新增sceneTransition 用于场景过渡

This commit is contained in:
YHH
2020-06-21 10:27:15 +08:00
parent 60646edd6b
commit 3d9730d956
22 changed files with 2292 additions and 226 deletions

View File

@@ -76,10 +76,10 @@ class SpriteRenderer extends RenderableComponent {
this._bitmap.x = this.entity.transform.position.x - camera.transform.position.x + camera.origin.x;
this._bitmap.y = this.entity.transform.position.y - camera.transform.position.y + camera.origin.y;
this._bitmap.rotation = this.entity.transform.rotation;
this._bitmap.rotation = this.entity.transform.rotation + camera.transform.rotation;
this._bitmap.anchorOffsetX = this._origin.x;
this._bitmap.anchorOffsetY = this._origin.y;
this._bitmap.scaleX = this.entity.transform.scale.x;
this._bitmap.scaleY = this.entity.transform.scale.y;
this._bitmap.scaleX = this.entity.transform.scale.x * camera.transform.scale.x;
this._bitmap.scaleY = this.entity.transform.scale.y * camera.transform.scale.y;
}
}

View File

@@ -3,11 +3,13 @@ class Scene extends egret.DisplayObjectContainer {
public camera: Camera;
public readonly entities: EntityList;
public readonly renderableComponents: RenderableComponentList;
public readonly content: ContentManager;
private _projectionMatrix: Matrix2D;
private _transformMatrix: Matrix2D;
private _matrixTransformMatrix: Matrix2D;
private _renderers: Renderer[] = [];
private _didSceneBegin;
public readonly entityProcessors: EntityProcessorList;
@@ -18,10 +20,10 @@ class Scene extends egret.DisplayObjectContainer {
this.entityProcessors = new EntityProcessorList();
this.renderableComponents = new RenderableComponentList();
this.entities = new EntityList(this);
this.content = new ContentManager();
this.addEventListener(egret.Event.ACTIVATE, this.onActive, this);
this.addEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
this.addEventListener(egret.Event.ENTER_FRAME, this.update, this);
}
public createEntity(name: string) {
@@ -68,12 +70,6 @@ class Scene extends egret.DisplayObjectContainer {
return this.entityProcessors.getProcessor<T>();
}
public setActive(): Scene {
SceneManager.setActiveScene(this);
return this;
}
public addRenderer<T extends Renderer>(renderer: T) {
this._renderers.push(renderer);
this._renderers.sort();
@@ -96,8 +92,7 @@ class Scene extends egret.DisplayObjectContainer {
this._renderers.remove(renderer);
}
/** 初始化场景 */
public initialize() {
public begin(){
if (this._renderers.length == 0) {
this.addRenderer(new DefaultRenderer());
console.warn("场景开始时没有渲染器 自动添加DefaultRenderer以保证能够正常渲染");
@@ -106,32 +101,49 @@ class Scene extends egret.DisplayObjectContainer {
this.camera = this.createEntity("camera").getOrCreateComponent(new Camera());
Physics.reset();
Input.initialize();
if (this.entityProcessors)
this.entityProcessors.begin();
this.camera.onSceneSizeChanged(this.stage.stageWidth, this.stage.stageHeight);
this._didSceneBegin = true;
this.onStart();
}
public end(){
this._didSceneBegin = false;
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
this.entities.removeAllEntities();
Physics.clear();
this.camera.destory();
this.camera = null;
this.content.dispose();
if (this.entityProcessors)
this.entityProcessors.end();
}
protected onStart(){
}
/** 场景激活 */
public onActive() {
protected onActive() {
}
/** 场景失去焦点 */
public onDeactive() {
protected onDeactive() {
}
public update() {
Time.update(egret.getTimer());
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
if (GlobalManager.globalManagers[i].enabled)
GlobalManager.globalManagers[i].update();
}
this.entities.updateLists();
if (this.entityProcessors)
@@ -143,7 +155,6 @@ class Scene extends egret.DisplayObjectContainer {
this.entityProcessors.lateUpdate();
this.renderableComponents.updateList();
this.render();
}
public render(){
@@ -154,22 +165,4 @@ class Scene extends egret.DisplayObjectContainer {
this._renderers[i].render(this);
}
}
public prepRenderState() {
this._projectionMatrix.m11 = 2 / this.stage.stageWidth;
this._projectionMatrix.m22 = -2 / this.stage.stageHeight;
this._transformMatrix = this.camera.transformMatrix;
this._matrixTransformMatrix = Matrix2D.multiply(this._transformMatrix, this._projectionMatrix);
}
public destory() {
this.removeEventListener(egret.Event.DEACTIVATE, this.onDeactive, this);
this.removeEventListener(egret.Event.ACTIVATE, this.onActive, this);
this.camera.destory();
this.camera = null;
this.entities.removeAllEntities();
}
}

