新增sceneTransition 用于场景过渡
This commit is contained in:
66
demo/libs/framework/framework.d.ts
vendored
66
demo/libs/framework/framework.d.ts
vendored
@@ -211,10 +211,12 @@ declare class Scene extends egret.DisplayObjectContainer {
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camera: Camera;
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readonly entities: EntityList;
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readonly renderableComponents: RenderableComponentList;
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readonly content: ContentManager;
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private _projectionMatrix;
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private _transformMatrix;
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private _matrixTransformMatrix;
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private _renderers;
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private _didSceneBegin;
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readonly entityProcessors: EntityProcessorList;
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constructor(displayObject: egret.DisplayObject);
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createEntity(name: string): Entity;
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@@ -224,25 +226,27 @@ declare class Scene extends egret.DisplayObjectContainer {
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addEntityProcessor(processor: EntitySystem): EntitySystem;
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removeEntityProcessor(processor: EntitySystem): void;
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getEntityProcessor<T extends EntitySystem>(): T;
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setActive(): Scene;
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addRenderer<T extends Renderer>(renderer: T): T;
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getRenderer<T extends Renderer>(type: any): T;
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removeRenderer(renderer: Renderer): void;
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initialize(): void;
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onActive(): void;
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onDeactive(): void;
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begin(): void;
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end(): void;
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protected onStart(): void;
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protected onActive(): void;
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protected onDeactive(): void;
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update(): void;
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render(): void;
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prepRenderState(): void;
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destory(): void;
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}
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declare class SceneManager {
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private static _loadedScenes;
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private static _lastScene;
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private static _activeScene;
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static createScene(name: string, scene: Scene): Scene;
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static setActiveScene(scene: Scene): Scene;
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static getActiveScene(): Scene;
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private static _scene;
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private static _nextScene;
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static sceneTransition: SceneTransition;
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constructor(stage: egret.Stage);
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static scene: Scene;
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static initialize(stage: egret.Stage): void;
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static update(): void;
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static render(): void;
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static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
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}
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declare enum DirtyType {
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clean = 0,
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@@ -623,6 +627,33 @@ interface IRenderable {
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declare class ScreenSpaceRenderer extends Renderer {
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render(scene: Scene): void;
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}
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declare abstract class SceneTransition {
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loadsNewScene: boolean;
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isNewSceneLoaded: boolean;
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wantsPreviousSceneRender: boolean;
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protected sceneLoadAction: Function;
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previousSceneRender: egret.RenderTexture;
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onScreenObscured: Function;
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onTransitionCompleted: Function;
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progress: number;
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constructor(sceneLoadAction: Function, wantsPreviousSceneRender?: boolean);
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private _hasPreviousSceneRender;
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readonly hasPreviousSceneRender: boolean;
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preRender(): void;
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render(): void;
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onBeginTransition(): Promise<any>;
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protected transitionComplete(): void;
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protected loadScene(): Promise<any>;
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}
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declare class FadeTransition extends SceneTransition {
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fadeToColor: number;
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fadeOutDuration: number;
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private _color;
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private _toColor;
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private _destinationRect;
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private _overlayTexture;
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constructor(sceneLoadAction: Function);
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}
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declare class Flags {
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static isFlagSet(self: number, flag: number): boolean;
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static isUnshiftedFlagSet(self: number, flag: number): boolean;
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@@ -759,6 +790,7 @@ declare class Physics {
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static spatialHashCellSize: number;
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static readonly allLayers: number;
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static reset(): void;
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static clear(): void;
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static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
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static boxcastBroadphase(rect: Rectangle, layerMask?: number): Collider[];
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static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): Collider[];
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@@ -787,7 +819,7 @@ declare class Polygon extends Shape {
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constructor(points: Vector2[], isBox?: boolean);
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private buildEdgeNormals;
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setPoints(points: Vector2[]): void;
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collidesWithShape(other: Shape): CollisionResult;
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collidesWithShape(other: Shape): any;
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recalculateCenterAndEdgeNormals(): void;
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overlaps(other: Shape): any;
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static findPolygonCenter(points: Vector2[]): Vector2;
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@@ -850,6 +882,7 @@ declare class SpatialHash {
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constructor(cellSize?: number);
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remove(collider: Collider): void;
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register(collider: Collider): void;
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clear(): void;
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overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
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aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
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private cellAtPosition;
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@@ -866,6 +899,11 @@ declare class NumberDictionary {
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tryGetValue(x: number, y: number): Collider[];
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clear(): void;
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}
