
WorkerSystemConfig,
|
||||
SharedArrayBufferProcessFunction
|
||||
} from './WorkerEntitySystem';
|
||||
} from "./WorkerEntitySystem";
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
* 提供类型安全的组件操作工具函数,无需修改Entity类
|
||||
*/
|
||||
|
||||
import { Entity } from './Entity';
|
||||
import type { Component } from './Component';
|
||||
import type { ComponentType } from './Core/ComponentStorage';
|
||||
import type { ComponentConstructor, ComponentInstance } from '../Types/TypeHelpers';
|
||||
import {Entity} from "./Entity";
|
||||
import type {Component} from "./Component";
|
||||
import type {ComponentType} from "./Core/ComponentStorage";
|
||||
import type {ComponentConstructor, ComponentInstance} from "../Types/TypeHelpers";
|
||||
|
||||
/**
|
||||
* 获取组件,如果不存在则抛出错误
|
||||
|
||||
@@ -25,7 +25,7 @@ export interface BitMask64Data {
|
||||
|
||||
export class BitMask64Utils {
|
||||
/** 零掩码常量,所有位都为0 */
|
||||
public static readonly ZERO: Readonly<BitMask64Data> = { base: [0, 0] };
|
||||
public static readonly ZERO: Readonly<BitMask64Data> = {base: [0, 0]};
|
||||
|
||||
/**
|
||||
* 根据位索引创建64位掩码
|
||||
@@ -37,7 +37,7 @@ export class BitMask64Utils {
|
||||
if (bitIndex < 0) {
|
||||
throw new Error(`Bit index ${bitIndex} out of range [0, ∞)`);
|
||||
}
|
||||
const mask: BitMask64Data = { base: [0, 0] };
|
||||
const mask: BitMask64Data = {base: [0, 0]};
|
||||
BitMask64Utils.setBit(mask, bitIndex);
|
||||
return mask;
|
||||
}
|
||||
@@ -48,7 +48,7 @@ export class BitMask64Utils {
|
||||
* @returns 低32位为输入值、高32位为0的掩码
|
||||
*/
|
||||
public static fromNumber(value: number): BitMask64Data {
|
||||
return { base: [value >>> 0, 0] };
|
||||
return {base: [value >>> 0, 0]};
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -69,7 +69,7 @@ export class BitMask64Utils {
|
||||
return maskSegments.some((seg, index) => {
|
||||
const bitsSeg = bitsSegments[index];
|
||||
return bitsSeg && ((seg[SegmentPart.LOW] & bitsSeg[SegmentPart.LOW]) !== 0 || (seg[SegmentPart.HIGH] & bitsSeg[SegmentPart.HIGH]) !== 0);
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -145,7 +145,7 @@ export class BitMask64Utils {
|
||||
return baseIsZero;
|
||||
}
|
||||
// 额外检查扩展区域是否都为0
|
||||
return mask.segments.every(seg => seg[SegmentPart.LOW] === 0 && seg[SegmentPart.HIGH] === 0);
|
||||
return mask.segments.every((seg) => seg[SegmentPart.LOW] === 0 && seg[SegmentPart.HIGH] === 0);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -155,7 +155,7 @@ export class BitMask64Utils {
|
||||
* @returns 如果两个掩码完全相等则返回true
|
||||
*/
|
||||
public static equals(a: BitMask64Data, b: BitMask64Data): boolean {
|
||||
let baseEquals = a.base[SegmentPart.LOW] === b.base[SegmentPart.LOW] && a.base[SegmentPart.HIGH] === b.base[SegmentPart.HIGH];
|
||||
const baseEquals = a.base[SegmentPart.LOW] === b.base[SegmentPart.LOW] && a.base[SegmentPart.HIGH] === b.base[SegmentPart.HIGH];
|
||||
// base不相等,或ab都没有扩展区域位,直接返回base比较结果
|
||||
if(!baseEquals || (!a.segments && !b.segments)) return baseEquals;
|
||||
// 不能假设a,b的segments都存在或长度相同.
|
||||
@@ -355,7 +355,7 @@ export class BitMask64Utils {
|
||||
if(!source.segments || source.segments.length == 0) return;
|
||||
// 没有拓展段,则直接复制数组
|
||||
if(!target.segments){
|
||||
target.segments = source.segments.map(seg => [...seg]);
|
||||
target.segments = source.segments.map((seg) => [...seg]);
|
||||
return;
|
||||
}
|
||||
// source有扩展段,target扩展段不足,则补充长度
|
||||
@@ -382,7 +382,7 @@ export class BitMask64Utils {
|
||||
public static clone(mask: BitMask64Data): BitMask64Data {
|
||||
return {
|
||||
base: mask.base.slice() as BitMask64Segment,
|
||||
...(mask.segments && { segments: mask.segments.map(seg => [...seg] as BitMask64Segment) })
|
||||
...(mask.segments && {segments: mask.segments.map((seg) => [...seg] as BitMask64Segment)})
|
||||
};
|
||||
}
|
||||
|
||||
@@ -396,7 +396,7 @@ export class BitMask64Utils {
|
||||
public static toString(mask: BitMask64Data, radix: 2 | 16 = 2, printHead: boolean = false): string {
|
||||
if(radix != 2 && radix != 16) radix = 2;
|
||||
const totalLength = mask.segments?.length ?? 0;
|
||||
let result: string = '';
|
||||
let result: string = "";
|
||||
if(printHead){
|
||||
let paddingLength = 0;
|
||||
if(radix === 2){
|
||||
@@ -405,38 +405,38 @@ export class BitMask64Utils {
|
||||
paddingLength = 16 + 2 + 1;
|
||||
}
|
||||
for (let i = 0; i <= totalLength; i++) {
|
||||
const title = i === 0 ? '0 (Base):' : `${i} (${64 * i}):`;
|
||||
const title = i === 0 ? "0 (Base):" : `${i} (${64 * i}):`;
|
||||
result += title.toString().padEnd(paddingLength);
|
||||
}
|
||||
result += '\n';
|
||||
result += "\n";
|
||||
}
|
||||
|
||||
for (let i = -1; i < totalLength; i++) {
|
||||
let segResult = '';
|
||||
let segResult = "";
|
||||
const bitMaskData = i == -1 ? mask.base : mask.segments![i]!;
|
||||
let hi = bitMaskData[SegmentPart.HIGH];
|
||||
let lo = bitMaskData[SegmentPart.LOW];
|
||||
const hi = bitMaskData[SegmentPart.HIGH];
|
||||
const lo = bitMaskData[SegmentPart.LOW];
|
||||
if(radix == 2){
|
||||
const hiBits = hi.toString(2).padStart(32, '0');
|
||||
const loBits = lo.toString(2).padStart(32, '0');
|
||||
segResult = hiBits + '_' + loBits; //高低位之间使用_隔离
|
||||
const hiBits = hi.toString(2).padStart(32, "0");
|
||||
const loBits = lo.toString(2).padStart(32, "0");
|
||||
segResult = hiBits + "_" + loBits; //高低位之间使用_隔离
|
||||
}else{
|
||||
let hiBits = hi ? hi.toString(16).toUpperCase() : '';
|
||||
let hiBits = hi ? hi.toString(16).toUpperCase() : "";
|
||||
if(printHead){
|
||||
// 存在标头,则输出高位之前需要补齐位数
|
||||
hiBits = hiBits.padStart(8, '0');
|
||||
hiBits = hiBits.padStart(8, "0");
|
||||
}
|
||||
let loBits = lo.toString(16).toUpperCase();
|
||||
if(hiBits){
|
||||
// 存在高位 则输出低位之前需要补齐位数
|
||||
loBits = loBits.padStart(8, '0');
|
||||
loBits = loBits.padStart(8, "0");
|
||||
}
|
||||
segResult = '0x' + hiBits + loBits;
|
||||
segResult = "0x" + hiBits + loBits;
|
||||
}
|
||||
if(i === -1)
|
||||
result += segResult;
|
||||
else
|
||||
result += ' ' + segResult; // 不同段之间使用空格隔离
|
||||
result += " " + segResult; // 不同段之间使用空格隔离
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -493,4 +493,4 @@ export class BitMask64Utils {
|
||||
return segments[targetSegIndex] ?? null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { BitMask64Data } from "./BigIntCompatibility";
|
||||
import {BitMask64Data} from "./BigIntCompatibility";
|
||||
|
||||
// FlatHashMapFast.ts
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { SegmentPart, BitMask64Data, BitMask64Utils } from './BigIntCompatibility';
|
||||
import {SegmentPart, BitMask64Data, BitMask64Utils} from "./BigIntCompatibility";
|
||||
|
||||
/**
|
||||
* 位集合类,用于高效的位操作
|
||||
@@ -13,11 +13,11 @@ export class Bits {
|
||||
* @param initialValue 初始值,可以是BitMask64Data对象、数字或字符串
|
||||
*/
|
||||
constructor(initialValue?: BitMask64Data | number | string) {
|
||||
if (initialValue && typeof initialValue === 'object') {
|
||||
if (initialValue && typeof initialValue === "object") {
|
||||
this._value = BitMask64Utils.clone(initialValue);
|
||||
} else if (typeof initialValue === 'number') {
|
||||
} else if (typeof initialValue === "number") {
|
||||
this._value = BitMask64Utils.fromNumber(initialValue);
|
||||
} else if (typeof initialValue === 'string') {
|
||||
} else if (typeof initialValue === "string") {
|
||||
const num = parseInt(initialValue, 10);
|
||||
this._value = BitMask64Utils.fromNumber(num);
|
||||
} else {
|
||||
@@ -33,7 +33,7 @@ export class Bits {
|
||||
*/
|
||||
public set(index: number): void {
|
||||
if (index < 0) {
|
||||
throw new Error('Bit index cannot be negative');
|
||||
throw new Error("Bit index cannot be negative");
|
||||
}
|
||||
|
||||
BitMask64Utils.setBit(this._value, index);
|
||||
@@ -46,7 +46,7 @@ export class Bits {
|
||||
*/
|
||||
public clear(index: number): void {
|
||||
if (index < 0) {
|
||||
throw new Error('Bit index cannot be negative');
|
||||
throw new Error("Bit index cannot be negative");
|
||||
}
|
||||
|
||||
BitMask64Utils.clearBit(this._value, index);
|
||||
@@ -156,10 +156,10 @@ export class Bits {
|
||||
if (maxBits > 64) {
|
||||
maxBits = 64;
|
||||
}
|
||||
|
||||
|
||||
const result = new Bits();
|
||||
BitMask64Utils.copy(this._value, result._value);
|
||||
|
||||
|
||||
if (maxBits <= 32) {
|
||||
const mask = (1 << maxBits) - 1;
|
||||
result._value.base[SegmentPart.LOW] = (~result._value.base[SegmentPart.LOW]) & mask;
|
||||
@@ -174,7 +174,7 @@ export class Bits {
|
||||
result._value.base[SegmentPart.HIGH] = ~result._value.base[SegmentPart.HIGH];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -207,9 +207,9 @@ export class Bits {
|
||||
* @param value 新值,可以是BitMask64Data对象、数字或字符串
|
||||
*/
|
||||
public setValue(value: BitMask64Data | number | string): void {
|
||||
if (typeof value === 'object') {
|
||||
if (typeof value === "object") {
|
||||
BitMask64Utils.copy(value, this._value);
|
||||
} else if (typeof value === 'number') {
|
||||
} else if (typeof value === "number") {
|
||||
this._value = BitMask64Utils.fromNumber(value);
|
||||
} else {
|
||||
const num = parseInt(value, 10);
|
||||
@@ -228,7 +228,7 @@ export class Bits {
|
||||
bits.push(i.toString());
|
||||
}
|
||||
}
|
||||
return `Bits[${bits.join(', ')}]`;
|
||||
return `Bits[${bits.join(", ")}]`;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -240,11 +240,11 @@ export class Bits {
|
||||
if(maxBits == 0){
|
||||
maxBits = 64 + (this._value.segments ? this._value.segments.length * 64 : 0);
|
||||
}
|
||||
let result = '';
|
||||
let result = "";
|
||||
for (let i = maxBits - 1; i >= 0; i--) {
|
||||
result += this.get(i) ? '1' : '0';
|
||||
result += this.get(i) ? "1" : "0";
|
||||
if (i % 8 === 0 && i > 0) {
|
||||
result += ' ';
|
||||
result += " ";
|
||||
}
|
||||
}
|
||||
return result;
|
||||
@@ -264,17 +264,17 @@ export class Bits {
|
||||
* @returns 新的位集合对象
|
||||
*/
|
||||
public static fromBinaryString(binaryString: string): Bits {
|
||||
const cleanString = binaryString.replace(/\s/g, '');
|
||||
const cleanString = binaryString.replace(/\s/g, "");
|
||||
let data: BitMask64Data;
|
||||
if (cleanString.length <= 32) {
|
||||
const num = parseInt(cleanString, 2);
|
||||
data = { base: [num >>> 0, 0] };
|
||||
data = {base: [num >>> 0, 0]};
|
||||
} else {
|
||||
const loBits = cleanString.substring(cleanString.length - 32);
|
||||
const hiBits = cleanString.substring(0, cleanString.length - 32);
|
||||
const lo = parseInt(loBits, 2);
|
||||
const hi = parseInt(hiBits, 2);
|
||||
data = { base: [lo >>> 0, hi >>> 0] };
|
||||
data = {base: [lo >>> 0, hi >>> 0]};
|
||||
}
|
||||
return new Bits(data);
|
||||
}
|
||||
@@ -285,17 +285,17 @@ export class Bits {
|
||||
* @returns 新的位集合对象
|
||||
*/
|
||||
public static fromHexString(hexString: string): Bits {
|
||||
const cleanString = hexString.replace(/^0x/i, '');
|
||||
const cleanString = hexString.replace(/^0x/i, "");
|
||||
let data: BitMask64Data;
|
||||
if (cleanString.length <= 8) {
|
||||
const num = parseInt(cleanString, 16);
|
||||
data = { base: [num >>> 0, 0] };
|
||||
data = {base: [num >>> 0, 0]};
|
||||
} else {
|
||||
const loBits = cleanString.substring(cleanString.length - 8);
|
||||
const hiBits = cleanString.substring(0, cleanString.length - 8);
|
||||
const lo = parseInt(loBits, 16);
|
||||
const hi = parseInt(hiBits, 16);
|
||||
data = { base: [lo >>> 0, hi >>> 0] };
|
||||
data = {base: [lo >>> 0, hi >>> 0]};
|
||||
}
|
||||
return new Bits(data);
|
||||
}
|
||||
@@ -317,7 +317,7 @@ export class Bits {
|
||||
if (BitMask64Utils.isZero(this._value)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
if (this._value.base[SegmentPart.HIGH] !== 0) {
|
||||
for (let i = 31; i >= 0; i--) {
|
||||
if ((this._value.base[SegmentPart.HIGH] & (1 << i)) !== 0) {
|
||||
@@ -325,13 +325,13 @@ export class Bits {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (let i = 31; i >= 0; i--) {
|
||||
if ((this._value.base[SegmentPart.LOW] & (1 << i)) !== 0) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -343,19 +343,19 @@ export class Bits {
|
||||
if (BitMask64Utils.isZero(this._value)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
for (let i = 0; i < 32; i++) {
|
||||
if ((this._value.base[SegmentPart.LOW] & (1 << i)) !== 0) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (let i = 0; i < 32; i++) {
|
||||
if ((this._value.base[SegmentPart.HIGH] & (1 << i)) !== 0) {
|
||||
return i + 32;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { ComponentType, ComponentRegistry } from '../Core/ComponentStorage';
|
||||
import { BitMask64Utils, BitMask64Data } from './BigIntCompatibility';
|
||||
import { SparseSet } from './SparseSet';
|
||||
import { Pool } from '../../Utils/Pool/Pool';
|
||||
import { IPoolable } from '../../Utils/Pool/IPoolable';
|
||||
import {Entity} from "../Entity";
|
||||
import {ComponentType, ComponentRegistry} from "../Core/ComponentStorage";
|
||||
import {BitMask64Utils, BitMask64Data} from "./BigIntCompatibility";
|
||||
import {SparseSet} from "./SparseSet";
|
||||
import {Pool} from "../../Utils/Pool/Pool";
|
||||
import {IPoolable} from "../../Utils/Pool/IPoolable";
|
||||
|
||||
/**
|
||||
* 可池化的实体集合
|
||||
*
|
||||
*
|
||||
* 实现IPoolable接口,支持对象池复用以减少内存分配开销。
|
||||
*/
|
||||
class PoolableEntitySet extends Set<Entity> implements IPoolable {
|
||||
constructor(..._args: unknown[]) {
|
||||
super();
|
||||
}
|
||||
|
||||
|
||||
reset(): void {
|
||||
this.clear();
|
||||
}
|
||||
@@ -22,9 +22,9 @@ class PoolableEntitySet extends Set<Entity> implements IPoolable {
|
||||
|
||||
/**
|
||||
* 组件稀疏集合实现
|
||||
*
|
||||
*
|
||||
* 结合通用稀疏集合和组件位掩码
|
||||
*
|
||||
*
|
||||
* 存储结构:
|
||||
* - 稀疏集合存储实体
|
||||
* - 位掩码数组存储组件信息
|
||||
@@ -33,42 +33,42 @@ class PoolableEntitySet extends Set<Entity> implements IPoolable {
|
||||
export class ComponentSparseSet {
|
||||
/**
|
||||
* 实体稀疏集合
|
||||
*
|
||||
*
|
||||
* 存储所有拥有组件的实体,提供O(1)的实体操作。
|
||||
*/
|
||||
private _entities: SparseSet<Entity>;
|
||||
|
||||
|
||||
/**
|
||||
* 组件位掩码数组
|
||||
*
|
||||
*
|
||||
* 与实体稀疏集合的密集数组对应,存储每个实体的组件位掩码。
|
||||
* 数组索引与稀疏集合的密集数组索引一一对应。
|
||||
*/
|
||||
private _componentMasks: BitMask64Data[] = [];
|
||||
|
||||
|
||||
/**
|
||||
* 组件类型到实体集合的映射
|
||||
*
|
||||
*
|
||||
* 维护每个组件类型对应的实体集合,用于快速的单组件查询。
|
||||
*/
|
||||
private _componentToEntities = new Map<ComponentType, PoolableEntitySet>();
|
||||
|
||||
|
||||
/**
|
||||
* 实体集合对象池
|
||||
*
|
||||
*
|
||||
* 使用core库的Pool系统来管理PoolableEntitySet对象的复用。
|
||||
*/
|
||||
private static _entitySetPool = Pool.getPool(PoolableEntitySet, 50, 512);
|
||||
|
||||
|
||||
constructor() {
|
||||
this._entities = new SparseSet<Entity>();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 添加实体到组件索引
|
||||
*
|
||||
*
|
||||
* 分析实体的组件组成,生成位掩码,并更新所有相关索引。
|
||||
*
|
||||
*
|
||||
* @param entity 要添加的实体
|
||||
*/
|
||||
public addEntity(entity: Entity): void {
|
||||
@@ -76,44 +76,44 @@ export class ComponentSparseSet {
|
||||
if (this._entities.has(entity)) {
|
||||
this.removeEntity(entity);
|
||||
}
|
||||
|
||||
let componentMask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
|
||||
const componentMask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
const entityComponents = new Set<ComponentType>();
|
||||
|
||||
|
||||
// 分析实体组件并构建位掩码
|
||||
for (const component of entity.components) {
|
||||
const componentType = component.constructor as ComponentType;
|
||||
entityComponents.add(componentType);
|
||||
|
||||
|
||||
// 确保组件类型已注册
|
||||
if (!ComponentRegistry.isRegistered(componentType)) {
|
||||
ComponentRegistry.register(componentType);
|
||||
}
|
||||
|
||||
|
||||
// 获取组件位掩码并合并
|
||||
const bitMask = ComponentRegistry.getBitMask(componentType);
|
||||
BitMask64Utils.orInPlace(componentMask, bitMask);
|
||||
}
|
||||
|
||||
|
||||
// 添加实体到稀疏集合
|
||||
this._entities.add(entity);
|
||||
const entityIndex = this._entities.getIndex(entity)!;
|
||||
|
||||
|
||||
// 确保位掩码数组有足够空间
|
||||
while (this._componentMasks.length <= entityIndex) {
|
||||
this._componentMasks.push(BitMask64Utils.clone(BitMask64Utils.ZERO));
|
||||
}
|
||||
this._componentMasks[entityIndex] = componentMask;
|
||||
|
||||
|
||||
// 更新组件类型到实体的映射
|
||||
this.updateComponentMappings(entity, entityComponents, true);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 从组件索引中移除实体
|
||||
*
|
||||
*
|
||||
* 清理实体相关的所有索引数据,保持数据结构的紧凑性。
|
||||
*
|
||||
*
|
||||
* @param entity 要移除的实体
|
||||
*/
|
||||
public removeEntity(entity: Entity): void {
|
||||
@@ -121,16 +121,16 @@ export class ComponentSparseSet {
|
||||
if (entityIndex === undefined) {
|
||||
return; // 实体不存在
|
||||
}
|
||||
|
||||
|
||||
// 获取实体的组件类型集合
|
||||
const entityComponents = this.getEntityComponentTypes(entity);
|
||||
|
||||
|
||||
// 更新组件类型到实体的映射
|
||||
this.updateComponentMappings(entity, entityComponents, false);
|
||||
|
||||
|
||||
// 从稀疏集合中移除实体
|
||||
this._entities.remove(entity);
|
||||
|
||||
|
||||
// 维护位掩码数组的紧凑性
|
||||
const lastIndex = this._componentMasks.length - 1;
|
||||
if (entityIndex !== lastIndex) {
|
||||
@@ -139,10 +139,10 @@ export class ComponentSparseSet {
|
||||
}
|
||||
this._componentMasks.pop();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 查询包含指定组件的所有实体
|
||||
*
|
||||
*
|
||||
* @param componentType 组件类型
|
||||
* @returns 包含该组件的实体集合
|
||||
*/
|
||||
@@ -150,12 +150,12 @@ export class ComponentSparseSet {
|
||||
const entities = this._componentToEntities.get(componentType);
|
||||
return entities ? new Set(entities) : new Set<Entity>();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 多组件查询(AND操作)
|
||||
*
|
||||
*
|
||||
* 查找同时包含所有指定组件的实体。
|
||||
*
|
||||
*
|
||||
* @param componentTypes 组件类型数组
|
||||
* @returns 满足条件的实体集合
|
||||
*/
|
||||
@@ -163,13 +163,13 @@ export class ComponentSparseSet {
|
||||
if (componentTypes.length === 0) {
|
||||
return new Set<Entity>();
|
||||
}
|
||||
|
||||
|
||||
if (componentTypes.length === 1) {
|
||||
return this.queryByComponent(componentTypes[0]!);
|
||||
}
|
||||
|
||||
|
||||
// 构建目标位掩码
|
||||
let targetMask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
const targetMask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
for (const componentType of componentTypes) {
|
||||
if (!ComponentRegistry.isRegistered(componentType)) {
|
||||
return new Set<Entity>(); // 未注册的组件类型,结果为空
|
||||
@@ -177,9 +177,9 @@ export class ComponentSparseSet {
|
||||
const bitMask = ComponentRegistry.getBitMask(componentType);
|
||||
BitMask64Utils.orInPlace(targetMask, bitMask);
|
||||
}
|
||||
|
||||
|
||||
const result = ComponentSparseSet._entitySetPool.obtain();
|
||||
|
||||
|
||||
// 遍历所有实体,检查位掩码匹配
|
||||
this._entities.forEach((entity, index) => {
|
||||
const entityMask = this._componentMasks[index]!;
|
||||
@@ -187,15 +187,15 @@ export class ComponentSparseSet {
|
||||
result.add(entity);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 多组件查询(OR操作)
|
||||
*
|
||||
*
|
||||
* 查找包含任意一个指定组件的实体。
|
||||
*
|
||||
*
|
||||
* @param componentTypes 组件类型数组
|
||||
* @returns 满足条件的实体集合
|
||||
*/
|
||||
@@ -203,26 +203,26 @@ export class ComponentSparseSet {
|
||||
if (componentTypes.length === 0) {
|
||||
return new Set<Entity>();
|
||||
}
|
||||
|
||||
|
||||
if (componentTypes.length === 1) {
|
||||
return this.queryByComponent(componentTypes[0]!);
|
||||
}
|
||||
|
||||
|
||||
// 构建目标位掩码
|
||||
let targetMask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
const targetMask = BitMask64Utils.clone(BitMask64Utils.ZERO);
|
||||
for (const componentType of componentTypes) {
|
||||
if (ComponentRegistry.isRegistered(componentType)) {
|
||||
const bitMask = ComponentRegistry.getBitMask(componentType);
|
||||
BitMask64Utils.orInPlace(targetMask, bitMask);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (BitMask64Utils.equals(targetMask, BitMask64Utils.ZERO)) {
|
||||
return new Set<Entity>(); // 没有有效的组件类型
|
||||
}
|
||||
|
||||
|
||||
const result = ComponentSparseSet._entitySetPool.obtain();
|
||||
|
||||
|
||||
// 遍历所有实体,检查位掩码匹配
|
||||
this._entities.forEach((entity, index) => {
|
||||
const entityMask = this._componentMasks[index]!;
|
||||
@@ -230,13 +230,13 @@ export class ComponentSparseSet {
|
||||
result.add(entity);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 检查实体是否包含指定组件
|
||||
*
|
||||
*
|
||||
* @param entity 实体
|
||||
* @param componentType 组件类型
|
||||
* @returns 是否包含该组件
|
||||
@@ -246,20 +246,20 @@ export class ComponentSparseSet {
|
||||
if (entityIndex === undefined) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (!ComponentRegistry.isRegistered(componentType)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
const entityMask = this._componentMasks[entityIndex]!;
|
||||
const componentMask = ComponentRegistry.getBitMask(componentType);
|
||||
|
||||
return BitMask64Utils.hasAny(entityMask, componentMask);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取实体的组件位掩码
|
||||
*
|
||||
*
|
||||
* @param entity 实体
|
||||
* @returns 组件位掩码,如果实体不存在则返回undefined
|
||||
*/
|
||||
@@ -270,33 +270,45 @@ export class ComponentSparseSet {
|
||||
}
|
||||
return this._componentMasks[entityIndex];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取所有实体
|
||||
*
|
||||
* 查询所有实体
|
||||
*
|
||||
* 返回拥有此组件的所有实体。
|
||||
*
|
||||
* @returns 所有实体的数组
|
||||
*/
|
||||
public getAllEntities(): Entity[] {
|
||||
public queryAllEntities(): Entity[] {
|
||||
return this._entities.toArray();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取所有实体