View File

@@ -1,40 +1,94 @@
/** 运行时的场景管理。 */
class SceneManager {
private static _loadedScenes: Map<string, Scene> = new Map();
/** 上一个场景 */
private static _lastScene: Scene;
/** 当前激活的场景 */
private static _activeScene: Scene;
private static _scene: Scene;
private static _nextScene: Scene;
public static sceneTransition: SceneTransition;
/**
* 使用给定的名称在运行时创建一个空的新场景。
* 新场景将与当前打开的任何现有场景一起被添加到层次结构中。
* 这个函数用于在运行时创建场景。
* @param name
* @param scene
*/
public static createScene(name: string, scene: Scene){
scene.name = name;
this._loadedScenes.set(name, scene);
return scene;
constructor(stage: egret.Stage) {
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
SceneManager.initialize(stage);
}
public static setActiveScene(scene: Scene){
if (this._activeScene){
// 如果场景相同则不进行切换
if (this._activeScene == scene)
return;
public static get scene() {
return this._scene;
}
public static set scene(value: Scene) {
if (!value)
throw new Error("场景不能为空");
this._lastScene = this._activeScene;
this._activeScene.destory();
if (this._scene == null) {
this._scene = value;
this._scene.begin();
} else {
this._nextScene = value;
}
}
public static initialize(stage: egret.Stage) {
Input.initialize(stage);
}
public static update() {
Time.update(egret.getTimer());
if (SceneManager._scene) {
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
if (GlobalManager.globalManagers[i].enabled)
GlobalManager.globalManagers[i].update();
}
if (!SceneManager.sceneTransition ||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
SceneManager._scene.update();
}
if (SceneManager._nextScene) {
SceneManager._scene.end();
for (let i = 0; i < SceneManager._scene.entities.buffer.length; i++) {
let entity = SceneManager._scene.entities.buffer[i];
entity.destory();
}
SceneManager._scene = SceneManager._nextScene;
SceneManager._nextScene = null;
SceneManager._scene.begin();
}
}
this._activeScene = scene;
this._activeScene.initialize();
return scene;
SceneManager.render();
}
public static getActiveScene(){
return this._activeScene;
public static render() {
if (this.sceneTransition)
this.sceneTransition.preRender();
if (this.sceneTransition) {
if (this._scene && this.sceneTransition.wantsPreviousSceneRender && !this.sceneTransition.hasPreviousSceneRender) {
this._scene.render();
this.sceneTransition.onBeginTransition();
} else if (this._scene && this.sceneTransition.isNewSceneLoaded) {
this._scene.render();
}
this.sceneTransition.render();
} else if (this.scene) {
this.scene.render();
}
}
/**
* 临时运行SceneTransition允许一个场景过渡到另一个平滑的自定义效果。
* @param sceneTransition
*/
public static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T {
if (!this.sceneTransition) {
throw new Error("在前一个场景完成之前,不能开始一个新的场景转换。");
}
this.sceneTransition = sceneTransition;
return sceneTransition;
}
}

View File

@@ -18,7 +18,7 @@ abstract class Renderer {
protected beginRender(cam: Camera){
cam.transform.updateTransform();
let entities = SceneManager.getActiveScene().entities;
let entities = SceneManager.scene.entities;
for (let i = 0; i < entities.buffer.length; i ++){
entities.buffer[i].transform.updateTransform();
}

View File

@@ -0,0 +1,33 @@
///<reference path="./SceneTransition.ts"/>
class FadeTransition extends SceneTransition {
public fadeToColor: number = 0x000000;
public fadeOutDuration = 0.4;
private _color: number = 0xFFFFFF;
private _toColor: number = 0xFFFFFF;
private _destinationRect: Rectangle;
private _overlayTexture: egret.RenderTexture;
constructor(sceneLoadAction: Function){
super(sceneLoadAction, true);
this._destinationRect = new Rectangle(0, 0, this.previousSceneRender.textureWidth, this.previousSceneRender.textureHeight);
}
// public onBeginTransition(){
// this._overlayTexture = new egret.RenderTexture();
// let shape = new egret.Shape();
// shape.graphics.beginFill(0xFFFFFF, 1);
// shape.graphics.drawRect(0, 0, 1, 1);
// shape.graphics.endFill();
// this._overlayTexture.drawToTexture(shape);
// let elapsed = 0;
// let _toColor;
// while (elapsed < this.fadeOutDuration){
// elapsed += Time.deltaTime;
// // egret.Tween.get(this).to({_color: this._toColor, })
// }
// }
}