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declare class ContentManager {
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protected loadedAssets: Map<string, any>;
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load(name: string, local?: boolean): Promise<any>;
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dispose(): void;
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}
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declare class Emitter<T> {
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private _messageTable;
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constructor();
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@@ -908,7 +946,7 @@ declare class Input {
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static readonly totalTouchCount: number;
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static readonly gameTouchs: TouchState[];
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static readonly touchPositionDelta: Vector2;
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static initialize(): void;
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static initialize(stage: egret.Stage): void;
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private static initTouchCache;
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private static touchBegin;
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private static touchMove;
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@@ -8,6 +8,41 @@ var __extends = (this && this.__extends) || (function () {
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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var __generator = (this && this.__generator) || function (thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while (_) try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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if (t[2]) _.ops.pop();
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_.trys.pop(); continue;
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}
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op = body.call(thisArg, _);
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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};
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Array.prototype.findIndex = function (predicate) {
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function findIndex(array, predicate) {
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for (var i = 0, len = array.length; i < len; i++) {
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@@ -1085,9 +1120,9 @@ var Scene = (function (_super) {
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_this.entityProcessors = new EntityProcessorList();
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_this.renderableComponents = new RenderableComponentList();
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_this.entities = new EntityList(_this);
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_this.content = new ContentManager();
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_this.addEventListener(egret.Event.ACTIVATE, _this.onActive, _this);
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_this.addEventListener(egret.Event.DEACTIVATE, _this.onDeactive, _this);
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_this.addEventListener(egret.Event.ENTER_FRAME, _this.update, _this);
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return _this;
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}
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Scene.prototype.createEntity = function (name) {
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@@ -1121,10 +1156,6 @@ var Scene = (function (_super) {
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Scene.prototype.getEntityProcessor = function () {
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return this.entityProcessors.getProcessor();
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};
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Scene.prototype.setActive = function () {
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SceneManager.setActiveScene(this);
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return this;
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};
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Scene.prototype.addRenderer = function (renderer) {
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this._renderers.push(renderer);
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this._renderers.sort();
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@@ -1141,28 +1172,38 @@ var Scene = (function (_super) {
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Scene.prototype.removeRenderer = function (renderer) {
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this._renderers.remove(renderer);
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};
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Scene.prototype.initialize = function () {
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Scene.prototype.begin = function () {
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if (this._renderers.length == 0) {
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this.addRenderer(new DefaultRenderer());
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console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
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}
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this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
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Physics.reset();
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Input.initialize();
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if (this.entityProcessors)
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this.entityProcessors.begin();
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this.camera.onSceneSizeChanged(this.stage.stageWidth, this.stage.stageHeight);
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this._didSceneBegin = true;
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this.onStart();
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};
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Scene.prototype.end = function () {
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this._didSceneBegin = false;
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this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
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this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
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this.entities.removeAllEntities();
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Physics.clear();
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this.camera.destory();
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this.camera = null;
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this.content.dispose();
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if (this.entityProcessors)
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this.entityProcessors.end();
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};
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Scene.prototype.onStart = function () {
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};
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Scene.prototype.onActive = function () {
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};
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Scene.prototype.onDeactive = function () {
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};
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Scene.prototype.update = function () {
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Time.update(egret.getTimer());
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for (var i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
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if (GlobalManager.globalManagers[i].enabled)
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GlobalManager.globalManagers[i].update();
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}
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this.entities.updateLists();
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if (this.entityProcessors)
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this.entityProcessors.update();
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@@ -1170,7 +1211,6 @@ var Scene = (function (_super) {
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if (this.entityProcessors)
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this.entityProcessors.lateUpdate();
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this.renderableComponents.updateList();
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this.render();
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};
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Scene.prototype.render = function () {
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for (var i = 0; i < this._renderers.length; i++) {
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@@ -1180,44 +1220,82 @@ var Scene = (function (_super) {
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this._renderers[i].render(this);
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}
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};
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Scene.prototype.prepRenderState = function () {
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this._projectionMatrix.m11 = 2 / this.stage.stageWidth;
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this._projectionMatrix.m22 = -2 / this.stage.stageHeight;
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this._transformMatrix = this.camera.transformMatrix;
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this._matrixTransformMatrix = Matrix2D.multiply(this._transformMatrix, this._projectionMatrix);
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};
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Scene.prototype.destory = function () {
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this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