|
||||
*
|
||||
* @deprecated 使用 queryAllEntities() 代替,以保持命名一致性
|
||||
* @see {@link queryAllEntities}
|
||||
*/
|
||||
public getAllEntities(): Entity[] {
|
||||
return this.queryAllEntities();
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取实体数量
|
||||
*/
|
||||
public get size(): number {
|
||||
return this._entities.size;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 检查是否为空
|
||||
*/
|
||||
public get isEmpty(): boolean {
|
||||
return this._entities.isEmpty;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 遍历所有实体
|
||||
*
|
||||
*
|
||||
* @param callback 遍历回调函数
|
||||
*/
|
||||
public forEach(callback: (entity: Entity, mask: BitMask64Data, index: number) => void): void {
|
||||
@@ -304,21 +316,21 @@ export class ComponentSparseSet {
|
||||
callback(entity, this._componentMasks[index]!, index);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 清空所有数据
|
||||
*/
|
||||
public clear(): void {
|
||||
this._entities.clear();
|
||||
this._componentMasks.length = 0;
|
||||
|
||||
|
||||
// 清理时将所有持有的实体集合返回到池中
|
||||
for (const entitySet of this._componentToEntities.values()) {
|
||||
ComponentSparseSet._entitySetPool.release(entitySet);
|
||||
}
|
||||
this._componentToEntities.clear();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取内存使用统计
|
||||
*/
|
||||
@@ -327,15 +339,15 @@ export class ComponentSparseSet {
|
||||
masksMemory: number;
|
||||
mappingsMemory: number;
|
||||
totalMemory: number;
|
||||
} {
|
||||
} {
|
||||
const entitiesStats = this._entities.getMemoryStats();
|
||||
const masksMemory = this._componentMasks.length * 16; // 估计每个BigInt 16字节
|
||||
|
||||
|
||||
let mappingsMemory = this._componentToEntities.size * 16; // Map条目开销
|
||||
for (const entitySet of this._componentToEntities.values()) {
|
||||
mappingsMemory += entitySet.size * 8; // 每个实体引用8字节
|
||||
}
|
||||
|
||||
|
||||
return {
|
||||
entitiesMemory: entitiesStats.totalMemory,
|
||||
masksMemory,
|
||||
@@ -343,7 +355,7 @@ export class ComponentSparseSet {
|
||||
totalMemory: entitiesStats.totalMemory + masksMemory + mappingsMemory
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 验证数据结构完整性
|
||||
*/
|
||||
@@ -352,12 +364,12 @@ export class ComponentSparseSet {
|
||||
if (!this._entities.validate()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// 检查位掩码数组长度一致性
|
||||
if (this._componentMasks.length !== this._entities.size) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// 检查组件映射的一致性
|
||||
const allMappedEntities = new Set<Entity>();
|
||||
for (const entitySet of this._componentToEntities.values()) {
|
||||
@@ -365,17 +377,17 @@ export class ComponentSparseSet {
|
||||
allMappedEntities.add(entity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 验证映射中的实体都在稀疏集合中
|
||||
for (const entity of allMappedEntities) {
|
||||
if (!this._entities.has(entity)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取实体的组件类型集合
|
||||
*/
|
||||
@@ -386,18 +398,18 @@ export class ComponentSparseSet {
|
||||
}
|
||||
return componentTypes;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 更新组件类型到实体的映射
|
||||
*/
|
||||
private updateComponentMappings(
|
||||
entity: Entity,
|
||||
componentTypes: Set<ComponentType>,
|
||||
entity: Entity,
|
||||
componentTypes: Set<ComponentType>,
|
||||
add: boolean
|
||||
): void {
|
||||
for (const componentType of componentTypes) {
|
||||
let entities = this._componentToEntities.get(componentType);
|
||||
|
||||
|
||||
if (add) {
|
||||
if (!entities) {
|
||||
entities = ComponentSparseSet._entitySetPool.obtain();
|
||||
@@ -415,5 +427,5 @@ export class ComponentSparseSet {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { Entity } from '../Entity';
|
||||
import { Component } from '../Component';
|
||||
import {Entity} from "../Entity";
|
||||
import {Component} from "../Component";
|
||||
|
||||
/**
|
||||
* 高性能实体列表管理器
|
||||
@@ -45,7 +45,7 @@ export class EntityList {
|
||||
|
||||
this.buffer.push(entity);
|
||||
this._idToEntity.set(entity.id, entity);
|
||||
|
||||
|
||||
// 更新名称索引
|
||||
this.updateNameIndex(entity, true);
|
||||
}
|
||||
@@ -67,10 +67,10 @@ export class EntityList {
|
||||
if (index !== -1) {
|
||||
this.buffer.splice(index, 1);
|
||||
this._idToEntity.delete(entity.id);
|
||||
|
||||
|
||||
// 更新名称索引
|
||||
this.updateNameIndex(entity, false);
|
||||
|
||||
|
||||
// 回收实体ID到ID池
|
||||
if (this._scene && this._scene.identifierPool) {
|
||||
this._scene.identifierPool.checkIn(entity.id);
|
||||
@@ -84,19 +84,19 @@ export class EntityList {
|
||||
public removeAllEntities(): void {
|
||||
// 收集所有实体ID用于回收
|
||||
const idsToRecycle: number[] = [];
|
||||
|
||||
|
||||
for (let i = this.buffer.length - 1; i >= 0; i--) {
|
||||
idsToRecycle.push(this.buffer[i]!.id);
|
||||
this.buffer[i]!.destroy();
|
||||
}
|
||||
|
||||
|
||||
// 批量回收ID
|
||||
if (this._scene && this._scene.identifierPool) {
|
||||
for (const id of idsToRecycle) {
|
||||
this._scene.identifierPool.checkIn(id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
this.buffer.length = 0;
|
||||
this._idToEntity.clear();
|
||||
this._nameToEntities.clear();
|
||||
@@ -170,13 +170,13 @@ export class EntityList {
|
||||
*/
|
||||
public findEntitiesByTag(tag: number): Entity[] {
|
||||
const result: Entity[] = [];
|
||||
|
||||
|
||||
for (const entity of this.buffer) {
|
||||
if (entity.tag === tag) {
|
||||
result.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -187,13 +187,13 @@ export class EntityList {
|
||||
*/
|
||||
public findEntitiesWithComponent<T extends Component>(componentType: new (...args: any[]) => T): Entity[] {
|
||||
const result: Entity[] = [];
|
||||
|
||||
|
||||
for (const entity of this.buffer) {
|
||||
if (entity.hasComponent(componentType)) {
|
||||
result.push(entity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -243,7 +243,7 @@ export class EntityList {
|
||||
const index = entities.indexOf(entity);
|
||||
if (index !== -1) {
|
||||
entities.splice(index, 1);
|
||||
|
||||
|
||||
// 如果数组为空,删除映射
|
||||
if (entities.length === 0) {
|
||||
this._nameToEntities.delete(entity.name);
|
||||
@@ -263,7 +263,7 @@ export class EntityList {
|
||||
pendingAdd: number;
|
||||
pendingRemove: number;
|
||||
nameIndexSize: number;
|
||||
} {
|
||||
} {
|
||||
let activeCount = 0;
|
||||
for (const entity of this.buffer) {
|
||||
if (entity.enabled && !entity.isDestroyed) {
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
import { EntitySystem } from '../Systems/EntitySystem';
|
||||
import { createLogger } from '../../Utils/Logger';
|
||||
import { getSystemInstanceTypeName } from '../Decorators';
|
||||
import {EntitySystem} from "../Systems/EntitySystem";
|
||||
import {createLogger} from "../../Utils/Logger";
|
||||
import {getSystemInstanceTypeName} from "../Decorators";
|
||||
|
||||
/**
|
||||
* 实体处理器列表管理器
|
||||
* 管理场景中的所有实体系统
|
||||
*/
|
||||
export class EntityProcessorList {
|
||||
private static readonly _logger = createLogger('EntityProcessorList');
|
||||
private static readonly _logger = createLogger("EntityProcessorList");
|
||||
private _processors: EntitySystem[] = [];
|
||||
private _isDirty = false;
|
||||
|
||||
@@ -53,7 +53,7 @@ export class EntityProcessorList {
|
||||
|
||||
/**
|
||||
* 开始处理
|
||||
*
|
||||
*
|
||||
* 对所有处理器进行排序以确保正确的执行顺序。
|
||||
*/
|
||||
public begin(): void {
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
/**
|
||||
* 世代式ID池管理器
|
||||
*
|
||||
*
|
||||
* 用于管理实体ID的分配和回收,支持世代版本控制以防止悬空引用问题。
|
||||
* 世代式ID由索引和版本组成,当ID被回收时版本会递增,确保旧引用失效。
|
||||
*
|
||||
*
|
||||
* 支持动态扩展,理论上可以支持到65535个索引(16位),每个索引65535个版本(16位)。
|
||||
* 总计可以处理超过42亿个独特的ID组合,完全满足ECS大规模实体需求。
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const pool = new IdentifierPool();
|
||||
*
|
||||
*
|
||||
* // 分配ID
|
||||
* const id = pool.checkOut(); // 例如: 65536 (版本1,索引0)
|
||||
*
|
||||
*
|
||||
* // 回收ID
|
||||
* pool.checkIn(id);
|
||||
*
|
||||
*
|
||||
* // 验证ID是否有效
|
||||
* const isValid = pool.isValid(id); // false,因为版本已递增
|
||||
* ```
|
||||
@@ -26,18 +26,18 @@ export class IdentifierPool {
|
||||
* 下一个可用的索引
|
||||
*/
|
||||
private _nextAvailableIndex = 0;
|
||||
|
||||
|
||||
/**
|
||||
* 空闲的索引列表
|
||||
*/
|
||||
private _freeIndices: number[] = [];
|
||||
|
||||
|
||||
/**
|
||||
* 每个索引对应的世代版本
|
||||
* 动态扩展的Map,按需分配内存
|
||||
*/
|
||||
private _generations = new Map<number, number>();
|
||||
|
||||
|
||||
/**
|
||||
* 延迟回收队列
|
||||
* 防止在同一帧内立即重用ID,避免时序问题
|
||||
@@ -47,30 +47,30 @@ export class IdentifierPool {
|
||||
generation: number;
|
||||
timestamp: number;
|
||||
}> = [];
|
||||
|
||||
|
||||
/**
|
||||
* 延迟回收时间(毫秒)
|
||||
*/
|
||||
private _recycleDelay: number = 100;
|
||||
|
||||
|
||||
/**
|
||||
* 最大索引限制(16位)
|
||||
* 这是框架设计选择:16位索引 + 16位版本 = 32位ID,确保高效位操作
|
||||
* 不是硬件限制,而是性能和内存效率的权衡
|
||||
*/
|
||||
private static readonly MAX_INDEX = 0xFFFF; // 65535
|
||||
|
||||
|
||||
/**
|
||||
* 最大世代限制(16位)
|
||||
*/
|
||||
private static readonly MAX_GENERATION = 0xFFFF; // 65535
|
||||
|
||||
|
||||
/**
|
||||
* 内存扩展块大小
|
||||
* 当需要更多内存时,一次性预分配的索引数量
|
||||
*/
|
||||
private _expansionBlockSize: number;
|
||||
|
||||
|
||||
/**
|
||||
* 统计信息
|
||||
*/
|
||||
@@ -83,32 +83,32 @@ export class IdentifierPool {
|
||||
|
||||
/**
|
||||
* 构造函数
|
||||
*
|
||||
*
|
||||
* @param recycleDelay 延迟回收时间(毫秒),默认为100ms
|
||||
* @param expansionBlockSize 内存扩展块大小,默认为1024
|
||||
*/
|
||||
constructor(recycleDelay: number = 100, expansionBlockSize: number = 1024) {
|
||||
this._recycleDelay = recycleDelay;
|
||||
this._expansionBlockSize = expansionBlockSize;
|
||||
|
||||
|
||||
// 预分配第一个块的世代信息
|
||||
this._preAllocateGenerations(0, this._expansionBlockSize);
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取一个可用的ID
|
||||
*
|
||||
*
|
||||
* 返回一个32位ID,高16位为世代版本,低16位为索引。
|
||||
*
|
||||
*
|
||||
* @returns 新分配的实体ID
|
||||
* @throws {Error} 当达到索引限制时抛出错误
|
||||
*/
|
||||
public checkOut(): number {
|
||||
// 处理延迟回收队列
|
||||
this._processDelayedRecycle();
|
||||
|
||||
|
||||
let index: number;
|
||||
|
||||
|
||||
if (this._freeIndices.length > 0) {
|
||||
// 重用回收的索引
|
||||
index = this._freeIndices.pop()!;
|
||||
@@ -117,69 +117,69 @@ export class IdentifierPool {
|
||||
if (this._nextAvailableIndex > IdentifierPool.MAX_INDEX) {
|
||||
throw new Error(
|
||||
`实体索引已达到框架设计限制 (${IdentifierPool.MAX_INDEX})。` +
|
||||
`这意味着您已经分配了超过65535个不同的实体索引。` +
|
||||
`这是16位索引设计的限制,考虑优化实体回收策略或升级到64位ID设计。`
|
||||
"这意味着您已经分配了超过65535个不同的实体索引。" +
|
||||
"这是16位索引设计的限制,考虑优化实体回收策略或升级到64位ID设计。"
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
index = this._nextAvailableIndex++;
|
||||
|
||||
|
||||
// 按需扩展世代存储
|
||||
this._ensureGenerationCapacity(index);
|
||||
}
|
||||
|
||||
|
||||
const generation = this._generations.get(index) || 1;
|
||||
this._stats.totalAllocated++;
|
||||
this._stats.currentActive++;
|
||||
|
||||
|
||||
return this._packId(index, generation);
|
||||
}
|
||||
|
||||
/**
|
||||
* 回收一个ID
|
||||
*
|
||||
*
|
||||
* 验证ID的有效性后,将其加入延迟回收队列。
|
||||
* ID不会立即可重用,而是在延迟时间后才真正回收。
|
||||
*
|
||||
*
|
||||
* @param id 要回收的实体ID
|
||||
* @returns 是否成功回收(ID是否有效且未被重复回收)
|
||||
*/
|
||||
public checkIn(id: number): boolean {
|
||||
const index = this._unpackIndex(id);
|
||||
const generation = this._unpackGeneration(id);
|
||||
|
||||
|
||||
// 验证ID有效性
|
||||
if (!this._isValidId(index, generation)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// 检查是否已经在待回收队列中
|
||||
const alreadyPending = this._pendingRecycle.some(
|
||||
item => item.index === index && item.generation === generation
|
||||
(item) => item.index === index && item.generation === generation
|
||||
);
|
||||
|
||||
|
||||
if (alreadyPending) {
|
||||
return false; // 已经在回收队列中,拒绝重复回收
|
||||
}
|
||||
|
||||
|
||||
// 加入延迟回收队列
|
||||
this._pendingRecycle.push({
|
||||
index,
|
||||
generation,
|
||||
timestamp: Date.now()
|
||||
});
|
||||
|
||||
|
||||
this._stats.currentActive--;
|
||||
this._stats.totalRecycled++;
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* 验证ID是否有效
|
||||
*
|
||||
*
|
||||
* 检查ID的索引和世代版本是否匹配当前状态。
|
||||
*
|
||||
*
|
||||
* @param id 要验证的实体ID
|
||||
* @returns ID是否有效
|
||||
*/
|
||||
@@ -191,7 +191,7 @@ export class IdentifierPool {
|
||||
|
||||
/**
|
||||
* 获取统计信息
|
||||
*
|
||||
*
|
||||
* @returns 池的当前状态统计
|
||||
*/
|
||||
public getStats(): {
|
||||
@@ -217,20 +217,20 @@ export class IdentifierPool {
|
||||
averageGeneration: number;
|
||||
/** 世代存储大小 */
|
||||
generationStorageSize: number;
|
||||
} {
|
||||
} {
|
||||
// 计算平均世代版本
|
||||
let totalGeneration = 0;
|
||||
let generationCount = 0;
|
||||
|
||||
|
||||
for (const [index, generation] of this._generations) {
|
||||
if (index < this._nextAvailableIndex) {
|
||||
totalGeneration += generation;
|
||||
generationCount++;
|
||||
}
|
||||
}
|
||||
|
||||
const averageGeneration = generationCount > 0
|
||||
? totalGeneration / generationCount
|
||||
|
||||
const averageGeneration = generationCount > 0
|
||||
? totalGeneration / generationCount
|
||||
: 1;
|
||||
|
||||
return {
|
||||
@@ -250,7 +250,7 @@ export class IdentifierPool {
|
||||
|
||||
/**
|
||||
* 强制执行延迟回收处理
|
||||
*
|
||||
*
|
||||
* 在某些情况下可能需要立即处理延迟回收队列,
|
||||
* 比如内存压力大或者需要精确的统计信息时。
|
||||
*/
|
||||
@@ -260,19 +260,19 @@ export class IdentifierPool {
|
||||
|
||||
/**
|
||||
* 清理过期的延迟回收项
|
||||
*
|
||||
*
|
||||
* 将超过延迟时间的回收项真正回收到空闲列表中。
|
||||
*
|
||||
*
|
||||
* @param forceAll 是否强制处理所有延迟回收项
|
||||
* @private
|
||||
*/
|
||||
private _processDelayedRecycle(forceAll: boolean = false): void {
|
||||
if (this._pendingRecycle.length === 0) return;
|
||||
|
||||
|
||||
const now = Date.now();
|
||||
const readyToRecycle: typeof this._pendingRecycle = [];
|
||||
const stillPending: typeof this._pendingRecycle = [];
|
||||
|
||||
|
||||
// 分离已到期和未到期的项
|
||||
for (const item of this._pendingRecycle) {
|
||||
if (forceAll || now - item.timestamp >= this._recycleDelay) {
|
||||
@@ -281,33 +281,33 @@ export class IdentifierPool {
|
||||
stillPending.push(item);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 处理到期的回收项
|
||||
for (const item of readyToRecycle) {
|
||||
// 再次验证ID有效性(防止重复回收)
|
||||
if (this._isValidId(item.index, item.generation)) {
|
||||
// 递增世代版本
|
||||
let newGeneration = item.generation + 1;
|
||||
|
||||
|
||||
// 防止世代版本溢出
|
||||
if (newGeneration > IdentifierPool.MAX_GENERATION) {
|
||||
newGeneration = 1; // 重置为1而不是0
|
||||
}
|
||||
|
||||
|
||||
this._generations.set(item.index, newGeneration);
|
||||
|
||||
|
||||
// 添加到空闲列表
|
||||
this._freeIndices.push(item.index);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 更新待回收队列
|
||||
this._pendingRecycle = stillPending;
|
||||
}
|
||||
|
||||
/**
|
||||
* 预分配世代信息
|
||||
*
|
||||
*
|
||||
* @param startIndex 起始索引
|
||||
* @param count 分配数量
|
||||
* @private
|
||||
@@ -324,7 +324,7 @@ export class IdentifierPool {
|
||||
|
||||
/**
|
||||
* 确保指定索引的世代信息存在
|
||||
*
|
||||
*
|
||||
* @param index 索引
|
||||
* @private
|
||||
*/
|
||||
@@ -332,7 +332,7 @@ export class IdentifierPool {
|
||||
if (!this._generations.has(index)) {
|
||||
// 计算需要扩展的起始位置
|
||||
const expansionStart = Math.floor(index / this._expansionBlockSize) * this._expansionBlockSize;
|
||||
|
||||
|
||||
// 预分配一个块
|
||||
this._preAllocateGenerations(expansionStart, this._expansionBlockSize);
|
||||
}
|
||||
@@ -340,7 +340,7 @@ export class IdentifierPool {
|
||||
|
||||
/**
|
||||
* 计算内存使用量
|
||||
*
|
||||
*
|
||||
* @returns 内存使用字节数
|
||||
* @private
|
||||
*/
|
||||
@@ -348,13 +348,13 @@ export class IdentifierPool {
|
||||
const generationMapSize = this._generations.size * 16; // Map overhead + number pair
|
||||
const freeIndicesSize = this._freeIndices.length * 8;
|
||||
const pendingRecycleSize = this._pendingRecycle.length * 32;
|
||||
|
||||
|
||||
return generationMapSize + freeIndicesSize + pendingRecycleSize;
|
||||
}
|
||||
|
||||
/**
|
||||
* 打包索引和世代为32位ID
|
||||
*
|
||||
*
|
||||
* @param index 索引(16位)
|
||||
* @param generation 世代版本(16位)
|
||||
* @returns 打包后的32位ID
|
||||
@@ -366,7 +366,7 @@ export class IdentifierPool {
|
||||
|
||||
/**
|
||||
* 从ID中解包索引
|
||||
*
|
||||
*
|
||||
* @param id 32位ID
|
||||
* @returns 索引部分(16位)
|
||||
* @private
|
||||
@@ -377,7 +377,7 @@ export class IdentifierPool {
|
||||
|
||||
/**
|
||||
* 从ID中解包世代版本
|
||||
*
|
||||
*
|
||||
* @param id 32位ID
|
||||
* @returns 世代版本部分(16位)
|
||||
* @private
|
||||
@@ -388,7 +388,7 @@ export class IdentifierPool {
|
||||
|
||||
/**
|
||||
* 内部ID有效性检查
|
||||
*
|
||||
*
|
||||
* @param index 索引
|
||||
* @param generation 世代版本
|
||||
* @returns 是否有效
|
||||
@@ -398,8 +398,8 @@ export class IdentifierPool {
|
||||
if (index < 0 || index >= this._nextAvailableIndex) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
const currentGeneration = this._generations.get(index);
|
||||
return currentGeneration !== undefined && currentGeneration === generation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { ComponentType } from '../Core/ComponentStorage';
|
||||
import { getComponentTypeName } from '../Decorators';
|
||||
import {ComponentType} from "../Core/ComponentStorage";
|
||||
import {getComponentTypeName} from "../Decorators";
|
||||
|
||||
/**
|
||||
* 查询条件类型
|
||||
@@ -15,15 +15,15 @@ export interface QueryCondition {
|
||||
|
||||
/**
|
||||
* 实体匹配条件描述符
|
||||
*
|
||||
*
|
||||
* 用于描述实体查询条件,不执行实际查询
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const matcher = Matcher.all(Position, Velocity)
|
||||
* .any(Health, Shield)
|
||||
* .none(Dead);
|
||||
*
|
||||
*
|
||||
* // 获取查询条件
|
||||
* const condition = matcher.getCondition();
|
||||
* ```
|
||||
@@ -209,9 +209,9 @@ export class Matcher {
|
||||
all: [...this.condition.all],
|
||||
any: [...this.condition.any],
|
||||
none: [...this.condition.none],
|
||||
...(this.condition.tag !== undefined && { tag: this.condition.tag }),
|
||||
...(this.condition.name !== undefined && { name: this.condition.name }),
|
||||
...(this.condition.component !== undefined && { component: this.condition.component })
|
||||
...(this.condition.tag !== undefined && {tag: this.condition.tag}),
|
||||
...(this.condition.name !== undefined && {name: this.condition.name}),
|
||||
...(this.condition.component !== undefined && {component: this.condition.component})
|
||||
};
|
||||
}
|
||||
|
||||
@@ -219,8 +219,8 @@ export class Matcher {
|
||||
* 检查是否为空条件
|
||||
*/
|
||||
public isEmpty(): boolean {
|
||||
return this.condition.all.length === 0 &&
|
||||
this.condition.any.length === 0 &&
|
||||
return this.condition.all.length === 0 &&
|
||||
this.condition.any.length === 0 &&
|
||||
this.condition.none.length === 0 &&
|
||||
this.condition.tag === undefined &&
|
||||
this.condition.name === undefined &&
|
||||
@@ -265,32 +265,32 @@ export class Matcher {
|
||||
*/
|
||||
public toString(): string {
|
||||
const parts: string[] = [];
|
||||
|
||||
|
||||
if (this.condition.all.length > 0) {
|
||||
parts.push(`all(${this.condition.all.map(t => getComponentTypeName(t)).join(', ')})`);
|
||||
parts.push(`all(${this.condition.all.map((t) => getComponentTypeName(t)).join(", ")})`);
|
||||
}
|
||||
|
||||
|
||||
if (this.condition.any.length > 0) {
|
||||
parts.push(`any(${this.condition.any.map(t => getComponentTypeName(t)).join(', ')})`);
|
||||
parts.push(`any(${this.condition.any.map((t) => getComponentTypeName(t)).join(", ")})`);
|
||||
}
|
||||
|
||||
|
||||
if (this.condition.none.length > 0) {
|
||||
parts.push(`none(${this.condition.none.map(t => getComponentTypeName(t)).join(', ')})`);
|
||||
parts.push(`none(${this.condition.none.map((t) => getComponentTypeName(t)).join(", ")})`);
|
||||
}
|
||||
|
||||
|
||||
if (this.condition.tag !== undefined) {
|
||||
parts.push(`tag(${this.condition.tag})`);
|
||||
}
|
||||
|
||||
|
||||
if (this.condition.name !== undefined) {
|
||||
parts.push(`name(${this.condition.name})`);
|
||||
}
|
||||
|
||||
|
||||
if (this.condition.component !== undefined) {
|
||||
parts.push(`component(${getComponentTypeName(this.condition.component)})`);
|
||||
}
|
||||
|
||||
return `Matcher[${parts.join(' & ')}]`;
|
||||
|
||||
return `Matcher[${parts.join(" & ")}]`;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
/**
|
||||
* 稀疏集合实现
|
||||
*
|
||||
*
|
||||
* 提供O(1)的插入、删除、查找操作,同时保持数据的紧凑存储。
|
||||
* 使用密集数组存储实际数据,稀疏映射提供快速访问
|
||||
*
|
||||
*
|
||||
* @template T 存储的数据类型
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* const sparseSet = new SparseSet<Entity>();
|
||||
*
|
||||
*
|
||||
* sparseSet.add(entity1);
|
||||
* sparseSet.add(entity2);
|
||||
*
|
||||
*
|
||||
* if (sparseSet.has(entity1)) {
|
||||
* sparseSet.remove(entity1);
|
||||
* }
|
||||
*
|
||||
*
|
||||
* sparseSet.forEach((entity, index) => {
|
||||
* console.log(`Entity at index ${index}: ${entity.name}`);
|
||||
* });
|
||||
@@ -25,21 +25,21 @@
|
||||
export class SparseSet<T> {
|
||||
/**
|
||||
* 密集存储数组
|
||||
*
|
||||
*
|
||||
* 连续存储所有有效数据,确保遍历时的缓存友好性。
|
||||
*/
|
||||
private _dense: T[] = [];
|
||||
|
||||
|
||||
/**
|
||||
* 稀疏映射表
|
||||
*
|
||||
*
|
||||
* 将数据项映射到密集数组中的索引,提供O(1)的查找性能。
|
||||
*/
|
||||
private _sparse = new Map<T, number>();
|
||||
|
||||
|
||||
/**
|
||||
* 添加元素到集合
|
||||
*
|
||||
*
|
||||
* @param item 要添加的元素
|
||||
* @returns 是否成功添加(false表示元素已存在)
|
||||
*/
|
||||
@@ -47,21 +47,21 @@ export class SparseSet<T> {
|
||||
if (this._sparse.has(item)) {
|
||||
return false; // 元素已存在
|
||||
}
|
||||
|
||||
|
||||
const index = this._dense.length;
|
||||
this._dense.push(item);
|
||||
this._sparse.set(item, index);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 从集合中移除元素
