Files
esengine/source/src/Physics/Physics.ts
2020-06-21 10:27:15 +08:00

40 lines
1.3 KiB
TypeScript

class Physics {
private static _spatialHash: SpatialHash;
/** 调用reset并创建一个新的SpatialHash时使用的单元格大小 */
public static spatialHashCellSize = 100;
public static readonly allLayers: number = -1;
public static reset(){
this._spatialHash = new SpatialHash(this.spatialHashCellSize);
}
public static clear(){
this._spatialHash.clear();
}
public static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask = -1){
return this._spatialHash.overlapCircle(center, randius, results, layerMask);
}
public static boxcastBroadphase(rect: Rectangle, layerMask: number = this.allLayers){
return this._spatialHash.aabbBroadphase(rect, null, layerMask);
}
public static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask = this.allLayers){
return this._spatialHash.aabbBroadphase(rect, collider, layerMask);
}
public static addCollider(collider: Collider){
Physics._spatialHash.register(collider);
}
public static removeCollider(collider: Collider){
Physics._spatialHash.remove(collider);
}
public static updateCollider(collider: Collider){
this._spatialHash.remove(collider);
this._spatialHash.register(collider);
}
}