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this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
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this.camera.destory();
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this.camera = null;
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this.entities.removeAllEntities();
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};
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return Scene;
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}(egret.DisplayObjectContainer));
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var SceneManager = (function () {
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function SceneManager() {
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function SceneManager(stage) {
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stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
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SceneManager.initialize(stage);
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}
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SceneManager.createScene = function (name, scene) {
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scene.name = name;
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this._loadedScenes.set(name, scene);
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return scene;
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Object.defineProperty(SceneManager, "scene", {
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get: function () {
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return this._scene;
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},
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set: function (value) {
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if (!value)
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throw new Error("场景不能为空");
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if (this._scene == null) {
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this._scene = value;
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this._scene.begin();
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}
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else {
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this._nextScene = value;
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}
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},
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enumerable: true,
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configurable: true
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});
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SceneManager.initialize = function (stage) {
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Input.initialize(stage);
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};
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SceneManager.setActiveScene = function (scene) {
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if (this._activeScene) {
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if (this._activeScene == scene)
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return;
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this._lastScene = this._activeScene;
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this._activeScene.destory();
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SceneManager.update = function () {
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Time.update(egret.getTimer());
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if (SceneManager._scene) {
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for (var i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
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if (GlobalManager.globalManagers[i].enabled)
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GlobalManager.globalManagers[i].update();
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}
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if (!SceneManager.sceneTransition ||
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(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
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SceneManager._scene.update();
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}
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if (SceneManager._nextScene) {
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SceneManager._scene.end();
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for (var i = 0; i < SceneManager._scene.entities.buffer.length; i++) {
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var entity = SceneManager._scene.entities.buffer[i];
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entity.destory();
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}
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SceneManager._scene = SceneManager._nextScene;
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SceneManager._nextScene = null;
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SceneManager._scene.begin();
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}
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}
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this._activeScene = scene;
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this._activeScene.initialize();
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return scene;
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SceneManager.render();
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};
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SceneManager.getActiveScene = function () {
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return this._activeScene;
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SceneManager.render = function () {
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if (this.sceneTransition)
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this.sceneTransition.preRender();
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if (this.sceneTransition) {
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if (this._scene && this.sceneTransition.wantsPreviousSceneRender && !this.sceneTransition.hasPreviousSceneRender) {
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this._scene.render();
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this.sceneTransition.onBeginTransition();
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}
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else if (this._scene && this.sceneTransition.isNewSceneLoaded) {
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this._scene.render();
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}
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this.sceneTransition.render();
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}
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else if (this.scene) {
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this.scene.render();
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}
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};
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SceneManager.startSceneTransition = function (sceneTransition) {
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if (!this.sceneTransition) {
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throw new Error("在前一个场景完成之前,不能开始一个新的场景转换。");
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}
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this.sceneTransition = sceneTransition;
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return sceneTransition;
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};
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SceneManager._loadedScenes = new Map();
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return SceneManager;
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}());
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var DirtyType;
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@@ -2051,11 +2129,11 @@ var SpriteRenderer = (function (_super) {
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return;
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this._bitmap.x = this.entity.transform.position.x - camera.transform.position.x + camera.origin.x;
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this._bitmap.y = this.entity.transform.position.y - camera.transform.position.y + camera.origin.y;
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this._bitmap.rotation = this.entity.transform.rotation;
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this._bitmap.rotation = this.entity.transform.rotation + camera.transform.rotation;
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this._bitmap.anchorOffsetX = this._origin.x;
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this._bitmap.anchorOffsetY = this._origin.y;
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this._bitmap.scaleX = this.entity.transform.scale.x;
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this._bitmap.scaleY = this.entity.transform.scale.y;
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this._bitmap.scaleX = this.entity.transform.scale.x * camera.transform.scale.x;
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this._bitmap.scaleY = this.entity.transform.scale.y * camera.transform.scale.y;
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};
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return SpriteRenderer;
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}(RenderableComponent));
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@@ -2899,7 +2977,7 @@ var Renderer = (function () {
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Renderer.prototype.onAddedToScene = function (scene) { };
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Renderer.prototype.beginRender = function (cam) {
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cam.transform.updateTransform();
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var entities = SceneManager.getActiveScene().entities;
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var entities = SceneManager.scene.entities;