|
||||
*
|
||||
*
|
||||
* 使用swap-and-pop技术保持数组紧凑性:
|
||||
* 1. 将要删除的元素与最后一个元素交换
|
||||
* 2. 删除最后一个元素
|
||||
* 3. 更新映射表
|
||||
*
|
||||
*
|
||||
* @param item 要移除的元素
|
||||
* @returns 是否成功移除(false表示元素不存在)
|
||||
*/
|
||||
@@ -70,72 +70,72 @@ export class SparseSet<T> {
|
||||
if (index === undefined) {
|
||||
return false; // 元素不存在
|
||||
}
|
||||
|
||||
|
||||
const lastIndex = this._dense.length - 1;
|
||||
|
||||
|
||||
// 如果不是最后一个元素,则与最后一个元素交换
|
||||
if (index !== lastIndex) {
|
||||
const lastItem = this._dense[lastIndex]!;
|
||||
this._dense[index] = lastItem;
|
||||
this._sparse.set(lastItem, index);
|
||||
}
|
||||
|
||||
|
||||
// 移除最后一个元素
|
||||
this._dense.pop();
|
||||
this._sparse.delete(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 检查元素是否存在于集合中
|
||||
*
|
||||
*
|
||||
* @param item 要检查的元素
|
||||
* @returns 元素是否存在
|
||||
*/
|
||||
public has(item: T): boolean {
|
||||
return this._sparse.has(item);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取元素在密集数组中的索引
|
||||
*
|
||||
*
|
||||
* @param item 要查询的元素
|
||||
* @returns 索引,如果元素不存在则返回undefined
|
||||
*/
|
||||
public getIndex(item: T): number | undefined {
|
||||
return this._sparse.get(item);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 根据索引获取元素
|
||||
*
|
||||
*
|
||||
* @param index 索引
|
||||
* @returns 元素,如果索引无效则返回undefined
|
||||
*/
|
||||
public getByIndex(index: number): T | undefined {
|
||||
return this._dense[index];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取集合大小
|
||||
*/
|
||||
public get size(): number {
|
||||
return this._dense.length;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 检查集合是否为空
|
||||
*/
|
||||
public get isEmpty(): boolean {
|
||||
return this._dense.length === 0;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 遍历集合中的所有元素
|
||||
*
|
||||
*
|
||||
* 保证遍历顺序与添加顺序一致(除非中间有删除操作)。
|
||||
* 遍历性能优秀,因为数据在内存中连续存储。
|
||||
*
|
||||
*
|
||||
* @param callback 遍历回调函数
|
||||
*/
|
||||
public forEach(callback: (item: T, index: number) => void): void {
|
||||
@@ -143,10 +143,10 @@ export class SparseSet<T> {
|
||||
callback(this._dense[i]!, i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 映射集合中的所有元素
|
||||
*
|
||||
*
|
||||
* @param callback 映射回调函数
|
||||
* @returns 映射后的新数组
|
||||
*/
|
||||
@@ -157,10 +157,10 @@ export class SparseSet<T> {
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 过滤集合中的元素
|
||||
*
|
||||
*
|
||||
* @param predicate 过滤条件
|
||||
* @returns 满足条件的元素数组
|
||||
*/
|
||||
@@ -173,10 +173,10 @@ export class SparseSet<T> {
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 查找第一个满足条件的元素
|
||||
*
|
||||
*
|
||||
* @param predicate 查找条件
|
||||
* @returns 找到的元素,如果没有则返回undefined
|
||||
*/
|
||||
@@ -188,10 +188,10 @@ export class SparseSet<T> {
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 检查是否存在满足条件的元素
|
||||
*
|
||||
*
|
||||
* @param predicate 检查条件
|
||||
* @returns 是否存在满足条件的元素
|
||||
*/
|
||||
@@ -203,10 +203,10 @@ export class SparseSet<T> {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 检查是否所有元素都满足条件
|
||||
*
|
||||
*
|
||||
* @param predicate 检查条件
|
||||
* @returns 是否所有元素都满足条件
|
||||
*/
|
||||
@@ -218,26 +218,26 @@ export class SparseSet<T> {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取密集数组的只读副本
|
||||
*
|
||||
*
|
||||
* 返回数组的浅拷贝,确保外部无法直接修改内部数据。
|
||||
*/
|
||||
public getDenseArray(): readonly T[] {
|
||||
return [...this._dense];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取密集数组的直接引用(内部使用)
|
||||
*
|
||||
*
|
||||
* 警告:直接修改返回的数组会破坏数据结构的完整性。
|
||||
* 仅在性能关键场景下使用,并确保不会修改数组内容。
|
||||
*/
|
||||
public getDenseArrayUnsafe(): readonly T[] {
|
||||
return this._dense;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 清空集合
|
||||
*/
|
||||
@@ -245,21 +245,21 @@ export class SparseSet<T> {
|
||||
this._dense.length = 0;
|
||||
this._sparse.clear();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 转换为数组
|
||||
*/
|
||||
public toArray(): T[] {
|
||||
return [...this._dense];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 转换为Set
|
||||
*/
|
||||
public toSet(): Set<T> {
|
||||
return new Set(this._dense);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 获取内存使用统计信息
|
||||
*/
|
||||
@@ -267,20 +267,20 @@ export class SparseSet<T> {
|
||||
denseArraySize: number;
|
||||
sparseMapSize: number;
|
||||
totalMemory: number;
|
||||
} {
|
||||
} {
|
||||
const denseArraySize = this._dense.length * 8; // 估计每个引用8字节
|
||||
const sparseMapSize = this._sparse.size * 16; // 估计每个Map条目16字节
|
||||
|
||||
|
||||
return {
|
||||
denseArraySize,
|
||||
sparseMapSize,
|
||||
totalMemory: denseArraySize + sparseMapSize
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 验证数据结构的完整性
|
||||
*
|
||||
*
|
||||
* 调试用方法,检查内部数据结构是否一致。
|
||||
*/
|
||||
public validate(): boolean {
|
||||
@@ -288,7 +288,7 @@ export class SparseSet<T> {
|
||||
if (this._dense.length !== this._sparse.size) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// 检查映射关系的正确性
|
||||
for (let i = 0; i < this._dense.length; i++) {
|
||||
const item = this._dense[i]!;
|
||||
@@ -297,14 +297,14 @@ export class SparseSet<T> {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 检查稀疏映射中的所有项都在密集数组中
|
||||
for (const [item, index] of this._sparse) {
|
||||
if (index >= this._dense.length || this._dense[index] !== item) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// ECS工具类导出
|
||||
export { EntityList } from './EntityList';
|
||||
export { EntityProcessorList } from './EntityProcessorList';
|
||||
export { IdentifierPool } from './IdentifierPool';
|
||||
export { Matcher } from './Matcher';
|
||||
export { Bits } from './Bits';
|
||||
export { BitMask64Utils, BitMask64Data } from './BigIntCompatibility';
|
||||
export { SparseSet } from './SparseSet';
|
||||
export { ComponentSparseSet } from './ComponentSparseSet';
|
||||
export {EntityList} from "./EntityList";
|
||||
export {EntityProcessorList} from "./EntityProcessorList";
|
||||
export {IdentifierPool} from "./IdentifierPool";
|
||||
export {Matcher} from "./Matcher";
|
||||
export {Bits} from "./Bits";
|
||||
export {BitMask64Utils, BitMask64Data} from "./BigIntCompatibility";
|
||||
export {SparseSet} from "./SparseSet";
|
||||
export {ComponentSparseSet} from "./ComponentSparseSet";
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { IScene } from './IScene';
|
||||
import { Scene } from './Scene';
|
||||
import { createLogger } from '../Utils/Logger';
|
||||
import {IScene} from "./IScene";
|
||||
import {Scene} from "./Scene";
|
||||
import {createLogger} from "../Utils/Logger";
|
||||
|
||||
const logger = createLogger('World');
|
||||
const logger = createLogger("World");
|
||||
|
||||
/**
|
||||
* 全局系统接口
|
||||
@@ -13,22 +13,22 @@ export interface IGlobalSystem {
|
||||
* 系统名称
|
||||
*/
|
||||
readonly name: string;
|
||||
|
||||
|
||||
/**
|
||||
* 初始化系统
|
||||
*/
|
||||
initialize?(): void;
|
||||
|
||||
|
||||
/**
|
||||
* 更新系统
|
||||
*/
|
||||
update(deltaTime?: number): void;
|
||||
|
||||
|
||||
/**
|
||||
* 重置系统
|
||||
*/
|
||||
reset?(): void;
|
||||
|
||||
|
||||
/**
|
||||
* 销毁系统
|
||||
*/
|
||||
@@ -43,17 +43,17 @@ export interface IWorldConfig {
|
||||
* World名称
|
||||
*/
|
||||
name?: string;
|
||||
|
||||
|
||||
/**
|
||||
* 是否启用调试模式
|
||||
*/
|
||||
debug?: boolean;
|
||||
|
||||
|
||||
/**
|
||||
* 最大Scene数量限制
|
||||
*/
|
||||
maxScenes?: number;
|
||||
|
||||
|
||||
/**
|
||||
* 是否自动清理空Scene
|
||||
*/
|
||||
@@ -62,22 +62,22 @@ export interface IWorldConfig {
|
||||
|
||||
/**
|
||||
* World类 - ECS世界管理器
|
||||
*
|
||||
*
|
||||
* World是Scene的容器,每个World可以管理多个Scene。
|
||||
* 这种设计允许创建独立的游戏世界,如:
|
||||
* - 游戏房间(每个房间一个World)
|
||||
* - 不同的游戏模式
|
||||
* - 独立的模拟环境
|
||||
*
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // 创建游戏房间的World
|
||||
* const roomWorld = new World({ name: 'Room_001' });
|
||||
*
|
||||
*
|
||||
* // 在World中创建Scene
|
||||
* const gameScene = roomWorld.createScene('game', new Scene());
|
||||
* const uiScene = roomWorld.createScene('ui', new Scene());
|
||||
*
|
||||
*
|
||||
* // 更新整个World
|
||||
* roomWorld.update(deltaTime);
|
||||
* ```
|
||||
@@ -93,13 +93,13 @@ export class World {
|
||||
|
||||
constructor(config: IWorldConfig = {}) {
|
||||
this._config = {
|
||||
name: 'World',
|
||||
name: "World",
|
||||
debug: false,
|
||||
maxScenes: 10,
|
||||
autoCleanup: true,
|
||||
...config
|
||||
};
|
||||
|
||||
|
||||
this.name = this._config.name!;
|
||||
this._createdAt = Date.now();
|
||||
}
|
||||
@@ -120,12 +120,12 @@ export class World {
|
||||
|
||||
// 如果没有提供Scene实例,创建默认Scene
|
||||
const scene = sceneInstance || (new Scene() as unknown as T);
|
||||
|
||||
|
||||
// 设置Scene的标识
|
||||
if ('id' in scene) {
|
||||
if ("id" in scene) {
|
||||
(scene as any).id = sceneId;
|
||||
}
|
||||
if ('name' in scene && !scene.name) {
|
||||
if ("name" in scene && !scene.name) {
|
||||
scene.name = sceneId;
|
||||
}
|
||||
|
||||
@@ -154,7 +154,7 @@ export class World {
|
||||
// 清理Scene资源
|
||||
scene.end();
|
||||
this._scenes.delete(sceneId);
|
||||
|
||||
|
||||
logger.info(`从World '${this.name}' 中移除Scene: ${sceneId}`);
|
||||
return true;
|
||||
}
|
||||
@@ -244,7 +244,7 @@ export class World {
|
||||
if (system.initialize) {
|
||||
system.initialize();
|
||||
}
|
||||
|
||||
|
||||
logger.debug(`在World '${this.name}' 中添加全局System: ${system.name}`);
|
||||
return system;
|
||||
}
|
||||
@@ -262,7 +262,7 @@ export class World {
|
||||
if (system.reset) {
|
||||
system.reset();
|
||||
}
|
||||
|
||||
|
||||
logger.debug(`从World '${this.name}' 中移除全局System: ${system.name}`);
|
||||
return true;
|
||||
}
|
||||
@@ -290,14 +290,14 @@ export class World {
|
||||
}
|
||||
|
||||
this._isActive = true;
|
||||
|
||||
|
||||
// 启动所有全局System
|
||||
for (const system of this._globalSystems) {
|
||||
if (system.initialize) {
|
||||
system.initialize();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
logger.info(`启动World: ${this.name}`);
|
||||
}
|
||||
|
||||
@@ -407,8 +407,8 @@ export class World {
|
||||
activeSceneCount: this._activeScenes.size,
|
||||
globalSystemCount: this._globalSystems.length,
|
||||
createdAt: this._createdAt,
|
||||
config: { ...this._config },
|
||||
scenes: Array.from(this._scenes.keys()).map(sceneId => ({
|
||||
config: {...this._config},
|
||||
scenes: Array.from(this._scenes.keys()).map((sceneId) => ({
|
||||
id: sceneId,
|
||||
isActive: this._activeScenes.has(sceneId),
|
||||
name: this._scenes.get(sceneId)?.name || sceneId
|
||||
@@ -454,8 +454,8 @@ export class World {
|
||||
const cleanupThreshold = 5 * 60 * 1000; // 5分钟
|
||||
|
||||
for (const [sceneId, scene] of this._scenes) {
|
||||
if (!this._activeScenes.has(sceneId) &&
|
||||
scene.entities &&
|
||||
if (!this._activeScenes.has(sceneId) &&
|
||||
scene.entities &&
|
||||
scene.entities.count === 0 &&
|
||||
(currentTime - this._createdAt) > cleanupThreshold) {
|
||||
return true;
|
||||
@@ -472,15 +472,15 @@ export class World {
|
||||
const sceneIds = Array.from(this._scenes.keys());
|
||||
const currentTime = Date.now();
|
||||
const cleanupThreshold = 5 * 60 * 1000; // 5分钟
|
||||
|
||||
|
||||
for (const sceneId of sceneIds) {
|
||||
const scene = this._scenes.get(sceneId);
|
||||
if (scene &&
|
||||
!this._activeScenes.has(sceneId) &&
|
||||
scene.entities &&
|
||||
if (scene &&
|
||||
!this._activeScenes.has(sceneId) &&
|
||||
scene.entities &&
|
||||
scene.entities.count === 0 &&
|
||||
(currentTime - this._createdAt) > cleanupThreshold) {
|
||||
|
||||
|
||||
this.removeScene(sceneId);
|
||||
logger.debug(`自动清理空Scene: ${sceneId} from World ${this.name}`);
|
||||
}
|
||||
@@ -509,4 +509,4 @@ export class World {
|
||||
public get createdAt(): number {
|
||||
return this._createdAt;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { World, IWorldConfig } from './World';
|
||||
import { createLogger } from '../Utils/Logger';
|
||||
import type { IService } from '../Core/ServiceContainer';
|
||||
import {World, IWorldConfig} from "./World";
|
||||
import {createLogger} from "../Utils/Logger";
|
||||
import type {IService} from "../Core/ServiceContainer";
|
||||
|
||||
const logger = createLogger('WorldManager');
|
||||
const logger = createLogger("WorldManager");
|
||||
|
||||
/**
|
||||
* WorldManager配置接口
|
||||
@@ -12,17 +12,17 @@ export interface IWorldManagerConfig {
|
||||
* 最大World数量
|
||||
*/
|
||||
maxWorlds?: number;
|
||||
|
||||
|
||||
/**
|
||||
* 是否自动清理空World
|
||||
*/
|
||||
autoCleanup?: boolean;
|
||||
|
||||
|
||||
/**
|
||||
* 清理间隔(毫秒)
|
||||
*/
|
||||
cleanupInterval?: number;
|
||||
|
||||
|
||||
/**
|
||||
* 是否启用调试模式
|
||||
*/
|
||||
@@ -81,7 +81,7 @@ export class WorldManager implements IService {
|
||||
// 默认启动运行状态
|
||||
this._isRunning = true;
|
||||
|
||||
logger.info('WorldManager已初始化', {
|
||||
logger.info("WorldManager已初始化", {
|
||||
maxWorlds: this._config.maxWorlds,
|
||||
autoCleanup: this._config.autoCleanup,
|
||||
cleanupInterval: this._config.cleanupInterval
|
||||
@@ -96,8 +96,8 @@ export class WorldManager implements IService {
|
||||
* 创建新World
|
||||
*/
|
||||
public createWorld(worldId: string, config?: IWorldConfig): World {
|
||||
if (!worldId || typeof worldId !== 'string' || worldId.trim() === '') {
|
||||
throw new Error('World ID不能为空');
|
||||
if (!worldId || typeof worldId !== "string" || worldId.trim() === "") {
|
||||
throw new Error("World ID不能为空");
|
||||
}
|
||||
|
||||
if (this._worlds.has(worldId)) {
|
||||
@@ -110,9 +110,9 @@ export class WorldManager implements IService {
|
||||
|
||||
const worldConfig: IWorldConfig = {
|
||||
name: worldId,
|
||||
...(this._config.debug !== undefined && { debug: this._config.debug }),
|
||||
...(config?.maxScenes !== undefined && { maxScenes: config.maxScenes }),
|
||||
...(config?.autoCleanup !== undefined && { autoCleanup: config.autoCleanup })
|
||||
...(this._config.debug !== undefined && {debug: this._config.debug}),
|
||||
...(config?.maxScenes !== undefined && {maxScenes: config.maxScenes}),
|
||||
...(config?.autoCleanup !== undefined && {autoCleanup: config.autoCleanup})
|
||||
};
|
||||
|
||||
const world = new World(worldConfig);
|
||||
@@ -242,12 +242,12 @@ export class WorldManager implements IService {
|
||||
*/
|
||||
public startAll(): void {
|
||||
this._isRunning = true;
|
||||
|
||||
|
||||
for (const worldId of this._worlds.keys()) {
|
||||
this.setWorldActive(worldId, true);
|
||||
}
|
||||
|
||||
logger.info('启动所有World');
|
||||
|
||||
logger.info("启动所有World");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -255,12 +255,12 @@ export class WorldManager implements IService {
|
||||
*/
|
||||
public stopAll(): void {
|
||||
this._isRunning = false;
|
||||
|
||||
|
||||
for (const worldId of this._activeWorlds) {
|
||||
this.setWorldActive(worldId, false);
|
||||
}
|
||||
|
||||
logger.info('停止所有World');
|
||||
|
||||
logger.info("停止所有World");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -302,7 +302,7 @@ export class WorldManager implements IService {
|
||||
totalSystems: 0,
|
||||
memoryUsage: 0,
|
||||
isRunning: this._isRunning,
|
||||
config: { ...this._config },
|
||||
config: {...this._config},
|
||||
worlds: [] as any[]
|
||||
};
|
||||
|
||||
@@ -367,7 +367,7 @@ export class WorldManager implements IService {
|
||||
* 销毁WorldManager
|
||||
*/
|
||||
public destroy(): void {
|
||||
logger.info('正在销毁WorldManager...');
|
||||
logger.info("正在销毁WorldManager...");
|
||||
|
||||
// 停止清理定时器
|
||||
this.stopCleanupTimer();
|
||||
@@ -385,7 +385,7 @@ export class WorldManager implements IService {
|
||||
this._activeWorlds.clear();
|
||||
this._isRunning = false;
|
||||
|
||||
logger.info('WorldManager已销毁');
|
||||
logger.info("WorldManager已销毁");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -420,7 +420,7 @@ export class WorldManager implements IService {
|
||||
if (this._cleanupTimer) {
|
||||
clearInterval(this._cleanupTimer);
|
||||
this._cleanupTimer = null;
|
||||
logger.debug('停止World清理定时器');
|
||||
logger.debug("停止World清理定时器");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -432,7 +432,7 @@ export class WorldManager implements IService {
|
||||
// 1. World未激活
|
||||
// 2. 没有Scene或所有Scene都是空的
|
||||
// 3. 创建时间超过10分钟
|
||||
|
||||
|
||||
if (world.isActive) {
|
||||
return false;
|
||||
}
|
||||
@@ -444,7 +444,7 @@ export class WorldManager implements IService {
|
||||
|
||||
// 检查是否所有Scene都是空的
|
||||
const allScenes = world.getAllScenes();
|
||||
const hasEntities = allScenes.some(scene =>
|
||||
const hasEntities = allScenes.some((scene) =>
|
||||
scene.entities && scene.entities.count > 0
|
||||
);
|
||||
|
||||
@@ -483,6 +483,6 @@ export class WorldManager implements IService {
|
||||
* 获取配置
|
||||
*/
|
||||
public get config(): IWorldManagerConfig {
|
||||
return { ...this._config };
|
||||
return {...this._config};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
export { Entity } from './Entity';
|
||||
export { Component } from './Component';
|
||||
export { ECSEventType, EventPriority, EVENT_TYPES, EventTypeValidator } from './CoreEvents';
|
||||
export * from './Systems';
|
||||
export * from './Utils';
|
||||
export * from './Decorators';
|
||||
export { Scene } from './Scene';
|
||||
export { IScene, ISceneFactory, ISceneConfig } from './IScene';
|
||||
export { SceneManager } from './SceneManager';
|
||||
export { World, IWorldConfig } from './World';
|
||||
export { WorldManager, IWorldManagerConfig } from './WorldManager';
|
||||
export * from './Core/Events';
|
||||
export * from './Core/Query';
|
||||
export * from './Core/Storage';
|
||||
export * from './Core/StorageDecorators';
|
||||
export * from './Serialization';
|
||||
export { ReferenceTracker, getSceneByEntityId } from './Core/ReferenceTracker';
|
||||
export type { EntityRefRecord } from './Core/ReferenceTracker';
|
||||
export { ReactiveQuery, ReactiveQueryChangeType } from './Core/ReactiveQuery';
|
||||
export type { ReactiveQueryChange, ReactiveQueryListener, ReactiveQueryConfig } from './Core/ReactiveQuery';
|
||||
export {Entity} from "./Entity";
|
||||
export {Component} from "./Component";
|
||||
export {ECSEventType, EventPriority, EVENT_TYPES, EventTypeValidator} from "./CoreEvents";
|
||||
export * from "./Systems";
|
||||
export * from "./Utils";
|
||||
export * from "./Decorators";
|
||||
export {Scene} from "./Scene";
|
||||
export {IScene, ISceneFactory, ISceneConfig} from "./IScene";
|
||||
export {SceneManager} from "./SceneManager";
|
||||
export {World, IWorldConfig} from "./World";
|
||||
export {WorldManager, IWorldManagerConfig} from "./WorldManager";
|
||||
export * from "./Core/Events";
|
||||
export * from "./Core/Query";
|
||||
export * from "./Core/Storage";
|
||||
export * from "./Core/StorageDecorators";
|
||||
export * from "./Serialization";
|
||||
export {ReferenceTracker, getSceneByEntityId} from "./Core/ReferenceTracker";
|
||||
export type {EntityRefRecord} from "./Core/ReferenceTracker";
|
||||
export {ReactiveQuery, ReactiveQueryChangeType} from "./Core/ReactiveQuery";
|
||||
export type {ReactiveQueryChange, ReactiveQueryListener, ReactiveQueryConfig} from "./Core/ReactiveQuery";
|
||||
|
||||
@@ -64,12 +64,12 @@ export interface WorkerCreationOptions {
|
||||
/**
|
||||
* Worker类型
|
||||
*/
|
||||
type?: 'classic' | 'module';
|
||||
type?: "classic" | "module";
|
||||
|
||||
/**
|
||||
* 凭据模式
|
||||
*/
|
||||
credentials?: 'omit' | 'same-origin' | 'include';
|
||||
credentials?: "omit" | "same-origin" | "include";
|
||||
|
||||
/**
|
||||
* Worker名称(用于调试)
|
||||
@@ -104,7 +104,7 @@ export interface PlatformWorker {
|
||||
/**
|
||||
* Worker状态
|
||||
*/
|
||||
readonly state: 'running' | 'terminated';
|
||||
readonly state: "running" | "terminated";
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -179,7 +179,7 @@ export interface PlatformDetectionResult {
|
||||
/**
|
||||
* 平台类型
|
||||
*/
|
||||
platform: 'browser' | 'wechat-minigame' | 'bytedance-minigame' | 'alipay-minigame' | 'baidu-minigame' | 'nodejs' | 'unknown';
|
||||
platform: "browser" | "wechat-minigame" | "bytedance-minigame" | "alipay-minigame" | "baidu-minigame" | "nodejs" | "unknown";
|
||||
|
||||
/**
|
||||
* 是否确定检测结果
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { PlatformDetectionResult } from './IPlatformAdapter';
|
||||
import type {PlatformDetectionResult} from "./IPlatformAdapter";
|
||||
|
||||
/**
|
||||
* 平台检测器
|
||||
@@ -10,96 +10,96 @@ export class PlatformDetector {
|
||||
*/
|
||||
public static detect(): PlatformDetectionResult {
|
||||
const features: string[] = [];
|
||||
let platform: PlatformDetectionResult['platform'] = 'unknown';
|
||||
let platform: PlatformDetectionResult["platform"] = "unknown";
|
||||
let confident = false;
|
||||
let adapterClass: string | undefined;
|
||||
|
||||
// 检查全局对象和API
|
||||
if (typeof globalThis !== 'undefined') {
|
||||
features.push('globalThis');
|
||||
if (typeof globalThis !== "undefined") {
|
||||
features.push("globalThis");
|
||||
}
|
||||
|
||||
if (typeof window !== 'undefined') {
|
||||
features.push('window');
|
||||
if (typeof window !== "undefined") {
|
||||
features.push("window");
|
||||
}
|
||||
|
||||
if (typeof self !== 'undefined') {
|
||||
features.push('self');
|
||||
if (typeof self !== "undefined") {
|
||||
features.push("self");
|
||||
}
|
||||
|
||||
// 检测Node.js环境(优先级最高,因为Node.js可能包含全局对象模拟)
|
||||
if (this.isNodeJS()) {
|
||||
platform = 'nodejs';
|
||||
platform = "nodejs";
|
||||
confident = true;
|
||||
adapterClass = 'NodeAdapter';
