feat(core): 完善 IScene 接口定义

This commit is contained in:
YHH
2025-10-20 17:24:56 +08:00
parent f863c48ab0
commit 3876d9b92b

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@@ -6,7 +6,10 @@ import { ComponentStorageManager } from './Core/ComponentStorage';
import { QuerySystem } from './Core/QuerySystem'; import { QuerySystem } from './Core/QuerySystem';
import { TypeSafeEventSystem } from './Core/EventSystem'; import { TypeSafeEventSystem } from './Core/EventSystem';
import type { ReferenceTracker } from './Core/ReferenceTracker'; import type { ReferenceTracker } from './Core/ReferenceTracker';
import type { ServiceContainer } from '../Core/ServiceContainer'; import type { ServiceContainer, ServiceType } from '../Core/ServiceContainer';
import type { TypedQueryBuilder } from './Core/Query/TypedQuery';
import type { SceneSerializationOptions, SceneDeserializationOptions } from './Serialization/SceneSerializer';
import type { IncrementalSnapshot, IncrementalSerializationOptions } from './Serialization/IncrementalSerializer';
/** /**
* 场景接口定义 * 场景接口定义
@@ -159,6 +162,140 @@ export interface IScene {
* 获取实体处理器 * 获取实体处理器
*/ */
getEntityProcessor<T extends EntitySystem>(type: new (...args: any[]) => T): T | null; getEntityProcessor<T extends EntitySystem>(type: new (...args: any[]) => T): T | null;
/**
* 根据ID查找实体
*/
findEntityById(id: number): Entity | null;
/**
* 根据名称查找实体
*/
getEntityByName(name: string): Entity | null;
/**
* 根据标签查找实体
*/
getEntitiesByTag(tag: number): Entity[];
/**
* 批量销毁实体
*/
destroyEntities(entities: Entity[]): void;
/**
* 查询拥有所有指定组件的实体
*/
queryAll(...componentTypes: any[]): { entities: readonly Entity[] };
/**
* 查询拥有任意一个指定组件的实体
*/
queryAny(...componentTypes: any[]): { entities: readonly Entity[] };
/**
* 查询不包含指定组件的实体
*/
queryNone(...componentTypes: any[]): { entities: readonly Entity[] };
/**
* 创建类型安全的查询构建器
*/
query(): TypedQueryBuilder;
/**
* 通过类型获取System实例
*/
getSystem<T extends EntitySystem>(systemType: ServiceType<T>): T | null;
/**
* 批量注册EntitySystem到场景
*/
registerSystems(systemTypes: Array<ServiceType<EntitySystem>>): EntitySystem[];
/**
* 添加系统到场景
*/
addSystem(system: EntitySystem): EntitySystem;
/**
* 从场景中删除系统
*/
removeSystem(system: EntitySystem): void;
/**
* 获取场景统计信息
*/
getStats(): {
entityCount: number;
processorCount: number;
componentStorageStats: Map<string, any>;
};
/**
* 获取场景的调试信息
*/
getDebugInfo(): {
name: string;
entityCount: number;
processorCount: number;
isRunning: boolean;
entities: Array<{
name: string;
id: number;
componentCount: number;
componentTypes: string[];
}>;
processors: Array<{
name: string;
updateOrder: number;
entityCount: number;
}>;
componentStats: Map<string, any>;
};
/**
* 序列化场景
*/
serialize(options?: SceneSerializationOptions): string | Uint8Array;
/**
* 反序列化场景
*/
deserialize(saveData: string | Uint8Array, options?: SceneDeserializationOptions): void;
/**
* 创建增量序列化的基础快照
*/
createIncrementalSnapshot(options?: IncrementalSerializationOptions): void;
/**
* 增量序列化场景
*/
serializeIncremental(options?: IncrementalSerializationOptions): IncrementalSnapshot;
/**
* 应用增量变更到场景
*/
applyIncremental(
incremental: IncrementalSnapshot | string | Uint8Array,
componentRegistry?: Map<string, any>
): void;
/**
* 更新增量快照基准
*/
updateIncrementalSnapshot(options?: IncrementalSerializationOptions): void;
/**
* 清除增量快照
*/
clearIncrementalSnapshot(): void;
/**
* 检查是否有增量快照
*/
hasIncrementalSnapshot(): boolean;
} }
/** /**