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for (var i = 0; i < entities.buffer.length; i++) {
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entities.buffer[i].transform.updateTransform();
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}
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@@ -2934,6 +3012,85 @@ var ScreenSpaceRenderer = (function (_super) {
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};
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return ScreenSpaceRenderer;
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}(Renderer));
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var SceneTransition = (function () {
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function SceneTransition(sceneLoadAction, wantsPreviousSceneRender) {
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if (wantsPreviousSceneRender === void 0) { wantsPreviousSceneRender = true; }
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this.progress = 0;
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this.sceneLoadAction = sceneLoadAction;
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this.wantsPreviousSceneRender = wantsPreviousSceneRender;
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this.loadsNewScene = sceneLoadAction != null;
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if (wantsPreviousSceneRender)
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this.previousSceneRender = new egret.RenderTexture();
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}
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Object.defineProperty(SceneTransition.prototype, "hasPreviousSceneRender", {
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get: function () {
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if (!this._hasPreviousSceneRender) {
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this._hasPreviousSceneRender = true;
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return false;
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}
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return true;
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},
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enumerable: true,
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configurable: true
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});
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SceneTransition.prototype.preRender = function () { };
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SceneTransition.prototype.render = function () {
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};
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SceneTransition.prototype.onBeginTransition = function () {
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var _this = this;
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return new Promise(function (resolve) {
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resolve(_this.loadScene());
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_this.transitionComplete();
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});
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};
|
||||
SceneTransition.prototype.transitionComplete = function () {
|
||||
SceneManager.sceneTransition = null;
|
||||
if (this.previousSceneRender) {
|
||||
this.previousSceneRender.dispose();
|
||||
this.previousSceneRender = null;
|
||||
}
|
||||
if (this.onTransitionCompleted) {
|
||||
this.onTransitionCompleted();
|
||||
}
|
||||
};
|
||||
SceneTransition.prototype.loadScene = function () {
|
||||
var _this = this;
|
||||
return new Promise(function (resolve) { return __awaiter(_this, void 0, void 0, function () {
|
||||
var _a;
|
||||
return __generator(this, function (_b) {
|
||||
switch (_b.label) {
|
||||
case 0:
|
||||
if (this.onScreenObscured)
|
||||
this.onScreenObscured();
|
||||
if (!this.loadsNewScene) {
|
||||
this.isNewSceneLoaded = true;
|
||||
resolve();
|
||||
}
|
||||
_a = SceneManager;
|
||||
return [4, this.sceneLoadAction()];
|
||||
case 1:
|
||||
_a.scene = _b.sent();
|
||||
this.isNewSceneLoaded = true;
|
||||
return [2];
|
||||
}
|
||||
});
|
||||
}); });
|
||||
};
|
||||
return SceneTransition;
|
||||
}());
|
||||
var FadeTransition = (function (_super) {
|
||||
__extends(FadeTransition, _super);
|
||||
function FadeTransition(sceneLoadAction) {
|
||||
var _this = _super.call(this, sceneLoadAction, true) || this;
|
||||
_this.fadeToColor = 0x000000;
|
||||
_this.fadeOutDuration = 0.4;
|
||||
_this._color = 0xFFFFFF;
|
||||
_this._toColor = 0xFFFFFF;
|
||||
_this._destinationRect = new Rectangle(0, 0, _this.previousSceneRender.textureWidth, _this.previousSceneRender.textureHeight);
|
||||
return _this;
|
||||
}
|
||||
return FadeTransition;
|
||||
}(SceneTransition));
|
||||
var Flags = (function () {
|
||||
function Flags() {
|
||||
}
|
||||
@@ -3662,6 +3819,9 @@ var Physics = (function () {
|
||||
Physics.reset = function () {
|
||||
this._spatialHash = new SpatialHash(this.spatialHashCellSize);
|
||||
};
|
||||
Physics.clear = function () {
|
||||
this._spatialHash.clear();
|
||||
};
|
||||
Physics.overlapCircleAll = function (center, randius, results, layerMask) {
|
||||
if (layerMask === void 0) { layerMask = -1; }
|
||||
return this._spatialHash.overlapCircle(center, randius, results, layerMask);
|
||||
@@ -3739,8 +3899,7 @@ var Polygon = (function (_super) {
|
||||
Polygon.prototype.collidesWithShape = function (other) {
|
||||
var result = new CollisionResult();
|
||||
if (other instanceof Polygon) {
|
||||
result = ShapeCollisions.polygonToPolygon(this, other);
|
||||
return result;
|
||||
return ShapeCollisions.polygonToPolygon(this, other);
|
||||
}
|
||||
if (other instanceof Circle) {
|
||||
result = ShapeCollisions.circleToPolygon(other, this);
|
||||
@@ -4163,6 +4322,9 @@ var SpatialHash = (function () {
|
||||
}
|
||||
}
|
||||
};
|
||||
SpatialHash.prototype.clear = function () {
|
||||
this._cellDict.clear();
|
||||
};
|
||||
SpatialHash.prototype.overlapCircle = function (circleCenter, radius, results, layerMask) {
|
||||
var bounds = new Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);
|
||||
this._overlapTestCircle.radius = radius;
|
||||
@@ -4256,6 +4418,48 @@ var NumberDictionary = (function () {
|
||||
};
|
||||
return NumberDictionary;
|
||||
}());
|
||||
var ContentManager = (function () {
|
||||
function ContentManager() {
|
||||
this.loadedAssets = new Map();
|
||||
}
|
||||
ContentManager.prototype.load = function (name, local) {
|
||||
var _this = this;
|
||||
if (local === void 0) { local = true; }
|
||||
return new Promise(function (resolve, reject) {
|
||||
var res = _this.loadedAssets.get(name);
|
||||
if (res) {
|
||||
resolve(res);
|
||||
return;
|
||||
}
|
||||
if (local) {
|
||||
RES.getResAsync(name).then(function (data) {
|
||||
_this.loadedAssets.set(name, data);
|
||||
resolve(data);
|
||||
}).catch(function (err) {
|
||||
console.error("资源加载错误:", name, err);
|
||||
reject(err);
|
||||
});
|
||||
}
|
||||
else {
|
||||
RES.getResByUrl(name).then(function (data) {
|
||||
_this.loadedAssets.set(name, data);
|
||||
resolve(data);
|
||||
}).catch(function (err) {
|
||||
console.error("资源加载错误:", name, err);
|
||||
reject(err);
|
||||
});
|
||||
}
|
||||
});
|
||||
};
|
||||
ContentManager.prototype.dispose = function () {
|
||||
this.loadedAssets.forEach(function (value) {
|
||||
var assetsToRemove = value;
|
||||
assetsToRemove.dispose();
|
||||
});
|
||||
this.loadedAssets.clear();
|
||||
};
|
||||
return ContentManager;
|
||||
}());
|
||||
var Emitter = (function () {
|
||||
function Emitter() {
|
||||
this._messageTable = new Map();
|
||||
@@ -4354,6 +4558,8 @@ var Input = (function () {
|
||||
}
|
||||
Object.defineProperty(Input, "touchPosition", {
|
||||
get: function () {
|
||||
if (!this._gameTouchs[0])
|
||||
return Vector2.zero;
|
||||
return this._gameTouchs[0].position;
|
||||
},
|
||||
enumerable: true,
|
||||
@@ -4402,11 +4608,11 @@ var Input = (function () {
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Input.initialize = function () {
|
||||
Input.initialize = function (stage) {
|
||||
if (this._init)
|
||||
return;
|
||||
this._init = true;
|
||||
this._stage = SceneManager.getActiveScene().stage;
|
||||
this._stage = stage;
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
|
||||
|
||||
2
demo/libs/framework/framework.min.js
vendored
2
demo/libs/framework/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -30,6 +30,7 @@
|
||||
|
||||
class Main extends eui.UILayer {
|
||||
public static emitter: Emitter<CoreEmitterType>;
|
||||
public static manager: SceneManager;
|
||||
|
||||
protected createChildren(): void {
|
||||
super.createChildren();
|
||||
@@ -52,6 +53,7 @@ class Main extends eui.UILayer {
|
||||
egret.registerImplementation("eui.IAssetAdapter", assetAdapter);
|
||||
egret.registerImplementation("eui.IThemeAdapter", new ThemeAdapter());
|
||||
|
||||
Main.manager = new SceneManager(this.stage);
|
||||
Main.emitter = new Emitter<CoreEmitterType>();
|
||||
this.addEventListener(egret.Event.ENTER_FRAME, this.updateFrame, this);
|
||||
this.runGame();
|
||||
@@ -97,23 +99,7 @@ class Main extends eui.UILayer {
|
||||
* Create scene interface
|
||||
*/
|
||||
protected createGameScene(): void {
|
||||
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
|
||||
let scene = SceneManager.createScene("main", new MainScene(this)).setActive();
|
||||
let player = scene.createEntity("player");
|
||||
player.addComponent(new SpriteRenderer()).setSprite(sprite).setColor(0xFF0000);
|
||||
player.addComponent(new SpawnComponent(EnemyType.worm));
|
||||
player.addComponent(new Mover());
|
||||
player.addComponent(new PlayerController());
|
||||
player.addComponent(new FollowCamera(player));
|
||||
player.addComponent(new BoxCollider());
|
||||
|
||||
for (let i = 0; i < 20; i ++){
|
||||
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
|
||||
let player2 = scene.createEntity("player2");
|
||||
player2.addComponent(new SpriteRenderer()).setSprite(sprite);
|
||||
player2.transform.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
|
||||
player2.addComponent(new BoxCollider());