|
||||
features.push('nodejs', 'process', 'require');
|
||||
adapterClass = "NodeAdapter";
|
||||
features.push("nodejs", "process", "require");
|
||||
}
|
||||
// 检测微信小游戏环境
|
||||
else if (this.isWeChatMiniGame()) {
|
||||
platform = 'wechat-minigame';
|
||||
platform = "wechat-minigame";
|
||||
confident = true;
|
||||
adapterClass = 'WeChatMiniGameAdapter';
|
||||
features.push('wx', 'wechat-minigame');
|
||||
adapterClass = "WeChatMiniGameAdapter";
|
||||
features.push("wx", "wechat-minigame");
|
||||
}
|
||||
// 检测字节跳动小游戏环境
|
||||
else if (this.isByteDanceMiniGame()) {
|
||||
platform = 'bytedance-minigame';
|
||||
platform = "bytedance-minigame";
|
||||
confident = true;
|
||||
adapterClass = 'ByteDanceMiniGameAdapter';
|
||||
features.push('tt', 'bytedance-minigame');
|
||||
adapterClass = "ByteDanceMiniGameAdapter";
|
||||
features.push("tt", "bytedance-minigame");
|
||||
}
|
||||
// 检测支付宝小游戏环境
|
||||
else if (this.isAlipayMiniGame()) {
|
||||
platform = 'alipay-minigame';
|
||||
platform = "alipay-minigame";
|
||||
confident = true;
|
||||
adapterClass = 'AlipayMiniGameAdapter';
|
||||
features.push('my', 'alipay-minigame');
|
||||
adapterClass = "AlipayMiniGameAdapter";
|
||||
features.push("my", "alipay-minigame");
|
||||
}
|
||||
// 检测百度小游戏环境
|
||||
else if (this.isBaiduMiniGame()) {
|
||||
platform = 'baidu-minigame';
|
||||
platform = "baidu-minigame";
|
||||
confident = true;
|
||||
adapterClass = 'BaiduMiniGameAdapter';
|
||||
features.push('swan', 'baidu-minigame');
|
||||
adapterClass = "BaiduMiniGameAdapter";
|
||||
features.push("swan", "baidu-minigame");
|
||||
}
|
||||
// 检测浏览器环境
|
||||
else if (this.isBrowser()) {
|
||||
platform = 'browser';
|
||||
platform = "browser";
|
||||
confident = true;
|
||||
adapterClass = 'BrowserAdapter';
|
||||
features.push('browser');
|
||||
adapterClass = "BrowserAdapter";
|
||||
features.push("browser");
|
||||
}
|
||||
|
||||
// 添加功能检测特征
|
||||
if (typeof Worker !== 'undefined') {
|
||||
features.push('Worker');
|
||||
if (typeof Worker !== "undefined") {
|
||||
features.push("Worker");
|
||||
}
|
||||
|
||||
if (typeof SharedArrayBuffer !== 'undefined') {
|
||||
features.push('SharedArrayBuffer');
|
||||
if (typeof SharedArrayBuffer !== "undefined") {
|
||||
features.push("SharedArrayBuffer");
|
||||
}
|
||||
|
||||
if (typeof navigator !== 'undefined' && navigator.hardwareConcurrency) {
|
||||
features.push('hardwareConcurrency');
|
||||
if (typeof navigator !== "undefined" && navigator.hardwareConcurrency) {
|
||||
features.push("hardwareConcurrency");
|
||||
}
|
||||
|
||||
if (typeof performance !== 'undefined' && typeof performance.now === 'function') {
|
||||
features.push('performance.now');
|
||||
if (typeof performance !== "undefined" && typeof performance.now === "function") {
|
||||
features.push("performance.now");
|
||||
}
|
||||
|
||||
if (typeof Blob !== 'undefined') {
|
||||
features.push('Blob');
|
||||
if (typeof Blob !== "undefined") {
|
||||
features.push("Blob");
|
||||
}
|
||||
|
||||
if (typeof URL !== 'undefined' && typeof URL.createObjectURL === 'function') {
|
||||
features.push('URL.createObjectURL');
|
||||
if (typeof URL !== "undefined" && typeof URL.createObjectURL === "function") {
|
||||
features.push("URL.createObjectURL");
|
||||
}
|
||||
|
||||
return {
|
||||
platform,
|
||||
confident,
|
||||
features,
|
||||
...(adapterClass && { adapterClass })
|
||||
...(adapterClass && {adapterClass})
|
||||
};
|
||||
}
|
||||
|
||||
@@ -108,7 +108,7 @@ export class PlatformDetector {
|
||||
*/
|
||||
private static isWeChatMiniGame(): boolean {
|
||||
// 检查wx全局对象
|
||||
if (typeof (globalThis as any).wx !== 'undefined') {
|
||||
if (typeof (globalThis as any).wx !== "undefined") {
|
||||
const wx = (globalThis as any).wx;
|
||||
// 检查微信小游戏特有的API
|
||||
return !!(wx.getSystemInfo && wx.createCanvas && wx.createImage);
|
||||
@@ -121,7 +121,7 @@ export class PlatformDetector {
|
||||
*/
|
||||
private static isByteDanceMiniGame(): boolean {
|
||||
// 检查tt全局对象
|
||||
if (typeof (globalThis as any).tt !== 'undefined') {
|
||||
if (typeof (globalThis as any).tt !== "undefined") {
|
||||
const tt = (globalThis as any).tt;
|
||||
// 检查字节跳动小游戏特有的API
|
||||
return !!(tt.getSystemInfo && tt.createCanvas && tt.createImage);
|
||||
@@ -136,15 +136,15 @@ export class PlatformDetector {
|
||||
try {
|
||||
// 检查Node.js特有的全局对象和模块
|
||||
return !!(
|
||||
typeof process !== 'undefined' &&
|
||||
typeof process !== "undefined" &&
|
||||
process.versions &&
|
||||
process.versions.node &&
|
||||
typeof require !== 'undefined' &&
|
||||
typeof module !== 'undefined' &&
|
||||
typeof exports !== 'undefined' &&
|
||||
typeof require !== "undefined" &&
|
||||
typeof module !== "undefined" &&
|
||||
typeof exports !== "undefined" &&
|
||||
// 确保不是在浏览器环境中的Node.js模拟
|
||||
typeof window === 'undefined' &&
|
||||
typeof document === 'undefined'
|
||||
typeof window === "undefined" &&
|
||||
typeof document === "undefined"
|
||||
);
|
||||
} catch {
|
||||
return false;
|
||||
@@ -156,7 +156,7 @@ export class PlatformDetector {
|
||||
*/
|
||||
private static isAlipayMiniGame(): boolean {
|
||||
// 检查my全局对象
|
||||
if (typeof (globalThis as any).my !== 'undefined') {
|
||||
if (typeof (globalThis as any).my !== "undefined") {
|
||||
const my = (globalThis as any).my;
|
||||
// 检查支付宝小游戏特有的API
|
||||
return !!(my.getSystemInfo && my.createCanvas);
|
||||
@@ -169,7 +169,7 @@ export class PlatformDetector {
|
||||
*/
|
||||
private static isBaiduMiniGame(): boolean {
|
||||
// 检查swan全局对象
|
||||
if (typeof (globalThis as any).swan !== 'undefined') {
|
||||
if (typeof (globalThis as any).swan !== "undefined") {
|
||||
const swan = (globalThis as any).swan;
|
||||
// 检查百度小游戏特有的API
|
||||
return !!(swan.getSystemInfo && swan.createCanvas);
|
||||
@@ -182,9 +182,9 @@ export class PlatformDetector {
|
||||
*/
|
||||
private static isBrowser(): boolean {
|
||||
// 检查浏览器特有的对象和API
|
||||
return typeof window !== 'undefined' &&
|
||||
typeof document !== 'undefined' &&
|
||||
typeof navigator !== 'undefined' &&
|
||||
return typeof window !== "undefined" &&
|
||||
typeof document !== "undefined" &&
|
||||
typeof navigator !== "undefined" &&
|
||||
window.location !== undefined;
|
||||
}
|
||||
|
||||
@@ -195,44 +195,44 @@ export class PlatformDetector {
|
||||
const info: Record<string, any> = {};
|
||||
|
||||
// 基础检测
|
||||
info['userAgent'] = typeof navigator !== 'undefined' ? navigator.userAgent : 'unknown';
|
||||
info['platform'] = typeof navigator !== 'undefined' ? navigator.platform : 'unknown';
|
||||
info["userAgent"] = typeof navigator !== "undefined" ? navigator.userAgent : "unknown";
|
||||
info["platform"] = typeof navigator !== "undefined" ? navigator.platform : "unknown";
|
||||
|
||||
// 全局对象检测
|
||||
info['globalObjects'] = {
|
||||
window: typeof window !== 'undefined',
|
||||
document: typeof document !== 'undefined',
|
||||
navigator: typeof navigator !== 'undefined',
|
||||
wx: typeof (globalThis as any).wx !== 'undefined',
|
||||
tt: typeof (globalThis as any).tt !== 'undefined',
|
||||
my: typeof (globalThis as any).my !== 'undefined',
|
||||
swan: typeof (globalThis as any).swan !== 'undefined'
|
||||
info["globalObjects"] = {
|
||||
window: typeof window !== "undefined",
|
||||
document: typeof document !== "undefined",
|
||||
navigator: typeof navigator !== "undefined",
|
||||
wx: typeof (globalThis as any).wx !== "undefined",
|
||||
tt: typeof (globalThis as any).tt !== "undefined",
|
||||
my: typeof (globalThis as any).my !== "undefined",
|
||||
swan: typeof (globalThis as any).swan !== "undefined"
|
||||
};
|
||||
|
||||
// Worker相关检测
|
||||
info['workerSupport'] = {
|
||||
Worker: typeof Worker !== 'undefined',
|
||||
SharedWorker: typeof SharedWorker !== 'undefined',
|
||||
ServiceWorker: typeof navigator !== 'undefined' && 'serviceWorker' in navigator,
|
||||
SharedArrayBuffer: typeof SharedArrayBuffer !== 'undefined',
|
||||
crossOriginIsolated: typeof self !== 'undefined' ? self.crossOriginIsolated : false
|
||||
info["workerSupport"] = {
|
||||
Worker: typeof Worker !== "undefined",
|
||||
SharedWorker: typeof SharedWorker !== "undefined",
|
||||
ServiceWorker: typeof navigator !== "undefined" && "serviceWorker" in navigator,
|
||||
SharedArrayBuffer: typeof SharedArrayBuffer !== "undefined",
|
||||
crossOriginIsolated: typeof self !== "undefined" ? self.crossOriginIsolated : false
|
||||
};
|
||||
|
||||
// 性能相关检测
|
||||
info['performance'] = {
|
||||
performanceNow: typeof performance !== 'undefined' && typeof performance.now === 'function',
|
||||
hardwareConcurrency: typeof navigator !== 'undefined' ? navigator.hardwareConcurrency : undefined
|
||||
info["performance"] = {
|
||||
performanceNow: typeof performance !== "undefined" && typeof performance.now === "function",
|
||||
hardwareConcurrency: typeof navigator !== "undefined" ? navigator.hardwareConcurrency : undefined
|
||||
};
|
||||
|
||||
// 其他API检测
|
||||
info['apiSupport'] = {
|
||||
Blob: typeof Blob !== 'undefined',
|
||||
URL: typeof URL !== 'undefined',
|
||||
createObjectURL: typeof URL !== 'undefined' && typeof URL.createObjectURL === 'function',
|
||||
ArrayBuffer: typeof ArrayBuffer !== 'undefined',
|
||||
TypedArrays: typeof Float32Array !== 'undefined'
|
||||
info["apiSupport"] = {
|
||||
Blob: typeof Blob !== "undefined",
|
||||
URL: typeof URL !== "undefined",
|
||||
createObjectURL: typeof URL !== "undefined" && typeof URL.createObjectURL === "function",
|
||||
ArrayBuffer: typeof ArrayBuffer !== "undefined",
|
||||
TypedArrays: typeof Float32Array !== "undefined"
|
||||
};
|
||||
|
||||
return info;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import type { IPlatformAdapter } from './IPlatformAdapter';
|
||||
import { createLogger, type ILogger } from '../Utils/Logger';
|
||||
import type {IPlatformAdapter} from "./IPlatformAdapter";
|
||||
import {createLogger, type ILogger} from "../Utils/Logger";
|
||||
|
||||
/**
|
||||
* 平台管理器
|
||||
@@ -11,7 +11,7 @@ export class PlatformManager {
|
||||
private readonly logger: ILogger;
|
||||
|
||||
private constructor() {
|
||||
this.logger = createLogger('PlatformManager');
|
||||
this.logger = createLogger("PlatformManager");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -29,7 +29,7 @@ export class PlatformManager {
|
||||
*/
|
||||
public getAdapter(): IPlatformAdapter {
|
||||
if (!this.adapter) {
|
||||
throw new Error('平台适配器未注册,请调用 registerAdapter() 注册适配器');
|
||||
throw new Error("平台适配器未注册,请调用 registerAdapter() 注册适配器");
|
||||
}
|
||||
return this.adapter;
|
||||
}
|
||||
@@ -70,19 +70,19 @@ export class PlatformManager {
|
||||
/**
|
||||
* 检查当前平台是否支持特定功能
|
||||
*/
|
||||
public supportsFeature(feature: 'worker' | 'shared-array-buffer' | 'transferable-objects' | 'module-worker'): boolean {
|
||||
public supportsFeature(feature: "worker" | "shared-array-buffer" | "transferable-objects" | "module-worker"): boolean {
|
||||
if (!this.adapter) return false;
|
||||
|
||||
const config = this.adapter.getPlatformConfig();
|
||||
|
||||
switch (feature) {
|
||||
case 'worker':
|
||||
case "worker":
|
||||
return this.adapter.isWorkerSupported();
|
||||
case 'shared-array-buffer':
|
||||
case "shared-array-buffer":
|
||||
return this.adapter.isSharedArrayBufferSupported();
|
||||
case 'transferable-objects':
|
||||
case "transferable-objects":
|
||||
return config.supportsTransferableObjects;
|
||||
case 'module-worker':
|
||||
case "module-worker":
|
||||
return config.supportsModuleWorker;
|
||||
default:
|
||||
return false;
|
||||
@@ -98,7 +98,7 @@ export class PlatformManager {
|
||||
platformSupportsSharedArrayBuffer: boolean;
|
||||
platformMaxWorkerCount: number;
|
||||
platformLimitations: any;
|
||||
} {
|
||||
} {
|
||||
if (!this.adapter) {
|
||||
return {
|
||||
platformSupportsWorker: false,
|
||||
@@ -123,15 +123,15 @@ export class PlatformManager {
|
||||
*/
|
||||
public async getFullPlatformConfig(): Promise<any> {
|
||||
if (!this.adapter) {
|
||||
throw new Error('平台适配器未注册');
|
||||
throw new Error("平台适配器未注册");
|
||||
}
|
||||
|
||||
// 如果适配器支持异步获取配置,使用异步方法
|
||||
if (typeof this.adapter.getPlatformConfigAsync === 'function') {
|
||||
if (typeof this.adapter.getPlatformConfigAsync === "function") {
|
||||
return await this.adapter.getPlatformConfigAsync();
|
||||
}
|
||||
|
||||
// 否则返回同步配置
|
||||
return this.adapter.getPlatformConfig();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,17 +9,17 @@ export type {
|
||||
WorkerCreationOptions,
|
||||
PlatformConfig,
|
||||
PlatformDetectionResult
|
||||
} from './IPlatformAdapter';
|
||||
} from "./IPlatformAdapter";
|
||||
|
||||
// 平台检测器
|
||||
export { PlatformDetector } from './PlatformDetector';
|
||||
export {PlatformDetector} from "./PlatformDetector";
|
||||
|
||||
// 平台管理器
|
||||
export { PlatformManager } from './PlatformManager';
|
||||
export {PlatformManager} from "./PlatformManager";
|
||||
|
||||
// 内部导入用于便利函数
|
||||
import { PlatformManager } from './PlatformManager';
|
||||
import type { IPlatformAdapter } from './IPlatformAdapter';
|
||||
import {PlatformManager} from "./PlatformManager";
|
||||
import type {IPlatformAdapter} from "./IPlatformAdapter";
|
||||
|
||||
// 便利函数
|
||||
export function registerPlatformAdapter(adapter: IPlatformAdapter) {
|
||||
@@ -38,10 +38,10 @@ export function getFullPlatformConfig() {
|
||||
return PlatformManager.getInstance().getFullPlatformConfig();
|
||||
}
|
||||
|
||||
export function supportsFeature(feature: 'worker' | 'shared-array-buffer' | 'transferable-objects' | 'module-worker') {
|
||||
export function supportsFeature(feature: "worker" | "shared-array-buffer" | "transferable-objects" | "module-worker") {
|
||||
return PlatformManager.getInstance().supportsFeature(feature);
|
||||
}
|
||||
|
||||
export function hasAdapter() {
|
||||
return PlatformManager.getInstance().hasAdapter();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
import type { Core } from '../Core';
|
||||
import type { ServiceContainer } from '../Core/ServiceContainer';
|
||||
import { IPlugin } from '../Core/Plugin';
|
||||
import { createLogger } from '../Utils/Logger';
|
||||
import type { IScene } from '../ECS/IScene';
|
||||
import type { Entity } from '../ECS/Entity';
|
||||
import type { EntitySystem } from '../ECS/Systems/EntitySystem';
|
||||
import { WorldManager } from '../ECS/WorldManager';
|
||||
import { Injectable } from '../Core/DI/Decorators';
|
||||
import type { IService } from '../Core/ServiceContainer';
|
||||
import type {Core} from "../Core";
|
||||
import type {ServiceContainer} from "../Core/ServiceContainer";
|
||||
import {IPlugin} from "../Core/Plugin";
|
||||
import {createLogger} from "../Utils/Logger";
|
||||
import type {IScene} from "../ECS/IScene";
|
||||
import type {Entity} from "../ECS/Entity";
|
||||
import type {EntitySystem} from "../ECS/Systems/EntitySystem";
|
||||
import {WorldManager} from "../ECS/WorldManager";
|
||||
import {Injectable} from "../Core/DI/Decorators";
|
||||
import type {IService} from "../Core/ServiceContainer";
|
||||
|
||||
const logger = createLogger('DebugPlugin');
|
||||
const logger = createLogger("DebugPlugin");
|
||||
|
||||
/**
|
||||
* ECS 调试插件统计信息
|
||||
@@ -91,8 +91,8 @@ export interface ComponentDebugInfo {
|
||||
*/
|
||||
@Injectable()
|
||||
export class DebugPlugin implements IPlugin, IService {
|
||||
readonly name = '@esengine/debug-plugin';
|
||||
readonly version = '1.0.0';
|
||||
readonly name = "@esengine/debug-plugin";
|
||||
readonly version = "1.0.0";
|
||||
|
||||
private worldManager: WorldManager | null = null;
|
||||
private updateInterval: number;
|
||||
@@ -115,7 +115,7 @@ export class DebugPlugin implements IPlugin, IService {
|
||||
async install(_core: Core, services: ServiceContainer): Promise<void> {
|
||||
this.worldManager = services.resolve(WorldManager);
|
||||
|
||||
logger.info('ECS Debug Plugin installed');
|
||||
logger.info("ECS Debug Plugin installed");
|
||||
|
||||
if (this.autoStart) {
|
||||
this.start();
|
||||
@@ -129,7 +129,7 @@ export class DebugPlugin implements IPlugin, IService {
|
||||
this.stop();
|
||||
this.worldManager = null;
|
||||
|
||||
logger.info('ECS Debug Plugin uninstalled');
|
||||
logger.info("ECS Debug Plugin uninstalled");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -145,11 +145,11 @@ export class DebugPlugin implements IPlugin, IService {
|
||||
*/
|
||||
public start(): void {
|
||||
if (this.updateTimer) {
|
||||
logger.warn('Debug monitoring already started');
|
||||
logger.warn("Debug monitoring already started");
|
||||
return;
|
||||
}
|
||||
|
||||
logger.info('Starting debug monitoring');
|
||||
logger.info("Starting debug monitoring");
|
||||
|
||||
this.updateTimer = setInterval(() => {
|
||||
this.logStats();
|
||||
@@ -163,7 +163,7 @@ export class DebugPlugin implements IPlugin, IService {
|
||||
if (this.updateTimer) {
|
||||
clearInterval(this.updateTimer);
|
||||
this.updateTimer = null;
|
||||
logger.info('Debug monitoring stopped');
|
||||
logger.info("Debug monitoring stopped");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -172,7 +172,7 @@ export class DebugPlugin implements IPlugin, IService {
|
||||
*/
|
||||
public getStats(): ECSDebugStats {
|
||||
if (!this.worldManager) {
|
||||
throw new Error('Plugin not installed');
|
||||
throw new Error("Plugin not installed");
|
||||
}
|
||||
|
||||
const scenes: SceneDebugInfo[] = [];
|
||||
@@ -208,8 +208,8 @@ export class DebugPlugin implements IPlugin, IService {
|
||||
return {
|
||||
name: scene.name,
|
||||
entityCount: entities.length,
|
||||
systems: systems.map(sys => this.getSystemInfo(sys)),
|
||||
entities: entities.map(entity => this.getEntityInfo(entity))
|
||||
systems: systems.map((sys) => this.getSystemInfo(sys)),
|
||||
entities: entities.map((entity) => this.getEntityInfo(entity))
|
||||
};
|
||||
}
|
||||
|
||||
@@ -230,7 +230,7 @@ export class DebugPlugin implements IPlugin, IService {
|
||||
enabled: system.enabled,
|
||||
updateOrder: system.updateOrder,
|
||||
entityCount: system.entities.length,
|
||||
...(performance !== undefined && { performance })
|
||||
...(performance !== undefined && {performance})
|
||||
};
|
||||
}
|
||||
|
||||
@@ -246,7 +246,7 @@ export class DebugPlugin implements IPlugin, IService {
|
||||
enabled: entity.enabled,
|
||||
tag: entity.tag,
|
||||
componentCount: components.length,
|
||||
components: components.map(comp => this.getComponentInfo(comp))
|
||||
components: components.map((comp) => this.getComponentInfo(comp))
|
||||
};
|
||||
}
|
||||
|
||||
@@ -258,15 +258,15 @@ export class DebugPlugin implements IPlugin, IService {
|
||||
const data: any = {};
|
||||
|
||||
for (const key of Object.keys(component)) {
|
||||
if (!key.startsWith('_')) {
|
||||
if (!key.startsWith("_")) {
|
||||
const value = component[key];
|
||||
if (typeof value !== 'function') {
|
||||
if (typeof value !== "function") {
|
||||
data[key] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return { type, data };
|
||||
return {type, data};
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -281,7 +281,7 @@ export class DebugPlugin implements IPlugin, IService {
|
||||
hasComponent?: string;
|
||||
}): EntityDebugInfo[] {
|
||||
if (!this.worldManager) {
|
||||
throw new Error('Plugin not installed');
|
||||
throw new Error("Plugin not installed");
|
||||
}
|
||||
|
||||
const results: EntityDebugInfo[] = [];
|
||||
@@ -304,7 +304,7 @@ export class DebugPlugin implements IPlugin, IService {
|
||||
|
||||
if (filter.hasComponent) {
|
||||
const hasComp = entity.components.some(
|
||||
c => c.constructor.name === filter.hasComponent
|
||||
(c) => c.constructor.name === filter.hasComponent
|
||||
);
|
||||
if (!hasComp) {
|
||||
continue;
|
||||
@@ -325,7 +325,7 @@ export class DebugPlugin implements IPlugin, IService {
|
||||
private logStats(): void {
|
||||
const stats = this.getStats();
|
||||
|
||||
logger.info('=== ECS Debug Stats ===');
|
||||
logger.info("=== ECS Debug Stats ===");
|
||||
logger.info(`Total Entities: ${stats.totalEntities}`);
|
||||
logger.info(`Total Systems: ${stats.totalSystems}`);
|
||||
logger.info(`Scenes: ${stats.scenes.length}`);
|
||||
@@ -338,14 +338,14 @@ export class DebugPlugin implements IPlugin, IService {
|
||||
for (const system of scene.systems) {
|
||||
const perfStr = system.performance
|
||||
? ` | Avg: ${system.performance.avgExecutionTime.toFixed(2)}ms, Max: ${system.performance.maxExecutionTime.toFixed(2)}ms`
|
||||
: '';
|
||||
: "";
|
||||
logger.info(
|
||||
` - ${system.name} (${system.enabled ? 'enabled' : 'disabled'}) | Entities: ${system.entityCount}${perfStr}`
|
||||
` - ${system.name} (${system.enabled ? "enabled" : "disabled"}) | Entities: ${system.entityCount}${perfStr}`
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
logger.info('========================\n');
|
||||
logger.info("========================\n");
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1 +1 @@
|
||||
export * from './DebugPlugin';
|
||||
export * from "./DebugPlugin";
|
||||
|
||||
@@ -16,5 +16,5 @@ export interface IUpdatable {
|
||||
* 检查对象是否实现了IUpdatable接口
|
||||
*/
|
||||
export function isUpdatable(obj: any): obj is IUpdatable {
|
||||
return obj && typeof obj.update === 'function';
|
||||
return obj && typeof obj.update === "function";
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