View File

@@ -0,0 +1,86 @@
/**
* SceneTransition用于从一个场景过渡到另一个场景或在一个有效果的场景中过渡
*/
abstract class SceneTransition {
/** 是否加载新场景的标志 */
public loadsNewScene: boolean;
/**
* 将此用于两个部分的转换。例如淡出会先淡出到黑色然后当isNewSceneLoaded为true它会淡出。
* 对于场景过渡isNewSceneLoaded应该在中点设置为true这就标识一个新的场景被加载了。
*/
public isNewSceneLoaded: boolean;
/**
* 如果为true
* 会将之前的场景渲染到previousSceneRender中这样你就可以在转换时使用它
*/
public wantsPreviousSceneRender: boolean;
/** 返回新加载场景的函数 */
protected sceneLoadAction: Function;
/** 包含上一个场景的最后渲染。可以用来在加载新场景时模糊屏幕。 */
public previousSceneRender: egret.RenderTexture;
/** 在loadNextScene执行时调用。这在进行场景间过渡时很有用这样你就知道什么时候可以更多地使用相机或者重置任何实体 */
public onScreenObscured: Function;
/** 当转换完成执行时调用,以便可以调用其他工作,比如启动另一个转换。 */
public onTransitionCompleted: Function;
public progress: number = 0;
constructor(sceneLoadAction: Function, wantsPreviousSceneRender: boolean = true) {
this.sceneLoadAction = sceneLoadAction;
this.wantsPreviousSceneRender = wantsPreviousSceneRender;
this.loadsNewScene = sceneLoadAction != null;
if (wantsPreviousSceneRender)
this.previousSceneRender = new egret.RenderTexture();
}
private _hasPreviousSceneRender;
public get hasPreviousSceneRender() {
if (!this._hasPreviousSceneRender) {
this._hasPreviousSceneRender = true;
return false;
}
return true;
}
public preRender() { }
public render(){
}
public onBeginTransition(): Promise<any> {
return new Promise((resolve) => {
resolve(this.loadScene());
this.transitionComplete();
});
}
protected transitionComplete() {
SceneManager.sceneTransition = null;
if (this.previousSceneRender){
this.previousSceneRender.dispose();
this.previousSceneRender = null;
}
if (this.onTransitionCompleted){
this.onTransitionCompleted();
}
}
protected loadScene(): Promise<any> {
return new Promise(async (resolve) => {
if (this.onScreenObscured)
this.onScreenObscured();
if (!this.loadsNewScene) {
this.isNewSceneLoaded = true;
resolve();
}
SceneManager.scene = await this.sceneLoadAction();
this.isNewSceneLoaded = true;
});
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -9,6 +9,10 @@ class Physics {
this._spatialHash = new SpatialHash(this.spatialHashCellSize);
}
public static clear(){
this._spatialHash.clear();
}
public static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask = -1){
return this._spatialHash.overlapCircle(center, randius, results, layerMask);
}

View File

@@ -53,10 +53,8 @@ class Polygon extends Shape {
public collidesWithShape(other: Shape){
let result = new CollisionResult();
if (other instanceof Polygon){
result = ShapeCollisions.polygonToPolygon(this, other);
return result;
return ShapeCollisions.polygonToPolygon(this, other);
}
if (other instanceof Circle){
result = ShapeCollisions.circleToPolygon(other, this);

View File

@@ -52,6 +52,10 @@ class SpatialHash {
}
}
public clear(){
this._cellDict.clear();
}
public overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask) {
let bounds = new Rectangle(circleCenter.x - radius, circleCenter.y - radius, radius * 2, radius * 2);

View File

@@ -0,0 +1,41 @@
class ContentManager {
protected loadedAssets: Map<string, any> = new Map<string, any>();
/** 异步加载资源 */
public load(name: string, local: boolean = true): Promise<any> {
return new Promise((resolve, reject) => {
let res = this.loadedAssets.get(name);
if (res) {
resolve(res);
return;
}
if (local) {
RES.getResAsync(name).then((data) => {
this.loadedAssets.set(name, data);
resolve(data);
}).catch((err) => {
console.error("资源加载错误:", name, err);
reject(err);
});
} else {
RES.getResByUrl(name).then((data) => {
this.loadedAssets.set(name, data);
resolve(data);
}).catch((err) => {
console.error("资源加载错误:", name, err);
reject(err);
});
}
})
}
public dispose(){
this.loadedAssets.forEach(value => {
let assetsToRemove = value;
assetsToRemove.dispose();
});
this.loadedAssets.clear();
}
}

View File

@@ -6,7 +6,7 @@ class TouchState {
public get position(){
return new Vector2(this.x, this.y);
}
public reset(){
this.x = 0;
this.y = 0;
@@ -26,6 +26,8 @@ class Input {
private static _totalTouchCount: number = 0;
/** 返回第一个触摸点的坐标 */
public static get touchPosition(){
if (!this._gameTouchs[0])
return Vector2.zero;
return this._gameTouchs[0].position;
}
/** 获取最大触摸数 */
@@ -65,12 +67,12 @@ class Input {
return delta;
}
public static initialize(){
public static initialize(stage: egret.Stage){
if (this._init)
return;
this._init = true;
this._stage = SceneManager.getActiveScene().stage;
this._stage = stage;
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);