|
||||
}
|
||||
SceneManager.scene = new MainScene(this);
|
||||
|
||||
// Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
|
||||
// console.log("update emitter");
|
||||
|
||||
@@ -8,6 +8,33 @@ class MainScene extends Scene {
|
||||
this.breadthfirstTest();
|
||||
}
|
||||
|
||||
public onStart(){
|
||||
this.content.load("http://www.hyuan.org/123.jpeg", false).then((data)=>{
|
||||
console.log(data);
|
||||
});
|
||||
|
||||
this.camera.setZoom(0.5);
|
||||
|
||||
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
|
||||
let player = this.createEntity("player");
|
||||
player.addComponent(new SpriteRenderer()).setSprite(sprite).setColor(0xFF0000);
|
||||
player.addComponent(new SpawnComponent(EnemyType.worm));
|
||||
player.addComponent(new Mover());
|
||||
player.addComponent(new PlayerController());
|
||||
player.addComponent(new FollowCamera(player));
|
||||
player.addComponent(new BoxCollider());
|
||||
|
||||
|
||||
|
||||
for (let i = 0; i < 20; i ++){
|
||||
let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
|
||||
let player2 = this.createEntity("player2");
|
||||
player2.addComponent(new SpriteRenderer()).setSprite(sprite);
|
||||
player2.transform.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
|
||||
player2.addComponent(new BoxCollider());
|
||||
}
|
||||
}
|
||||
|
||||
public breadthfirstTest(){
|
||||
let graph = new UnweightedGraph<string>();
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ class PlayerController extends Component {
|
||||
return;
|
||||
|
||||
if (this.down){
|
||||
let camera = SceneManager.getActiveScene().camera;
|
||||
let camera = SceneManager.scene.camera;
|
||||
let worldVec = camera.screenToWorldPoint(this.touchPoint);
|
||||
this.mover.move(Input.touchPositionDelta);
|
||||
console.log(Input.touchPositionDelta);
|
||||
|
||||
66
source/bin/framework.d.ts
vendored
66
source/bin/framework.d.ts
vendored
@@ -211,10 +211,12 @@ declare class Scene extends egret.DisplayObjectContainer {
|
||||
camera: Camera;
|
||||
readonly entities: EntityList;
|
||||
readonly renderableComponents: RenderableComponentList;
|
||||
readonly content: ContentManager;
|
||||
private _projectionMatrix;
|
||||
private _transformMatrix;
|
||||
private _matrixTransformMatrix;
|
||||
private _renderers;
|
||||
private _didSceneBegin;
|
||||
readonly entityProcessors: EntityProcessorList;
|
||||
constructor(displayObject: egret.DisplayObject);
|
||||
createEntity(name: string): Entity;
|
||||
@@ -224,25 +226,27 @@ declare class Scene extends egret.DisplayObjectContainer {
|
||||
addEntityProcessor(processor: EntitySystem): EntitySystem;
|
||||
removeEntityProcessor(processor: EntitySystem): void;
|
||||
getEntityProcessor<T extends EntitySystem>(): T;
|
||||
setActive(): Scene;
|
||||
addRenderer<T extends Renderer>(renderer: T): T;
|
||||
getRenderer<T extends Renderer>(type: any): T;
|
||||
removeRenderer(renderer: Renderer): void;
|
||||
initialize(): void;
|
||||
onActive(): void;
|
||||
onDeactive(): void;
|
||||
begin(): void;
|
||||
end(): void;
|
||||
protected onStart(): void;
|
||||
protected onActive(): void;
|
||||
protected onDeactive(): void;
|
||||
update(): void;
|
||||
render(): void;
|
||||
prepRenderState(): void;
|
||||
destory(): void;
|
||||
}
|
||||
declare class SceneManager {
|
||||
private static _loadedScenes;
|
||||
private static _lastScene;
|
||||
private static _activeScene;
|
||||
static createScene(name: string, scene: Scene): Scene;
|
||||
static setActiveScene(scene: Scene): Scene;
|
||||
static getActiveScene(): Scene;
|
||||
private static _scene;
|
||||
private static _nextScene;
|
||||
static sceneTransition: SceneTransition;
|
||||
constructor(stage: egret.Stage);
|
||||
static scene: Scene;
|
||||
static initialize(stage: egret.Stage): void;
|
||||
static update(): void;
|
||||
static render(): void;
|
||||
static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
|
||||
}
|
||||
declare enum DirtyType {
|
||||
clean = 0,
|
||||
@@ -623,6 +627,33 @@ interface IRenderable {
|
||||
declare class ScreenSpaceRenderer extends Renderer {
|
||||
render(scene: Scene): void;
|
||||
}
|
||||
declare abstract class SceneTransition {
|
||||
loadsNewScene: boolean;
|
||||
isNewSceneLoaded: boolean;
|
||||
wantsPreviousSceneRender: boolean;
|
||||
protected sceneLoadAction: Function;
|
||||
previousSceneRender: egret.RenderTexture;
|
||||
onScreenObscured: Function;
|
||||
onTransitionCompleted: Function;
|
||||
progress: number;
|
||||
constructor(sceneLoadAction: Function, wantsPreviousSceneRender?: boolean);
|
||||
private _hasPreviousSceneRender;
|
||||
readonly hasPreviousSceneRender: boolean;
|
||||
preRender(): void;
|
||||
render(): void;
|
||||
onBeginTransition(): Promise<any>;
|
||||
protected transitionComplete(): void;
|
||||
protected loadScene(): Promise<any>;
|
||||
}
|
||||
declare class FadeTransition extends SceneTransition {
|
||||
fadeToColor: number;
|
||||
fadeOutDuration: number;
|
||||
private _color;
|
||||
private _toColor;
|
||||
private _destinationRect;
|
||||
private _overlayTexture;
|
||||
constructor(sceneLoadAction: Function);
|
||||
}
|
||||
declare class Flags {
|
||||
static isFlagSet(self: number, flag: number): boolean;
|
||||
static isUnshiftedFlagSet(self: number, flag: number): boolean;
|
||||
@@ -759,6 +790,7 @@ declare class Physics {
|
||||
static spatialHashCellSize: number;
|
||||
static readonly allLayers: number;
|
||||
static reset(): void;
|
||||
static clear(): void;
|
||||
static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
|
||||
static boxcastBroadphase(rect: Rectangle, layerMask?: number): Collider[];
|
||||
static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): Collider[];
|
||||
@@ -787,7 +819,7 @@ declare class Polygon extends Shape {
|
||||
constructor(points: Vector2[], isBox?: boolean);
|
||||
private buildEdgeNormals;
|
||||
setPoints(points: Vector2[]): void;
|
||||
collidesWithShape(other: Shape): CollisionResult;
|
||||
collidesWithShape(other: Shape): any;
|
||||
recalculateCenterAndEdgeNormals(): void;
|
||||
overlaps(other: Shape): any;
|
||||
static findPolygonCenter(points: Vector2[]): Vector2;
|
||||
@@ -850,6 +882,7 @@ declare class SpatialHash {
|
||||
constructor(cellSize?: number);
|
||||
remove(collider: Collider): void;
|
||||
register(collider: Collider): void;
|
||||
clear(): void;
|
||||
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
|
||||
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
|
||||
private cellAtPosition;
|
||||
@@ -866,6 +899,11 @@ declare class NumberDictionary {
|
||||
tryGetValue(x: number, y: number): Collider[];
|
||||
clear(): void;
|
||||
}
|
||||
declare class ContentManager {
|
||||
protected loadedAssets: Map<string, any>;
|
||||
load(name: string, local?: boolean): Promise<any>;
|
||||
dispose(): void;
|
||||
}
|
||||
declare class Emitter<T> {
|
||||
private _messageTable;
|
||||
constructor();
|
||||
@@ -908,7 +946,7 @@ declare class Input {
|
||||
static readonly totalTouchCount: number;
|
||||
static readonly gameTouchs: TouchState[];
|
||||
static readonly touchPositionDelta: Vector2;
|
||||
static initialize(): void;
|
||||
static initialize(stage: egret.Stage): void;
|
||||
private static initTouchCache;
|
||||
private static touchBegin;
|
||||
private static touchMove;
|
||||
|
||||
@@ -8,6 +8,41 @@ var __extends = (this && this.__extends) || (function () {
|
||||
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
||||
};
|
||||
})();
|
||||
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
||||
return new (P || (P = Promise))(function (resolve, reject) {
|
||||
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
||||
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
||||
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
|
||||
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
||||
});
|
||||
};
|
||||
var __generator = (this && this.__generator) || function (thisArg, body) {
|
||||
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
|
||||
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
|
||||
function verb(n) { return function (v) { return step([n, v]); }; }
|
||||
function step(op) {
|
||||
if (f) throw new TypeError("Generator is already executing.");
|
||||
while (_) try {
|
||||
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
|
||||
if (y = 0, t) op = [op[0] & 2, t.value];
|
||||
switch (op[0]) {
|
||||
case 0: case 1: t = op; break;
|
||||
case 4: _.label++; return { value: op[1], done: false };
|
||||
case 5: _.label++; y = op[1]; op = [0]; continue;
|
||||
case 7: op = _.ops.pop(); _.trys.pop(); continue;
|
||||
default:
|
||||
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
|
||||
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
|
||||
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
|
||||
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
|
||||
if (t[2]) _.ops.pop();
|
||||
_.trys.pop(); continue;
|
||||
}
|
||||
op = body.call(thisArg, _);
|
||||
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
|
||||
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
|
||||
}
|
||||
};
|
||||
Array.prototype.findIndex = function (predicate) {
|
||||
function findIndex(array, predicate) {
|
||||
for (var i = 0, len = array.length; i < len; i++) {
|
||||
@@ -1085,9 +1120,9 @@ var Scene = (function (_super) {
|
||||
_this.entityProcessors = new EntityProcessorList();
|
||||
_this.renderableComponents = new RenderableComponentList();
|
||||
_this.entities = new EntityList(_this);
|
||||
_this.content = new ContentManager();
|
||||
_this.addEventListener(egret.Event.ACTIVATE, _this.onActive, _this);
|
||||
_this.addEventListener(egret.Event.DEACTIVATE, _this.onDeactive, _this);
|
||||
_this.addEventListener(egret.Event.ENTER_FRAME, _this.update, _this);
|
||||
return _this;
|
||||
}
|
||||
Scene.prototype.createEntity = function (name) {
|
||||
@@ -1121,10 +1156,6 @@ var Scene = (function (_super) {
|
||||
Scene.prototype.getEntityProcessor = function () {
|
||||
return this.entityProcessors.getProcessor();
|
||||
};
|
||||
Scene.prototype.setActive = function () {
|
||||
SceneManager.setActiveScene(this);
|
||||
return this;
|
||||
};
|
||||
Scene.prototype.addRenderer = function (renderer) {