* 提供高级类型推断和类型安全的工具类型
|
||||
*/
|
||||
|
||||
import type { IComponent } from './index';
|
||||
import { Component } from '../ECS/Component';
|
||||
import type {IComponent} from "./index";
|
||||
import {Component} from "../ECS/Component";
|
||||
|
||||
/**
|
||||
* 组件类型提取器
|
||||
@@ -240,7 +240,7 @@ export interface TypedQueryCondition<
|
||||
export function isComponentType<T extends IComponent>(
|
||||
value: any
|
||||
): value is ComponentConstructor<T> {
|
||||
return typeof value === 'function' && value.prototype instanceof Component;
|
||||
return typeof value === "function" && value.prototype instanceof Component;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
* 框架核心类型定义
|
||||
*/
|
||||
|
||||
import type { IWorldManagerConfig } from '../ECS';
|
||||
import type {IWorldManagerConfig} from "../ECS";
|
||||
|
||||
// 导出TypeScript类型增强工具
|
||||
export * from './TypeHelpers';
|
||||
export * from './IUpdatable';
|
||||
export * from "./TypeHelpers";
|
||||
export * from "./IUpdatable";
|
||||
|
||||
/**
|
||||
* 组件接口
|
||||
@@ -28,7 +28,7 @@ export interface IComponent {
|
||||
|
||||
/**
|
||||
* 系统基础接口
|
||||
*
|
||||
*
|
||||
* 为现有的EntitySystem类提供类型定义
|
||||
*/
|
||||
export interface ISystemBase {
|
||||
@@ -38,7 +38,7 @@ export interface ISystemBase {
|
||||
updateOrder: number;
|
||||
/** 系统启用状态 */
|
||||
enabled: boolean;
|
||||
|
||||
|
||||
/** 系统初始化 */
|
||||
initialize(): void;
|
||||
/** 更新系统(主要处理阶段) */
|
||||
@@ -49,7 +49,7 @@ export interface ISystemBase {
|
||||
|
||||
/**
|
||||
* 组件类型定义
|
||||
*
|
||||
*
|
||||
* 用于类型安全的组件操作
|
||||
* 支持任意构造函数签名,提供更好的类型安全性
|
||||
*/
|
||||
@@ -66,14 +66,14 @@ export interface IEventBus {
|
||||
* @param data 事件数据
|
||||
*/
|
||||
emit<T>(eventType: string, data: T): void;
|
||||
|
||||
|
||||
/**
|
||||
* 异步发射事件
|
||||
* @param eventType 事件类型
|
||||
* @param data 事件数据
|
||||
*/
|
||||
emitAsync<T>(eventType: string, data: T): Promise<void>;
|
||||
|
||||
|
||||
/**
|
||||
* 监听事件
|
||||
* @param eventType 事件类型
|
||||
@@ -82,7 +82,7 @@ export interface IEventBus {
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
on<T>(eventType: string, handler: (data: T) => void, config?: IEventListenerConfig): string;
|
||||
|
||||
|
||||
/**
|
||||
* 监听事件(一次性)
|
||||
* @param eventType 事件类型
|
||||
@@ -91,7 +91,7 @@ export interface IEventBus {
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
once<T>(eventType: string, handler: (data: T) => void, config?: IEventListenerConfig): string;
|
||||
|
||||
|
||||
/**
|
||||
* 异步监听事件
|
||||
* @param eventType 事件类型
|
||||
@@ -100,32 +100,32 @@ export interface IEventBus {
|
||||
* @returns 监听器ID
|
||||
*/
|
||||
onAsync<T>(eventType: string, handler: (data: T) => Promise<void>, config?: IEventListenerConfig): string;
|
||||
|
||||
|
||||
/**
|
||||
* 移除事件监听器
|
||||
* @param eventType 事件类型
|
||||
* @param listenerId 监听器ID
|
||||
*/
|
||||
off(eventType: string, listenerId: string): boolean;
|
||||
|
||||
|
||||
/**
|
||||
* 移除指定事件类型的所有监听器
|
||||
* @param eventType 事件类型
|
||||
*/
|
||||
offAll(eventType: string): void;
|
||||
|
||||
|
||||
/**
|
||||
* 检查是否有指定事件的监听器
|
||||
* @param eventType 事件类型
|
||||
*/
|
||||
hasListeners(eventType: string): boolean;
|
||||
|
||||
|
||||
/**
|
||||
* 获取事件统计信息
|
||||
* @param eventType 事件类型(可选)
|
||||
*/
|
||||
getStats(eventType?: string): IEventStats | Map<string, IEventStats>;
|
||||
|
||||
|
||||
/**
|
||||
* 清空所有监听器
|
||||
*/
|
||||
@@ -499,4 +499,4 @@ export interface ISceneDebugData {
|
||||
sceneMemory: number;
|
||||
/** 场景启动时间 */
|
||||
sceneUptime: number;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { strToU8, strFromU8, zlibSync, unzlibSync } from 'fflate';
|
||||
import {strToU8, strFromU8, zlibSync, unzlibSync} from "fflate";
|
||||
|
||||
/**
|
||||
* 二进制序列化器
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { IComponentDebugData } from '../../Types';
|
||||
import { ComponentPoolManager } from '../../ECS/Core/ComponentPool';
|
||||
import { getComponentInstanceTypeName } from '../../ECS/Decorators';
|
||||
import { IScene } from '../../ECS/IScene';
|
||||
import {IComponentDebugData} from "../../Types";
|
||||
import {ComponentPoolManager} from "../../ECS/Core/ComponentPool";
|
||||
import {getComponentInstanceTypeName} from "../../ECS/Decorators";
|
||||
import {IScene} from "../../ECS/IScene";
|
||||
|
||||
/**
|
||||
* 组件数据收集器
|
||||
@@ -38,7 +38,7 @@ export class ComponentDataCollector {
|
||||
if (entity.components) {
|
||||
entity.components.forEach((component: any) => {
|
||||
const typeName = getComponentInstanceTypeName(component);
|
||||
const stats = componentStats.get(typeName) || { count: 0, entities: 0 };
|
||||
const stats = componentStats.get(typeName) || {count: 0, entities: 0};
|
||||
stats.count++;
|
||||
totalInstances++;
|
||||
componentStats.set(typeName, stats);
|
||||
@@ -47,18 +47,18 @@ export class ComponentDataCollector {
|
||||
});
|
||||
|
||||
// 获取池利用率信息
|
||||
let poolUtilizations = new Map<string, number>();
|
||||
let poolSizes = new Map<string, number>();
|
||||
|
||||
const poolUtilizations = new Map<string, number>();
|
||||
const poolSizes = new Map<string, number>();
|
||||
|
||||
try {
|
||||
const poolManager = ComponentPoolManager.getInstance();
|
||||
const poolStats = poolManager.getPoolStats();
|
||||
const utilizations = poolManager.getPoolUtilization();
|
||||
|
||||
|
||||
for (const [typeName, stats] of poolStats.entries()) {
|
||||
poolSizes.set(typeName, stats.maxSize);
|
||||
}
|
||||
|
||||
|
||||
for (const [typeName, util] of utilizations.entries()) {
|
||||
poolUtilizations.set(typeName, util.utilization);
|
||||
}
|
||||
@@ -74,7 +74,7 @@ export class ComponentDataCollector {
|
||||
const poolUtilization = poolUtilizations.get(typeName) || 0;
|
||||
// 使用预估的基础内存大小,避免每帧计算
|
||||
const memoryPerInstance = this.getEstimatedComponentSize(typeName, scene);
|
||||
|
||||
|
||||
return {
|
||||
typeName,
|
||||
instanceCount: stats.count,
|
||||
@@ -97,12 +97,12 @@ export class ComponentDataCollector {
|
||||
}
|
||||
|
||||
if (!scene) return 64;
|
||||
|
||||
|
||||
const entityList = (scene as any).entities;
|
||||
if (!entityList?.buffer) return 64;
|
||||
|
||||
|
||||
let calculatedSize = 64;
|
||||
|
||||
|
||||
try {
|
||||
for (const entity of entityList.buffer) {
|
||||
if (entity.components) {
|
||||
@@ -116,51 +116,51 @@ export class ComponentDataCollector {
|
||||
} catch (error) {
|
||||
calculatedSize = 64;
|
||||
}
|
||||
|
||||
|
||||
ComponentDataCollector.componentSizeCache.set(typeName, calculatedSize);
|
||||
return calculatedSize;
|
||||
}
|
||||
|
||||
private calculateQuickObjectSize(obj: any): number {
|
||||
if (!obj || typeof obj !== 'object') return 8;
|
||||
|
||||
if (!obj || typeof obj !== "object") return 8;
|
||||
|
||||
let size = 32;
|
||||
const visited = new WeakSet();
|
||||
|
||||
|
||||
const calculate = (item: any, depth: number = 0): number => {
|
||||
if (!item || typeof item !== 'object' || visited.has(item) || depth > 3) {
|
||||
if (!item || typeof item !== "object" || visited.has(item) || depth > 3) {
|
||||
return 0;
|
||||
}
|
||||
visited.add(item);
|
||||
|
||||
|
||||
let itemSize = 0;
|
||||
|
||||
|
||||
try {
|
||||
const keys = Object.keys(item);
|
||||
for (let i = 0; i < Math.min(keys.length, 20); i++) {
|
||||
const key = keys[i];
|
||||
if (!key || key === 'entity' || key === '_entity' || key === 'constructor') continue;
|
||||
if (!key || key === "entity" || key === "_entity" || key === "constructor") continue;
|
||||
|
||||
const value = item[key];
|
||||
itemSize += key.length * 2;
|
||||
|
||||
if (typeof value === 'string') {
|
||||
|
||||
if (typeof value === "string") {
|
||||
itemSize += Math.min(value.length * 2, 200);
|
||||
} else if (typeof value === 'number') {
|
||||
} else if (typeof value === "number") {
|
||||
itemSize += 8;
|
||||
} else if (typeof value === 'boolean') {
|
||||
} else if (typeof value === "boolean") {
|
||||
itemSize += 4;
|
||||
} else if (typeof value === 'object' && value !== null) {
|
||||
} else if (typeof value === "object" && value !== null) {
|
||||
itemSize += calculate(value, depth + 1);
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
return 32;
|
||||
}
|
||||
|
||||
|
||||
return itemSize;
|
||||
};
|
||||
|
||||
|
||||
size += calculate(obj);
|
||||
return Math.max(size, 32);
|
||||
}
|
||||
@@ -176,7 +176,7 @@ export class ComponentDataCollector {
|
||||
|
||||
const entityList = (scene as any).entities;
|
||||
if (!entityList?.buffer) return this.getEstimatedComponentSize(typeName, scene);
|
||||
|
||||
|
||||
try {
|
||||
// 找到第一个包含此组件的实体,分析组件大小
|
||||
for (const entity of entityList.buffer) {
|
||||
@@ -190,7 +190,7 @@ export class ComponentDataCollector {
|
||||
} catch (error) {
|
||||
// 忽略错误,使用估算值
|
||||
}
|
||||
|
||||
|
||||
return this.getEstimatedComponentSize(typeName, scene);
|
||||
}
|
||||
|
||||
@@ -201,23 +201,23 @@ export class ComponentDataCollector {
|
||||
private estimateObjectSize(obj: any, visited = new WeakSet(), depth = 0): number {
|
||||
if (obj === null || obj === undefined || depth > 10) return 0;
|
||||
if (visited.has(obj)) return 0;
|
||||
|
||||
|
||||
let size = 0;
|
||||
const type = typeof obj;
|
||||
|
||||
|
||||
switch (type) {
|
||||
case 'boolean':
|
||||
case "boolean":
|
||||
size = 4;
|
||||
break;
|
||||
case 'number':
|
||||
case "number":
|
||||
size = 8;
|
||||
break;
|
||||
case 'string':
|
||||
case "string":
|
||||
size = 24 + Math.min(obj.length * 2, 1000);
|
||||
break;
|
||||
case 'object':
|
||||
case "object":
|
||||
visited.add(obj);
|
||||
|
||||
|
||||
if (Array.isArray(obj)) {
|
||||
size = 40 + (obj.length * 8);
|
||||
const maxElements = Math.min(obj.length, 50);
|
||||
@@ -226,21 +226,21 @@ export class ComponentDataCollector {
|
||||
}
|
||||
} else {
|
||||
size = 32;
|
||||
|
||||
|
||||
try {
|
||||
const ownKeys = Object.getOwnPropertyNames(obj);
|
||||
const maxProps = Math.min(ownKeys.length, 30);
|
||||
|
||||
|
||||
for (let i = 0; i < maxProps; i++) {
|
||||
const key = ownKeys[i];
|
||||
if (!key) continue;
|
||||
|
||||
if (key === 'constructor' ||
|
||||
key === '__proto__' ||
|
||||
key === 'entity' ||
|
||||
key === '_entity' ||
|
||||
key.startsWith('_cc_') ||
|
||||
key.startsWith('__')) {
|
||||
if (key === "constructor" ||
|
||||
key === "__proto__" ||
|
||||
key === "entity" ||
|
||||
key === "_entity" ||
|
||||
key.startsWith("_cc_") ||
|
||||
key.startsWith("__")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -263,11 +263,11 @@ export class ComponentDataCollector {
|
||||
default:
|
||||
size = 8;
|
||||
}
|
||||
|
||||
|
||||
return Math.ceil(size / 8) * 8;
|
||||
}
|
||||
|
||||
public static clearCache(): void {
|
||||
ComponentDataCollector.componentSizeCache.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { IECSDebugConfig } from '../../Types';
|
||||
import { Injectable } from '../../Core/DI/Decorators';
|
||||
import type { IService } from '../../Core/ServiceContainer';
|
||||
import {IECSDebugConfig} from "../../Types";
|
||||
import {Injectable} from "../../Core/DI/Decorators";
|
||||
import type {IService} from "../../Core/ServiceContainer";
|
||||
|
||||
/**
|
||||
* 调试配置服务
|
||||
@@ -14,7 +14,7 @@ export class DebugConfigService implements IService {
|
||||
constructor() {
|
||||
this._config = {
|
||||
enabled: false,
|
||||
websocketUrl: '',
|
||||
websocketUrl: "",
|
||||
debugFrameRate: 30,
|
||||
autoReconnect: true,
|
||||
channels: {
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
import { IECSDebugConfig, IECSDebugData } from '../../Types';
|
||||
import { EntityDataCollector } from './EntityDataCollector';
|
||||
import { SystemDataCollector } from './SystemDataCollector';
|
||||
import { PerformanceDataCollector } from './PerformanceDataCollector';
|
||||
import { ComponentDataCollector } from './ComponentDataCollector';
|
||||
import { SceneDataCollector } from './SceneDataCollector';
|
||||
import { WebSocketManager } from './WebSocketManager';
|
||||
import { Component } from '../../ECS/Component';
|
||||
import { ComponentPoolManager } from '../../ECS/Core/ComponentPool';
|
||||
import { Pool } from '../../Utils/Pool';
|
||||
import { getComponentInstanceTypeName, getSystemInstanceTypeName } from '../../ECS/Decorators';
|
||||
import type { IService } from '../../Core/ServiceContainer';
|
||||
import type { IUpdatable } from '../../Types/IUpdatable';
|
||||
import { SceneManager } from '../../ECS/SceneManager';
|
||||
import { PerformanceMonitor } from '../PerformanceMonitor';
|
||||
import { Injectable, Inject, Updatable } from '../../Core/DI/Decorators';
|
||||
import { DebugConfigService } from './DebugConfigService';
|
||||
import {IECSDebugConfig, IECSDebugData} from "../../Types";
|
||||
import {EntityDataCollector} from "./EntityDataCollector";
|
||||
import {SystemDataCollector} from "./SystemDataCollector";
|
||||
import {PerformanceDataCollector} from "./PerformanceDataCollector";
|
||||
import {ComponentDataCollector} from "./ComponentDataCollector";
|
||||
import {SceneDataCollector} from "./SceneDataCollector";
|
||||
import {WebSocketManager} from "./WebSocketManager";
|
||||
import {Component} from "../../ECS/Component";
|
||||
import {ComponentPoolManager} from "../../ECS/Core/ComponentPool";
|
||||
import {Pool} from "../../Utils/Pool";
|
||||
import {getComponentInstanceTypeName, getSystemInstanceTypeName} from "../../ECS/Decorators";
|
||||
import type {IService} from "../../Core/ServiceContainer";
|
||||
import type {IUpdatable} from "../../Types/IUpdatable";
|
||||
import {SceneManager} from "../../ECS/SceneManager";
|
||||
import {PerformanceMonitor} from "../PerformanceMonitor";
|
||||
import {Injectable, Inject, Updatable} from "../../Core/DI/Decorators";
|
||||
import {DebugConfigService} from "./DebugConfigService";
|
||||
|
||||
/**
|
||||
* 调试管理器
|
||||
@@ -106,27 +106,27 @@ export class DebugManager implements IService, IUpdatable {
|
||||
*/
|
||||
private interceptConsole(): void {
|
||||
console.log = (...args: unknown[]) => {
|
||||
this.sendLog('info', this.formatLogMessage(args));
|
||||
this.sendLog("info", this.formatLogMessage(args));
|
||||
this.originalConsole.log(...args);
|
||||
};
|
||||
|
||||
console.debug = (...args: unknown[]) => {
|
||||
this.sendLog('debug', this.formatLogMessage(args));
|
||||
this.sendLog("debug", this.formatLogMessage(args));
|
||||
this.originalConsole.debug(...args);
|
||||
};
|
||||
|
||||
console.info = (...args: unknown[]) => {
|
||||
this.sendLog('info', this.formatLogMessage(args));
|
||||
this.sendLog("info", this.formatLogMessage(args));
|
||||
this.originalConsole.info(...args);
|
||||
};
|
||||
|
||||
console.warn = (...args: unknown[]) => {
|
||||
this.sendLog('warn', this.formatLogMessage(args));
|
||||
this.sendLog("warn", this.formatLogMessage(args));
|
||||
this.originalConsole.warn(...args);
|
||||
};
|
||||
|
||||
console.error = (...args: unknown[]) => {
|
||||
this.sendLog('error', this.formatLogMessage(args));
|
||||
this.sendLog("error", this.formatLogMessage(args));
|
||||
this.originalConsole.error(...args);
|
||||
};
|
||||
}
|
||||
@@ -135,12 +135,12 @@ export class DebugManager implements IService, IUpdatable {
|
||||
* 格式化日志消息
|
||||
*/
|
||||
private formatLogMessage(args: unknown[]): string {
|
||||
return args.map(arg => {
|
||||
if (typeof arg === 'string') return arg;
|
||||
return args.map((arg) => {
|
||||
if (typeof arg === "string") return arg;
|
||||
if (arg instanceof Error) return `${arg.name}: ${arg.message}`;
|
||||
if (arg === null) return 'null';
|
||||
if (arg === undefined) return 'undefined';
|
||||
if (typeof arg === 'object') {
|
||||
if (arg === null) return "null";
|
||||
if (arg === undefined) return "undefined";
|
||||
if (typeof arg === "object") {
|
||||
try {
|
||||
return this.safeStringify(arg, 6);
|
||||
} catch {
|
||||
@@ -148,7 +148,7 @@ export class DebugManager implements IService, IUpdatable {
|
||||
}
|
||||
}
|
||||
return String(arg);
|
||||
}).join(' ');
|
||||
}).join(" ");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -160,20 +160,20 @@ export class DebugManager implements IService, IUpdatable {
|
||||
const stringify = (value: any, depth: number): any => {
|
||||
if (value === null) return null;
|
||||
if (value === undefined) return undefined;
|
||||
if (typeof value !== 'object') return value;
|
||||
if (typeof value !== "object") return value;
|
||||
|
||||
if (depth >= maxDepth) {
|
||||
return '[Max Depth Reached]';
|
||||
return "[Max Depth Reached]";
|
||||
}
|
||||
|
||||
if (seen.has(value)) {
|
||||
return '[Circular]';
|
||||
return "[Circular]";
|
||||
}
|
||||
|
||||
seen.add(value);
|
||||
|
||||
if (Array.isArray(value)) {
|
||||
const result = value.map(item => stringify(item, depth + 1));
|
||||
const result = value.map((item) => stringify(item, depth + 1));
|
||||
seen.delete(value);
|
||||
return result;
|
||||
}
|
||||
@@ -201,7 +201,7 @@ export class DebugManager implements IService, IUpdatable {
|
||||
|
||||
try {
|
||||
this.webSocketManager.send({
|
||||
type: 'log',
|
||||
type: "log",
|
||||
data: {
|
||||
level,
|
||||
message,
|
||||
@@ -263,35 +263,35 @@ export class DebugManager implements IService, IUpdatable {
|
||||
private handleMessage(message: any): void {
|
||||
try {
|
||||
switch (message.type) {
|
||||
case 'capture_memory_snapshot':
|
||||
case "capture_memory_snapshot":
|
||||
this.handleMemorySnapshotRequest();
|
||||
break;
|
||||
|
||||
case 'config_update':
|
||||
case "config_update":
|
||||
if (message.config) {
|
||||
this.updateConfig({ ...this.config, ...message.config });
|
||||
this.updateConfig({...this.config, ...message.config});
|
||||
}
|
||||
break;
|
||||
|
||||
case 'expand_lazy_object':
|
||||
case "expand_lazy_object":
|
||||
this.handleExpandLazyObjectRequest(message);
|
||||
break;
|
||||
|
||||
case 'get_component_properties':
|
||||
case "get_component_properties":
|
||||
this.handleGetComponentPropertiesRequest(message);
|
||||
break;
|
||||
|
||||
case 'get_raw_entity_list':
|
||||
case "get_raw_entity_list":
|
||||
this.handleGetRawEntityListRequest(message);
|
||||
break;
|
||||
|
||||
case 'get_entity_details':
|
||||
case "get_entity_details":
|
||||
this.handleGetEntityDetailsRequest(message);
|
||||
break;
|
||||
|
||||
case 'ping':
|
||||
case "ping":
|
||||
this.webSocketManager.send({
|
||||
type: 'pong',
|
||||
type: "pong",
|
||||
timestamp: Date.now()
|
||||
});
|
||||
break;
|
||||
@@ -304,7 +304,7 @@ export class DebugManager implements IService, IUpdatable {
|
||||
// console.error('[ECS Debug] 处理消息失败:', error);
|
||||
if (message.requestId) {
|
||||
this.webSocketManager.send({
|
||||
type: 'error_response',
|
||||
type: "error_response",
|
||||
requestId: message.requestId,
|
||||
error: error instanceof Error ? error.message : String(error)
|
||||
});
|
||||
@@ -317,13 +317,13 @@ export class DebugManager implements IService, IUpdatable {
|
||||
*/
|
||||
private handleExpandLazyObjectRequest(message: any): void {
|
||||
try {
|
||||
const { entityId, componentIndex, propertyPath, requestId } = message;
|
||||
const {entityId, componentIndex, propertyPath, requestId} = message;
|
||||
|
||||
if (entityId === undefined || componentIndex === undefined || !propertyPath) {
|
||||
this.webSocketManager.send({
|
||||
type: 'expand_lazy_object_response',
|
||||
type: "expand_lazy_object_response",
|
||||
requestId,
|
||||
error: '缺少必要参数'
|
||||
error: "缺少必要参数"
|
||||
});
|
||||
return;
|
||||
}
|
||||
@@ -332,13 +332,13 @@ export class DebugManager implements IService, IUpdatable {
|
||||
const expandedData = this.entityCollector.expandLazyObject(entityId, componentIndex, propertyPath, scene);
|
||||
|
||||
this.webSocketManager.send({
|
||||
type: 'expand_lazy_object_response',
|
||||
type: "expand_lazy_object_response",
|
||||
requestId,
|
||||
data: expandedData
|
||||
});
|
||||
} catch (error) {
|
||||
this.webSocketManager.send({
|
||||
type: 'expand_lazy_object_response',
|
||||
type: "expand_lazy_object_response",
|
||||
requestId: message.requestId,
|
||||
error: error instanceof Error ? error.message : String(error)
|
||||
});
|
||||
@@ -350,13 +350,13 @@ export class DebugManager implements IService, IUpdatable {
|
||||
*/
|
||||
private handleGetComponentPropertiesRequest(message: any): void {
|
||||
try {
|
||||
const { entityId, componentIndex, requestId } = message;
|
||||
const {entityId, componentIndex, requestId} = message;
|
||||
|
||||
if (entityId === undefined || componentIndex === undefined) {
|
||||
this.webSocketManager.send({
|
||||
type: 'get_component_properties_response',
|
||||
type: "get_component_properties_response",
|
||||
requestId,
|
||||
error: '缺少必要参数'
|
||||
error: "缺少必要参数"
|
||||
});
|
||||
return;
|
||||
}
|
||||
@@ -365,13 +365,13 @@ export class DebugManager implements IService, IUpdatable {
|
||||
const properties = this.entityCollector.getComponentProperties(entityId, componentIndex, scene);
|
||||
|
||||
this.webSocketManager.send({
|
||||
type: 'get_component_properties_response',
|
||||
type: "get_component_properties_response",
|
||||
requestId,
|
||||
data: properties
|
||||
});
|
||||
} catch (error) {
|
||||
this.webSocketManager.send({
|
||||
type: 'get_component_properties_response',
|
||||
type: "get_component_properties_response",
|
||||
requestId: message.requestId,
|
||||
error: error instanceof Error ? error.message : String(error)
|
||||
});
|
||||
@@ -383,19 +383,19 @@ export class DebugManager implements IService, IUpdatable {
|
||||
*/
|
||||
private handleGetRawEntityListRequest(message: any): void {
|
||||
try {
|
||||
const { requestId } = message;
|
||||
const {requestId} = message;
|
||||
|
||||
const scene = this.sceneManager.currentScene;
|
||||
const rawEntityList = this.entityCollector.getRawEntityList(scene);
|
||||
|
||||
this.webSocketManager.send({
|
||||
type: 'get_raw_entity_list_response',
|
||||
type: "get_raw_entity_list_response",
|
||||
requestId,
|
||||
data: rawEntityList
|
||||
});
|
||||
} catch (error) {
|
||||
this.webSocketManager.send({
|
||||
type: 'get_raw_entity_list_response',
|
||||
type: "get_raw_entity_list_response",
|
||||
requestId: message.requestId,
|
||||
error: error instanceof Error ? error.message : String(error)
|
||||
});
|
||||
@@ -407,13 +407,13 @@ export class DebugManager implements IService, IUpdatable {
|
||||
*/
|
||||
private handleGetEntityDetailsRequest(message: any): void {
|
||||
try {
|
||||
const { entityId, requestId } = message;
|
||||
const {entityId, requestId} = message;
|
||||
|
||||
if (entityId === undefined) {
|
||||
this.webSocketManager.send({
|
||||
type: 'get_entity_details_response',
|
||||
type: "get_entity_details_response",
|
||||
requestId,
|
||||
error: '缺少实体ID参数'
|
||||
error: "缺少实体ID参数"
|
||||
});
|
||||
return;
|
||||
}
|
||||
@@ -422,13 +422,13 @@ export class DebugManager implements IService, IUpdatable {
|
||||
const entityDetails = this.entityCollector.getEntityDetails(entityId, scene);
|
||||
|
||||
this.webSocketManager.send({
|
||||
type: 'get_entity_details_response',
|
||||
type: "get_entity_details_response",
|
||||
requestId,
|
||||
data: entityDetails
|
||||
});
|
||||
} catch (error) {
|
||||
this.webSocketManager.send({
|
||||
type: 'get_entity_details_response',
|
||||
type: "get_entity_details_response",
|
||||
requestId: message.requestId,
|
||||
error: error instanceof Error ? error.message : String(error)
|
||||
});
|
||||
@@ -436,9 +436,6 @@ export class DebugManager implements IService, IUpdatable {
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* 处理内存快照请求
|
||||
*/
|
||||
@@ -446,13 +443,13 @@ export class DebugManager implements IService, IUpdatable {
|
||||
try {
|
||||
const memorySnapshot = this.captureMemorySnapshot();
|
||||
this.webSocketManager.send({
|
||||
type: 'memory_snapshot_response',
|
||||
type: "memory_snapshot_response",
|
||||
data: memorySnapshot
|
||||
});
|
||||
} catch (error) {
|
||||
this.webSocketManager.send({
|
||||
type: 'memory_snapshot_error',
|
||||
error: error instanceof Error ? error.message : '内存快照捕获失败'
|
||||
type: "memory_snapshot_error",
|
||||
error: error instanceof Error ? error.message : "内存快照捕获失败"
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -469,7 +466,7 @@ export class DebugManager implements IService, IUpdatable {
|
||||
|
||||
// 使用专门的内存计算方法收集实体数据
|
||||
const entityData = this.entityCollector.collectEntityDataWithMemory(scene);
|
||||
const componentMemoryStats = scene?.entities ? this.collectComponentMemoryStats(scene.entities) : { totalMemory: 0, componentTypes: 0, totalInstances: 0, breakdown: [] };
|
||||
const componentMemoryStats = scene?.entities ? this.collectComponentMemoryStats(scene.entities) : {totalMemory: 0, componentTypes: 0, totalInstances: 0, breakdown: []};
|
||||
const systemMemoryStats = this.collectSystemMemoryStats();
|
||||
const poolMemoryStats = this.collectPoolMemoryStats();
|
||||
const performanceStats = this.collectPerformanceStats();
|
||||
@@ -479,7 +476,7 @@ export class DebugManager implements IService, IUpdatable {
|
||||
|
||||
return {
|
||||
timestamp,
|
||||
version: '2.0',
|
||||
version: "2.0",
|
||||
summary: {
|
||||
totalEntities: entityData.totalEntities,
|
||||
totalMemoryUsage: baseMemoryInfo.usedMemory,
|
||||
@@ -519,7 +516,7 @@ export class DebugManager implements IService, IUpdatable {
|
||||
jsHeapSizeLimit: number;
|
||||
} | null;
|
||||
detailedMemory?: unknown;
|
||||
} {
|
||||
} {
|
||||
const memoryInfo = {
|
||||
totalMemory: 0,
|
||||
usedMemory: 0,
|
||||
@@ -575,7 +572,6 @@ export class DebugManager implements IService, IUpdatable {
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* 收集组件内存统计(仅用于内存快照)
|
||||
*/
|
||||
@@ -672,7 +668,7 @@ export class DebugManager implements IService, IUpdatable {
|
||||
enabled: boolean;
|
||||
updateOrder: number;
|
||||
}>;
|
||||
} {
|
||||
} {
|
||||
const scene = this.sceneManager.currentScene;
|
||||
let totalSystemMemory = 0;
|
||||
const systemBreakdown: Array<{
|
||||
@@ -720,7 +716,7 @@ export class DebugManager implements IService, IUpdatable {
|
||||
}
|
||||
|
||||
private calculateQuickSystemSize(system: unknown): number {
|
||||
if (!system || typeof system !== 'object') return 64;
|
||||
if (!system || typeof system !== "object") return 64;
|
||||
|
||||
let size = 128;
|
||||
|
||||
@@ -728,20 +724,20 @@ export class DebugManager implements IService, IUpdatable {
|
||||
const keys = Object.keys(system);
|
||||
for (let i = 0; i < Math.min(keys.length, 15); i++) {
|
||||
const key = keys[i];
|
||||
if (!key || key === 'entities' || key === 'scene' || key === 'constructor') continue;
|
||||
if (!key || key === "entities" || key === "scene" || key === "constructor") continue;
|
||||
|
||||
const value = (system as Record<string, unknown>)[key];
|
||||
size += key.length * 2;
|
||||
|
||||
if (typeof value === 'string') {
|
||||
if (typeof value === "string") {
|
||||
size += Math.min(value.length * 2, 100);
|
||||
} else if (typeof value === 'number') {
|
||||
} else if (typeof value === "number") {
|
||||
size += 8;
|
||||
} else if (typeof value === 'boolean') {
|
||||
} else if (typeof value === "boolean") {
|
||||
size += 4;
|
||||
} else if (Array.isArray(value)) {
|
||||
size += 40 + Math.min(value.length * 8, 200);
|
||||
} else if (typeof value === 'object' && value !== null) {
|
||||
} else if (typeof value === "object" && value !== null) {
|
||||
size += 64;
|
||||
}
|
||||
}
|
||||
@@ -766,7 +762,7 @@ export class DebugManager implements IService, IUpdatable {
|
||||
utilization: number;
|
||||
hitRate?: number;
|
||||
}>;
|
||||
} {
|
||||
} {
|
||||
let totalPoolMemory = 0;
|
||||
const poolBreakdown: Array<{
|
||||
typeName: string;
|
||||
@@ -845,10 +841,10 @@ export class DebugManager implements IService, IUpdatable {
|
||||
samples: number;
|
||||
}>;
|
||||
error?: string;
|
||||
} {
|
||||
} {
|
||||
try {
|
||||
if (!this.performanceMonitor) {
|
||||
return { enabled: false };
|
||||
return {enabled: false};
|
||||
}
|
||||
|
||||
const stats = this.performanceMonitor.getAllSystemStats();
|
||||
@@ -869,7 +865,7 @@ export class DebugManager implements IService, IUpdatable {
|
||||
}).sort((a, b) => b.averageTime - a.averageTime).slice(0, 5)
|
||||
};
|
||||
} catch (error: unknown) {
|
||||
return { enabled: false, error: error instanceof Error ? error.message : String(error) };
|
||||
return {enabled: false, error: error instanceof Error ? error.message : String(error)};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -883,10 +879,10 @@ export class DebugManager implements IService, IUpdatable {
|
||||
|
||||
const debugData: IECSDebugData = {
|
||||
timestamp: currentTime,
|
||||
frameworkVersion: '1.0.0', // 可以从package.json读取
|
||||
frameworkVersion: "1.0.0", // 可以从package.json读取
|
||||
isRunning: this.isRunning,
|
||||
frameworkLoaded: true,
|
||||
currentScene: scene?.name || 'Unknown'
|
||||
currentScene: scene?.name || "Unknown"
|
||||
};
|
||||
|
||||
// 根据配置收集各种数据
|
||||
@@ -937,7 +933,7 @@ export class DebugManager implements IService, IUpdatable {
|
||||
const debugData = this.getDebugData();
|
||||
// 包装成调试面板期望的消息格式
|
||||
const message = {
|
||||
type: 'debug_data',
|
||||
type: "debug_data",
|
||||
data: debugData
|
||||
};
|
||||
this.webSocketManager.send(message);
|
||||
@@ -959,4 +955,4 @@ export class DebugManager implements IService, IUpdatable {
|
||||
console.warn = this.originalConsole.warn;
|
||||
console.error = this.originalConsole.error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { IEntityDebugData } from '../../Types';
|
||||
import { Entity } from '../../ECS/Entity';
|
||||
import { Component } from '../../ECS/Component';
|
||||
import { getComponentInstanceTypeName } from '../../ECS/Decorators';
|
||||
import { IScene } from '../../ECS/IScene';
|
||||
import {IEntityDebugData} from "../../Types";
|
||||
import {Entity} from "../../ECS/Entity";
|
||||
import {Component} from "../../ECS/Component";
|
||||
import {getComponentInstanceTypeName} from "../../ECS/Decorators";
|
||||
import {IScene} from "../../ECS/IScene";
|
||||
|
||||
/**
|
||||
* 实体数据收集器
|
||||
@@ -39,7 +39,7 @@ export class EntityDataCollector {
|
||||
}
|
||||
|
||||
const archetypeData = this.collectArchetypeData(scene);
|
||||
|
||||
|
||||
return {
|
||||
totalEntities: stats.totalEntities,
|
||||
activeEntities: stats.activeEntities,
|
||||
@@ -129,7 +129,7 @@ export class EntityDataCollector {
|
||||
} catch (error) {
|
||||
return {
|
||||
error: `获取实体详情失败: ${error instanceof Error ? error.message : String(error)}`,
|
||||
scene: '获取失败',
|
||||
scene: "获取失败",
|
||||
components: [],
|
||||
componentCount: 0,
|
||||
componentTypes: []
|
||||
@@ -138,29 +138,29 @@ export class EntityDataCollector {
|
||||
}
|
||||
|
||||
private getSceneInfo(scene: any): { name: string; type: string } {
|
||||
let sceneName = '当前场景';
|
||||
let sceneType = 'Scene';
|
||||
|
||||
let sceneName = "当前场景";
|
||||
let sceneType = "Scene";
|
||||
|
||||
try {
|
||||
if (scene.name && typeof scene.name === 'string' && scene.name.trim()) {
|
||||
if (scene.name && typeof scene.name === "string" && scene.name.trim()) {
|
||||
sceneName = scene.name.trim();
|
||||
} else if (scene.constructor && scene.constructor.name) {
|
||||
sceneName = scene.constructor.name;
|
||||
sceneType = scene.constructor.name;
|
||||
} else if (scene._name && typeof scene._name === 'string' && scene._name.trim()) {
|
||||
} else if (scene._name && typeof scene._name === "string" && scene._name.trim()) {
|
||||
sceneName = scene._name.trim();
|
||||
} else {
|
||||
const sceneClassName = Object.getPrototypeOf(scene)?.constructor?.name;
|
||||
if (sceneClassName && sceneClassName !== 'Object') {
|
||||
if (sceneClassName && sceneClassName !== "Object") {
|
||||
sceneName = sceneClassName;
|
||||
sceneType = sceneClassName;
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
sceneName = '场景名获取失败';
|
||||
sceneName = "场景名获取失败";
|
||||
}
|
||||
|
||||
return { name: sceneName, type: sceneType };
|
||||
|
||||
return {name: sceneName, type: sceneType};
|
||||
}
|
||||
|
||||
|
||||
@@ -182,20 +182,20 @@ export class EntityDataCollector {
|
||||
try {
|
||||
stats = entityList.getStats ? entityList.getStats() : this.calculateFallbackEntityStats(entityList);
|
||||
} catch (error) {
|
||||
return {
|
||||
totalEntities: 0,
|
||||
activeEntities: 0,
|
||||
pendingAdd: 0,
|
||||
pendingRemove: 0,
|
||||
entitiesPerArchetype: [],
|
||||
topEntitiesByComponents: [],
|
||||
entityHierarchy: [],
|
||||
entityDetailsMap: {}
|
||||
};
|
||||
}
|
||||
return {
|
||||
totalEntities: 0,
|
||||
activeEntities: 0,
|
||||
pendingAdd: 0,
|
||||
pendingRemove: 0,
|
||||
entitiesPerArchetype: [],
|
||||
topEntitiesByComponents: [],
|
||||
entityHierarchy: [],
|
||||
entityDetailsMap: {}
|
||||
};
|
||||
}
|
||||
|
||||
const archetypeData = this.collectArchetypeDataWithMemory(scene);
|
||||
|
||||
|
||||
return {
|
||||
totalEntities: stats.totalEntities,
|
||||
activeEntities: stats.activeEntities,
|
||||
@@ -213,11 +213,11 @@ export class EntityDataCollector {
|
||||
distribution: Array<{ signature: string; count: number; memory: number }>;
|
||||
topEntities: Array<{ id: string; name: string; componentCount: number; memory: number }>;
|
||||
} {
|
||||
if (scene && scene.archetypeSystem && typeof scene.archetypeSystem.getAllArchetypes === 'function') {
|
||||
if (scene && scene.archetypeSystem && typeof scene.archetypeSystem.getAllArchetypes === "function") {
|
||||
return this.extractArchetypeStatistics(scene.archetypeSystem);
|
||||
}
|
||||
|
||||
const entityContainer = { entities: scene.entities?.buffer || [] };
|
||||
const entityContainer = {entities: scene.entities?.buffer || []};
|
||||
return {
|
||||
distribution: this.getArchetypeDistributionFast(entityContainer),
|
||||
topEntities: this.getTopEntitiesByComponentsFast(entityContainer)
|
||||
@@ -230,13 +230,13 @@ export class EntityDataCollector {
|
||||
if (entityContainer && entityContainer.entities) {
|
||||
entityContainer.entities.forEach((entity: any) => {
|
||||
const componentTypes = entity.components?.map((comp: any) => getComponentInstanceTypeName(comp)) || [];
|
||||
const signature = componentTypes.length > 0 ? componentTypes.sort().join(', ') : '无组件';
|
||||
const signature = componentTypes.length > 0 ? componentTypes.sort().join(", ") : "无组件";
|
||||
|
||||
const existing = distribution.get(signature);
|
||||
if (existing) {
|
||||
existing.count++;
|
||||
} else {
|
||||
distribution.set(signature, { count: 1, componentTypes });
|
||||
distribution.set(signature, {count: 1, componentTypes});
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -271,11 +271,11 @@ export class EntityDataCollector {
|
||||
distribution: Array<{ signature: string; count: number; memory: number }>;
|
||||
topEntities: Array<{ id: string; name: string; componentCount: number; memory: number }>;
|
||||
} {
|
||||
if (scene && scene.archetypeSystem && typeof scene.archetypeSystem.getAllArchetypes === 'function') {
|
||||
if (scene && scene.archetypeSystem && typeof scene.archetypeSystem.getAllArchetypes === "function") {
|
||||
return this.extractArchetypeStatisticsWithMemory(scene.archetypeSystem);
|
||||
}
|
||||
|
||||
const entityContainer = { entities: scene.entities?.buffer || [] };
|
||||
const entityContainer = {entities: scene.entities?.buffer || []};
|
||||
return {
|
||||
distribution: this.getArchetypeDistributionWithMemory(entityContainer),
|
||||
topEntities: this.getTopEntitiesByComponentsWithMemory(entityContainer)
|
||||
@@ -292,9 +292,9 @@ export class EntityDataCollector {
|
||||
const topEntities: Array<{ id: string; name: string; componentCount: number; memory: number }> = [];
|
||||
|
||||
archetypes.forEach((archetype: any) => {
|
||||
const signature = archetype.componentTypes?.map((type: any) => type.name).join(',') || 'Unknown';
|
||||
const signature = archetype.componentTypes?.map((type: any) => type.name).join(",") || "Unknown";
|
||||
const entityCount = archetype.entities?.length || 0;
|
||||
|
||||
|
||||
distribution.push({
|
||||
signature,
|
||||
count: entityCount,
|
||||
@@ -316,7 +316,7 @@ export class EntityDataCollector {
|
||||
distribution.sort((a, b) => b.count - a.count);
|
||||
topEntities.sort((a, b) => b.componentCount - a.componentCount);
|
||||
|
||||
return { distribution, topEntities };
|
||||
return {distribution, topEntities};
|
||||
}
|
||||
|
||||
|
||||
@@ -329,18 +329,18 @@ export class EntityDataCollector {
|
||||
const topEntities: Array<{ id: string; name: string; componentCount: number; memory: number }> = [];
|
||||
|
||||
archetypes.forEach((archetype: any) => {
|
||||
const signature = archetype.componentTypes?.map((type: any) => type.name).join(',') || 'Unknown';
|
||||
const signature = archetype.componentTypes?.map((type: any) => type.name).join(",") || "Unknown";
|
||||
const entityCount = archetype.entities?.length || 0;
|
||||
|
||||
let actualMemory = 0;
|
||||
if (archetype.entities && archetype.entities.length > 0) {
|
||||
const sampleSize = Math.min(5, archetype.entities.length);
|
||||
let sampleMemory = 0;
|
||||
|
||||
|
||||
for (let i = 0; i < sampleSize; i++) {
|
||||
sampleMemory += this.estimateEntityMemoryUsage(archetype.entities[i]);
|
||||
}
|
||||
|
||||
|
||||
actualMemory = (sampleMemory / sampleSize) * entityCount;
|
||||
}
|
||||
|
||||
@@ -365,18 +365,17 @@ export class EntityDataCollector {
|
||||
distribution.sort((a, b) => b.count - a.count);
|
||||
topEntities.sort((a, b) => b.componentCount - a.componentCount);
|
||||
|
||||
return { distribution, topEntities };
|
||||
return {distribution, topEntities};
|
||||
}
|
||||
|
||||
|
||||
|
||||
private getArchetypeDistributionWithMemory(entityContainer: any): Array<{ signature: string; count: number; memory: number }> {
|
||||
const distribution = new Map<string, { count: number; memory: number; componentTypes: string[] }>();
|
||||
|
||||
if (entityContainer && entityContainer.entities) {
|
||||
entityContainer.entities.forEach((entity: any) => {
|
||||
const componentTypes = entity.components?.map((comp: any) => getComponentInstanceTypeName(comp)) || [];
|
||||
const signature = componentTypes.length > 0 ? componentTypes.sort().join(', ') : '无组件';
|
||||
const signature = componentTypes.length > 0 ? componentTypes.sort().join(", ") : "无组件";
|
||||
|
||||
const existing = distribution.get(signature);
|
||||
let memory = this.estimateEntityMemoryUsage(entity);
|
||||
@@ -389,7 +388,7 @@ export class EntityDataCollector {
|
||||
existing.count++;
|
||||
existing.memory += memory;
|
||||
} else {
|
||||
distribution.set(signature, { count: 1, memory, componentTypes });
|
||||
distribution.set(signature, {count: 1, memory, componentTypes});
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -437,7 +436,7 @@ export class EntityDataCollector {
|
||||
private calculateFallbackEntityStats(entityList: any): any {
|
||||
const allEntities = entityList.buffer || [];
|
||||
const activeEntities = allEntities.filter((entity: any) =>
|
||||
entity.enabled && !entity._isDestroyed
|
||||
entity.enabled && !entity.isDestroyed
|
||||
);
|
||||
|
||||
return {
|
||||
@@ -454,14 +453,14 @@ export class EntityDataCollector {
|
||||
try {
|
||||
let totalSize = 0;
|
||||
|
||||
const entitySize = this.calculateObjectSize(entity, ['components', 'children', 'parent']);
|
||||
const entitySize = this.calculateObjectSize(entity, ["components", "children", "parent"]);
|
||||
if (!isNaN(entitySize) && entitySize > 0) {
|
||||
totalSize += entitySize;
|
||||
}
|
||||
|
||||
if (entity.components && Array.isArray(entity.components)) {
|
||||
entity.components.forEach((component: any) => {
|
||||
const componentSize = this.calculateObjectSize(component, ['entity']);
|
||||
const componentSize = this.calculateObjectSize(component, ["entity"]);
|
||||
if (!isNaN(componentSize) && componentSize > 0) {
|
||||
totalSize += componentSize;
|
||||
}
|
||||
@@ -475,57 +474,57 @@ export class EntityDataCollector {
|
||||
}
|
||||
|
||||
public calculateObjectSize(obj: any, excludeKeys: string[] = []): number {
|
||||
if (!obj || typeof obj !== 'object') return 0;
|
||||
|
||||
if (!obj || typeof obj !== "object") return 0;
|
||||
|
||||
const visited = new WeakSet();
|
||||
const maxDepth = 2;
|
||||
|
||||
|
||||
const calculate = (item: any, depth: number = 0): number => {
|
||||
if (!item || typeof item !== 'object' || depth >= maxDepth) {
|
||||
if (!item || typeof item !== "object" || depth >= maxDepth) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
if (visited.has(item)) return 0;
|
||||
visited.add(item);
|
||||
|
||||
|
||||
let itemSize = 32;
|
||||
|
||||
|
||||
try {
|
||||
const keys = Object.keys(item);
|
||||
const maxKeys = Math.min(keys.length, 20);
|
||||
|
||||
|
||||
for (let i = 0; i < maxKeys; i++) {
|
||||
const key = keys[i];
|
||||
if (!key || excludeKeys.includes(key) ||
|
||||
key === 'constructor' ||
|
||||
key === '__proto__' ||
|
||||
key.startsWith('_cc_') ||
|
||||
key.startsWith('__')) {
|
||||
key === "constructor" ||
|
||||
key === "__proto__" ||
|
||||
key.startsWith("_cc_") ||
|
||||
key.startsWith("__")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const value = item[key];
|
||||
itemSize += key.length * 2;
|
||||
|
||||
if (typeof value === 'string') {
|
||||
|
||||
if (typeof value === "string") {
|
||||
itemSize += Math.min(value.length * 2, 200);
|
||||
} else if (typeof value === 'number') {
|
||||
} else if (typeof value === "number") {
|
||||
itemSize += 8;
|
||||
} else if (typeof value === 'boolean') {
|
||||
} else if (typeof value === "boolean") {
|
||||
itemSize += 4;
|
||||
} else if (Array.isArray(value)) {
|
||||
itemSize += 40 + Math.min(value.length * 8, 160);
|
||||
} else if (typeof value === 'object' && value !== null) {
|
||||
} else if (typeof value === "object" && value !== null) {
|
||||
itemSize += calculate(value, depth + 1);
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
return 64;
|
||||
}
|
||||
|
||||
|
||||
return itemSize;
|
||||
};
|
||||
|
||||
|
||||
try {
|
||||
const size = calculate(obj);
|
||||
return Math.max(size, 32);
|
||||
@@ -596,7 +595,7 @@ export class EntityDataCollector {
|
||||
}
|
||||
|
||||
// 优先使用Entity的getDebugInfo方法
|
||||
if (typeof entity.getDebugInfo === 'function') {
|
||||
if (typeof entity.getDebugInfo === "function") {
|
||||
const debugInfo = entity.getDebugInfo();
|
||||
node = {
|
||||
...node,
|
||||
@@ -630,7 +629,7 @@ export class EntityDataCollector {
|
||||
entity.getDebugInfo() :
|
||||
this.buildFallbackEntityInfo(entity, scene);
|
||||
|
||||
const componentCacheStats = (entity as any).getComponentCacheStats ?