|
||||
this._renderers.push(renderer);
|
||||
this._renderers.sort();
|
||||
@@ -1141,28 +1172,38 @@ var Scene = (function (_super) {
|
||||
Scene.prototype.removeRenderer = function (renderer) {
|
||||
this._renderers.remove(renderer);
|
||||
};
|
||||
Scene.prototype.initialize = function () {
|
||||
Scene.prototype.begin = function () {
|
||||
if (this._renderers.length == 0) {
|
||||
this.addRenderer(new DefaultRenderer());
|
||||
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
|
||||
}
|
||||
this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
|
||||
Physics.reset();
|
||||
Input.initialize();
|
||||
if (this.entityProcessors)
|
||||
this.entityProcessors.begin();
|
||||
this.camera.onSceneSizeChanged(this.stage.stageWidth, this.stage.stageHeight);
|
||||
this._didSceneBegin = true;
|
||||
this.onStart();
|
||||
};
|
||||
Scene.prototype.end = function () {
|
||||
this._didSceneBegin = false;
|
||||
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
|
||||
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
|
||||
this.entities.removeAllEntities();
|
||||
Physics.clear();
|
||||
this.camera.destory();
|
||||
this.camera = null;
|
||||
this.content.dispose();
|
||||
if (this.entityProcessors)
|
||||
this.entityProcessors.end();
|
||||
};
|
||||
Scene.prototype.onStart = function () {
|
||||
};
|
||||
Scene.prototype.onActive = function () {
|
||||
};
|
||||
Scene.prototype.onDeactive = function () {
|
||||
};
|
||||
Scene.prototype.update = function () {
|
||||
Time.update(egret.getTimer());
|
||||
for (var i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
|
||||
if (GlobalManager.globalManagers[i].enabled)
|
||||
GlobalManager.globalManagers[i].update();
|
||||
}
|
||||
this.entities.updateLists();
|
||||
if (this.entityProcessors)
|
||||
this.entityProcessors.update();
|
||||
@@ -1170,7 +1211,6 @@ var Scene = (function (_super) {
|
||||
if (this.entityProcessors)
|
||||
this.entityProcessors.lateUpdate();
|
||||
this.renderableComponents.updateList();
|
||||
this.render();
|
||||
};
|
||||
Scene.prototype.render = function () {
|
||||
for (var i = 0; i < this._renderers.length; i++) {
|
||||
@@ -1180,44 +1220,82 @@ var Scene = (function (_super) {
|
||||
this._renderers[i].render(this);
|
||||
}
|
||||
};
|
||||
Scene.prototype.prepRenderState = function () {
|
||||
this._projectionMatrix.m11 = 2 / this.stage.stageWidth;
|
||||
this._projectionMatrix.m22 = -2 / this.stage.stageHeight;
|
||||
this._transformMatrix = this.camera.transformMatrix;
|
||||
this._matrixTransformMatrix = Matrix2D.multiply(this._transformMatrix, this._projectionMatrix);
|
||||
};
|
||||
Scene.prototype.destory = function () {
|
||||
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
|
||||
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
|
||||
this.camera.destory();
|
||||
this.camera = null;
|
||||
this.entities.removeAllEntities();
|
||||
};
|
||||
return Scene;
|
||||
}(egret.DisplayObjectContainer));
|
||||
var SceneManager = (function () {
|
||||
function SceneManager() {
|
||||
function SceneManager(stage) {
|
||||
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
|
||||
SceneManager.initialize(stage);
|
||||
}
|
||||
SceneManager.createScene = function (name, scene) {
|
||||
scene.name = name;
|
||||
this._loadedScenes.set(name, scene);
|
||||
return scene;
|
||||
Object.defineProperty(SceneManager, "scene", {
|
||||
get: function () {
|
||||
return this._scene;
|
||||
},
|
||||
set: function (value) {
|
||||
if (!value)
|
||||
throw new Error("场景不能为空");
|
||||
if (this._scene == null) {
|
||||
this._scene = value;
|
||||
this._scene.begin();
|
||||
}
|
||||
else {
|
||||
this._nextScene = value;
|
||||
}
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
SceneManager.initialize = function (stage) {
|
||||
Input.initialize(stage);
|
||||
};
|
||||
SceneManager.setActiveScene = function (scene) {
|
||||
if (this._activeScene) {
|
||||
if (this._activeScene == scene)
|
||||
return;
|
||||
this._lastScene = this._activeScene;
|
||||
this._activeScene.destory();
|
||||
SceneManager.update = function () {
|
||||
Time.update(egret.getTimer());
|
||||
if (SceneManager._scene) {
|
||||
for (var i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
|
||||
if (GlobalManager.globalManagers[i].enabled)
|
||||
GlobalManager.globalManagers[i].update();
|
||||
}
|
||||
if (!SceneManager.sceneTransition ||
|
||||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
|
||||
SceneManager._scene.update();
|
||||
}
|
||||
if (SceneManager._nextScene) {
|
||||
SceneManager._scene.end();
|
||||
for (var i = 0; i < SceneManager._scene.entities.buffer.length; i++) {
|
||||
var entity = SceneManager._scene.entities.buffer[i];
|
||||
entity.destory();
|
||||
}
|
||||
SceneManager._scene = SceneManager._nextScene;
|
||||
SceneManager._nextScene = null;
|
||||
SceneManager._scene.begin();
|
||||
}
|
||||
}
|
||||
this._activeScene = scene;
|
||||
this._activeScene.initialize();
|
||||
return scene;
|
||||
SceneManager.render();
|
||||
};
|
||||
SceneManager.getActiveScene = function () {
|
||||
return this._activeScene;
|
||||
SceneManager.render = function () {
|
||||
if (this.sceneTransition)
|
||||
this.sceneTransition.preRender();
|
||||
if (this.sceneTransition) {
|
||||
if (this._scene && this.sceneTransition.wantsPreviousSceneRender && !this.sceneTransition.hasPreviousSceneRender) {
|
||||
this._scene.render();
|
||||
this.sceneTransition.onBeginTransition();
|
||||
}
|
||||
else if (this._scene && this.sceneTransition.isNewSceneLoaded) {
|
||||
this._scene.render();
|
||||
}
|
||||
this.sceneTransition.render();
|
||||
}
|
||||
else if (this.scene) {
|
||||
this.scene.render();
|
||||
}
|
||||
};
|
||||
SceneManager.startSceneTransition = function (sceneTransition) {
|
||||
if (!this.sceneTransition) {
|
||||
throw new Error("在前一个场景完成之前,不能开始一个新的场景转换。");
|
||||
}
|
||||
this.sceneTransition = sceneTransition;
|
||||
return sceneTransition;
|
||||
};
|
||||
SceneManager._loadedScenes = new Map();
|
||||
return SceneManager;
|
||||
}());
|
||||
var DirtyType;
|
||||
@@ -2051,11 +2129,11 @@ var SpriteRenderer = (function (_super) {
|
||||
return;
|
||||
this._bitmap.x = this.entity.transform.position.x - camera.transform.position.x + camera.origin.x;
|
||||
this._bitmap.y = this.entity.transform.position.y - camera.transform.position.y + camera.origin.y;
|
||||
this._bitmap.rotation = this.entity.transform.rotation;
|
||||
this._bitmap.rotation = this.entity.transform.rotation + camera.transform.rotation;
|
||||
this._bitmap.anchorOffsetX = this._origin.x;
|
||||
this._bitmap.anchorOffsetY = this._origin.y;
|
||||
this._bitmap.scaleX = this.entity.transform.scale.x;
|
||||
this._bitmap.scaleY = this.entity.transform.scale.y;
|
||||
this._bitmap.scaleX = this.entity.transform.scale.x * camera.transform.scale.x;
|
||||
this._bitmap.scaleY = this.entity.transform.scale.y * camera.transform.scale.y;
|
||||
};
|
||||
return SpriteRenderer;
|
||||
}(RenderableComponent));
|
||||
@@ -2899,7 +2977,7 @@ var Renderer = (function () {
|
||||
Renderer.prototype.onAddedToScene = function (scene) { };
|
||||
Renderer.prototype.beginRender = function (cam) {
|
||||
cam.transform.updateTransform();
|
||||
var entities = SceneManager.getActiveScene().entities;
|
||||
var entities = SceneManager.scene.entities;
|
||||
for (var i = 0; i < entities.buffer.length; i++) {
|
||||
entities.buffer[i].transform.updateTransform();
|
||||
}
|
||||
@@ -2934,6 +3012,85 @@ var ScreenSpaceRenderer = (function (_super) {
|
||||
};
|
||||
return ScreenSpaceRenderer;
|
||||
}(Renderer));
|
||||
var SceneTransition = (function () {
|
||||
function SceneTransition(sceneLoadAction, wantsPreviousSceneRender) {
|
||||
if (wantsPreviousSceneRender === void 0) { wantsPreviousSceneRender = true; }
|
||||
this.progress = 0;
|
||||
this.sceneLoadAction = sceneLoadAction;
|
||||
this.wantsPreviousSceneRender = wantsPreviousSceneRender;
|
||||
this.loadsNewScene = sceneLoadAction != null;
|
||||
if (wantsPreviousSceneRender)
|
||||
this.previousSceneRender = new egret.RenderTexture();
|
||||
}
|
||||
Object.defineProperty(SceneTransition.prototype, "hasPreviousSceneRender", {
|
||||
get: function () {
|
||||
if (!this._hasPreviousSceneRender) {
|
||||
this._hasPreviousSceneRender = true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
SceneTransition.prototype.preRender = function () { };
|
||||
SceneTransition.prototype.render = function () {
|
||||
};
|
||||
SceneTransition.prototype.onBeginTransition = function () {
|
||||
var _this = this;
|
||||
return new Promise(function (resolve) {
|
||||
resolve(_this.loadScene());
|
||||
_this.transitionComplete();
|
||||
});
|
||||
};
|
||||
SceneTransition.prototype.transitionComplete = function () {
|
||||
SceneManager.sceneTransition = null;
|
||||
if (this.previousSceneRender) {
|
||||
this.previousSceneRender.dispose();
|
||||
this.previousSceneRender = null;
|
||||
}
|
||||
if (this.onTransitionCompleted) {
|
||||
this.onTransitionCompleted();
|
||||
}
|
||||
};
|
||||
SceneTransition.prototype.loadScene = function () {
|
||||
var _this = this;
|
||||
return new Promise(function (resolve) { return __awaiter(_this, void 0, void 0, function () {
|
||||
var _a;
|
||||
return __generator(this, function (_b) {
|
||||
switch (_b.label) {
|
||||
case 0:
|
||||
if (this.onScreenObscured)
|
||||
this.onScreenObscured();
|
||||
if (!this.loadsNewScene) {
|
||||
this.isNewSceneLoaded = true;
|
||||
resolve();
|
||||
}
|
||||
_a = SceneManager;
|
||||
return [4, this.sceneLoadAction()];
|
||||
case 1:
|
||||
_a.scene = _b.sent();
|
||||
this.isNewSceneLoaded = true;
|
||||
return [2];
|
||||
}
|
||||
});
|
||||
}); });
|
||||
};
|
||||
return SceneTransition;
|
||||
}());
|
||||
var FadeTransition = (function (_super) {
|
||||
__extends(FadeTransition, _super);
|
||||
function FadeTransition(sceneLoadAction) {
|
||||
var _this = _super.call(this, sceneLoadAction, true) || this;
|
||||
_this.fadeToColor = 0x000000;
|
||||
_this.fadeOutDuration = 0.4;
|
||||
_this._color = 0xFFFFFF;
|
||||
_this._toColor = 0xFFFFFF;
|
||||
_this._destinationRect = new Rectangle(0, 0, _this.previousSceneRender.textureWidth, _this.previousSceneRender.textureHeight);