|
||||
const componentCacheStats = (entity as any).getComponentCacheStats ?
|
||||
(entity as any).getComponentCacheStats() : null;
|
||||
|
||||
const componentDetails = this.extractComponentDetails(entity.components);
|
||||
@@ -639,7 +638,7 @@ export class EntityDataCollector {
|
||||
...baseDebugInfo,
|
||||
parentName: entity.parent?.name || null,
|
||||
components: componentDetails,
|
||||
componentTypes: baseDebugInfo.componentTypes ||
|
||||
componentTypes: baseDebugInfo.componentTypes ||
|
||||
componentDetails.map((comp) => comp.typeName),
|
||||
cachePerformance: componentCacheStats ? {
|
||||
hitRate: componentCacheStats.cacheStats.hitRate,
|
||||
@@ -658,7 +657,7 @@ export class EntityDataCollector {
|
||||
*/
|
||||
private buildFallbackEntityInfo(entity: Entity, scene?: IScene | null): any {
|
||||
const sceneInfo = this.getSceneInfo(scene);
|
||||
|
||||
|
||||
return {
|
||||
name: entity.name || `Entity_${entity.id}`,
|
||||
id: entity.id,
|
||||
@@ -671,7 +670,7 @@ export class EntityDataCollector {
|
||||
sceneType: sceneInfo.type,
|
||||
componentCount: entity.components.length,
|
||||
componentTypes: entity.components.map((component: Component) => getComponentInstanceTypeName(component)),
|
||||
componentMask: entity.componentMask?.toString() || '0',
|
||||
componentMask: entity.componentMask?.toString() || "0",
|
||||
parentId: entity.parent?.id || null,
|
||||
childCount: entity.children?.length || 0,
|
||||
childIds: entity.children.map((child: Entity) => child.id) || [],
|
||||
@@ -691,28 +690,28 @@ export class EntityDataCollector {
|
||||
return components.map((component: Component) => {
|
||||
const typeName = getComponentInstanceTypeName(component);
|
||||
const properties: Record<string, any> = {};
|
||||
|
||||
|
||||
try {
|
||||
const propertyKeys = Object.keys(component);
|
||||
propertyKeys.forEach(propertyKey => {
|
||||
if (!propertyKey.startsWith('_') && propertyKey !== 'entity' && propertyKey !== 'constructor') {
|
||||
propertyKeys.forEach((propertyKey) => {
|
||||
if (!propertyKey.startsWith("_") && propertyKey !== "entity" && propertyKey !== "constructor") {
|
||||
const propertyValue = (component as any)[propertyKey];
|
||||
if (propertyValue !== undefined && propertyValue !== null) {
|
||||
properties[propertyKey] = this.formatPropertyValue(propertyValue);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// 如果没有找到任何属性,添加一些调试信息
|
||||
if (Object.keys(properties).length === 0) {
|
||||
properties['_info'] = '该组件没有公开属性';
|
||||
properties['_componentId'] = getComponentInstanceTypeName(component);
|
||||
properties["_info"] = "该组件没有公开属性";
|
||||
properties["_componentId"] = getComponentInstanceTypeName(component);
|
||||
}
|
||||
} catch (error) {
|
||||
properties['_error'] = '属性提取失败';
|
||||
properties['_componentId'] = getComponentInstanceTypeName(component);
|
||||
properties["_error"] = "属性提取失败";
|
||||
properties["_componentId"] = getComponentInstanceTypeName(component);
|
||||
}
|
||||
|
||||
|
||||
return {
|
||||
typeName: typeName,
|
||||
properties: properties
|
||||
@@ -739,20 +738,20 @@ export class EntityDataCollector {
|
||||
const component = entity.components[componentIndex];
|
||||
const properties: Record<string, any> = {};
|
||||
|
||||
const propertyKeys = Object.keys(component);
|
||||
propertyKeys.forEach(propertyKey => {
|
||||
if (!propertyKey.startsWith('_') && propertyKey !== 'entity') {
|
||||
const propertyValue = (component as any)[propertyKey];
|
||||
if (propertyValue !== undefined && propertyValue !== null) {
|
||||
const propertyKeys = Object.keys(component);
|
||||
propertyKeys.forEach((propertyKey) => {
|
||||
if (!propertyKey.startsWith("_") && propertyKey !== "entity") {
|
||||
const propertyValue = (component as any)[propertyKey];
|
||||
if (propertyValue !== undefined && propertyValue !== null) {
|
||||
properties[propertyKey] = this.formatPropertyValue(propertyValue);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
return properties;
|
||||
} catch (error) {
|
||||
return { _error: '属性提取失败' };
|
||||
}
|
||||
} catch (error) {
|
||||
return {_error: "属性提取失败"};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -763,8 +762,8 @@ export class EntityDataCollector {
|
||||
return value;
|
||||
}
|
||||
|
||||
if (typeof value !== 'object') {
|
||||
if (typeof value === 'string' && value.length > 200) {
|
||||
if (typeof value !== "object") {
|
||||
if (typeof value === "string" && value.length > 200) {
|
||||
return `[长字符串: ${value.length}字符] ${value.substring(0, 100)}...`;
|
||||
}
|
||||
return value;
|
||||
@@ -786,7 +785,7 @@ export class EntityDataCollector {
|
||||
if (obj.length === 0) return [];
|
||||
|
||||
if (obj.length > 10) {
|
||||
const sample = obj.slice(0, 3).map(item => this.formatPropertyValue(item, 1));
|
||||
const sample = obj.slice(0, 3).map((item) => this.formatPropertyValue(item, 1));
|
||||
return {
|
||||
_isLazyArray: true,
|
||||
_arrayLength: obj.length,
|
||||
@@ -795,7 +794,7 @@ export class EntityDataCollector {
|
||||
};
|
||||
}
|
||||
|
||||
return obj.map(item => this.formatPropertyValue(item, 1));
|
||||
return obj.map((item) => this.formatPropertyValue(item, 1));
|
||||
}
|
||||
|
||||
const keys = Object.keys(obj);
|
||||
@@ -813,7 +812,7 @@ export class EntityDataCollector {
|
||||
break;
|
||||
}
|
||||
|
||||
if (key.startsWith('_') || key.startsWith('$') || typeof obj[key] === 'function') {
|
||||
if (key.startsWith("_") || key.startsWith("$") || typeof obj[key] === "function") {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -840,10 +839,10 @@ export class EntityDataCollector {
|
||||
*/
|
||||
private createLazyLoadPlaceholder(obj: any): any {
|
||||
try {
|
||||
const typeName = obj.constructor?.name || 'Object';
|
||||
const typeName = obj.constructor?.name || "Object";
|
||||
const summary = this.getObjectSummary(obj, typeName);
|
||||
|
||||
return {
|
||||
|
||||
return {
|
||||
_isLazyObject: true,
|
||||
_typeName: typeName,
|
||||
_summary: summary,
|
||||
@@ -852,7 +851,7 @@ export class EntityDataCollector {
|
||||
} catch (error) {
|
||||
return {
|
||||
_isLazyObject: true,
|
||||
_typeName: 'Unknown',
|
||||
_typeName: "Unknown",
|
||||
_summary: `无法分析的对象: ${error instanceof Error ? error.message : String(error)}`,
|
||||
_objectId: Math.random().toString(36).substr(2, 9)
|
||||
};
|
||||
@@ -864,28 +863,28 @@ export class EntityDataCollector {
|
||||
*/
|
||||
private getObjectSummary(obj: any, typeName: string): string {
|
||||
try {
|
||||
if (typeName.toLowerCase().includes('vec') || typeName.toLowerCase().includes('vector')) {
|
||||
if (typeName.toLowerCase().includes("vec") || typeName.toLowerCase().includes("vector")) {
|
||||
if (obj.x !== undefined && obj.y !== undefined) {
|
||||
const z = obj.z !== undefined ? obj.z : '';
|
||||
return `${typeName}(${obj.x}, ${obj.y}${z ? ', ' + z : ''})`;
|
||||
const z = obj.z !== undefined ? obj.z : "";
|
||||
return `${typeName}(${obj.x}, ${obj.y}${z ? ", " + z : ""})`;
|
||||
}
|
||||
}
|
||||
|
||||
if (typeName.toLowerCase().includes('color')) {
|
||||
if (typeName.toLowerCase().includes("color")) {
|
||||
if (obj.r !== undefined && obj.g !== undefined && obj.b !== undefined) {
|
||||
const a = obj.a !== undefined ? obj.a : 1;
|
||||
return `${typeName}(${obj.r}, ${obj.g}, ${obj.b}, ${a})`;
|
||||
}
|
||||
}
|
||||
|
||||
if (typeName.toLowerCase().includes('node')) {
|
||||
const name = obj.name || obj._name || '未命名';
|
||||
if (typeName.toLowerCase().includes("node")) {
|
||||
const name = obj.name || obj._name || "未命名";
|
||||
return `${typeName}: ${name}`;
|
||||
}
|
||||
|
||||
if (typeName.toLowerCase().includes('component')) {
|
||||
const nodeName = obj.node?.name || obj.node?._name || '';
|
||||
return `${typeName}${nodeName ? ` on ${nodeName}` : ''}`;
|
||||
if (typeName.toLowerCase().includes("component")) {
|
||||
const nodeName = obj.node?.name || obj.node?._name || "";
|
||||
return `${typeName}${nodeName ? ` on ${nodeName}` : ""}`;
|
||||
}
|
||||
|
||||
const keys = Object.keys(obj);
|
||||
@@ -956,16 +955,16 @@ export class EntityDataCollector {
|
||||
private getObjectByPath(root: any, path: string): any {
|
||||
if (!path) return root;
|
||||
|
||||
const parts = path.split('.');
|
||||
const parts = path.split(".");
|
||||
let current = root;
|
||||
|
||||
for (const part of parts) {
|
||||
if (current === null || current === undefined) return null;
|
||||
|
||||
// 处理数组索引
|
||||
if (part.includes('[') && part.includes(']')) {
|
||||
const arrayName = part.substring(0, part.indexOf('['));
|
||||
const index = parseInt(part.substring(part.indexOf('[') + 1, part.indexOf(']')));
|
||||
if (part.includes("[") && part.includes("]")) {
|
||||
const arrayName = part.substring(0, part.indexOf("["));
|
||||
const index = parseInt(part.substring(part.indexOf("[") + 1, part.indexOf("]")));
|
||||
|
||||
if (arrayName) {
|
||||
current = current[arrayName];
|
||||
@@ -983,4 +982,4 @@ export class EntityDataCollector {
|
||||
|
||||
return current;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { IPerformanceDebugData } from '../../Types';
|
||||
import { Time } from '../Time';
|
||||
import {IPerformanceDebugData} from "../../Types";
|
||||
import {Time} from "../Time";
|
||||
|
||||
/**
|
||||
* 性能数据收集器
|
||||
@@ -17,11 +17,11 @@ export class PerformanceDataCollector {
|
||||
const frameTimeSeconds = Time.deltaTime;
|
||||
const engineFrameTimeMs = frameTimeSeconds * 1000;
|
||||
const currentFps = frameTimeSeconds > 0 ? Math.round(1 / frameTimeSeconds) : 0;
|
||||
|
||||
|
||||
const ecsPerformanceData = this.getECSPerformanceData(performanceMonitor);
|
||||
const ecsExecutionTimeMs = ecsPerformanceData.totalExecutionTime;
|
||||
const ecsPercentage = engineFrameTimeMs > 0 ? (ecsExecutionTimeMs / engineFrameTimeMs * 100) : 0;
|
||||
|
||||
|
||||
let memoryUsage = 0;
|
||||
if ((performance as any).memory) {
|
||||
memoryUsage = (performance as any).memory.usedJSHeapSize / 1024 / 1024;
|
||||
@@ -32,9 +32,9 @@ export class PerformanceDataCollector {
|
||||
if (this.frameTimeHistory.length > this.maxHistoryLength) {
|
||||
this.frameTimeHistory.shift();
|
||||
}
|
||||
|
||||
|
||||
// 计算ECS执行时间统计
|
||||
const history = this.frameTimeHistory.filter(t => t >= 0);
|
||||
const history = this.frameTimeHistory.filter((t) => t >= 0);
|
||||
const averageECSTime = history.length > 0 ? history.reduce((a, b) => a + b, 0) / history.length : ecsExecutionTimeMs;
|
||||
const minECSTime = history.length > 0 ? Math.min(...history) : ecsExecutionTimeMs;
|
||||
const maxECSTime = history.length > 0 ? Math.max(...history) : ecsExecutionTimeMs;
|
||||
@@ -61,7 +61,7 @@ export class PerformanceDataCollector {
|
||||
private getECSPerformanceData(performanceMonitor: any): { totalExecutionTime: number; systemBreakdown: Array<any> } {
|
||||
// 检查性能监视器是否存在
|
||||
if (!performanceMonitor) {
|
||||
return { totalExecutionTime: 0, systemBreakdown: [] };
|
||||
return {totalExecutionTime: 0, systemBreakdown: []};
|
||||
}
|
||||
|
||||
if (!performanceMonitor.enabled) {
|
||||
@@ -71,26 +71,26 @@ export class PerformanceDataCollector {
|
||||
} catch (error) {
|
||||
// 如果无法启用,返回默认值
|
||||
}
|
||||
return { totalExecutionTime: 0, systemBreakdown: [] };
|
||||
return {totalExecutionTime: 0, systemBreakdown: []};
|
||||
}
|
||||
|
||||
try {
|
||||
let totalTime = 0;
|
||||
const systemBreakdown = [];
|
||||
|
||||
|
||||
const stats = performanceMonitor.getAllSystemStats();
|
||||
|
||||
|
||||
if (stats.size === 0) {
|
||||
return { totalExecutionTime: 0, systemBreakdown: [] };
|
||||
return {totalExecutionTime: 0, systemBreakdown: []};
|
||||
}
|
||||
|
||||
|
||||
// 计算各系统的执行时间
|
||||
for (const [systemName, stat] of stats.entries()) {
|
||||
// 使用最近的执行时间而不是平均时间,这样更能反映当前状态
|
||||
const systemTime = stat.recentTimes && stat.recentTimes.length > 0 ?
|
||||
stat.recentTimes[stat.recentTimes.length - 1] :
|
||||
const systemTime = stat.recentTimes && stat.recentTimes.length > 0 ?
|
||||
stat.recentTimes[stat.recentTimes.length - 1] :
|
||||
(stat.averageTime || 0);
|
||||
|
||||
|
||||
totalTime += systemTime;
|
||||
systemBreakdown.push({
|
||||
systemName: systemName,
|
||||
@@ -98,21 +98,21 @@ export class PerformanceDataCollector {
|
||||
percentage: 0 // 后面计算
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// 计算各系统占ECS总时间的百分比
|
||||
systemBreakdown.forEach(system => {
|
||||
systemBreakdown.forEach((system) => {
|
||||
system.percentage = totalTime > 0 ? (system.executionTime / totalTime * 100) : 0;
|
||||
});
|
||||
|
||||
|
||||
// 按执行时间排序
|
||||
systemBreakdown.sort((a, b) => b.executionTime - a.executionTime);
|
||||
|
||||
|
||||
return {
|
||||
totalExecutionTime: totalTime,
|
||||
systemBreakdown: systemBreakdown
|
||||
};
|
||||
} catch (error) {
|
||||
return { totalExecutionTime: 0, systemBreakdown: [] };
|
||||
return {totalExecutionTime: 0, systemBreakdown: []};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -127,7 +127,7 @@ export class PerformanceDataCollector {
|
||||
try {
|
||||
const stats = performanceMonitor.getAllSystemStats();
|
||||
const systemData = performanceMonitor.getAllSystemData();
|
||||
|
||||
|
||||
return Array.from(stats.entries() as Iterable<[string, any]>).map(([systemName, stat]) => {
|
||||
const data = systemData.get(systemName);
|
||||
return {
|
||||
@@ -167,7 +167,7 @@ export class PerformanceDataCollector {
|
||||
memoryInfo.totalMemory = perfMemory.jsHeapSizeLimit || 512 * 1024 * 1024;
|
||||
memoryInfo.usedMemory = perfMemory.usedJSHeapSize || 0;
|
||||
memoryInfo.freeMemory = memoryInfo.totalMemory - memoryInfo.usedMemory;
|
||||
|
||||
|
||||
// 检测GC:如果使用的内存突然大幅减少,可能发生了GC
|
||||
if (this.lastMemoryCheck > 0) {
|
||||
const memoryDrop = this.lastMemoryCheck - memoryInfo.usedMemory;
|
||||
@@ -202,21 +202,21 @@ export class PerformanceDataCollector {
|
||||
private updateGCCount(): number {
|
||||
try {
|
||||
// 尝试使用PerformanceObserver来检测GC
|
||||
if (typeof PerformanceObserver !== 'undefined') {
|
||||
if (typeof PerformanceObserver !== "undefined") {
|
||||
// 这是一个简化的GC检测方法
|
||||
// 实际的GC检测需要更复杂的逻辑
|
||||
return this.gcCollections;
|
||||
}
|
||||
|
||||
|
||||
// 如果有其他GC检测API,可以在这里添加
|
||||
if ((performance as any).measureUserAgentSpecificMemory) {
|
||||
// 实验性API,可能不可用
|
||||
return this.gcCollections;
|
||||
}
|
||||
|
||||
|
||||
return this.gcCollections;
|
||||
} catch (error) {
|
||||
return this.gcCollections;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { ISceneDebugData } from '../../Types';
|
||||
import { IScene } from '../../ECS/IScene';
|
||||
import {ISceneDebugData} from "../../Types";
|
||||
import {IScene} from "../../ECS/IScene";
|
||||
|
||||
/**
|
||||
* 场景数据收集器
|
||||
@@ -14,7 +14,7 @@ export class SceneDataCollector {
|
||||
public collectSceneData(scene?: IScene | null): ISceneDebugData {
|
||||
if (!scene) {
|
||||
return {
|
||||
currentSceneName: 'No Scene',
|
||||
currentSceneName: "No Scene",
|
||||
isInitialized: false,
|
||||
sceneRunTime: 0,
|
||||
sceneEntityCount: 0,
|
||||
@@ -31,7 +31,7 @@ export class SceneDataCollector {
|
||||
const entityProcessors = (scene as any).entityProcessors;
|
||||
|
||||
return {
|
||||
currentSceneName: (scene as any).name || 'Unnamed Scene',
|
||||
currentSceneName: (scene as any).name || "Unnamed Scene",
|
||||
isInitialized: (scene as any)._didSceneBegin || false,
|
||||
sceneRunTime: runTime,
|
||||
sceneEntityCount: entityList?.buffer?.length || 0,
|
||||
@@ -47,4 +47,4 @@ export class SceneDataCollector {
|
||||
public setSceneStartTime(time: number): void {
|
||||
this.sceneStartTime = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { ISystemDebugData } from '../../Types';
|
||||
import { getSystemInstanceTypeName } from '../../ECS/Decorators';
|
||||
import { IScene } from '../../ECS/IScene';
|
||||
import {ISystemDebugData} from "../../Types";
|
||||
import {getSystemInstanceTypeName} from "../../ECS/Decorators";
|
||||
import {IScene} from "../../ECS/IScene";
|
||||
|
||||
/**
|
||||
* 系统数据收集器
|
||||
@@ -28,11 +28,11 @@ export class SystemDataCollector {
|
||||
}
|
||||
|
||||
const systems = entityProcessors.processors || [];
|
||||
|
||||
|
||||
// 获取性能监控数据
|
||||
let systemStats: Map<string, any> = new Map();
|
||||
let systemData: Map<string, any> = new Map();
|
||||
|
||||
|
||||
if (performanceMonitor) {
|
||||
try {
|
||||
systemStats = performanceMonitor.getAllSystemStats();
|
||||
@@ -41,14 +41,14 @@ export class SystemDataCollector {
|
||||
// 忽略错误,使用空的Map
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return {
|
||||
totalSystems: systems.length,
|
||||
systemsInfo: systems.map((system: any) => {
|
||||
const systemName = system.systemName || getSystemInstanceTypeName(system);
|
||||
const stats = systemStats.get(systemName);
|
||||
const data = systemData.get(systemName);
|
||||
|
||||
|
||||
return {
|
||||
name: systemName,
|
||||
type: getSystemInstanceTypeName(system),
|
||||
@@ -64,4 +64,4 @@ export class SystemDataCollector {
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ export class WebSocketManager {
|
||||
return new Promise((resolve, reject) => {
|
||||
try {
|
||||
this.ws = new WebSocket(this.url);
|
||||
|
||||
|
||||
this.ws.onopen = (event) => {
|
||||
this.handleOpen(event);
|
||||
resolve();
|
||||
@@ -80,7 +80,7 @@ export class WebSocketManager {
|
||||
}
|
||||
|
||||
try {
|
||||
const message = typeof data === 'string' ? data : JSON.stringify(data);
|
||||
const message = typeof data === "string" ? data : JSON.stringify(data);
|
||||
this.ws.send(message);
|
||||
} catch (error) {
|
||||
}
|
||||
@@ -112,7 +112,7 @@ export class WebSocketManager {
|
||||
this.reconnectAttempts++;
|
||||
|
||||
this.reconnectTimer = setTimeout(() => {
|
||||
this.connect().catch(_error => {
|
||||
this.connect().catch((_error) => {
|
||||
if (this.reconnectAttempts < this.maxReconnectAttempts) {
|
||||
this.scheduleReconnect();
|
||||
}
|
||||
@@ -137,7 +137,7 @@ export class WebSocketManager {
|
||||
private handleOpen(event: Event): void {
|
||||
this.isConnected = true;
|
||||
this.reconnectAttempts = 0;
|
||||
|
||||
|
||||
if (this.onOpen) {
|
||||
this.onOpen(event);
|
||||
}
|
||||
@@ -145,11 +145,11 @@ export class WebSocketManager {
|
||||
|
||||
private handleClose(event: CloseEvent): void {
|
||||
this.isConnected = false;
|
||||
|
||||
|
||||
if (this.onClose) {
|
||||
this.onClose(event);
|
||||
}
|
||||
|
||||
|
||||
if (this.autoReconnect && this.reconnectAttempts < this.maxReconnectAttempts) {
|
||||
this.scheduleReconnect();
|
||||
}
|
||||
@@ -166,4 +166,4 @@ export class WebSocketManager {
|
||||
this.onError(error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
export { EntityDataCollector } from './EntityDataCollector';
|
||||
export { SystemDataCollector } from './SystemDataCollector';
|
||||
export { PerformanceDataCollector } from './PerformanceDataCollector';
|
||||
export { ComponentDataCollector } from './ComponentDataCollector';
|
||||
export { SceneDataCollector } from './SceneDataCollector';
|
||||
export { WebSocketManager } from './WebSocketManager';
|
||||
export { DebugManager } from './DebugManager';
|
||||
export { DebugConfigService } from './DebugConfigService';
|
||||
export {EntityDataCollector} from "./EntityDataCollector";
|
||||
export {SystemDataCollector} from "./SystemDataCollector";
|
||||
export {PerformanceDataCollector} from "./PerformanceDataCollector";
|
||||
export {ComponentDataCollector} from "./ComponentDataCollector";
|
||||
export {SceneDataCollector} from "./SceneDataCollector";
|
||||
export {WebSocketManager} from "./WebSocketManager";
|
||||
export {DebugManager} from "./DebugManager";
|
||||
export {DebugConfigService} from "./DebugConfigService";
|
||||
|
||||
@@ -47,9 +47,9 @@ export class Emitter<T, TContext = unknown> {
|
||||
* @param handler 事件函数
|
||||
*/
|
||||
public removeObserver(eventType: T, handler: Function) {
|
||||
let messageData = this._messageTable.get(eventType);
|
||||
const messageData = this._messageTable.get(eventType);
|
||||
if (messageData) {
|
||||
let index = messageData.findIndex(data => data.func == handler);
|
||||
const index = messageData.findIndex((data) => data.func == handler);
|
||||
if (index != -1)
|
||||
messageData.splice(index, 1);
|
||||
}
|
||||
@@ -61,9 +61,9 @@ export class Emitter<T, TContext = unknown> {
|
||||
* @param data 事件数据
|
||||
*/
|
||||
public emit<TData = unknown>(eventType: T, ...data: TData[]) {