|
||||
return _this;
|
||||
}
|
||||
return FadeTransition;
|
||||
}(SceneTransition));
|
||||
var Flags = (function () {
|
||||
function Flags() {
|
||||
}
|
||||
@@ -3662,6 +3819,9 @@ var Physics = (function () {
|
||||
Physics.reset = function () {
|
||||
this._spatialHash = new SpatialHash(this.spatialHashCellSize);
|
||||
};
|
||||
Physics.clear = function () {
|
||||
this._spatialHash.clear();
|
||||
};
|
||||
Physics.overlapCircleAll = function (center, randius, results, layerMask) {
|
||||
if (layerMask === void 0) { layerMask = -1; }
|
||||
return this._spatialHash.overlapCircle(center, randius, results, layerMask);
|
||||
@@ -3739,8 +3899,7 @@ var Polygon = (function (_super) {
|
||||
Polygon.prototype.collidesWithShape = function (other) {
|
||||
var result = new CollisionResult();
|
||||
if (other instanceof Polygon) {
|
||||
result = ShapeCollisions.polygonToPolygon(this, other);
|
||||
return result;
|
||||
return ShapeCollisions.polygonToPolygon(this, other);
|
||||
}
|
||||
if (other instanceof Circle) {
|
||||
result = ShapeCollisions.circleToPolygon(other, this);
|
||||
@@ -4163,6 +4322,9 @@ var SpatialHash = (function () {
|
||||
}
|
||||
}
|
||||
};
|
||||
SpatialHash.prototype.clear = function () {
|
||||
this._cellDict.clear();
|
||||
};
|
||||
SpatialHash.prototype.overlapCircle = function (circleCenter, radius, results, layerMask) {
|
||||
var bounds = new Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);
|
||||
this._overlapTestCircle.radius = radius;
|
||||
@@ -4256,6 +4418,48 @@ var NumberDictionary = (function () {
|
||||
};
|
||||
return NumberDictionary;
|
||||
}());
|
||||
var ContentManager = (function () {
|
||||
function ContentManager() {
|
||||
this.loadedAssets = new Map();
|
||||
}
|
||||
ContentManager.prototype.load = function (name, local) {
|
||||
var _this = this;
|
||||
if (local === void 0) { local = true; }
|
||||
return new Promise(function (resolve, reject) {
|
||||
var res = _this.loadedAssets.get(name);
|
||||
if (res) {
|
||||
resolve(res);
|
||||
return;
|
||||
}
|
||||
if (local) {
|
||||
RES.getResAsync(name).then(function (data) {
|
||||
_this.loadedAssets.set(name, data);
|
||||
resolve(data);
|
||||
}).catch(function (err) {
|
||||
console.error("资源加载错误:", name, err);
|
||||
reject(err);
|
||||
});
|
||||
}
|
||||
else {
|
||||
RES.getResByUrl(name).then(function (data) {
|
||||
_this.loadedAssets.set(name, data);
|
||||
resolve(data);
|
||||
}).catch(function (err) {
|
||||
console.error("资源加载错误:", name, err);
|
||||
reject(err);
|
||||
});
|
||||
}
|
||||
});
|
||||
};
|
||||
ContentManager.prototype.dispose = function () {
|
||||
this.loadedAssets.forEach(function (value) {
|
||||
var assetsToRemove = value;
|
||||
assetsToRemove.dispose();
|
||||
});
|
||||
this.loadedAssets.clear();
|
||||
};
|
||||
return ContentManager;
|
||||
}());
|
||||
var Emitter = (function () {
|
||||
function Emitter() {
|
||||
this._messageTable = new Map();
|
||||
@@ -4354,6 +4558,8 @@ var Input = (function () {
|
||||
}
|
||||
Object.defineProperty(Input, "touchPosition", {
|
||||
get: function () {
|
||||
if (!this._gameTouchs[0])
|
||||
return Vector2.zero;
|
||||
return this._gameTouchs[0].position;
|
||||
},
|
||||
enumerable: true,
|
||||
@@ -4402,11 +4608,11 @@ var Input = (function () {
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Input.initialize = function () {
|
||||
Input.initialize = function (stage) {
|
||||
if (this._init)
|
||||
return;
|
||||
this._init = true;
|
||||
this._stage = SceneManager.getActiveScene().stage;
|
||||
this._stage = stage;
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
|
||||
|
||||
2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
File diff suppressed because one or more lines are too long
1350
source/lib/tween.d.ts
vendored
Normal file
1350
source/lib/tween.d.ts
vendored
Normal file
File diff suppressed because it is too large
Load Diff
@@ -76,10 +76,10 @@ class SpriteRenderer extends RenderableComponent {
|
||||
|
||||
this._bitmap.x = this.entity.transform.position.x - camera.transform.position.x + camera.origin.x;
|
||||
this._bitmap.y = this.entity.transform.position.y - camera.transform.position.y + camera.origin.y;
|
||||
this._bitmap.rotation = this.entity.transform.rotation;
|
||||
this._bitmap.rotation = this.entity.transform.rotation + camera.transform.rotation;
|
||||
this._bitmap.anchorOffsetX = this._origin.x;
|
||||
this._bitmap.anchorOffsetY = this._origin.y;
|
||||
this._bitmap.scaleX = this.entity.transform.scale.x;
|
||||
this._bitmap.scaleY = this.entity.transform.scale.y;
|
||||
this._bitmap.scaleX = this.entity.transform.scale.x * camera.transform.scale.x;
|
||||
this._bitmap.scaleY = this.entity.transform.scale.y * camera.transform.scale.y;
|
||||
}
|
||||
}
|
||||
@@ -3,11 +3,13 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
public camera: Camera;
|
||||
public readonly entities: EntityList;
|
||||
public readonly renderableComponents: RenderableComponentList;
|
||||
public readonly content: ContentManager;
|
||||
|
||||
private _projectionMatrix: Matrix2D;
|
||||
private _transformMatrix: Matrix2D;
|
||||
private _matrixTransformMatrix: Matrix2D;
|
||||
private _renderers: Renderer[] = [];
|
||||
private _didSceneBegin;
|
||||
|
||||
public readonly entityProcessors: EntityProcessorList;
|
||||
|
||||
@@ -18,10 +20,10 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
this.entityProcessors = new EntityProcessorList();
|
||||
this.renderableComponents = new RenderableComponentList();
|
||||
this.entities = new EntityList(this);
|
||||
this.content = new ContentManager();
|
||||
|
||||
this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
|
||||
this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
|
||||
this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
|
||||
}
|
||||
|
||||
public createEntity(name: string) {
|
||||
@@ -68,12 +70,6 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
return this.entityProcessors.getProcessor<T>();
|
||||
}
|
||||
|
||||
public setActive(): Scene {
|
||||
SceneManager.setActiveScene(this);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public addRenderer<T extends Renderer>(renderer: T) {
|
||||
this._renderers.push(renderer);
|
||||
this._renderers.sort();
|
||||
@@ -96,8 +92,7 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
this._renderers.remove(renderer);
|
||||
}
|
||||
|
||||
/** 初始化场景 */
|
||||
public initialize() {
|
||||
public begin(){
|
||||
if (this._renderers.length == 0) {
|
||||
this.addRenderer(new DefaultRenderer());
|
||||
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
|
||||
@@ -106,32 +101,49 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
|
||||
|
||||
Physics.reset();
|
||||
Input.initialize();
|
||||
|
||||
if (this.entityProcessors)
|
||||
this.entityProcessors.begin();
|
||||
|
||||
this.camera.onSceneSizeChanged(this.stage.stageWidth, this.stage.stageHeight);
|
||||
|
||||
this._didSceneBegin = true;
|
||||
this.onStart();
|
||||
}
|
||||
|
||||
public end(){
|
||||
this._didSceneBegin = false;
|
||||
|
||||
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
|
||||
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
|
||||
|
||||
this.entities.removeAllEntities();
|
||||
|
||||
Physics.clear();
|
||||
|
||||
this.camera.destory();
|
||||
this.camera = null;
|
||||
this.content.dispose();
|
||||
|
||||
if (this.entityProcessors)
|
||||
this.entityProcessors.end();
|
||||
}
|
||||
|
||||
protected onStart(){
|
||||
|
||||
}
|
||||
|
||||
/** 场景激活 */
|
||||
public onActive() {
|
||||
protected onActive() {
|
||||
|
||||
}
|
||||
|
||||
/** 场景失去焦点 */
|
||||
public onDeactive() {
|
||||
protected onDeactive() {
|
||||
|
||||
}
|
||||
|
||||
public update() {
|
||||
Time.update(egret.getTimer());
|
||||
|
||||
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
|
||||
if (GlobalManager.globalManagers[i].enabled)
|
||||
GlobalManager.globalManagers[i].update();
|
||||
}
|
||||
|
||||
this.entities.updateLists();
|
||||
|
||||
if (this.entityProcessors)
|
||||
@@ -143,7 +155,6 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
this.entityProcessors.lateUpdate();
|
||||
|
||||
this.renderableComponents.updateList();
|
||||
this.render();
|
||||
}
|
||||
|
||||
public render(){
|
||||
@@ -154,22 +165,4 @@ class Scene extends egret.DisplayObjectContainer {
|
||||
this._renderers[i].render(this);
|
||||
}
|
||||
}
|
||||
|
||||
public prepRenderState() {
|
||||
this._projectionMatrix.m11 = 2 / this.stage.stageWidth;
|
||||
this._projectionMatrix.m22 = -2 / this.stage.stageHeight;
|
||||
|
||||
this._transformMatrix = this.camera.transformMatrix;
|
||||
this._matrixTransformMatrix = Matrix2D.multiply(this._transformMatrix, this._projectionMatrix);
|
||||
}
|
||||
|
||||
public destory() {
|
||||
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
|
||||
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
|
||||
|
||||
this.camera.destory();
|
||||
this.camera = null;
|
||||
|
||||
this.entities.removeAllEntities();
|
||||
}
|
||||
}
|
||||
@@ -1,40 +1,94 @@
|
||||
/** 运行时的场景管理。 */
|
||||
class SceneManager {
|
||||
private static _loadedScenes: Map<string, Scene> = new Map();
|
||||
/** 上一个场景 */
|
||||
private static _lastScene: Scene;
|
||||
/** 当前激活的场景 */
|
||||
private static _activeScene: Scene;
|
||||
private static _scene: Scene;
|
||||
private static _nextScene: Scene;
|
||||
public static sceneTransition: SceneTransition;
|
||||
|
||||
/**
|
||||
* 使用给定的名称在运行时创建一个空的新场景。
|
||||
* 新场景将与当前打开的任何现有场景一起被添加到层次结构中。
|
||||
* 这个函数用于在运行时创建场景。
|
||||
* @param name
|
||||
* @param scene
|
||||
*/
|
||||
public static createScene(name: string, scene: Scene){
|
||||
scene.name = name;
|
||||
this._loadedScenes.set(name, scene);
|
||||
return scene;
|
||||
constructor(stage: egret.Stage) {
|
||||
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
|
||||
|
||||
SceneManager.initialize(stage);
|
||||
}
|
||||
|
||||
public static setActiveScene(scene: Scene){
|
||||
if (this._activeScene){
|
||||
// 如果场景相同则不进行切换
|
||||
if (this._activeScene == scene)
|
||||
return;
|
||||
public static get scene() {
|
||||
return this._scene;
|
||||
}
|
||||
public static set scene(value: Scene) {
|
||||
if (!value)
|
||||
throw new Error("场景不能为空");
|
||||
|
||||
this._lastScene = this._activeScene;
|
||||
this._activeScene.destory();
|
||||
if (this._scene == null) {
|
||||
this._scene = value;
|
||||
this._scene.begin();
|
||||
} else {
|
||||
this._nextScene = value;
|
||||
}
|
||||
}
|
||||
|
||||
public static initialize(stage: egret.Stage) {
|
||||
Input.initialize(stage);
|
||||
}
|
||||
|
||||
public static update() {
|
||||
Time.update(egret.getTimer());
|
||||
|
||||
if (SceneManager._scene) {
|
||||
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
|
||||
if (GlobalManager.globalManagers[i].enabled)
|
||||
GlobalManager.globalManagers[i].update();
|
||||
}
|
||||
|
||||
if (!SceneManager.sceneTransition ||
|
||||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
|
||||
SceneManager._scene.update();
|
||||
}
|
||||
|
||||
if (SceneManager._nextScene) {
|
||||
SceneManager._scene.end();
|
||||
|
||||
for (let i = 0; i < SceneManager._scene.entities.buffer.length; i++) {
|
||||
let entity = SceneManager._scene.entities.buffer[i];
|
||||
entity.destory();
|
||||
}
|
||||
|
||||
SceneManager._scene = SceneManager._nextScene;
|
||||
SceneManager._nextScene = null;
|
||||
|
||||
SceneManager._scene.begin();
|
||||
}
|
||||
}
|
||||
|
||||
this._activeScene = scene;
|
||||
this._activeScene.initialize();
|
||||
return scene;
|
||||
SceneManager.render();
|
||||
}
|
||||
|
||||
public static getActiveScene(){
|
||||
return this._activeScene;
|
||||
public static render() {
|
||||
if (this.sceneTransition)
|
||||
this.sceneTransition.preRender();
|
||||
|
||||
if (this.sceneTransition) {
|
||||
if (this._scene && this.sceneTransition.wantsPreviousSceneRender && !this.sceneTransition.hasPreviousSceneRender) {
|
||||
this._scene.render();
|
||||
this.sceneTransition.onBeginTransition();
|
||||
} else if (this._scene && this.sceneTransition.isNewSceneLoaded) {
|
||||
this._scene.render();
|
||||
}
|
||||
|
||||
this.sceneTransition.render();
|
||||
} else if (this.scene) {
|
||||
this.scene.render();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 临时运行SceneTransition,允许一个场景过渡到另一个平滑的自定义效果。
|
||||
* @param sceneTransition
|
||||
*/
|
||||
public static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T {
|
||||
if (!this.sceneTransition) {
|
||||
throw new Error("在前一个场景完成之前,不能开始一个新的场景转换。");
|
||||
}
|
||||
|
||||
this.sceneTransition = sceneTransition;
|
||||
return sceneTransition;
|
||||
}
|
||||
}
|
||||
@@ -18,7 +18,7 @@ abstract class Renderer {
|
||||
protected beginRender(cam: Camera){
|
||||
cam.transform.updateTransform();
|
||||
|
||||
let entities = SceneManager.getActiveScene().entities;
|
||||
let entities = SceneManager.scene.entities;
|
||||
for (let i = 0; i < entities.buffer.length; i ++){
|
||||
entities.buffer[i].transform.updateTransform();
|
||||
}
|
||||
|
||||
33
source/src/Graphics/Transitions/FadeTransition.ts
Normal file
33
source/src/Graphics/Transitions/FadeTransition.ts
Normal file
@@ -0,0 +1,33 @@
|
||||
///<reference path="./SceneTransition.ts"/>
|
||||
class FadeTransition extends SceneTransition {
|
||||
public fadeToColor: number = 0x000000;
|
||||
public fadeOutDuration = 0.4;
|
||||
private _color: number = 0xFFFFFF;
|
||||
private _toColor: number = 0xFFFFFF;
|
||||
private _destinationRect: Rectangle;
|
||||
private _overlayTexture: egret.RenderTexture;
|
||||
|
||||
constructor(sceneLoadAction: Function){
|
||||
super(sceneLoadAction, true);
|
||||
this._destinationRect = new Rectangle(0, 0, this.previousSceneRender.textureWidth, this.previousSceneRender.textureHeight);
|
||||
}
|
||||
|
||||
// public onBeginTransition(){
|
||||
// this._overlayTexture = new egret.RenderTexture();
|
||||
// let shape = new egret.Shape();
|
||||
// shape.graphics.beginFill(0xFFFFFF, 1);
|
||||
// shape.graphics.drawRect(0, 0, 1, 1);
|
||||
// shape.graphics.endFill();
|
||||
// this._overlayTexture.drawToTexture(shape);
|
||||
|
||||
// let elapsed = 0;
|
||||
// let _toColor;
|
||||
// while (elapsed < this.fadeOutDuration){
|
||||
// elapsed += Time.deltaTime;
|
||||
|
||||
// // egret.Tween.get(this).to({_color: this._toColor, })
|
||||
// }
|
||||
|
||||
|
||||
// }
|
||||
}
|
||||
86
source/src/Graphics/Transitions/SceneTransition.ts
Normal file
86
source/src/Graphics/Transitions/SceneTransition.ts
Normal file
@@ -0,0 +1,86 @@
|
||||
/**
|
||||
* SceneTransition用于从一个场景过渡到另一个场景或在一个有效果的场景中过渡
|
||||
*/
|
||||
abstract class SceneTransition {
|
||||
/** 是否加载新场景的标志 */
|
||||
public loadsNewScene: boolean;
|
||||
/**
|
||||
* 将此用于两个部分的转换。例如,淡出会先淡出到黑色,然后当isNewSceneLoaded为true,它会淡出。
|
||||
* 对于场景过渡,isNewSceneLoaded应该在中点设置为true,这就标识一个新的场景被加载了。
|
||||
*/
|
||||
public isNewSceneLoaded: boolean;
|
||||
/**
|
||||
* 如果为true
|
||||
* 会将之前的场景渲染到previousSceneRender中,这样你就可以在转换时使用它
|
||||
*/
|
||||
public wantsPreviousSceneRender: boolean;
|
||||
/** 返回新加载场景的函数 */
|
||||
protected sceneLoadAction: Function;
|
||||
/** 包含上一个场景的最后渲染。可以用来在加载新场景时模糊屏幕。 */
|
||||
public previousSceneRender: egret.RenderTexture;
|
||||
/** 在loadNextScene执行时调用。这在进行场景间过渡时很有用,这样你就知道什么时候可以更多地使用相机或者重置任何实体 */
|
||||
public onScreenObscured: Function;
|
||||
/** 当转换完成执行时调用,以便可以调用其他工作,比如启动另一个转换。 */
|
||||
public onTransitionCompleted: Function;
|
||||
public progress: number = 0;
|
||||
|
||||
constructor(sceneLoadAction: Function, wantsPreviousSceneRender: boolean = true) {
|
||||
this.sceneLoadAction = sceneLoadAction;
|
||||
this.wantsPreviousSceneRender = wantsPreviousSceneRender;
|
||||
this.loadsNewScene = sceneLoadAction != null;
|
||||
|
||||
if (wantsPreviousSceneRender)
|
||||
this.previousSceneRender = new egret.RenderTexture();
|
||||
}
|
||||
|
||||
private _hasPreviousSceneRender;
|
||||
public get hasPreviousSceneRender() {
|
||||
if (!this._hasPreviousSceneRender) {
|
||||
this._hasPreviousSceneRender = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public preRender() { }
|
||||
|
||||
public render(){
|
||||
|
||||
}
|
||||
|
||||
public onBeginTransition(): Promise<any> {
|
||||
return new Promise((resolve) => {
|
||||
resolve(this.loadScene());
|
||||
this.transitionComplete();
|
||||
});
|
||||
}
|
||||
|
||||
protected transitionComplete() {
|
||||
SceneManager.sceneTransition = null;
|
||||
|
||||
if (this.previousSceneRender){
|
||||
this.previousSceneRender.dispose();
|
||||
this.previousSceneRender = null;
|
||||
}
|
||||
|
||||
if (this.onTransitionCompleted){
|
||||
this.onTransitionCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
protected loadScene(): Promise<any> {
|
||||
return new Promise(async (resolve) => {
|
||||
if (this.onScreenObscured)
|
||||
this.onScreenObscured();
|
||||
|
||||
if (!this.loadsNewScene) {
|
||||
this.isNewSceneLoaded = true;
|
||||
resolve();
|
||||
}
|
||||
|
||||
SceneManager.scene = await this.sceneLoadAction();
|
||||
this.isNewSceneLoaded = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,10 @@ class Physics {
|
||||
this._spatialHash = new SpatialHash(this.spatialHashCellSize);
|
||||
}
|
||||
|
||||
public static clear(){
|
||||
this._spatialHash.clear();
|
||||
}
|
||||
|
||||
public static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask = -1){
|
||||
return this._spatialHash.overlapCircle(center, randius, results, layerMask);
|
||||
}
|
||||
|
||||
@@ -53,10 +53,8 @@ class Polygon extends Shape {
|
||||
public collidesWithShape(other: Shape){
|
||||
let result = new CollisionResult();
|
||||
if (other instanceof Polygon){
|
||||
result = ShapeCollisions.polygonToPolygon(this, other);
|
||||
return result;
|
||||
return ShapeCollisions.polygonToPolygon(this, other);
|
||||
}
|
||||
|
||||
|
||||
if (other instanceof Circle){
|
||||
result = ShapeCollisions.circleToPolygon(other, this);
|
||||
|
||||
@@ -52,6 +52,10 @@ class SpatialHash {
|
||||
}
|
||||
}
|
||||
|
||||
public clear(){
|
||||
this._cellDict.clear();
|
||||
}
|
||||
|
||||
public overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask) {
|
||||
let bounds = new Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);
|
||||
|
||||
|
||||
41
source/src/Utils/ContentManager.ts
Normal file
41
source/src/Utils/ContentManager.ts
Normal file
@@ -0,0 +1,41 @@
|
||||
class ContentManager {
|
||||
protected loadedAssets: Map<string, any> = new Map<string, any>();
|
||||
|
||||
/** 异步加载资源 */
|
||||
public load(name: string, local: boolean = true): Promise<any> {
|
||||
return new Promise((resolve, reject) => {
|
||||
let res = this.loadedAssets.get(name);
|
||||
if (res) {
|
||||
resolve(res);
|
||||
return;
|
||||
}
|
||||
|
||||
if (local) {
|
||||
RES.getResAsync(name).then((data) => {
|
||||
this.loadedAssets.set(name, data);
|
||||
resolve(data);
|
||||
}).catch((err) => {
|
||||
console.error("资源加载错误:", name, err);
|
||||
reject(err);
|
||||
});
|
||||
} else {
|
||||
RES.getResByUrl(name).then((data) => {
|
||||
this.loadedAssets.set(name, data);
|
||||
resolve(data);
|
||||
}).catch((err) => {
|
||||
console.error("资源加载错误:", name, err);
|
||||
reject(err);
|
||||
});
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
public dispose(){
|
||||
this.loadedAssets.forEach(value => {
|
||||
let assetsToRemove = value;
|
||||
assetsToRemove.dispose();
|
||||
});
|
||||
|
||||
this.loadedAssets.clear();
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@ class TouchState {
|
||||
public get position(){
|
||||
return new Vector2(this.x, this.y);
|
||||
}
|
||||
|
||||
|
||||
public reset(){
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
@@ -26,6 +26,8 @@ class Input {
|
||||
private static _totalTouchCount: number = 0;
|
||||
/** 返回第一个触摸点的坐标 */
|
||||
public static get touchPosition(){
|
||||
if (!this._gameTouchs[0])
|
||||
return Vector2.zero;
|
||||
return this._gameTouchs[0].position;
|
||||
}
|
||||
/** 获取最大触摸数 */
|
||||
@@ -65,12 +67,12 @@ class Input {
|
||||
return delta;
|
||||
}
|
||||
|
||||
public static initialize(){
|
||||
public static initialize(stage: egret.Stage){
|
||||
if (this._init)
|
||||
return;
|
||||
|
||||
this._init = true;
|
||||
this._stage = SceneManager.getActiveScene().stage;
|
||||
this._stage = stage;
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
|
||||
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
|
||||
|
||||
Reference in New Issue
Block a user