|
||||
let list = this._messageTable.get(eventType);
|
||||
const list = this._messageTable.get(eventType);
|
||||
if (list) {
|
||||
for (let observer of list) {
|
||||
for (const observer of list) {
|
||||
observer.func.call(observer.context, ...data);
|
||||
}
|
||||
}
|
||||
@@ -75,8 +75,8 @@ export class Emitter<T, TContext = unknown> {
|
||||
* @param handler 事件函数
|
||||
*/
|
||||
public hasObserver(eventType: T, handler: Function): boolean {
|
||||
let list = this._messageTable.get(eventType);
|
||||
return list ? list.some(observer => observer.func === handler) : false;
|
||||
const list = this._messageTable.get(eventType);
|
||||
return list ? list.some((observer) => observer.func === handler) : false;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -12,4 +12,4 @@ export class NumberExtension {
|
||||
if (value == undefined) return 0;
|
||||
return Number(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,4 +11,4 @@ export class TypeUtils {
|
||||
public static getType(obj: any) {
|
||||
return obj.constructor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
// 扩展工具类导出
|
||||
export { TypeUtils } from './TypeUtils';
|
||||
export { NumberExtension } from './NumberExtension';
|
||||
export {TypeUtils} from "./TypeUtils";
|
||||
export {NumberExtension} from "./NumberExtension";
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { Colors, LogLevel } from "./Constants";
|
||||
import { ILogger, LoggerColorConfig, LoggerConfig } from "./Types";
|
||||
import {Colors, LogLevel} from "./Constants";
|
||||
import {ILogger, LoggerColorConfig, LoggerConfig} from "./Types";
|
||||
|
||||
|
||||
/**
|
||||
@@ -12,7 +12,7 @@ export class ConsoleLogger implements ILogger {
|
||||
this._config = {
|
||||
level: LogLevel.Info,
|
||||
enableTimestamp: true,
|
||||
enableColors: typeof window === 'undefined',
|
||||
enableColors: typeof window === "undefined",
|
||||
...config
|
||||
};
|
||||
}
|
||||
@@ -138,7 +138,7 @@ export class ConsoleLogger implements ILogger {
|
||||
*/
|
||||
private outputToConsole(level: LogLevel, message: string, ...args: unknown[]): void {
|
||||
const colors = this._config.enableColors ? this.getColors() : null;
|
||||
|
||||
|
||||
switch (level) {
|
||||
case LogLevel.Debug:
|
||||
if (colors) {
|
||||
|
||||
@@ -15,27 +15,27 @@ export enum LogLevel {
|
||||
*/
|
||||
export const Colors = {
|
||||
// 基础颜色
|
||||
BLACK: '\x1b[30m',
|
||||
RED: '\x1b[31m',
|
||||
GREEN: '\x1b[32m',
|
||||
YELLOW: '\x1b[33m',
|
||||
BLUE: '\x1b[34m',
|
||||
MAGENTA: '\x1b[35m',
|
||||
CYAN: '\x1b[36m',
|
||||
WHITE: '\x1b[37m',
|
||||
|
||||
BLACK: "\x1b[30m",
|
||||
RED: "\x1b[31m",
|
||||
GREEN: "\x1b[32m",
|
||||
YELLOW: "\x1b[33m",
|
||||
BLUE: "\x1b[34m",
|
||||
MAGENTA: "\x1b[35m",
|
||||
CYAN: "\x1b[36m",
|
||||
WHITE: "\x1b[37m",
|
||||
|
||||
// 亮色版本
|
||||
BRIGHT_BLACK: '\x1b[90m',
|
||||
BRIGHT_RED: '\x1b[91m',
|
||||
BRIGHT_GREEN: '\x1b[92m',
|
||||
BRIGHT_YELLOW: '\x1b[93m',
|
||||
BRIGHT_BLUE: '\x1b[94m',
|
||||
BRIGHT_MAGENTA: '\x1b[95m',
|
||||
BRIGHT_CYAN: '\x1b[96m',
|
||||
BRIGHT_WHITE: '\x1b[97m',
|
||||
|
||||
BRIGHT_BLACK: "\x1b[90m",
|
||||
BRIGHT_RED: "\x1b[91m",
|
||||
BRIGHT_GREEN: "\x1b[92m",
|
||||
BRIGHT_YELLOW: "\x1b[93m",
|
||||
BRIGHT_BLUE: "\x1b[94m",
|
||||
BRIGHT_MAGENTA: "\x1b[95m",
|
||||
BRIGHT_CYAN: "\x1b[96m",
|
||||
BRIGHT_WHITE: "\x1b[97m",
|
||||
|
||||
// 特殊
|
||||
RESET: '\x1b[0m',
|
||||
BOLD: '\x1b[1m',
|
||||
UNDERLINE: '\x1b[4m'
|
||||
RESET: "\x1b[0m",
|
||||
BOLD: "\x1b[1m",
|
||||
UNDERLINE: "\x1b[4m"
|
||||
} as const;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { ConsoleLogger } from "./ConsoleLogger";
|
||||
import { LogLevel } from "./Constants";
|
||||
import { ILogger, LoggerColorConfig } from "./Types";
|
||||
import {ConsoleLogger} from "./ConsoleLogger";
|
||||
import {LogLevel} from "./Constants";
|
||||
import {ILogger, LoggerColorConfig} from "./Types";
|
||||
|
||||
/**
|
||||
* 日志管理器
|
||||
@@ -26,7 +26,7 @@ export class LoggerManager {
|
||||
if (this._loggerFactory) {
|
||||
return this._loggerFactory();
|
||||
}
|
||||
return new ConsoleLogger({ level: this._defaultLevel });
|
||||
return new ConsoleLogger({level: this._defaultLevel});
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -53,7 +53,7 @@ export class LoggerManager {
|
||||
if (!this._loggers.has(name)) {
|
||||
const logger = this._loggerFactory
|
||||
? this._loggerFactory(name)
|
||||
: new ConsoleLogger({ prefix: name, level: this._defaultLevel });
|
||||
: new ConsoleLogger({prefix: name, level: this._defaultLevel});
|
||||
this._loggers.set(name, logger);
|
||||
}
|
||||
|
||||
@@ -136,8 +136,8 @@ export class LoggerManager {
|
||||
public setLoggerFactory(factory: (name?: string) => ILogger): void {
|
||||
if (this._defaultLogger || this._loggers.size > 0) {
|
||||
console.warn(
|
||||
'[LoggerManager] setLoggerFactory 应该在导入 ECS 模块之前调用。' +
|
||||
'已创建的 logger 引用不会被更新。'
|
||||
"[LoggerManager] setLoggerFactory 应该在导入 ECS 模块之前调用。" +
|
||||
"已创建的 logger 引用不会被更新。"
|
||||
);
|
||||
}
|
||||
|
||||
@@ -186,7 +186,7 @@ export function setGlobalLogLevel(level: LogLevel): void {
|
||||
}
|
||||
|
||||
/**
|
||||
* 设置日志器工厂方法
|
||||
* 设置日志器工厂方法
|
||||
* @param factory 日志器工厂方法
|
||||
*/
|
||||
export function setLoggerFactory(factory: (name?: string) => ILogger): void {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { LogLevel } from "./Constants";
|
||||
import type {LogLevel} from "./Constants";
|
||||
|
||||
/**
|
||||
* 日志接口
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
export * from './ConsoleLogger';
|
||||
export * from './Constants';
|
||||
export * from './LoggerManager';
|
||||
export * from './Types';
|
||||
export * from "./ConsoleLogger";
|
||||
export * from "./Constants";
|
||||
export * from "./LoggerManager";
|
||||
export * from "./Types";
|
||||
|
||||
@@ -46,12 +46,12 @@ export interface PerformanceStats {
|
||||
* 性能警告类型
|
||||
*/
|
||||
export enum PerformanceWarningType {
|
||||
HIGH_EXECUTION_TIME = 'high_execution_time',
|
||||
HIGH_MEMORY_USAGE = 'high_memory_usage',
|
||||
HIGH_CPU_USAGE = 'high_cpu_usage',
|
||||
FREQUENT_GC = 'frequent_gc',
|
||||
LOW_FPS = 'low_fps',
|
||||
HIGH_ENTITY_COUNT = 'high_entity_count'
|
||||
HIGH_EXECUTION_TIME = "high_execution_time",
|
||||
HIGH_MEMORY_USAGE = "high_memory_usage",
|
||||
HIGH_CPU_USAGE = "high_cpu_usage",
|
||||
FREQUENT_GC = "frequent_gc",
|
||||
LOW_FPS = "low_fps",
|
||||
HIGH_ENTITY_COUNT = "high_entity_count"
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -61,7 +61,7 @@ export interface PerformanceWarning {
|
||||
type: PerformanceWarningType;
|
||||
systemName: string;
|
||||
message: string;
|
||||
severity: 'low' | 'medium' | 'high' | 'critical';
|
||||
severity: "low" | "medium" | "high" | "critical";
|
||||
timestamp: number;
|
||||
value: number;
|
||||
threshold: number;
|
||||
@@ -99,7 +99,7 @@ export interface PerformanceThresholds {
|
||||
};
|
||||
}
|
||||
|
||||
import type { IService } from '../Core/ServiceContainer';
|
||||
import type {IService} from "../Core/ServiceContainer";
|
||||
|
||||
/**
|
||||
* 高性能监控器
|
||||
@@ -183,7 +183,7 @@ export class PerformanceMonitor implements IService {
|
||||
*/
|
||||
private updateStats(systemName: string, executionTime: number): void {
|
||||
let stats = this._systemStats.get(systemName);
|
||||
|
||||
|
||||
if (!stats) {
|
||||
stats = {
|
||||
totalTime: 0,
|
||||
@@ -231,7 +231,7 @@ export class PerformanceMonitor implements IService {
|
||||
// 计算百分位数
|
||||
const sortedTimes = [...stats.recentTimes].sort((a, b) => a - b);
|
||||
const len = sortedTimes.length;
|
||||
|
||||
|
||||
stats.percentile95 = sortedTimes[Math.floor(len * 0.95)] || 0;
|
||||
stats.percentile99 = sortedTimes[Math.floor(len * 0.99)] || 0;
|
||||
}
|
||||
@@ -289,28 +289,28 @@ export class PerformanceMonitor implements IService {
|
||||
|
||||
for (const [systemName, stats] of sortedSystems) {
|
||||
const data = this._systemData.get(systemName);
|
||||
|
||||
|
||||
lines.push(`System: ${systemName}`);
|
||||
lines.push(` Current: ${data?.executionTime.toFixed(2)}ms (${data?.entityCount} entities)`);
|
||||
lines.push(` Average: ${stats.averageTime.toFixed(2)}ms`);
|
||||
lines.push(` Min/Max: ${stats.minTime.toFixed(2)}ms / ${stats.maxTime.toFixed(2)}ms`);
|
||||
lines.push(` Total: ${stats.totalTime.toFixed(2)}ms (${stats.executionCount} calls)`);
|
||||
|
||||
|
||||
if (data?.averageTimePerEntity && data.averageTimePerEntity > 0) {
|
||||
lines.push(` Per Entity: ${data.averageTimePerEntity.toFixed(4)}ms`);
|
||||
}
|
||||
|
||||
|
||||
lines.push("");
|
||||
}
|
||||
|
||||
// 总体统计
|
||||
const totalCurrentTime = Array.from(this._systemData.values())
|
||||
.reduce((sum, data) => sum + data.executionTime, 0);
|
||||
|
||||
|
||||
lines.push(`Total Frame Time: ${totalCurrentTime.toFixed(2)}ms`);
|
||||
lines.push(`Systems Count: ${this._systemData.size}`);
|
||||
|
||||
return lines.join('\n');
|
||||
return lines.join("\n");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -337,13 +337,13 @@ export class PerformanceMonitor implements IService {
|
||||
*/
|
||||
public getPerformanceWarnings(thresholdMs: number = 16.67): string[] {
|
||||
const warnings: string[] = [];
|
||||
|
||||
|
||||
for (const [systemName, data] of this._systemData.entries()) {
|
||||
if (data.executionTime > thresholdMs) {
|
||||
warnings.push(`${systemName}: ${data.executionTime.toFixed(2)}ms (>${thresholdMs}ms)`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return warnings;
|
||||
}
|
||||
|
||||
@@ -370,4 +370,4 @@ export class PerformanceMonitor implements IService {
|
||||
this._systemStats.clear();
|
||||
this._isEnabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,4 +26,4 @@ export interface PoolStats {
|
||||
hitRate: number;
|
||||
/** 内存使用估算(字节) */
|
||||
estimatedMemoryUsage: number;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
import { IPoolable, PoolStats } from './IPoolable';
|
||||
import {IPoolable, PoolStats} from "./IPoolable";
|
||||
|
||||
type Constructor<T = unknown> = new (...args: unknown[]) => T;
|
||||
|
||||
/**
|
||||
* 高性能通用对象池
|
||||
* 支持任意类型的对象池化,包含详细的统计信息
|
||||
*/
|
||||
export class Pool<T extends IPoolable> {
|
||||
private static _pools = new Map<Function, Pool<any>>();
|
||||
|
||||
private static _pools = new Map<Constructor, Pool<IPoolable>>();
|
||||
|
||||
private _objects: T[] = [];
|
||||
private _createFn: () => T;
|
||||
private _maxSize: number;
|
||||
@@ -42,17 +44,17 @@ export class Pool<T extends IPoolable> {
|
||||
* @returns 对象池实例
|
||||
*/
|
||||
public static getPool<T extends IPoolable>(
|
||||
type: new (...args: unknown[]) => T,
|
||||
type: new (...args: unknown[]) => T,
|
||||
maxSize: number = 100,
|
||||
estimatedObjectSize: number = 1024
|
||||
): Pool<T> {
|
||||
let pool = this._pools.get(type);
|
||||
|
||||
|
||||
if (!pool) {
|
||||
pool = new Pool<T>(() => new type(), maxSize, estimatedObjectSize);
|
||||
this._pools.set(type, pool);
|
||||
}
|
||||
|
||||
|
||||
return pool;
|
||||
}
|
||||
|
||||
@@ -62,7 +64,7 @@ export class Pool<T extends IPoolable> {
|
||||
*/
|
||||
public obtain(): T {
|
||||
this._stats.totalObtained++;
|
||||
|
||||
|
||||
if (this._objects.length > 0) {
|
||||
const obj = this._objects.pop()!;
|
||||
this._stats.size--;
|
||||
@@ -70,7 +72,7 @@ export class Pool<T extends IPoolable> {
|
||||
this._updateMemoryUsage();
|
||||
return obj;
|
||||
}
|
||||
|
||||
|
||||
// 池中没有可用对象,创建新对象
|
||||
this._stats.totalCreated++;
|
||||
this._updateHitRate();
|
||||
@@ -83,9 +85,9 @@ export class Pool<T extends IPoolable> {
|
||||
*/
|
||||
public release(obj: T): void {
|
||||
if (!obj) return;
|
||||
|
||||
|
||||
this._stats.totalReleased++;
|
||||
|
||||
|
||||
// 如果池未满,将对象放回池中
|
||||
if (this._stats.size < this._maxSize) {
|
||||
// 重置对象状态
|
||||
@@ -102,7 +104,7 @@ export class Pool<T extends IPoolable> {
|
||||
* @returns 统计信息对象
|
||||
*/
|
||||
public getStats(): Readonly<PoolStats> {
|
||||
return { ...this._stats };
|
||||
return {...this._stats};
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -113,7 +115,7 @@ export class Pool<T extends IPoolable> {
|
||||
for (const obj of this._objects) {
|
||||
obj.reset();
|
||||
}
|
||||
|
||||
|
||||
this._objects.length = 0;
|
||||
this._stats.size = 0;
|
||||
this._updateMemoryUsage();
|
||||
@@ -125,7 +127,7 @@ export class Pool<T extends IPoolable> {
|
||||
*/
|
||||
public compact(targetSize?: number): void {
|
||||
const target = targetSize ?? Math.floor(this._objects.length / 2);
|
||||
|
||||
|
||||
while (this._objects.length > target) {
|
||||
const obj = this._objects.pop();
|
||||
if (obj) {
|
||||
@@ -133,7 +135,7 @@ export class Pool<T extends IPoolable> {
|
||||
this._stats.size--;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
this._updateMemoryUsage();
|
||||
}
|
||||
|
||||
@@ -143,7 +145,7 @@ export class Pool<T extends IPoolable> {
|
||||
*/
|
||||
public prewarm(count: number): void {
|
||||
const actualCount = Math.min(count, this._maxSize - this._objects.length);
|
||||
|
||||
|
||||
for (let i = 0; i < actualCount; i++) {
|
||||
const obj = this._createFn();
|
||||
obj.reset();
|
||||
@@ -151,7 +153,7 @@ export class Pool<T extends IPoolable> {
|
||||
this._stats.totalCreated++;
|
||||
this._stats.size++;
|
||||
}
|
||||
|
||||
|
||||
this._updateMemoryUsage();
|
||||
}
|
||||
|
||||
@@ -162,7 +164,7 @@ export class Pool<T extends IPoolable> {
|
||||
public setMaxSize(maxSize: number): void {
|
||||
this._maxSize = maxSize;
|
||||
this._stats.maxSize = maxSize;
|
||||
|
||||
|
||||
// 如果当前池大小超过新的最大值,进行压缩
|
||||
if (this._objects.length > maxSize) {
|
||||
this.compact(maxSize);
|
||||
@@ -197,7 +199,7 @@ export class Pool<T extends IPoolable> {
|
||||
* 获取所有已注册的池类型
|
||||
* @returns 所有池类型的数组
|
||||
*/
|
||||
public static getAllPoolTypes(): Function[] {
|
||||
public static getAllPoolTypes(): Constructor[] {
|
||||
return Array.from(this._pools.keys());
|
||||
}
|
||||
|
||||
@@ -207,12 +209,12 @@ export class Pool<T extends IPoolable> {
|
||||
*/
|
||||
public static getAllPoolStats(): Record<string, PoolStats> {
|
||||
const stats: Record<string, PoolStats> = {};
|
||||
|
||||
|
||||
for (const [type, pool] of this._pools) {
|
||||
const typeName = type.name || type.toString();
|
||||
stats[typeName] = pool.getStats();
|
||||
}
|
||||
|
||||
|
||||
return stats;
|
||||
}
|
||||
|
||||
@@ -241,13 +243,13 @@ export class Pool<T extends IPoolable> {
|
||||
*/
|
||||
public static getGlobalStatsString(): string {
|
||||
const stats = this.getAllPoolStats();
|
||||
const lines: string[] = ['=== Object Pool Global Statistics ===', ''];
|
||||
|
||||
const lines: string[] = ["=== Object Pool Global Statistics ===", ""];
|
||||
|
||||
if (Object.keys(stats).length === 0) {
|
||||
lines.push('No pools registered');
|
||||
return lines.join('\n');
|
||||
lines.push("No pools registered");
|
||||
return lines.join("\n");
|
||||
}
|
||||
|
||||
|
||||
for (const [typeName, stat] of Object.entries(stats)) {
|
||||
lines.push(`${typeName}:`);
|
||||
lines.push(` Size: ${stat.size}/${stat.maxSize}`);
|
||||
@@ -255,10 +257,10 @@ export class Pool<T extends IPoolable> {
|
||||
lines.push(` Total Created: ${stat.totalCreated}`);
|
||||
lines.push(` Total Obtained: ${stat.totalObtained}`);
|
||||
lines.push(` Memory: ${(stat.estimatedMemoryUsage / 1024).toFixed(1)} KB`);
|
||||
lines.push('');
|
||||
lines.push("");
|
||||
}
|
||||
|
||||
return lines.join('\n');
|
||||
|
||||
return lines.join("\n");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -279,4 +281,4 @@ export class Pool<T extends IPoolable> {
|
||||
private _updateMemoryUsage(): void {
|
||||
this._stats.estimatedMemoryUsage = this._stats.size * this._objectSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { IPoolable, PoolStats } from './IPoolable';
|
||||
import { Pool } from './Pool';
|
||||
import type { IService } from '../../Core/ServiceContainer';
|
||||
import {IPoolable, PoolStats} from "./IPoolable";
|
||||
import {Pool} from "./Pool";
|
||||
import type {IService} from "../../Core/ServiceContainer";
|
||||
|
||||
/**
|
||||
* 池管理器
|
||||
@@ -38,7 +38,7 @@ export class PoolManager implements IService {
|
||||
*/
|
||||
public update(): void {
|
||||
const now = Date.now();
|
||||
|
||||
|
||||
if (now - this.lastCompactTime > this.autoCompactInterval) {
|
||||
this.compactAllPools();
|
||||
this.lastCompactTime = now;
|
||||
@@ -60,12 +60,12 @@ export class PoolManager implements IService {
|
||||
estimatedObjectSize: number = 1024
|
||||
): Pool<T> {
|
||||
let pool = this.pools.get(name) as Pool<T>;
|
||||
|
||||
|
||||
if (!pool) {
|
||||
pool = new Pool(createFn, maxSize, estimatedObjectSize);
|
||||
this.pools.set(name, pool);
|
||||
}
|
||||
|
||||
|
||||
return pool;
|
||||
}
|
||||
|
||||
@@ -125,11 +125,11 @@ export class PoolManager implements IService {
|
||||
*/
|
||||
public getAllStats(): Map<string, PoolStats> {
|
||||
const stats = new Map<string, PoolStats>();
|
||||
|
||||
|
||||
for (const [name, pool] of this.pools) {
|
||||
stats.set(name, pool.getStats());
|
||||
}
|
||||
|
||||
|
||||
return stats;
|
||||
}
|
||||
|
||||
@@ -144,7 +144,7 @@ export class PoolManager implements IService {
|
||||
let totalObtained = 0;
|
||||
let totalReleased = 0;
|
||||
let totalMemoryUsage = 0;
|
||||
|
||||
|
||||
for (const pool of this.pools.values()) {
|
||||
const stats = pool.getStats();
|
||||
totalSize += stats.size;
|
||||
@@ -154,9 +154,9 @@ export class PoolManager implements IService {
|
||||
totalReleased += stats.totalReleased;
|
||||
totalMemoryUsage += stats.estimatedMemoryUsage;
|
||||
}
|
||||
|
||||
|
||||
const hitRate = totalObtained === 0 ? 0 : (totalObtained - totalCreated) / totalObtained;
|
||||
|
||||
|
||||
return {
|
||||
size: totalSize,
|
||||
maxSize: totalMaxSize,
|
||||
@@ -173,29 +173,29 @@ export class PoolManager implements IService {
|
||||
* @returns 格式化字符串
|
||||
*/
|
||||
public getStatsString(): string {
|
||||
const lines: string[] = ['=== Pool Manager Statistics ===', ''];
|
||||
|
||||
const lines: string[] = ["=== Pool Manager Statistics ===", ""];
|
||||
|
||||
if (this.pools.size === 0) {
|
||||
lines.push('No pools registered');
|
||||
return lines.join('\n');
|
||||
lines.push("No pools registered");
|
||||
return lines.join("\n");
|
||||
}
|
||||
|
||||
|
||||
const globalStats = this.getGlobalStats();
|
||||
lines.push(`Total Pools: ${this.pools.size}`);
|
||||
lines.push(`Global Hit Rate: ${(globalStats.hitRate * 100).toFixed(1)}%`);
|
||||
lines.push(`Global Memory Usage: ${(globalStats.estimatedMemoryUsage / 1024).toFixed(1)} KB`);
|
||||
lines.push('');
|
||||
|
||||
lines.push("");
|
||||
|
||||
for (const [name, pool] of this.pools) {
|
||||
const stats = pool.getStats();
|
||||
lines.push(`${name}:`);
|
||||
lines.push(` Size: ${stats.size}/${stats.maxSize}`);
|
||||
lines.push(` Hit Rate: ${(stats.hitRate * 100).toFixed(1)}%`);
|
||||
lines.push(` Memory: ${(stats.estimatedMemoryUsage / 1024).toFixed(1)} KB`);
|
||||
lines.push('');
|
||||
lines.push("");
|
||||
}
|
||||
|
||||
return lines.join('\n');
|
||||
|
||||
return lines.join("\n");
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -233,4 +233,4 @@ export class PoolManager implements IService {
|
||||
public dispose(): void {
|
||||
this.reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
export * from './IPoolable';
|
||||
export * from './Pool';
|
||||
export * from './PoolManager';
|
||||
export * from "./IPoolable";
|
||||
export * from "./Pool";
|
||||
export * from "./PoolManager";
|
||||
|
||||
@@ -7,27 +7,27 @@ export class Time {
|
||||
* 上一帧到当前帧的时间间隔(秒)
|
||||
*/
|
||||
public static deltaTime: number = 0;
|
||||
|
||||
|
||||
/**
|
||||
* 未缩放的帧时间间隔(秒)
|
||||
*/
|
||||
public static unscaledDeltaTime: number = 0;
|
||||
|
||||
|
||||
/**
|
||||
* 游戏开始以来的总时间(秒)
|
||||
*/
|
||||
public static totalTime: number = 0;
|
||||
|
||||
|
||||
/**
|
||||
* 未缩放的总时间(秒)
|
||||
*/
|
||||
public static unscaledTotalTime: number = 0;
|
||||
|
||||
|
||||
/**
|
||||
* 时间缩放比例
|
||||
*/
|
||||
public static timeScale: number = 1;
|
||||
|
||||
|
||||
/**
|
||||
* 当前帧数
|
||||
*/
|
||||
@@ -70,4 +70,4 @@ export class Time {
|
||||
public static checkEvery(interval: number, lastTime: number): boolean {
|
||||
return this.totalTime - lastTime >= interval;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user